Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

{Errant Signal} (Web Video)

 {Errant Signal} (Web Video)
type
TVTItem
 {Errant Signal} (Web Video)
label
{Errant Signal} (Web Video)
 {Errant Signal} (Web Video)
page
ErrantSignal
 {Errant Signal} (Web Video)
comment
{Errant Signal} is an Analysis Channel run by Chris "Campster" Franklin, dedicated to the analysis and essay-based discussion of the plot, central themes and conceits of various video games. His series, which can be found on YouTube, covers game design and discussion of usage of gaming tropes, sometimes analyzing an aspect of game design through examination of a game and other times discussing a game design concept by itself. His show favors a cerebral style that tries to make game design concepts more accessible to the common gamer.Errant Signal can be found here, and he has a Patreon here. Franklin is also a regular on the Let's Play group Spoiler Warning, which is dedicated to similar motifs from a let's player's perspective but in less depth.
 {Errant Signal} (Web Video)
fetched
2023-11-03T05:31:47Z
 {Errant Signal} (Web Video)
parsed
2023-11-03T05:31:47Z
 {Errant Signal} (Web Video)
processingComment
Dropped link to AffectionateParody: Not a Feature - ITEM
 {Errant Signal} (Web Video)
processingComment
Dropped link to Oxenfree: Not a Feature - ITEM
 {Errant Signal} (Web Video)
processingComment
Dropped link to TheBeginnersGuide: Not a Feature - ITEM
 {Errant Signal} (Web Video)
isPartOf
DBTropes
 {Errant Signal} (Web Video) / int_19ebe383
type
Never Trust a Trailer
 {Errant Signal} (Web Video) / int_19ebe383
comment
Never Trust a Trailer: The subject of his "Adventures In Advertising" video, which touches on the ad campaigns for Halo 3: ODST, Deus Ex: Human Revolution, and, especially, Dead Island, among others that exhibit this trope. Interestingly, he takes a balanced, sort of Tropes Are Tools stance regarding this trope. After all, while these trailers might not accurately represent the game at all, they're not bad ads in their own right; they tell a memorable, compelling story that has something valuable to say, and, most importantly of all in the realm of advertising, makes people keenly interested in the product. He argues this trope occurs because unlike in advertising, the medium's various systems don't prioritize having artistic merit in a game. While advertisers get actively rewarded for making meaningful ads, even if they're rather deceptive, game developers are expected to just make a game that looks good and plays without issue, with having meaningful themes or a compelling narrative being an afterthought.
 {Errant Signal} (Web Video) / int_19ebe383
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_19ebe383
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_19ebe383
 {Errant Signal} (Web Video) / int_2d8da79
type
Clueless Aesop
 {Errant Signal} (Web Video) / int_2d8da79
comment
Clueless Aesop: Frequently discussed. Many times, he finds games that are fully capable of delivering a message but are too reluctant to take a stance or games that merely feature something to discuss rather than actually discussing it. He notes that Immersive Sim games with multiple choices and pathways tend to this since its focus is encouraging and ensuring a stable middle ground and that works only in a narrative where your options are extremes of one kind or another. He is especially critical of BioShock and BioShock Infinite for this kind of storytelling, especially the latter game that makes the false equivalency between slaveowning white supremacists and a slave uprising.
 {Errant Signal} (Web Video) / int_2d8da79
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_2d8da79
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_2d8da79
 {Errant Signal} (Web Video) / int_3f897dea
type
All There in the Stinger
 {Errant Signal} (Web Video) / int_3f897dea
comment
All There in the Stinger: Criticizes Deus Ex: Human Revolution and Prey (2017) for their use of this trope, though he does nonetheless consider the latter's version a good a wrap-up of the game's themes.
 {Errant Signal} (Web Video) / int_3f897dea
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_3f897dea
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_3f897dea
 {Errant Signal} (Web Video) / int_445bc425
type
GreyAndGreyMorality
 {Errant Signal} (Web Video) / int_445bc425
comment
Grey-and-Grey Morality: Praises Sleeping Dogs (2012) for its take on this trope, particularly how it asks the player to wrestle with the duality of being a cop who stops crimes and a criminal who causes it rather than making the player chose between the two.
 {Errant Signal} (Web Video) / int_445bc425
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_445bc425
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_445bc425
 {Errant Signal} (Web Video) / int_45bf382b
type
Game Mod
 {Errant Signal} (Web Video) / int_45bf382b
comment
Game Mod: Does an episode about these expressing mixed opinions. He appreciates that players can tweak the game design to suit their preference but also feels its hard to review a game when most play it modded and that in some cases, players undermine good design decisions.
