Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Root Double: Before Crime * After Days (Visual Novel)

 Root Double: Before Crime * After Days (Visual Novel)
type
TVTItem
 Root Double: Before Crime * After Days (Visual Novel)
label
Root Double: Before Crime * After Days (Visual Novel)
 Root Double: Before Crime * After Days (Visual Novel)
page
RootDoubleBeforeCrimeAfterDays
 Root Double: Before Crime * After Days (Visual Novel)
comment
A 2012 sci-fi Visual Novel created by Regista and published by Yeti, it is the work of Takumi Nakazawa (of Infinity series fame), and written by Team Tsukishima. The English version of the Xtend Edition PC port was released by Sekai Project on April 27, 2016 on Steam, which can be found here, followed by a Play Station Vita release in March 2018. The Kickstarter campaign to fund the localization can be found here.The story takes place in September 2030. In this world, psychic powers have been scientifically proven to exist, with psychics suddenly being born all over the world starting in 2014. This power is known "Beyond Communication", which functions as a form of telepathy, and people with this power are known as "Communicators". A particularly large concentration of Communicators is located in Rokumei City, an academic city with practically unlimited freedom for scientists to research whatever they want, making it a popular spot for them. However, the city itself has very strict security laws, and residents are not allowed to leave the city except under very certain circumstances and conditions.The game is divided into two routes: Root A, and Root B. Root A tells the story of Watase Kasasagi, the leader of a rescue team group named "SIRIUS". On September 16th, 6:16 A.M., an emergency occurs in the "6th Laboratory of Atomic and Biological Organization", nicknamed LABO, and SIRIUS is sent to deal with it. While there, Watase suddenly comes a "monster". Overcome with intense pain and an indescribable fear towards the monster, he runs away, only to black out in a hallway. When he wakes up, he is greeted by his subordinates, Lieutenant Kazami Tachibana, and new recruit Jun Moribe. However, he realizes he has lost his memories. As it turns out, LABO has been completely sealed off from the inside, and the LABO itself is full of radiation due to a meltdown. Despite this, Watase decides to take action and continue the search for any remaining survivors in LABO...Root B tells the story of Natsuhiko Tenkawa, an Ordinary High-School Student who is a Communicator. He, along with two of his friends, Mashiro Toba and Louise Yui Sannomiya (nicknamed "Salyu"), rush into LABO the day of the incident, only to hear the explosions, remarking that they're "too late". Natsuhiko's group goes down to the basement floors to see if they can do anything, only to be stuck in a fiery hallway. They run out and find a clear hallway, when all of the sudden, Natsuhiko sees his childhood friend Yuuri Kotono (who lives at his house) standing in the hallway. They don't get to talk long before Natsuhiko notices an explosion about to occur, and grabs Yuuri. He then finds himself trying to escape LABO while repeatedly experiencing flashbacks of the 6 days prior to the incident...When both routes are cleared, they unlock the final two routes, Root C and Root D, which answers the game's many mysteries and provides the conclusion to the story.Root Double is unique amongst visual novels in that it doesn't have a traditional choice system where the player chooses between two or more prewritten options. Rather, it uses a system known as the "Senses Sympathy System". With this system, the player is occasionally prompted to adjust an Enneagram graph, which shows the protagonist's trust levels with other characters and themselves. By adjusting the trust levels, they can change the outcome of various events in the story, determine whether or not you avoid a Bad Ending, and whether you head for a Good Ending or the Normal Ending.
 Root Double: Before Crime * After Days (Visual Novel)
fetched
2024-03-06T05:46:54Z
 Root Double: Before Crime * After Days (Visual Novel)
parsed
2024-03-06T05:46:54Z
 Root Double: Before Crime * After Days (Visual Novel)
processingComment
Dropped link to MyselfYourself: Not a Feature - ITEM
 Root Double: Before Crime * After Days (Visual Novel)
processingComment
Dropped link to NeonGenesisEvangelion: Not a Feature - ITEM
 Root Double: Before Crime * After Days (Visual Novel)
processingComment
Dropped link to SurvivorsGuilt: Not a Feature - UNKNOWN
 Root Double: Before Crime * After Days (Visual Novel)
processingComment
Dropped link to ThePowerOfTrust: Not a Feature - UNKNOWN
 Root Double: Before Crime * After Days (Visual Novel)
processingComment
Dropped link to ever17: Not a Feature - ITEM
 Root Double: Before Crime * After Days (Visual Novel)
processingComment
Dropped link to inputoutput: Not a Feature - ITEM
 Root Double: Before Crime * After Days (Visual Novel)
processingUnknown
SurvivorsGuilt
 Root Double: Before Crime * After Days (Visual Novel)
processingUnknown
ThePowerOfTrust
 Root Double: Before Crime * After Days (Visual Novel)
isPartOf
DBTropes
 Root Double: Before Crime * After Days (Visual Novel) / int_116a648e
type
Half-Identical Twins
 Root Double: Before Crime * After Days (Visual Novel) / int_116a648e
comment
Half-Identical Twins: Watase and Wataru, the latter who looked almost exactly like Watase (minus the white strand of hair).
 Root Double: Before Crime * After Days (Visual Novel) / int_116a648e
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_116a648e
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_116a648e
 Root Double: Before Crime * After Days (Visual Novel) / int_1439161f
type
Heroic BSoD
 Root Double: Before Crime * After Days (Visual Novel) / int_1439161f
comment
Heroic BSoD: Watase falls into one after Ena's death in Root A's Normal Ending, and it only gets worse from that point onwards.
 Root Double: Before Crime * After Days (Visual Novel) / int_1439161f
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_1439161f
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_1439161f
 Root Double: Before Crime * After Days (Visual Novel) / int_1869b4b1
type
Unreliable Narrator
 Root Double: Before Crime * After Days (Visual Novel) / int_1869b4b1
comment
Unreliable Narrator: The prologues of both Root A and Root B leave out key details that aren't revealed until later. The Xtend Episodes feature the Nine Souls' memories from the main story, but the narration notes that these memories may not line up with what actually happened. Sure enough, some of the scenes diverge from the routes.
 Root Double: Before Crime * After Days (Visual Novel) / int_1869b4b1
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_1869b4b1
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_1869b4b1
 Root Double: Before Crime * After Days (Visual Novel) / int_1b590025
type
Dead All Along
 Root Double: Before Crime * After Days (Visual Novel) / int_1b590025
comment
Dead All Along: Yuuri, who turns out to have died in the accident in LABO 9 years ago, and the "Yuuri" that Natsuhiko sees is just a delusion he created from his PTSD after the incident, being unable to accept her death. This is eventually subverted, where we find out that Yuuri survived the incident, but was secretly taken by LABO, who used her as an experimental subject for BC.
 Root Double: Before Crime * After Days (Visual Novel) / int_1b590025
featureApplicability
-0.3
 Root Double: Before Crime * After Days (Visual Novel) / int_1b590025
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_1b590025
 Root Double: Before Crime * After Days (Visual Novel) / int_1c445e86
type
Poor Communication Kills
 Root Double: Before Crime * After Days (Visual Novel) / int_1c445e86
comment
Poor Communication Kills: Had Salyu known that Watase had truly lost his memories, a lot of the conflict towards the end of Root A could have bee avoided.
 Root Double: Before Crime * After Days (Visual Novel) / int_1c445e86
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_1c445e86
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_1c445e86
 Root Double: Before Crime * After Days (Visual Novel) / int_1c96f945
type
Wrong-Name Outburst
 Root Double: Before Crime * After Days (Visual Novel) / int_1c96f945
comment
Wrong-Name Outburst: While futilely trying to save the already-dead young girl the group happened upon, Kazami accidently calls said girl "Nagisa" which is the name of her deceased younger sister. Subverted later on, when it's revealed that Kazami was unknowingly correct. The girl they found really was her sister Nagisa whose death had been faked so she could become a test subject.
