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Remember11 (Visual Novel)

 Remember11 (Visual Novel)
type
TVTItem
 Remember11 (Visual Novel)
label
Remember11 (Visual Novel)
 Remember11 (Visual Novel)
page
Remember11
 Remember11 (Visual Novel)
comment
The third game in KID's Infinity series of visual novels. Remember11 follows the stories of two characters.The first is the story of Fuyukawa Kokoro, a psychiatric student traveling to the SPHIA (Specified Psychiatric Hospital for Isolation and Aegis) facility to interview a patient residing there. Following an accident in which the plane on which Kokoro was traveling crashed in the mountains, the survivors of the crash attempt to survive in the mountains with limited supplies until they can be rescued. The other survivors include Mayuzumi Lin, Yomogi Seiji, and Kusuda Yuni.The second ongoing story follows Yukidoh Satoru, a resident of SPHIA, where he resides with Utsumi Kali, Inubushi Keiko, and Kusuda Yuni. Satoru's story revolves around several incidents which make it appear as though somebody is trying to kill him, as well as Satoru's investigations into the mysterious "personality transfer" phenomenon which causes his and Kokoro's minds to swap between the two of them...This game is part of the Infinity series, so expect spoilers while reading the tropes list.
 Remember11 (Visual Novel)
fetched
2023-05-19T17:14:46Z
 Remember11 (Visual Novel)
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2023-05-19T17:14:46Z
 Remember11 (Visual Novel)
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Dropped link to Never7: Not a Feature - ITEM
 Remember11 (Visual Novel)
processingComment
Dropped link to TheShadow: Not a Feature - ITEM
 Remember11 (Visual Novel)
processingComment
Dropped link to ever17: Not a Feature - ITEM
 Remember11 (Visual Novel)
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DBTropes
 Remember11 (Visual Novel) / int_116a648e
type
Half-Identical Twins
 Remember11 (Visual Novel) / int_116a648e
comment
Half-Identical Twins: Yomogi and Utsumi's twins. Surprising, considering how other games in the series avoid this trope.
 Remember11 (Visual Novel) / int_116a648e
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1.0
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_116a648e
 Remember11 (Visual Novel) / int_129749df
type
All Men Are Perverts
 Remember11 (Visual Novel) / int_129749df
comment
All Men Are Perverts: Kokoro writes Satoru a note which, amongst others, tells him not to touch her body while he's inside it. A few moments later, she's back in the cabin, where Yuni and Yomogi were busy enjoying the view that Satoru gave them.
 Remember11 (Visual Novel) / int_129749df
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Remember11 (Visual Novel) / int_129749df
 Remember11 (Visual Novel) / int_141a6acb
type
Madness Mantra
 Remember11 (Visual Novel) / int_141a6acb
comment
Madness Mantra: Yomogi in Bad Ending #8: "I won't let anyone die any more." Mayuzumi gets one too in one bad ending — "Sorry."
 Remember11 (Visual Novel) / int_141a6acb
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Remember11 (Visual Novel) / int_141a6acb
 Remember11 (Visual Novel) / int_149605c1
type
Ambiguous Innocence
 Remember11 (Visual Novel) / int_149605c1
comment
Ambiguous Innocence: The twins. Full stop. As in, so innocent, they don't know what shiny knives do.
 Remember11 (Visual Novel) / int_149605c1
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1.0
 Remember11 (Visual Novel) / int_149605c1
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_149605c1
 Remember11 (Visual Novel) / int_149f7447
type
Rescue Romance
 Remember11 (Visual Novel) / int_149f7447
comment
Rescue Romance: According to the Drama CDs, Yomogi and Utsumi's relationship is a result of this.
 Remember11 (Visual Novel) / int_149f7447
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1.0
 Remember11 (Visual Novel) / int_149f7447
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Remember11 (Visual Novel) / int_149f7447
 Remember11 (Visual Novel) / int_14beeefd
type
Darker and Edgier
 Remember11 (Visual Novel) / int_14beeefd
comment
Darker and Edgier: When compared to other Infinity titles like Never7 and Ever17.
 Remember11 (Visual Novel) / int_14beeefd
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1.0
 Remember11 (Visual Novel) / int_14beeefd
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Remember11 (Visual Novel) / int_14beeefd
 Remember11 (Visual Novel) / int_14ee9ce
type
Dream Melody
 Remember11 (Visual Novel) / int_14ee9ce
comment
Dream Melody: Kagome, kagome...
 Remember11 (Visual Novel) / int_14ee9ce
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1.0
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Remember11 (Visual Novel) / int_14ee9ce
 Remember11 (Visual Novel) / int_1759ff85
type
Four-Philosophy Ensemble
 Remember11 (Visual Novel) / int_1759ff85
comment
Four-Philosophy Ensemble: The 4 characters trapped in the shelter cabin can be categorized as such: Lin is the Cynic, Kokoro is the Optimist, Yomogi is the Realist and Yuni is the Apathetic.
 Remember11 (Visual Novel) / int_1759ff85
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Remember11 (Visual Novel) / int_1759ff85
 Remember11 (Visual Novel) / int_17ce80aa
type
All There in the Manual
 Remember11 (Visual Novel) / int_17ce80aa
comment
All There in the Manual: Much of Satoru's true motives and answers to several unsolved mysteries can only be found in a timeline of the Infinity series in the PSP version.
 Remember11 (Visual Novel) / int_17ce80aa
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1.0
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Remember11 (Visual Novel) / int_17ce80aa
 Remember11 (Visual Novel) / int_1bf3170b
type
The McCoy
 Remember11 (Visual Novel) / int_1bf3170b
comment
Kokoro's and Satoru's names are also meaningful. Satoru goes into a very in-depth explanation near the end of the game, but even on the surface, Kokoro (meaning "heart") and Satoru (meaning "enlightenment/wisdom") serve as good shorthand for their respective ways of thinking. SPHIA, the faculty that Satoru is stuck in, is pronounced suspiciously like Sophia; which is Greek for wisdom.
 Remember11 (Visual Novel) / int_1bf3170b
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1.0
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Remember11 (Visual Novel) / int_1bf3170b
 Remember11 (Visual Novel) / int_1c445e86
type
Poor Communication Kills
 Remember11 (Visual Novel) / int_1c445e86
comment
Poor Communication Kills: Many of the bad ends towards the end of Kokoro's path result in people dying because Kokoro doesn't bother to explain why they should or shouldn't do something before running off.
 Remember11 (Visual Novel) / int_1c445e86
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Remember11 (Visual Novel) / int_1c445e86
 Remember11 (Visual Novel) / int_234fa9ba
type
May–December Romance
 Remember11 (Visual Novel) / int_234fa9ba
comment
May–December Romance: Yomogi and Utsumi; the Tips reveal that, despite outward appearances, he's nine years older than her.
 Remember11 (Visual Novel) / int_234fa9ba
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1.0
 Remember11 (Visual Novel) / int_234fa9ba
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Remember11 (Visual Novel) / int_234fa9ba
 Remember11 (Visual Novel) / int_2439b588
type
As the Good Book Says...
 Remember11 (Visual Novel) / int_2439b588
comment
As the Good Book Says...: In the prologue and in Bad Ending #28, Satoru quotes 1 Samuel 18:10-11 as a metaphor for his hatred towards "That Guy".