 {Errant Signal} (Web Video) / int_45bf382b
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_45bf382b
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_45bf382b
 {Errant Signal} (Web Video) / int_4f4372e9
type
Early-Installment Weirdness
 {Errant Signal} (Web Video) / int_4f4372e9
comment
Early-Installment Weirdness: His old videos have a lot more jokes and gags and sometimes even full-on skits. There are parts where he's talking to a camera with his face shown, and the thumbnails have the name of the game discussed in text rather than including the game's logo. Franklin also used to have a bit of a Caustic Critic streak. His video on Far Cry 2 perhaps best exemplflies his old style.
 {Errant Signal} (Web Video) / int_4f4372e9
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_4f4372e9
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_4f4372e9
 {Errant Signal} (Web Video) / int_5d103ea8
type
AwesomeMcCoolName
 {Errant Signal} (Web Video) / int_5d103ea8
comment
Awesome Mc Cool Name: He takes a brief aside in his video on Rage 2 to list the many instances of this trope he found in the game. After the credits end, he shows off even more examples.
 {Errant Signal} (Web Video) / int_5d103ea8
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_5d103ea8
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_5d103ea8
 {Errant Signal} (Web Video) / int_6320eced
type
Gameplay and Story Segregation
 {Errant Signal} (Web Video) / int_6320eced
comment
Gameplay and Story Segregation: He used to like to use the proper term ludonarrative dissonance, and he generally prefers games where the gameplay reinforces the story or the gameplay justifies itself. While he still believes in this idea of gameplay and story acting on the same note, he's shied away from using the word ludonarrative dissonance itself as he feels it feeds into the false dichotomy of the ludology vs narratology non-debate as he explains here.
 {Errant Signal} (Web Video) / int_6320eced
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_6320eced
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_6320eced
 {Errant Signal} (Web Video) / int_670db7d7
type
Formula-Breaking Episode
 {Errant Signal} (Web Video) / int_670db7d7
comment
Formula-Breaking Episode: Riffin' On An Old Universal Promotional Video Because I Need A New Creative Outlet is, well, a riff track of a short film advertising Universal's Islands of Adventure. There's not much in the way of critical analysis (and it's not trying to be one), and aside from a short quip about the Poseidon's Fury segment looking like a questionable BioShock remaster, it's not even about video games. TikTok: Life on the Algorithm is a deep-dive into Tik Tok as a creative platform, looking at both its pros and cons, styled as a Tik Tok video. The Company Intro Cinematic Universe is Bad is about the intro splash trend of film.
 {Errant Signal} (Web Video) / int_670db7d7
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_670db7d7
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_670db7d7
 {Errant Signal} (Web Video) / int_6f064059
type
The Points Mean Nothing
 {Errant Signal} (Web Video) / int_6f064059
comment
The Points Mean Nothing: Believes this to be the key to Fortnite's mainstream success versus other Battle Royale Games. In practice, going for the Victory Royale is just one of many ways to play and have fun, with various sidequests and challenges encouraging players to goof off and rewarding them for doing so. As a result, compared to other multiplayer shooters that involve a lot of serious gameplay and demand that players earn their fun, Fortnite is highly accessible for newcomers and a perfect game to put on when one just wants to chill out (even if it comes at the cost of being seen as a "kiddie game"), with a feel more comparable to a block party than a competitive shooter.
 {Errant Signal} (Web Video) / int_6f064059
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_6f064059
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_6f064059
 {Errant Signal} (Web Video) / int_70d8269d
type
Excuse Plot
 {Errant Signal} (Web Video) / int_70d8269d
comment
Excuse Plot: Central to his reading of Hotline Miami. He discusses how he sees the game as attacking the idea of story as a justification for game, with the second character, who wants to get to the bottom of the mystery, being a stand-in for the kind of gamer who does want a meaning behind their actions.
 {Errant Signal} (Web Video) / int_70d8269d
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_70d8269d
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_70d8269d
 {Errant Signal} (Web Video) / int_83d3bf25
type
Anvilicious
 {Errant Signal} (Web Video) / int_83d3bf25
comment
Anvilicious: invoked One of his criticisms of A Hand with Many Fingers, a game about investigating the Nugan Hand Bank and the CIA's involvement in it. At one point, the game shows a scribble in red ink that outright calls the CIA "the organized crime wing of the ruling class", which Errant Signal considers too direct and on-the-nose. He feels that since the course of the game's investigation alone makes a good case for the CIA indeed being a glorified organized crime wing, having the game spell out its Aesop directly is unnecessary.