 Root Double: Before Crime * After Days (Visual Novel) / int_1c96f945
featureApplicability
-0.3
 Root Double: Before Crime * After Days (Visual Novel) / int_1c96f945
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_1c96f945
 Root Double: Before Crime * After Days (Visual Novel) / int_21f3e32e
type
Chekhov's Boomerang
 Root Double: Before Crime * After Days (Visual Novel) / int_21f3e32e
comment
Chekhov's Boomerang: The air tank, after its failed attempt at usage in Root A, is reused again at the end of Root D, where Watase uses it to escape through the pipe with Natsuhiko and Yuuri (after having successfully destroyed the obstacle in the pipe.
 Root Double: Before Crime * After Days (Visual Novel) / int_21f3e32e
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_21f3e32e
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_21f3e32e
 Root Double: Before Crime * After Days (Visual Novel) / int_22cf536c
type
Chekhov's Gun
 Root Double: Before Crime * After Days (Visual Novel) / int_22cf536c
comment
Chekhov's Gun: The air jack and the engine cutter, which are used to free Watase and Yuuri when they get trapped under rubble. The air tank and the heatproof suit are subversions- while Watase does use them in his plan to try to escape LABO, that plan ends up failing.
 Root Double: Before Crime * After Days (Visual Novel) / int_22cf536c
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_22cf536c
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_22cf536c
 Root Double: Before Crime * After Days (Visual Novel) / int_234bd900
type
For Science!
 Root Double: Before Crime * After Days (Visual Novel) / int_234bd900
comment
For Science!: The reason Yuuri was experimented on was to study the effects of various BC processes that Rank S Level 6 Communicators could use (including Senses Sympathy). However, unlike most cases, thanks to Miyoko watching over her, Yuuri was not treated inhumanely during this time. Nagisa, on the other hand... was not so lucky.
 Root Double: Before Crime * After Days (Visual Novel) / int_234bd900
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_234bd900
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_234bd900
 Root Double: Before Crime * After Days (Visual Novel) / int_28c1d543
type
Defrosting Ice Queen
 Root Double: Before Crime * After Days (Visual Novel) / int_28c1d543
comment
Defrosting Ice Queen: At first, Salyu starts off as rather cold, but thanks to Mashiro, Natsuhiko, and Yuuri, she opens up a lot more to them (though it's made clear later on that rather than "cold", she was merely socially awkward and had no idea how to interact with others).
 Root Double: Before Crime * After Days (Visual Novel) / int_28c1d543
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_28c1d543
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_28c1d543
 Root Double: Before Crime * After Days (Visual Novel) / int_28cd01ca
type
Disappeared Dad
 Root Double: Before Crime * After Days (Visual Novel) / int_28cd01ca
comment
Disappeared Dad: Natsuhiko's father died when Natsuhiko was five years old.
 Root Double: Before Crime * After Days (Visual Novel) / int_28cd01ca
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_28cd01ca
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_28cd01ca
 Root Double: Before Crime * After Days (Visual Novel) / int_297ab1b9
type
Parental Abandonment
 Root Double: Before Crime * After Days (Visual Novel) / int_297ab1b9
comment
Parental Abandonment: Yuuri's parents died in an accident a while back, which is why Yuuri started living with Natsuhiko. However, this is a subversion- this is how the PTSD-afflicted Natsuhiko chose to remember things to fit his delusion. In reality, Yuuri's parents moved out of the city after her death, having no more reason to stay there.
 Root Double: Before Crime * After Days (Visual Novel) / int_297ab1b9
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_297ab1b9
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_297ab1b9
 Root Double: Before Crime * After Days (Visual Novel) / int_2f329e3c
type
Tomato in the Mirror
 Root Double: Before Crime * After Days (Visual Novel) / int_2f329e3c
comment
Tomato in the Mirror: Watase is one of the terrorists responsible for the incident in LABO. Subverted in that while he is shocked to learn this, as soon as Natsuhiko gives him all his memories back, he shows no hesitation in returning to who he was.
 Root Double: Before Crime * After Days (Visual Novel) / int_2f329e3c
featureApplicability
-0.3
 Root Double: Before Crime * After Days (Visual Novel) / int_2f329e3c
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_2f329e3c
 Root Double: Before Crime * After Days (Visual Novel) / int_2fb3170e
type
Enemy Within
 Root Double: Before Crime * After Days (Visual Novel) / int_2fb3170e
comment
Enemy Within: Nagisa's corruption brings these out - when Ukita is cured of malice, he considers his corrupted self to be an instance of this.
 Root Double: Before Crime * After Days (Visual Novel) / int_2fb3170e
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_2fb3170e
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_2fb3170e
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd1d68a
type
Cool-Down Hug
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd1d68a
comment
Cooldown Hug: In Jun's additional scene near the end of Root A, Watase tries this to stop her rampage. It fails, but it turns out her target isn't Watase anyway, so she leaves him alone.
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd1d68a
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd1d68a
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_2fd1d68a
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd62e54
type
The Killer in Me
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd62e54
comment
The Killer in Me: Watase falls under heavy suspicion of this towards the end of Root A, as the others claim either he killed all corpses in the facility before he lost his memories, or that he's just faking his amnesia. Depending on the ending, Watase either continues to deny or accepts the first option.
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd62e54
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_2fd62e54
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_2fd62e54
 Root Double: Before Crime * After Days (Visual Novel) / int_309b8806
type
Cursed with Awesome
 Root Double: Before Crime * After Days (Visual Novel) / int_309b8806
comment
Cursed with Awesome: Level S Potential Communicators can project their thoughts and feelings onto other people, read their minds, and can basically hijack their brains and see their memories, erase/add memories and change their feelings... but at the price of having a short lifespan of 20-30 years.
 Root Double: Before Crime * After Days (Visual Novel) / int_309b8806
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_309b8806
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_309b8806
 Root Double: Before Crime * After Days (Visual Novel) / int_38f1a7ed
type
Defector from Decadence
 Root Double: Before Crime * After Days (Visual Novel) / int_38f1a7ed
comment
Defector from Decadence: Ukita, who joined "Q" because he couldn't stand the fact that LABO was conducting human experimentation.
 Root Double: Before Crime * After Days (Visual Novel) / int_38f1a7ed
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_38f1a7ed
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_38f1a7ed
 Root Double: Before Crime * After Days (Visual Novel) / int_40680cf6
type
Stupidity Is the Only Option
 Root Double: Before Crime * After Days (Visual Novel) / int_40680cf6
comment
Stupidity Is the Only Option: Averted- taking stupid, heroic actions will most likely result in the player getting killed, while picking calm, logical options are almost always rewarded (though this trope is played straight in some cases). Kazami even lampshades this at one point.
 Root Double: Before Crime * After Days (Visual Novel) / int_40680cf6
featureApplicability
-1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_40680cf6
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_40680cf6
 Root Double: Before Crime * After Days (Visual Novel) / int_40cc0c7e
type
Bittersweet Ending
 Root Double: Before Crime * After Days (Visual Novel) / int_40cc0c7e
comment
Bittersweet Ending: Root B- Natsuhiko has made peace with Yuuri's death, apparently has gotten Mashiro to safety, and manages to successfully fight off Watase and destroy his mind. However, he's left bleeding to death in Area N, and the events of Root A are only just about to begin. Root D's Good Endings: The After Ending has Natsuhiko take Yuuri's place in going to "Q" with Watase, and via his Senses Sympathy, she starts to delude that Natsuhiko is still at his house, much like he did with her earlier. However, Mashiro and Salyu tell her the truth, and she vows to save Natsuhiko. The Before Ending has Natsuhiko erase all of Watase's memories in order to save Yuuri. Watase wakes up a few days later in a hospital to find Kazami and Jun over him, but he runs when he sees black suited men (probably from "Q") after him. He runs into Ena at the lobby, who sends her men to protect him, and then tells him his past, with Watase thinking that "it's not over yet." Also, all of Root D's Normal Endings, in which three characters stay behind in LABO (Watase, Kazami, and Jun in A, Natsuhiko, Watase, and Ukita in B, and Natsuhiko, Yuuri, and Kazami in C) and sacrifice themselves so that the other six may survive (though A hints that those three may have survived).