 Remember11 (Visual Novel) / int_2439b588
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1.0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_2439b588
 Remember11 (Visual Novel) / int_2504772e
type
Walking Spoiler
 Remember11 (Visual Novel) / int_2504772e
comment
Walking Spoiler: This game has enough of these that the Character Sheet has a separate folder for them.
 Remember11 (Visual Novel) / int_2504772e
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 Remember11 (Visual Novel) / int_2504772e
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Remember11 (Visual Novel) / int_2504772e
 Remember11 (Visual Novel) / int_269e82c1
type
Death of a Child
 Remember11 (Visual Novel) / int_269e82c1
comment
Death of a Child: One of Inubushi's victims had just turned nine when he was killed. We later find out that he was Yomogi and Utsumi's son. Additionally, the game ends with Hotori/Inubushi holding another one of their children with a crazed look on her face. Also given that one person dying (in a trio of people experiencing the transfer) kills the other, this happens in a large number of bad endings.
 Remember11 (Visual Novel) / int_269e82c1
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Remember11 (Visual Novel) / int_269e82c1
 Remember11 (Visual Novel) / int_26ac510e
type
Mythology Gag
 Remember11 (Visual Novel) / int_26ac510e
comment
Even optional scenes aren't immune. To access this game's Tuna Scene, you have to choose to stand on a box while examining the basement when playing as Kokoro, which causes the box to crumple. Then, when playing as Satoru, choose sledding over playing basketball. If the box isn't crumpled, it defaults to basketball, but if it is, the crumpled box reveals a large tuna-shaped sled behind it. This level of counter-intuitive choice is also a pretty good vertical slice of how to unlock the endings, too.
 Remember11 (Visual Novel) / int_26ac510e
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Remember11 (Visual Novel) / int_26ac510e
 Remember11 (Visual Novel) / int_2d4fa515
type
Ax-Crazy
 Remember11 (Visual Novel) / int_2d4fa515
comment
Ax-Crazy: Mayuzumi, in several bad endings.
 Remember11 (Visual Novel) / int_2d4fa515
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1.0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_2d4fa515
 Remember11 (Visual Novel) / int_2d88e42c
type
Gender Bender
 Remember11 (Visual Novel) / int_2d88e42c
comment
Gender Bender: Satoru and Kokoro get to experience as part of their "Freaky Friday" Flip.
 Remember11 (Visual Novel) / int_2d88e42c
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1.0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_2d88e42c
 Remember11 (Visual Novel) / int_2e6a41e0
type
Gratuitous English
 Remember11 (Visual Novel) / int_2e6a41e0
comment
Gratuitous English: It's in the title. One of the game's greatest unsolved mysteries is what the hell Wood Carbuncle, written on seemingly all of Satoru's shirts, means. Oddly enough, Wood Carbuncle is also written on the real Hotori's sweatshirt. The lyrics for the OP and ED, as typical of a Chiyomaru Shikura composed song.
 Remember11 (Visual Novel) / int_2e6a41e0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_2e6a41e0
 Remember11 (Visual Novel) / int_2edf787f
type
Significant Birth Date
 Remember11 (Visual Novel) / int_2edf787f
comment
Significant Birth Date: The characters from the shelter cabin shares their birthdays with the characters in SPHIA: Kokoro and Satoru were born on February 22; Seiji and Kali were born on September 16; Lin and Keiko were born on April 30.
 Remember11 (Visual Novel) / int_2edf787f
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1.0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_2edf787f
 Remember11 (Visual Novel) / int_2f329e3c
type
Tomato in the Mirror
 Remember11 (Visual Novel) / int_2f329e3c
comment
Tomato in the Mirror/Tomato Surprise: As revealed in the tips, the one who's responsible for everything that's going on is Satoru. Seriously. Bad Ending #28 also reveals that the character we really thought was Satoru all along was actually Enomoto, and that the two switched bodies before 2012.
 Remember11 (Visual Novel) / int_2f329e3c
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Remember11 (Visual Novel) / int_2f329e3c
 Remember11 (Visual Novel) / int_2f913008
type
Insanity Defense
 Remember11 (Visual Novel) / int_2f913008
comment
Insanity Defense: Due to having Dissociative Identity Disorder, Keiko Inubushi was merely sent to SPHIA instead of being jailed.
 Remember11 (Visual Novel) / int_2f913008
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1.0
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Remember11 (Visual Novel) / int_2f913008
 Remember11 (Visual Novel) / int_30d2ae29
type
Self-Fulfilling Prophecy
 Remember11 (Visual Novel) / int_30d2ae29
comment
Self-Fulfilling Prophecy: Kokoro reads the newspaper from the future that says that she and her companions will be killed 1 km east of the cabin, and concludes that they must have gone there in the "original" timeline to pick up emergency supplies. She concludes that the presence of the newspaper would cause her to reach the conclusion earlier, thus allowing her to pick up the supplies before the avalanche. This results in the group being in the path of the avalanche when it occurs
 Remember11 (Visual Novel) / int_30d2ae29
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1.0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_30d2ae29
 Remember11 (Visual Novel) / int_36754cc7
type
"Freaky Friday" Flip
 Remember11 (Visual Novel) / int_36754cc7
comment
"Freaky Friday" Flip: Satoru and Kokoro and one of Utsumi's twins. Hotori and Inubushi have the same thing happening with another twin. Satoru and Enomoto exchange personalities either sometime before or during the prologue. It's also actually inverted most of the time. It's not their personalities that switch bodies, it's their bodies (and everything in a 110m radius) that switch places, with their minds staying at the same places and times. Does that make sense to anybody reading this? Probably not.
 Remember11 (Visual Novel) / int_36754cc7
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1.0
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Remember11 (Visual Novel) / int_36754cc7
 Remember11 (Visual Novel) / int_370aad9
type
Split Personality
 Remember11 (Visual Novel) / int_370aad9
comment
Split Personality: Keiko Inubushi. Kokoro and Satoru use this as an explanation for their personality transfers (which isn't necessarily a lie, but isn't the entire truth) Sayaka, Satoru's twin sister, also had DID, and one of her personalities murdered her parents.
 Remember11 (Visual Novel) / int_370aad9
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1.0
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Remember11 (Visual Novel) / int_370aad9
 Remember11 (Visual Novel) / int_37690091
type
Stable Time Loop
 Remember11 (Visual Novel) / int_37690091
comment
Stable Time Loop: All attempts to avert the cabin residents being killed in the avalanche result in them being killed, or somebody else taking their place. Except the true ending, where they are saved.
 Remember11 (Visual Novel) / int_37690091
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1.0
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Remember11 (Visual Novel) / int_37690091
 Remember11 (Visual Novel) / int_3946634e
type
The Smart Guy
 Remember11 (Visual Novel) / int_3946634e
comment
The Smart Guy: Satoru. In his past, he verges into quasi-Mad Scientist territory.
 Remember11 (Visual Novel) / int_3946634e
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1.0
 Remember11 (Visual Novel) / int_3946634e
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Remember11 (Visual Novel) / int_3946634e
 Remember11 (Visual Novel) / int_3a9bbb12
type
Man, I Feel Like a Woman
 Remember11 (Visual Novel) / int_3a9bbb12
comment
Man, I Feel Like a Woman : Both Kokoro and Satoru have moments where they try to peek at or grope themselves near the beginning of the exchanges. It's used for comic relief and not Fanservice, as neither one is particularly pleased at the situation (Kokoro faints dead-away, and Satoru gets angry at... something upon confirming that they are in the body of the opposite gender).