 {Errant Signal} (Web Video) / int_83d3bf25
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_83d3bf25
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_83d3bf25
 {Errant Signal} (Web Video) / int_85557b38
type
Reality Is Unrealistic
 {Errant Signal} (Web Video) / int_85557b38
comment
Reality Is Unrealistic: He claims that Baron Von Dorf had skulls on his uniform to make him look more cartoonishly evil than he already was, until someone pointed out that Totenkpfs were a common military symbol for the Germans.
 {Errant Signal} (Web Video) / int_85557b38
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_85557b38
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_85557b38
 {Errant Signal} (Web Video) / int_9de2bf95
type
Filler
 {Errant Signal} (Web Video) / int_9de2bf95
comment
Filler: Argues that the middle part of Prey (2017) is essentially this, not that he considers this a bad thing. He feels that while it doesn't advance the plot a whole lot or explore the game's themes much, the Immersive Sim gameplay is still solid and engaging, and the parts that do explore the game's themes are interesting, if a bit undeveloped.
 {Errant Signal} (Web Video) / int_9de2bf95
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_9de2bf95
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_9de2bf95
 {Errant Signal} (Web Video) / int_a4c37cbe
type
Mood Whiplash
 {Errant Signal} (Web Video) / int_a4c37cbe
comment
Mood Whiplash: He notes that one of the biggest problems with Valiant Hearts is how it's trying to tell two stories of conflicting tone: Emile and Karl's story of how war destroys families and Freddie and Anna's action-packed story of vengeance against a cartoonish villain.
 {Errant Signal} (Web Video) / int_a4c37cbe
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_a4c37cbe
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_a4c37cbe
 {Errant Signal} (Web Video) / int_a70f9aba
type
Accentuate the Negative
 {Errant Signal} (Web Video) / int_a70f9aba
comment
Accentuate the Negative: Discussed Trope. He noted in his review of Bastion that this trope had effectively become the norm in video series about gaming, and described his review of Bastion as a spirited attempt to avert it.
 {Errant Signal} (Web Video) / int_a70f9aba
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_a70f9aba
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_a70f9aba
 {Errant Signal} (Web Video) / int_b23e7ba9
type
Real Is Brown
 {Errant Signal} (Web Video) / int_b23e7ba9
comment
Real Is Brown: Praised Bastion for averting this trope.
 {Errant Signal} (Web Video) / int_b23e7ba9
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_b23e7ba9
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_b23e7ba9
 {Errant Signal} (Web Video) / int_b53077b3
type
Take That!
 {Errant Signal} (Web Video) / int_b53077b3
comment
In the fifth Blips Video, he notes that the game Dujanah's five openings that explicitly tell the player what the game's about is a direct Take That! to a prospective audience of "Bad" youtube analysis of the game...while the Errant Signal title card is lightly superimposed over it.
 {Errant Signal} (Web Video) / int_b53077b3
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_b53077b3
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_b53077b3
 {Errant Signal} (Web Video) / int_bc74ef27
type
Berserk Button
 {Errant Signal} (Web Video) / int_bc74ef27
comment
Berserk Button: Jerkass protagonists who aren't admitted to be as such by the narrative; his entire Watch_Dogs video is a scathing indictment of Aiden Pearce and his reckless and selfish actions throughout the game, and apparent belief Ubisoft had he would be regarded as inherently cool.
 {Errant Signal} (Web Video) / int_bc74ef27
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_bc74ef27
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_bc74ef27
 {Errant Signal} (Web Video) / int_c9597a03
type
Self-Deprecation
 {Errant Signal} (Web Video) / int_c9597a03
comment
Self-Deprecation: Tends to be self-effacing and apologetic about perceived failed attempts at humor and, sometimes, the highbrow terminology he likes to use. According to him here, he uses it as a coping mechanism for dealing with stress or anxiety that he picked up years ago. The The Beginner's Guide review went heavily into this, ending with a rant about his inability to read the game's theme without a Morton's Fork which references Narrator!Davey's meltdown during the climax of said game. In his video on Oxenfree, when he describes the game's scare factor as coming in somewhere between Are You Afraid of the Dark? and Scream (1996), he notes in a subtitle on the video that he's probably revealing just how old he actually is. In the fifth Blips Video, he notes that the game Dujanah's five openings that explicitly tell the player what the game's about is a direct Take That! to a prospective audience of "Bad" youtube analysis of the game...while the Errant Signal title card is lightly superimposed over it.