 Root Double: Before Crime * After Days (Visual Novel) / int_40cc0c7e
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_40cc0c7e
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_40cc0c7e
 Root Double: Before Crime * After Days (Visual Novel) / int_47e4f5f5
type
Golden Ending
 Root Double: Before Crime * After Days (Visual Novel) / int_47e4f5f5
comment
Naturally the Golden Ending requires full trust in everyone for the last few SSS.
 Root Double: Before Crime * After Days (Visual Novel) / int_47e4f5f5
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_47e4f5f5
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_47e4f5f5
 Root Double: Before Crime * After Days (Visual Novel) / int_4ab9720d
type
I'm Cold... So Cold...
 Root Double: Before Crime * After Days (Visual Novel) / int_4ab9720d
comment
I'm Cold... So Cold...: Kazami's last words in the Root A Normal Ending.
 Root Double: Before Crime * After Days (Visual Novel) / int_4ab9720d
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_4ab9720d
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_4ab9720d
 Root Double: Before Crime * After Days (Visual Novel) / int_4ae690ca
type
Laughing Mad
 Root Double: Before Crime * After Days (Visual Novel) / int_4ae690ca
comment
Laughing Mad: Watase in the Root A Normal Ending.
 Root Double: Before Crime * After Days (Visual Novel) / int_4ae690ca
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_4ae690ca
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_4ae690ca
 Root Double: Before Crime * After Days (Visual Novel) / int_4e3d253b
type
Downer Ending
 Root Double: Before Crime * After Days (Visual Novel) / int_4e3d253b
comment
Downer Ending: The Bad Endings, naturally. Root A's Normal Ending. Everyone except Watase dies (Mashiro isn't found, but her corpse is reported later), Watase, who has pretty much lost any sanity he had, falls into a coma, and Miyoko is left wondering exactly what happened down in LABO.
 Root Double: Before Crime * After Days (Visual Novel) / int_4e3d253b
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_4e3d253b
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_4e3d253b
 Root Double: Before Crime * After Days (Visual Novel) / int_4e4ea654
type
Workaholic
 Root Double: Before Crime * After Days (Visual Novel) / int_4e4ea654
comment
Workaholic: Miyoko, Natsuhiko's mother, who spends almost all her time working at LABO, which has left Natsuhiko a bit bitter towards her.
 Root Double: Before Crime * After Days (Visual Novel) / int_4e4ea654
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_4e4ea654
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_4e4ea654
 Root Double: Before Crime * After Days (Visual Novel) / int_57b80b45
type
Fantastic Racism
 Root Double: Before Crime * After Days (Visual Novel) / int_57b80b45
comment
Fantastic Racism: There's a lot of discrimination against Communicators from the normal populace.
 Root Double: Before Crime * After Days (Visual Novel) / int_57b80b45
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_57b80b45
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_57b80b45
 Root Double: Before Crime * After Days (Visual Novel) / int_586589bc
type
Journey to the Center of the Mind
 Root Double: Before Crime * After Days (Visual Novel) / int_586589bc
comment
Journey to the Center of the Mind: Using his Senses Sympathy ability, Natsuhiko dives into Watase's mind to reconstruct his memories (and at the same time find out the reason he became a terrorist). This eventually turns into him doing this on everyone who's been corrupted by Nagisa, purifying their memories.
 Root Double: Before Crime * After Days (Visual Novel) / int_586589bc
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_586589bc
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_586589bc
 Root Double: Before Crime * After Days (Visual Novel) / int_59907e4f
type
Police Are Useless
 Root Double: Before Crime * After Days (Visual Novel) / int_59907e4f
comment
Police Are Useless: When Mashiro uses Empathy to read a terrorist's mind and learns that he plans on doing something terrible, she contacts the police upon Natsuhiko's suggestion, but they refuse to believe her (because they can't believe that a terrorist would open their mind up to anyone and be suspectible to Empathy).
 Root Double: Before Crime * After Days (Visual Novel) / int_59907e4f
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_59907e4f
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_59907e4f
 Root Double: Before Crime * After Days (Visual Novel) / int_5a4ae281
type
Hellish Pupils
 Root Double: Before Crime * After Days (Visual Novel) / int_5a4ae281
comment
Hellish Pupils Those who have their memories and feelings corrupted by Nagisa display these.
 Root Double: Before Crime * After Days (Visual Novel) / int_5a4ae281
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_5a4ae281
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_5a4ae281
 Root Double: Before Crime * After Days (Visual Novel) / int_5b2e1e5e
type
Fake-Out Fade-Out
 Root Double: Before Crime * After Days (Visual Novel) / int_5b2e1e5e
comment
Fake-Out Fade-Out: In Root A's Good Ending, it looks like Watase will sucessfully escape LABO, with the credits rolling... then it suddenly comes to a halt as he comes across something blocking him, and the route continues on for a while longer. Repeated in Root B. Having finally come to terms with Yuuri's death and having made peace with Mashiro, Natsuhiko takes her hand as they go to escape. The credits roll... but at the very end, Mashiro is shot by Watase, and the route continues.
 Root Double: Before Crime * After Days (Visual Novel) / int_5b2e1e5e
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_5b2e1e5e
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_5b2e1e5e
 Root Double: Before Crime * After Days (Visual Novel) / int_5caef4ca
type
Chainsaw Good
 Root Double: Before Crime * After Days (Visual Novel) / int_5caef4ca
comment
Chainsaw Good: In the late parts of Root A, when Jun goes through her Sanity Slippage, she starts hunting down her enemies using an engine cutter (which is essentially a specialized chainsaw).
 Root Double: Before Crime * After Days (Visual Novel) / int_5caef4ca
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_5caef4ca
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_5caef4ca
 Root Double: Before Crime * After Days (Visual Novel) / int_5d5cc3fd
type
Through the Eyes of Madness
 Root Double: Before Crime * After Days (Visual Novel) / int_5d5cc3fd
comment
Through the Eyes of Madness: All of Root B, where Natsuhiko is actually deluding that Yuuri is with him, when in reality, she's dead. When Natsuhiko reads Mashiro's mind and sees her memories, we see in her version of the morning, there is no Yuuri, and Natsuhiko is just talking to himself the whole time.
 Root Double: Before Crime * After Days (Visual Novel) / int_5d5cc3fd
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_5d5cc3fd
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_5d5cc3fd
 Root Double: Before Crime * After Days (Visual Novel) / int_5fb6411f
type
We Are as Mayflies
 Root Double: Before Crime * After Days (Visual Novel) / int_5fb6411f
comment
We Are as Mayflies: Inverted- Communicators in general have shorter lifespans than humans (due to the gene mutations in the IGF2R gene that determines if one is a Communicator), with Level S Potential Communcators only have about 20-30 years of lifespan.
 Root Double: Before Crime * After Days (Visual Novel) / int_5fb6411f
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_5fb6411f
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_5fb6411f
 Root Double: Before Crime * After Days (Visual Novel) / int_617f0563
type
Heel–Face Turn
 Root Double: Before Crime * After Days (Visual Novel) / int_617f0563
comment
Heel–Face Turn: Watase in the True Ending.