 Remember11 (Visual Novel) / int_3a9bbb12
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Remember11 (Visual Novel) / int_3a9bbb12
 Remember11 (Visual Novel) / int_3ae6199a
type
Psychopathic Manchild
 Remember11 (Visual Novel) / int_3ae6199a
comment
Although to any observers, the final examples would appear to be Psychopathic Manchildren.
 Remember11 (Visual Novel) / int_3ae6199a
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_3ae6199a
 Remember11 (Visual Novel) / int_3ec18c6f
type
Sherlock Scan
 Remember11 (Visual Novel) / int_3ec18c6f
comment
Sherlock Scan: Yuni does this to Kokoro on the plane.
 Remember11 (Visual Novel) / int_3ec18c6f
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1.0
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 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_3ec18c6f
 Remember11 (Visual Novel) / int_4548bae
type
Teen Pregnancy
 Remember11 (Visual Novel) / int_4548bae
comment
Teen Pregnancy: As revealed by the tips, Utsumi, who going by the timeline had Junichi when she was fourteen. One of the Drama CDs elaborates on this; Junichi was an accident from the time Utsumi was raped by unnamed Japanese tourist two years before her marriage with Youmogi.
 Remember11 (Visual Novel) / int_4548bae
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Remember11 (Visual Novel) / int_4548bae
 Remember11 (Visual Novel) / int_4766ca14
type
Volleying Insults
 Remember11 (Visual Novel) / int_4766ca14
comment
Volleying Insults: Between Yuni and Lin. Which is not surprising, given Lin's determination to walk over corpses, including children's, for the sake of reuniting with her lover.
 Remember11 (Visual Novel) / int_4766ca14
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Remember11 (Visual Novel) / int_4766ca14
 Remember11 (Visual Novel) / int_4ae690ca
type
Laughing Mad
 Remember11 (Visual Novel) / int_4ae690ca
comment
Laughing Mad: Kokoro in the Location X Avalanche End.
 Remember11 (Visual Novel) / int_4ae690ca
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1.0
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Remember11 (Visual Novel) / int_4ae690ca
 Remember11 (Visual Novel) / int_4e3d253b
type
Downer Ending
 Remember11 (Visual Novel) / int_4e3d253b
comment
Downer Ending: Pretty much every bad ending. Also the "true" ending, which is disguised as a generic bad end, along with the "The story isn't over yet! It's an infinity loop!" text, though it's the only ending where people (apart from Enomoto) won't die. Many mysteries are not revealed (especially if the player didn't encounter the "Apoptosis" bad end beforehand) and the game ends in a cliffhanger.
 Remember11 (Visual Novel) / int_4e3d253b
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Remember11 (Visual Novel) / int_4e3d253b
 Remember11 (Visual Novel) / int_4e7c4536
type
Wham Line
 Remember11 (Visual Novel) / int_4e7c4536
comment
Wham Line: The last line of the game: In a similar vein, one of the last lines of "Apoptosis" bad end:
 Remember11 (Visual Novel) / int_4e7c4536
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Remember11 (Visual Novel) / int_4e7c4536
 Remember11 (Visual Novel) / int_501de366
type
Temporal Paradox
 Remember11 (Visual Novel) / int_501de366
comment
Temporal Paradox: What appears to happen in any Bad Ending that doesn't kill Satoru either directly or indirectly and Kokoro's Bad Ending corresponding to Apoptosis, causing the events from Kokoro's point of view to be Retconed into a Dying Dream.
 Remember11 (Visual Novel) / int_501de366
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Remember11 (Visual Novel) / int_501de366
 Remember11 (Visual Novel) / int_53c47260
type
You Monster!
 Remember11 (Visual Novel) / int_53c47260
comment
You Monster!: At the beginning of the game, Kokoro mentions that she can't see Keiko as human due to what she's done in the past.
 Remember11 (Visual Novel) / int_53c47260
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Remember11 (Visual Novel) / int_53c47260
 Remember11 (Visual Novel) / int_55180ce
type
Snow Means Death
 Remember11 (Visual Novel) / int_55180ce
comment
Snow Means Death: Too many Bad Endings to count.
 Remember11 (Visual Novel) / int_55180ce
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Remember11 (Visual Novel) / int_55180ce
 Remember11 (Visual Novel) / int_584634dd
type
Third-Act Misunderstanding
 Remember11 (Visual Novel) / int_584634dd
comment
Third-Act Misunderstanding: Mayuzumi taking the rations that everyone else has pooled together as just Yomogi's rations and assuming that he was holding out food on her.
 Remember11 (Visual Novel) / int_584634dd
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1.0
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Remember11 (Visual Novel) / int_584634dd
 Remember11 (Visual Novel) / int_62434fe2
type
Sanity Slippage
 Remember11 (Visual Novel) / int_62434fe2
comment
Sanity Slippage: Happens to the whole cast at some point or another, but especially prevalent in Kokoro's bad endings.
 Remember11 (Visual Novel) / int_62434fe2
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1.0
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Remember11 (Visual Novel) / int_62434fe2
 Remember11 (Visual Novel) / int_66f763c0
type
Interface Screw
 Remember11 (Visual Novel) / int_66f763c0
comment
Interface Screw: Some of the ending descriptions in the game's own ending list are misleading. For example, one ending is described as the "Poisoned Food Ending", when Satoru died after consuming food at SPHIA, but later endings and scenes reveal the food isn't poisoned - Satoru died when eating it because it has a fatal reaction with a drug he's taking.
 Remember11 (Visual Novel) / int_66f763c0
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Remember11 (Visual Novel) / int_66f763c0
 Remember11 (Visual Novel) / int_67e84a8e
type
Wild Mass Guessing
 Remember11 (Visual Novel) / int_67e84a8e
comment
Wild Mass Guessing: Practically required in order to understand the game.
 Remember11 (Visual Novel) / int_67e84a8e
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1.0
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Remember11 (Visual Novel) / int_67e84a8e
 Remember11 (Visual Novel) / int_6bda9a30
type
Meaningful Name
 Remember11 (Visual Novel) / int_6bda9a30
comment
Meaningful Name: The original Roman alphabet spelling of Yuni was "Uni" — he's the one character who exists in both 2011 and 2012. His last name, Kusuda, also comes from his archetype — pronounced in Japanese, it's "To-ri-KU-SU-TA". Seiji Yomogi's name is composed of two words - "Seiji", which is the Japanese pronouciation for "sage", and "(yama)yomogi", the Japanese word for "mountain mugwort". Kali's name comes from "Mahakali" — a Hindu goddess who is considered in the religion to be the aspect of Kali that represents the "Divine Mother". Hotori Suzukage: Her name comes from "kage", or shadow, which is Keiko Inubushi's archetype, as she "shadows" Inubushi. Kokoro's and Satoru's names are also meaningful. Satoru goes into a very in-depth explanation near the end of the game, but even on the surface, Kokoro (meaning "heart") and Satoru (meaning "enlightenment/wisdom") serve as good shorthand for their respective ways of thinking. SPHIA, the faculty that Satoru is stuck in, is pronounced suspiciously like Sophia; which is Greek for wisdom.
