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Jimquisition (Web Video)

 Jimquisition (Web Video)
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Jimquisition
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James Stephanie Sterling (born 1 January 1984) is the host of the web video series known as The Jimquisition. Sterling is an independent video game pundit (formerly of Destructoid and The Escapist), known for their tendency to stoke controversy and frequent examination of the video game industry's seedy underbelly.Sterling's on-screen persona is a sarcastic and egotistical caricature of game journalists who engages in various entertaining antics, but always has something important to say about how people play and relate to video games, what goes on behind the scenes of game development, and how the exploitative and abusive practices of companies involved with video games are often manifestations of social, economic, and political problems facing society as a whole. Episodes can be found here and here.Steph's show comes in the following major formats:
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2024-04-10T20:17:24Z
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Fan Dumb
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They especially take this type of fan on in the "BOYCOTT!" episode. "Delayed Reactions" and "Sky Hype" also primarily focus on the reactions of the Fan Dumb. Steph took on the idea of video game boycotts in a later episode. They mocked the idea, showing a memetic image of a Steam group dedicated to a boycott of Modern Warfare 2 with most of its members playing the game. Steph says that threats of a boycott have become a joke in the game industry and its fanbase because of how ineffective these boycotts are, and that it gives more power to developers by letting them think they can get away with anything because no one takes these boycotts seriously.
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Miles Gloriosus
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Miles Gloriosus: Steph has noticed this trait among Steam developers. When Steph does a video Squirty Play or Best of Steam Greenlight Trailers video, some will use a copyright strike against them over their video of their content. However, when Steph files a counter-claim, no developer actually follows through, as the next step is an actual trial, and they would probably be laughed out of court.
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Stopped Caring
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Stopped Caring: Discussed in the "Enjoy The Silence, Feel The Noise" episode where Steph notes how consumers and gaming media becoming more apathetic is the very reason why publishers get away with shenanigans like on-disc DLC and microtransactions. Steph believes that publishers bank on people giving up and stop caring about such issues so that the publishers can continue to screw people over and they also rely on people becoming aggressively apathetic where they tell people like Steph that keep complaining to stop whining. Steph admits to feeling this way in "Konami is Konami" where they nearly stopped caring about Konami constantly screwing up and killing their franchises because if Konami doesn't care, then they believe they have little reason to care either.
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No Such Thing as Bad Publicity
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No Such Thing as Bad Publicity: invoked They feel that the vitriolic (and often sexually-charged) backlash against Anita Sarkeesian of Feminist Frequency has not only given her views more publicity than she could've dreamed of beforehand, but has inadvertently proven her point about sexism in gaming. invoked Deconstructed in "The Rise of YouTube Fodder". Steph points out that developers who intentionally make bad games, in the hopes that YouTube celebrities will give them free publicity, will fail because their audiences are either too young to buy the game (fans of ranting YouTubers) or too smart to buy it (fans of more analytical YouTubers).
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My Friends... and Zoidberg
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Steph now considers themselves the enemy of the entire "triple-AEYYY" video games industry among Western spaces (and Konami), regarding almost all members of it as irredeemable, amoral slime who are raking in huge profits by abusing their employees with tactics that would be self-defeating if the system weren't rigged for them to succeed, while actively making games worse so as to psychologically manipulate vulnerable people into spending money they can't afford in order to compensate. At the end of "The Addictive Cost Of Predatory Videogame Monetization" they finished by declaring "You damn right I'm anti-triple-A."
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Madness Mantra
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Madness Mantra: When Steph did a Squirty Play of Air Control, they already started to see the mess of problems the game had. After playing the "complete" version of the game, they see a mess of organs strewn all over the place and see how huge the brains are and could not have possibly fit in the heads of the character models sitting nearby. The whole sight sent them into a short raving fit as they kept looking between a person's head and the loose brains.
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Heroic BSoD
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Alternated between devolving into child-like gibberish ("it's bad time game, game bad!") and scenery-chewing ranting in their review of Contra: Rogue Corps, which they describe as being the antithesis of a Contra title.[2] Admittedly, this was a Konami title made after the departure of Hideo Kojima, which automatically makes it a something of Berserk Button for Sterling.
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Darker and Edgier
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Darker and Edgier: In the episode "Overwatch Porn," they refer to an industry practice that they call "fusing," so named after the game Fuse went from a bright and colorful team-based shooter to a dark, grim, realistic, military-themed one, a change Steph absolutely felt was for the worse. Conversely, a "reverse fusing" is when a game becomes more bright and colorful, as Doom (2016) and Battleborn did.
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Conflicting Loyalty
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Conflicting Loyalty: Steph points out that they have donated to several Kickstarter campaigns, and there is debate as to whether or not reviewers are in a conflict of interest if they have backed games they are covering. Steph doesn't believe it's a conflict, because it's not a business or personal relationship, and since it's the reviewer sending money to the developer, it's an affirmation of the reviewer's existing beliefs, as opposed to the developer trying to influence the reviewer..
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Heel–Face Door-Slam
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Heel–Face Door-Slam: On Konami after the company announced it wanted to win back the trust it lost with its fans. Steph rejects the notion, saying that Konami is only crawling back to the gaming public because its grand gambit of refocusing on glitzy pachinko machines and mobile titles has been an unmitigated disaster, and that talk is cheap and they'll need to take action. They also claim they'll never forgive them for the personal and professional mistreatment they've experienced at their hands.
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Tempting Fate
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Tempting Fate: At the conclusion of "Hate Out Of Ten", they nervously ask "At least we're not criticizing 9's, at least now. Right? Yeah?" Cue a blog criticizing Games Radar for giving The Legend of Zelda: Skyward Sword a 9, and a poem by them on Steph And Yahtzees Rhymedown Spectacular called "Whine out of Ten". In another episode, "Previewed, Preordered, Prescrewed", they worry that publishers will attempt to sell the right to preorder a game, a "preordering the preorders" if you will. Cut to a developer that's trying to collect preorders on a game that hasn't even been announced yet.
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Ripped from the Headlines
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Ripped from the Headlines: The main gimmick behind Steph's Itch.io Tasty series is seeing what strange games they can find on the titular website by putting in a search term related to a recent news story or video game release. Past search terms have included Hello, Superhero, Star Wars, Trump, Warfare and Pig.
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Genre Savvy
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Steph overhauled the Jimquisition starting from the A Bitter Post-Mortem Of Modern Warfare Remastercarded episode in May of 2017, including a new intro & theme song and a revamped outfit, lectern, and background. They anticipated some people would have this kind of reaction, referencing this trope by name during the intro's first usage.
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Never Trust a Trailer
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Never Trust a Trailer: Another thing which is pissing Steph off, especially since they were a victim of it. Aliens: Colonial Marines: A game with an infamous trailer showing one of the developers playing a heavily scripted version of the game, suggesting it was representative of the real thing. It wasn't. Steph made two videos covering this game: a break down of the phony Marines trailer, pointing out how much of it was or wasn't in the game, followed by one talking about people who watch phony pre-views and buy pre-orders are getting "pre-screwed". Watch_Dogs: Another game that used prerendered graphics in a trailer, only for the real in-game graphics to not be as good. This was exacerbated because Watch Dogs was promoted as the next evolution of video game graphics, so even though the game still looked good, it was considered crap by comparison to the initial videos. E3 2014: As far as Steph is concerned, Nintendo won E3 purely on the basis that they showed more gameplay videos and more live demos than anyone else. One form of misleading advertising they're getting sick of is something they dub "The Mic Trick", where game footage is accompanied by voice chat that's way too civil and organized to be realistic. "Liar's Year" calls out the tendency of developers and console manufacturers to use unrealistic trailers to build hype in the lead-up to the new generation. Aside from pointing out the not-actually-gameplay trailers from Ubisoft and the impossible expectations of the new Unreal engine, they also give a montage of multiple games used to hype previous generations that either looked worse or never came out.
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Celebrity Resemblance
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comment
Celebrity Resemblance: Their appearance and even their voice are quite similar to that of Garth Marenghi, which they even lampshaded on a podcast.
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The Cameo
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The Cameo: Steph appears in a secret area in The Angry Video Game Nerd Adventures. Their "Photorealistic Sociopathy" video has a clip from Hatventures in it. Their StephSAW Halloween 2016 Jimquisition special has a surprise cameo from Albert Wesker at the end, which wouldn't be notable enough on its own, if it weren't for the fact that D.C. Douglas reprises that very role in said video. Their video on E3 2017's Winners & Losers has a brief cameo from ProJared.
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The Ghost
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The Ghost: For all the... "trouble" that James Romine has caused, Steph has never so much as spoken to him, let alone met the man; The "interview" was with Robert, James' brother, and James himself only communicated with Steph through legal documents and other written correspondence.
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Visual Pun
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Visual Pun: In discussing the assertion made by EA's Kerry Hopkins that their loot boxes are not gambling but "surprise mechanics", Steph introduces a character called the Surprise Mechanic who wears a welding mask with googly eyes on it. Just like the games he represents, the Surprise Mechanic suddenly attacks his unsuspecting victim from behind and then helps himself to the victim's wallet.
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Easy-Mode Mockery
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"A Difficult Subject" mocks the "hardcore gamer" tendency to engage in Easy-Mode Mockery of people who play on easy mode or mod a game to make it easier. While mocking the attitude, Steph also clarifies their point that they don't care if games have easy modes or not, and doesn't see why anyone would. In Steph's mind, it's really not their business how someone else plays a game.invoked
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The Problem with Licensed Games
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The Problem with Licensed Gamesinvoked: Steph states that the problem with licensed games, worse even than the fact that the majority of them are phoned-in crap, is that even when they're good, they're never available for long in the modern digital age because licensing issues mean they're eventually pulled from digital download or, for older licensed games, never put up there in the first place.
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Failed a Spot Check
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Failed a Spot Check: Despite Sterling's fondness for both the film Aliens and their constant pointing-out of "borrowed" assets, they completely fail to recognize a Conestoga-class starship in Desertland 2115, despite spending at least a minute running up to it and past it.
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Some of My Best Friends Are X
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Some of My Best Friends Are X: When reports of David Cage's studio Quantic Dream being a hostile work environment came out in early 2018, Steph called out Cage for using this defence, in which the latter claimed he could not be sexist, homophobic or racist because he had worked with Elliot Pagenote who hadn't come out as trans at the time and Jesse Williams. Steph listed all of the usual problems with this defence, but added that it particularly rings hollow in the case of Cage and Page, since they had a falling out after Quantic Dream made a nude model of Page to use in a game without his permission, and potentially in violation of his contract.
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Ironic Echo
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Ironic Echo: At the end of "Why An Always-On DRM Console Would Be Dumb Dumb Dumb", Steph chastises the industry for not trusting gamers and sticking all sorts of anti-consumer behavior on them, telling them to "deal with it"; Steph believes that soon the gamers will get tired of this and abandon the big publishers, and when they wonder what happened, the gamers will tell them to "deal with it".
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Only Sane Man
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Only Sane Man: Laura is the show's cat herder, who puts together a topic list and tries to make the other two talk about video games. Downplayed, as she is still entirely ready to join in with hijinks and gags.
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Companion Cube
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Companion Cube: Miniature Fantasy Willem Defoe
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Wants a Prize for Basic Decency
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Wants a Prize for Basic Decency: Steph was pissed off by gamers and journalists actually giving praise to game studios who decide to be less of a Jerkass than usual. In "The Trap of Gamer Gratitude", they point to EA adding microtransactions to Plants vs. Zombies: Garden Warfare because people were having trouble unlocking things, pointing out the game was designed from the start to be tedious to play for free to coerce players into spending money. However, they actually do give Loadout praise for decency themself in the "Free to Wait" episode. They made a similar argument for praising Sony's decision to support used games on the PlayStation 4, arguing that while Sony wasn't bringing any new benefits the consumer and was in fact maintaining the status quo, they were still worthy of praise since in the current customer-hostile climate that pervades the game industry Sony's decision likely took a lot of consideration and courage. In "So Are "AAA" Lootboxes Done?", published in the wake of the lootbox controversy, they have noted how publishers started to advertise their removal of or promises not to include lootboxes because of the good PR that they receive, but in particular lambasts certain developers (particularly Warner Brothers Interactive for Middle-earth: Shadow of War) for only doing it after including it to grab the easy good PR, when they shouldn't have done it at all. When EA announced in 2019 that Star Wars Jedi: Fallen Order would be a story-focused, single-player game without any sort of microtransactions, Steph reiterated their distrust for EA and felt disgusted that they were proudly this for one of their games after having done so much to the contrary in the past.
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Broke the Rating Scale
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Broke the Rating Scale: Steph's best games of the year list are never ordered in any way, they consider the games to be on a more or less equal level to each other rather than ranking them. This is subverted in 2020, since they consider Hades just that good, in every aspect of it, from its gameplay and the fact that it had a very humane development process in a moment where worker's rights in the industry is a hot issue, and proving the capacity for a humane method to produce amazing games.
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 Jimquisition (Web Video) / int_2719ab04
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Special Guest
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Special Guest: Whenever one of the trio is absent, the other two try to bring a guest on. Most prominent during the weeks Laura was in recovery for surgery, where they had on, among others, Justin McElroy and Holly Green. Parodied in one early Conrad-era podcast, where Steph spends the opening pretending to be a snooker player more interested in making trick shots the audience can't acctually see.
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Small Name, Big Ego
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Small Name, Big Ego developers in general. Digital Homicide is the most notable, as seen all over this page.
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I Meant to Do That
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I Meant to Do That: Steph took some cell phone video at SGC 2015, but held the phone upright instead of sideways, so the video was tall and narrow instead of in widescreen. Steph says they don't make mistakes, and they were doing it deliberately.
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Non-Indicative Name
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Non-Indicative Name: Steph points out in their shittiest games of 2015 that because Alone in the Dark: Illumination is a co-operative game where you use light to fight your enemies, you are neither alone nor in the dark.
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Lampshade Hanging
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In "Konami Takes The PES, Armors The Horse, And Needs To Fuck Off", where they deny the claim that they've been buying Pogs using their Patreon money, and then said that even if they were, they certainly weren't engaging in "semi-sexual, ritualistic worship of said Pogs. That's a very specific, and steeeeeupid, allegation!". Steph then immediately puts on a ritual mask and begins having sex with their collection of Pogs.
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Could Say It, But...
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They actually got in a bit of trouble for their definitely-not-endorsing piracy of old Nintendo products through emulation, arguing that Nintendo's stubborn refusal to port popular older titles to their existing online services is a rod the company's made for its own back. However, they are very quick to point out that "stealing" something a company is outright refusing to provide is very different from something having a price but the consumer just refusing to pay it.
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Analogy Backfire
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Analogy Backfire: In "Is Loot Box Regulation Censorship Of Art?", Steph digs into David Jaffe’s comparing the potential regulation of loot boxes to regulation of alcohol and traditional gambling, pointing out that those two industries are prime examples of things that are heavily regulated due to their proven harmful effects.
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And Another Thing...
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And Another Thing...: "Oh and fuck Konami."
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Artifact Title
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Artifact Title: Despite Steph phasing out their deadname when referring to themself, their website and show still keep the "Jimquisition" brand, and their merch store is still called the "Jimporium".
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The Scrappy
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The Scrappy: Invoked, Steph discusses how Duke Nukem would probably be far more likable as a character if they stopped trying to play him so straight.
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Orphaned Series
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Orphaned Series: Steph did two episodes of a new show in collaboration with Cultaholic, "WreSterling," focused on wrestling instead of video games, but abandoned it shortly thereafter due to Creative Differences. Issues included Steph's decision to stop watching any and all WWE programming out of disgust at WWE continuing to put on shows in Saudi Arabia even after the murder of journalist Jamal Khashoggi at the order of Saudi crown prince Mohammed bin Salman.
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Different in Every Episode
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Different in Every Episode: Starting from A Bitter Post-Mortem Of Modern Warfare Remastercarded, the intro has a unique message written on the wall every episode, usually commenting on the episode's topic.
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Discount Lesbians
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Discount Lesbians: Bordering on Berserk Button. While defending the availability of gay and lesbian romance in "Mass Effect 3 and the Case for a Gay Shepard," they mention how certain fans make the argument that since Liara is an asari, she doesn't "count" as a legitimate Gay Option. They absolutely eviscerate this idea, saying that Liara may be "genderless," but given her feminine appearance, if FemShep is attracted to an alien who happens to resemble a human woman, then she just might be attracted to women to begin with.
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Theme Music Power-Up
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Theme Music Power-Up: During Steph's "The Reason You Suck" Speech at the end of the episode about Skate Man Intense Rescue, the usual background music is replaced with the theme song.
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Theme Music Power-Up
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Theme Music Powerup: Happens at the end of Skate Man Intense Rescue: A Steam Spite Story. Steph's theme song, "Born Depressed", starts playing as they viciously and mercilessly hammer in the point that they now metaphorically own Digpex Games, just like they own Kobra Studio, The Slaughtering Grounds devsnote  Digital Homicide and Imminent Uprising and all other corrupt small-name indie devs who tried to take down their reviews of their shitty games and failed, only boosting Steph's popularity in the process.
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Girl-Show Ghetto
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Girl-Show Ghetto: In-Universe. The Creepy Cull of Female Protagonists is all about this trope on the industry.
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Flowery Insults
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Flowery Insults: Steph, showing that this trope and Cluster F-Bomb are not mutually exclusive, composes this gem for "AAA" game developers who try to make loot boxes sound like something good for customers. In the style of the Star Wars Opening Crawl, no less: In "Is Loot Box Regulation Censorship Of Art?":
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Even Evil Has Standards
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Even Evil Has Standards: In their video asking why people hate EA, Steph referred to Activision as satanic, and follows it up by giving them the tagline "Hey, at least we're not EA!" Also, in their video When the Starscreams killed used games they referred to big companies as Starscreams pretending to be friends with retail stores until they can cut them out of the loop entirely. Steph then voices Starscream himself and has him yell "How DARE you!? Starscream may be many things, but he never put microtransactions in Dead Space 3!" In the first "Fuck Konami News" segment of 2019—the first in months due to Konami's lack of relevance in the video game industry—Konami did something right for a change. When Belgium denounced loot boxes as a form of gambling, Konami didn't protest or fight back, and instead promised they would remove the loot boxes from Pro Evolution Soccer in Belgium. Steph pointed to the game industry as a whole, and to Activision-Blizzard and EA specifically, and told them "Konami is better than you".
