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Virtue's Last Reward (Visual Novel)

 Virtue's Last Reward (Visual Novel)
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TVTItem
 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel)
 Virtue's Last Reward (Visual Novel)
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VirtuesLastReward
 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward note (Kyokugen Dasshutsu ADV: Zennin Shibou Desu; lit. "Extreme Escape Adventure: Good People Die / I Want To Be A Good Person") is a Visual Novel for the Nintendo 3DS and Play Station Vita, the sequel to the DS's Nine Hours, Nine Persons, Nine Doors and the second game in the Zero Escape series. It was released in February 2012 in Japan, October 23rd in America, and November 2012 in Europe, courtesy of Rising Star Games.An average college student called Sigma awakens inside an elevator, finding himself trapped with a strange girl named Phi who somehow knows him. Working together to escape the room, Sigma and Phi discover that along with seven other victims, they have been kidnapped, trapped inside a large warehouse and forced to play the "Nonary Game: Ambidex Edition" by an A.I. program calling itself "Zero III".As with 999, each player has a numbered bracelet attached to their wrist and will be killed if they break the rules. However, the "Ambidex Edition" has a twist: to escape the warehouse, the nine players must accumulate points by splitting into teams of three (further divided into two sub-teams, a duo and a single) and completing deadly challenges. Nine points will grant a player their freedom, but losing all their points will reward a player with death. Reminiscent of the Prisoner's Dilemma, a sub-team can choose to betray their partnered sub-team in order to steal points from them, but if both sub-teams choose "Betray" then neither gain anything. Furthermore, the exit door will only open once, regardless of how many players have enough points to leave.Check out the trailer here. There is also a promo anime for the game, available here with English subtitles and here dubbed into English. While the American edition has both Japanese and English voice tracks available, the European edition has only the Japanese voice track.On February 2014, it was announced that due to low sales, VLR's sequel was being put on hiatus. Fans started a Facebook campaign to show support for the series. After a viral marketing campaign involving a website made by English localization company Aksys Games, Zero Time Dilemma was officially announced at Anime Expo 2015 for a Summer 2016 release.On October 31, 2016, a bundle with 999 was confirmed for PS4, Vita, and Steam for release on March 24, 2017.See also no-one has to die., a free browser game which is a love letter of sorts to VLR, using similar concepts with a unique spin.Be warned that like 999, this game is a minefield of spoilers, so do not read ahead if you're spoiler-averse.
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Blamed for Being Railroaded
 Virtue's Last Reward (Visual Novel) / int_10fe7cc1
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Blamed for Being Railroaded: Getting to the Golden Ending requires the player to vote against Phi at a crucial moment, in order to hear her declaration of vengeance (which the protagonist uses to talk her down in another pathway where she instead votes against him and tries to escape the facility with her newly-won Bracelet Points). Despite that, your character still gets chewed out by everyone for a dozen paragraphs and mentally berates himself for it afterwards for doing something so stupid and out-of-character: he's legitimately perplexed at his own actions and wonders what possessed him to go through with it (a not-so-subtle jab at the player, basically).
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Look Behind You
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Look Behind You: Phi tells Dio something is behind him and then runs for the elevator by herself to keep him out of the AB room. Dio actually falls for it.
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Addressing the Player
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Addressing the Player: In the "Another Time" epilogue, several characters talk with an unknown consciousness that Word of God confirmed in a roundabout way is the player.
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Gaia's Lament
 Virtue's Last Reward (Visual Novel) / int_13a6b7ef
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Gaia's Lament: The lunar eclipse seen in the sky in a few endings? It's actually Earth circa 2074. Following the fires and destruction caused by the Radical-6 oubreak and the antimatter plant explosions, the skies were blotted out by smoke and ash, causing a nuclear winter that lasted for seven years. Millions of plants and animals and billions of people died, and while things have recovered somewhat in the decades since, Earth remains a wasteland. The atmosphere is still contaminated with dust, causing the Earth to look deep red.
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Trailers Always Spoil
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Trailers Always Spoil: Averted. Unlike the actual game, the promo OAV is an entirely non-canon retelling of events by Sigma, who believes himself to be a 22-year-old college student rather than the 67-year-old man he actually is in the game.
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Heroic RRoD
 Virtue's Last Reward (Visual Novel) / int_1440584e
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Heroic RRoD: Radical-6 - If you had to experience your life as though it was on constant fast forward, you'd probably become pretty desperate to kill yourself too.
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Darker and Edgier
 Virtue's Last Reward (Visual Novel) / int_14beeefd
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Darker and Edgier: Despite the creators being told to make this game Lighter and Softer, the first game 999 features a game where at worst, 9 people can be made to kill each other with some or no survivors, and are isolated from an intact world similar to Real Life, though with advanced technology and psychic powers. This game features multiple paths where various characters die like the first game and some endings where everyone dies like some 999 endings. Sound about the same? It would be if not for the fact that you also have to deal with a spy for a religious terrorist cult, a kid who will become suicidal in almost all routes, a virus that almost everyone in the game is infected with that makes them suicidal at points, a post-apocalyptic world, Junpei and Akane's relationship turning out to have failed, Akane almost always dying (as well as that she's the only one who can cure the virus that will drive the other characters to suicide) and many more twists like those. Yeah, this game is pretty bleak at points. That's without even mentioning said terrorist cult releasing a virus that wipes out a third of the human race, causing the rest of society to collapse from the sudden loss of life affecting all aspects of daily life, and finally culminating in 18 annihilation (antimatter) reactors around the world being sabotaged, creating an explosion so powerful that it plunges the earth into a nuclear winter, and the clouds resulting from the explosion blot out the sun for seven years. Mankind begins to recover, but even 45 years later, the earth still appears red from space due to green and blue light being unable to pass through the pollution in the atmosphere. While the whole point of the game is to prevent this, the game follows many-worlds theory, meaning that the characters we meet and know (excluding Phi and Sigma) will never see that future. Darker and Edgier is an understatement.
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The Runaway
 Virtue's Last Reward (Visual Novel) / int_15177ded
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The Runaway: In a flashback, Quark and Tenmyouji once got into a fight causing the former to run away. Tenmyouji went to search for him and nearly got himself killed due to a fever; had he died, Quark would become an orphan again.
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"Well Done, Son" Guy
 Virtue's Last Reward (Visual Novel) / int_1779f10e
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"Well Done, Son" Guy: K (aka Kyle Klim) views his relationship with Sigma this way. Not only is he wrong, he's instrumental to helping his father save the world.
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Unreliable Narrator
 Virtue's Last Reward (Visual Novel) / int_1869b4b1
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Unreliable Narrator: Whoever wrote the secret files often comes across this way, repeatedly joking with the reader and contradicting themselves in a single entry.
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Religion of Evil
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Religion of Evil: Free The Soul is a religious cult that is responsible for the outbreak of Radical-6, a virus that effectively wiped out most of the human race and sent the world into an apocalyptic future, and sent Dio to kill everyone involved with the AB Project. At first.
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Diegetic Soundtrack Usage
 Virtue's Last Reward (Visual Novel) / int_19e9b150
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Diegetic Soundtrack Usage: In the promo OAV, Sigma is listening to the game's theme song on the radio when he's kidnapped.
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Multiple Endings
 Virtue's Last Reward (Visual Novel) / int_1aa08f77
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Multiple Endings: There are 22 different endings: END: 9 "True Ends" for each character route, with Phi's serving as the Omega Ending. GAME OVER: 11 Nonstandard Game Over "Bad Ends" divided up among each of the 9 routes, one of which is mandatory in order to get the Omega Ending. END or BEGINNING: An epilogue unlocked after the Omega Ending where Sigma talks with Young!Akane on the day the world ended 45 years ago. Another Time END: A Sequel Hook non-canon epilogue unlocked after clearing every puzzle room on Hard where an unknown consciousness in Kyle Klim's body talks with Old!Akane about the Mars testing facility incident.
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Easy-Mode Mockery
 Virtue's Last Reward (Visual Novel) / int_1be7d298
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Easy-Mode Mockery: When you switch to Easy mode, your partners will offer you hints for the puzzles. If you do really poorly, they tend to get rather hilariously annoyed at you. On hard mode this extra dialogue is replaced with harder puzzles that reward the player with gold files containing extra lore. This would sound like a fair balance, except for the fact that the passcode for the safe (which the player has immediate access to) is the same on both difficulties. Meaning one can just play trough the level on easy mode, learn the code, and quickly claim the hard mode benefits, inverting the trope by having hard mode be the obsolete difficulty.
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Diabolus ex Machina
 Virtue's Last Reward (Visual Novel) / int_1e1aa82a
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Diabolus ex Machina: The first bad ending on Luna's Route. Most of the time, the bad end is triggered by someone else going for the #9 door while you get knocked out because no one trusts you, but at least there's someone with a reason to open it. In this one, the only one who reaches 9 points is Quark, who's still unconscious, but Tenmyouji decides that he'd be willing to die by passing through the door as well and has Quark open it to escape.
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Stripperiffic
 Virtue's Last Reward (Visual Novel) / int_1eb49c19
comment
Stripperiffic: Clover's outfit shows off her entire midriff, while Alice is just straight-up goes topless and only manages to be covered up because of how huge her necklace is (she also wears a jacket, but it's completely open and so small she'd hardly be able to close it even if she wanted to). The former's outfit is apparently largely like that because of Alice, as Clover aspires to be like her.
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Artificial Human
 Virtue's Last Reward (Visual Novel) / int_1ee0948e
comment
Artificial Human: The real K is a clone of Sigma. Dio is a fourth generation clone of Left, the dead sibling of the enigmatic leader of Free the Soul. Luna is a GAULEM, essentially an android.
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Prisoner's Dilemma
 Virtue's Last Reward (Visual Novel) / int_1faf34ad
comment
Prisoner's Dilemma: This is the basis behind the Nonary Game: Ambidex Edition, and Phi spends about 3 minutes explaining the concept to Sigma. The object is to escape the facility with 9 Bracelet Points, and the only way to get BP is to vote at the end of each round either for or against the people whom you cleared the round with. If both sides vote "ally", they both gain 2 BP; if one side votes "betray" while the other votes "ally," then the betraying side gains 3 BP and the betrayed loses 2. If both decide to betray, then neither will gain any BP for that round (which becomes a problem since the door to escape can only open once, meaning someone who played smarter could reach 9 BP before you do). Failing to vote causes the system to automatically vote "ally" on your behalf, which would seem to be an easy solution — but both sides failing to vote results in death by lethal injection via the point-counting bracelets worn by the players (which also happens to be the punishment for dropping to 0 BP). Funnily enough, after finishing her explanation, Sigma concludes that they should vote to ally, and Phi instead insists on betraying Luna.
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Somebody Set Up Us the Bomb
 Virtue's Last Reward (Visual Novel) / int_20751e73
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Somebody Set Up Us the Bomb: Several appear throughout the base at various points. Antimatter bombs at that. The achievements for clearing the locks to expose who planted them are "Who Set Up Us The Bomb", Part 1 and Part A.
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Crapsack World
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Crapsack World: A virus has annihilated most of humanity, forcing the rest into underground shelters during the short time between the prologue and the beginning of the game.
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Chekhov's Gag
 Virtue's Last Reward (Visual Novel) / int_22cf50f9
comment
Chekhov's Gag: When K recalls his history, it's accompanied by some illustrations of him as a child and young adult in the same armor he's stuck in, which seems to be a humourous depiction since we don't know who he looks like at this point. The Reveal shows that was exactly how his life was since growing up on a Moon base with lower gravity would cause development problems, so Sigma made him special armor to support his body.
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Chekhov's Gun
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Chekhov's Gun: Several escape rooms contain implements that ultimately do not get used in escaping the room. This doesn't mean that they remain unused for the rest of the playthrough... or in other timelines.
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Everybody's Dead, Dave
 Virtue's Last Reward (Visual Novel) / int_22f6000b
comment
Everybody's Dead, Dave: In Luna's and Clover's route everybody dies but Sigma, Quark (who is missing), in Clover's route, K (assuming he didn't find a way to kill himself off-screen) and in Luna's route, Phi. It also turns out the Radical-6 pandemic has killed off most of Earth's population.
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Ironic Echo
 Virtue's Last Reward (Visual Novel) / int_237404cc
comment
Ironic Echo: Dio, at one point, defends himself after saying Quark is likely dead by stating "What? I'm just saying it's a possibility. Don't get so worked up about it". Later on, when Phi accuses Dio of killing Alice and Luna, she retorts to his objections with "What? I'm just saying it's a possibility. Don't get so worked up about it" too. Whenever Sigma opens a door with Phi in the group, she says, "You don't have to ask me when you're opening the door". Sigma returns the favour when Phi opens the 9 door on Luna's route.
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Dirty Old Man
 Virtue's Last Reward (Visual Novel) / int_267ce120
comment
Dirty Old Man: Tenmyouji openly discusses "Grandpa Videos" and "Erotic Units" with Quark. Sigma is a 22 year old college kid's mind in a 67 year old man's body, which explains a lot about how other characters react to his perversions: As a college kid, it would be unsurprising. As an old man with wild hair and a prosthetic eye? It's downright creepy.
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Death of a Child
 Virtue's Last Reward (Visual Novel) / int_269e82c1
comment
Death of a Child: Downplayed: Quark dies in multiple routes, implicitly or otherwise, but is the only character who you will never explicitly see dead.
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Verbal Tic
 Virtue's Last Reward (Visual Novel) / int_26d1f65f
comment
Verbal Tic: Sigma has one of these. Whenever he sees or starts talking about cats, he starts putting practically every cat-based pun he can into his speech.
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 Virtue's Last Reward (Visual Novel) / int_29a39f6
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Easter Egg
 Virtue's Last Reward (Visual Novel) / int_29a39f6
comment
Easter Egg: Several hidden messages can be accessed on the phone in the Crew Quarters by using the numbers 6969, 5309, 6724, 3141, and 8008. The passwords used to deactivate the bombs are actually coded messages. Replace each letter with the one that comes immediately after it in the alphabet to decipher them.
 Virtue's Last Reward (Visual Novel) / int_29a39f6
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Lampshade Hanging
 Virtue's Last Reward (Visual Novel) / int_2a090d00
comment
Zero III himself states that the fact that the Secondary Chromatic Doors can't be unlocked until after the Primary ones close serves solely to prevent easy cheating.
 Virtue's Last Reward (Visual Novel) / int_2a090d00
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Auto-Doc
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Auto-Doc: The Treatment Center has special stasis pods which can be used to diagnosis and treat conditions. It cannot be used to cure Radical-6, however. They also function as cryo-freeze chambers.
 Virtue's Last Reward (Visual Novel) / int_2ae247a4
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Tomato in the Mirror
 Virtue's Last Reward (Visual Novel) / int_2f329e3c
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Tomato in the Mirror: Double Subverted. At one point, Sigma is implied to be a robot after his hand is cut and he begins to bleed white. This is helped by an earlier implication that one of the players is an android. Eventually, this is revealed to be false, he just has cybernetic arms. Later, it is revealed that Sigma is Zero, although due to his consciousness travelling through time, he remains unaware until near the end. Within the game, Sigma's face is never actually shown outside of the game's introduction, leading the player to believe that he's a college age student, and not the 67 year old he's shown to be.
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Golden Path
 Virtue's Last Reward (Visual Novel) / int_2f3e9873
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In the Golden Path, Phi berates the player repeatedly for hitting the start button in the AB room, and locking them both in there for 40 minutes. The player has no option in doing otherwise.
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Abandoned Warehouse
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Abandoned Warehouse: Where the game takes place this time around.
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Evolving Credits
 Virtue's Last Reward (Visual Novel) / int_3297cfbb
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Evolving Credits: Characters like the detective who sets up the prisoners' dilemma in one route and the Old Woman only appear in the credits of routes where they have a speaking role.
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After the End
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There are multiple hints from Quark and Tenmyouji about how the world outside is After the End due to being the only characters from it: Quark and Tenmyouji have the least shocked reactions toward the article found in the Infirmary. They're already living in the aftermath of the Radical-6 pandemic. In one of the scenes in the Lounge, Tenmyouji mentions that he'd struck jackpot by finding an abandoned factory full of rare earth metals. The very fact that abandoned factories full of valuable resources are around, and people can just stumble upon them, implies that something apocalyptic has happened to the world. Quark talks about the time he got something none of the other kids had ever had: a root beer float, hinting at the fact that such things barely exist anymore after the apocalypse. He's surprised when Tenmyouji offers to buy him a root beer float after the Nonary Game, and also mentions being surprised to learn that one kid he knew had a mom. Tenmyouji briefly finds it laughable that Quark could be an elementary student, which Sigma finds odd. There isn't an infrastructure for an education system in their time.
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Game-Breaking Bug
 Virtue's Last Reward (Visual Novel) / int_33ca811a
comment
Game-Breaking Bug: In both the 3DS & Vita versions, some of the puzzle rooms like the Pressure Exchange Chamber can freeze up the system, forcing a hard reset. If you save your game in a room when it glitches, your whole save file can become corrupted too. Luckily, the second part can be avoided by only saving during the novel portions of the game.