 Root Double: Before Crime * After Days (Visual Novel) / int_617f0563
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_617f0563
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_617f0563
 Root Double: Before Crime * After Days (Visual Novel) / int_62434fe2
type
Sanity Slippage
 Root Double: Before Crime * After Days (Visual Novel) / int_62434fe2
comment
Sanity Slippage: Ukita and Jun go through extreme degrees of this in the later parts of Root A, each one of them becoming willing to kill. Watase also suffers this in the Root A Normal Ending, and Kazami descends into this after Salyu reveals that Watase may be a terrorist. It turns out all of these (with the exception of Watase) were caused by Nagisa's influence, who corrupted them with her Senses Sympathy ability.
 Root Double: Before Crime * After Days (Visual Novel) / int_62434fe2
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_62434fe2
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_62434fe2
 Root Double: Before Crime * After Days (Visual Novel) / int_6439de78
type
Heroic Sacrifice
 Root Double: Before Crime * After Days (Visual Novel) / int_6439de78
comment
Heroic Sacrifice: In Root D Normal Ending 3, Kazami does this, using her body as a shield to protect Natsuhiko and Yuuri from rubble.
 Root Double: Before Crime * After Days (Visual Novel) / int_6439de78
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_6439de78
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_6439de78
 Root Double: Before Crime * After Days (Visual Novel) / int_663b22d9
type
Dying as Yourself
 Root Double: Before Crime * After Days (Visual Novel) / int_663b22d9
comment
Dying as Yourself: When Natsuhiko destroys the final fragment of Nagisa (in Kazami's head), Nagisa appears to Kazami in her mind as her old, uncorrupted self, saying one last goodbye to her and telling her not to blame Watase and Ukita for her death.
 Root Double: Before Crime * After Days (Visual Novel) / int_663b22d9
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_663b22d9
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_663b22d9
 Root Double: Before Crime * After Days (Visual Novel) / int_66ce8a39
type
Fake Memories
 Root Double: Before Crime * After Days (Visual Novel) / int_66ce8a39
comment
Fake Memories: Watase's memories in Root A of what happened before his amnesia are all fake memories based off of Natsuhiko's memories of the events he experienced. This is Nagisa's favorite method of corruption- altering people's memories to fill them with malice, driving them into a murderous rage. It turns out that Yuuri did this to Salyu just before the start of Root B, modifying Salyu's memories to hide her history as a test subject (as part of an agreement between Salyu and Miyoko so that Salyu could leave LABO and live freely outside).
 Root Double: Before Crime * After Days (Visual Novel) / int_66ce8a39
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_66ce8a39
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_66ce8a39
 Root Double: Before Crime * After Days (Visual Novel) / int_6bda9a30
type
Meaningful Name
 Root Double: Before Crime * After Days (Visual Novel) / int_6bda9a30
comment
Meaningful Name: The kanji in Natsuhiko's first name, combined with the second kanji in Yuuri's first name, form "Natsuhikoboshi", another name for Hikoboshi, the Japanese name for the star Altair, which is a significant star in Tanabata(in-universe, Tanabata was the day when Natsuhiko and Yuuri got trapped in LABO nine years ago, and, for the next nine years, is the only day of the year Yuuri is able to see Natsuhiko).
 Root Double: Before Crime * After Days (Visual Novel) / int_6bda9a30
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_6bda9a30
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_6bda9a30
 Root Double: Before Crime * After Days (Visual Novel) / int_6d332aea
type
Driven to Suicide
 Root Double: Before Crime * After Days (Visual Novel) / int_6d332aea
comment
Driven to Suicide: Kazami in Root D Bad Ending #6.
 Root Double: Before Crime * After Days (Visual Novel) / int_6d332aea
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_6d332aea
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_6d332aea
 Root Double: Before Crime * After Days (Visual Novel) / int_6ee10e0
type
My Greatest Failure
 Root Double: Before Crime * After Days (Visual Novel) / int_6ee10e0
comment
My Greatest Failure: Natsuhiko feels extremely guilty for getting Yuuri caught up in the LABO accident nine years ago, which is why he's so protective of her and so different from his personality as a kid. The true reason behind all this is that Yuuri actually died during the accident, and Natsuhiko, who has repressed his memories of it, is so different because he subconsciously doesn't want to get anyone else killed.
 Root Double: Before Crime * After Days (Visual Novel) / int_6ee10e0
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_6ee10e0
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_6ee10e0
 Root Double: Before Crime * After Days (Visual Novel) / int_735b4101
type
Colour-Coded for Your Convenience
 Root Double: Before Crime * After Days (Visual Novel) / int_735b4101
comment
Colour-Coded for Your Convenience: The main characters are divided into three natural groups by this trope. Justified for the rescue workers with their orange protective gear and for the students with their blue school uniform, but the three civilians just happen to all have a purple colour scheme.
 Root Double: Before Crime * After Days (Visual Novel) / int_735b4101
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_735b4101
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_735b4101
 Root Double: Before Crime * After Days (Visual Novel) / int_7374ab13
type
Once More, with Clarity
 Root Double: Before Crime * After Days (Visual Novel) / int_7374ab13
comment
Once More, with Clarity: The game loves this trope, with many scenes in earlier routes shown again later on with different context.
 Root Double: Before Crime * After Days (Visual Novel) / int_7374ab13
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_7374ab13
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_7374ab13
 Root Double: Before Crime * After Days (Visual Novel) / int_7c36c716
type
Angst Coma
 Root Double: Before Crime * After Days (Visual Novel) / int_7c36c716
comment
Angst Coma: As a kid, Natsuhiko fell into one for three months after learning about Yuuri's death. By the time he woke up, he'd repressed those memories.
 Root Double: Before Crime * After Days (Visual Novel) / int_7c36c716
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_7c36c716
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_7c36c716
 Root Double: Before Crime * After Days (Visual Novel) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Root Double: Before Crime * After Days (Visual Novel) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Natsuhiko creates the fake image of a dead Yuuri to divert Watase from remembering his hatred towards Communicators, but this ends up leaving him very suspicious, as this occurs at the same time the AD vials are stolen, making Watase the prime suspect and turning everyone against him.
 Root Double: Before Crime * After Days (Visual Novel) / int_7fbb2a3
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_7fbb2a3
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_7fbb2a3
 Root Double: Before Crime * After Days (Visual Novel) / int_80251be3
type
How We Got Here
 Root Double: Before Crime * After Days (Visual Novel) / int_80251be3
comment
How We Got Here: Root B opens with Natsuhiko's group arriving at LABO on September 16th just as the incident occurs, and the rest of the route is devoted to showing how they ended up there over the last six days. It's actually Yuuri using Senses Sympathy to make Natsuhiko relive the last six days to get him to trust Mashiro and Salyu more.
 Root Double: Before Crime * After Days (Visual Novel) / int_80251be3
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_80251be3
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_80251be3
 Root Double: Before Crime * After Days (Visual Novel) / int_83a903f6
type
Stepford Smiler
 Root Double: Before Crime * After Days (Visual Novel) / int_83a903f6
comment
Stepford Smiler: Mashiro, who is using her cheerful attitude to hide Yuuri's death from Natsuhiko.
 Root Double: Before Crime * After Days (Visual Novel) / int_83a903f6
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_83a903f6
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_83a903f6
 Root Double: Before Crime * After Days (Visual Novel) / int_8404a0f3
type
Amnesiac Dissonance
 Root Double: Before Crime * After Days (Visual Novel) / int_8404a0f3
comment
Amnesiac Dissonance: Averted- when Watase recovers his memories and remembers he was one of the terrorists who caused the incident, he goes back to his former alignment. Fortunately, since he was more of a Well-Intentioned Extremist than anything, he still is willing to help Natsuhiko out, just on his own terms.