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Arch-Enemy
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Arch-Enemy: Hoo boy, where to start... Ubisoft has become one of Steph's two most utterly reviled enemies come The New '20s, and even before then, with eight episodes about them in 2014. Steph frequently lampshades this. Like Konami, Ubisoft has earned the 'honor' of also getting special post-episode segments dedicated to especially notable blunders by the company every now and again, called "Oh, Ubisoft". This really hit its nadir in 2020 when reports came out that Ubisoft actively protected high-ranking executives who abused and harassed their employees for years, culminating in the video "I Really, Really Hate Ubisoft". Their hatred is so great that they actively refused to cover their games ever since the news broke. Fellow game industry giant Activision Blizzard has become another one of Steph's two most hated companies from The New '20s onwards, and much like Ubisoft, has been one even before news broke of their crimes. Before then, Steph Sterling loathed how predatory their games' monetization systems were, and the plentitude of shameless tactics designed to extract as much profit for as little effort as possible infuriated Steph Sterling. From putting in microtransactions after the reviews have come in, to a tax evasion basement in Holland, to grossly underpaying and cutting off employees to boast of "record revenue", and to shitty, predatory games, there seemed to be no low too low for Activision-Blizzard and their relentless lust for profits over people. This is a case where Steph's Arch-Enemy is also a personal affair, as Activision CEO Bobby Kotick is especially singled out by Steph for maintaining an ironfisted rule over the company and being one of the most overpaid and exploitative CEOs in all of America, with Steph having repeatedly called from Bobby to be fired from his position for his gross negligence and incompetent malice. And just as if things couldn't get even worse, Steph's opinion of Activision-Blizzard reached a new low when 2021's maelstrom of sexual abuse and harassment lawsuits exposed an abusive and discriminatory work culture that was bad even by AAA game industry standards, from drunken "cube crawls" into women's work spaces, casually joking about rape around female employees, drinking nursing milk from pregnant employee's locker storage, to a workplace environment so toxic and hypocritically discriminatory to women, Queer minorities and people of color that it culminated in a woman dying of suicide, with an earlier case unveiled of Bobby Kotick knowing about this and even threatening to have a person who sued her for harassment killed. A person as eloquent as Steph Sterling was so utterly disgusted by the news that they had no real idea of what to even say in response to it, nor would even thank God for themselves in that episode, other than chillingly saying in the opening "Fuck you, Activision Blizzard." Steph Sterling has since completely cut off all ties from Activision-Blizzard and refuses to cover or even play their games on the Podquisition in outright protest to their hateful working conditions, a designation only fellow Arch-Enemy Ubisoft has. Before they came to be dethroned by Activision-Blizzard and Ubisoft, Konami was the most prolific punching bag of Steph Sterling for most of The New '10s. They were blacklisted by Konami for their video on them back in 2012, and their relationship with them has only gone downhill since then. It reached new heights when Steph's anger towards Konami explodes in "The Silent Hell that is Konami", telling the company how much they hate them while also telling them to fuck off multiple times. This utter contempt has only worsened in light of the shadier revelations about Konami. It seems any mention of them is enough to prompt Steph to proudly say "Fuck Konami." In fact, their hatred of them exceeds their persona's own narcissism, as they end their "Fee 2 Pay" video with "Fuck Konami. And thank God for me. And hit the lever. But most importantly, Fuck Konami." To put things in perspective, Steph no longer has full episodes about the screw-ups Konami makes. They dedicate entire post-episode segments to a feature called "Fuck Konami News" whenever there's any negative buzz about them. Digital Homicide has been getting on Steph's case ever since the fiasco the two sides had during The Slaughtering Grounds meltdown. Things have only escalated ever since, to the point of DigiHom attempting to sue Steph for $11 million. However, Steph doesn't seem to view them as arch-enemies, stating that a lot of things involving Digital Homicide were brought to their attention by other people. The two have talked over the phone before. If you think flying accusations, taking Steph's Large Ham persona seriously, and reductive logic bombs make for humorous conversation, it's available in the Podquisition catalogue. On February 21st 2017, the lawsuit has been "dismissed with prejudice" or, in non-legal terms, the judge said they were stopping the process and Digital Homicide can't start a new lawsuit about the same thing. Early 2020 had Digital Homicide making a return where they posted games on itch.io and a blog explaining what happened to them since the lawsuit fiasco. The very first thing Digital Homicide did was blame Steph Sterling for their troubles. Even years after the lawsuit was dropped, the Romine brothers are still giving Steph grief. Warner Bros. is starting to look like one as well. They consider the company one of the trinity of dickish publishers (along with Ubisoft and EA) and are particularly exasperated that they get away with much worse behavior because people don't consider them a game publisher (since they're primarily thought of for movies and TV.) Randy Pitchford is an uncommonly personal one for Steph due to Pitchford having lied in front of Steph's face at a face-to-face interview in regards to certain content in Aliens: Colonial Marines. It only escalated further when Randy made some passive-aggressive quips at Steph and, at one point, pretended to forget Steph's name during a recorded interview. Steph's relationship with the entire "Triple-A Industry" has always been strained, but over the course of 2017, "the Year of the Lootbox", it has devolved into outright enmity. Between Electronic Arts, Warner Bros., and the aforementioned current worst of the lot Activision Blizzard and Ubisoft, Steph has nothing less than absolute hatred for almost the entire mainstream game development industry, considering them soulless, morally bankrupt, sleazy, dishonest rip-off merchants for whom there is absolutely no depths to which they will not sink in their never-ending pursuit of more money at the expense of their customers. They no longer have any benefit of the doubt left to spare for them and sees no reason to believe anything they say. Electronic Arts is a particularly notable one for the utterly repugnant stunts they have pulled and their tendency to devour and destroy smaller video game companies. Steph has taken to calling them "Unicronic Arts" because of this. Steph now considers themselves the enemy of the entire "triple-AEYYY" video games industry among Western spaces (and Konami), regarding almost all members of it as irredeemable, amoral slime who are raking in huge profits by abusing their employees with tactics that would be self-defeating if the system weren't rigged for them to succeed, while actively making games worse so as to psychologically manipulate vulnerable people into spending money they can't afford in order to compensate. At the end of "The Addictive Cost Of Predatory Videogame Monetization" they finished by declaring "You damn right I'm anti-triple-A." That said, however, Steph Sterling subverts this trope with some companies: This was actually mostly subverted with regards Square Enix for most of The New '10s, who also tend to frequently get it in the neck from Steph, since in their case it is often less to do with unethical business practices (though they are not exactly immune) and more to do with frustratingly convoluted, pretentious and confusing narrative decisions which mar otherwise decent games. This wasn't to last, however; Square-Enix's relentless pursuit of NFTs has earned them a massive amount of scorn from Steph that's rarely seen, alongside the existence of microtransaction-laden games from NieR Re[in]carnation to Chocobo Racing pretty much burning away any formerly-held morsels of goodwill once had. It eventually culminated in The Sonic Man Did Bad Money Things And Square Enix Is Also Bad... Allegedly for Steph to openly state outright that they consider Square-Enix no better than Activision-Blizzard and Ubisoft now, which is morbidly impressive given the company had some degree of clemency with Steph before they pissed it all away. Similarly (and now unakin) to Square Enix, they subvert being an Arch-Enemy to Steph as their relationship with the three major console manufacturers, Nintendo, Sony, and Microsoft, is quite a bit more nuanced than with the major third-party game studios. In particular, they do not see Nintendo as an arch-enemy - unlike the other two, they see Nintendo as being less rapacious than the other two for the by-and-large reason of being less openly malicious and straight-up weird for their toy-maker approach to games - which to Steph Sterling, often means making some very weird choices, but as a pro to that they have a solid quality track record and tend to keep their more egregious monetization policies contained to mobile games. However, it's because of this begrudging respect that Steph will fall on them like a ton of bricks when they do act in any way Steph sees as anti-consumer, such as Nintendo's trigger-happy copyright strikes and constant scarcity of its limited time products, which Steph believes is intentional. Like Nintendo, Sega is also a company Steph has a love-hate relationship with. Steph clearly loves the more creative and vivid side of Sega through games like the Yakuza series, even considering Spin-Off Fist of the North Star: Lost Paradise outright the best game they played in 2018. However, they also lays into their occasional status as a greedy Incompetence, Inc. for a variety of hapless fuck-ups; from the incompetently-mangled Sega Genesis Classics, to their scraping-at-the-barrel pre-order "bonuses" for Sonic Origins, to the comically awful and legendarily bad Sonic 25th Anniversary. It's clear however that Steph doesn't at all hate Sega like they does the aforementioned companies, even thanking Sega for bringing more classical haplessness in an era where Steph felt like it was sorely needed, but nonetheless taking the piss out of Sega out of Tough Love. They are also much more sympathetic to more niche Japanese companies like Atlus, Nippon Ichi and XSEED Games, both of which create enough bizarre games and be high-quality enough that Steph is generally a lot more reasonable with them. However, it's when they do screw up that like with Nintendo Steph lays into them hard. The appropriately-titled "Oh, Atlus, Honey, No..." has Steph lay into Atlus's excessive spoiler-enforcement policy that's banal even by Japanese standards, and another separate news segment where Steph rips into XSEED for not crediting translators who leave the company in the credits.
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Disapproving Look
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Disapproving Look: According to Visceral's John Calhoun, people expect mobile games to have Freemium content in it, so a console horror game must include it as well. Steph tips down their glasses and sighs. In general, this is their reaction when words fail them.
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 Jimquisition (Web Video) / int_33db913f
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Open Mouth, Insert Foot
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comment
Rahaan the Barbarian has become the show's unofficial mascot - all thanks to his rage-induced yet goofy face - used either as a "wait, what" reaction for someone releasing unbelievably dumb statements or as a censor for video watermarks.
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 Jimquisition (Web Video) / int_348eda5f
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Public Medium Ignorance
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comment
Public Medium Ignorance: According to some industry insiders, a lot of the executives and marketing heads running the game industry were pulled from "packaged goods" industries, and have no idea how to operate in a content industry like the video game business. One e-mail said of marketers that if it wasn't Clash of Clans, Candy Crush, or Call of Duty, then they hadn't heard of it.
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 Jimquisition (Web Video) / int_34bfa91a
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Auteur License
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comment
Auteur License: In "Creative Freedom, Strings Attached", Steph says that developers should be able to make the game they want, and that gamers cannot tell them how to make their video games. In this case, they were defending the makers of Puppeteer (2013) and Grand Theft Auto V because they have male leads, denying fans who were asking for a female option. However, they also pointed out that creative freedom does not mean freedom from criticism; the audience may not be allowed to force the developers to do anything, but it's their choice on whether or not to buy a game, and they can withdraw their support when the developer doesn't listen to them.
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 Jimquisition (Web Video) / int_35a858b3
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Cluster F-Bomb
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Steph, showing that this trope and Cluster F-Bomb are not mutually exclusive, composes this gem for "AAA" game developers who try to make loot boxes sound like something good for customers. In the style of the Star Wars Opening Crawl, no less:
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 Jimquisition (Web Video) / int_36999dd
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This Means War!
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This Means War!: At the end of "PS4 - Doing Nothing, Meaning Everything", they say that Microsoft has declared war not on Nintendo or Sony but on the consumer for its used games policies.
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Testosterone Poisoning
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comment
This is part of the humor of their Duke Amiel H'ardcore character; he complains about there not being enough Testosterone Poisoning in games while wearing a giant wig and garish makeup and crying for "Mumsy" and "Sir Teddington" when upset.
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OnceAnEpisode
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Once an Episode: Steph's squirty plays always begin with "Hello you [adjective] [noun]!" Nearly every episode of the Podquisition has included them railing against Ubisoft for one reason or another. This wasn't planned, Ubisoft just seems to screw up that much. Every Greenlight trailer starts with "This is a Steam Greenlight trailer for [game's name here]!" Every Nitpick Theater ends with "That mildly annoys me sometimes."
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 Jimquisition (Web Video) / int_378039e
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TheLastOfTheseIsNotLikeTheOthers
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comment
The Last Of These Is Not Like The Others: In every yearly "sh*ttiest games" list, Steph usually explains in detail why every game on the list is bad... nine times out of ten. There is always one game on the list (never the number 1, but almost always in the top 5) on which Steph does not elaborate. Here are their comments on these games in their entirety: 2010: this installment uniquely has three: Alpha Protocol: All Points Bulletin: Dark Void: 2011: Knight's Contract: 2012: Spirit Camera: The Cursed Memoir: 2013: The Walking Dead: Survival Instinct: 2014: The Forgotten Ones: 2015: Tony Hawk's Pro Skater 5 2016: Zenith (an action RPG on Steam) 2017: 1-2-Switch 2018: Agony (2018) 2019: WWE 2K20 2020: Dissection 2021: Outriders 2022: Scorn 2023: Guns of Sherwood
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 Jimquisition (Web Video) / int_38d99249
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Shoot the Money
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comment
Shoot the Money: invoked In "The Manhog Is Horrifying, Jim Carrey Is Jim Carrey (OMGH)", Steph takes note of this.
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You Need to Get Laid
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You Need to Get Laid: Thinks the main character in Hatred needs to have a good wanking session to get rid of his anger instead of killing people.
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 Jimquisition (Web Video) / int_3950c1f0
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Poe's Law
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comment
Poe's Law: Apparently, some people didn't get that Steph Sterling's persona on the show is intentionally abrasive and narcissistic. So they decided to point it out as blatantly as possible without breaking character. When Steph searched for a strong female video game protagonist, one that wasn't a player avatar, was of an alignment lower than "mostly unambiguously good", that was unattractive, that had goals other than stereotypically girly things, and didn't depend on men; they come up with Vertigo from Primal Rage. They add that they are not joking, they seriously went looking for a playable female video game character who fit all of the above criteria, and a giant, blue, snake-headed, poison-spitting dinosaur was the best they could find. This was the big reason they gave for abandoning the Norsefire bit in the Retool. In the mid-2010s real would-be fascists embraced hiding behind "ironic" fascism as a standard tactic, so it really wasn't obvious that it was a joke anymore.
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 Jimquisition (Web Video) / int_395f1788
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Critic Breakdown
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comment
Critic Breakdown: While they're generally less prone to giving this sort of reaction than several other online Caustic Critics, they have had more than one such outburst over the years. Had a screaming fit over Pixel Rising on finding that it is yet one more UnitZ asset flip; they had reviewed seven versions of the same game with different names uploaded by different 'developers' by this time, so a degree of outrage was called for. Was sent into a state of existential despair by Digital Homicide's E.L.T.: The Extra-Large Testicle. During their "Squirty Play" (Let's Play-style playthrough) of Zen Fish Simulator[1], they mused first whether they were 'on some secret drug [..] like some government shady psychotropic test', then whether they were trapped in a Jacob's Ladder-style dying hallucination and really 'on a stretcher in Vietnam or something'. Alternated between devolving into child-like gibberish ("it's bad time game, game bad!") and scenery-chewing ranting in their review of Contra: Rogue Corps, which they describe as being the antithesis of a Contra title.[2] Admittedly, this was a Konami title made after the departure of Hideo Kojima, which automatically makes it a something of Berserk Button for Sterling. Skatebird sent them back over the Despair Event Horizon (the video is subtitled "Everything I Love Turns To Ash") because Steph had been looking forward to it after first seeing it, thinking it'd be a nice little bit of fun, only for it to be clunky, awkward and incredibly dull. You can almost hear the tears choking Steph's voice. They promised to never get excited about any upcoming game ever again, only to fall even further into despair on realising that there was no way they were going to be able to keep that promise, and messed up while attempting to open a bottle of wine they were planning on draining for a joke by mangling the cork trying to get it out.
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Properly Paranoid
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Properly Paranoid: During their interview with Kinda Funny Games' Colin Moriarty, Colin was impressed with Steph's ability to predict the worst abuses of the games industry before anyone else. Steph says that they're a natural worrier, and that when they see something (like day one DLC, season passes, etc...), their brain jumps to the worst possible conclusion. Eventually, someone takes the idea and proves Steph right.
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And You Thought It Would Fail
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And You Thought It Would Fail: Invoked according to Steph's sources. The reason why Square Enix and other developers were screwing up their PS4 and XBox One games was because they thought console gaming was dying and that mobile and PC were the future.
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Noodle Incident
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Noodle Incident: Most episodes of The Video Game Show What I've Done include off-hand references to absurd or horryfing details from Rory's life, from Rory being suspended from school for some incident involving glass and having at some point found his uncle's corpse to his father being in jail for a hate crime.
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Blessed with Suck
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comment
Blessed with Suck: "The Episode About Unity Engine Being Good" discusses how Unity is a free, powerful game engine that can easily be used to make games. The problem is, this is why so many people will try to use it to make asset flips. It also points out that to avoid limiting the free engine too much while still gaining enough money to continue development, the main thing buying Unity engine use gets you is not having an obligatory 'powered by Unity' logo when you start the game — which means that it is always made immediately obvious that Unity asset flips are made in Unity, while professional Unity games tend to require looking it up.
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Take That, Critics!
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Take That, Critics!: On the occasion of their 100th episode, "Bullshit in Sheep's Clothing," Steph takes the opportunity to look back at all the criticism they received when they first started, especially calling out those that expected their series to be short-lived.
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Take That, Audience!
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Take That, Audience!: Steph often makes fun of listeners who don't want them to get "too political" on the podcast. See Running Gag above.
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Captain Obvious
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Captain Obvious: Everything in their "100% objective" review of Final Fantasy XIII. "Final Fantasy XIII is a video game. It has graphics, and sound. When you turn on the game, the graphics and the sound start at almost exactly the same time, and that is the signal that the game has begun." In "Let's Talk About Troy Baker's Weird Dismissal Of Games Criticism", Steph mentions that a Theodore Roosevelt quote was not originally about video game development or games being too long.
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The One Thing I Don't Hate About You
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The One Thing I Don't Hate About You: Steph spared the infamous "Air Control" from being any further than 7th place on their list of the shittiest games of 2014, despite it clearly being the most broken and half-assed game on the entire list, because they admitted it was at least funny in its particular brand of shittiness.
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Blatant Lies
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"Let's do some slander", a segment where the cast discusses completely accurate and not at all false information about what an unpopular figure that week does in their spare time — because it's not slander if you admit it's untrue by ''saying'' it's slander!