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Music Box Intervals
 Virtue's Last Reward (Visual Novel) / int_35377243
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Music Box Intervals: Blue Bird Lamentation both starts and ends with just a music box playing.
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Antimatter
 Virtue's Last Reward (Visual Novel) / int_35ca4848
comment
Antimatter: Antimatter rockets figure in the Mars mission backstory, and the world was devastated after 18 antimatter generator plants were detonated in 2029. The bombs Dio plants also use antimatter charges.
 Virtue's Last Reward (Visual Novel) / int_35ca4848
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OnceAnEpisode
 Virtue's Last Reward (Visual Novel) / int_37499c8
comment
Once an Episode: In nearly every path: Quark gets sick with Radical-6 and needs to be sedated, or goes missing. Alice allies in the first round and gets betrayed. She then succumbs to Radical-6 and either attempts suicide or kills herself immediately before or shortly after the second round of the AB game. After going through a Chromatic Door on floor B, Dio opens an AB gate as soon as his team returns to Warehouse A (always just before Sigma's team does), potentially killing anyone else who can't get back in time, due to the rule that at least one member of a trio is required to vote. In those timelines in which someone found out about that rule, he plausibly claims not to have known, since they weren't told about it initially, and only a few rooms have a copy of it. Akane gets killed. Preventing this re-occuring event eventually becomes a major plot point. In the timelines that Alice dies, you can expect Luna to die either at the same time, or shortly afterwards.
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Stable Time Loop
 Virtue's Last Reward (Visual Novel) / int_37690091
comment
Stable Time Loop: Phi comments that she knows exactly how Radical-6 will happen at the Nevada test site, but she withholds saying anything about it because it will thoroughly dash their hopes in preventing the incident from happening in the first place. Zero Sr.'s recorded message tells Sigma the code to deactivate the #1 Bomb. The only reason he even knew it in the first place is because 45 years ago he was on the other side of that same message. At no point can you get the code out of Dio like the other three. In one round of the AB game, Phi betrays you if you ally with her, which you most likely will on a first playthrough since the game gives you no reason not to. This, of course, makes you want to go back and betray her to get revenge... except she allies this time. Turns out the only reason she betrayed you in the other timeline was to get revenge on you for betraying her in this one. Which, of course, you are only doing to get revenge on her for betraying you in the other one. Of course, if you decide to betray her before allying with her for some reason, then no loop happens, but again, you most likely won't do that.
 Virtue's Last Reward (Visual Novel) / int_37690091
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Sequel Escalation
 Virtue's Last Reward (Visual Novel) / int_391d6577
comment
Sequel Escalation:Virtue's Last Reward is 3 to 4 times the length as 999, has nearly 5 times as many endings, more unique story branches, a deadlier Nonary game, much bigger stakes behind it, and character voice-acting.
 Virtue's Last Reward (Visual Novel) / int_391d6577
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Plot Twist
 Virtue's Last Reward (Visual Novel) / int_3b23e81
comment
Plot Twist: The main twist reveals that the player's ability to explore story branches is actually an ability Sigma has. Sigma being an old man for the bulk of the game is a big one aimed at Japanese gamers. The creator lamented quite a bit in interviews that he couldn't use more mature characters as player characters because Japanese gamers have, in his opinion, a rather narrow-minded look at what makes a good player character. He even mentioned at least once that he had intended the characters to be older in 999. Is it really surprising that he pulled this kind of twist?
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Noodle Incident
 Virtue's Last Reward (Visual Novel) / int_3c0a4666
comment
Noodle Incident: Pretty much everything that happens at the Mars Mission Test Site in Nevada. Zero Time Dilemma explains what actually happened there. Sigma in the Laboratory gives us "I've got a dead frog, but I don't know what to do with it. Just like Easter 2020..." Apparently, Sigma has once gotten wasted and had a one night stand with the mistress of a prominent politician. "But it was just the one time. And she was the one who went after me." Then there's the really strange incident he had that granted him his cat Verbal Tic.
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 Virtue's Last Reward (Visual Novel) / int_3e24cb38
type
Musical Nod
 Virtue's Last Reward (Visual Novel) / int_3e24cb38
comment
Musical Nod: Multiple occasions. The themes of this ("Virtue's Last Reward" and "Virtue's Last Reward ~ Piano") and the previous ("Morphogenetic Sorrow" and "9 Hours, 9 Persons, 9 Doors") games use the same core melody. The first room you have to escape in both games is virtually the same track ("Unary Game" vs "Ambidexterity").
 Virtue's Last Reward (Visual Novel) / int_3e24cb38
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Take That, Audience!
 Virtue's Last Reward (Visual Novel) / int_3ea462d7
comment
It can double as a Take That, Audience!: on Luna's route, after you pick ally in the first AB game, Phi chides you for it as she told you that if their BP hit zero, they die. When Sigma retorts that it was only a second before the deadline so he couldn't have processed what she said in time, Phi says that the brain's processing speed increases during a crisis and that that second would've felt like an eternity. This is indeed the case for the player, who had all the time in the world to process what Phi said and then pick what to vote accordingly.
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Recycled Soundtrack
 Virtue's Last Reward (Visual Novel) / int_405f6f52
comment
Recycled Soundtrack: A few of the background tracks from 999 are reused in this game.
 Virtue's Last Reward (Visual Novel) / int_405f6f52
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Morton's Fork
 Virtue's Last Reward (Visual Novel) / int_407d3e6d
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Morton's Fork: At several voting points, Phi will explain to Sigma at length how voting "Betray" is the logical choice. If you do vote that, she will right afterwards decry you as a heartless selfish monster and use Exact Words to weasel out of her own responsibility, claiming that even though she said it is the logical thing to do doesn't mean she was advocating it as the correct option. But if you vote "Ally" at that same point instead, Phi will then chastise you for taking a foolish risk and putting your trust into people you barely know. Even if your opponent also votes "Ally", she will dismiss that as your stupid decision just happening to provide a positive outcome by pure chance.
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Mysterious Waif
 Virtue's Last Reward (Visual Novel) / int_421e0f6a
comment
Mysterious Waif: Phi. Even following her path and the epilogue reveal very little about her or her life outside the game, and there's been no supplementary info about her, either. In fact, following her path is the only way to get the true ending, and requires all the other endings first.
 Virtue's Last Reward (Visual Novel) / int_421e0f6a
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Human Popsicle
 Virtue's Last Reward (Visual Novel) / int_457655dd
comment
Human Popsicle: Cryogenic freezing exists, and can be used to preserve victims of disease until they can be properly treated. It's also used to get Clover, Alice and Phi into the Nonary Game without worrying about them dying from Radical-6 or old age.
 Virtue's Last Reward (Visual Novel) / int_457655dd
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Giving Someone the Pointer Finger
 Virtue's Last Reward (Visual Novel) / int_463084f4
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Giving Someone the Pointer Finger: Sigma in some routes.
 Virtue's Last Reward (Visual Novel) / int_463084f4
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Four Is Death
 Virtue's Last Reward (Visual Novel) / int_471a505f
comment
Four Is Death: Clover, the fourth player, threatens to kill everyone in a moment of weakness during Luna and Tenmyouji's path. Everyone also dies in her character ending. Dio actually planted four anti-matter bombs, not three. The antimatter generators explode in April, the fourth month. Not only that, but it happens on the 13th of that month...which is a Friday.
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 Virtue's Last Reward (Visual Novel) / int_47e4f5f5
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Golden Ending
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In the Golden Ending, after the characters escape the facility and see the surroundings:
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Smart People Know Latin
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Smart People Know Latin: Phi modestly claims to know only a little of the language before flawlessly translating an entire passage from a scientific journal.
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No Biological Sex
 Virtue's Last Reward (Visual Novel) / int_495fdddf
comment
No Biological Sex: The GAULEMs don't have sexual characteristics, if their metal frames stored in the bay are any indication. However, they do appear to have personality genders. Luna seems to identify as female, probably due to her initial programming.
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Door-Closes Ending
 Virtue's Last Reward (Visual Novel) / int_4968ed35
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Door-Closes Ending: In certain endings/game overs where one or more player gets nine BP then you get to see the number nine door close slowly with a groan.
 Virtue's Last Reward (Visual Novel) / int_4968ed35
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Leaning on the Fourth Wall
 Virtue's Last Reward (Visual Novel) / int_4a3e547f
comment
Leaning on the Fourth Wall: In the "Another Time END" epilogue, you play as an unknown consciousness in Kyle's body that Akane and Phi seem to imply actually is the player of 999 and VLR. It can double as a Take That, Audience!: on Luna's route, after you pick ally in the first AB game, Phi chides you for it as she told you that if their BP hit zero, they die. When Sigma retorts that it was only a second before the deadline so he couldn't have processed what she said in time, Phi says that the brain's processing speed increases during a crisis and that that second would've felt like an eternity. This is indeed the case for the player, who had all the time in the world to process what Phi said and then pick what to vote accordingly.
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I Never Said It Was Poison
 Virtue's Last Reward (Visual Novel) / int_4aaffbd5
comment
I Never Said It Was Poison: In Sigma and Phi's routes, Dio angrily insists that he doesn't know anything about who the Myrmidons are, nor some old fart named Brother, despite Sigma not saying anything about the Myrmidons being people or Brother's age.
 Virtue's Last Reward (Visual Novel) / int_4aaffbd5
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Derailed for Details
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comment
Derailed for Details: G-OLM, while explaining the Chinese Room experiment, frequently adds racy details.
 Virtue's Last Reward (Visual Novel) / int_4b1b14f0
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Break the Cutie
 Virtue's Last Reward (Visual Novel) / int_4b316d47
comment
Break the Cutie: Clover when Alice dies. She even threatens to kill everybody. Doesn't this seem familiar? There's also Luna, when Sigma betrays her.
 Virtue's Last Reward (Visual Novel) / int_4b316d47
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Downer Ending
 Virtue's Last Reward (Visual Novel) / int_4e3d253b
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Downer Ending: Almost every ending other than Phi's is this for everyone but Phi and Sigma. This is usually due to some combination of bombs, Radical-6, Nonary Game penalties, and murder. Alice and Sigma's endings result in an "Everybody Dies" Ending due to Dio's bombs destroying the facility. Ditto for many premature endings on Phi's path, which have the added bonus of detonating the annihilation reactor in the Control Room. Clover's ending is another "Everybody Dies" Ending, this time due to Radical-6. Alice, Tenmyouji, Sigma, Phi, Clover, and Dio succumb to Radical-6. Luna has been shut down next to their bodies, likely by Zero Jr. Neither Quark nor K is shown deceased, though both would likely die from the penalty after not entering a Chromatic Door. K's ending comes close, with bleak implications. Alice succumbs to Radical-6. Luna is shut down by Zero Jr. Tenmyouji and Clover go missing, likely handcuffed to the infirmary sink. Dio is suffocated by K, destroying his bracelet. As a result, Phi and K are unable to successfully enter a Chromatic Door. Every living player but Quark is penalized, but Sigma injects Phi with neostigmine, saving her life. Phi and Quark survive, but will likely succumb to Radical-6. Luna's ending. Clover, Tenmyouji, Alice, Dio, and K all die prior to the final AB round. Though Phi and Quark escape Rhizome-9, they have no way to get off the moon or cure their Radical-6. Luna is permanently shut down by Zero Jr., and Sigma is left alone to succumb to Radical-6. Dio's ending. Alice succumbs to Radical-6, and Luna is shut down by Zero Jr. Clover, Tenmyouji, K, and Quark are left behind, likely succumbing to Radical-6. Dio, Phi, and Sigma head towards another of the Rhizome facilities. However, given the three are all infected with Radical-6, it's unclear if they will make it there. Tenmyouji's ending. Tenmyouji escapes with Quark and Clover... but only Quark has been treated for his Radical-6 infection. Alice has already succumbed to Radical-6, and the other human players (Sigma, Phi, K, and Dio) will likely succumb as well. The people who escape also have no way of returning to Earth or contacting anyone, even ignoring the fact that two-thirds of them have active Radical-6 infections. Quark's ending. Dio and K escape, and Sigma loses his arm, but not everything seems bad at first. Then Alice succumbs to Radical-6. Besides Quark and Luna, the remaining survivors will all die due to a lack of additional Axelavir.
 Virtue's Last Reward (Visual Novel) / int_4e3d253b
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 Virtue's Last Reward (Visual Novel) / int_4e7c4536
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Wham Line
 Virtue's Last Reward (Visual Novel) / int_4e7c4536
comment
Wham Line: A minor one early in the game: Sigma himself delivers one that reveals there's far more to both him and the game's multiple routes than meets the eye. In the Golden Ending, after the characters escape the facility and see the surroundings: When you find a guy that looks just like Sigma in the pod.
 Virtue's Last Reward (Visual Novel) / int_4e7c4536
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 Virtue's Last Reward (Visual Novel) / int_4e7f703c
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Wham Shot
 Virtue's Last Reward (Visual Novel) / int_4e7f703c
comment
Wham Shot: For those who played 999, the person on Tenmyouji's photo. It's Akane. Which also reveals that Tenmyouji is Junpei, even though he's much older than Junpei has any right to be one year after the previous game. After Sigma accidentally gets his hand cut while fighting a suicidal Alice, Luna points out there's still some sort of bleeding from his hand, which he realises is white blood. The first time a person votes differently than the last time is quite a surprise, as it puts Schrödinger's Cat into effect. Alice chosing "betray" even though she should be unconscious. The reveal that K looks exactly like Sigma. In Quark's ending, everyone decides to search the mysterious old lady found murdered earlier for clues. They find her ID card which reveals her last name is "KURASHIKI", which is hammered in by a password she wrote on the back: "JUMPYDOLL", which confirms that this is Akane Kurashiki. In Phi's ending, Kyle being in a treatment pod instead of Akane. Sigma looking at his reflection in the pond and seeing Zero's face.
 Virtue's Last Reward (Visual Novel) / int_4e7f703c
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 Virtue's Last Reward (Visual Novel) / int_501de366
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Temporal Paradox
 Virtue's Last Reward (Visual Novel) / int_501de366
comment
Temporal Paradox: Subverted, according to Word of God. It seems that technically, the deactivation code for Bomb #01 doesn't really originate from anywhere because Dio never tells it to anyone, but Zero Sr. does, and Zero Sr. is Sigma, meaning he would learn from "himself". What actually happened is that Akane hacked Bomb #01 and changed its password, which is how Zero Sr. knew of it. Incidentally, the password for that bomb is one letter away from the name of Akane's organization Crash Keys.
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 Virtue's Last Reward (Visual Novel) / int_504a1991
type
Body Horror
 Virtue's Last Reward (Visual Novel) / int_504a1991
comment
Body Horror: Sigma has issues with his suddenly, and unexpectedly, prosthetic arms, artificial skin or otherwise, and becomes very worried at he might be a robot without knowing about it. Then when he uses his knowledge of his artificial arms to save himself in another route... by crushing one to a pulp with a massive door. Then with the fact that he's suddenly a 67 year old man with only one eye. And then being back in his 22 year old body... immediately after getting new artificial arms. They have no skin. Considering you can't see Sigma except during specific circumstances... this body horror is reflected upon the player, as well. Sigma's life is full of this. It also has foreshadowing for more body horror: in the ending of the next game that leads to this timeline, Sigma will lose his arms and his eye. We don't see it, fortunately — we just see him immediately afterwards.
 Virtue's Last Reward (Visual Novel) / int_504a1991
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 Virtue's Last Reward (Visual Novel) / int_504e271f
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But Thou Must!
 Virtue's Last Reward (Visual Novel) / int_504e271f
comment
But Thou Must!: You have to go back and create a timeline where you Betray Phi after being told you did earlier in her route. Even Sigma is utterly baffled by being forced to select "Betray". In the Golden Path, Phi berates the player repeatedly for hitting the start button in the AB room, and locking them both in there for 40 minutes. The player has no option in doing otherwise.
 Virtue's Last Reward (Visual Novel) / int_504e271f
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 Virtue's Last Reward (Visual Novel) / int_52c8abce
type
You Lose at Zero Trust
 Virtue's Last Reward (Visual Novel) / int_52c8abce
comment
You Lose at Zero Trust: In multiple bad endings where you choose Betray, everybody else turns on you because they decide that you are no longer worthy of their trust.
 Virtue's Last Reward (Visual Novel) / int_52c8abce
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 Virtue's Last Reward (Visual Novel) / int_5313c266
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Bookends
 Virtue's Last Reward (Visual Novel) / int_5313c266
comment
Book Ends: The game's final escape sequence is exactly the same as its first, although you don't have to solve any puzzles since you already know the safe password. Much like the end of the first game, one of the player character's last objectives is to save Akane Kurashiki. At the end of the game when you ask Phi who she is, she gives you the exact same joke/non-answer she gave when she first met Sigma. In a meta sense, if you go through the yellow door in the first AB game, your lineup for the first and last puzzle rooms consists of Sigma, Phi, and Tenmyouji.
 Virtue's Last Reward (Visual Novel) / int_5313c266
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 Virtue's Last Reward (Visual Novel) / int_53c5f30e
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Happy Ending Override
 Virtue's Last Reward (Visual Novel) / int_53c5f30e
comment
Happy Ending Override: The previous game had Junpei and his friends escape the second Nonary Game and were free to leave. Not only does Clover get kidnapped for a third Nonary Game, she's been sent to the future against her will where her brother Light is most likely deceased after the world went through a tragic apocalypse and Junpei's 45 year-long quest to find Akane ends with him bitterly letting her go after being disgusted by what she's become.