 Root Double: Before Crime * After Days (Visual Novel) / int_8404a0f3
featureApplicability
-1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_8404a0f3
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_8404a0f3
 Root Double: Before Crime * After Days (Visual Novel) / int_874176be
type
Psychic Powers
 Root Double: Before Crime * After Days (Visual Novel) / int_874176be
comment
Psychic Powers: Communicators, though said powers are limited to forms of telepathy. However, it's played with in that a lot of Communicators are actually fairly bad at BC (requiring lots of practice), and those who can use it properly are rare. This limit is lampshaded when Watase asks if they have powers like teleportation, only for Ena to rebuke him. Specifically, the Communicators of the group are Natsuhiko, Mashiro, Yuuri, and Kazami.
 Root Double: Before Crime * After Days (Visual Novel) / int_874176be
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_874176be
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_874176be
 Root Double: Before Crime * After Days (Visual Novel) / int_89f50aaa
type
Restraining Bolt
 Root Double: Before Crime * After Days (Visual Novel) / int_89f50aaa
comment
Restraining Bolt: Watase's blackouts turn out to be a version of this- Natsuhiko's consciousness, while in Watase's body, uses his BC powers to knock out Watase when Natsuhiko thinks Watase is going to hurt one of his friends.
 Root Double: Before Crime * After Days (Visual Novel) / int_89f50aaa
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_89f50aaa
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_89f50aaa
 Root Double: Before Crime * After Days (Visual Novel) / int_8dd4a996
type
Identical Grandson
 Root Double: Before Crime * After Days (Visual Novel) / int_8dd4a996
comment
Identical Grandson: Natsuhiko pratically looks like a male version of his mother, minus the ponytail. Salyu looks like a younger version of her mother, Alice.
 Root Double: Before Crime * After Days (Visual Novel) / int_8dd4a996
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_8dd4a996
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_8dd4a996
 Root Double: Before Crime * After Days (Visual Novel) / int_8ed5c6e4
type
Asshole Victim
 Root Double: Before Crime * After Days (Visual Novel) / int_8ed5c6e4
comment
Asshole Victim: Dr. Eriguchi, who was a corrupt doctor who made Nagisa into who she was.
 Root Double: Before Crime * After Days (Visual Novel) / int_8ed5c6e4
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_8ed5c6e4
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_8ed5c6e4
 Root Double: Before Crime * After Days (Visual Novel) / int_94c1e2f7
type
Grave-Marking Scene
 Root Double: Before Crime * After Days (Visual Novel) / int_94c1e2f7
comment
Grave-Marking Scene: Watase's side of the epilogue ends with him, Kazami, Jun, Ena, and Ukita visiting Nagisa's grave.
 Root Double: Before Crime * After Days (Visual Novel) / int_94c1e2f7
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_94c1e2f7
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_94c1e2f7
 Root Double: Before Crime * After Days (Visual Novel) / int_950bbfa7
type
Take a Third Option
 Root Double: Before Crime * After Days (Visual Novel) / int_950bbfa7
comment
Take a Third Option: In Root D's climax, Natsuhiko is given the choice of either giving Yuuri up to Watase, or using Senses Sympathy to erase Watase's memories again. In the True Ending, he chooses neither, and instead uses Senses Sympathy to prove that it was "Q" that started the whole chain of incidents that ruined everyone's lives (Watase's included), and so Watase throws away his allegiance to "Q".
 Root Double: Before Crime * After Days (Visual Novel) / int_950bbfa7
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_950bbfa7
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_950bbfa7
 Root Double: Before Crime * After Days (Visual Novel) / int_95265081
type
Leeroy Jenkins
 Root Double: Before Crime * After Days (Visual Novel) / int_95265081
comment
Leeroy Jenkins: Depending on your choices in the SSS, Watase can end up performing these actions, most of the time which ends up killing him.
 Root Double: Before Crime * After Days (Visual Novel) / int_95265081
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_95265081
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_95265081
 Root Double: Before Crime * After Days (Visual Novel) / int_959cb9aa
type
One Degree of Separation
 Root Double: Before Crime * After Days (Visual Novel) / int_959cb9aa
comment
One Degree of Separation: Kazami and Jun are very close friends (their families were close), Watase and Kazami used to date, Watase was the one who saved Jun from a fire, Ena is Salyu, Natsuhiko, and Mashiro's teacher, Yuuri lives/is childhood friends with Natsuhiko, who is childhood friends with Mashiro, a distant relative of Salyu's (not really), and the neigbor of Ukita, who works at the same facility as Natsuhiko's mother... yeah, virtually everyone is connected to each other from at least one other person.
 Root Double: Before Crime * After Days (Visual Novel) / int_959cb9aa
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_959cb9aa
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_959cb9aa
 Root Double: Before Crime * After Days (Visual Novel) / int_97d54bb0
type
Tragic Keepsake
 Root Double: Before Crime * After Days (Visual Novel) / int_97d54bb0
comment
Tragic Keepsake: Kazami's pendant was a gift that Jun and Nagisa had bought for her the day of their accident, which they had planned to give to Kazami as thanks for everything she did for them.
 Root Double: Before Crime * After Days (Visual Novel) / int_97d54bb0
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_97d54bb0
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_97d54bb0
 Root Double: Before Crime * After Days (Visual Novel) / int_9bcd82c0
type
Took a Level in Badass
 Root Double: Before Crime * After Days (Visual Novel) / int_9bcd82c0
comment
Took a Level in Badass: Natsuhiko. By the beginning of the game, he's just an Ordinary High-School Student. By the end of the game, he's quite possibly the most powerful Communicator in existence.
 Root Double: Before Crime * After Days (Visual Novel) / int_9bcd82c0
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_9bcd82c0
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_9bcd82c0
 Root Double: Before Crime * After Days (Visual Novel) / int_9d12bbc1
type
Foreshadowing
 Root Double: Before Crime * After Days (Visual Novel) / int_9d12bbc1
comment
Foreshadowing: When Natsuhiko calls Yuuri on the 15th, for a split second, you can very briefly hear Natsuhiko's answering machine answering at the same time as Yuuri. Memories that have parts of them corrupted by Subject N are noted by the scent of flowers. In Jun's flashback, she mentions that both her and Nagisa loved the smell of flowers at the flower shop Kazami worked at.
 Root Double: Before Crime * After Days (Visual Novel) / int_9d12bbc1
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_9d12bbc1
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_9d12bbc1
 Root Double: Before Crime * After Days (Visual Novel) / int_a536f3a3
type
Gender-Blender Name
 Root Double: Before Crime * After Days (Visual Novel) / int_a536f3a3
comment
Gender-Blender Name: Wataru, Watase's older twin sister, who's name is almost always used for boys.
 Root Double: Before Crime * After Days (Visual Novel) / int_a536f3a3
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_a536f3a3
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_a536f3a3
 Root Double: Before Crime * After Days (Visual Novel) / int_a54534a0
type
Parental Neglect
 Root Double: Before Crime * After Days (Visual Novel) / int_a54534a0
comment
Parental Neglect: Jun's parents.
 Root Double: Before Crime * After Days (Visual Novel) / int_a54534a0
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_a54534a0
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_a54534a0
 Root Double: Before Crime * After Days (Visual Novel) / int_a6d8ec20
type
Hikkikomori
 Root Double: Before Crime * After Days (Visual Novel) / int_a6d8ec20
comment
Hikkikomori: Rare female example- Yuuri never leaves Natsuhiko's house due a fear of the outside world caused by her getting caught up in the accident in LABO along with Natsuhiko nine years ago. As Yuuri is actually dead (supposedly), the actual reason for this is revealed to be that Natsuhiko's delusional Yuuri refusing to go outside was his desire to keep her in the house forever so she'd never be in danger, stemming from his supressed regret of taking Yuuri with him to LABO, which caused her death.