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Stylistic Suck
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Stylistic Suck: All original artwork for the show is done by Steph themself in MS Paint. They admitted on Desert Bus for Hope that the MS Paint art style amuses them, and that they'd never hire an actually good artist to do intentionally bad artwork. In "Early Access," they decry game developers and publishers that choose to release unfinished, glitchy software to the public while charging for a full price game. So, of course, the episode is full of lazy editing, misstatements, inexplicable blank spots, and Steph even forgot their Catchphrase. After Microsoft reversed their always-online DRM policies with the Xbox One, Steph made an "emergency video" released the same day the announcement was made. The theme song abruptly cuts off with a Record Needle Scratch, Steph runs in with the lights off, and at the end of the video, they run through their Catchphrase very quickly. The show within the show The Video Game Show What I've Done is made to look like someone just got their hands on their very first video editing software, along with gratuitous transitions and even more gratuitous video filters for the game footage. Said footage is also of a game in question being played badly. Or not the game in question at all.
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We Didn't Start the Billy Joel Parodies
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We Didn't Start the Billy Joel Parodies: In Episode 238 "Surprise Mechanics", Gavin makes a "surprise summary" to the week by singing the song to the events of E3 2019, EA calling lootboxes "surprise mechanics", and clickbait.
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Motion Blur
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comment
Motion Blur: invoked A frequent problem on amateur Steam titles, so much that it often functions as a Camera Screw. Motion blur done poorly or in excess makes Steph feel ill, and bad cameras also gives off the same effect. Needless to say, they don't like it when game developers use motion blur for the sake of it, or don't know how to make a proper camera.
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Shoot the Messenger
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Shoot the Messenger: "Delayed Reaction" was all about Steph's incredulity that some gamers have a tendency to do this for any bad news. As an example, Steph brings up a journalist who broke the news that Final Fantasy XV was delayed by two months and subsequently got accusations of a conspiracy, questions to his integrity, and even death threats from more rabid "fans". This is despite the game, in Steph's eyes, having a good reason to be delayed: to put all the features on the disc that Square Enix wanted to avoid a large day-one patch.
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Appeal to Worse Problems
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Appeal to Worse Problems: After a developer of Ooblets went on a snarky tirade against entitled gamers and suggested they're going Epic Store exclusive wasn't a big deal compared to bigger issues like climate change. Steph turned it back at them by asking why are they making video games instead of fighting climate change.
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Tranquil Fury
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Tranquil Fury: In their video covering the allegations of abuse and rape within Ubisoft, Steph is clearly pissed at the lengths Ubisoft went to cover up the allegations and telling people to keep it separate from their games. Steph was also pissed at everyone who ignored (or outright blacklisted them) their many years of coverage regarding abuse in the gaming industry, feeling like they were screaming into a void and smashing their head against a wall trying to get their point across to someone. Steph doesn't raise their voice beyond a harsh tone, but their utter contempt at the people covering up the incidents and those being complacent shows just how massively angry they are and they don't even do their catchphrase at the end of the video nor do they care that anyone would be bothered by such a trivial thing.
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UnpleasableFanbase
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Unpleasable Fanbase: Invoked. They have called the Zelda fanbase the "spoiled brats" of video game fandom, since they had Nintendo putting out new ones every couple years that were always well-done. "Delayed Reaction" is all about Steph's incredulity over fan reaction to a two-month delay of Final Fantasy XV. To Steph, the reasons for the delay sounded rather reasonable. Steph sounds genuinely astonished that people would resort to death threats for a journalist just reporting that the game was delayed, saying "things didn't used to be this bad."
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Rewarding Inactivity
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Rewarding Inactivity: In "PS4 - Doing Nothing, Meaning Everything", they're mildly disappointed that everyone treats Sony like heroes for not blocking used games on the PS4, when it means that they are essentially doing nothing different than before. However, they go on to state that with Microsoft and several high profile third parties (EA, Activision, Ubisoft, etc...) going the DRM route, that doing nothing probably did take some fortitude and courage, and that gamers are right to praise a company that isn't shifting towards anti-consumer behavior, as sad a statement as that is about the state of the industry.
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Record Needle Scratch
 Jimquisition (Web Video) / int_4602f495
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After Microsoft reversed their always-online DRM policies with the Xbox One, Steph made an "emergency video" released the same day the announcement was made. The theme song abruptly cuts off with a Record Needle Scratch, Steph runs in with the lights off, and at the end of the video, they run through their Catchphrase very quickly.
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Characterization Marches On
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Characterization Marches On: Shortly after the show began, Steph settled into a dictator-like persona, complete with black gloves and banner, as a way of comedically "owning" criticisms that they came across as a self-important opinionated Know-Nothing Know-It-All. As time went on, they added more wacky Running Gags to the schtick, which took it in an ever more bizarre and flamboyant direction. In 2017 they finally dropped the dictator routine and shifted into more of The Barnum, as a proprietor of a carnival of the strange, which by that point was not much of a stretch from the earlier persona. Steph thought that the original gag had gotten a little old, and that given the state of world politics at the time, even comedic faux-fascism felt a little too uncomfortably close to real.
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Butt-Monkey
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Butt-Monkey: Gavin, who often gets made fun of by the other co-hosts (mainly for his love of Ubisoft) and gets known as "the slow one" by the audience.
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MadLibsCatchPhrase
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Mad Libs Catch Phrase: "Hello, you (incredibly silly yet sleazy insult to the audience), Steph Sterling here, and this is (name of the game in question)", whenever a Squirty Play is released. "This is a Steam Greenlight trailer for (name of prospective game in question)", whenever they look at a Steam Greenlight trailer.
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Stock Footage
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Stock Footage: Steph tends to use a lot of clips from the games they're talking about, voicing over the footage to fill up time.
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Laughing Mad
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Laughing Mad: After it was taken off of Steam, Steph decided to do a live-stream of Five Nights at Freddy's World (since they still had the game loaded on their computer). After a full hour of playing (and dying many, many times), they finally snap and start laughing uncontrollably... which turns into screams as the live-stream ends. The unveiling of Konami's Silent Hill Pachinko machine also provoked a bout of this.
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Rebuilt Pedestal
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Rebuilt Pedestal: Overkill, the developers of PAYDAY 2, when they purchased full ownership of the game and the first thing that they did was remove the microtransactions. Steph was very pleased when they heard the news.
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Commander Contrarian
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Commander Contrarian: Steph will occasionally take up controversial point of views specifically for the point of antagonizing people into rethinking their positions... or at least getting pissed off about it.
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Workaholic
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Workaholic: Discussed in "Look After Your Workers Or Get Out Of Games". Steph says being a workaholic is not a good thing and should not be seen as a positive trait, because being a workaholic can have a severe impact on a person's health.
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Screw the Money, I Have Rules!
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While discussing the Screw the Money, I Have Rules! incident mentioned above, Steph mentions that originally they had wanted to buy an online casino ad deal and then use their mandated blog posts to expose the SEO exploitation scheme, specifically name-dropping Last Week Tonight with John Oliver as a point of reference.
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Harsher in Hindsight
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Harsher in Hindsight: In-universe; in the early Podquisitions, Steph and Laura are positive about amiibos (with Steph even defending them in a Jimquisition). Later on, they're much more pessimistic about them, mainly due to constant supply problems and influx of rare amiibos.
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Early-Installment Weirdness
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2010: this installment uniquely has three: Alpha Protocol: All Points Bulletin: Dark Void:
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They Changed It, Now It Sucks!
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They Changed It, Now It Sucks!: With the success of Bravely Default, Square Enix admitted it made a mistake in trying to reinvent Final Fantasy instead of sticking with the traditional JRPG stylings that made it famous in the first place. In "An Industry Of Pitiful Cowards", Steph chastises the big publishers who try to remake classic game series in an effort to chase popular trends, with no real evidence that there's anything broken.invoked The same video also points out the opposite trope, It's the Same, Now It Sucks!, and that some publishers endlessly rehash the same idea over and over again until they run it into the ground. Attempting to avert this fate is one reason for running straight into They Changed It, Now It Sucks.invoked The point of "Sonic Gloom." Steph posits that Sonic has had a few legitimately good ideas with Sonic Colors and Sonic Lost World, even saying that Sonic Generations was a good game. However, SEGA choosing to change Sonic every time a new game comes out stagnates and damages the franchise, even saying that the "Sonic Cycle" — the self-perpetuating idea that a Sonic game is going to suck before it comes out — is the company's own fault. Steph overhauled the Jimquisition starting from the A Bitter Post-Mortem Of Modern Warfare Remastercarded episode in May of 2017, including a new intro & theme song and a revamped outfit, lectern, and background. They anticipated some people would have this kind of reaction, referencing this trope by name during the intro's first usage. "The Artistic Arrogance of a Horrible Hollywood Hedgehog" is about how Hollywood movie studios apparently have no faith in the very licenses they buy and try to make movies out of. Steph uses the initial design of Sonic the Hedgehog from Sonic the Hedgehog (2020) as an example, saying that it's rooted in a mindset of "we're Hollywood, we know best." At the same time, Steph criticizes the people creating the movie for Sonic's design slamming headfirst into the Unintentional Uncanny Valley out of a misguided attempt to "improve" a design that didn't need to be fixed. They also acknowledge, however, that as horrific and ill-advised the change was, it at least gained their interest (albeit in a "horrific trainwreck" sense) and that the studio's rush to correct it upon receiving an intense backlash both ensures that the movie will likely just be "bad" instead of "must-see unimaginably bad", and demonstrates the studio's ultimate lack of artistic integrity and interest in the film beyond potential merchandising profit.invoked
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Mirroring Factions
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Mirroring Factions: AAA studios and indie devs. Both groups have a tendency to lie, make shoddy products for a quick buck, generally treat the customer like crap and threaten to crash the industry as a whole.
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The Barnum
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The Barnum: Steph's carnival opening after switching intro music shows them as the owner of a more-than-questionable fair featuring characters and running gags from previous episodes.
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Seinfeldian Conversation
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Seinfeldian Conversation: Their topics often spin off into bizarre tangents, such as Kirby amiibos devouring other amiibos to explain amiibo shortages.
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Faux Horrific
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Faux Horrific: Steph refers to the 2010 Konami E3 Press Conference as "One of the most perverse displays of human indignity known to man".
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Appeal to Novelty
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Appeal to Novelty: In "Innovation: Gaming's Snake Oil", they don't criticize innovation, but they do criticize when change is made for no good reason other than to change something. Steph reiterates this in their Follow the Leader rant when they point out innovation is good when differentiating products from competitors, or exploring new markets.invoked They also accuse SEGA of thinking this, due to their insistence on making wide-scale redesigns for each Sonic the Hedgehog game, rather than sticking to what worked in previous games and building on said games' good ideas.
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Unresolved Sexual Tension
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The supposed Unresolved Sexual Tension between Steph and Laura.
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Do Not Call Me "Paul"
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Do Not Call Me "Paul": Steph has noted that they try to ignore their birth name of "James Stanton". They've only mentioned it once on The Jimquisition, when it came up in Digital Homicide's Frivolous Lawsuit against them. Steph clarified on the podcast that they would legally change their name to "Steph Sterling" if not for the legal issues that would arise if they did so.
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Technology Porn
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Technology Porn: Combined with a bit of Hypocritical Humor; in "The Irony of PC Gaming," Steph spends a great deal of time talking about all the good games you can play without needing a $2000 state-of-the-art computer. However, they note that they still have a pimped-out rig to play the latest games because "I'm a video game reviewer and we need that shit."
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Hurricane of Euphemisms
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Hurricane of Euphemisms: In "Genitalia" when talking about the fully-rendered vagina that had slipped into Watch_Dogs 2 on one of the female NPCs, Steph used every single slang term for female genitalia they could possibly come up with, such as snatch, clamshell, muff, twadge, sugar-notch, flap-dragon, quim and bookbinder's wife. Apparently they googled them. In the same video they also used a variety of terms for penises, although not to the same extent.
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Bookends
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Book Ends: Steph notes that their first episode about Square Enix was before their back injury and when they just found out about their problem with Square Enix. Their (hopefully) last one has it after they found out just how bad the situation with the company was, and after their back operation.
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Villain Respect
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That said, however, Steph Sterling subverts this trope with some companies: This was actually mostly subverted with regards Square Enix for most of The New '10s, who also tend to frequently get it in the neck from Steph, since in their case it is often less to do with unethical business practices (though they are not exactly immune) and more to do with frustratingly convoluted, pretentious and confusing narrative decisions which mar otherwise decent games. This wasn't to last, however; Square-Enix's relentless pursuit of NFTs has earned them a massive amount of scorn from Steph that's rarely seen, alongside the existence of microtransaction-laden games from NieR Re[in]carnation to Chocobo Racing pretty much burning away any formerly-held morsels of goodwill once had. It eventually culminated in The Sonic Man Did Bad Money Things And Square Enix Is Also Bad... Allegedly for Steph to openly state outright that they consider Square-Enix no better than Activision-Blizzard and Ubisoft now, which is morbidly impressive given the company had some degree of clemency with Steph before they pissed it all away. Similarly (and now unakin) to Square Enix, they subvert being an Arch-Enemy to Steph as their relationship with the three major console manufacturers, Nintendo, Sony, and Microsoft, is quite a bit more nuanced than with the major third-party game studios. In particular, they do not see Nintendo as an arch-enemy - unlike the other two, they see Nintendo as being less rapacious than the other two for the by-and-large reason of being less openly malicious and straight-up weird for their toy-maker approach to games - which to Steph Sterling, often means making some very weird choices, but as a pro to that they have a solid quality track record and tend to keep their more egregious monetization policies contained to mobile games. However, it's because of this begrudging respect that Steph will fall on them like a ton of bricks when they do act in any way Steph sees as anti-consumer, such as Nintendo's trigger-happy copyright strikes and constant scarcity of its limited time products, which Steph believes is intentional. Like Nintendo, Sega is also a company Steph has a love-hate relationship with. Steph clearly loves the more creative and vivid side of Sega through games like the Yakuza series, even considering Spin-Off Fist of the North Star: Lost Paradise outright the best game they played in 2018. However, they also lays into their occasional status as a greedy Incompetence, Inc. for a variety of hapless fuck-ups; from the incompetently-mangled Sega Genesis Classics, to their scraping-at-the-barrel pre-order "bonuses" for Sonic Origins, to the comically awful and legendarily bad Sonic 25th Anniversary. It's clear however that Steph doesn't at all hate Sega like they does the aforementioned companies, even thanking Sega for bringing more classical haplessness in an era where Steph felt like it was sorely needed, but nonetheless taking the piss out of Sega out of Tough Love. They are also much more sympathetic to more niche Japanese companies like Atlus, Nippon Ichi and XSEED Games, both of which create enough bizarre games and be high-quality enough that Steph is generally a lot more reasonable with them. However, it's when they do screw up that like with Nintendo Steph lays into them hard. The appropriately-titled "Oh, Atlus, Honey, No..." has Steph lay into Atlus's excessive spoiler-enforcement policy that's banal even by Japanese standards, and another separate news segment where Steph rips into XSEED for not crediting translators who leave the company in the credits.
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It's Short, So It Sucks!
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It's Short, So It Sucks!: invokedSteph would rather play short excellent games rather than long boring ones, but as a professional video game critic, they play dozens of games throughout the year, and they get review codes, so they don't pay for all those games. However, they note that for average gamers who have to buy all their games, there is a value vs. cost judgement to make, so for someone who could only afford one game at a time, it's hard to justify buying a 5-hour shooter like The Order: 1886 vs. a weeks-long epic like The Elder Scrolls V: Skyrim. Ultimately, they believe it's about how well the game is paced and the ratio of good content to bad, not just a simple count of hours.
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At Least I Admit It
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At Least I Admit It: In "A Quiet Conversation", they criticize Quiet's Stripperiffic design in Metal Gear Solid V: The Phantom Pain because they felt the game's explanation for why she dresses like that was a Hand Wave. They add that they don't mind Stripperiffic characters in some games because those games at least admit that they're fanservice, instead of trying to come up with a flimsy justification. In the "Oh, Ubisoft!" mini-episode attached to "A Cautionary Post-Mortem of Evolve", they note that they might respect companies who use microtransactions just a little bit more if they admitted that they were trying to get some more money out of their consumers instead of trying to pretend that the microtransactions were only there for the consumer's benefit, which Steph considers disingenuous. Steph has also previously noted that while they'll never be a fan of the practice, they feel that a free-release game that includes microtransactions has at least some justification since the developers have to make money somehow, but this excuse does not work with a AAA game producer who will already be charging the player money to purchase the game in the first place. Steph feels that if a game developer is going to exclude female protagonists from their games, that they should at least be straightforward with it and defend such decision based on artistic merit, like Rockstar and Square Enix did for Grand Theft Auto V and Final Fantasy XV respectively, instead of coming up with nonsensical excuses like Ubisoft and Nintendo did for Assassin's Creed: Unity and The Legend of Zelda.
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Country Matters
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Country Matters: Initially, but Steph has since made it a point not to use gender-specific slurs (though they're still happy to use "cocking", "cunting", and "clitting" as stand-ins for "fucking"). Eventually they got into the habit of cutting off the C-word with the opening theme to Skeleton Warriors.
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No True Scotsman
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No True Scotsman: In "It's Not a Video Game!", Steph points to two groups who arbitrarily categorize specific video games as not being games. First are people who are trying to dismiss games they don't like, as if changing the label can remove them from discussion. Second are "artists" who view their artwork as something beyond normal video games, and thus immune to criticism from reviewers and critics. Steph has stated in videos on microtransactions that the accusation of a game not being a game is legitimate when it's aimed at "Free To Wait" exploitative microtransaction games, as they aren't so much entertainment as engines of extortionist psychological abuse. "The Game Reviewer Who Hates Games" sees Steph noting that people who claim that Steph hates all video games keep changing the definition of what "counts" as a video game when presented with contradictory evidence. In every case, this changing definition always excludes games they tend to like, such as indie titles or even triple-A titles that aren't mainstream.
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Easier Than Easy
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Easier Than Easy: Discusses the use of this in their "Zero Difficulty" episode where they feel games that include an easy or God Mode to appeal to new players don't harm the hardcore players since said hardcore players aren't forced to use them. They also pick apart the fallacies that are commonly used to criticize easy difficulty levels, such as the game being made easier as a whole or how people won't get better at the game if they stick to easy mode. Discussed again in "A Difficult Subject". In addition to repeating many of the same points from "Zero Difficulty", Steph argues that a game appealing to more people should be a good thing, since it means good games will sell more copies. But "Hardcore Gamersâ„¢" criticize people who use easy modes and mods out of a misguided desire to "hoard games to themselves like a dragon on its mountain of treasure", and that said gamers don't get to complain if people don't buy these games because of all the Double Standards they employ in their arguments.