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 Virtue's Last Reward (Visual Novel) / int_545ebe6b
type
Second Chapter Cliffhanger
 Virtue's Last Reward (Visual Novel) / int_545ebe6b
comment
Second Chapter Cliffhanger: It ends with the protagonist Sigma, having mastered his time travel powers, going back in time to meet Akane in the past so they can stop Free The Soul from unleashing the Radical-6 plague that has just killed off 6 billion people.
 Virtue's Last Reward (Visual Novel) / int_545ebe6b
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 Virtue's Last Reward (Visual Novel) / int_54bb502b
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Nobody Poops
 Virtue's Last Reward (Visual Novel) / int_54bb502b
comment
Nobody Poops: Nobody seems to get hungry or need to use the bathroom during the course of the game, even though the final ending reveals that they've actually spent 36 straight hours playing under the effects of Radical-6. Which is good, because there don't seem to even be any bathrooms in the building, or at least any the participants can access.
 Virtue's Last Reward (Visual Novel) / int_54bb502b
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 Virtue's Last Reward (Visual Novel) / int_55cd4012
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"Everybody Dies" Ending
 Virtue's Last Reward (Visual Novel) / int_55cd4012
comment
"Everybody Dies" Ending: Everyone dies in a number of the game over scenarios in Phi's route, Clover, Alice and Sigma's routes end with everyone dead as well.
 Virtue's Last Reward (Visual Novel) / int_55cd4012
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 Virtue's Last Reward (Visual Novel) / int_56a6927b
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All the Worlds Are a Stage
 Virtue's Last Reward (Visual Novel) / int_56a6927b
comment
All the Worlds Are a Stage: The final puzzle room, Q, also consists of a series of puzzles the player has seen previously. Additionally, the last puzzle of the level concerns the Ambidex Game, a central theme of the game.
 Virtue's Last Reward (Visual Novel) / int_56a6927b
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 Virtue's Last Reward (Visual Novel) / int_5a6182b6
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The Time Traveller's Dilemma
 Virtue's Last Reward (Visual Novel) / int_5a6182b6
comment
The Time Traveller's Dilemma: Although the goal of the AB project is to prevent the release of the Radical-6 virus, the timelines in which Sigma and Phi failed to do so still exist. Phi talks to you about it briefly as part of the Multi-World Interpretation, and Tenmyoji and Quark talk about it during the Golden Ending, and some ethical implications thereof.
 Virtue's Last Reward (Visual Novel) / int_5a6182b6
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Save Scumming
 Virtue's Last Reward (Visual Novel) / int_5cfeb43f
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Save Scumming: A form of this forms a key gameplay mechanic and plot point.
 Virtue's Last Reward (Visual Novel) / int_5cfeb43f
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 Virtue's Last Reward (Visual Novel) / int_5e1de66e
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Trickster Game
 Virtue's Last Reward (Visual Novel) / int_5e1de66e
comment
Trickster Game: The game is a "screw you" to the Japanese players' narrow-minded thoughts on player characters. The game creator wanted to make an adult hero, not a slightly older teenage hero. Japanese gamers don't like the idea of playing as old men because they can't be awesome (basically). So the game has you play as an old man but tricks you into thinking he's college age.
 Virtue's Last Reward (Visual Novel) / int_5e1de66e
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 Virtue's Last Reward (Visual Novel) / int_5f3bb274
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Late-Arrival Spoiler
 Virtue's Last Reward (Visual Novel) / int_5f3bb274
comment
Late-Arrival Spoiler: Somebody who is currently playing 999 and sees the promotional art for VLR can probably assume that Clover survives the first game, and isn't the original Zero. Inversely, anyone who plays through VLR before 999 will also learn Akane was one of two people involved in the Second Nonary Game, ruining the reveal in the True Ending of 999. Ace's identity is also given away in the Gold Files.
 Virtue's Last Reward (Visual Novel) / int_5f3bb274
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Space Base
 Virtue's Last Reward (Visual Novel) / int_5f41f8b2
comment
Space Base: The final ending reveals that the base the Nonary Game takes place in is on the moon. The red "moon" in the sky is actually the post-calamity Earth.
 Virtue's Last Reward (Visual Novel) / int_5f41f8b2
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 Virtue's Last Reward (Visual Novel) / int_5fcedca
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Big Eater
 Virtue's Last Reward (Visual Novel) / int_5fcedca
comment
Big Eater: Phi stuffs herself when exploring the Pantry with K, likely because she and the others didn't notice how much time had gone by because their Radical-6 infections slowed their perception of time: Phi hadn't eaten for about a day by then.
 Virtue's Last Reward (Visual Novel) / int_5fcedca
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 Virtue's Last Reward (Visual Novel) / int_60194b82
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Spanner in the Works
 Virtue's Last Reward (Visual Novel) / int_60194b82
comment
Spanner in the Works: Dio aspires to be this to the AB game. Too bad for him that not only is he expected, but his presence is actually required.
 Virtue's Last Reward (Visual Novel) / int_60194b82
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 Virtue's Last Reward (Visual Novel) / int_6126185e
type
You Wake Up in a Room
 Virtue's Last Reward (Visual Novel) / int_6126185e
comment
You Wake Up in a Room: Sigma and Phi wake up in what appears to be an elevator, which Zero III warns them it will drop if they don't get out in time. However, they find out after escaping that they're not elevators.
 Virtue's Last Reward (Visual Novel) / int_6126185e
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 Virtue's Last Reward (Visual Novel) / int_6293c185
type
Sequel Hook
 Virtue's Last Reward (Visual Novel) / int_6293c185
comment
Sequel Hook: The game ends with Akane asking you to help Sigma and Phi finally prevent the incident at the "trap-filled" Nevada Mars Test Site that caused the Radical-6 virus outbreak. Indeed, this is the gist of the Interquel, Zero Time Dilemma.
 Virtue's Last Reward (Visual Novel) / int_6293c185
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 Virtue's Last Reward (Visual Novel) / int_62b65869
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And I'm the Queen of Sheba
 Virtue's Last Reward (Visual Novel) / int_62b65869
comment
And I'm the Queen of Sheba: Sigma responds to Phi claiming she's a C cup by saying "If you're a C cup, I'm packing twelve inches!"
 Virtue's Last Reward (Visual Novel) / int_62b65869
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Cyanide Pill
 Virtue's Last Reward (Visual Novel) / int_6363937b
comment
Cyanide Pill: Dio uses a suicide pill to kill himself in the Alice Ending so no one can stop the bombs he planted. He attempts it in the Sigma and Phi routes, but gets stopped by Sigma before he manages to use it, who then dumps it in a nearby sink.
 Virtue's Last Reward (Visual Novel) / int_6363937b
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 Virtue's Last Reward (Visual Novel) / int_641cf81d
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Viewers Are Geniuses
 Virtue's Last Reward (Visual Novel) / int_641cf81d
comment
Viewers Are Geniuses: This game will expect you to make 2+2 = kumquat a few times with the plot. Even with the secret files, you'll be fitting pieces together to get a full sense of what's going on.
 Virtue's Last Reward (Visual Novel) / int_641cf81d
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Author Appeal
 Virtue's Last Reward (Visual Novel) / int_6627695f
comment
Author Appeal: The secret files in the Crew Quarters imply that Sigma's obsession with swimsuits is derived from the story's author. There are also a few promotional images for the game of Phi◊, Clover◊, and Luna◊ in swimsuits.
 Virtue's Last Reward (Visual Novel) / int_6627695f
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 Virtue's Last Reward (Visual Novel) / int_674acba5
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I Just Knew
 Virtue's Last Reward (Visual Novel) / int_674acba5
comment
I Just Knew: Justified due to the whole plot being based on a Timey-Wimey Ball. The phrase crops up a lot when one of the espers of the story just happen to know something from another timeline and have to explain it without revealing their role as an esper to those who aren't in the loop. Notably, Phi does this when starting a new game as she just happens to know Sigma's name somehow, trying to get Sigma to listen to her that she legitimately doesn't know how she knows his name.
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Expressive Mask
 Virtue's Last Reward (Visual Novel) / int_6a643799
comment
Expressive Mask: The eyes on K's armor change to reflect his mood.
 Virtue's Last Reward (Visual Novel) / int_6a643799
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Dub-Induced Plot Hole
 Virtue's Last Reward (Visual Novel) / int_6a85e9e1
comment
Dub-Induced Plot Hole: A slight example, but the I Never Said It Was Poison moment makes less sense in the translated version. In the Japanese version, Sigma says that he knows about Clay Dolls and Dio reveals himself by saying that he doesn't know who the Clay Dolls are, which makes sense since people would normally assume clay dolls are objects, not people, if they didn't know about them. In the translated version, however, Clay Dolls are called "Myrmidons", a name which originally referred to a group of people from Greek mythology and sometimes used in pop-culture and always referring to people, so even if Dio didn't know anything about them, assuming that Sigma is talking about some group of people isn't much of a stretch and doesn't look particularly suspicious.
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The Reveal
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comment
Then there's The Reveal that the game actually takes place 45 years later than the characters had previously thought. The digital root of 45 is 9.
 Virtue's Last Reward (Visual Novel) / int_6b2b3b59
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type
Meaningful Name
 Virtue's Last Reward (Visual Novel) / int_6bda9a30
comment
Meaningful Name: In mathematics, the Greek letter sigma is used to denote "summation", hinting at Sigma's ability to accumulate memories from alternate timelines. "K" is a standard "placeholder" variable used in summation functions hinting at the real K's identity as Sigma's clone "son". Phi is another Greek letter; of its many uses in math, the most notable is standing for the empty set.note Okay, okay, the symbol Ø isn't REALLY a phi (it's derived from the Scandinavian slashed O), but they're very similar. Older math books sometimes used phi for ease of typesetting. Phi remains a total mystery even in the true ending. The author rubs it in on the Answers page: when asked "Could you give us hints about Phi?", he simply answers "Φ". Tenmyouji, according to Uchikoshi himself, is named for the fact that the game takes place during a lunar eclipse. The characters represent, in order, space, the sun and moon, and (in a more roundabout way) the earth.
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Schrödinger's Question
 Virtue's Last Reward (Visual Novel) / int_6cc4e01e
comment
Schrödinger's Question: Applies to the game of rock paper scissors you have with Phi before the first AB game against Tenmyouji.
 Virtue's Last Reward (Visual Novel) / int_6cc4e01e
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1.0
 Virtue's Last Reward (Visual Novel) / int_6cc4e01e
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_6cc4e01e
 Virtue's Last Reward (Visual Novel) / int_6d332aea
type
Driven to Suicide
 Virtue's Last Reward (Visual Novel) / int_6d332aea
comment
Driven to Suicide: A virus, Radical-6, is present that causes those infected with it to become suicidaly insane. Quark, a boy ten or so years old, tries to kill himself in practically every timeline thanks to the mind-altering disease Radical-6.
 Virtue's Last Reward (Visual Novel) / int_6d332aea
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1.0
 Virtue's Last Reward (Visual Novel) / int_6d332aea
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_6d332aea
 Virtue's Last Reward (Visual Novel) / int_7012424f
type
Stealth Hi/Bye
 Virtue's Last Reward (Visual Novel) / int_7012424f
comment
When Sigma goes down to Warehouse B and Phi sneaks up behind him, Sigma asks her if she's Batman.
 Virtue's Last Reward (Visual Novel) / int_7012424f
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1.0
 Virtue's Last Reward (Visual Novel) / int_7012424f
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7012424f
 Virtue's Last Reward (Visual Novel) / int_710bd545
type
Mind Screwdriver
 Virtue's Last Reward (Visual Novel) / int_710bd545
comment
Mind Screwdriver: This game does give a far less crazy explanation for apparent ancient Egyptian princess Alice catching a ride with you at the end of 999. She's actually just a Department of Defense anti-terrorism agent with odd taste in clothing; with that odd taste being an over the top disguise to keep people from believing she works for a secret organization.
 Virtue's Last Reward (Visual Novel) / int_710bd545
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1.0
 Virtue's Last Reward (Visual Novel) / int_710bd545
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_710bd545
 Virtue's Last Reward (Visual Novel) / int_72dd7026
type
What the Hell, Player?
 Virtue's Last Reward (Visual Novel) / int_72dd7026
comment
What the Hell, Player?: A few Bad Ends obtained through Betrayal will have Sigma sincerely confused by his own choice, since there was no logical or emotional reason to do so. During his introspection, he mentions being overwhelmed by the desire to see what happened, purely for its own sake. He promptly berates himself for making such a needlessly stupid and selfish decision.
 Virtue's Last Reward (Visual Novel) / int_72dd7026
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 Virtue's Last Reward (Visual Novel) / int_72dd7026
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_72dd7026
 Virtue's Last Reward (Visual Novel) / int_7315fd38
type
Covers Always Lie
 Virtue's Last Reward (Visual Novel) / int_7315fd38
comment
Covers Always Lie: Inverted: the cover shows Sigma with a glowing green eye and wild gray hair, which is his actual appearance in-game. The cover is spoiling the game without you even knowing it!
 Virtue's Last Reward (Visual Novel) / int_7315fd38
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 Virtue's Last Reward (Visual Novel) / int_7315fd38
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7315fd38
 Virtue's Last Reward (Visual Novel) / int_73eae19a
type
Distract and Disarm
 Virtue's Last Reward (Visual Novel) / int_73eae19a
comment
Distract and Disarm: In Sigma's ending, Dio threatens to explode the facility where the cast is being held captive, when Tenmyouji steps forward and tells the villain that the detonator is actually a fake. This causes Dio to absent-mindedly look at the device, at which point the old man tackles him and successfully wrestles the detonator out of his hand.
 Virtue's Last Reward (Visual Novel) / int_73eae19a
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 Virtue's Last Reward (Visual Novel) / int_73eae19a
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Virtue's Last Reward (Visual Novel) / int_73eae19a
 Virtue's Last Reward (Visual Novel) / int_7464705c
type
Arc Words
 Virtue's Last Reward (Visual Novel) / int_7464705c
comment
Arc Words: "Memento mori, If the nineth (sic) lion ate the sun." It's instructions for Sigma to use the ID and password he gained from K and Luna's deaths in previous timelines when he sees the ninth image of "a lion eating the sun" in order to gain access to the Director's office; alternatively, the ninth image could be the computer in the Q room, where you had to use the ID and password from a card off Akane's body, meaning the death to remember is hers. The phrase itself is also an anagram of the true arc phrase - "The man on the moon rules the infinite time." "Tu fui, ego eris." ("I was you, you will be me.") A message from Zero Sr. to Sigma, hinting at his true identity.
 Virtue's Last Reward (Visual Novel) / int_7464705c
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Virtue's Last Reward (Visual Novel) / int_7464705c
 Virtue's Last Reward (Visual Novel) / int_746793a6
type
Clue of Few Words
 Virtue's Last Reward (Visual Novel) / int_746793a6
comment
Clue of Few Words: Played With in one of the bad endings. A dying woman writes 'dio' in blood on her leg. This is a perfectly good dying message and would easily have revealed the killer, Dio...except for the fact, after her death, a reversal of that message was imprinted on her other leg, and that message just so happened to be the one everyone else saw and assumed to be what she wrote. So it instead looks like '016', and the cast- having recently discovered a room full of Ridiculously Human Robots- start searching for a robot with that serial number. Hilarity does not ensue, especially because there actually is a robot with that serial number Hiding in Plain Sight amongst the cast, but she's completely innocent of any crime..
 Virtue's Last Reward (Visual Novel) / int_746793a6
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Virtue's Last Reward (Visual Novel) / int_746793a6
 Virtue's Last Reward (Visual Novel) / int_74828aea
type
Killer Rabbit
 Virtue's Last Reward (Visual Novel) / int_74828aea
comment
Killer Rabbit: Though Zero III appears as a cute little bunny avatar, he still has the power to kill you if you don't follow the Nonary Game's rules.
 Virtue's Last Reward (Visual Novel) / int_74828aea
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Virtue's Last Reward (Visual Novel) / int_74828aea
 Virtue's Last Reward (Visual Novel) / int_76933235
type
Depopulation Bomb
 Virtue's Last Reward (Visual Novel) / int_76933235
comment
Depopulation Bomb: Thanks to Radical-6 and the subsequent nuclear winter, the Earth's population has fallen by six billion.
 Virtue's Last Reward (Visual Novel) / int_76933235
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1.0
 Virtue's Last Reward (Visual Novel) / int_76933235
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_76933235
 Virtue's Last Reward (Visual Novel) / int_76c72a08
type
Schrödinger's Gun
 Virtue's Last Reward (Visual Novel) / int_76c72a08
comment
Schrödinger's Gun: Used and discussed. A few characters inexplicably change their cooperate/betray decisions depending on what the player chooses at the same time. After a while, Sigma starts to notice this as you replay sections. This is eventually used to open a scenario lock, as seeing the Game Over where you betray Phi and she cooperates is what's needed to stop her from leaving in the alternate choice where you cooperate and she betrays you. Sigma himself is subjected to the Schrodinger's Cat effect: he is forced to remove his memory of his past in order to make dramatic changes to his future.