 Root Double: Before Crime * After Days (Visual Novel) / int_a6d8ec20
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_a6d8ec20
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_a6d8ec20
 Root Double: Before Crime * After Days (Visual Novel) / int_a7acd9aa
type
ChekhovsLecture
 Root Double: Before Crime * After Days (Visual Novel) / int_a7acd9aa
comment
Chekhov's Lecture: Nearly all of Ena's lectures about speculative functions of BC end up coming into play at a later point. Probably invoked, since Yuuri was deliberately replaying Natsuhiko's memories and would have emphasized or even inserted things that were necessary for his present situation.
 Root Double: Before Crime * After Days (Visual Novel) / int_a7acd9aa
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_a7acd9aa
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_a7acd9aa
 Root Double: Before Crime * After Days (Visual Novel) / int_ab5eea65
type
Dramatic Irony
 Root Double: Before Crime * After Days (Visual Novel) / int_ab5eea65
comment
Dramatic Irony: If you play √B before √A, you know exactly why the students trapped in LABO are running away from the other survivors.
 Root Double: Before Crime * After Days (Visual Novel) / int_ab5eea65
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_ab5eea65
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_ab5eea65
 Root Double: Before Crime * After Days (Visual Novel) / int_acecb17d
type
Chekhov's Skill
 Root Double: Before Crime * After Days (Visual Novel) / int_acecb17d
comment
Chekhov's Skill: The fighting move that Salyu teaches Natsuhiko ends up saving him from Watase.
 Root Double: Before Crime * After Days (Visual Novel) / int_acecb17d
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_acecb17d
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_acecb17d
 Root Double: Before Crime * After Days (Visual Novel) / int_b11ac9f5
type
Abusive Parents
 Root Double: Before Crime * After Days (Visual Novel) / int_b11ac9f5
comment
Abusive Parents: Yuuri's parents, who would always fight with each other and get angry over the slightest things.
 Root Double: Before Crime * After Days (Visual Novel) / int_b11ac9f5
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_b11ac9f5
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_b11ac9f5
 Root Double: Before Crime * After Days (Visual Novel) / int_b2f26025
type
Genki Girl
 Root Double: Before Crime * After Days (Visual Novel) / int_b2f26025
comment
Genki Girl: Jun, Mashiro, Wataru.
 Root Double: Before Crime * After Days (Visual Novel) / int_b2f26025
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_b2f26025
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_b2f26025
 Root Double: Before Crime * After Days (Visual Novel) / int_b5e63cc4
type
Shadow Archetype
 Root Double: Before Crime * After Days (Visual Novel) / int_b5e63cc4
comment
Shadow Archetype: Nagisa is pretty much what Yuuri would have become had Miyoko not been the one to take charge of her care while she was in LABO.
 Root Double: Before Crime * After Days (Visual Novel) / int_b5e63cc4
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_b5e63cc4
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_b5e63cc4
 Root Double: Before Crime * After Days (Visual Novel) / int_b66a24a7
type
Trauma-Induced Amnesia
 Root Double: Before Crime * After Days (Visual Novel) / int_b66a24a7
comment
Trauma-Induced Amnesia: When Natsuhiko heard of Yuuri's death nine years ago (from inhaling too much smoke when trapped in LABO), he fell into a coma for three months. When he woke up, he had completely forgotten about it, and whenever he tried to remember/someone else tried to make him remember, his mind would always repress the memory. He even started deluding of a fake Yuuri to keep his sanity.
 Root Double: Before Crime * After Days (Visual Novel) / int_b66a24a7
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_b66a24a7
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_b66a24a7
 Root Double: Before Crime * After Days (Visual Novel) / int_b77808f2
type
"Where Are They Now?" Epilogue
 Root Double: Before Crime * After Days (Visual Novel) / int_b77808f2
comment
"Where Are They Now?" Epilogue: The Epilogue shows what the main cast's lives are like one year after the LABO incident.
 Root Double: Before Crime * After Days (Visual Novel) / int_b77808f2
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_b77808f2
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_b77808f2
 Root Double: Before Crime * After Days (Visual Novel) / int_bd0d6395
type
No Social Skills
 Root Double: Before Crime * After Days (Visual Novel) / int_bd0d6395
comment
No Social Skills: Salyu, who has a very hard time understand other people's emotions and their changes in emotions. At one point, she likens it to how normal people can't understand insects' emotions. Justified, as the entire week of Route B is the first time in her life she's ever interacter with others apart from Miyoko.
 Root Double: Before Crime * After Days (Visual Novel) / int_bd0d6395
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_bd0d6395
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_bd0d6395
 Root Double: Before Crime * After Days (Visual Novel) / int_bd4264a3
type
Slasher Smile
 Root Double: Before Crime * After Days (Visual Novel) / int_bd4264a3
comment
Slasher Smile: Nagisa frequently displays this expression.
 Root Double: Before Crime * After Days (Visual Novel) / int_bd4264a3
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_bd4264a3
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_bd4264a3
 Root Double: Before Crime * After Days (Visual Novel) / int_be009bbc
type
Alliterative Name
 Root Double: Before Crime * After Days (Visual Novel) / int_be009bbc
comment
Alliterative Name: By the Epilogue, Kazami is an example, now being "Kazami Kasasagi".
 Root Double: Before Crime * After Days (Visual Novel) / int_be009bbc
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_be009bbc
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_be009bbc
 Root Double: Before Crime * After Days (Visual Novel) / int_be0ad6b7
type
Used to Be a Sweet Kid
 Root Double: Before Crime * After Days (Visual Novel) / int_be0ad6b7
comment
Used to Be a Sweet Kid: Nagisa used to just be an innocent child who loved her sister and her best friend Jun, but years of being forced to read hundreds of other people's memories and being put through other cruel experiments tranformed her into a psychotic, malice filled being.
 Root Double: Before Crime * After Days (Visual Novel) / int_be0ad6b7
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_be0ad6b7
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_be0ad6b7
 Root Double: Before Crime * After Days (Visual Novel) / int_bec0417c
type
Happily Married
 Root Double: Before Crime * After Days (Visual Novel) / int_bec0417c
comment
Happily Married: Watase and Kazami in the Epilogue.
 Root Double: Before Crime * After Days (Visual Novel) / int_bec0417c
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_bec0417c
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_bec0417c
 Root Double: Before Crime * After Days (Visual Novel) / int_c25c7890
type
Fun with Acronyms
 Root Double: Before Crime * After Days (Visual Novel) / int_c25c7890
comment
Fun with Acronyms: The acronyms "A.D." and "B.C." appear very frequently in the game for various things.
 Root Double: Before Crime * After Days (Visual Novel) / int_c25c7890
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_c25c7890
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_c25c7890
 Root Double: Before Crime * After Days (Visual Novel) / int_c2e1f423
type
Really Dead Montage
 Root Double: Before Crime * After Days (Visual Novel) / int_c2e1f423
comment
Really Dead Montage: Yuuri, Ena, and Jun (the latter two in the Normal Ending only) in Root A, though in Yuuri's case, it becomes doubtful whether or not she actually "died" once her body disappears.
 Root Double: Before Crime * After Days (Visual Novel) / int_c2e1f423
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_c2e1f423
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_c2e1f423
 Root Double: Before Crime * After Days (Visual Novel) / int_c3c18143
type
Hope Spot
 Root Double: Before Crime * After Days (Visual Novel) / int_c3c18143
comment
Hope Spot: In Root A, after the group's had an emotional moment, are getting along great, and look like they're finally about to escape via a lift that goes to the upper floors, they head to the lift... only to see the corpse of a young girl and that the lift control panel is broken. At the end of Root A, Watase and Kazami come up with a plan to escape, via getting out through some pipes that leads to a nearby lake. They work everything out, share a kiss, and Watase goes to escape... only to find that the pipe is blocked, forcing Watase to get back. It only goes downhill from there.