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Sincerity Mode
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Sincerity Mode: In their 100th episode, their satirical "thank God for me" running gag is changed to the completely sincere "I would like to thank God for me". In "Exposure" Steph drops every bit of sarcasm and talks with utmost sincerity, seething with anger and disdain towards the sites and people who use "exposure" as a form of "payment" for aspiring reviewers.
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Enemy Mine
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Enemy Mine: Steph has backed some Kickstarter projects purely out of spite. They backed Bloodstained: Ritual of the Night as a Spiritual Successor to Castlevania, which Konami had screwed over, and Yooka-Laylee as a spiritual successor to Banjo-Kazooie, which Microsoft Studios had screwed over.
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Let's Play
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During their "Squirty Play" (Let's Play-style playthrough) of Zen Fish Simulator[1], they mused first whether they were 'on some secret drug [..] like some government shady psychotropic test', then whether they were trapped in a Jacob's Ladder-style dying hallucination and really 'on a stretcher in Vietnam or something'.
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Bring It
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Bring It: At the end of "When Steph Sterling Was Sued", Steph has this to say in response to an alleged Greenlight developer's threatening comment about multiple developers joining to harass them with simultaneous frivolous lawsuits: Steph normally doesn't taunt people to try and attack them, but after many of their videos were Content ID'd by Nintendo, they posted a video from Hyrule Warriors Legends with a Pixellation filter on it, taunting them to try and Content ID that. As of "Copyright Deadlock", they've extended this along with a massive middle finger to anybody who tries to wrongfully content ID them. When Steph knows that a company is going to try and profit off their videos, they put in multiple sources of content ID-alarming content so the multiple copyright claims cancel each other out and none of the companies get any money and no ads can be put on their videos. Just to be safe, any video using Nintendo footage includes the Erasure song "Chains of Love". For the Chains of Love usage, it's now averted. Steph found that in their usage of Chains of Love prior to 20 February 2017, that it no longer triggered the Copyright Deadlock. Interestingly, they did find that a clip of North American Nintendo footage, and a clip of Japanese Nintendo footage do cancel each other out... After Randy Pitchford tried to pin the blame on Sterling for Aliens Colonial Marines' failure and critical reception, Steph was rather forward about how far they are ready to go if Randy were to continue with the slander. Special mention goes to Steph replaying Pitchford's interview, where Pitchford says "That British guy has a hard-on for me," and then cutting to Steph holding the dildo bat, and replying "I really don't know what would give you that idea."
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I Take Offense to That Last One
 Jimquisition (Web Video) / int_61b576af
comment
I Take Offense to That Last One: Steph explains that the Steam community forum for Predator Simulator had a thread wherein users were wondering if Steph would be summoned by the game.
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 Jimquisition (Web Video) / int_61b8f9e2
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Bunny-Ears Lawyer
 Jimquisition (Web Video) / int_61b8f9e2
comment
Bunny-Ears Lawyer: They consider Nintendo as a company to be one, as they put out competent games consistently but also have a tendency to make weird decisions. They also consider Hideo Kojima one for his Trolling Creator tendencies and the obvious presence of Author Appeal in his games. In the episode Del Toro's Angry Bedtime, he's portrayed as lying to Guillermo Del Toro about whether he would be involved in creative decisions for Death Stranding, stealing his credit card info, throwing cards in his face will engaging in Pokémon Speak and letting Mads Mikkelsen stay on his and Del Toro's couch for free.
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 Jimquisition (Web Video) / int_620475f4
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Tastes Like Purple
 Jimquisition (Web Video) / int_620475f4
comment
Tastes Like Purple: They eat a Chik-fil-a sandwich before spitting it out and yelling "It tastes like hating gay people!"
 Jimquisition (Web Video) / int_620475f4
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 Jimquisition (Web Video) / int_6220d661
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Loony Fan
 Jimquisition (Web Video) / int_6220d661
comment
Loony Fan: In "Guns Blazing", Steph notes that, whilst their fan base is generally friendly and even buys them gifts of their online wishlists, they inevitably attract the occasional creep. Cue Steph revealing that a fan had bought them numerous sex toys and pornography that Steph never even asked for. All of these gifts have been featured on Jimquisition episodes.
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 Jimquisition (Web Video) / int_62434fe2
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Sanity Slippage
 Jimquisition (Web Video) / int_62434fe2
comment
Sanity Slippage: In the video that has them watching the trailer for "the new Silent Hill game", only to show it's a slot machine, Steph starts crying pathetically, followed by maniacal laughter and ending with them chugging a bottle of pills.
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 Jimquisition (Web Video) / int_6297edcc
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One for the Money; One for the Art
 Jimquisition (Web Video) / int_6297edcc
comment
One for the Money; One for the Art: invoked Discussed Trope in "Game Journalism of Thrones", where they discuss the idea that news sources who produce otherwise legitimate and respectable journalism still have to indulge in short, low-quality clickbait articles, advertorials, and coverage of somewhat-off-topic material in order to stay relevant and keep their readership up. If it wasn't for the latter category of material, the former wouldn't exist.
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 Jimquisition (Web Video) / int_62a2d3d7
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Sequelitis
 Jimquisition (Web Video) / int_62a2d3d7
comment
Sequelitis: invoked Steph lambasts cowardly publishers like Ubisoft who only want to develop games they know are capable of churning out more sequels, with no compromise for one-off titles. It's gotten to the point where some developers call the first game in a series a loss leader which the profit from the sequels would cover. Publishers don't get all the blame, however; they criticize the audience as well for constantly demanding sequels, even if the game ended perfectly as a stand-alone title, which often forces the hands of publishers seeing easy profit.
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 Jimquisition (Web Video) / int_62f2a08
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Unintentional Uncanny Valley
 Jimquisition (Web Video) / int_62f2a08
comment
Unintentional Uncanny Valley: invoked Called out Team Ninja, makers of the Dead or Alive games, for making (and then defending) "sexy" characters that they find to be downright hideous due to this trope, particularly with their ludicrous Jiggle Physics. Shudders at the overly realistic and human-like redesign of Sonic the Hedgehog in the 2019 movie trailer, questioning whether kids this year will really be begging their mothers to buy them a "Sonic the Manhog" doll.
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 Jimquisition (Web Video) / int_6320eced
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Gameplay and Story Segregation
 Jimquisition (Web Video) / int_6320eced
comment
Gameplay and Story Segregation: The episode "Lugoscababib Discobiscuits" is mostly about people who don't know what "ludonarrative dissonance" actually is, but it does point out a straight example. As a show of solidarity that they aren't trying to outright shill Bioshock Infinite, they complain that the game abuses the Take Your Time trope, that no matter how urgent the story claims to be you always have time to stuff your face with cupcakes you dug out of the trash.
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Gameplay Roulette
 Jimquisition (Web Video) / int_640a171f
comment
Gameplay Roulette: In "Creative Abandoned: Why Sonic Has So Many Bad Games", Steph examines Sonic the Hedgehog and why so many of the franchise's games end up with such a divisive reaction. Essentially, Steph argues that it's because no Sonic game builds on the ideas presented by the last one, instead constantly making changes and innovations to the formula rather than trying to refine what was already there. Steph argues that Sonic should follow in the footsteps of Mario, in that Mario's games tend to build on previous entries and/or refine the gameplay to create something both fresh and familiar, whereas Sonic's games do not. Steph ends the video by noting that there are a few Sonic games that they genuinely like, such as Sonic Lost World and Sonic Mania, but it's impossible for Steph to get excited about any upcoming Sonic title because of Sega's refusal to stop throwing everything out and starting from scratch with every new game.
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 Jimquisition (Web Video) / int_643659d4
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Spit Take
 Jimquisition (Web Video) / int_643659d4
comment
Spit Take: When asked to do an episode about Microsoft offering $100 for PS3 trade-ins on an Xbox One Steph said they wouldn't because the video would consist of nothing but them drinking coffee and doing this.
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 Jimquisition (Web Video) / int_648fe274
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But for Me, It Was Tuesday
 Jimquisition (Web Video) / int_648fe274
comment
But for Me, It Was Tuesday: When they included Middle-earth: Shadow of War in their "Shittiest Video Games of 2017" list, it was because of its inclusion of Microtransactions allowing the player to simply buy an army of Orcs, rather than play through the game and building an army through the Nemesis System. When they finally faced their nemesis at the end of the game, it was a random Orc that they only just met; the Orc acted like he was Steph's rival throughout the game, but Steph outright said "for me it was Tuesday".
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That Poor Cat
 Jimquisition (Web Video) / int_65df51a8
comment
That Poor Cat: When throwing the chalice that they're holding in "When Publishers Kick, Developers Start", a yowling cat can be heard as it hits the floor.
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 Jimquisition (Web Video) / int_6627695f
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Author Appeal
 Jimquisition (Web Video) / int_6627695f
comment
Author Appeal: Steph has an open and unabashed love of the Spider-Man villain Mysterio. When asked about why they liked him, they explained that Mysterio's use of illusions and mind games is a cool supervillain gimmick and he can be genuinely dangerous if a writer invests in him. They were very enthusiastic indeed about Mysterio's appearance in Spider-Man: Far From Home.
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 Jimquisition (Web Video) / int_667ca19c
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Lying Creator
 Jimquisition (Web Video) / int_667ca19c
comment
Lying Creator: invokedDiscussed in "The Business of Lies", in which they talk about how pre-release misinformation has become so routine these days that you can't trust anything that creators or publishers say about which games they're working on, when and where they will give certain announcements or previews, or what features and content are going to be in the final version of the game. One kind that may sound relatively harmless is the "little white lie" told to keep fans from guessing some surprise that's scheduled to be revealed with great fanfare on a certain date, which may extend to denying leaked information that is actually correct. The problem is that creators who do this habitually lose all of their credibility, since the fans and journalists will inevitably find out what they lied about, and if they have any sense then they won't take the creator(s) at their word ever again. Hideo Kojima is a cautionary tale, as he pulled a legitimately brilliant misdirection on the audience with the Never Trust a Trailer marketing for Metal Gear Solid 2: Sons of Liberty, but since then he has remained so addicted to pre-release stunts that everybody is expecting him to pull a trick on the audience, and it doesn't work like it used to. Besides that, creators telling lies can have serious consequences for other people who are depending on them to be truthful: it's kind of a dick move to deny leaked information brought forward by a fan or journalist, only for it to be revealed as true a week later, since that's basically throwing that person and their reputation under the bus just so the creator can keep their surprise. It also makes the creator(s) look rather foolish when they resort to Blatant Lies about something that everybody has already found out about. "Little white lies" are supposed to be okay, but exactly what things it's 'okay' to lie about and for what reasons is so vague and undefined that many creators think they can excuse or get away with anything, such as knowingly misrepresenting the graphics or gameplay in demos, or lying about whether things like DLC, DRM, and microtransactions will be included. They're so used to lying that they don't see how they're doing anything wrong, and they're going to keep doing it for as long as fans and the press keep giving them a pass.
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Formula-Breaking Episode
 Jimquisition (Web Video) / int_670db7d7
comment
Formula-Breaking Episode: One episode is an interview between Steph and the infamous Digital Homicide.
 Jimquisition (Web Video) / int_670db7d7
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 Jimquisition (Web Video) / int_68068108
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Evil Laugh
 Jimquisition (Web Video) / int_68068108
comment
Evil Laugh: At the end of "Review Scores Are Not Evil." This was after saying they bought their new black gloves because they went with their tie, and not because they wanted to look like some kind of dictator or Nazi who lords their power over others. They do another one in the "Xbox One No DRM Emergency Special" whilst accompanied by a clip of Megatron laughing.
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Canon Welding
 Jimquisition (Web Video) / int_68da6712
comment
Canon Welding: Virgillio Armarndio is a carryover from their Destructoid show "The Videogame Show What I've Done."
 Jimquisition (Web Video) / int_68da6712
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What Do You Mean, It's Not Didactic?
 Jimquisition (Web Video) / int_6a0297a8
comment
What Do You Mean, It's Not Didactic?: Invoked and played with in "The Political Agenda of Dark Souls"; after delivering a lengthy analysis of the anti-capitalist themes of change vs. stagnation in Dark Souls, they pull the rug out from it by remarking that it's "bollocks", and that everything they've said, while something they genuinely believe about the game, is merely their own personal interpretation of the game rather than something that is fundamentally present within it and might be challenged by the creator or other players. Their broader point is not that their way of reading the game is automatically correct, but that all works of art fundamentally contain ideas and messages about the world and that creators and readers alike bring their own ways of interpreting a text when engaging with it, so it's useless to try and argue that a text is "non-political".
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 Jimquisition (Web Video) / int_6a42ef
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Cynicism Catalyst
 Jimquisition (Web Video) / int_6a42ef
comment
Cynicism Catalyst: Gavin talks about having one in "F*ck Live Services". Having been much more optimistic about the AAA game industry than the other two hosts for a long time, he claims that the downfall of BioWare with the disastrous launch of Anthem, their first live service game, as well as the news that the upcoming Dragon Age 4 was going to be Retooled into another live service, had caused him to lose faith.
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 Jimquisition (Web Video) / int_6b35bdff
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Serious Business
 Jimquisition (Web Video) / int_6b35bdff
comment
Serious Business: For Steph, all of video games counts, but rental games and the problems surrounding them seem to be their biggest pet peeve.
 Jimquisition (Web Video) / int_6b35bdff
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 Jimquisition (Web Video) / int_6c3c8acf
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Franchise Original Sin
 Jimquisition (Web Video) / int_6c3c8acf
comment
Franchise Original Sin: invoked Discussed in two videos in 2018 "The Dismal Degredation of Dynasty Warriors" and "Six Times Bethesda Was Massively Incompetent. Steph says that their negative reaction to Dynasty Warriors 9 and Fallout 76 made them rethink their praise of prior games in the Warriors series and from Bethesda, since they realized all of the flaws that brought down those two games were present in earlier ones, only to lesser degrees or overshadowed by more positive aspects. In their review of Samurai Warriors 5, they admitted that although it was a perfectly fine game, the bloom was off the rose after this analysis and all they could muster emotionally was a tepid, "It's another one..."
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 Jimquisition (Web Video) / int_6ce0245d
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Promoted to Scapegoat
 Jimquisition (Web Video) / int_6ce0245d
comment
Promoted to Scapegoat: After getting the wrong price on a game in a previous episode, Steph announces that their assistant Chip is the new head of research, and while they take full responsibility for the previous error, it really falls on the research department and the idiot rookie running it.
 Jimquisition (Web Video) / int_6ce0245d
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 Jimquisition (Web Video) / int_6d07bf85
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Welcome to Corneria
 Jimquisition (Web Video) / int_6d07bf85
comment
"Helps to have a map!" Said for any game with said map as a jab towards Guise of the Wolf, which had a rather not so helpful map and guards who said little else other than it helps to have a map.
 Jimquisition (Web Video) / int_6d07bf85
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 Jimquisition (Web Video) / int_70856974
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Spoofed with Their Own Words
 Jimquisition (Web Video) / int_70856974
comment
Spoofed with Their Own Words: Their Commentocracy series made concise, where Sterling reads out comments from elitist gamers word-for-word, while dressing and acting like a snobby aristocrat.
 Jimquisition (Web Video) / int_70856974
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 Jimquisition (Web Video) / int_711e9c91
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Network Decay
 Jimquisition (Web Video) / int_711e9c91
comment
Network Decay: While Steph doesn't like it, they understand why a lot of video game news blogs would occasionally cover other topics, (like TV shows, movies, and Internet culture). They're trying to stay relevant and possibly feed off some of the popularity of big entertainment pieces so that they don't disappear into irrelevance. At the same time they note that YouTube channels seem less susceptible to this phenomenon, and that the most successful channels tend to focus on one thing and stick to it.
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 Jimquisition (Web Video) / int_71e514b5
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Don't Try This at Home
 Jimquisition (Web Video) / int_71e514b5
comment
Don't Try This at Home: During Steph's playthrough of Radiator 2, they warn viewers to not try what they were about to do to a male character in game and proceeds to spank said man's ass over and over again until the guy passes out.
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 Jimquisition (Web Video) / int_722171e7
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Straw Character
 Jimquisition (Web Video) / int_722171e7
comment
Straw Character: Steph doesn't exactly go out of their way to use fair representations of the people they're arguing against. Their persona is also set up as one, to an extent, but of course with the intent that Strawman Has a Point. invoked Strawman Has a Point is the crux of their on-screen persona. In one episode they call themself a madman, but then points out that the games industry is so messed up that madmen like them are the only ones speaking any sense.
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 Jimquisition (Web Video) / int_72e0023f
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Invoked Trope
 Jimquisition (Web Video) / int_72e0023f
comment
Invoked when Steph compared themself to Boglins in that they're both Ugly Cute and didn't make as much money as they'd intended to.
 Jimquisition (Web Video) / int_72e0023f
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Grey-and-Gray Morality
 Jimquisition (Web Video) / int_7335ffa9
comment
Grey-and-Gray Morality: Between AAA studios and indie devs. Steph points out some big companies like EA, Microsoft and Ubisoft as lying, truly irredeemable companies obsessed with anti-consumer practices, but wind up shooting themselves in the foot. That doesn't mean indie companies get a free pass. While they generally support indie gaming as an outlet for new and unique ideas, they call out some companies like Dark Energy Digital and Wild Games Studios for their bullying tactics and constant abuse of YouTube's flawed copyright system in Corrupt, Censoring, Suicidal Indie Devs.
 Jimquisition (Web Video) / int_7335ffa9
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Iconic Item
 Jimquisition (Web Video) / int_737394ab
comment
Iconic Item: Steph tore a strip off Ubisoft in "Ubiconic" for constantly trying to market accessories owned by their characters as "iconic" in order to offer them as preorder bribes when there was nothing iconic about them, such as Aiden Pearce's dopey black baseball cap with a barely-visible logo stenciled on it or the generic leather jacket worn by the operatives from The Division.
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The Cast Showoff
 Jimquisition (Web Video) / int_741e8e7
comment
The Cast Show Off: Gavin would occassionally get out a guitar and sing a song or two when he was on the show.
 Jimquisition (Web Video) / int_741e8e7
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Orphaned Punchline
 Jimquisition (Web Video) / int_74e2ef76
comment
Steph's fondness for an Orphaned Punchline to open the show.