 Virtue's Last Reward (Visual Novel) / int_76c72a08
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1.0
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Virtue's Last Reward (Visual Novel) / int_76c72a08
 Virtue's Last Reward (Visual Novel) / int_79a0e313
type
Bolivian Army Ending
 Virtue's Last Reward (Visual Novel) / int_79a0e313
comment
Bolivian Army Ending: Most of the Multiple Endings close on Cliffhangers or Downer Endings where everyone seems doomed.
 Virtue's Last Reward (Visual Novel) / int_79a0e313
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 Virtue's Last Reward (Visual Novel) / int_79a0e313
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Virtue's Last Reward (Visual Novel) / int_79a0e313
 Virtue's Last Reward (Visual Novel) / int_7a82c3d2
type
All Love Is Unrequited
 Virtue's Last Reward (Visual Novel) / int_7a82c3d2
comment
All Love Is Unrequited: Akane and Junpei never wind up together even after being reunited after decades. Their love is canon, though, as stated from K and also from the Q&A.
 Virtue's Last Reward (Visual Novel) / int_7a82c3d2
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1.0
 Virtue's Last Reward (Visual Novel) / int_7a82c3d2
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7a82c3d2
 Virtue's Last Reward (Visual Novel) / int_7c0bfb83
type
Obviously Evil
 Virtue's Last Reward (Visual Novel) / int_7c0bfb83
comment
Obviously Evil: Dio is a scumbag, votes "Betray" at (nearly) every opportunity, and it becomes clear he's done something heinous the longer the game goes on. As it turns out, he's a terrorist member of Free the Soul, and he either killed Akane or he planted bombs all over the facility to kill everyone.
 Virtue's Last Reward (Visual Novel) / int_7c0bfb83
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1.0
 Virtue's Last Reward (Visual Novel) / int_7c0bfb83
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7c0bfb83
 Virtue's Last Reward (Visual Novel) / int_7c4ba0e0
type
Red Sky, Take Warning
 Virtue's Last Reward (Visual Novel) / int_7c4ba0e0
comment
Red Sky, Take Warning: Even by 2074, Earth's atmosphere is still contaminated with dust and debris following the antimatter disaster and resulting nuclear winter, causing it to appear blood red from space. Somewhat subverted by Tenmyouji, who implies things are finally starting to get better.
 Virtue's Last Reward (Visual Novel) / int_7c4ba0e0
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 Virtue's Last Reward (Visual Novel) / int_7c4ba0e0
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7c4ba0e0
 Virtue's Last Reward (Visual Novel) / int_7c897aaa
type
Psychic Link
 Virtue's Last Reward (Visual Novel) / int_7c897aaa
comment
Clover has Telepathy through a mental link, Tenmyouji has the same ability as Clover, Phi and Sigma can jump between parallel timelines, and Akane has foresight.
 Virtue's Last Reward (Visual Novel) / int_7c897aaa
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 Virtue's Last Reward (Visual Novel) / int_7c897aaa
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7c897aaa
 Virtue's Last Reward (Visual Novel) / int_7cc7ff15
type
Mental Time Travel
 Virtue's Last Reward (Visual Novel) / int_7cc7ff15
comment
Mental Time Travel: Phi and Sigma can both transfer their consciousnesses into the past and future. Training them to use this ability is the entire point behind the new Nonary Game.
 Virtue's Last Reward (Visual Novel) / int_7cc7ff15
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 Virtue's Last Reward (Visual Novel) / int_7cc7ff15
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7cc7ff15
 Virtue's Last Reward (Visual Novel) / int_7d49d74a
type
Cultural Translation
 Virtue's Last Reward (Visual Novel) / int_7d49d74a
comment
Cultural Translation: The original script contained Japanese cultural terminology, humor and even vocal quirks, leading translators to completely change a great deal of references, idioms and puns in the English version. For instance, The Japanese title of the game has a Double Meaning that literally translates as "Good People Die" / "I Want To Be A Good Person". The translated title changes this to an English only idiom with a slightly different Double Meaning, "Virtue's Last Reward".
 Virtue's Last Reward (Visual Novel) / int_7d49d74a
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 Virtue's Last Reward (Visual Novel) / int_7d49d74a
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Virtue's Last Reward (Visual Novel) / int_7d49d74a
 Virtue's Last Reward (Visual Novel) / int_7d4a47d1
type
Let Us Never Speak of This Again
 Virtue's Last Reward (Visual Novel) / int_7d4a47d1
comment
Let Us Never Speak of This Again: Alice's reaction to the sight of K riding the coin-operated kiddie ride in the Rec Room.
 Virtue's Last Reward (Visual Novel) / int_7d4a47d1
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 Virtue's Last Reward (Visual Novel) / int_7d4a47d1
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7d4a47d1
 Virtue's Last Reward (Visual Novel) / int_7ef70048
type
Big Bad Friend
 Virtue's Last Reward (Visual Novel) / int_7ef70048
comment
Big Bad Friend: One of the 9 players is the mastermind behind the AB game, the true Zero III. It turns out that while it is technically Sigma, it's a future version of him, whose body the consciousness of the present day Sigma was inhabiting.
 Virtue's Last Reward (Visual Novel) / int_7ef70048
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1.0
 Virtue's Last Reward (Visual Novel) / int_7ef70048
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7ef70048
 Virtue's Last Reward (Visual Novel) / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Virtue's Last Reward (Visual Novel) / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Dio never triggers the bombs on his own accord, and Tenmyouji even bluffs him out of doing it in multiple ending paths. They only go off on an automatic timer once the party takes the detonator 1 meter away from him.
 Virtue's Last Reward (Visual Novel) / int_7fbb2a3
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 Virtue's Last Reward (Visual Novel) / int_7fbb2a3
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_7fbb2a3
 Virtue's Last Reward (Visual Novel) / int_808b6d16
type
Sdrawkcab Name
 Virtue's Last Reward (Visual Novel) / int_808b6d16
comment
Sdrawkcab Name: Luna's login password for the Director's Office is MIL KEV OLI. It's "I LOVE KLIM" backwards; it turns out Sigma's last name is Klim, and Luna has unrequited romantic feelings for his future self.
 Virtue's Last Reward (Visual Novel) / int_808b6d16
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 Virtue's Last Reward (Visual Novel) / int_808b6d16
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_808b6d16
 Virtue's Last Reward (Visual Novel) / int_80b5924
type
Left Hanging
 Virtue's Last Reward (Visual Novel) / int_80b5924
comment
Left Hanging: Akane can't and Phi won't tell you what happened in the Mars Simulation incident that caused the outbreak of Radical-6, making it a Sequel Hook for the third game in the series, Zero Time Dilemma, which released four years after VLR.
 Virtue's Last Reward (Visual Novel) / int_80b5924
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 Virtue's Last Reward (Visual Novel) / int_80b5924
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_80b5924
 Virtue's Last Reward (Visual Novel) / int_82a51bc7
type
Bad Moon Rising
 Virtue's Last Reward (Visual Novel) / int_82a51bc7
comment
Bad Moon Rising: A magazine found in the lounge describes a total lunar eclipse that'll happen on December 28, 2028, which leads the group to assume that it's only been a few days since they were kidnapped. In Dio's ending, Phi, Sigma, and Dio all see it for themselves. It's actually post-apocalyptic Earth in 2074 and the group has been on the moon all along.
 Virtue's Last Reward (Visual Novel) / int_82a51bc7
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 Virtue's Last Reward (Visual Novel) / int_82a51bc7
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_82a51bc7
 Virtue's Last Reward (Visual Novel) / int_82accf22
type
Gainax Ending
 Virtue's Last Reward (Visual Novel) / int_82accf22
comment
Gainax Ending: The secret ending already had shades of this, what with suddenly introducing concepts such as the player being a character in the game and warping reality through belief, but it becomes even more of one retroactively when the sequel failed to address it at all. The creator's official explanation didn't help much, either, claiming that it's non-canon except for higher levels of reality, and implying that character Kyle Klim will appear in our world in 2028. ...what?
 Virtue's Last Reward (Visual Novel) / int_82accf22
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 Virtue's Last Reward (Visual Novel) / int_82accf22
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Virtue's Last Reward (Visual Novel) / int_82accf22
 Virtue's Last Reward (Visual Novel) / int_82b1fd4f
type
WorldHalfFull
 Virtue's Last Reward (Visual Novel) / int_82b1fd4f
comment
World Half Full: As bad as Earth is, Tenmyouji does imply that things are slowly getting better. There is a cure for Radical-6, and the nuclear winter has long since dissipated.
 Virtue's Last Reward (Visual Novel) / int_82b1fd4f
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 Virtue's Last Reward (Visual Novel) / int_82b1fd4f
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_82b1fd4f
 Virtue's Last Reward (Visual Novel) / int_8409a385
type
Exactly What It Says on the Tin
 Virtue's Last Reward (Visual Novel) / int_8409a385
comment
Exactly What It Says on the Tin: Spoken word by word by Akane: "Anima is another word for the soul or the consciousness. Body is, well, exactly what it says on the tin".
 Virtue's Last Reward (Visual Novel) / int_8409a385
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 Virtue's Last Reward (Visual Novel) / int_8409a385
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_8409a385
 Virtue's Last Reward (Visual Novel) / int_8430699a
type
Alternate Universe
 Virtue's Last Reward (Visual Novel) / int_8430699a
comment
Alternate Universe: Some of the characters suggest time travel works on a "many-worlds" system, meaning the routes in which characters died or went crazy still exist, and even if Dr. Klim stops the Radical-6 incident, the players of this game will still be stuck in their current Bad Future. This is confirmed in the next game, Zero Time Dilemma.
 Virtue's Last Reward (Visual Novel) / int_8430699a
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 Virtue's Last Reward (Visual Novel) / int_85bcc5a8
type
Lampshaded Double Entendre
 Virtue's Last Reward (Visual Novel) / int_85bcc5a8
comment
Lampshaded Double Entendre
 Virtue's Last Reward (Visual Novel) / int_85bcc5a8
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 Virtue's Last Reward (Visual Novel) / int_85bcc5a8
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Virtue's Last Reward (Visual Novel) / int_85bcc5a8
 Virtue's Last Reward (Visual Novel) / int_863fa679
type
What Happened to the Mouse?
 Virtue's Last Reward (Visual Novel) / int_863fa679
comment
What Happened to the Mouse?: You can visit the Gaulem Bay during a route where you went to another puzzle room instead and see that G-OLM isn't there. There was no explanation for this in game. Uchikoshi states in the Q&A that he was inside the operation table, and most likely put there by Zero Jr/III.
 Virtue's Last Reward (Visual Novel) / int_863fa679
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 Virtue's Last Reward (Visual Novel) / int_863fa679
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Virtue's Last Reward (Visual Novel) / int_863fa679
 Virtue's Last Reward (Visual Novel) / int_874176be
type
Psychic Powers
 Virtue's Last Reward (Visual Novel) / int_874176be
comment
Psychic Powers: They exist, and their users are called Espers. Their powers work by interfacing with the Morphogenetic field, a form of 4th dimension. Clover has Telepathy through a mental link, Tenmyouji has the same ability as Clover, Phi and Sigma can jump between parallel timelines, and Akane has foresight.
 Virtue's Last Reward (Visual Novel) / int_874176be
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 Virtue's Last Reward (Visual Novel) / int_874176be
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 Virtue's Last Reward (Visual Novel) / int_874ec24e
type
School Swimsuit
 Virtue's Last Reward (Visual Novel) / int_874ec24e
comment
School Swimsuit: In the Japanese version, Sigma's swimsuit obsession is actually a school swimsuit obsession. Presumably, this is due to Author Appeal.
 Virtue's Last Reward (Visual Novel) / int_874ec24e
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1.0
 Virtue's Last Reward (Visual Novel) / int_874ec24e
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_874ec24e
 Virtue's Last Reward (Visual Novel) / int_87646020
type
Memory Gambit
 Virtue's Last Reward (Visual Novel) / int_87646020
comment
Memory Gambit: An interesting blend with Mental Time Travel. The true Zero III/Zero Sr., the mastermind of this Nonary Game who created the A.I., had his entire consciousness transferred decades back in time so the participants of the game wouldn't discover that he was Sigma, the player, all along. When another consciousness of his arrived from the past at the start of the game, he didn't remember anything of The Plan because, well, he hadn't planned it yet. Sigma's realization that he was Zero Sr. without his memories comes as The Reveal.
 Virtue's Last Reward (Visual Novel) / int_87646020
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 Virtue's Last Reward (Visual Novel) / int_8903fee3
type
Omega Ending
 Virtue's Last Reward (Visual Novel) / int_8903fee3
comment
Omega Ending: In order to get the Final True Ending, you need: the codes from the Dio, Tenmyouji, Sigma, and Alice paths to defuse all four bombs; the ID card from Quark's path to solve the one-headed lion mystery of room Q. Plus you need to have seen Phi's bad ending once to break Lock 08, Alice's ending to break Lock 09, and Luna's ending to break Lock 10. To get Luna's ending, you also need to have gotten key #1 from Sigma's path and key #2 from K's path to solve a two-headed lion mystery. To get Sigma's ending, you need to have gotten the Alice ending, which in turn requires the Dio ending, and to get K's ending you need to have gotten Clover's. Tenmyouji and Alice's endings also require you to have reached the second AB Game in Quark's route.
 Virtue's Last Reward (Visual Novel) / int_8903fee3
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1.0
 Virtue's Last Reward (Visual Novel) / int_8903fee3
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 Virtue's Last Reward (Visual Novel)
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 Virtue's Last Reward (Visual Novel) / int_8a07e085
type
Denser and Wackier
 Virtue's Last Reward (Visual Novel) / int_8a07e085
comment
Denser and Wackier: Denser and Weirder, anyway. Characters include Androids, clones in Powered Armor, a 22 year old man in a 67 year old man's body, a secret agent dressed like an Egyptian princess, and so on.
 Virtue's Last Reward (Visual Novel) / int_8a07e085
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Virtue's Last Reward (Visual Novel) / int_8a07e085
 Virtue's Last Reward (Visual Novel) / int_8a3c406e
type
Hair-Raising Hare
 Virtue's Last Reward (Visual Novel) / int_8a3c406e
comment
Hair-Raising Hare: Zero III, a creepy digital rabbit avatar who facilitates the events of the life and death Nonary Game this time around.
 Virtue's Last Reward (Visual Novel) / int_8a3c406e
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Virtue's Last Reward (Visual Novel) / int_8a3c406e
 Virtue's Last Reward (Visual Novel) / int_8b568cb7
type
Posthumous Character
 Virtue's Last Reward (Visual Novel) / int_8b568cb7
comment
Posthumous Character: The Old Woman you find dead early on in the game ends up featuring heavily in the story as she turns out to be K's mother figure, one of the main facilitators of newest game, and Akane / June / Zero from 999. Sigma also ends up preventing her death in the path to the Golden Ending.
 Virtue's Last Reward (Visual Novel) / int_8b568cb7
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 Virtue's Last Reward (Visual Novel) / int_8d23f3a7
type
Timey-Wimey Ball
 Virtue's Last Reward (Visual Novel) / int_8d23f3a7
comment
Timey-Wimey Ball: Akane's explanation of Sigma's necessary time-jumps is more of a Timey-Wimey Diagram; and the end of it splits in two.
 Virtue's Last Reward (Visual Novel) / int_8d23f3a7
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 Virtue's Last Reward (Visual Novel) / int_8e0430ab
type
Non-Standard Game Over
 Virtue's Last Reward (Visual Novel) / int_8e0430ab
comment
Non-Standard Game Over: The 11 "Bad End" outcomes. Failing to solve certain puzzles in Alice, Phi, and Sigma's routes also results in smaller non-standard game over scenes.
 Virtue's Last Reward (Visual Novel) / int_8e0430ab
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Virtue's Last Reward (Visual Novel) / int_8e0430ab
 Virtue's Last Reward (Visual Novel) / int_901dbf9a
type
Cliff Hanger
 Virtue's Last Reward (Visual Novel) / int_901dbf9a
comment
Cliffhanger: Most storyline paths will cut to "TO BE CONTINUED" at a particularly tense moment partway through until you collect critical information from other routes. The game ends just as Sigma and Phi are about to begin their mission to infiltrate the Nevada air force base — yet another Nonary Game, which will end up costing Sigma both arms and his eye.
 Virtue's Last Reward (Visual Novel) / int_901dbf9a
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Virtue's Last Reward (Visual Novel) / int_901dbf9a
 Virtue's Last Reward (Visual Novel) / int_912b24c4
type
Art Shift
 Virtue's Last Reward (Visual Novel) / int_912b24c4
comment
Art Shift: The first part of the "END or BEGINNING" epilogue uses the same art style from 999. It's also used during Tenmyouji's despair over Akane's transmission ending, foreshadowing who he truly is.