 Remember11 (Visual Novel) / int_6bda9a30
featureApplicability
1.0
 Remember11 (Visual Novel) / int_6bda9a30
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_6bda9a30
 Remember11 (Visual Novel) / int_6d332aea
type
Driven to Suicide
 Remember11 (Visual Novel) / int_6d332aea
comment
Driven to Suicide: Kokoro in one ending; feeling responsible for Yuni and Yomogi's deaths, she takes the only way out.
 Remember11 (Visual Novel) / int_6d332aea
featureApplicability
1.0
 Remember11 (Visual Novel) / int_6d332aea
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_6d332aea
 Remember11 (Visual Novel) / int_6d9bc945
type
Babies Ever After
 Remember11 (Visual Novel) / int_6d9bc945
comment
Babies Ever After: Depending on what happens after the ending, this may be in the cards for Yomogi and Utsumi.
 Remember11 (Visual Novel) / int_6d9bc945
featureApplicability
1.0
 Remember11 (Visual Novel) / int_6d9bc945
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_6d9bc945
 Remember11 (Visual Novel) / int_6ec989d8
type
Guide Dang It!
 Remember11 (Visual Novel) / int_6ec989d8
comment
Guide Dang It!: There are over 30 endings, and most of them aren't happy. Many are also extremely difficult to access if you don't know what you're doing. And god help you if you decide to try for 100% completion, which, due to a few events that occur at random, may be literally impossible without a guide. Some endings even require you to play as one character and take certain choices, then start a new game playing as the other character. Even optional scenes aren't immune. To access this game's Tuna Scene, you have to choose to stand on a box while examining the basement when playing as Kokoro, which causes the box to crumple. Then, when playing as Satoru, choose sledding over playing basketball. If the box isn't crumpled, it defaults to basketball, but if it is, the crumpled box reveals a large tuna-shaped sled behind it. This level of counter-intuitive choice is also a pretty good vertical slice of how to unlock the endings, too.
 Remember11 (Visual Novel) / int_6ec989d8
featureApplicability
1.0
 Remember11 (Visual Novel) / int_6ec989d8
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_6ec989d8
 Remember11 (Visual Novel) / int_6f66bef7
type
But Not Too Foreign
 Remember11 (Visual Novel) / int_6f66bef7
comment
But Not Too Foreign: Utsumi is half-Japanese, half-Indian.
 Remember11 (Visual Novel) / int_6f66bef7
featureApplicability
1.0
 Remember11 (Visual Novel) / int_6f66bef7
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_6f66bef7
 Remember11 (Visual Novel) / int_70af5e15
type
Anthropic Principle
 Remember11 (Visual Novel) / int_70af5e15
comment
Anthropic Principle: Part of the Mind Screw. It is implied that Satoru's route and backstory only came into existence because the player only heard of it through Kokoro.
 Remember11 (Visual Novel) / int_70af5e15
featureApplicability
1.0
 Remember11 (Visual Novel) / int_70af5e15
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_70af5e15
 Remember11 (Visual Novel) / int_7241785e
type
You Can't Fight Fate
 Remember11 (Visual Novel) / int_7241785e
comment
You Can't Fight Fate: Many of Kokoro's bad endings come from trying to avoid being killed in the January 17th avalanche, and getting killed by their actions to avoid them.
 Remember11 (Visual Novel) / int_7241785e
featureApplicability
1.0
 Remember11 (Visual Novel) / int_7241785e
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_7241785e
 Remember11 (Visual Novel) / int_7301ae04
type
Serial Killer
 Remember11 (Visual Novel) / int_7301ae04
comment
Serial Killer: Keiko Inubushi (although she technically is a spree killer)
 Remember11 (Visual Novel) / int_7301ae04
featureApplicability
1.0
 Remember11 (Visual Novel) / int_7301ae04
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_7301ae04
 Remember11 (Visual Novel) / int_7464705c
type
Arc Words
 Remember11 (Visual Novel) / int_7464705c
comment
Arc Words: Where is "Self"?
 Remember11 (Visual Novel) / int_7464705c
featureApplicability
1.0
 Remember11 (Visual Novel) / int_7464705c
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_7464705c
 Remember11 (Visual Novel) / int_753a61d4
type
Time-Travel Tense Trouble
 Remember11 (Visual Novel) / int_753a61d4
comment
Kokoro is a student of Kyumeikan Women's University, where Sara and You studied (will study?) in Ever17. Satoru and Enomoto went to the (presumably) guys-only branch of that same university. It's just called Kyumeikan University.
 Remember11 (Visual Novel) / int_753a61d4
featureApplicability
1.0
 Remember11 (Visual Novel) / int_753a61d4
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_753a61d4
 Remember11 (Visual Novel) / int_79a0e313
type
Bolivian Army Ending
 Remember11 (Visual Novel) / int_79a0e313
comment
Bolivian Army Ending: The game ends with Keiko regaining control of her body and holding Utsumi's baby in front of a cliff. Also, Lin fails to reconize Satoru because he was in Enomoto's body the entire time.
 Remember11 (Visual Novel) / int_79a0e313
featureApplicability
1.0
 Remember11 (Visual Novel) / int_79a0e313
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_79a0e313
 Remember11 (Visual Novel) / int_7d32da92
type
Lost in Transmission
 Remember11 (Visual Novel) / int_7d32da92
comment
Lost in Transmission: When the cabin group manages to get a call through a mobile 'phone but the rescue group is unable to hear them due to solar wind interference.
 Remember11 (Visual Novel) / int_7d32da92
featureApplicability
1.0
 Remember11 (Visual Novel) / int_7d32da92
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_7d32da92
 Remember11 (Visual Novel) / int_7ef728b1
type
Tsundere
 Remember11 (Visual Novel) / int_7ef728b1
comment
Tsundere: Mayuzumi, for Satoru. Has harsh mode (Tsun) as her default.
 Remember11 (Visual Novel) / int_7ef728b1
featureApplicability
1.0
 Remember11 (Visual Novel) / int_7ef728b1
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_7ef728b1
 Remember11 (Visual Novel) / int_7fbe9a30
type
Freak Out
 Remember11 (Visual Novel) / int_7fbe9a30
comment
Freak Out: Satoru goes through two of these- once after Enomoto finishes his explanation about how the transfer phenomenon works, and again in Bad Ending 28 when he comes face to face with his past self (actually Enomoto in his true body).
 Remember11 (Visual Novel) / int_7fbe9a30
featureApplicability
1.0
 Remember11 (Visual Novel) / int_7fbe9a30
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_7fbe9a30
 Remember11 (Visual Novel) / int_820ac3c5
type
Dysfunction Junction
 Remember11 (Visual Novel) / int_820ac3c5
comment
Dysfunction Junction: SPHIA. Unsurprisingly, given it's a psychiatric hospital.
 Remember11 (Visual Novel) / int_820ac3c5
featureApplicability
1.0
 Remember11 (Visual Novel) / int_820ac3c5
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_820ac3c5
 Remember11 (Visual Novel) / int_83a903f6
type
Stepford Smiler
 Remember11 (Visual Novel) / int_83a903f6
comment
Stepford Smiler: Utsumi.