 Jimquisition (Web Video) / int_74e2ef76
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Out-of-Genre Experience
 Jimquisition (Web Video) / int_74ee1c2d
comment
Out-of-Genre Experience: An episode in January 2023 covered the controversy over Wizards of the Coast and Hasbro trying to change the Open Gaming License of Dungeons & Dragons, which is a tabletop RPG instead of a video game. Steph noted that while tabletop gaming was outside of their usual wheelhouse, covering corporate greed and anti-consumer practices very much is in their wheelhouse, and noted many similarities between that OGL controversy and the topics they usually cover.
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 Jimquisition (Web Video) / int_75062689
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Parody Retcon
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Parody Retcon: invokedIt really "cheeses their onions" when developers make a game terrible on purpose, and then try to claim it was a joke or satire. Steph feels like anyone that makes a shitty game on purpose has still made a garbage game that is taking up space. They also call out people that push out crappy games out of cynicism and contempt for similar reasons.
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Cowboy BeBop at His Computer
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Cowboy BeBop at His Computer: invokedCourtesy of News Nine Adelaide not only failing to do research at all, they went to great lengths to point out just how wrong they got everything related to Grand Theft Auto, including not even bothering to find out who the main publisher is, or even reaching out to the publisher behind the "Adelaide shoot-em-up" for any kind of comment, instead choosing to pretend he had no comment at all.
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 Jimquisition (Web Video) / int_7775d0a5
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Too Bleak, Stopped Caring
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Too Bleak, Stopped Caring: invoked Discussed in their "Crying Through the Laughs" video, where Steph says that a story's sad moments have more meaning, and are therefore more memorable, if things were happy first. They use Zidane from Final Fantasy IX as an example, saying his late-game Heroic BSoD had more weight because of his earlier characterization as a Chivalrous Pervert. invoked Discussed in regards to Final Fantasy XVI in the episode "Final Fantasy XVI's Magical Misery Tour", where Jim talks about the main character Clive is constantly discriminated against by Muggles because he is a Bearer, who are basically a slave class in that universe. Steph points out that while it can be quite interesting to play as an underpriviliged character, the problem is that its the rule rather than the exception that every NPC will make bigoted remarks about Clive and his status as a Bearer whenever he speaks to them or even just passes by them in the street, and Clive just passively accepts it, making him coming across as an Extreme Doormat. Steph notices that they find it really rather hard to keep being motivated to help anyone in a world where the average person ranges somewhere between Colonel Volgin and Ramsay Bolton in personality and general likablity.
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 Jimquisition (Web Video) / int_77b009ea
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Phrase Catcher
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Phrase Catcher: "SHUT UP, CHIP!"
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 Jimquisition (Web Video) / int_78270847
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Curse Cut Short
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Cutting off an utterance of the word "cunt" with part of the opening to "Skeleton Warriors".
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 Jimquisition (Web Video) / int_7870735b
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From Bad to Worse
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From Bad to Worse: After nixing its Greenlight program, Steam introduced "Steam Direct", a streamlined system for putting games on Steam, in the hopes of stemming the tide of shovelware that came from Greenlight. It accomplished the exact opposite: approximately 6000 indie games have been published via Steam Direct, the vast majority of which makes the trash released through Greenlight seem like quality games in comparison. The situation has gotten so bad that Steph was left gobsmacked.
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 Jimquisition (Web Video) / int_79b02b5c
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DuelingGames
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Dueling Games: invoked Steph's review of The Outer Worlds made the obligatory comparisons to competing game Fallout 76, coming down strongly on TOW's side in the competition: they praised Obsidian Entertainment for "actually making a really good game" in comparison to Bethesda's microtransaction-riddled mess.
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 Jimquisition (Web Video) / int_7a14cdba
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Chewbacca Defense
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Chewbacca Defense: Near the end of "A Quiet Conversation", they joke that saying "I breathe through my skin" can be used to justify anything, no matter how heinous or ridiculous it may benote This is a Take That! at Hideo Kojima's rather flimsy justification for the Metal Gear Solid V character Quiet's Stripperific 'uniform'.
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 Jimquisition (Web Video) / int_7a5f720f
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Sturgeon's Law
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Sturgeon's Law: When criticizing something on the Jimquisition, Sterling sometimes mentions it can actually be really good, but most of the time it's done very badly, to the point where the entire idea starts to look irredeemably bad. They specifically cite the Unity engine, which has made some very good games, but is used so often as a shortcut that any game seen using the engine is viewed negatively by default.
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 Jimquisition (Web Video) / int_7ac5c1de
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Unishment
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Unishment: After Steph screwed up by saying Middle-earth: Shadow of War was published by Take-Two Interactive instead of Warner Bros., they punish themself in the next episode by wearing a bondage mask and speaking through a kazoo. They find that they like it.
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 Jimquisition (Web Video) / int_7b50237d
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Distinction Without a Difference
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Distinction Without a Difference: Calls out publishers for adding DRM to their games and trying to hide it as a feature. When EA said that SimCity didn't have DRM and that it was an MMO, Steph said that the whole point of making it an "MMO" was to use the always online aspect as DRM.
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 Jimquisition (Web Video) / int_7d561d58
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Too Awesome to Use
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Too Awesome to Use: They feel that the weapons in The Legend of Zelda: Breath of the Wild break so easily that it would be just easier to avoid combat as much as possible in order to preserve the weapons. They compare it to hoarding Elixirs in Final Fantasy where you always save them "just in case" and then beat the game without ever using them.
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 Jimquisition (Web Video) / int_7d89315b
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"The Reason You Suck" Speech
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"The Reason You Suck" Speech: "When Steph Sterling Was Sued For $10 Million By Digital Homicide" is a big one against the Romine Brothers of Digital Homicide infamy, where Steph spends over half an hour detailing the epoch of the Frivolous Lawsuit leveled against Steph for criticizing their games and lack of ethics as developers. Having been legally unable to discuss the matter until the lawsuit was dismissed with prejudice (read: case closed, never to be reopened), Steph took great pleasure in tearing the Romines a new one.
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 Jimquisition (Web Video) / int_7df2b942
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Moving the Goalposts
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Moving the Goalposts: The theme of "Below Expectations" is about how companies keep saying that a game "sells below expectations" whenever their completely unrealistic sales goals aren't met. Steph mentions how Grand Theft Auto V is the most-profitable piece of media ever released, and how it's made Take-Two Interactive billions of dollars. And yet, Take-Two's CEO Strauss Zelnick was disappointed by the game's sales figures, with Steph citing that reaction as proof that game companies will never be happy with their profits. "The Game Reviewer Who Hates Games" sees Steph taking gamers to task for the idea that Steph hates video games. Steph starts with a rambling post from someone who criticized Steph on their review of Dead Island 2 for a 6.5/10, saying that Steph hates all video games. When Steph points out that they like several video games — including the two previous games they reviewed getting good review scores — Steph noted that the commenters either changed the definition of what a "game" meant, or just outright ignored them. Steph cites this as something of a "Eureka!" Moment, where they realized that these commenters genuinely think they're being clever, and that their stance is completely sincere. In the same video, Steph deduces that commenters criticizing people for "not liking video games" are actually criticizing people for "not liking video games that I like". Steph argues that this attitude necessitates people doing mental gymnastics to avoid having to be self-critical, which includes changing the definition of a video game to not include something which the commenter doesn't personally like.
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 Jimquisition (Web Video) / int_7f3be191
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Impossibly Cool Clothes
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Impossibly Cool Clothes: Showed a picture of Tetsuya Nomura's take on Batman as a sign of everything that is wrong with Square Enix. Nomura's designs are a clutter of details with no overall philosophy, and are immemorable due to the confusion, whereas the most iconic characters in video games have simpler, easier to identify designs. They extend this to whole games: Final Fantasy IV may have been trite and silly, but it was memorable for sticking to its plot, while Final Fantasy XIII is a mess of plot details that just confuses people rather than crafting a world that people can get into.
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 Jimquisition (Web Video) / int_7f64efd5
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Enforced Plug
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Enforced Plug: Parodied. Steph themself tries to market Mountain Dew, taking a sip... which makes them go blind.
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 Jimquisition (Web Video) / int_7fbb2a3
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Nice Job Breaking It, Hero!
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Nice Job Breaking It, Hero: Brings this up with Ubisoft and Sega's usage of post-release review embargoes to try and delay criticism of Assassin's Creed: Unity and Sonic Boom. Post release embargoes might result in more sales, but they end up doing very little to silence bad publicity, and do much more in associating the developers and their game with more than just the games problems. Also brings up the irony with Glumberland's Epic Store exclusivity annoucement of Ooblets, which sounds like an attempt to prevent backlash from Steam users, but was so snarky and tone-deaf that it created more of the very backlash they were worried about.
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 Jimquisition (Web Video) / int_7ff84285
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Freemium
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In the "Oh, Ubisoft!" mini-episode attached to "A Cautionary Post-Mortem of Evolve", they note that they might respect companies who use microtransactions just a little bit more if they admitted that they were trying to get some more money out of their consumers instead of trying to pretend that the microtransactions were only there for the consumer's benefit, which Steph considers disingenuous. Steph has also previously noted that while they'll never be a fan of the practice, they feel that a free-release game that includes microtransactions has at least some justification since the developers have to make money somehow, but this excuse does not work with a AAA game producer who will already be charging the player money to purchase the game in the first place.
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 Jimquisition (Web Video) / int_8042e814
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Actually Pretty Funny
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Actually Pretty Funny: In their episode on the disastrous Tales of Symphonia PC port they give a shout-out to someone who called them "the most obnoxious fat lesbian I've ever seen." They admit this about a single joke in Candice DeBebe's Scandalous Secrets, a game that had, earlier in that episode, forced them to ask whether the definition of "joke" in England had changed since they left.
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Arson, Murder, and Jaywalking
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Arson, Murder, and Jaywalking: At the end of "Piracy - Trying To Kill It Makes It Stronger":
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 Jimquisition (Web Video) / int_823c6e3e
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Large Ham
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Large Ham: As a persona. They went Visual Pun by depicting Reggie Fils-Aime with an actual large ham in "Nintendo of America."
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 Jimquisition (Web Video) / int_82518cf7
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Motor Mouth
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Motor Mouth: Some of more long-winded rants might make you stop for breath in sympathy, because they don't appear to. The end of the video "Batman is Everything Wrong With Square-Enix" has them rattle off a list of increasingly desperate pleas for Square-Enix to stop making everything it does so damn weird and complicated.
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Slash Fic
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Slash Fic: Steph wrote, and did a dramatic reading of, a story about a gamer turning gay because of Mass Effect 3 to make fun of the controversy (and often latent homophobia) surrounding the game's Gay Option.
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Stepford Smiler
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Stepford Smiler: In the opening of Crying Through the Laughs.
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 Jimquisition (Web Video) / int_83f0971b
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Mexican Standoff
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In "Patenting Game Mechanics: a Worse Idea Than Stadia", Steph uses Warner Bros' attempt to patent the nemesis system from Shadow of War as a springboard to argue that patenting game mechanics is a bad idea on multiple levels. First, every company that wants to patent a game mechanic seems to think they’ll make money by keeping a monopoly on having that mechanic in their games, and charge other companies royalties to license it for their game, but that for some reason other companies aren’t going to do the same to them. New video games rely on the tacit understanding that nobody "owns" the game mechanics they create, and as such developers liberally copy and incorporate them into their own work. This provides a reliable framework on which to attach new ideas and saves a developer the cost of having to reinvent the wheel every time. Games are an artform, and part of art is inspiration and using one technique in your own work. However, if everyone started patenting game mechanics left, right and center, every dev would be in a Mexican Standoff, where no one studio can afford to license mechanics that are owned by so many different parties, and good ideas which could have improved the game or experience by the player could be hoarded by entities which exist solely to deny others from using them if they find it profitable. And second, developers may just workaround the patent anyway; A positive example would be Bandai Namco, who held the patent to loading minigames until 2015, which forced other companies to improve hardware and loading speeds on PC's and Consoles with developer trickery and better optimisation, and nobody took a license from Sega to add in minigames because the alternative was much more worthwhile to the gaming space.
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Inherently Funny Words
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Inherently Funny Words: "Chungus." Originally comes from Steph's Destructoid podcast and YouTube channel.
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Reality Is Unrealistic
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Reality Is Unrealistic: Heavily analyzed in "Blood, Guts, and Video Games", in which they analyze the abusive practice of making artists and devs watch real life violence in order to get references for video games violence without any kind of psychological help. They mention the fact that real life violence is not as dramatic or cinematic, it's the reason why it's not used so much, and even punches themself in the head to show that the sound of a punch is not very audible or dramatic, compared to the sound of punches in movies. They point out that, because most people have actually never seen gruesome real life acts of violence like people being decapitated, hanged or exploded, but are familiar with the stylized violence of movies and games it's more likely that this kind of overly-realistic visuals will fly over people's heads and come across as anti-climatic or unrealistic because it's so out of most people's frame of reference.
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Broken Pedestal
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Broken Pedestal: The whole gaming industry to Steph; they used to admire it, but repeated transgressions by virtually every major company on the map have left them jaded and cynical. One specific straw that broke the back of the camel that was Steph's trust in the video game industry was Aliens: Colonial Marines. As a diehard fan of the Alien film series, it was the one game Steph was most hyped for. After it came out, however, the blatant lies the trailers presented about the game that would be released, as well as Randy Pitchford's own untruths about the game (some of which Pitchford told Steph personally) would make Colonial Marines the last game Steph would ever be excited for pre-release, and destroy any trust they had in pre-release marketing, or Gearbox and Pitchford in general. Even years after, they hold a massive grudge over it. Steph says they used to like EA, but now they think they're one of the worst companies in the industry. While they liked amiibo initially, Nintendo's repeated failures to produce enough to go around, led to them throwing all their amiibo off their lectern, saying Steph was done with them. Spelled out when Overkill Software added paid Microtransactions to PAYDAY 2, when they had previously said the game would never have it. Steph felt ashamed that they previously used Overkill as an example of a company that didn't rip off its fans; and summed it up as "Never make me regret loving you." Thankfully this has gotten better in 2016, when the devs purchased full ownership of the game and the first thing that they did was remove the microtransactions. Steph was very pleased when they heard the news. Their view on Konami can be summed up as massive contempt. They loved the company back when they were actually making good games, but then swore off Konami due to their complete disregard to their IP's histories and how shady their business and ethical practices had become over time. Steph once championed the mobile gaming market, taking to its defense against critics who considered it to not be "real" video games. As the mobile market became increasingly saturated with cookie-cutter games, many of which played themselves and almost all of which including rampant microtransactions, they have changed their tune and has now condemned the mobile gaming market. Before Call of Duty: Ghosts was released in 2013, Steph proudly declared themself a fan of the series and defended it against invokedIt's Popular, Now It Sucks!. Beginning with Ghosts, however, Steph finally began feel It's the Same, Now It Sucks!, in addition to being turned off by the series' increasingly aggressive monetization strategies. The final straw was Modern Warfare Remastered, which Activision (a) "held to ransom" by initially only making it available through the Special Edition of Infinite Warfare, (b) added Microtransactions to shortly after the launch of the Remaster and nine years after the original game, (c) didn't bundle all previously released DLC with, but instead sold it separately again for a higher price than the original DLC was, and (d) finally released as standalone product after promising that they wouldn't, screwing over everyone who bought an expensive special edition of Infinite Warfare because they were told it was the only way to get the Remaster. Needless to say, this shattered what little faith Steph had left in the series and made them swear to never let Activision live down what they did with Modern Warfare Remastered. They have disowned the Dynasty Warriors series as of Dynasty Warriors 9. In The Dismal Degradation of Dynasty Warriors, Steph admits that this particular pedestal had been cracking for a long time, but they'd been letting the publisher get away with a lot of shady stuff because they still loved their games. The catastrophe that was DW9 was the tipping point, and Steph no longer wants to have anything to do with the series until it redeems itself. Steph was so angry at the whole thing that not only did they have a Stephquistion made for it, but also made another video before it ranting about how badly Koei Tecmo screwed up. While Steph once appreciated Valve Software for their high quality games and pioneering Digital Distribution service, their relationship with the company grew very strained over the years due to it doing very little to curate content being published on Steam and having next to no communication with anyone, along with their steadily declining game output over the years. The resentment finally boiled over in mid-2018 where Valve announced they would no longer curate any game and would instead let the community filter out content they don't like. Steph was incredulous, believing that a problem they felt was already bad was only going to get worse. Bethesda used to be one of Steph's favorite AAA publishers for sticking to its guns in making single-player games and refusing to copy gaming fads like microtransactions and online-only multiplayer. This all changed with Fallout 76, which was a broken, derivative survival game with microtransactions and online-only multiplayer, causing Steph to lose any confidence in the company's future installments. This really came to head in "Bethesda is Officially Obsolete"; not only did Steph find The Outer Worlds by Obsidian Entertainment to be better than Bethesda's Fallout games in every way, Steph says Bethesda's sheer number of mistakes and inadequacies is actually starting to make Konami look good by comparison.
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Badass Boast
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Badass Boast: At the end of their "Skate Man Intense Rescue: A Steam Spite Story" video, Steph tells Digpex Games that Steph now owns them (in a metaphorical sense) because whenever people think of their shitty game, they'll only think about how Steph tore them down after the studio tried to silence their criticism and are now just another example of other indie developers who tried to pull the same stunt before. At the end of "When Steph Sterling Was Sued For $10 Million By Digital Homicide", their overview of their legal dealings with Digital Homicide, they note that they've received messages from Trolls threatening to try hitting them with spurious lawsuits en mass in an attempt to silence them or even destroy their health... and promises that if the Romies try, they'll really take the gloves off, since despite how some may spin it they were actually remarkably lenient in allowing the Digital Homicide matter to be settled as it was.
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Bait-and-Switch
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Bait-and-Switch: In "GTA: Garbage Takes Aplenty", Steph spends most of the video criticizing fans of then-upcoming Grand Theft Auto VI for a leak which showed pre-alpha footage. Steph took such fans to task for saying that the footage looked unfinished, because it was pre-alpha footage that was never intended to be seen by the general public. Steph builds up to what they say is the ultimate point of the video: Bridget is trans, and "we're not giving her back" now that she's come out as transfeminine.
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Signing-Off Catchphrase
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Signing-Off Catchphrase: "and thank God, for me!" If they don't say it, it's usually either for a joke or because they're really angry. Or doing an In Memoriam episode for a person they respected.