 Virtue's Last Reward (Visual Novel) / int_912b24c4
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 Virtue's Last Reward (Visual Novel) / int_91672d3e
type
Children Are Innocent
 Virtue's Last Reward (Visual Novel) / int_91672d3e
comment
Children Are Innocent: Quark is pretty much the only one not scheming in some way, even though he's a kid raised in a post-apocalyptic wasteland.
 Virtue's Last Reward (Visual Novel) / int_91672d3e
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 Virtue's Last Reward (Visual Novel) / int_9203bf6
type
Arc Number
 Virtue's Last Reward (Visual Novel) / int_9203bf6
comment
Arc Number: Like in the first game, the numbers 3 and 9 are all over the place. There are various 9s in the game's rules. There are nine images of a lion eating the sun. An incredibly subtle one: after each AB Game, when the characters check how much time is left until the next set of doors open, the time (in minutes) always has a digital root of nine. Doubles as a Call-Back to the first game. Then there's The Reveal that the game actually takes place 45 years later than the characters had previously thought. The digital root of 45 is 9.
 Virtue's Last Reward (Visual Novel) / int_9203bf6
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 Virtue's Last Reward (Visual Novel) / int_9255105a
type
To Be Continued
 Virtue's Last Reward (Visual Novel) / int_9255105a
comment
To Be Continued: The player gets this message when the plot cannot advance in a particular timeline because they haven't obtained the necessary information from another one yet.
 Virtue's Last Reward (Visual Novel) / int_9255105a
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 Virtue's Last Reward (Visual Novel) / int_92cca75b
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Ret-Gone
 Virtue's Last Reward (Visual Novel) / int_92cca75b
comment
Ret-Gone: The entire reason behind this Nonary Game is to create a situation in which it never happens.
 Virtue's Last Reward (Visual Novel) / int_92cca75b
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 Virtue's Last Reward (Visual Novel) / int_93ed8515
type
Set Right What Once Went Wrong
 Virtue's Last Reward (Visual Novel) / int_93ed8515
comment
Set Right What Once Went Wrong: The ultimate goal of the AB Project Nonary Game is to fully awaken Sigma and Phi's Mental Time Travel abilities so that they can stop the outbreak of Radical-6 in the past.
 Virtue's Last Reward (Visual Novel) / int_93ed8515
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 Virtue's Last Reward (Visual Novel) / int_94cc2c28
type
Exact Time to Failure
 Virtue's Last Reward (Visual Novel) / int_94cc2c28
comment
Exact Time to Failure: The watch timers start at the exact same time as the clock on Dio's bombs by pure coincidence.
 Virtue's Last Reward (Visual Novel) / int_94cc2c28
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 Virtue's Last Reward (Visual Novel) / int_950bbfa7
type
Take a Third Option
 Virtue's Last Reward (Visual Novel) / int_950bbfa7
comment
Take a Third Option: You can do this on Alice's route, but only if you've previously escaped from the Laboratory at least once in Quark's route. Specifically, both Alice and Quark catch Radical-6, a disease that eventually makes its victims commit suicide. A bottle of Axelavir is discovered that can cure it, but there's only enough for either Alice or Quark, but not both. For a moment, it looks like you have to choose who will live and who will die... Until Sigma suddenly "remembers" that the Laboratory has an IG Replicator that can replicate Immunoglobin, which in turn can be used to manufacture a second dose of Axelavir so you can save both Alice and Quark.
 Virtue's Last Reward (Visual Novel) / int_950bbfa7
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 Virtue's Last Reward (Visual Novel) / int_956a6d1e
type
Pre-Rendered Graphics
 Virtue's Last Reward (Visual Novel) / int_956a6d1e
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Pre-Rendered Graphics: Any scene where a major revelation plays out — dubbed "Event" scenes — is typically depicted with a series of pre-rendered shots, though a handful of them are fully-animated.
 Virtue's Last Reward (Visual Novel) / int_956a6d1e
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Virtue's Last Reward (Visual Novel) / int_956a6d1e
 Virtue's Last Reward (Visual Novel) / int_9600368d
type
Behind the Black
 Virtue's Last Reward (Visual Novel) / int_9600368d
comment
Behind the Black: Occurs in the PEC room puzzle. There's a binder beneath one of the machines that's necessary for escaping the vacuum chamber, that is perfectly visible to anyone willing to bend down and look. Unfortunately, the camera doesn't allow this, so the only way to acquire is to first get trapped in the vacuum chamber, at which point your perspective is far enough away to see it even with the limited camera angle.
 Virtue's Last Reward (Visual Novel) / int_9600368d
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 Virtue's Last Reward (Visual Novel) / int_966decaf
type
Absurdly Short Level
 Virtue's Last Reward (Visual Novel) / int_966decaf
comment
Absurdly Short Level: The last escape room sequence. It's just the very first escape room again, which means you can just input the safe combination you learned your first time through and exit immediately. In fact, you have to do this. If you try to legitimately solve the puzzles again, Phi just yells at you for wasting time
 Virtue's Last Reward (Visual Novel) / int_966decaf
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 Virtue's Last Reward (Visual Novel) / int_969fd766
type
Theme Song Reveal
 Virtue's Last Reward (Visual Novel) / int_969fd766
comment
Theme Song Reveal: If you haven't figured out the identity of the old woman by the time you finish Luna's route, the sound of "Morphogenetic Sorrow" playing over Luna explaining her orders and the old woman's death will tune you in.
 Virtue's Last Reward (Visual Novel) / int_969fd766
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 Virtue's Last Reward (Visual Novel) / int_96d2ce42
type
In Vino Veritas
 Virtue's Last Reward (Visual Novel) / int_96d2ce42
comment
In Vino Veritas: While there are alcoholic beverages in the Lounge, nobody ever drinks any of it. There is a Vita trophy for getting Tenmyouji's ending titled "In Root Beer Veritas" though.
 Virtue's Last Reward (Visual Novel) / int_96d2ce42
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 Virtue's Last Reward (Visual Novel) / int_970c790a
type
Big Bad
 Virtue's Last Reward (Visual Novel) / int_970c790a
comment
Betraying Luna, the nicest person in the cast, deserves a special mention. You get three chances to do so, and all of them result in a bad outcome. Betray her in the first AB game and you are locked to Dio's ending, where the Big Bad succeeds in his goals and becomes a Karma Houdini. Betray her after going through the Green Door and a Game Over will be triggered. Finally, betraying her is mandatory in order to get K's ending, where Sigma dies due to the penalty and Phi is trapped alone in the facility.
 Virtue's Last Reward (Visual Novel) / int_970c790a
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 Virtue's Last Reward (Visual Novel) / int_97926168
type
Rewatch Bonus
 Virtue's Last Reward (Visual Novel) / int_97926168
comment
Rewatch Bonus: If you examine K's armor closely at one point while he lies on a couch during his route, his bracelet doesn't show through the armor. This is because he isn't inside it.
 Virtue's Last Reward (Visual Novel) / int_97926168
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 Virtue's Last Reward (Visual Novel) / int_97fa0a10
type
Mass "Oh, Crap!"
 Virtue's Last Reward (Visual Novel) / int_97fa0a10
comment
Mass "Oh, Crap!": Everyone barring Dio in the latter case shits themselves in Alice's game over and Quark's ending when Sigma's BP goes negative.
 Virtue's Last Reward (Visual Novel) / int_97fa0a10
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 Virtue's Last Reward (Visual Novel) / int_9a692ae9
type
13 Is Unlucky
 Virtue's Last Reward (Visual Novel) / int_9a692ae9
comment
The antimatter generators explode in April, the fourth month. Not only that, but it happens on the 13th of that month...which is a Friday.
 Virtue's Last Reward (Visual Novel) / int_9a692ae9
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 Virtue's Last Reward (Visual Novel) / int_9cb3e22e
type
Interface Spoiler
 Virtue's Last Reward (Visual Novel) / int_9cb3e22e
comment
Interface Spoiler: The player can call up the flowchart of events at any time and see which decisions lead to new scenes. However, the Golden Ending and the paths with the white chromatic doors don't appear on the flowchart until the player unlocks them. Getting the Gold Files early will reveal concepts before they are explained in the game. In particular, the "Axelavir" file in the Laboratory mentions the year 2038, spoiling that the game takes place in Sigma's future.
 Virtue's Last Reward (Visual Novel) / int_9cb3e22e
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Virtue's Last Reward (Visual Novel) / int_9cb3e22e
 Virtue's Last Reward (Visual Novel) / int_9d12bbc1
type
Foreshadowing
 Virtue's Last Reward (Visual Novel) / int_9d12bbc1
comment
Foreshadowing: Sigma's Verbal Tic. If the subject becomes about cats, he can't refrain from making cat-related puns like "You gotta be kitten me." Zero III, being a rabbit, is always making similar rabbit-related puns. Involving Sigma's true appearance: The cover art has one of Sigma's eyes glowing and his hair looking oddly gray. One of Phi's first lines in the game is "Just back off, grandpa!" When Sigma tells Phi he's 22 years old, Phi shoots back "You must have done a lot of drugs to look like that at 22." In the Lock 3 route, when Dio escapes through the number 9 door he tells Sigma "Just hurry up and die! You senile old fuck!". Sigma tells the others that he's a student shooting for a Ph.D. Alice responds, "I guess you've been working on that for quite a while, huh?" When Sigma goes silent for a moment while musing on his vote changing making Alice's vote change too through quantum physics, Alice shouts "Hey! Did you have a stroke or something?!" When you get to control Sigma during the Escape segments the screen looks a lot more low res, like it's on a old television screen, hinting at Sigma's artificial eye. When Sigma shows concern about Tenmyouji pushing himself too hard given his age, Tenmyouji shows offense that Sigma thinks he's in any position to talk since they're physically about the same age. If you go with Luna through the magenta door and then betray her in the first vote, going to the lounge where K and Dio are will have the latter insist on checking over the room again, citing that he doesn't trust Sigma's eyes. Sigma being an elderly man with an artificial eye, Dio might have a point there. Tenmyouji being Junpei: Clover and Tenmyouji repeat the "pipe" joke. Tenmyouji's odd way of counting: Tenmyouji asks Alice if her body water is Ice-9. When Clover tells Tenmyouji she doesn't want to go through the Chromatic door with him because he's old, he indignantly shouts "I'll have you know I'm as spry as I was when I was twenty!" During the first round, when you pair with Alice, he'll say he could never betray Clover. The file on Soporil ß mentions that "high usage can lead to side effects including memory loss". G-OLM talks about the Chinese Room, where the player is treated with a picture of a girl trying to decipher letters written in Chinese sent to her through the door. G-OLM then proceeds to compare the Chinese Room story with the GAULEM and how they cannot be told apart from a human being, even if one is right in front of them. The G-OLM utters: "See? Right in the middle of—" before being deactivated as if to prevent it from revealing who was a GAULEM. Now, look at the girl from the Chinese Room story. Doesn't she look a bit like Luna?. There is a subtle hint towards Luna's relationship with Sigma. Whenever a decision must be made in game (especially when there's a time limit), who does Luna always turn to? Also, in the GAULEM Bay escape room, upon solving one of the puzzles Luna cheerfully exclaims that she's "fallen for you all over again". A Schrödinger's Cat book is found early on in the game. Zero III refers to Clover as "Cleaver" a nickname only Akane could still know, hinting at her involvement in the newest Nonary Game. The graffiti found in the warehousees. "Memento mori, If the nineth (sic) lion ate the sun" anagram: "The man on the moon rules the infinite time." "Two milkmen, go comedy" anagram: "welcome to my kingdom.", "Two Klim men." When Dio asks about the second way to remove the bracelets, Zero replies "I think you already know" in a sinister voice. He, in fact, does know, since his mission was to kill Akane, retrieve her bracelet, and use it to win the game. One of the security room's messages is "She knows everything." This foreshadows Phi's knowledge of her and Sigma's mission. It also foreshadows Akane's involvement. The "memo" feature is called "Brain Memory." It allows you to store data, hand written onto the screen. One easily-overlooked "feature" of Brain Memory is that every time you jump, the information in there gets more and more distorted, and if you save information on the screen across enough jumps, it may become unreadable. This is because, although Sigma has photographic memory, he loses information when he jumps. There are multiple hints from Quark and Tenmyouji about how the world outside is After the End due to being the only characters from it: Quark and Tenmyouji have the least shocked reactions toward the article found in the Infirmary. They're already living in the aftermath of the Radical-6 pandemic. In one of the scenes in the Lounge, Tenmyouji mentions that he'd struck jackpot by finding an abandoned factory full of rare earth metals. The very fact that abandoned factories full of valuable resources are around, and people can just stumble upon them, implies that something apocalyptic has happened to the world. Quark talks about the time he got something none of the other kids had ever had: a root beer float, hinting at the fact that such things barely exist anymore after the apocalypse. He's surprised when Tenmyouji offers to buy him a root beer float after the Nonary Game, and also mentions being surprised to learn that one kid he knew had a mom. Tenmyouji briefly finds it laughable that Quark could be an elementary student, which Sigma finds odd. There isn't an infrastructure for an education system in their time. The cocktail puzzle in the Lounge has RED PLANET as one of the required drinks for one of the safe password solutions. As it turns out, there is a red planet out there... In one scene in the Pantry, Phi mentions that the expiry date on the food is about "a hundred years from now". The game takes place decades in the future, so the expiry date isn't that long. When Sigma is trying to figure out why he may have been captured, one of the possibilities he brings up is starting a fight with a frightening and mysterious new religion... which is exactly what his older self has done and is, indeed, why he is being forced to participate in the game (to hone his time travel powers in hopes to thwart Free The Soul, the Religion of Evil in question, and Set Right What Once Went Wrong).
 Virtue's Last Reward (Visual Novel) / int_9d12bbc1
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 Virtue's Last Reward (Visual Novel) / int_9e74f33
type
Flock of Wolves
 Virtue's Last Reward (Visual Novel) / int_9e74f33
comment
Flock of Wolves: Of all the players, four actively worked to create the game and four others know who Zero is (or can at least make an educated guess). The only people who are ignorant as they claim are K and Quark, given that Alice probably knows everything Clover does. And even K only counts because he's amnesiac for most of the timelines.
 Virtue's Last Reward (Visual Novel) / int_9e74f33
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 Virtue's Last Reward (Visual Novel) / int_a0eeac39
type
Odd Name Out
 Virtue's Last Reward (Visual Novel) / int_a0eeac39
comment
Odd Name Out: Any mythological references in the game are always Roman... except for the Greek names of Hephaestus Industries note A company mentioned in the Golden Files; the GAULEMS' original creators and the Myrmidons.
 Virtue's Last Reward (Visual Novel) / int_a0eeac39
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 Virtue's Last Reward (Visual Novel) / int_a1154544
type
Grumpy Old Man
 Virtue's Last Reward (Visual Novel) / int_a1154544
comment
Grumpy Old Man: Tenmyouji wants nothing to do with the Nonary Game and thinks very little of the real Zero III's somewhat altruistic goals.
 Virtue's Last Reward (Visual Novel) / int_a1154544
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 Virtue's Last Reward (Visual Novel) / int_a18d407b
type
Samus Is a Girl
 Virtue's Last Reward (Visual Novel) / int_a18d407b
comment
Samus Is a Girl: In Sigma, Alice, and Phi's routes, Akane is the one in K's masculine-looking armor.
 Virtue's Last Reward (Visual Novel) / int_a18d407b
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 Virtue's Last Reward (Visual Novel) / int_a2a8c6b6
type
Bewildering Punishment
 Virtue's Last Reward (Visual Novel) / int_a2a8c6b6
comment
Bewildering Punishment: Phi betrays Sigma as a reaction to him betraying her in another timeline. If you didn't choose to do this before, Sigma will have no idea why Phi is mad at him.
 Virtue's Last Reward (Visual Novel) / int_a2a8c6b6
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 Virtue's Last Reward (Visual Novel) / int_a32334b4
type
Canon Discontinuity
 Virtue's Last Reward (Visual Novel) / int_a32334b4
comment
Canon Discontinuity: The secret final ending of the game, titled "Another Time END", has been confirmed by Word of God to be non-canon (sort of - see Gainax Ending below) and wasn't followed up on in Zero Time Dilemma. Originally, the final ending of the game was "END or BEGINNING", but a major earthquake in Japan caused Uchikoshi to write one more, not wanting to end the game in a similar position.
 Virtue's Last Reward (Visual Novel) / int_a32334b4
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 Virtue's Last Reward (Visual Novel) / int_a448674
type
Gratuitous Latin
 Virtue's Last Reward (Visual Novel) / int_a448674
comment
Gratuitous Latin: Several Latin phrases make appearances in the game: Phi's brooch says Elapsam semel occasionem non ipse potest Iuppiter reprehendere (Not even Jupiter can reclaim a lost opportunity.) Also spoken by Phi: "Acta est fabula, plaudite!" (The play has ended, applaud!) On the tombstone in the garden: Tu fui, ego eris. (I was you, you will be me.) The English translation plays a part on the Security Room escape, although the second "you" is skiped for the puzzle's benefit. Memento mori (Remember death) is part of the message on the wall of the Floor B warehouse. The journal found in the Laboratory is entirely written in Latin. Most of the characters can't read it, but Phi is able to translate one important passage.