 Root Double: Before Crime * After Days (Visual Novel) / int_c3c18143
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_c3c18143
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_c3c18143
 Root Double: Before Crime * After Days (Visual Novel) / int_c5249b29
type
Nice Guy
 Root Double: Before Crime * After Days (Visual Novel) / int_c5249b29
comment
Nice Guy/Nice Girl: Natsuhiko and Yuuri both fit into this bill, especially the latter.
 Root Double: Before Crime * After Days (Visual Novel) / int_c5249b29
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_c5249b29
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_c5249b29
 Root Double: Before Crime * After Days (Visual Novel) / int_c75df49a
type
Shout-Out
 Root Double: Before Crime * After Days (Visual Novel) / int_c75df49a
comment
Shout-Out: At one point, Kazami (the calm, collected, purple haired woman of the group) gets impaled in one of her calves by a metal pipe... sound familiar? In Root B, Mashiro buys some Regista Gold (a fictional drink mentioned in I/O and [1]). Mashiro names Salyu's robotic ferret "Alice", after the sci-fi author Alice Sheldon (who used the penname James Tiptree Jr.), as Salyu was reading one of her books. In Root B, there's a member of the music club who uses Telepathy to try to sing so everyone in the school can hear him. One of the songs he tries to sing is "Myself ; Yourself". Later on, one of the scene titles is actually "Myself;Yourself". Mashiro recommends several SF works to Salyu, one of them being "New Soldier Vangeil" (the Japanese pronounciation of it closely resembles the Japanese name of Neon Genesis Evangelion).
 Root Double: Before Crime * After Days (Visual Novel) / int_c75df49a
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_c75df49a
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_c75df49a
 Root Double: Before Crime * After Days (Visual Novel) / int_c91dcba1
type
Perma-Stubble
 Root Double: Before Crime * After Days (Visual Novel) / int_c91dcba1
comment
Perma-Stubble: Watase.
 Root Double: Before Crime * After Days (Visual Novel) / int_c91dcba1
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_c91dcba1
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_c91dcba1
 Root Double: Before Crime * After Days (Visual Novel) / int_cf168867
type
The Corruption
 Root Double: Before Crime * After Days (Visual Novel) / int_cf168867
comment
The Corruption: Nagisa, who uses her Senses Sympathy ability to corrupt people's memories and fill them with malice, turning them into murderous, hate-filled people.
 Root Double: Before Crime * After Days (Visual Novel) / int_cf168867
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_cf168867
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_cf168867
 Root Double: Before Crime * After Days (Visual Novel) / int_d1b4f0ef
type
Everybody Lives
 Root Double: Before Crime * After Days (Visual Novel) / int_d1b4f0ef
comment
Everybody Lives: With the exception of Nagisa.
 Root Double: Before Crime * After Days (Visual Novel) / int_d1b4f0ef
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_d1b4f0ef
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_d1b4f0ef
 Root Double: Before Crime * After Days (Visual Novel) / int_d29a6629
type
Death by Childbirth
 Root Double: Before Crime * After Days (Visual Novel) / int_d29a6629
comment
Death by Childbirth: Alice, who died giving birth to Salyu.
 Root Double: Before Crime * After Days (Visual Novel) / int_d29a6629
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_d29a6629
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_d29a6629
 Root Double: Before Crime * After Days (Visual Novel) / int_d3a4af1e
type
Sympathy for the Devil
 Root Double: Before Crime * After Days (Visual Novel) / int_d3a4af1e
comment
Sympathy for the Devil: As Natsuhiko encounters more fragments of Nagisa in different people's minds, he feels more and more sympathy for her each time, to the point that by the end, he wishes there was a way he could have saved her. In fact, one of the scenes where he talks to one of her fragments is named "Sympathy For The Devil".
 Root Double: Before Crime * After Days (Visual Novel) / int_d3a4af1e
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_d3a4af1e
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_d3a4af1e
 Root Double: Before Crime * After Days (Visual Novel) / int_d7fc9fd0
type
Vitriolic Best Buds
 Root Double: Before Crime * After Days (Visual Novel) / int_d7fc9fd0
comment
Vitriolic Best Buds: This is essentially Watase and Natsuhiko's relationship by the end of the game.
 Root Double: Before Crime * After Days (Visual Novel) / int_d7fc9fd0
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_d7fc9fd0
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_d7fc9fd0
 Root Double: Before Crime * After Days (Visual Novel) / int_dae5c997
type
Action Girl
 Root Double: Before Crime * After Days (Visual Novel) / int_dae5c997
comment
Action Girl: Kazami, Jun.
 Root Double: Before Crime * After Days (Visual Novel) / int_dae5c997
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_dae5c997
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_dae5c997
 Root Double: Before Crime * After Days (Visual Novel) / int_e24a1629
type
Sugar-and-Ice Personality
 Root Double: Before Crime * After Days (Visual Novel) / int_e24a1629
comment
Sugar-and-Ice Personality: Kazami, though she's less "cold" than she is "professional".
 Root Double: Before Crime * After Days (Visual Novel) / int_e24a1629
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e24a1629
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e24a1629
 Root Double: Before Crime * After Days (Visual Novel) / int_e5421161
type
Expy
 Root Double: Before Crime * After Days (Visual Novel) / int_e5421161
comment
Expy: Word of God says that aspects of Watase were based off of Takeshi Kuranari from Ever17. His backstory, motives, and post-amnesia personality shift are also heavily similar to Satoru Yukidoh's from Remember11. Likewise, both Wataru and Nagisa are Expies of Sayaka Yukidoh from the same game.
 Root Double: Before Crime * After Days (Visual Novel) / int_e5421161
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e5421161
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e5421161
 Root Double: Before Crime * After Days (Visual Novel) / int_e567510d
type
Determinator
 Root Double: Before Crime * After Days (Visual Novel) / int_e567510d
comment
Determinator: Watase, big time. The guy was willing to run into a room where there's a (supposed) melted down nuclear reactor and put out the fires just so everyone else could escape. Natsuhiko as well. He gets shot four times, and yet still manages to keep running through LABO, fight off Watase for a brief time, and still manages to concentrate enough to use his BC abilities to destroy Watase's mind.
 Root Double: Before Crime * After Days (Visual Novel) / int_e567510d
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e567510d
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e567510d
 Root Double: Before Crime * After Days (Visual Novel) / int_e70127
type
The Mole
 Root Double: Before Crime * After Days (Visual Novel) / int_e70127
comment
The Mole Ukita is one for LABO, as he is actually a member of Q working towards taking down LABO.
 Root Double: Before Crime * After Days (Visual Novel) / int_e70127
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e70127
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e70127
 Root Double: Before Crime * After Days (Visual Novel) / int_e7b0229a
type
Laser-Guided Amnesia
 Root Double: Before Crime * After Days (Visual Novel) / int_e7b0229a
comment
Laser-Guided Amnesia: Watase. This was caused by Natsuhiko, who, by using his BC powers, literally destroyed Watase's mind, causing him to forget everything. It turns out that in the past, Yuuri, upon Miyoko's request, tried to do this to Natsuhiko while he was in his coma by deleting all of his memories of Yuuri (in an attempt to get him to awaken from his coma). However, when she got to the last memory, Yuuri broke down and couldn't go through with it, and so gave him back all those memories.
 Root Double: Before Crime * After Days (Visual Novel) / int_e7b0229a
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e7b0229a
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e7b0229a
 Root Double: Before Crime * After Days (Visual Novel) / int_e9269f72
type
It Was Here, I Swear!