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Villain Protagonist
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comment
Villain Protagonist: invoked Steph likes games where they play a villain, partially because of how horrific it is to play a character of such opposite morality, and because villains are more interesting. In "To Play the Villain", they point out games like Kane & Lynch and Saints Row 2 for putting players in the shoes of truly horrible people, while criticizing Overlord and later Saints Row games which pit the protagonist against people who are far worse, and come out looking like Anti-Villains or Anti-Heroes by comparison, thus losing the nastiness of proper villainous characters.
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Rape Is a Special Kind of Evil
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comment
Rape Is a Special Kind of Evil: Discussed in the episode "Rape vs. Murder". They conclude that the reason why rape is treated as more evil than, say, murder is because the latter action has societal justifications for it (revenge, paying evil unto evil, the glory of war and the military, etc.), while rape, which involves dehumanizing an (often) defenseless victim, almost never does. In addition, while all of us are eventually going to die, and very few of us face the threat of getting brutally murdered, rape is a very real threat for almost anyone and sexual violation is hardly a guarantee in the same way as death.
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It Was His Sled
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It Was His Sled: invoked As part of a rant about spoilers in general, Steph points out that since everyone's level of knowledge is different from everyone else, there are bound to be people who didn't know it was his sled. They refer to one of gaming's most well known plot twists, saying there are people who are now playing Final Fantasy VII Remake who haven't played the original, and don't know that Sephiroth kills Aerith.
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Kudzu Plot
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comment
Kudzu Plot: "Kingdom Hearts Is Stupid Gibberish" is all about how Kingdom Hearts is complete nonsense, and how Square Enix seems to love relegating crucial plot points for their games into media outside of the games themselves. During the video, Steph attempts to summarize the plot of Kingdom Hearts, only for multiple video/audio files to take up the screen before Steph decides "screw it" and stops trying.invoked According to time stamps on the clips, it takes them almost ten minutes to get through enough prequels and spin-offs to actually start summarising the first main game, and about half an hour before they finally reach their breaking point.
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 Jimquisition (Web Video) / int_8b60a09b
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Capitalism Is Bad
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Capitalism Is Bad: This is a major theme of the Stephquistion. Steph is not a fan. Starting in 2019, their critism of the AAA game industry is frequently framed within the context of the wider capitalist system.
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 Jimquisition (Web Video) / int_8bd16732
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The Law of Conservation of Detail
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The Law of Conservation of Detail: The episode "Attention To Detail, Obsession With Detail" discusses the practice of game studios adding unnecessarily complex gameplay mechanics, focusing on minute world-building details, or defying many Acceptable Breaks from Reality that other games use because doing so is more "realistic". Because of this, the studio starts favouring realism over gameplay convenience just so the developer could show off for a minute or two. Steph highlights Red Dead Redemption 2 in particular, saying that while it might have several details that are realistic, they also make the game more tedious and frustrating to play. They also had similar issues with Death Stranding, specifically addressing the game's "Grip for Balance" Quick Time Event mechanic as a realistic detail that added nothing fun to the game.
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Category Traitor
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comment
Category Traitor: Steph is especially disgusted with the use of DMCA takedowns to try and silence critics of the game Fur Fun, since the developer is a YouTuber himself and would know firsthand how annoying and harmful false copyright claims are to YouTube content creators.
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Didn't Think This Through
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Didn't Think This Through: Combined with You Keep Using That Word, Steph's counter to the "Video Games Are A Luxury" justification for bad business practices is that luxuries are, by definition, inessential goods that people will forgo if they can't afford them. Thus, by thinking that the price of its products have no upper bound, the video game industry is setting a course to drive itself off a cliff by alienating huge portions of their customers. In "Unity Has An Image Problem" Steph says this about the Unity Engine's policy of forcing developers using the basic editions of Unity to display the engine's logo at their games' startup, while giving those who pay for more premium versions the option of not doing so. This results in Unity becoming associated with low-quality and low-budget amateur Shovelware, and not the numerous high quality and professionally-made games which have in fact used Unity. In "Of Course There's a Game With a Mass School Shooting In It on Steam," Steph argues against the game being published not for its content, but because they worry about what will happen when "powerful people get offended", citing the reactions to the first Mortal Kombat game, which led to the creation of the ESRB. Steph says whatever value one might get out of "pwning libs" or "triggering snowflakes" won't be worth it if it means it leads to actual censorship. An example that applies to Steph themself: During a bit as Cucumber Succulence in "I Won't Be Sponsored By Your Trash Product", Steph pours several pumps of hand sanitizer into their mouth to "disinfect their lungs". Later in the video we cut to a shot of Steph hunched over the sink, weakly trying to justify doing so and attempting to scrub the taste from their mouth while another person asks in bewilderment "Why would you do that??" In "Patenting Game Mechanics: a Worse Idea Than Stadia", Steph uses Warner Bros' attempt to patent the nemesis system from Shadow of War as a springboard to argue that patenting game mechanics is a bad idea on multiple levels. First, every company that wants to patent a game mechanic seems to think they’ll make money by keeping a monopoly on having that mechanic in their games, and charge other companies royalties to license it for their game, but that for some reason other companies aren’t going to do the same to them. New video games rely on the tacit understanding that nobody "owns" the game mechanics they create, and as such developers liberally copy and incorporate them into their own work. This provides a reliable framework on which to attach new ideas and saves a developer the cost of having to reinvent the wheel every time. Games are an artform, and part of art is inspiration and using one technique in your own work. However, if everyone started patenting game mechanics left, right and center, every dev would be in a Mexican Standoff, where no one studio can afford to license mechanics that are owned by so many different parties, and good ideas which could have improved the game or experience by the player could be hoarded by entities which exist solely to deny others from using them if they find it profitable. And second, developers may just workaround the patent anyway; A positive example would be Bandai Namco, who held the patent to loading minigames until 2015, which forced other companies to improve hardware and loading speeds on PC's and Consoles with developer trickery and better optimisation, and nobody took a license from Sega to add in minigames because the alternative was much more worthwhile to the gaming space.
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Reference Overdosed
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"Is this memes?" Said for games where the developers seem to have focused on cramming in as many memes as possible rather than making a good game.
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Technically a Smile
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Technically a Smile: Steph forces themself to maintain a smile in the intro of "Crying Through the Laughs".
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MisBlamed
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Mis-blamed: Discussed in-universe in "Toxic". Steph says that getting angry at anti-consumer behavior is justified, and that negative backlash can result in positive change, but it needs to be aimed correctly. Many decisions come from Executive Meddling, while community managers, and specific developers are in the cross-hairs as they are the most visible. Instead of picking on a single individual within a company, gamers should be aiming the blame at the company as a whole. Discussed in-universe again in "Blaming Games For Mass Shootings Is A Disgusting Distraction", in which Steph grumbled about how American politicians and disingenuous journalists blame violence in video games for America's problem with mass shootings. Firstly, any allegations of such are nonsense, and in general are knowingly so, with video games making a good scapegoat for distracting people from the real causes of gun violence (like firearm availability, radicalization of people through white supremacist rhetoric online etc.) particularly because they have no intention of actually doing anything about them so they can keep doing it. Meanwhile, the Triple-A game industry benefits from this as well, because time people have to spend defending them from things that are not their fault (which Steph points out, but is tired of doing so) is time not spent discussing actual issues in the game industry like abuse of employees, predatory business practices, acts of incompetence and so on.
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Asshole Victim
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Asshole Victim: In "EA versus Zynga — The Lesser of Two Evils," Steph reminds us that, just because EA had a legitimate grievance against Zynga doesn't mean we need to feel sorry for them. It certainly doesn't mean they've become the good guys.
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Cargo Ship
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They often describe greedy triple-A developers who sell full-price games then try to milk their players for as much extra cash as possible after the initial sale as "trying to have their cake and fuck it too".
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Mic Drop
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Mic Drop: Done twice so far (since it stopped being a regular thing, that is) : Played straight in "Free-to-wait". Another episode parodied it, with Steph forgetting to unplug the mic or even turn it off, so the mic just swung back and forth making noise each time it hit the podium.
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Laser-Guided Karma
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Laser-Guided Karma: The ultimate fate of Digital Homicide: while trying to sue Steph and silence them, the Romine brothers continued to release shovelware onto Steam until they escalated their vitriol to the point where they were de-listed from Steam before ultimately going out of business, all while Steph continued to build their brand in spite of being unable to talk about the case until it was dismissed and becoming increasingly successful as the Romines were driven out of the games industry for good and all.
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I Am the Noun
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I Am the Noun: They don't say that Resident Evil 6 is about Survival Horror. They say that it is Survival Horror. That is, Capcom is terrified of losing money so they made the game a hodgepodge of so many different types of games that it resembles a soupy sludge. They will do anything to survive!
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Hypocrisy Nod
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Hypocrisy Nod: At the start of their video on Gearbox Software developer Randy Pitchford, who still defends the awful Aliens: Colonial Marines. Steph wants him to just give up and admit the game sucked, and then points out the irony that they are still hung up on how terrible the game is.
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You Keep Using That Word
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You Keep Using That Word: In "Lugoscababib Discobiscuits", Steph is annoyed by everyone using "Ludonarrative Dissonance" just because it sounds cool. In particular, they say that people are using it to criticize violence in games, when it really means a disconnect between the narrative told in gameplay, versus the narrative told by cutscenes. They looked at Tomb Raider (2013), in which Lara Croft is supposed to be an archaeologist who hates guns, and yet spends the game killing people like a pro; and compared it to Bioshock Infinite, which also has lots of violence, but stars a violent person, being dropped into a city that looks peaceful but is really hiding a violent underbelly. Both have been criticized for ludonarrative dissonance, when only Tomb Raider is a true example. They direct this at Ubisoft at the end of Ubisoft - A Sad History of PC Failures. Ubisoft's constant use of "iconic" had gotten on their nerves, applying it to things like Aiden Pearce's attire or an Assassins Creed character's pocket-watch. It got to the point that the episode "Ubiconic" was all about Ubi's misuse of the word. In their INNOVATION- GAMING'S SNAKE OIL video, Steph stated that they feel that critics put higher stock into "innovation" over actual quality. "Censorship" for whenever a content creator cuts or changes anything, with the Fan Dumb invoked automatically believing someone else forced them to. Content creators should be free to edit their work as they see fit, and cutting things out is as much a part of creative freedom as adding things in. One early episode ("YOUR REVIEWS ARE TEH BIAS") discusses this by showing how often people complaining about their reviews keep misusing the word "bias" to describe any reviewer they vehemently disagree with. People calling any of their opinions they don't like "clickbait". They don't even have ads on their website or videos (unless Content ID is involved), so the accusation doesn't make any sense. Steph criticizes people who demand reviews be "objective" without knowing what the word means. The "100% objective" review of Final Fantasy XIII showed what a review that was completely objective would look like, consisting only of Captain Obvious statements like "Final Fantasy XIII is a video game." To this point, Steph argues that anyone who demands a video game review be "objective" actually means "I want this review to contain an opinion I agree with."
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Artificial Stupidity
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Steph admitted on Facebook and Twitter that playing against bots in a game of Paladins and not realizing it was one of the stupidest things they have ever done.
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Shaming the Mob
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Shaming the Mob: Steph once had to make a video asking their fans to stop attacking developers that make terrible games. They say that while it's fine to call a bad game absolute shit, calling the developers themselves shit or making threats to them is not cool at all.
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Shaped Like Itself
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Shaped Like Itself: Their "100% Objective Review" of Final Fantasy XIII, in avoiding all subjective descriptions of the game, resorts mostly to tautologies, such as "You will like Final Fantasy XIII if you like Final Fantasy XIII".
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Wild Card
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Wild Card: Steph discovers that the reason most publishers refuse to give them review copies of their games is because they consider them to be too much of a "wild card" to rely on, as in they don't consistently give games praising reviews. Steph finds the wild card accusation funny and takes it in stride.
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Not Me This Time
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Not Me This Time: There was a doctored screenshot saying that Steph had given Super Mario Odyssey a 7/10, with many people calling for their head. Steph took great pleasure in debunking it, saying they no longer gave reviews with scores at the time the screenshot was made, as well as mocking the condescending tone of people who dismissed them.
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Never My Fault
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Never My Fault: invoked Steph points out that the game industry always blames its internal problems on external sources: it's not the fact that their product quality is declining as they try to buy their way out of problems caused by bland, homogenized trend-chasing and corporate-mandated design without artistic merit, marketing and graphical budgets growing out of control, monetization overload, and the management and marketing departments getting too much power and say in how the game is made at the expense of the actual designers, no, they're not making money because of piracy/other forms of entertainment/used games/not enough Revenue-Enhancing Devices! And, as each external source peters out, but the same problems remain, the industry never does any soul-searching and instead starts looking for another scapegoat.
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Allegedly Free Game
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Allegedly Free Game: Steph has referenced the psychology of "free to play" games, which are given away for free, but are designed to entice the player into spending money for extras during play, calling it "psychological warfare". While it's bad enough on its own, and Steph thinks it's not too bad since they know that free games will be trying to make money somehow, Steph rails against the industry playing the same mind games with full priced games. Games that cost full price should not be trying to beat players over the head to pay even more.
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"Not So Different" Remark
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"Not So Different" Remark: Steph had this trope leveled at them by Indie Developer Digital Homicide, claiming that they're no different from them. Steph mentions this trope by name.
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Focus Group Ending
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Focus Group Ending: invoked In "Damn Fine Coffee", Steph criticizes the use of focus groups and how they are driving game development; while focus groups are a useful tool, they have problems and can be abused. Some focus groups submit to peer pressure and say what they think people want to hear rather than their true opinion, which does come out when you study their buying habits. Other times, the researchers are creating focus groups with a built-in Confirmation Bias who only tell them to stay the course instead of pointing out problems that proper research would reveal. And there's the Follow the Leader issue, where companies competing against an established game will create a focus group of fans of that game, who tell them what they liked about the game and they copy it; but the game fails to sell because the fans of the first game already have the game in question and don't care about a knock-off.
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Seven Deadly Sins
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Seven Deadly Sins: This is used as a basis for an episode, where Steph gives each sin to a AAA company: Greed: Activision-Blizzard who pump pay-to-win microtransactions into their game and partially for what they did to Modern Warfare Remastered, where they initially tied it to a special edition of Infinite Warfare, added pay-to-win monetization, and resold the DLC at a higher price. Sloth: Valve for their refusal with quality control regarding Steam, where they became complacent due to their success and lack of competition. The result of this has been a shovelware problem basically amounting to the Wii's problem times a billion and, even worse, a wide range of homophobic and hateful games being allowed on the storefront of these once-esteemed developers. Lust: D3 Publisher for creating games that all involve females in minimal amounts of clothing, with its most notorious game series Onechanbara featuring girls wearing bikinis fighting zombies with samurai swords. Envy: Bethesda who put out Fallout 76, a broken and embarrassing attempt to cash in on the Live Service trend, despite having no place in this area. Outside of the game, they botched the Collector's Edition (with flimsy nylon bags instead of the advertised canvas bags) and leaked sensitive customer info trying to fix it. Gluttony: Ubisoft due to the sheer amount of special editions they have (at least 6 for each game), putting microtransactions in their games which can sometimes enhance gameplay, food promotions for unique in-game equipment and even a tie-in with the Alexa Echo speaker. Wrath: Konami for basically everything they've done over the past 4-5 years. This includes slamming anyone who criticizes their games, having a PR department that doesn't market their games and their year long battle with Hideo Kojima, who got banned from receiving an awards at the 2015 Game Awards because of Konami's vindictiveness. Pride (and Accomplishment): EA for constantly disregarding customers and the manipulative gambling schemes in their games, instead acting like the company isn't doing any wrong. So far, EA has killed over 15 studios (who have all been forced to make games outside of their specialties, which were always inferior to their typical fare for much the same reasons Fallout 76 was a disaster) and at the time was fighting Belgium to keep gambling in the form of lootboxes in their games.
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AppropriatedAppelation
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"I'm Steph Fucking Sterling, Son." See Appropriated Appelation.
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Crocodile Tears
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comment
Crocodile Tears: At the end of Goodbye Greenlight, they invite the viewer to cry with them over the death of Steam Greenlight. Said crying is obviously insincere and devolves into insane cackling after a few seconds.
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 Jimquisition (Web Video) / int_9c4a7090
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Springtime for Hitler
 Jimquisition (Web Video) / int_9c4a7090
comment
Springtime for Hitler: In an interview with Colin Moriarty of The Kinda Funny Gamescast, Steph says that the Jimquisition only started being popular after they tried to actively sabotage it. People hated their original Escapist videos, and they decided that, since they were probably never going to have their contract renewed at that rate, they might as well go out gloriously. Ironically, the more they tried to get people to hate they character, the more they loved the show, and the rest is history.
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 Jimquisition (Web Video) / int_9c550e26
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Word Salad Title
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Word Salad Title: Calls Square Enix out for their insistence on giving their games these in "Square Enix Has Stupid Game Names", in particular focusing on the handheld Kingdom Hearts games.
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Values Dissonance
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Values Dissonance: invoked In response to criticism over the use of Jiggle Physics in Dead or Alive 5, the developers defended themselves by saying that it was popular in Japan and that complainers from the West should just deal with it. Steph said it would be acceptable if the game was intended for Japan only, but since the game was made for an international audience, they have to conform to the social norms in foreign markets as well.
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Upper-Class Twit
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Upper-Class Twit: Duke Amiel du H'ardcore, the gamer aristocrat from Commentocracy (Steph's take on poking fun at the elitism of hardcore PC gamers in general). The Duke offers his insights of the privileges of the ruling hardcore class over the majority of n00bs, while often voicing his contempt and disgust for the "dirty console peasants".
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Last Episode Theme Reprise
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Last Episode Theme Reprise: Gavin's final appearance as a regular member of the trio included a live accoustic guitar version of the Podquisition theme song.
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 Jimquisition (Web Video) / int_9da6c3a0
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Never Live It Down
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Pride (and Accomplishment): EA for constantly disregarding customers and the manipulative gambling schemes in their games, instead acting like the company isn't doing any wrong. So far, EA has killed over 15 studios (who have all been forced to make games outside of their specialties, which were always inferior to their typical fare for much the same reasons Fallout 76 was a disaster) and at the time was fighting Belgium to keep gambling in the form of lootboxes in their games.
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 Jimquisition (Web Video) / int_9e0c3153
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Punctuated! For! Emphasis!