 Virtue's Last Reward (Visual Novel) / int_a448674
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Virtue's Last Reward (Visual Novel) / int_a448674
 Virtue's Last Reward (Visual Novel) / int_a4905771
type
Double-Meaning Title
 Virtue's Last Reward (Visual Novel) / int_a4905771
comment
Double-Meaning Title: The Japanese title can be read as either "Good People Die" or "I Want To Be A Good Person". The English title can be interpreted either as a reference to the saying "virtue is its own reward" or as a Deadly Euphemism.
 Virtue's Last Reward (Visual Novel) / int_a4905771
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Virtue's Last Reward (Visual Novel) / int_a4905771
 Virtue's Last Reward (Visual Novel) / int_a6bd0685
type
Died in Your Arms Tonight
 Virtue's Last Reward (Visual Novel) / int_a6bd0685
comment
Died in Your Arms Tonight: Luna happily dies in Sigma's arms in the ending of her route, since she broke several rules and will have her data from the central core deleted as punishment. If you fail to disarm bombs 1-3 in Phi's route, Phi dives into Sigma's arms as he promises Phi that they will meet again.
 Virtue's Last Reward (Visual Novel) / int_a6bd0685
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Virtue's Last Reward (Visual Novel) / int_a6bd0685
 Virtue's Last Reward (Visual Novel) / int_a7325f9e
type
The Many Deaths of You
 Virtue's Last Reward (Visual Novel) / int_a7325f9e
comment
The Many Deaths of You: In the various Bad Endings, Sigma is poisoned, blown up, kills himself...
 Virtue's Last Reward (Visual Novel) / int_a7325f9e
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 Virtue's Last Reward (Visual Novel) / int_a7325f9e
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_a7325f9e
 Virtue's Last Reward (Visual Novel) / int_ab5eea65
type
Dramatic Irony
 Virtue's Last Reward (Visual Novel) / int_ab5eea65
comment
Dramatic Irony: Clover's reason to Betray Tenmyouji early on is that she doesn't trust someone she's just met. He's actually Junpei.
 Virtue's Last Reward (Visual Novel) / int_ab5eea65
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_ab5eea65
 Virtue's Last Reward (Visual Novel) / int_abb78742
type
12 Coins Puzzle
 Virtue's Last Reward (Visual Novel) / int_abb78742
comment
12 Coins Puzzle: There are four coins to weigh and a scale that gives you five weighings before resetting itself. As the weights of the coins are constant, and there are only four of them, the resetting is just a nuisance.
 Virtue's Last Reward (Visual Novel) / int_abb78742
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 Virtue's Last Reward (Visual Novel) / int_abb78742
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 Virtue's Last Reward (Visual Novel)
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Virtue's Last Reward (Visual Novel) / int_abb78742
 Virtue's Last Reward (Visual Novel) / int_abfc27eb
type
Already Done for You
 Virtue's Last Reward (Visual Novel) / int_abfc27eb
comment
Already Done for You: While the player is controlling Sigma, there are usually at least two other teams off solving puzzles and investigating rooms. In the path to the Golden Ending, Sigma also goes back in time to input the password to the elevator safe so his past self can escape earlier than usual. Phi will actually berate you if you try to do the puzzle again.
 Virtue's Last Reward (Visual Novel) / int_abfc27eb
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 Virtue's Last Reward (Visual Novel) / int_acf33d00
type
Nice Job Fixing It, Villain
 Virtue's Last Reward (Visual Novel) / int_acf33d00
comment
Nice Job Fixing It, Villain: The bombs would go off in every timeline if Dio didn't insist on giving away one of the passcodes to taunt you.
 Virtue's Last Reward (Visual Novel) / int_acf33d00
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Virtue's Last Reward (Visual Novel) / int_acf33d00
 Virtue's Last Reward (Visual Novel) / int_adf58b7a
type
Knockout Gas
 Virtue's Last Reward (Visual Novel) / int_adf58b7a
comment
Knockout Gas: As in 999, Zero used traps and grenades containing an aerosol version of the liquid drug in each player's bracelets, Soporil, to incapacitate and capture each victim.
 Virtue's Last Reward (Visual Novel) / int_adf58b7a
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Virtue's Last Reward (Visual Novel) / int_adf58b7a
 Virtue's Last Reward (Visual Novel) / int_aebae11c
type
Viewers Are Morons
 Virtue's Last Reward (Visual Novel) / int_aebae11c
comment
Viewers Are Morons: The fact that the game has to explain primary and complementary colors, anagrams, and Schrödinger's cat, three phenomenons that the target demographic should be well-aware of by the time they play.
 Virtue's Last Reward (Visual Novel) / int_aebae11c
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 Virtue's Last Reward (Visual Novel) / int_aed65980
type
All for Nothing
 Virtue's Last Reward (Visual Novel) / int_aed65980
comment
All for Nothing: Most of the participants who receive 9 BP and are able to leave the facility, thereby trapping the participants for eternity, usually do so to get justice for the Nonary Game victims, or to just be selfish. It turns out that, not only are they all on the moon where there is no help, but Zero Sr. is actually Sigma, who's been in the room with them the whole time.
 Virtue's Last Reward (Visual Novel) / int_aed65980
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 Virtue's Last Reward (Visual Novel) / int_af7bca24
type
Always Close
 Virtue's Last Reward (Visual Novel) / int_af7bca24
comment
Always Close: For some reason, Sigma almost always feels he needs to wait until the last second to input his AB Game choice. Sigma eventually exploits this to realize that his opponent's choice sometimes inexplicably changes based on what he chose, despite them putting in their choices before him.
 Virtue's Last Reward (Visual Novel) / int_af7bca24
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 Virtue's Last Reward (Visual Novel) / int_affd30b0
type
Stupid Evil
 Virtue's Last Reward (Visual Novel) / int_affd30b0
comment
Stupid Evil: The decision to betray Luna in the second vote after allying with her in the first one is both a dick move and impractical. Both of you have 5 BP so an additional 1 BP is useless, since you need to go through the third round either way, and you lose everyone's trust which would make getting the remaining BP next round much harder. Unsuprisingly, it gets you a bad ending.
 Virtue's Last Reward (Visual Novel) / int_affd30b0
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 Virtue's Last Reward (Visual Novel) / int_b06bbf4b
type
Be Careful What You Wish For
 Virtue's Last Reward (Visual Novel) / int_b06bbf4b
comment
Be Careful What You Wish For: A very excited Sigma exclaims loudly how he wishes to have a fourth antimatter bomb to deactivate just to fuel his adrenaline. A deadpan Phi tells him that he will get his wish.
 Virtue's Last Reward (Visual Novel) / int_b06bbf4b
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 Virtue's Last Reward (Visual Novel) / int_b1e5dde1
type
Earth All Along
 Virtue's Last Reward (Visual Novel) / int_b1e5dde1
comment
Earth All Along: The "moon" first found in Dio's ending upon stepping outside the main facility is at first assumed to be a red moon during a solar eclipse as everyone thinks they're on Earth. The "moon" they see actually is Earth after the Radical-6 virus consumed its whole population.
 Virtue's Last Reward (Visual Novel) / int_b1e5dde1
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 Virtue's Last Reward (Visual Novel) / int_b1f4c5bb
type
Enhance Button
 Virtue's Last Reward (Visual Novel) / int_b1f4c5bb
comment
Enhance Button: While looking at security footage at one point, you're able to inexplicably zoom in and clearly see the numbers on a character's bracelet. Probably justified by being built, at the earliest, in the year 2028, where screen resolution should be pretty immense, especially for a highly sophisticated security system.
 Virtue's Last Reward (Visual Novel) / int_b1f4c5bb
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 Virtue's Last Reward (Visual Novel) / int_b3168a4d
type
Previous Player-Character Cameo
 Virtue's Last Reward (Visual Novel) / int_b3168a4d
comment
In Quark's ending, everyone decides to search the mysterious old lady found murdered earlier for clues. They find her ID card which reveals her last name is "KURASHIKI", which is hammered in by a password she wrote on the back: "JUMPYDOLL", which confirms that this is Akane Kurashiki.
 Virtue's Last Reward (Visual Novel) / int_b3168a4d
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Virtue's Last Reward (Visual Novel) / int_b3168a4d
 Virtue's Last Reward (Visual Novel) / int_b3a2706
type
Retroactive Precognition
 Virtue's Last Reward (Visual Novel) / int_b3a2706
comment
Retroactive Precognition: As in the first game, this is the only way the protagonists can succeed, although we learn more about it this time.
 Virtue's Last Reward (Visual Novel) / int_b3a2706
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Virtue's Last Reward (Visual Novel) / int_b3a2706
 Virtue's Last Reward (Visual Novel) / int_b4a6ae4c
type
Everyone Has Standards
 Virtue's Last Reward (Visual Novel) / int_b4a6ae4c
comment
Everyone Has Standards: While both K and Alice have no qualms with betraying so that they could escape quicker, if they're partnered with the comatose Quark, they refuse to betray him. As an extension, if Sigma gets put in their shoes and betrays Quark himself to get 9 BP, they become outraged and pin Sigma down to refuse him escape.
 Virtue's Last Reward (Visual Novel) / int_b4a6ae4c
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Virtue's Last Reward (Visual Novel) / int_b4a6ae4c
 Virtue's Last Reward (Visual Novel) / int_b6064061
type
Power of Trust
 Virtue's Last Reward (Visual Novel) / int_b6064061
comment
Power of Trust: If everybody just committed to trusting each other and always chose Ally, everybody would be able to leave after playing 3 rounds of the AB game. This actually happens in the last 3 rounds of the AB game in Phi's ending, which allows everybody but Dio to escape.
 Virtue's Last Reward (Visual Novel) / int_b6064061
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 Virtue's Last Reward (Visual Novel) / int_b7042372
type
Cycle of Revenge
 Virtue's Last Reward (Visual Novel) / int_b7042372
comment
Cycle of Revenge: A small but important one happens on Phi's path. During one of the AB games that is you against Phi, it is extremely likely that you will choose Ally since you haven't had much reason to distrust her by this point. However, Phi chooses to Betray you, leaving Sigma shocked (and a TO BE CONTINUED screen). So you retry the choice and choose betray this time. However, Phi chooses Ally this time as she thought you were trustworthy. Sigma is baffled because he remembers that "last time" Phi chose betray. It turns out that the Phi who betrayed Sigma remembered the Sigma who betrayed Phi because that Sigma remembers the Phi who betrayed him, creating a loop.
 Virtue's Last Reward (Visual Novel) / int_b7042372
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 Virtue's Last Reward (Visual Novel) / int_b72ae7
type
Omnidisciplinary Scientist
 Virtue's Last Reward (Visual Novel) / int_b72ae7
comment
Omnidisciplinary Scientist: The true Zero III/Zero Sr., who is a researcher of genetics, robotics, cloning, AI systems and more.
 Virtue's Last Reward (Visual Novel) / int_b72ae7
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 Virtue's Last Reward (Visual Novel) / int_b7efeb58
type
Magical Defibrillator
 Virtue's Last Reward (Visual Novel) / int_b7efeb58
comment
Magical Defibrillator: Sort of. While it's not used, examining the AED in the infirmary has the characters comment it's used to restart a stopped heart. Which is probably why Sigma elects to have his arm cut off by the number nine door instead of running for it to stop his heart early and thus get his about-to-kill-him bracelet off in Quark's ending. It likely wouldn't work anyway, since restarting a heart means nothing if the tubocurarine disables your lungs.
 Virtue's Last Reward (Visual Novel) / int_b7efeb58
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 Virtue's Last Reward (Visual Novel) / int_b8198b96
type
Dead Man's Switch
 Virtue's Last Reward (Visual Novel) / int_b8198b96
comment
Dead Man's Switch: A Free the Soul terrorist uses a switch that sets off a number of bombs he planted on 30-minute delay if the device is ever more than a meter away from him. The terrorist, Dio, uses it as insurance if he fails to kill everyone in the AB game himself.
 Virtue's Last Reward (Visual Novel) / int_b8198b96
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Virtue's Last Reward (Visual Novel) / int_b8198b96
 Virtue's Last Reward (Visual Novel) / int_b89ed08a
type
Obvious Rule Patch
 Virtue's Last Reward (Visual Novel) / int_b89ed08a
comment
Obvious Rule Patch: the loose nature of this Nonary Game's rules demands a lot of specific counterrules: Zero III himself states that the fact that the Secondary Chromatic Doors can't be unlocked until after the Primary ones close serves solely to prevent easy cheating. Anyone can go through Chromatic Doors back and forth, but first they must escape from the puzzle room that's beyond the CDs. This prevents the nine players from returning to the warehouse empty-handed: the AB games would be pointless if no one had the keycard to enter the rooms. Zero III forces all nine players to play the AB game in the first round, but later on, you find out that you can in fact not participate, which will make your vote default to ally. Sure, it puts you at a disadvantage, but it frees you from voting. Except it turns out that at least 1 out of 3 people who go through the CDs has to vote, or else the 3 of them die. This serves the obvious purpose of preventing everyone from not voting, which would grant them 9 BP after three rounds. Anyone who has 9 BP or more can open the number nine door. So if you haven't enough BP, you just have to sneak out when someone else opens it, right? Wrong. If you cross the door and you have less than 9 BP, you die. So only people who have 9 BP or more can actually escape safely. This scenario is specifically talked about in-game.
 Virtue's Last Reward (Visual Novel) / int_b89ed08a
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 Virtue's Last Reward (Visual Novel) / int_b9d334b2
type
Aerith and Bob
 Virtue's Last Reward (Visual Novel) / int_b9d334b2
comment
Aerith and Bob: The cast includes characters with unusual names like Sigma, Phi, Quark, Tenmyouji, and K whose real name is Kyle, which isn't so cool... but also Alice, Luna, and Dio. And unlike the last game, most of the players are not using fake/code names.
 Virtue's Last Reward (Visual Novel) / int_b9d334b2
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 Virtue's Last Reward (Visual Novel) / int_babc974
type
Sadistic Choice
 Virtue's Last Reward (Visual Novel) / int_babc974
comment
Sadistic Choice: In Alice's route, you have to choose whether to give Quark or Alice your one dose of Radical-6 cure, Axelavir, before they kill themselves. Unless you've found the replicator in the Laboratory, in which case Sigma can Take a Third Option and save them both. The choice of who to give the Neostigmine injection to in K's ending - K, or Phi? Although this one is pretty quickly subverted since Sigma realizes that he won't be able to inject K through his armor anyway, so there's no point picking him. It's only after he injects Phi that he notices K had unlocked his armor and could remove it, meaning he could have been saved after all.
 Virtue's Last Reward (Visual Novel) / int_babc974
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 Virtue's Last Reward (Visual Novel) / int_bc74ef27
type
Berserk Button
 Virtue's Last Reward (Visual Novel) / int_bc74ef27
comment
Berserk Button: Every other character will turn on you if you Betray anyone to obtain 9 points outside of one specific ending or appear to be a sleeper agent for Zero.
 Virtue's Last Reward (Visual Novel) / int_bc74ef27
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 Virtue's Last Reward (Visual Novel) / int_bf239986
type
Mind Virus
 Virtue's Last Reward (Visual Novel) / int_bf239986
comment
Mind Virus: Radical-6. First, it slows down the perception of time and then drives the victim to suicide.
 Virtue's Last Reward (Visual Novel) / int_bf239986
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 Virtue's Last Reward (Visual Novel) / int_c03fec8b
type
Non-Standard Game Over
 Virtue's Last Reward (Visual Novel) / int_c03fec8b
comment
GAME OVER: 11 Nonstandard Game Over "Bad Ends" divided up among each of the 9 routes, one of which is mandatory in order to get the Omega Ending.
 Virtue's Last Reward (Visual Novel) / int_c03fec8b
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 Virtue's Last Reward (Visual Novel) / int_c09dbbbb
type
Weaksauce Weakness
 Virtue's Last Reward (Visual Novel) / int_c09dbbbb
comment
Weaksauce Weakness: In Luna's route, she reveals that if you just stick some tinfoil in between your arm and your bracelet, it won't be able to detect your heartbeat anymore, assumes you must have died, and pop right off without a fuss. Insultingly, there's a giant roll of tinfoil in the Crew Quarters which is accessible from the first set of Chromatic Doors.
 Virtue's Last Reward (Visual Novel) / int_c09dbbbb
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 Virtue's Last Reward (Visual Novel) / int_c13c9e38
type
Tomato Surprise
 Virtue's Last Reward (Visual Novel) / int_c13c9e38
comment
Tomato Surprise: Numerous facts about the setting are kept from the player, despite many of the characters being aware of them: The plot actually occurs not in December 2028, but 45 years later. Everyone other than Sigma, Clover, Alice, and maybe Phi are aware of this. The events of the game actually occur on the Moon. About an half of the cast is aware of this. Sigma is in the body of a 67 year old man. Everyone other than the player and Sigma are aware of this, although only Luna and K know the significance of this.
 Virtue's Last Reward (Visual Novel) / int_c13c9e38
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 Virtue's Last Reward (Visual Novel) / int_c145f69b
type
Subverted Trope
 Virtue's Last Reward (Visual Novel) / int_c145f69b
comment
Zero III forces all nine players to play the AB game in the first round, but later on, you find out that you can in fact not participate, which will make your vote default to ally. Sure, it puts you at a disadvantage, but it frees you from voting. Except it turns out that at least 1 out of 3 people who go through the CDs has to vote, or else the 3 of them die. This serves the obvious purpose of preventing everyone from not voting, which would grant them 9 BP after three rounds.