 Remember11 (Visual Novel) / int_83a903f6
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1.0
 Remember11 (Visual Novel) / int_83a903f6
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_83a903f6
 Remember11 (Visual Novel) / int_8411ab92
type
Red Oni, Blue Oni
 Remember11 (Visual Novel) / int_8411ab92
comment
Red Oni, Blue Oni: Kokoro is reasonably smart and well-educated but also friendly, passionate when arguing, and has a tendency to jump to (often wrong) conclusions about things. Meanwhile, Satoru is a student of the natural sciences who tends to analyze everything with scientific methodology (but he is not cold—he can also be quite passionate when the situation calls for it). The colors are also made explicit in the Title Sequence: The two are seen passing by each other, where their whole bodies are tinted their respective colors. In another instance Kokoro is seen turning into Satoru; their eyes flash first red then blue. The OP's further allusion to "red, blue, and something in-between" is another hint to the threes all over the game, and to Self.
 Remember11 (Visual Novel) / int_8411ab92
featureApplicability
1.0
 Remember11 (Visual Novel) / int_8411ab92
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_8411ab92
 Remember11 (Visual Novel) / int_89a17726
type
Spell My Name with an S
 Remember11 (Visual Novel) / int_89a17726
comment
Spell My Name with an S: The romaji from the japanese version of the game spell the main heroine's name "Cocoro", while the translation patch uses the more common "Kokoro". Not to mention Yuni, whose name was written in the original OP movie as Uni.
 Remember11 (Visual Novel) / int_89a17726
featureApplicability
1.0
 Remember11 (Visual Novel) / int_89a17726
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_89a17726
 Remember11 (Visual Novel) / int_8c8bd091
type
Fetus Terrible
 Remember11 (Visual Novel) / int_8c8bd091
comment
Fetus Terrible: Yomogi and Utsumi's children — they appear to be this due to their actions in Kokoro/Satoru's bodies, but the TIPS reveals that they aren't aware of what they're doing or that it's wrong.
 Remember11 (Visual Novel) / int_8c8bd091
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1.0
 Remember11 (Visual Novel) / int_8c8bd091
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_8c8bd091
 Remember11 (Visual Novel) / int_8cb844c6
type
Mr. Exposition
 Remember11 (Visual Novel) / int_8cb844c6
comment
Mr. Exposition: This is essentially Enomoto's role.
 Remember11 (Visual Novel) / int_8cb844c6
featureApplicability
1.0
 Remember11 (Visual Novel) / int_8cb844c6
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_8cb844c6
 Remember11 (Visual Novel) / int_8e20979
type
Wham Episode
 Remember11 (Visual Novel) / int_8e20979
comment
Wham Episode: The "Apoptosis" bad ending is one long chain of reveals, concluding with Satoru being killed by his past self...who reveals himself to be 2011!Enomoto while doing so.
 Remember11 (Visual Novel) / int_8e20979
featureApplicability
1.0
 Remember11 (Visual Novel) / int_8e20979
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_8e20979
 Remember11 (Visual Novel) / int_8ed5c6e4
type
Asshole Victim
 Remember11 (Visual Novel) / int_8ed5c6e4
comment
Asshole Victim: Mayuzumi in Bad Ending #8. It only goes downhill from there.
 Remember11 (Visual Novel) / int_8ed5c6e4
featureApplicability
1.0
 Remember11 (Visual Novel) / int_8ed5c6e4
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_8ed5c6e4
 Remember11 (Visual Novel) / int_9203bf6
type
Arc Number
 Remember11 (Visual Novel) / int_9203bf6
comment
Arc Number: 11 as in, the number 3 (written in binary). To name a few examples: it relates to the years the game takes place in (2011 and 2012; 1+2 = 3), the number of victims Keiko murdered (12), the number of transfer points (3), and the number of people involved in the personality transfers (3 pairs). That it initially seems to be the decimal number 11 is in itself symbolic, and ties into one of the game's core themes: of looking beneath the surface to see the truth. 33, which is the amount of minutes that a body-swap lasts for. Of course, it's 3*11.
 Remember11 (Visual Novel) / int_9203bf6
featureApplicability
1.0
 Remember11 (Visual Novel) / int_9203bf6
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_9203bf6
 Remember11 (Visual Novel) / int_92a61707
type
The Speechless
 Remember11 (Visual Novel) / int_92a61707
comment
The Speechless: Keiko Inubushi but only the personality that controls her when Kokoro is at SPHIA The TIPS reveal that this is a combination of the shock Hotori is experiencing from the aftermath of the plane crash and her naturally shy personality. Hotori actually gets better by the end of Satoru's route, only to lose her speech again after getting caught in the avalanche.
 Remember11 (Visual Novel) / int_92a61707
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1.0
 Remember11 (Visual Novel) / int_92a61707
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_92a61707
 Remember11 (Visual Novel) / int_959cb9aa
type
One Degree of Separation
 Remember11 (Visual Novel) / int_959cb9aa
comment
One Degree of Separation: Everybody has at least one connection to a person at the other location. The Tips reveal that many also share birthdays.
 Remember11 (Visual Novel) / int_959cb9aa
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1.0
 Remember11 (Visual Novel) / int_959cb9aa
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_959cb9aa
 Remember11 (Visual Novel) / int_969a6cbb
type
BadEnd
 Remember11 (Visual Novel) / int_969a6cbb
comment
In a similar vein, one of the last lines of "Apoptosis" bad end:
 Remember11 (Visual Novel) / int_969a6cbb
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1.0
 Remember11 (Visual Novel) / int_969a6cbb
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_969a6cbb
 Remember11 (Visual Novel) / int_99c36bb5
type
Ironic Nursery Tune
 Remember11 (Visual Novel) / int_99c36bb5
comment
Ironic Nursery Tune: Keiko frequently sings Kagome, Kagome, a song used in a Japanese children's game of the same name.
 Remember11 (Visual Novel) / int_99c36bb5
featureApplicability
1.0
 Remember11 (Visual Novel) / int_99c36bb5
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_99c36bb5
 Remember11 (Visual Novel) / int_9dab0a6e
type
Continuity Nod
 Remember11 (Visual Novel) / int_9dab0a6e
comment
Continuity Nod: The Tips reveal that Enomoto is working for a not-explicitly-named German/Japanese pharmaceutical company which has recently started funding an amusement park and researching biological weapons Kokoro is a student of Kyumeikan Women's University, where Sara and You studied (will study?) in Ever17. Satoru and Enomoto went to the (presumably) guys-only branch of that same university. It's just called Kyumeikan University. The gigantic tuna sled seen in Satoru's route, tunas have been seen/mentioned in every Infinity title. Yuni nicknames his teddy bear TB. In one scene, Kokoro says "Pain, pain, fly away, all the way to Andromeda!" to Yuni after he hurts his head. Similar scenes occured in the Infinity series between the protagonist and the another member of their group, such as in Never 7 (between Makoto and Kurumi) and Ever17 (between Kid and You). The terabyte disc makes another appearance. note For the record, as of 2013, optical discs reaching those sizes aren't possible yet.
 Remember11 (Visual Novel) / int_9dab0a6e
featureApplicability
1.0
 Remember11 (Visual Novel) / int_9dab0a6e
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_9dab0a6e
 Remember11 (Visual Novel) / int_a7aef9ff
type
Obfuscating Stupidity
 Remember11 (Visual Novel) / int_a7aef9ff
comment
Obfuscating Stupidity: Yuni (at the cabin) is actually the Yuni from 2012 and already knows what's going on between Kokoro and Satoru, and also everything that is going to happen in the cabin, but pretends he don't. The "Hitomi" from Satoru's story is actually Keiko pretending to be her.