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comment
Punctuated! For! Emphasis!: Their closing words for the "Online Passes Are Bad For Everyone" episode: "How. fffffffffFUCKING. Dare. You." In Mass Effect 3 And The Case For A Gay Shepard, they were alarmed at how often people thought, "If Bioware should start catering to everyone by catering to homosexuals, they need to represent pedophiles as well". To which Steph replied, "Pedophiles...FUCK...KIDS!". Twice. Exaggerated in their "Winner and Losers: E3" video for 2018 when they were ranting about Ridley being announced for Super Smash Bros. Ultimate but not Waluigi:
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 Jimquisition (Web Video) / int_9ebc36bc
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It's the Same, Now It Sucks!
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The same video also points out the opposite trope, It's the Same, Now It Sucks!, and that some publishers endlessly rehash the same idea over and over again until they run it into the ground. Attempting to avert this fate is one reason for running straight into They Changed It, Now It Sucks.invoked
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 Jimquisition (Web Video) / int_9f6fb586
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Leitmotif
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Leitmotif: Did someone include a predatory microtransaction system into their $60 game? Cue the MIDI of ABBA's "Money Money Money"!
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 Jimquisition (Web Video) / int_9f80e1da
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Sarcasm Mode
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comment
Sarcasm Mode: Happens occasionally, but rarely do entire episodes get made out of pure sarcasm. A good example is "The Good Boys of YouTube" which praises TMartin and ProSyndicate, the infamous undercover owners of CS:GO gambling sites, to heavens - at least, until Steph gets to discussing PewDiePie who... yeah.
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Stunned Silence
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Stunned Silence: Steph's reaction to Digpex Games' broken English-riddled response to Kotaku wanting their side of the story regarding the conflict with Steph.
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Digital Piracy Is Evil
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Digital Piracy Is Evil: They maintain that pirates need to stop dressing up their activity as anything other than stealing. However, in 2012, they put up a video saying their views had changed a bit: They still think it's a crime, but the more they examine copyright laws, the more they realize (in their words) it's less about protecting the rights of artists and more about protecting the executives who bought the rights from the artists and are making money off them. So getting upset at pirates is like getting upset at a thief stealing something that was stolen in the first place. (They put in a caveat that this does not apply to self-published creators, in which case they still get on people's cases to actually buy the product and give them the money they deserve.) They also tend to play middle-man too, also saying that there are no real good guys or bad guys in the piracy issue after 4.5 million copies of The Witcher 2 and a 90% piracy rate for World of Goo. They actually got in a bit of trouble for their definitely-not-endorsing piracy of old Nintendo products through emulation, arguing that Nintendo's stubborn refusal to port popular older titles to their existing online services is a rod the company's made for its own back. However, they are very quick to point out that "stealing" something a company is outright refusing to provide is very different from something having a price but the consumer just refusing to pay it.
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Lazy Artist
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Lazy Artist: A frequent problem on Steam. They coined the term "asset flip" for when developers take a generic stock asset and throw it into their game, as-is, without any alterations, and then make their game revolve around nothing but that. They also hate it when a developer makes it obvious that they don't care about their quality of work by not only doing the above, but taking other shortcuts to quickly pump out their game. note Digital Homicide is the biggest offender of this and during their Skype chat with Steph, they had all but admitted to only making games they know that they can churn out quickly since they feel making a bigger and longer game simply takes too much resources and time, which is why they stopped developing an MMO game they were working on. Ironically, the MMO game gotten praise from Steph because there was effort put into it.
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 Jimquisition (Web Video) / int_a10a7f9b
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Smug Smiler
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Smug Smiler: Steph was criticized for attacking Microsoft over the DRM in the Xbox One, and accused of ignoring Sony who would almost certainly follow suit; Steph was withholding judgment until Sony clarified its position on the used game market, as only Microsoft had jumped into the phone home DRM market. You couldn't find a more smug dance when Sony announced at E3 that they would not block used games on the PS4.
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Overly Long Gag
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Overly Long Gag: Their intro as a wrestler has added more and more nicknames to the point where their name graphic is just a scrolling wall of text.
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 Jimquisition (Web Video) / int_a1b74f5d
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And That's Terrible
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And That's Terrible: During the Squirty Play of Playing History: Slave Trade, an incredibly ill-conceived Edutainment Game about exactly what you think, the game's mascot (an incongruously cheery Off-Model cartoon mouse) finishes a description of the horrific treatment of slaves with "this was certainly not nice". Steph references the Trope Namer in response.
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Believing Their Own Lies
 Jimquisition (Web Video) / int_a1ca3743
comment
In "Electronic Arts "Disappointed' by 7.3 million Battlefield V Sales", Steph wonders why game publishers like EA have time and again made wildly optimistic or even impossible promises to their shareholders about how many copies their next big game is going to sell. What happens each time is that the game sells loads of copies but still not quite as many as the publisher's inflated goal, which leads them to announce that it sold "below expectations" and causes the share prices of the company to drop on the "bad" news. They then announce that the shortfall will have to be made up by firing and laying off the developers while increasing monetization in the game and future releases, and the cycle repeats. The publishers have gotten burned so many times before, and the investors should also know by now not to believe such unrealistic promises, but they keep doing it. Steph can't figure out whether it's the publishers Believing Their Own Lies, the publishers deliberately lying to the shareholders, or both sides having tacitly agreed that this dysfunctional cycle is somehow the new normal.
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Poison and Cure Gambit
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comment
Poison and Cure Gambit: What Steph calls "Solution Selling"; it refers to game companies who deliberately hinder their own games and have fixes that they sell as DLC. For example, in Call of Duty: Modern Warfare (2019), the flawed Kill-to-Death ratio tracker from the previous games was removed and the developers created a better version of it note the original was publically visible and would lead to toxicity between players mid-game while the new one is private to the player in question; but instead of just adding the new version to the game, Activision is selling it.
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A Fool for a Client
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A Fool for a Client: James Romine, of Digital Homicide infamy, attempted to represent himself in his Frivolous Lawsuit against Steph, as detailed in their video on said lawsuit. It did not end well for Romine.
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Rapid-Fire "No!"
 Jimquisition (Web Video) / int_a31b47ae
comment
Rapid-Fire "No!": When they were told that week's subject was the controversy of "The Definition of Art Games".
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 Jimquisition (Web Video) / int_a6bfa1a
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Fan Hater
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comment
Fan Hater: Invoked. Steph condemns this type of mindset as being the lowest form of selfish on multiple occasions: They specifically cite that they have received criticism for not bashing Dynasty Warriors or Dm C Devil May Cry, or not bashing them hard enough. Steph frequently targets fans of Nintendo, calling them spoiled brats who "sing the song that ends the universe" every time that a Nintendo game receives a 9 out of 10. "Nintendo Fans Love To Troll Themselves" is Steph calling out Nintendo's fans for a specific instance in July 2020, where Nintendo announced that a Nintendo Direct Mini was going to be short and feature low-key games. Some hardcore fans were angry after the Direct Mini that it was short and featured low-key games, despite Nintendo saying up front what the Direct was going to be like. Steph argues that Nintendo has an Unpleasable Fanbase who love to get themselves excited for things on the most bizarre of clues which require Insane Troll Logic in the first place, then get angry at Nintendo when their unrealistic expectations aren't met.invoked In "The 'CD' Stands for 'Crunching Developers'", Steph notes the alarming tendency for Fans to defend companies with prior track records of being pro-consumer, even when the company in question does something wrong. They give the example of "CD Projekt Red", who despite having goodwill among gamers for creating GOG as a hub for DRM-Free games, actively rallying against microtransactions, lootboxes, and other nasty predatory business practices, and making critically acclaimed games, CD-PR fully admits to abusing its workforce in crunch periods to get games made. After promising to not do crunch at the start of 2020 for the remaining time to make Cyberpunk 2077, CD-PR went back on its word nine months later, and announced that it was forcing crunch for the last month of development. Steph then received premeditated excuses from fans of the game before making a video on them on said practices as to how CD-PR were not like other companies, and that their goodwill outweighs their recent transgressions, apparently applying a literal case of My Rules Are Not Your Rules when it comes to scorning companies. As Steph notes; people don't mind Steph scorning EA and Activision-Blizzard for their predatory practices, but as soon as the tables are turned and Steph attempts to criticise CD-PR, Nintendo, or indie developers in general; there's immediate backlash as apparently in the gaming space, they're off-limits for criticism, which is based on the false assumption that lots of good things make up for one horrible thing. This line of thinking is purely for the fans own selfish reasoning of course, wanting to purchase the game they were excited for without any guilt or shame that they bought it from a once-respected source that are practising whatever misdeed in the meantime.
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Accentuate the Negative
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Accentuate the Negative: Although they're willing to expound on it if they feel it's truly negative.
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Your Approval Fills Me with Shame
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comment
Your Approval Fills Me with Shame: Steph is quite disgusted with how companies like EA only hand out to review copies to critics who are going to praise their games. They take pride that the company has since labeled them as a "wild card," and notes that they'd be more insulted if EA were actually giving them the games, meaning they saw them as someone who would blindly praise their games.
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Entitled Bastard
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Customers who believe that since appealing to a wider audience via social issues makes them uncomfortable, developers should restrict their artistic pallet to cater exclusively to them, and then claim they're being "reasonable."
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Mascot
 Jimquisition (Web Video) / int_a966fdee
comment
The Kellogg's Cornflake Homunculus, a faux corporate Mascot originally introduced as a Take That! regarding the repeated appearances of the Schick Hydro Man during the 2016 Video Game Awards show.
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Spell My Name with a "The"
 Jimquisition (Web Video) / int_aa8d0ef0
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Spell My Name with a "The": They make it very clear that the Jimquisition website's URL is theJimquisition.com. They have uncharacteristically humble reasons for this.
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Dissimile
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comment
Dissimile: In the "digital games" episode:
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Blue Blood
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Blue Blood: Duke Amiel du H'ardcore, the central character of Commentocracy, is an 18th century aristocrat projecting gaming wisdom as told by elitist gamers across the internet.
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Video Games
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comment
In 2020's "Blood, Guts, and Video Games" they revisit the issue, in response to reports that game developers are pressuring staff to watch graphic footage of real life violence and gore as artistic reference without any system to protect them from mental trauma, and trying to make the violence so lifelike as to disturb the player. For all their talk about trying to show the real horror and consequences of violence, Steph notes how creepy it is that these companies want a player to feel like they’re actually murdering someone, and how ironic it is that game devs denied during past controversies that they were making "Murder Simulators", yet now feel it fashionable to advertise that yes, they kind of are.
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The Unapologetic
 Jimquisition (Web Video) / int_ac3ccb12
comment
The Unapologetic: In "Tomopolgy Life", Steph brings up Nintendo's apology for not considering gay players when they put a marriage event in Tomodachi Life, and then apologized themself because the deadline for their videos meant they didn't have time to include it in the first video, and their rushing also misrepresented an aspect of the debate, painting Nintendo to be worse that they actually were. The rest of the video talks about this, how some people believe in never apologizing, compromising or admitting you're wrong; as some viewers saw Nintendo's reversal as a sign of weakness.
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Idiosyncratic Episode Naming
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Idiosyncratic Episode Naming: The episode titles are usually either a quote or a reference to a topic discussed in the episode, usually being taken from that week's opening Seinfeldian Conversation.
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Oh, Crap!
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Oh, Crap!: When they thought they didn't have to discuss something controversial, and then was told the week's subject was art games.
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Apocalyptic Log
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The name of their sub-series Itch.io Tasty is a reference to the famous last line of the Apocalyptic Log from Resident Evil.
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I Warned You
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I Warned You: Steph has made several warnings and admonitions over the years that, though they may have been mocked or criticized when they first made them, eventually turned out to come true. In 2014, they were attacked for saying Valve's policies were too loose, allowing too much shovelware into the online store. In 2016, they noted that 40% of Steam's entire library was released within that year, and that those critics are silent now. Given EA's history of shutting down studios after their games under-perform (typically because EA's Executive Meddling adversely affected their quality), Steph predicted that Visceral Games was next on the chopping block, given what happened to Dead Space 3 and Battlefield Hardline. Sure enough, in 2017, their prediction came to pass and EA shut down Visceral. Steph predicted and warned many times that if the AAA gaming industry kept pushing with their microtransactions and loot boxes, governments from around the world are going to take action and regulate gaming due to the implications of gambling. It got to the point where several countries and a U.S. Senator wanted to pass a bill that would ban microtransactions and loot boxes, which caused Steph to say "I told you so" towards everyone who claimed they were making a big deal over nothing.
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Caustic Critic
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Steph's "Best of Steam Greenlight Trailers" was mostly just them giving their reactions and impressions of bad or potentially bad games on Greenlight while having a good snark. They later adopted a critique style where they give their criticism of the trailer and read the game's description on its homepage. Ironically, this effort to be more constructively critical coincided with a decided increase in harsh, snarky reviews, though this was in part due to the growing number of poor games coming to their attention, mostly via fans who loved watching Steph tear them to shreds.
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Even the Subtitler Is Stumped
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Even the Subtitler Is Stumped: In this episode, Steph is dressed up in a gimp mask for the intro and only able to speak through a built-in kazoo, supposedly as 'punishment' for 'bollocksing up [their] biggest show of the year'. The skit is accompanied by captions translating their unintelligible kazoo speak, but at one point:
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Game of The Year Edition
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Game of The Year Edition: invoked Blames them, multiple store-exclusive Pre-Order Bonus, the Limited Special Collector's Ultimate Edition, and constantly discounting games soon after they come out for the reasons publishers have trouble selling games new. The die-hard fans feel cheated for buying the game when it came out rather than wait until the "complete" games comes out, and other consumers don't know which version to buy or just wait until the price drops.
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Breakable Weapons
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Breakable Weapons: In "Weapon Durability, Fanbase Fragility", Steph declares, with some sarcasm, that "Weapon durability systems should fuck off out of video games forever and never come back, because they're not fun, they're a pain in the ass, and I personally hate them." They refute all the arguments for having breakable weapons in a game one by one: Firstly, it's almost never realistic or immersive because games tend to depict weapons as being far more fragile than they actually are. They use Breath Of The Wild as an example of this, as it has each of your weapons survive only a few blows, before falling apart in the middle of combat, and you are constantly having to pause the game to equip yet another disposable weapon from your inventory. Secondly, they have a rebuttal for those who say that collecting and managing your weapons adds a challenge, Steph points out that it's not a fun challenge, but an unpleasant chore that takes time away from the fun of fighting, with the only game genre where they think it might sometimes be fun is Survival Horror, in which part of the fear comes from the player being intentionally underpowered. Third; to those who say that weapon durability encourages you to try different types of weapons, they say that then the game isn't giving you the option to use what you like best, but forcing you to switch all the time whether you like it or not. And finally, because it causes players to perverse incentives. In Breath of the Wild Steph eventually started avoiding combat because they knew that enemy drops wouldn't be good enough to justify the effort and damage to their equipment. Whenever they got a weapon they actually did like, it would be Too Awesome to Use and therefore neither a satisfying reward nor a good investment.
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 Jimquisition (Web Video) / int_afd446fc
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Complaining About Shows You Don't Watch
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Steph says that if people somehow "know" a game that has yet to be released is going to suck, they could just not buy it. They cite the hate for the Water Temple changes in the The Legend of Zelda: Ocarina of Time remake, which several people were ranting about in spite of the remake not being released at the time of the video being published.
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 Jimquisition (Web Video) / int_b01abe4f
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Catchphrase
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comment
Catchphrase: "[A show about] whether your favorite video games are great or perfect".
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Loners Are Freaks
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Loners Are Freaks: Discussed in "Only the Lonely", about the gradual increase in both forced multiplayer aspects and social networking of games impacting on the experience of those who play games to get away from other people for a short while. They criticize developers and publishers who cite this trope as an excuse to bash single-player games and those who enjoy them, saying that there's nothing wrong with wanting to get away from other people sometimes.
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Wrestler in All of Us
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comment
Wrestler in All of Us: Sterdust, Steph's wrestling persona, was made mainly as a reply to WWE's draconian levels of copyright protection on YouTube. Knowing Steph, it's worth noting that, while they've got the looks of a wrestler (with lots and lots of spandex), but none of the moves. Not like they ever considered training and shaping up anyway. However, since they got involved with Mississippi-based wrestling promotion Pro Wrestling EGO, they've wrestled a few (tag) matches as Sterdust, and have even performed a few actual decent moves!
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Cuckoosnarker
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comment
Cuckoo Snarker: They are a very snarky eccentric.
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Loophole Abuse
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comment
Loophole Abuse: They invented the "Copyright Deadlock" technique to avoid copyright claims on their videos. How it works is that you put in a bunch of gratuitous footage from all kinds of different companies, videogame related or not. And because of the amount of Content ID claims, no single company can actually make money via ads on the "offending video", since that would mean they all own it, and yet only one of them can legally make money off of said video. Meaning, rather hilariously, their work remained ad-free due to no one company getting ad-revenue from Content ID. It's taken to another level with Nintendo where Steph is so fed up with Nintendo's shenanigans on YouTube and in the gaming industry that they insert video content from Nintendo of America and Nintendo of Japan so that both companies, despite being basically the same company, claim the video and are unable to make money from it.
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 Jimquisition (Web Video) / int_b2283870
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Retool
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Retool: In 2017 they dropped the Norsefire inspired pseudo-fascist bit in favor of a carnival showman persona. They explain the reasons for it here. Later the same year, they announced that they would forego doing reviews in favor of making criticisms and analysis of video games a part of their other videos, citing reasons such as gaming journalism reviews being too ingrained in a Four-Point Scale and focusing on content that people enjoy more.
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 Jimquisition (Web Video) / int_b4a44588
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Tough Love
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Tough Love: Exaggerated. Steph insists that they are "the world's only real Nintendo fan" because they are the only one to criticize the company. In the episode "Switch Online Makes Nintendo Look Weak," they start off saying legitimate critiques ("the Switch could do better, even if it had a good year"), but eventually go into outright lying and disdain ("Breath of the Wild was the worst game ever" and "Nintendo has never made a good video game".)
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Everyone Has Standards
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Everyone Has Standards: Steph immediately told Gavin to shut up when Gav made a joke based around hatred towards Millennials.
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Epic Fail
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comment
Epic Fail: In the episode "How Do You Fuck Up Tetris?", they are so flabbergasted at how Ubisoft and EA managed to fuck up making a simple game like Tetris. In Ubisoft's case, the game is riddled with bugs, frame rate drops, and forcing users to use Ubisoft's intrusive uPlay application. For EA, they filled the game with microtransactions, DLC, and a subscription service. In Steph's Halloween specials, Stephsaw's plans always culminate in the trap failing. Steph admitted on Facebook and Twitter that playing against bots in a game of Paladins and not realizing it was one of the stupidest things they have ever done.