 Virtue's Last Reward (Visual Novel) / int_c145f69b
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 Virtue's Last Reward (Visual Novel) / int_c25c7890
type
Fun with Acronyms
 Virtue's Last Reward (Visual Novel) / int_c25c7890
comment
Fun with Acronyms: GAULEM stands for "General-purpose AUtonomous Labor Electronic Machine." G-OLM opines that the full name is silly and the creators probably just wanted an acronym that sounded like "Golem."
 Virtue's Last Reward (Visual Novel) / int_c25c7890
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 Virtue's Last Reward (Visual Novel) / int_c335b9ec
type
Irony
 Virtue's Last Reward (Visual Novel) / int_c335b9ec
comment
Irony: You'd think that as the main protagonist Sigma's ending would be one of the most important ones, yet it's always the 4th to 6th ending encountered out of 9 good endings. In fact, his route can be entirely skipped if the player knows the right passwords ahead of time!
 Virtue's Last Reward (Visual Novel) / int_c335b9ec
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 Virtue's Last Reward (Visual Novel) / int_c3bc970f
type
Seers
 Virtue's Last Reward (Visual Novel) / int_c3bc970f
comment
Seers: Sigma, and Phi to a lesser degree, thanks to their Mental Time Travel abilities.
 Virtue's Last Reward (Visual Novel) / int_c3bc970f
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 Virtue's Last Reward (Visual Novel) / int_c3e4b9fd
type
Final-Exam Boss
 Virtue's Last Reward (Visual Novel) / int_c3e4b9fd
comment
Final-Exam Boss: The "q" room on the True Phi Path contains all of the most difficult puzzles you've completed in the game as the final test.
 Virtue's Last Reward (Visual Novel) / int_c3e4b9fd
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 Virtue's Last Reward (Visual Novel) / int_c3e6e3c4
type
Moonwalk Dance
 Virtue's Last Reward (Visual Novel) / int_c3e6e3c4
comment
Moonwalk Dance: Sigma, at one point, gets asked by Phi to demonstrate her point by taking some random action, in which the player can choose to clap, wave, or dance (among other choices). If the player chooses "moonwalk", she tells him he's doing it wrong.
 Virtue's Last Reward (Visual Novel) / int_c3e6e3c4
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 Virtue's Last Reward (Visual Novel) / int_c564ef1
type
Solve the Soup Cans
 Virtue's Last Reward (Visual Novel) / int_c564ef1
comment
Solve the Soup Cans: Justified Trope. The purpose of the Nonary Game is to strengthen your mental powers, nothing better for that than some life and death mental exercises!
 Virtue's Last Reward (Visual Novel) / int_c564ef1
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 Virtue's Last Reward (Visual Novel) / int_c67af1b0
type
Big Bad Wannabe
 Virtue's Last Reward (Visual Novel) / int_c67af1b0
comment
Big Bad Wannabe: Dio is easily caught off guard and tricked in many of the routes, despite being a terrorist member of Free the Soul there to kill you all.
 Virtue's Last Reward (Visual Novel) / int_c67af1b0
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 Virtue's Last Reward (Visual Novel) / int_c75df49a
type
Shout-Out
 Virtue's Last Reward (Visual Novel) / int_c75df49a
comment
Exploring the Director's Office with Tenmyouji and Quark yields this Shout-Out to Tenacious D, when they ask how you plan on using the slingshot without any ammo.
 Virtue's Last Reward (Visual Novel) / int_c75df49a
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Virtue's Last Reward (Visual Novel) / int_c75df49a
 Virtue's Last Reward (Visual Novel) / int_c83f40d8
type
Bystander Syndrome
 Virtue's Last Reward (Visual Novel) / int_c83f40d8
comment
Bystander Syndrome: When Sigma struggles with Quark in the Infirmary to stop the latter from killing himself, the other players stand around and watch until Sigma suggests one of them take the scalpel away from Quark.
 Virtue's Last Reward (Visual Novel) / int_c83f40d8
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 Virtue's Last Reward (Visual Novel) / int_c87660d5
type
Get a Hold of Yourself, Man!
 Virtue's Last Reward (Visual Novel) / int_c87660d5
comment
Get A Hold Of Yourself Man: Parodied in the GAULEM Bay. Examining the shelves of useless objects enough times results in Alice having to slap Sigma... To stop him from eating said useless objects.
 Virtue's Last Reward (Visual Novel) / int_c87660d5
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 Virtue's Last Reward (Visual Novel) / int_c8f98eb5
type
Ontological Mystery
 Virtue's Last Reward (Visual Novel) / int_c8f98eb5
comment
Ontological Mystery: As before, nine strangers are dumped in a series of puzzle rooms for no apparent purpose, in a game that could very well kill them all. Even 999 players will be stumped as to the purpose of this Nonary Game (even Clover, in-universe), because the ones who set up the last Nonary Game already achieved all their goals. Nobody's even sure what it's like outside the building, where the building is, or what day or time it is.
 Virtue's Last Reward (Visual Novel) / int_c8f98eb5
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 Virtue's Last Reward (Visual Novel) / int_c93a6560
type
Impaled with Extreme Prejudice
 Virtue's Last Reward (Visual Novel) / int_c93a6560
comment
Impaled with Extreme Prejudice: In Luna's route, Dio gets impaled through the chest by K when K finds out Dio killed Akane.
 Virtue's Last Reward (Visual Novel) / int_c93a6560
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Virtue's Last Reward (Visual Novel) / int_c93a6560
 Virtue's Last Reward (Visual Novel) / int_caf89e54
type
Taking You with Me
 Virtue's Last Reward (Visual Novel) / int_caf89e54
comment
Taking You with Me: A large part of society's decline due to Radical-6 was because of this. Suicidal drivers and pilots can bring down their vehicles, killing their passengers with them even if they weren't infected; infected drivers furthermore put food supply chains for a halt, condemning people to starve. Tenmyouji also speculates that the detonations of the antimatter plants was also this on a large scale.
 Virtue's Last Reward (Visual Novel) / int_caf89e54
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 Virtue's Last Reward (Visual Novel) / int_ce6555f0
type
Lighter and Softer
 Virtue's Last Reward (Visual Novel) / int_ce6555f0
comment
Lighter and Softer: The sequel is less gory than its predecessor, with the bracelets injecting a poison instead of making people blow up, and overall there is far less endings which end up in a total slaughter. Word of God revealed that the higher ups gave him the order to make the sequel more light (question n°71 of the Q&A), since they believed that the scary and gory nature of 999 led to the poor sales of the title. Word of God also reveals that he was not happy about being forced to tone down these aspects of the game. The bleakness of the setting may be a part of that.
 Virtue's Last Reward (Visual Novel) / int_ce6555f0
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 Virtue's Last Reward (Visual Novel) / int_d104235d
type
Fair-Play Whodunnit
 Virtue's Last Reward (Visual Novel) / int_d104235d
comment
Fair-Play Whodunnit: The file "Knox's Ten Commandments" lists author Ronald Knox's ten rules for writing detective fiction, only for the game to gleefully break every single one of those rules. However, it still upholds the spirit of the rules. The intent behind Knox's list is so that writers don't perform an Ass Pull by coming up with impossible crap that wasn't foreshadowed or alluded to, just to get themselves out of corners they wrote themselves into. In VLR, Magic A Is Magic A. Even the weirdest stuff is fully explained and properly foreshadowed.
 Virtue's Last Reward (Visual Novel) / int_d104235d
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 Virtue's Last Reward (Visual Novel) / int_d1b4f0ef
type
Everybody Lives
 Virtue's Last Reward (Visual Novel) / int_d1b4f0ef
comment
Everybody Lives: As in 999, in the Golden Ending, every single named character survives the ordeal, even if most of humanity doesn't.
 Virtue's Last Reward (Visual Novel) / int_d1b4f0ef
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 Virtue's Last Reward (Visual Novel) / int_d1c3f8dd
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Sexy Whatever Outfit
 Virtue's Last Reward (Visual Novel) / int_d1c3f8dd
comment
Clover's outfit is a "sexy costume" version of the outfit worn by the teenage Pebbles Flintstone, complete with hair bone.
 Virtue's Last Reward (Visual Novel) / int_d1c3f8dd
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Virtue's Last Reward (Visual Novel) / int_d1c3f8dd
 Virtue's Last Reward (Visual Novel) / int_d24ed873
type
Developer's Foresight
 Virtue's Last Reward (Visual Novel) / int_d24ed873
comment
Developer's Foresight: When you solve puzzles by just inputting the passwords without making most of the room, such as in the Lounge when you're supposed to see the Red Moon, which prompts Phi to elaborate on how this happens, if you solve the room without making use of the globe, she'll suddenly just blurt out information about Lunar Eclipses just before exiting the room, making Sigma and Luna quite confused.
 Virtue's Last Reward (Visual Novel) / int_d24ed873
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 Virtue's Last Reward (Visual Novel) / int_d2c0e2ed
type
Schmuck Bait
 Virtue's Last Reward (Visual Novel) / int_d2c0e2ed
comment
Schmuck Bait: Think you can safely vote after your opponent is put to sleep with Soporil due to their Radical-6 going haywire? Especially if you have 1 BP left? Surely you can just choose "ally", right? Nope.
 Virtue's Last Reward (Visual Novel) / int_d2c0e2ed
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Virtue's Last Reward (Visual Novel) / int_d2c0e2ed
 Virtue's Last Reward (Visual Novel) / int_d39e327f
type
What the Hell, Hero?
 Virtue's Last Reward (Visual Novel) / int_d39e327f
comment
What the Hell, Hero?: The other characters really let you have it if you vote Betray against certain characters, especially the ones that are incapacitated or otherwise unable to vote. Phi gets so angry at you for Betraying her in one timeline that she decides to screw you over in another... Even if you haven't actually done so yet, and even if you only end up betraying her because she betrayed you first, and you're trying to figure out how you can keep her from leaving. Though the real kicker is when Alice, who you thought was incapacitated, somehow manages to betray you. If you picked betray, she chastises you for thinking you could get "an easy 2 points" (which is incorrect; picking betray only gets you 1 point more than picking ally if you know your opponent will ally) by betraying her. When Sigma tries to give her one of these back, noting that if he had picked ally, she would've killed him (as you only have 1 point at this point in time), she refuses to admit any wrongdoing because she "knew you'd betray". And yes, that is one of the few occasions where the usual bad ending/good ending dynamic for the second AB game is reversed—she still votes betray if you vote ally, and you get a bad ending.
 Virtue's Last Reward (Visual Novel) / int_d39e327f
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 Virtue's Last Reward (Visual Novel) / int_d40a8a0f
type
Suddenly Voiced
 Virtue's Last Reward (Visual Novel) / int_d40a8a0f
comment
Suddenly Voiced: In Another Timeline, the Player Character suddenly has full voice acting, your first sign that you're no longer playing as Sigma. It only happens in the English dub, though: the Japanese voice acting completely inverts the trope, having all characters lose their voice in that timeline.note This segment was added very late in development, after the Japanese voice acting had already been completed, and was added in part because of an earthquake during recording.
 Virtue's Last Reward (Visual Novel) / int_d40a8a0f
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 Virtue's Last Reward (Visual Novel) / int_d4bf11d1
type
Dramatic Unmask
 Virtue's Last Reward (Visual Novel) / int_d4bf11d1
comment
Dramatic Unmask: K's mask is removed in K's ending. It's removed again in Phi's ending, but it's still surprising because there's a different person behind it this time around.
 Virtue's Last Reward (Visual Novel) / int_d4bf11d1
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 Virtue's Last Reward (Visual Novel) / int_d50e7e13
type
White Void Room
 Virtue's Last Reward (Visual Novel) / int_d50e7e13
comment
White Void Room: The final puzzle room you unlock resembles this, at first.
 Virtue's Last Reward (Visual Novel) / int_d50e7e13
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 Virtue's Last Reward (Visual Novel) / int_d50e7e13
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 Virtue's Last Reward (Visual Novel) / int_d6f284a3
type
Anti-Frustration Features
 Virtue's Last Reward (Visual Novel) / int_d6f284a3
comment
Anti-Frustration Features: Since the game has multiple endings based on past choices, you're going to want to revisit those previously played portions of the game to see them all. The "Flow" chart allows you to instantly jump to any previously played pivotal point in the game, such as when choosing "Ally" or "Betray" in an AB Game. This feature was absent in the prequel, and is very essential here. Revisiting old story branches means having to wade through already familiar dialogue, but the "Skip" setting lets you blaze through what you've already seen, only stopping itself when you hit a decision point or encounter new dialogue. Certain story branches have "locks", which require information from other routes to proceed. When the player has the relevant info, the icon for that "lock" changes immediately to show that progress can be made, rather than have the player blindly poke around previous dead ends to progress through trial and error. In the Hard difficulty of the game, the Gold files contain content from the Silver Files, therefore there's no need for the player to worry about revisiting every room of the game on easy.
 Virtue's Last Reward (Visual Novel) / int_d6f284a3
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 Virtue's Last Reward (Visual Novel) / int_d75a1703
type
Year Outside, Hour Inside
 Virtue's Last Reward (Visual Novel) / int_d75a1703
comment
Year Outside, Hour Inside: Radical-6 does this within the body. Moreover, It is revealed that the entire game took roughly 36 hours instead of the expected 14 or so, and that all the timers were slowed accordingly.
 Virtue's Last Reward (Visual Novel) / int_d75a1703
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 Virtue's Last Reward (Visual Novel) / int_daef39ee
type
Elaborate Underground Base
 Virtue's Last Reward (Visual Novel) / int_daef39ee
comment
Elaborate Underground Base: The setting for this Nonary Game, complete with a lounge, rec room and infirmary. It's also on the moon. Justified in that Sigma and Akane had to live in it for decades while it and the Nonary Game were being built.
 Virtue's Last Reward (Visual Novel) / int_daef39ee
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 Virtue's Last Reward (Visual Novel) / int_db71d717
type
Thanatos Gambit
 Virtue's Last Reward (Visual Novel) / int_db71d717
comment
Thanatos Gambit: Akane is acutely aware of the fact that some of the game's timelines will result in the death of herself and several others.
 Virtue's Last Reward (Visual Novel) / int_db71d717
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 Virtue's Last Reward (Visual Novel) / int_dba4ae4f
type
Arc Welding
 Virtue's Last Reward (Visual Novel) / int_dba4ae4f
comment
Arc Welding: The in-game secret files reveal that Gentarou Hongou, aka Ace, was a member of Free the Soul, and that Cradle Pharmaceutical and his experiments with the morphogenetic field were funded by the cult. The symbol on the robes Snake was forced to wear in 999 is also used as Free the Soul's coat of arms.
 Virtue's Last Reward (Visual Novel) / int_dba4ae4f
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 Virtue's Last Reward (Visual Novel) / int_dbca2c99
type
Red Herring
 Virtue's Last Reward (Visual Novel) / int_dbca2c99
comment
Red Herring: A number of potential solutions for Plot-Lock 3 are shown in other timelines, including using the cryogenic pods and tinfoil to remove the bracelets, using a defibrillator in the facility, or finding the injection gun that can counteract the poison in the bracelets. The actual solution comes from learning that Sigma has robotic arms. Even with the interruption, GOL-M's words imply there's a GAULEM (human-like android) among the players, it's pretty easy to suspect Sigma after seeing his white blood, Phi with her amazing jumping skills and K who never shows his face. However, all of those suspicions are wrong, with the android actually being Luna.
 Virtue's Last Reward (Visual Novel) / int_dbca2c99
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 Virtue's Last Reward (Visual Novel) / int_dd95a27b
type
I Never Told You My Name
 Virtue's Last Reward (Visual Novel) / int_dd95a27b
comment
I Never Told You My Name: Phi somehow knows Sigma's name at the beginning of the game without Sigma saying it.
 Virtue's Last Reward (Visual Novel) / int_dd95a27b
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 Virtue's Last Reward (Visual Novel) / int_dd95a27b
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 Virtue's Last Reward (Visual Novel) / int_deb39de3
type
Bad Future
 Virtue's Last Reward (Visual Novel) / int_deb39de3
comment
Bad Future: A massive portion of the human race died and Earth was plunged into nuclear winter following the outbreak of Radical-6 and the destruction of the world's eighteen anti-matter power generators on April 13, 2029.
 Virtue's Last Reward (Visual Novel) / int_deb39de3
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 Virtue's Last Reward (Visual Novel) / int_e01bf9f9
type
Flashback with the Other Darrin
 Virtue's Last Reward (Visual Novel) / int_e01bf9f9
comment
Flashback with the Other Darrin: A rather strange version in The Nonary Games remaster. The scene with 23-year old Akane has Ali Hillis' voice clips replaced with Rena Strober's.