 {Errant Signal} (Web Video) / int_c9597a03
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_c9597a03
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_c9597a03
 {Errant Signal} (Web Video) / int_cdfe12c3
type
Nothing Is Scarier
 {Errant Signal} (Web Video) / int_cdfe12c3
comment
Nothing Is Scarier: Criticizes the use of the Doom³ Duct Tape mod note  Doom 3 normally forces you to choose between having a weapon ready and having a flashlight where most of the game is set in darkness. The Duct Tape mod makes the player able to use both at the same time. . He feels that having to switch to darkness to fire your weapon adds to the tension and atmosphere of the game.
 {Errant Signal} (Web Video) / int_cdfe12c3
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_cdfe12c3
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_cdfe12c3
 {Errant Signal} (Web Video) / int_ce2969d8
type
Spiritual Antithesis
 {Errant Signal} (Web Video) / int_ce2969d8
comment
Spiritual Antithesis: Argues that In the Kingdom is one to Silent Hills. While Silent Hills creates horror in part through graphics of unprecedented high fidelity and photorealism, In the Kingdom does it with graphics that are deliberately low-fidelity and almost unrecognizable, so as to invoke Nothing Is Scarier.
 {Errant Signal} (Web Video) / int_ce2969d8
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_ce2969d8
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_ce2969d8
 {Errant Signal} (Web Video) / int_d24e144b
type
Environmental Narrative Game
 {Errant Signal} (Web Video) / int_d24e144b
comment
Environmental Narrative Game: He's examined the genre on several occasions, including his review of Gone Home or his videos examining what constitutes a "real" video game or "The Debate That Never Took Place", which examines the artificial distinction between story and gameplay commonly seen in video game criticism (and on this wiki, in such tropes as Story to Gameplay Ratio or Story and Gameplay Segregation).
 {Errant Signal} (Web Video) / int_d24e144b
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_d24e144b
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_d24e144b
 {Errant Signal} (Web Video) / int_d7117f01
type
Angst? What Angst?
 {Errant Signal} (Web Video) / int_d7117f01
comment
Angst? What Angst?: invoked One of his main criticisms of Alyx Vance is that she doesn't seem to have any emotional baggage; for example, about the implied death of her mother, or resenting her father for unintentionally helping the Combine conquer Earth.
 {Errant Signal} (Web Video) / int_d7117f01
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_d7117f01
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_d7117f01
 {Errant Signal} (Web Video) / int_e303d198
type
Whole-Plot Reference
 {Errant Signal} (Web Video) / int_e303d198
comment
Whole-Plot Reference: Franklin considers Max Payne 3 this to the 2004 Tony Scott film Man on Fire. He drove this point home by simultaneously summarizing the narratives of both works with matching footage.
 {Errant Signal} (Web Video) / int_e303d198
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_e303d198
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_e303d198
 {Errant Signal} (Web Video) / int_e6c88e42
type
Old Shame
 {Errant Signal} (Web Video) / int_e6c88e42
comment
Old Shame: invoked He's frequently noted his extreme embarrassment at many of his earlier videos, and uploaded a video in which he offered a running commentary on his video about the Half-Life series, cringing all the while.
 {Errant Signal} (Web Video) / int_e6c88e42
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_e6c88e42
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_e6c88e42
 {Errant Signal} (Web Video) / int_fd94c4ac
type
Theme Naming
 {Errant Signal} (Web Video) / int_fd94c4ac
comment
Theme Naming: Radio transmissions. Besides his channel name being "Errant Signal", there's "Blips", an on-going series of videos where he reviews a small selection of various indie titles. A similar experiment into randomly-picked games was called "Signal to Noise", and some of his shorter, older videos analyzing one particular theme in one particular game are titled "Short Wave Transmission" (SWT).
 {Errant Signal} (Web Video) / int_fd94c4ac
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_fd94c4ac
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_fd94c4ac
 {Errant Signal} (Web Video) / int_name
type
ItemName
 {Errant Signal} (Web Video) / int_name
comment
 {Errant Signal} (Web Video) / int_name
featureApplicability
1.0
 {Errant Signal} (Web Video) / int_name
featureConfidence
1.0
 {Errant Signal} (Web Video)
hasFeature
{Errant Signal} (Web Video) / int_name
 {Errant Signal} (Web Video) / int_name
itemName
{Errant Signal} (Web Video)

The following is a list of statements referring to the current page from other pages.

 {Errant Signal} (Web Video)
hasFeature
Analysis Channel / int_d2aacd81
 {Errant Signal} (Web Video)
hasFeature
Signature Style / int_d2aacd81