 Remember11 (Visual Novel) / int_a7aef9ff
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1.0
 Remember11 (Visual Novel) / int_a7aef9ff
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_a7aef9ff
 Remember11 (Visual Novel) / int_a91a3b48
type
Gollum Made Me Do It
 Remember11 (Visual Novel) / int_a91a3b48
comment
Gollum Made Me Do It: Some of the more "destructive" actions that Kokoro and Satoru do (Eating all of the remaining food, murdering Enomoto, destroying the living room) are blamed on the other party. As it turns out, none of these actions were either of their fault, and were committed by a third personality in their bodies.
 Remember11 (Visual Novel) / int_a91a3b48
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1.0
 Remember11 (Visual Novel) / int_a91a3b48
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_a91a3b48
 Remember11 (Visual Novel) / int_aa8dcc21
type
MegaCorp
 Remember11 (Visual Novel) / int_aa8dcc21
comment
Mega-Corp: The TIPS reveal that Enomoto is working for Leiblich Pharmaceutical
 Remember11 (Visual Novel) / int_aa8dcc21
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1.0
 Remember11 (Visual Novel) / int_aa8dcc21
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_aa8dcc21
 Remember11 (Visual Novel) / int_ad1db87c
type
Oh, Crap!
 Remember11 (Visual Novel) / int_ad1db87c
comment
Oh, Crap!: Kokoro and Satoru in the ending when they realize Keiko is in control of her body. Holding Yomogi and Utsumi's twin daughter at the edge of a cliff.
 Remember11 (Visual Novel) / int_ad1db87c
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1.0
 Remember11 (Visual Novel) / int_ad1db87c
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_ad1db87c
 Remember11 (Visual Novel) / int_ae3d6438
type
Deadpan Snarker
 Remember11 (Visual Novel) / int_ae3d6438
comment
Deadpan Snarker: Satoru.
 Remember11 (Visual Novel) / int_ae3d6438
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1.0
 Remember11 (Visual Novel) / int_ae3d6438
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_ae3d6438
 Remember11 (Visual Novel) / int_aed29b5c
type
Die Laughing
 Remember11 (Visual Novel) / int_aed29b5c
comment
Die Laughing: Kokoro does this in one of the avalanche bad endings, fed up with everyone coming close to death due to her Poor Communication Kills tendencies.
 Remember11 (Visual Novel) / int_aed29b5c
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1.0
 Remember11 (Visual Novel) / int_aed29b5c
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_aed29b5c
 Remember11 (Visual Novel) / int_b0c4bf9b
type
Luxury Prison Suite
 Remember11 (Visual Novel) / int_b0c4bf9b
comment
Luxury Prison Suite: While it wasn't necessarily built with the intent to be used as a prison, SPHIA ends up being this to Keiko Inubushi.
 Remember11 (Visual Novel) / int_b0c4bf9b
featureApplicability
1.0
 Remember11 (Visual Novel) / int_b0c4bf9b
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b0c4bf9b
 Remember11 (Visual Novel) / int_b2f26025
type
Genki Girl
 Remember11 (Visual Novel) / int_b2f26025
comment
Genki Girl: Kokoro and Hotori, in the Satoru chapter can border on this.
 Remember11 (Visual Novel) / int_b2f26025
featureApplicability
1.0
 Remember11 (Visual Novel) / int_b2f26025
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b2f26025
 Remember11 (Visual Novel) / int_b426973b
type
The Mind Is a Plaything of the Body
 Remember11 (Visual Novel) / int_b426973b
comment
The Mind Is a Plaything of the Body: When Kokoro and Satoru are in each other's bodies, they adopt the standard poses (that is to say, sprites) of the body they are in. E.g. Kokoro's hands nervously raised in front of her chin.
 Remember11 (Visual Novel) / int_b426973b
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1.0
 Remember11 (Visual Novel) / int_b426973b
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b426973b
 Remember11 (Visual Novel) / int_b4ed2f29
type
The Man Behind the Curtain
 Remember11 (Visual Novel) / int_b4ed2f29
comment
The Man Behind the Curtain: Naoya Enomoto, an unusually creepy example.
 Remember11 (Visual Novel) / int_b4ed2f29
featureApplicability
1.0
 Remember11 (Visual Novel) / int_b4ed2f29
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b4ed2f29
 Remember11 (Visual Novel) / int_b66a24a7
type
Trauma-Induced Amnesia
 Remember11 (Visual Novel) / int_b66a24a7
comment
Trauma-Induced Amnesia: Satoru, probably? This is part of the Mind Screw. Judging from hints given throughout the game, it seems likely that the Satoru the player plays as (I) is in fact Self, and therefore he has no memories, apart from what they've learned from Kokoro's route about him. Furthermore, Satoru's original personality (I) has left his body, thereby taking all his memories.
 Remember11 (Visual Novel) / int_b66a24a7
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1.0
 Remember11 (Visual Novel) / int_b66a24a7
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b66a24a7
 Remember11 (Visual Novel) / int_b6b5ebf4
type
TheStraightMan
 Remember11 (Visual Novel) / int_b6b5ebf4
comment
The Straight Man: Satoru.
 Remember11 (Visual Novel) / int_b6b5ebf4
featureApplicability
1.0
 Remember11 (Visual Novel) / int_b6b5ebf4
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b6b5ebf4
 Remember11 (Visual Novel) / int_b76f2a49
type
Class Reunion
 Remember11 (Visual Novel) / int_b76f2a49
comment
Class Reunion: Yuni mentions the cliché turnabout at the beginning in the plane.
 Remember11 (Visual Novel) / int_b76f2a49
featureApplicability
1.0
 Remember11 (Visual Novel) / int_b76f2a49
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_b76f2a49
 Remember11 (Visual Novel) / int_b8e38fc5
type
Metaphorically True
 Remember11 (Visual Novel) / int_b8e38fc5
comment
Keiko Inubushi. Kokoro and Satoru use this as an explanation for their personality transfers (which isn't necessarily a lie, but isn't the entire truth)
 Remember11 (Visual Novel) / int_b8e38fc5
featureApplicability
1.0
 Remember11 (Visual Novel) / int_b8e38fc5
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1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_b8e38fc5
 Remember11 (Visual Novel) / int_babd94bc
type
Very False Advertising
 Remember11 (Visual Novel) / int_babd94bc
comment
Very False Advertising: The bottom of the can of hard tack reads "This is very delicious emergency rations". They are not.
 Remember11 (Visual Novel) / int_babd94bc
featureApplicability
1.0
 Remember11 (Visual Novel) / int_babd94bc
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1.0
 Remember11 (Visual Novel)
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Remember11 (Visual Novel) / int_babd94bc
 Remember11 (Visual Novel) / int_bef696dd
type
Mind Screw
 Remember11 (Visual Novel) / int_bef696dd
comment
Mind Screw: Unlike its predecessor, you have to bring your own Mind Screwdriver to this one. These two websites are good places to find one.
 Remember11 (Visual Novel) / int_bef696dd
featureApplicability
1.0
 Remember11 (Visual Novel) / int_bef696dd
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_bef696dd
 Remember11 (Visual Novel) / int_c03860d2
type
Womb Level
 Remember11 (Visual Novel) / int_c03860d2
comment
Womb Level: The "red dreams" that the body-swapping characters have between transfers literally take place inside Utsumi's womb, before she gave birth to the twins.