 Root Double: Before Crime * After Days (Visual Novel) / int_e9269f72
comment
It Was Here, I Swear!: When Watase finds Yuuri's body, he goes and tells the others, then goes back to where he found the body... only to find that it's gone. None of his companions believe him, dismissing it as a hallucination on his part. As it turns out, it actually was- it was a fake memory that Natsuhiko created to distract Watase.
 Root Double: Before Crime * After Days (Visual Novel) / int_e9269f72
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e9269f72
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e9269f72
 Root Double: Before Crime * After Days (Visual Novel) / int_e9db9908
type
Younger Than They Look
 Root Double: Before Crime * After Days (Visual Novel) / int_e9db9908
comment
Younger Than They Look: Ukita, who, despite his grey-white hair, is only 35 years old (which surprises Watase).
 Root Double: Before Crime * After Days (Visual Novel) / int_e9db9908
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_e9db9908
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_e9db9908
 Root Double: Before Crime * After Days (Visual Novel) / int_ea6f361f
type
You Are Number 6
 Root Double: Before Crime * After Days (Visual Novel) / int_ea6f361f
comment
You Are Number 6: Yuuri, Nagisa, and Salyu were referred to as Subject Y II, Subject N, and Subject Y by the LABO staff.
 Root Double: Before Crime * After Days (Visual Novel) / int_ea6f361f
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_ea6f361f
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_ea6f361f
 Root Double: Before Crime * After Days (Visual Novel) / int_eb002293
type
Shrinking Violet
 Root Double: Before Crime * After Days (Visual Novel) / int_eb002293
comment
Shrinking Violet: Yuuri, who often gets scared when people even try to talk to her, though she's considerably much more open and cheerful around Natsuhiko and Mashiro.
 Root Double: Before Crime * After Days (Visual Novel) / int_eb002293
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_eb002293
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_eb002293
 Root Double: Before Crime * After Days (Visual Novel) / int_eb81c601
type
Big Damn Heroes
 Root Double: Before Crime * After Days (Visual Novel) / int_eb81c601
comment
Big Damn Heroes: Ena arrives just in time to save Natsuhiko, Yuuri, Ukita, and Mashiro from a BC corrupted Jun. Near the end of Root D, when the group (minus Watase, Natsuhiko, and Yuuri) rush out the gate to the entrance of LABO, Miyoko has roused the remaining rescue team members to restrain the members of Security 6th Division, preventing them from capturing the group.
 Root Double: Before Crime * After Days (Visual Novel) / int_eb81c601
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_eb81c601
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_eb81c601
 Root Double: Before Crime * After Days (Visual Novel) / int_ee7a60e9
type
One-Steve Limit
 Root Double: Before Crime * After Days (Visual Novel) / int_ee7a60e9
comment
One-Steve Limit: Averted- The name given to Salyu's robot ferret, Alice, coincidentally happens to be the name of the Communicator who accidentally caused the mass arson incident 16 years prior to the story (and is Salyu's mother).
 Root Double: Before Crime * After Days (Visual Novel) / int_ee7a60e9
featureApplicability
-1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_ee7a60e9
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_ee7a60e9
 Root Double: Before Crime * After Days (Visual Novel) / int_f142296a
type
"Get Out of Jail Free" Card
 Root Double: Before Crime * After Days (Visual Novel) / int_f142296a
comment
"Get Out of Jail Free" Card: Watase is released from jail in the Epilogue in exchange for selling out the other members of "Q".
 Root Double: Before Crime * After Days (Visual Novel) / int_f142296a
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_f142296a
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_f142296a
 Root Double: Before Crime * After Days (Visual Novel) / int_f3d5d15f
type
Creepy Child
 Root Double: Before Crime * After Days (Visual Novel) / int_f3d5d15f
comment
Creepy Child: Nagisa, who, after having been forced to see 351 different people's memories, has become a being full of malice who instinctively corrupts the minds of anyone she comes across.
 Root Double: Before Crime * After Days (Visual Novel) / int_f3d5d15f
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_f3d5d15f
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_f3d5d15f
 Root Double: Before Crime * After Days (Visual Novel) / int_f6624c30
type
Together in Death
 Root Double: Before Crime * After Days (Visual Novel) / int_f6624c30
comment
Together in Death: Natsuhiko and Yuuri in Root D Bad Ending #2, Watase and Kazami in Root D Bad Ending #5.
 Root Double: Before Crime * After Days (Visual Novel) / int_f6624c30
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_f6624c30
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_f6624c30
 Root Double: Before Crime * After Days (Visual Novel) / int_f788b2c5
type
Love Makes You Evil
 Root Double: Before Crime * After Days (Visual Novel) / int_f788b2c5
comment
Love Makes You Evil: In Root D Bad Ending #3, Nagisa, using her malice, manages to corrupt Natsuhiko into this, causing him to destroy Watase's mind and shoot him in the head.
 Root Double: Before Crime * After Days (Visual Novel) / int_f788b2c5
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_f788b2c5
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_f788b2c5
 Root Double: Before Crime * After Days (Visual Novel) / int_f96f8980
type
Love Makes You Crazy
 Root Double: Before Crime * After Days (Visual Novel) / int_f96f8980
comment
Love Makes You Crazy: Natsuhiko is very willing to mess around with Watase's memories if it means keeping Yuuri safe. Yuuri eventually calls him out on this.
 Root Double: Before Crime * After Days (Visual Novel) / int_f96f8980
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_f96f8980
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_f96f8980
 Root Double: Before Crime * After Days (Visual Novel) / int_fd497706
type
Accidental Murder
 Root Double: Before Crime * After Days (Visual Novel) / int_fd497706
comment
Accidental Murder: In one of Root A's Bad Endings, Watase and the others are fighting over who gets to keep a gun. If Watase suggests he takes it, then they all wrestle for control of the gun until it ends with one of them accidentally shooting Watase. Later, in Root A's Normal Ending, Watase is fighting Salyu when Salyu temporarily blinds him. Watase knocks her away in desperation, which sends her flying towards a pillar and smashing her head on it, killing her.
 Root Double: Before Crime * After Days (Visual Novel) / int_fd497706
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_fd497706
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_fd497706
 Root Double: Before Crime * After Days (Visual Novel) / int_fd4f8299
type
Well-Intentioned Extremist
 Root Double: Before Crime * After Days (Visual Novel) / int_fd4f8299
comment
Well-Intentioned Extremist: Watase and Ukita both have genuinely good reasons for wanting to free Yuuri and Nagisa (Watase because he wants to expose Rokumei City's wrongdoings, and Ukita because he feels bad for them), but their methods are rather extreme.
 Root Double: Before Crime * After Days (Visual Novel) / int_fd4f8299
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_fd4f8299
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_fd4f8299
 Root Double: Before Crime * After Days (Visual Novel) / int_name
type
ItemName
 Root Double: Before Crime * After Days (Visual Novel) / int_name
comment
 Root Double: Before Crime * After Days (Visual Novel) / int_name
featureApplicability
1.0
 Root Double: Before Crime * After Days (Visual Novel) / int_name
featureConfidence
1.0
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Root Double: Before Crime * After Days (Visual Novel) / int_name
 Root Double: Before Crime * After Days (Visual Novel) / int_name
itemName
Root Double: Before Crime * After Days (Visual Novel)

The following is a list of statements referring to the current page from other pages.

 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Childhood Friends / int_829963b7
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Conscience Makes You Go Back / int_829963b7
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Honor Before Reason / int_829963b7
 MitsuhiroIchiki
seeAlso
Root Double: Before Crime * After Days (Visual Novel)
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Patient Childhood Love Interest / int_829963b7
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Psychic Stories / int_829963b7
 Root Double: Before Crime * After Days (Visual Novel)
hasFeature
Visual Novel / int_829963b7