 Virtue's Last Reward (Visual Novel) / int_e01bf9f9
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 Virtue's Last Reward (Visual Novel) / int_e11b003d
type
Translation Convention
 Virtue's Last Reward (Visual Novel) / int_e11b003d
comment
Translation Convention: Even though Tenmyouji isn't a Westerner, he doesn't seem to have trouble communicating with everyone else. Justified in that Tenmyouji was already fluent in English given his background.
 Virtue's Last Reward (Visual Novel) / int_e11b003d
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 Virtue's Last Reward (Visual Novel) / int_e4900915
type
Ridiculously Human Robots
 Virtue's Last Reward (Visual Novel) / int_e4900915
comment
Ridiculously Human Robots: Luna is a GAULEM who looks and has emotions just like a normal human.
 Virtue's Last Reward (Visual Novel) / int_e4900915
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 Virtue's Last Reward (Visual Novel) / int_e4900915
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 Virtue's Last Reward (Visual Novel) / int_e4e86215
type
Fake Difficulty
 Virtue's Last Reward (Visual Novel) / int_e4e86215
comment
Fake Difficulty: Well, more like pointless difficulty. You are supposed to play through the rooms on hard with the extra password to get the golden files and also unlock the Golden Ending, but nothing is stopping you from beating the level on easy, then just going back and using the same password at the beginning of the level.
 Virtue's Last Reward (Visual Novel) / int_e4e86215
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 Virtue's Last Reward (Visual Novel) / int_e5421161
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Expy
 Virtue's Last Reward (Visual Novel) / int_e5421161
comment
When talking with Luna in the Crew Quarters after going through the Lounge, she suggests the Nonary Game was created for entertainment, so rich, powerful people can watch, just like in the Secret Game: Killer Queen visual novels, and Dio greatly resembles the character Tezuka from that novel.
 Virtue's Last Reward (Visual Novel) / int_e5421161
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 Virtue's Last Reward (Visual Novel) / int_e621b159
type
A-Cup Angst
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A-Cup Angst: Phi insists she is a C cup. Sigma's response is "If you're a C cup, then I'm packing twelve inches!".
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Percussive Maintenance
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Percussive Maintenance: Discussed. At one point, when Sigma finds a device is unresponsive, K suggests that "a little damage might make it more flexible", justifying it with, "If being locked means it's working correctly, then if it's not working correctly it won't be locked."
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Brain Bleach
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Brain Bleach: Sigma and Alice wish they could forget the sight of a grown man in armour (K) riding a big cute bunny like a little kid.
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Exact Words
 Virtue's Last Reward (Visual Novel) / int_e9e35e8f
comment
Exact Words: Once someone gets 9 BP and exits through the Number 9 door, the announcer states that the Nonary Game is over and that all doors except the Number 9 door are now unlocked. This includes the identical door on Floor B, which is a stop on the cargo elevator behind Door 9.
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Mystical White Hair
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Mystical White Hair: Phi. It turns out she shares Sigma's ability to jump across worlds.
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Dwindling Party
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Dwindling Party: Most routes have more and more people turning up dead until there's practically no one left. In Clover's Ending, all the characters die due to Radical-6.
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20 Minutes into the Future
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20 Minutes into the Future: The game opens in 2028 and involves issues of nuclear and biological warfare that feature heavily in 21st-century fiction.
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Fission Mailed
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Fission Mailed: On the path to Sigma's ending, there is a point where Sigma finds Alice dead in the Crew Quarters, triggering a Game Over. This is completely mandatory to continue, as Sigma then uses this knowledge to go back in time and stop Alice from commiting suicide. Amusingly, this results in a lock on the flow chart which is unlocked as soon as you get it, regardless of what routes have been taken previously.
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Pungeon Master
 Virtue's Last Reward (Visual Novel) / int_f46fb603
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Pungeon Master: Sigma and Phi take turns doing this to one another, mostly just to annoy each other. The Zero III A.I. goes out of his way to work in a rabbit or vegetable-related pun in every sentence. Sigma has a compulsion to make cat puns when talking about felines. Clover makes several bad puns in an attempt to annoy Dio during the Laboratory escape puzzle. And Sigma and Alice make several underwear-related puns at Clover's expense in the Pantry, when she misreads the sign as "Panty".
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Deadline News
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Deadline News: In the (first) epilogue, we see a newscaster reporting the horrible extent to which the Radical-6 virus has spread before succumbing to it and killing herself on the air.
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Suspiciously Similar Substitute
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Suspiciously Similar Substitute: Luna, the orange-haired woman, shares a lot of mannerisms with June, while Phi looks a lot like a gender-bent Santa. Alice is also a mysterious Stripperiffic woman like Lotus, K is an amnesiac like Seven, and Dio wears a princely getup like Snake.
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You Bastard!
 Virtue's Last Reward (Visual Novel) / int_f642b1f9
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You Bastard!: If you're on Clover's route, and you choose "Betray" in Round 2, you'll get a game over, and it plays out like this trope. Specifically, it causes both you and Clover to get 9 BP so you can escape... But in order for that to happen, you took advantage of a sedated and thus unable-to-vote Quark, who thus defaulted to "Ally". This basically means you took advantage of a sick little kid to save yourself. Once it's explained to everyone that you pressed the button and not Clover, everyone gets royally pissed off at you, and just to punish you for your cowardice, everyone else charges at you at once, and K in particular actually manages to catch up and pin you to the ground just so you can't leave, and Alice shoves Clover out the door so only Clover will escape and get help for everyone. Any instance where you betray Luna tends to have this tone as well. She always chooses "ally", and will be utterly heartbroken if you betray her, especially the second time (where she explicitly says she trusts you beforehand) and the third time (where it's a test to see if you still trust her despite her being a robot). The latter instance will lead to her taking the only other survivor and abandoning you in the facility while Zero III berates you for not trusting her.
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Video Game Cruelty Potential
 Virtue's Last Reward (Visual Novel) / int_f87c42d4
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Video Game Cruelty Potential: In the Tenmyouji path, Tenmyouji betrays Sigma and makes it clear the only thing he cares about is getting Quark out of the game, threatens to kill Sigma through the AB game when he starts annoying him with questions about the outside world, then betrays Sigma again in round three, escaping with Quark and even mocking Sigma's trust on the way out. The first time through, it looks like Tenmyouji is just being particularly mean, since the player doesn't know that Tenmyouji learned that Sigma is Zero. So betraying him in a later path (despite his innocence in the new timeline), which infuriates him, can be cathartic to some. Alice's path involves Alice betraying Sigma, then calling him stupid for voting ally. After coming down with a bad case of G-6, Sigma manages to cure her by finding the rare medicine and even duplicating it so there's enough to go around. Sigma's reward for that...is for Alice to sprint to the second AB round to vote betray, which kills Sigma and gives Alice the chance to leave if he votes ally. Alice will even defend herself and insist she was only doing the logical thing, even if she later apologizes. So you may enjoy betraying her in the Phi path.
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Running Gag
 Virtue's Last Reward (Visual Novel) / int_f9f2c33
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Running Gag: Zero III being referred to as a rodent, either to his face (whereupon he'll say "I'm a rabbit") or not (whereupon Sigma will correct them.) Indeed, rabbits are lagomorphs, not rodents. "Lagomorph" is Zero III's real name and, of course, was probably given to him by Zero Sr.
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Number Two
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Number Two: Dio, the leader of the Myrmidons and "Left" hand man of Brother.
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You Killed My Father
 Virtue's Last Reward (Visual Novel) / int_fb6b207f
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You Killed My Father: K kills Dio when he realizes Dio killed his mother figure Akane to get into the Nonary Game. Alice's father was kidnapped and eventually killed by the Myrmidons & Free The Soul. She does not take the knowledge that Dio is Left very well.
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Cruelty Is the Only Option
 Virtue's Last Reward (Visual Novel) / int_fc25c2fb
comment
Cruelty Is the Only Option: In order to get the gold ending, you have to enter timelines where you betray Luna, Tenmyouji, Alice, K, Clover, and Phi in the AB game. Alice, in fact, has to be betrayed twice in total. However, the Luna, Tenmyouji, and Alice betrayals all occur in round one of the AB game, when the players have had no opportunity to discuss strategy and intentions, and in most cases had only minutes to think before voting, so the betrayal can be forgiven pretty easily. The second Alice betrayal ends up saving Sigma's life, as Alice sneaks in to vote betray, which would have killed an ally-voting Sigma, and most players likely only vote betray after learning this. The K betrayal, similarly, ends up being moot when K votes betray as well in an attempt to escape. The Clover betrayal is justified in that Dio and Phi were going to escape no matter what you picked, and betraying Clover allows you to escape alongside them. The Phi betrayal, for many players, happens only after they see Phi betray them when Sigma votes ally, and ends soon after with Sigma being knocked out by K and likely kept where he won't be able to escape the game anyway. Voting betray in any other AB game ends with the other players knocking Sigma out so he can't open the 9 door, preventing him from going through the 9 door, or being stuck watching someone else go through the 9 door and leaving him stuck there forever.
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You Shouldn't Know This Already
 Virtue's Last Reward (Visual Novel) / int_fc85fadc
comment
You Shouldn't Know This Already: Averted; there's nothing stopping you from logging into Luna's account in the Director's Office and finishing the route before you actually get the passwords. This led to some Sequence Breaking issues from players who weren't familiar with the plot lock mechanics, assumed they were supposed to know the passwords already, and looked them up.
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Video Game Cruelty Punishment
 Virtue's Last Reward (Visual Novel) / int_fcd993bd
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Video Game Cruelty Punishment: Although you can get a Game Over by picking Ally in certain rounds, the majority of premature bad ends occur if you hit the "betray" lever. Basically, Sigma can only get away with voting betray if it's the first round of the AB game or if his opponent votes betray as well. Otherwise, Sigma is knocked out or held back from escaping by the other players, cuing a bad end where nothing of value is gained. Only one of these bad ends contains required information. Betraying Luna, the nicest person in the cast, deserves a special mention. You get three chances to do so, and all of them result in a bad outcome. Betray her in the first AB game and you are locked to Dio's ending, where the Big Bad succeeds in his goals and becomes a Karma Houdini. Betray her after going through the Green Door and a Game Over will be triggered. Finally, betraying her is mandatory in order to get K's ending, where Sigma dies due to the penalty and Phi is trapped alone in the facility.
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Well-Intentioned Extremist
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Well-Intentioned Extremist: Akane could easily be seen as one. Even Uchikoshi sometimes talks about her in this manner. She is the explicit mastermind behind every event featured thus far in the playable series, cares very little about casually ruining lives, as well as taking them, when it suits her purposes. She even flat out admits that the people and methods involved in her games matter very little to her and could be achieved in different matters, implying if she cared enough.
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Brick Joke
 Virtue's Last Reward (Visual Novel) / int_fe0330fb
comment
Brick Joke: Checking the safe in the elevator at the beginning will cause Phi to suggest a cracker's inside. When Sigma opens the safe later on in the story, Phi frantically yells "Grab the cracker!" If you missed it, this is a joke on "safecracker".
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Diving Kick
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comment
Diving Kick: Phi jumps off an AB room's roof and kicks the one who's about to kill the old woman while falling onto them.
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Talking Is a Free Action
 Virtue's Last Reward (Visual Novel) / int_ff5a74c8
comment
Talking Is a Free Action: Mostly averted. Sometimes, it's stretched a little bit. For example, the Number Nine door is only supposed to be open for nine seconds but sometimes the character leaving gets a bit longer than that to monologue. However, in any other given time-sensitive situation, the characters will often be racing against the clock and a few times, it turns out that having a conversation during a countdown is a bad idea. One ending, where Sigma gets a medical examination from Luna right in the middle of searching for a bomb... Only gives him enough time to confirm his medical status before everyone explodes.
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 Virtue's Last Reward (Visual Novel)
hasFeature
Dramatic Unmask / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Dwindling Party / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Dying Clue / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Earth That Used to Be Better / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Easy-Mode Mockery / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Egypt Is Still Ancient / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Enhance Button / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
"Eureka!" Moment / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Everybody Lives / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Everybody's Dead, Dave / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Exact Time to Failure / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Exactly Exty Years Ago / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Expendable Alternate Universe / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Explosive Leash / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Facial Horror / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Failed a Spot Check / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Failure Is the Only Option / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Fair-Play Villain / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Fair-Play Whodunnit / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Faking Amnesia / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Family-Unfriendly Aesop / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Fan-Disliked Explanation / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Fiery Lion / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
First-Person Ghost / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Flat "What" / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Flock of Wolves / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
From Beyond the Fourth Wall / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Given Name Reveal / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Golden Ending / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Good with Numbers / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Gratuitous Latin / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Happily Adopted / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Hard-Drinking Party Girl / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Harmless Freezing / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Height Angst / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Hidden Agenda Hero / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Hidden in Plain Sight / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
High Collar of Doom / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Hiroshima as a Unit of Measure / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Human Popsicle / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Humans Are Insects / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
"I Can't Look!" Gesture / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
I Never Told You My Name / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Identity Amnesia / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Immediate Self-Contradiction / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Improbable Infant Survival / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
In Space, Everyone Can See Your Face / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Interface Spoiler / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
It Never Gets Any Easier / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
It's Personal / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Jerk with a Heart of Jerk / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Jigsaw Puzzle Plot / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Just a Machine / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Kidnapped Scientist / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Last Breath Bullet / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Last-Name Basis / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Left Hanging / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Life-or-Limb Decision / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Like Brother and Sister / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Lost in Translation / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Memory Gambit / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Mental Time Travel / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Me's a Crowd / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Mind Screwdriver / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Mirror Reveal / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Mistaken for Related / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Moon Rabbit / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Moonwalk Dance / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Music Box Intervals / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Musical Nod / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Narrative Profanity Filter / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Ninja Prop / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
No Dub for You / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
No Name Given / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Non-Linear Character / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Non-Standard Game Over / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Noodle Incident / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Not Me This Time / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Obvious Judas / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Obvious Rule Patch / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Obviously Evil / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
One Character, Multiple Lives / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
One-Letter Name / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Only Known by Their Nickname / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Ontological Mystery / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Opening Monologue / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Peggy Sue / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Pixel Hunt / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Porn Stash / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Posthumous Character / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Pre-Rendered Graphics / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Pretentious Latin Motto / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Previous Player-Character Cameo / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Projectile Kiss / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Protective Pressure / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Psychological Thriller / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Pungeon Master / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Red Sky, Take Warning / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Refuge in Audacity / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Relative Error / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Repulsive Ringmaster / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Retroactive Precognition / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Riddle of the Sphinx / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Ring Menu / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Robot and A.I. Works / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Robot Girl / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Robot Religion / int_4d6ad22f
 RokuroNaya
seeAlso
Virtue's Last Reward (Visual Novel)
 Virtue's Last Reward (Visual Novel)
hasFeature
Samus Is a Girl / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Sarcastic Devotee / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Save Scumming / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Schrödinger's Gun / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Sci-Fi Horror / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Sealed Room in the Middle of Nowhere / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Second Chapter Cliffhanger / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Sequence Breaking / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
She Is Not My Girlfriend / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Sir Swears-a-Lot / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
6 Is 9 / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Stable Time Loop / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Standard Female Grab Area / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Start X to Stop X / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Static Role, Exchangeable Character / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Story Branching / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Story Breadcrumbs / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Straw Vulcan / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Suddenly Voiced / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Summation Gathering / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Surprise Difficulty / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Surprisingly Happy Ending / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Take That, Audience! / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Take Your Time / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Temporal Paradox / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
That One Puzzle / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The All-Concealing "I" / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The Dog Was the Mastermind / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The Extremist Was Right / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The Killer in Me / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The Not-Love Interest / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The Time Traveller's Dilemma / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
The Un-Reveal / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
This Is Reality / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Three Laws-Compliant / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Time Travel Tales / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Timey-Wimey Ball / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Tomato in the Mirror / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Tomato Surprise / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Total Eclipse of the Plot / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Tragic Robot / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Trial-and-Error Gameplay / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Tricked Out Time / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Trickster Game / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
12 Coins Puzzle / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Uncredited Role / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Unknown Relative / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Unreliable Expositor / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Unrequited Love Lasts Forever / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Un-Robotic Reveal / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Unwitting Pawn / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Utopia Justifies the Means / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Vapor Wear / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Violation of Common Sense / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Visual Novel / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Walking Shirtless Scene / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
We All Die Someday / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Wham Shot / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
White Void Room / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
You Are Number 6 / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
You Have to Believe Me! / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
You Lose at Zero Trust / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
You Shouldn't Know This Already / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
You Wake Up in a Room / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Zeroth Law Rebellion / int_4d6ad22f
 Virtue's Last Reward (Visual Novel)
hasFeature
Zip Mode / int_4d6ad22f
 NineAndZero2
seeAlso
Virtue's Last Reward (Visual Novel)
 TheGreatDetectiveKnows
seeAlso
Virtue's Last Reward (Visual Novel)
 Conception II: Children of the Seven Stars (Video Game)
seeAlso
Virtue's Last Reward (Visual Novel)
 Virtues Last Reward (Video Game)
seeAlso
Virtue's Last Reward (Visual Novel)
 Zero Escape 3 (Visual Novel)
seeAlso
Virtue's Last Reward (Visual Novel)
 Virtue's Last Reward (Visual Novel)
hasFeature
Enter Solution Here / int_4d6ad22f