 Remember11 (Visual Novel) / int_c03860d2
featureApplicability
1.0
 Remember11 (Visual Novel) / int_c03860d2
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_c03860d2
 Remember11 (Visual Novel) / int_ca7ec334
type
Two Lines, No Waiting
 Remember11 (Visual Novel) / int_ca7ec334
comment
Two Lines, No Waiting: Played straight up until the plane crash. Afterward, there are two plots running simultaneously, but they're both being observed by a single viewpoint character as they switch between bodies
 Remember11 (Visual Novel) / int_ca7ec334
featureApplicability
1.0
 Remember11 (Visual Novel) / int_ca7ec334
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_ca7ec334
 Remember11 (Visual Novel) / int_cd3ebc8e
type
What Year Is This?
 Remember11 (Visual Novel) / int_cd3ebc8e
comment
What Year Is This?: Satoru asks this to confirm that the personality-swap is also accompanied by a time-jump.
 Remember11 (Visual Novel) / int_cd3ebc8e
featureApplicability
1.0
 Remember11 (Visual Novel) / int_cd3ebc8e
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_cd3ebc8e
 Remember11 (Visual Novel) / int_cd83fa5b
type
Spoiler Opening
 Remember11 (Visual Novel) / int_cd83fa5b
comment
Spoiler Opening: the opening for the PSP version. Blink and you'll miss them, but a few characters you're not even supposed to know exist until the final quarter of the game appear. The same applies to the PC version opening, though said characters flash by so fast that most people barely notice them on their first time.
 Remember11 (Visual Novel) / int_cd83fa5b
featureApplicability
1.0
 Remember11 (Visual Novel) / int_cd83fa5b
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_cd83fa5b
 Remember11 (Visual Novel) / int_cf92fea8
type
Cassandra Truth
 Remember11 (Visual Novel) / int_cf92fea8
comment
Cassandra Truth: Satoru and Kokoro fail to convince their companions of the personality transfer, although most of them do recognize that the two of them have multiple personalities.
 Remember11 (Visual Novel) / int_cf92fea8
featureApplicability
1.0
 Remember11 (Visual Novel) / int_cf92fea8
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_cf92fea8
 Remember11 (Visual Novel) / int_d0a46264
type
Red Filter of Doom
 Remember11 (Visual Novel) / int_d0a46264
comment
Red Filter of Doom: This is used in at least one of the bad endings where Mayuzumi kills the other survivors, presumably due to the blood involved.
 Remember11 (Visual Novel) / int_d0a46264
featureApplicability
1.0
 Remember11 (Visual Novel) / int_d0a46264
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_d0a46264
 Remember11 (Visual Novel) / int_d1b4f0ef
type
Everybody Lives
 Remember11 (Visual Novel) / int_d1b4f0ef
comment
Everybody Lives: Downplayed, as Enomoto and Hotori dies. Though the cliffhanger ending leaves some dark possibility that this may not be the case for long.
 Remember11 (Visual Novel) / int_d1b4f0ef
featureApplicability
1.0
 Remember11 (Visual Novel) / int_d1b4f0ef
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_d1b4f0ef
 Remember11 (Visual Novel) / int_d50e7e13
type
White Void Room
 Remember11 (Visual Novel) / int_d50e7e13
comment
White Void Room: The Hotarubi Mine transfer point room. Justified as it was specifically designed this way so that no one inside could tell where they were.
 Remember11 (Visual Novel) / int_d50e7e13
featureApplicability
1.0
 Remember11 (Visual Novel) / int_d50e7e13
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_d50e7e13
 Remember11 (Visual Novel) / int_dc955e66
type
Inspired by…
 Remember11 (Visual Novel) / int_dc955e66
comment
Inspired by…: The event that sets the first part in motion may have been inspired by the Japan Airlines Flight 123 disaster, in which a 747 crashed into a mountain after losing control, leaving only four survivors out of the 524 passengers and crew on board.
 Remember11 (Visual Novel) / int_dc955e66
featureApplicability
1.0
 Remember11 (Visual Novel) / int_dc955e66
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_dc955e66
 Remember11 (Visual Novel) / int_dda99fa8
type
Despair Event Horizon
 Remember11 (Visual Novel) / int_dda99fa8
comment
Despair Event Horizon: Satoru (and it's implied Yuni as well) pretty much smacks headfirst into this in the Utsumi's Plan Completion Ending. Something similar happens in any ending that retcons the game into either a Dying Dream or a The Ending Changes Everything (Cuckoo Nest?).
 Remember11 (Visual Novel) / int_dda99fa8
featureApplicability
1.0
 Remember11 (Visual Novel) / int_dda99fa8
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_dda99fa8
 Remember11 (Visual Novel) / int_ec87ed0
type
Timeline-Altering MacGuffin
 Remember11 (Visual Novel) / int_ec87ed0
comment
Timeline-Altering MacGuffin: The newspaper from July, 2011.
 Remember11 (Visual Novel) / int_ec87ed0
featureApplicability
1.0
 Remember11 (Visual Novel) / int_ec87ed0
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_ec87ed0
 Remember11 (Visual Novel) / int_ee8ac7f9
type
Alice and Bob
 Remember11 (Visual Novel) / int_ee8ac7f9
comment
Alice and Bob: Used as an example by Enomoto while explaining quantum teleportation.
 Remember11 (Visual Novel) / int_ee8ac7f9
featureApplicability
1.0
 Remember11 (Visual Novel) / int_ee8ac7f9
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_ee8ac7f9
 Remember11 (Visual Novel) / int_f3626b09
type
Mercy Kill
 Remember11 (Visual Novel) / int_f3626b09
comment
Mercy Kill: Hotori's justification for killing a sick rat. Theorized to have been a possible motivation (or justification) behind Keiko Inubushi's killing spree at the hospital.
 Remember11 (Visual Novel) / int_f3626b09
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f3626b09
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f3626b09
 Remember11 (Visual Novel) / int_f3d5d15f
type
Creepy Child
 Remember11 (Visual Novel) / int_f3d5d15f
comment
Creepy Child: Keiko Inubushi. Also Yuni, at times, and in a much younger (and MUCH creepier) example even than usual, Yomogi and Utsumi's infant twins. Although to any observers, the final examples would appear to be Psychopathic Manchildren.
 Remember11 (Visual Novel) / int_f3d5d15f
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f3d5d15f
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f3d5d15f
 Remember11 (Visual Novel) / int_f3f391f6
type
Fission Mailed
 Remember11 (Visual Novel) / int_f3f391f6
comment
Fission Mailed: Satoru's good ending finishes with the same message given on all of the bad endings.
 Remember11 (Visual Novel) / int_f3f391f6
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f3f391f6
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f3f391f6
 Remember11 (Visual Novel) / int_f604f64b
type
Dude, She's Like in a Coma
 Remember11 (Visual Novel) / int_f604f64b
comment
Dude, She's Like in a Coma: It's unclear due to Satoru being unconscious/delirious at that time, but apparently Keiko rapes/takes advantage of Satoru while he is in drug-induced stupor.
 Remember11 (Visual Novel) / int_f604f64b
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f604f64b
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f604f64b
 Remember11 (Visual Novel) / int_f64a9cf7
type
Earn Your Happy Ending
 Remember11 (Visual Novel) / int_f64a9cf7
comment
Earn Your Happy Ending: Or possibly not, depending on what may or may not have come after the cliffhanger ending.
 Remember11 (Visual Novel) / int_f64a9cf7
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f64a9cf7
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f64a9cf7
 Remember11 (Visual Novel) / int_f6919c77
type
Voices Are Mental
 Remember11 (Visual Novel) / int_f6919c77
comment
Voices Are Mental: While Kokoro and Satoru's lines are generally voiced by their respective actors regardless of body, this is purely for reader convenience; other characters distinguish between the two by pitch, implicitly stating each body keeps its voice. This is demonstrated when Kokoro listens to messages from Satoru on her recorder; the voice in the recording is still Kokoro's, only with a deeper pitch. In Bad Ending #28, Original!Satoru in his own body (Enomoto's by 2012) is still voiced by Takehito Koyasu, while Enomoto in his own body (Satoru's by 2012) is still voiced by Shunsaku Nishigaki. Whether this is also for the convenience of the reader or not is unknown.
 Remember11 (Visual Novel) / int_f6919c77
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f6919c77
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f6919c77
 Remember11 (Visual Novel) / int_f792bc7b
type
Dying Dream
 Remember11 (Visual Novel) / int_f792bc7b
comment
Dying Dream: Several Bad Ends turn the whole game into one, as a result of a Time Paradox created by those endings.
 Remember11 (Visual Novel) / int_f792bc7b
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f792bc7b
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f792bc7b
 Remember11 (Visual Novel) / int_f7bbd5b0
type
I Will Find You
 Remember11 (Visual Novel) / int_f7bbd5b0
comment
I Will Find You: In the past, Mayuzumi and Satoru had a conversation that pretty much boiled down to this and was referred to a few times during the game. The timeline shows that the transfers were initially set up as a gambit by Satoru (with Enomoto's and Yuni's help) to save Mayuzumi in particular, as well as everyone else, from dying on the mountain, making the entire game a quasi-amnesiac extension of this.
 Remember11 (Visual Novel) / int_f7bbd5b0
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f7bbd5b0
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f7bbd5b0
 Remember11 (Visual Novel) / int_f85354eb
type
Attempted Rape
 Remember11 (Visual Novel) / int_f85354eb
comment
Attempted Rape: Heavily implied that this is what Yomogi was going to do to Kokoro in Bad Ending #8.
 Remember11 (Visual Novel) / int_f85354eb
featureApplicability
1.0
 Remember11 (Visual Novel) / int_f85354eb
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_f85354eb
 Remember11 (Visual Novel) / int_fb9e0265
type
Team Dad
 Remember11 (Visual Novel) / int_fb9e0265
comment
Team Dad/Team Mom: Yomogi and Utsumi, respectively, each in a different location. Unsurprisingly, they're married.
 Remember11 (Visual Novel) / int_fb9e0265
featureApplicability
1.0
 Remember11 (Visual Novel) / int_fb9e0265
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_fb9e0265
 Remember11 (Visual Novel) / int_fd5f23a7
type
Skyward Scream
 Remember11 (Visual Novel) / int_fd5f23a7
comment
Skyward Scream: Played for Laughs; when Satoru (in Kokoro's body) realizes that something that should be there isn't, he lets out one.
 Remember11 (Visual Novel) / int_fd5f23a7
featureApplicability
1.0
 Remember11 (Visual Novel) / int_fd5f23a7
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_fd5f23a7
 Remember11 (Visual Novel) / int_ff7f34c5
type
Pet the Dog
 Remember11 (Visual Novel) / int_ff7f34c5
comment
Pet the Dog: Mayuzumi's flashback scenes with Satoru and Kokoro-pretending-to-be-Satoru.
 Remember11 (Visual Novel) / int_ff7f34c5
featureApplicability
1.0
 Remember11 (Visual Novel) / int_ff7f34c5
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_ff7f34c5
 Remember11 (Visual Novel) / int_ffad4e9f
type
Shown Their Work
 Remember11 (Visual Novel) / int_ffad4e9f
comment
Shown Their Work: BIG time. Hell, one of the main reason the TIPS section exists is for the writers to say, "Yes, we did the research, see?"
 Remember11 (Visual Novel) / int_ffad4e9f
featureApplicability
1.0
 Remember11 (Visual Novel) / int_ffad4e9f
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_ffad4e9f
 Remember11 (Visual Novel) / int_ffb975c7
type
Third Act Stupidity
 Remember11 (Visual Novel) / int_ffb975c7
comment
Third Act Stupidity: Once you recover from the Third-Act Misunderstanding, if Kokoro guards the remaining rations, she finds after another switch that the she's somehow eaten the rations and thinks that Satoru ate them in an act of stupidity. When you see that switch from Satoru's point of view, he's already found the rations to be gone and assumes that Kokoro ate them. Like most of the inexplicable occurences, this is actually to be blamed on one of Utsumi's twins (the male twin, specifically), who got into Kokoro's body before Satoru, and not knowing any better, gobbled them up.
 Remember11 (Visual Novel) / int_ffb975c7
featureApplicability
1.0
 Remember11 (Visual Novel) / int_ffb975c7
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_ffb975c7
 Remember11 (Visual Novel) / int_name
type
ItemName
 Remember11 (Visual Novel) / int_name
comment
 Remember11 (Visual Novel) / int_name
featureApplicability
1.0
 Remember11 (Visual Novel) / int_name
featureConfidence
1.0
 Remember11 (Visual Novel)
hasFeature
Remember11 (Visual Novel) / int_name
 Remember11 (Visual Novel) / int_name
itemName
Remember11 (Visual Novel)

The following is a list of statements referring to the current page from other pages.

 Remember11 (Visual Novel)
hasFeature
A God Is You / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Age of Titles / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Alice and Bob / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Ambiguous Innocence / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Anthropic Principle / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Arc Symbol / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Arc Words / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Babies Ever After / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Braving the Blizzard / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Cessation of Existence / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Closed Circle / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Creepy Child / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Cry into Chest / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Deuteragonist / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Double-Meaning Title / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Dream Melody / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Finger-Suck Healing / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Fingore / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
For Science! / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Foreign Language Title / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Gambit Roulette / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Gollum Made Me Do It / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
"Groundhog Day" Loop / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Hyde Plays Jekyll / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Identity Amnesia / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
In-Series Nickname / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Innocent Fanservice Girl / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
It's a Wonderful Failure / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Jigsaw Puzzle Plot / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Left Hanging / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Luxury Prison Suite / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Mad Scientist / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Murder-Suicide / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
No Antagonist / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
No Ending / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
One Degree of Separation / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Rage Against the Reflection / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Red Oni, Blue Oni / int_444d8a51
 Remember 11
seeAlso
Remember11 (Visual Novel)
 Remember11 (Visual Novel)
hasFeature
Riddle for the Ages / int_444d8a51
 RikaMorinaga
seeAlso
Remember11 (Visual Novel)
 Remember11 (Visual Novel)
hasFeature
Sequencing Deception / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Simultaneous Arcs / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Split Personality / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Stable Time Loop / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Stoic Woobie / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Temporal Paradox / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
The Trickster / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Time Loop Trap / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Time Travel Tales / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Title Theme Drop / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
20 Minutes into the Future / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Twirl of Love / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Two Lines, No Waiting / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Urban Legend of Zelda / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Visual Novel / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Voices Are Mental / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
What Happened to the Mouse? / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
What Year Is This? / int_444d8a51
 Remember11 (Visual Novel)
hasFeature
Wise Beyond Their Years / int_444d8a51
 Remember 11 (Video Game)
seeAlso
Remember11 (Visual Novel)