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Take That!
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Take That!: Various powerful people get made fun of frequently, especially those in the video game industry known to be liars or who are leading companies known for labour violations. Many right wing political figures are also frequently satirised. The "great or perfect" Running Gag is one aimed at gamers who take a review rating a game as anything less as a personal slight.
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Internal Homage
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Internal Homage: Steph's new circus intro is a nonstop Continuity Nod to the show's running gags, including the Skeleton Warriors riding a roller coaster, the Pogchinko machines with Pog-Fucker's mask on them, a poster of the Steam Cleaner, Pyramid Head from "Fuck Konami News", Rahaan the Barbarian running a dart game played by Skeletor (with apple-shaped TVs and ninja blocks as prizes), Stephsaw and the Scarecrow in the House of Horrors, the Cornflakes Homunculus as a sideshow, the Chip Memorial Port-A-Potty, and a trash can featuring games they love to hate.
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Too Dumb to Live
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Nearly every episode of the Podquisition has included them railing against Ubisoft for one reason or another. This wasn't planned, Ubisoft just seems to screw up that much.
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 Jimquisition (Web Video) / int_b593baf1
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Author Filibuster
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Author Filibuster: When not opening the show with an Orphaned Punchline, Steph usually opens with whatever opinion is at the forefront of their mind at the time. Of special note is the opening of Jeff Beezos where Steph briefly pretends to talk about Silent Hill before starting to criticise Jeff Bezos and billionaires in general. Please Remove Yourself From The Internet begins with Steph doing a dramatic reading of a ranting comment spammed on several of their videos. Similarly,Gamers Rise Up begins with Steph doing an energetic dramatic reading of a very lengthy example of a titular comment during a discussion of "gamer cringe".
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comment
"Stop Having Fun" Guys: Discussed in the "Dumbing Down for the Filthy Casuals" episode. They also identify people who complain about easy modes and functions in games like Dark Souls, Star Fox, and Mario Kart 8 Deluxe as this, since, in Steph's view, they're essentially raging and whining about purely optional game modes that enable other, less-skilled players to enjoy the same games that they enjoy, and trying to force everyone else to "git gud" at playing their favourite games the way they play them because they feel it's the only correct way to play them.invoked "A Difficult Subject" mocks the "hardcore gamer" tendency to engage in Easy-Mode Mockery of people who play on easy mode or mod a game to make it easier. While mocking the attitude, Steph also clarifies their point that they don't care if games have easy modes or not, and doesn't see why anyone would. In Steph's mind, it's really not their business how someone else plays a game.invoked
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Double Standard
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comment
Steph points out a pretty arrant Double Standard surrounding a lot of retro games and Dynasty Warriors. Dynasty Warriors is constantly criticised (Especially by IGN) as being too "button mashery" and "simplistic", whereas people talk about games like Golden Axe and Final Fight and hold them in high regard...when Dynasty Warriors is more or less a spiritual successor. They also point out another Double Standard when Hardcore Gamers criticise games as being too simplistic, when of course, games that are often still held in high regards were no more complex than the games they hate on.
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Executive Meddling
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Given EA's history of shutting down studios after their games under-perform (typically because EA's Executive Meddling adversely affected their quality), Steph predicted that Visceral Games was next on the chopping block, given what happened to Dead Space 3 and Battlefield Hardline. Sure enough, in 2017, their prediction came to pass and EA shut down Visceral.
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 Jimquisition (Web Video) / int_b707726f
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Hypocritical Humor
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Hypocritical Humor: Quite often. When clarifying their views on Chick-fil-a, they said they believed that no religious statements should be made outside of a church or religious discussion, right before saying their Catchphrase. Whenever they correct a previous error, it's presented as "Only a complete idiot would have done this very specific thing by accident, and I never make mistakes! I did it on purpose, obviously!" After chewing out publishers for exploiting business models they used to like, they'll pretend to use the same business model themself (often to illustrate their point). Their video about "early access" is unfinished In their video about Evolve and its saturated pre-order bonuses Steph advertises that next week's video has pre-order bonuses. Their video where they oppose whole games being arbitrarily split up into episodes abruptly switches over to a Rednex music video ("Old Pop In An Oak") three times and ends with a sudden cut to black followed by a fake On the Next teaser. In "A Tale of Casinos and SEO Juice", Steph's criticism of critics who take payments from representatives of online casinos to mention and link to them in reviews in order to increase the casino's search engine optimisation is interrupted every so often by gushing plugs for Juicy Slots, a parody of online casinos. They admit that they were tempted to go even further and sign up with one such service in order to expose and slam them while at the same time getting paid by them, but decided against it on the grounds that (a) after researching it they were so disgusted by the practice it was beneath their dignity and conscience to do so even for the purposes of irony, and (b) they were only offering them $100 anyway. This is part of the humor of their Duke Amiel H'ardcore character; he complains about there not being enough Testosterone Poisoning in games while wearing a giant wig and garish makeup and crying for "Mumsy" and "Sir Teddington" when upset.
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It's Easy, So It Sucks!
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comment
It's Easy, So It Sucks!: invokedSterling largely discourages this line of thinking. Generally, the position Sterling takes is that the more people can play a game, the better it will sell, and the more market appeal it will have. They've repeatedly stated that they wouldn't mind if Dark Souls and games like it had an "easy mode" for people who don't want the punishing difficulty of such games. This is despite Sterling admitting they they wouldn't use such a mode; it's more for the sake of inclusivity. Their video on Street Fighter 6 discusses this with regards to the "Modern Controls" scheme, which requires pushing simplified controls over "Classic Controls" inputs. Sterling calls out players who insist that "Classic Controls" is the only correct way to play, since it explicitly denies a large portion of the playerbase from playing the game. Also, Sterling calls such players Hypocrites, with Sterling arguing that these players are accusing those who use Modern Controls of being pandered to, while at the same time insisting that developers pander to those who use Classic Controls.
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By "No", I Mean "Yes"
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comment
By "No", I Mean "Yes": Steph states in their first video about the Xbox One that they were very annoyed by all the tweets asking them to make a video against it. They said they were not the public's "performing chimp", and they weren't going to "tear it a new one" just because their fanbase wanted them to. Then they add that well, they were going to tear it a new one, but not just because people wanted them to. From the Jimpressions video for A Hat in Time:
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Blood from the Mouth
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comment
Blood from the Mouth: Happens to Steph in "Content Divided: Death To Pre-Order Culture" after they see the trailer to pre-order Deus Ex: Mankind Divided.
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Non-Standard Character Design
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Unaltered storebought Unity assets. To clarify, they're completely fine with developers using storebought assets as a basis for their own original work, but they have spent a good bit of time railing against developers whose games consist largely of storebought materials that were left unchanged, the reasons being that the assets tend to look terrible next to each other and that it showcases a general lack of effort. It gets even worse when the game is entirely something the developer bought and resold. They've gone so far as to say that the people who do that shouldn't even be considered game developers. The Minecraft-inspired Unit Z asset pack in particular deserves special mention. Steph was utterly flabbergasted at the sheer volume of Steam users who were just buying the pack and trying to resell it with no changes at all.
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Overused Running Gag
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Overused Running Gag: In "Fallout 76 Players Were Getting Remotely Robbed By Hackers This Week", they explain that they had intended to use the "Bethesda Is Bethetic" rave Running Gag only every few months or so, but Fallout 76 has made the news for its bugginess so frequently that they had already used it four times in just a few weeks. So as a compromise between those who wanted to see it because it was expected, and those who didn't want to see it because it was getting old, they played it at double-speed.
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Waggle
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comment
Waggle: invoked They despise games that shove in motion controls as a gimmick or tech demo, especially when they don't actually serve the game or a more-traditional control scheme would've served the player better. Nintendo in particular is often singled out for this, though the crowning example is Steel Battalion: Heavy Armor, which they outright called for a recall of, being almost completely non-functional thanks to its Kinect controls, and named as their worst game of 2012.
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Fiery Redhead
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Fiery Redhead: Already having the attitude for this trope, Steph started regularly wearing an auburn wig after coming out as nonbinary while their hair was growing out, which was teased in a Jimquisition video shortly before that.
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 Jimquisition (Web Video) / int_bb22911e
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Pandering to the Base
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Pandering to the Base: invokedSteph doesn't consider it to be a bad thing at all, if done the right way. Their big example of this is the Dark Souls series and '"Soulslike" genre, where the gameplay has continuously catered to its core fanbase, rather than try to appeal to a wider audience, and in doing so, it remains a top-selling game with a dedicated and growing playerbase, and has inspired no shortage of imitators. In contrast, while they don't believe that appealing to a wider audience is a bad thing at all, they have noticed a growing trend of games stripping beloved-but-niche features for the sake of trying to appeal to a wider audience, and it just leads to games feeling generic and losing that factor that made fans fall in love with the series or genre to begin with.
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Capcom Sequel Stagnation
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Capcom Sequel Stagnation: invokedArgues that this is what caused the death of Telltale Games in "Tellfail Games." The developer had a smash hit with The Walking Dead in 2013, and a few decent successes with The Wolf Among Us and Tales from the Borderlands afterwards. However, Steph says that doing next to nothing to improve upon the formula and taking on more projects than it could reasonably release left the studio with Creator Breakdown among its staff with a lot of overworked, underpaid, burnt out employees, all of whom were making games on the same tired engine that was showing its age. By the time the final season of The Walking Dead was released in 2018, the franchise had gone from "one of the best-written games ever" to "something I couldn't even be bothered to watch a trailer for."
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Berserk Button
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Berserk Button: The "you didn't play the game correctly" argument as a response to not liking a game. Also see Cluster F-Bomb and Everyone Has Standards. Now added to the list: Aliens: Colonial Marines, or more accurately, developers bold-facedly lying about their games in order to grab money from unsuspecting gamers and run before the bad press hits. When they addressed this in a video, said video opened to them battering a copy of the game with The Penetrator from Saints Row: The Third. Discrimination is a frequent topic, specifically homophobia and sexism (in both gaming and in general). The belief that "real gamers" are invariably cisgender (non-trans) heterosexual white males, as shown in this Stealth Insult saturated video. They spit the words "Appeal to a wider audience" with dripping disdain. The Golden Mean Fallacy drives them up the wall. They also rail against the anti-consumer practices of the industry, such as "Fee to Pay" gaming. Full priced video games adopting the free to play model to create games that players pay up front for, and then try their hardest to make players pay for more stuff afterwards. To this end, they gave Final Fantasy: All the Bravest and Dungeon Keeper Mobile their "Worst Game of the Year" awards for 2013 and 2014, respectively, because of both games' overuse of microtransactions. Conversely, any AAA game which uses microtransactions is automatically disqualified from their "Best Game of the Year" awards on principle, which kept both Metal Gear Solid V: The Phantom Pain and Deus Ex: Mankind Divided out of contention for Game of the Year in 2015 and 2016 respectively despite their 9/10 scores. Steph was particularly torn up about the latter, since they absolutely loved the game otherwise, and was later made aware that the team had been forced to include them at the publisher's insistence late in development. The concept of pre-orders. While they make an exception for games that would go out of stock easily by studios such as Atlus and NISAmerica, they're against developers making certain parts of the game pre-order only, saying that: 1. It's almost impossible for the game to go out of stock, 2. The hypocrisy of AAA publishers decrying the used games industry, yet willing to work with Gamestop to make exclusive material, a chain that encourages said used games market. and 3. Cutting out parts that should be on the games proper or as DLC. The mere idea of the "AAA games" industry is so offensive to Steph, they can barely bear to even say it without sneering sarcasm. The idea of "games as a service", even more so. Customers who believe that since appealing to a wider audience via social issues makes them uncomfortable, developers should restrict their artistic pallet to cater exclusively to them, and then claim they're being "reasonable." Disregarding one's own legacy and history, especially with their intellectual properties, angers Steph to no end due to how utterly fucked a franchise and/or game company can become with such an attitude and having little hope of recovery. Unaltered storebought Unity assets. To clarify, they're completely fine with developers using storebought assets as a basis for their own original work, but they have spent a good bit of time railing against developers whose games consist largely of storebought materials that were left unchanged, the reasons being that the assets tend to look terrible next to each other and that it showcases a general lack of effort. It gets even worse when the game is entirely something the developer bought and resold. They've gone so far as to say that the people who do that shouldn't even be considered game developers. The Minecraft-inspired Unit Z asset pack in particular deserves special mention. Steph was utterly flabbergasted at the sheer volume of Steam users who were just buying the pack and trying to resell it with no changes at all. The idea of a "crunch period", when stressed developers spend insane hours working to finish a game before its release, possibly even staying overnight and sleeping at their computers. They made a whole episode on the subject, in which they lambasted it for benefiting only the people on top, who only care about the finished product and not how it's made. Furthermore, companies that try to justify firing developers by saying that people who can't keep up with unreasonable schedules, refuse to or can't work unpaid overtime, demand employee benefits, or demand time off "aren't passionate enough" to work in the games industry. The thought that entertainers on YouTube who rely on living off their channels doing videos that they enjoy making aren't working "real jobs". As of 2017, loot boxes, which Steph describes as being one of the lowest attempts by AAA developers to monetize games via what they call "glorified gambling". It is such a point of contention for them that they not only have vowed to never stop bring them up and criticizing them (even as fans and critics alike tire of it), they have been begging for government regulation to come to the games industry specifically to halt the practice, celebrating when Hawaii was making a bill to get rid of them, and celebrated once more when Belgium officially classified the lootboxes in Overwatch, FIFA 18. and Counter Strike: Global Offensive as Gambling. Interestingly, Star Wars Battlefront II (2017) avoided this verdict as a few months beforehand, EA removed the lootboxes from the game specifically to avoid any more bad press. As a longtime Dynasty Warriors fan, they were particularly upset about Dynasty Warriors 9 and what it DID to Zhang He, to the point where it started to sour their opinions of the earlier games as well. They absolutely despise game segments where you have to look for something via a "hot or cold" style mechanic, claiming that the only video game trope worse than it is the Escort Mission. The fact that Ubisoft's physical and sexual abuse scandal is actively being swept under the rug not just by Ubisoft itself, but most of the games media and press as well is one of their biggest ones yet, not just because of how horrific the abuse was, but because they are personally acquainted and friends with several of the victims. In the episode "Just a Pog in the Machine", they gave a blistering "The Reason You Suck" Speech towards the games media industry for being willing to forget about the very real, very horrible crimes Ubisoft's upper management committed just so they can be excited about a Star Wars game not made by EA. They later made a much more quietly furious rant calling out how Ubisoft received so much favorable coverage during E3 2021 despite virtually nothing about the company changing and none of the perpetrators being truly punished. Excessive monetization, whether from microtransactions, loot boxes, or other sources anger them immensely, as they see it as exploitative and predatory towards players. Instances of this in games that are clearly marketed towards children, such as Pokemon Unite and Chocobo Racing GP, especially enrage them.
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Putting on the Reich
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Putting on the Reich: In "Review Scores Are Not Evil" Steph contemplates their new black leather gloves, and they comment that they make them look like a fascist dictator, and that they don't enjoy this fact (although the tone of their voice and their Evil Laugh indicate otherwise). This would later be cited as one of the reasons for the retool; when actual Nazis started getting popular (and as they put it "beyond parody") the joke had outlived its shelf life.
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Romance Sidequest
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Romance Sidequest: Steph savagely goes after the entire concept (and its sister trope, the Optional Sexual Encounter) with a knife between the teeth in "Sexual Failing," mocking the way most games choose to handle them as juvenile at best. They even go so far as to argue that the Dead Or Alive Beach Volleyball games are more respectable, since, as Steph puts it, they are at least open and honest about their nature as wish-fulfillment.
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Strawman Has a Point
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invoked Strawman Has a Point is the crux of their on-screen persona. In one episode they call themself a madman, but then points out that the games industry is so messed up that madmen like them are the only ones speaking any sense.
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Perfectly Cromulent Word
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Perfectly Cromulent Word: In Babysitting the Survivor, Steph starts referring to games that were "launched" on Early Access as "blaunched".
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Streisand Effect
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Streisand Effect: Discussed in "Corrupt, Censoring, Suicidal Indie Devs", where Steph brings up the attempted removal of reviews and commentaries done by them and Total Biscuit. Namely, how attempting to censor negative criticism on the Internet never, ever works, and that any indie publisher who tries it will quickly disappear forever under a counterattack of mass proportions. invoked Discusses this every time a developer tries to silence them for criticizing their work. Every time one of Steph's videos gets removed for "copyright infringement", Steph's popularity just increases while the person behind the strike gets bad publicity. In "Oh Atlus, Honey, No," Steph brings up the effect by name when discussing the streaming controversy surrounding Persona 5. When Atlus warned players that they were not to livestream anything past 7/7 in the game, Steph decided to give Atlus the benefit of the doubt and say they just wanted to avoid spoilers. However, Steph then points out the Irony that by saying that, Atlus spoiled that something big would be happening when a player reached 7/7.
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Cool and Unusual Punishment
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Cool and Unusual Punishment: According to Steph, Square Enix needs to stop announcing games all the time or Yoishi Ada needs to get kicked in the ass with steel-toed boots.
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Both Sides Have a Point
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Both Sides Have a Point: In "Relitigating Steam Refunds", They note that both sides of the argument on how a refund on Steam games should work for indie studio's all have valid arguments, and that there is precedent (which they curiously did not elaborate on) for refund rates being higher for indie developers. However, having a one-refund-policy-fits-all system is simply the best possible scenario as it's the least discriminatory option available; the great majority of Steam games are over two hours, and the ones that aren't are few and far between. Even Steph’s takeaway from the episode is essentially telling people to not refund indie games unless it's for a good reason, encapsulated in one exasperated sigh. It's worth noting that in different video years prior, when commenting on initial refund rates on indie games appearing high, Steph countered by saying that the data isn't helpful until several months later, not the following week. They also said that the games which are under two hours are probably going to appeal to niche audiences anyway, and those audiences aren't going to be as motivated to request a refund simply because it's a short game.
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Jump Scare
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Jump Scare: "Scare Tactics" was dedicated to defending this Trope from the criticism that's usually thrown toward it, namely that it's "cheap".
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Subverted Trope
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This was actually mostly subverted with regards Square Enix for most of The New '10s, who also tend to frequently get it in the neck from Steph, since in their case it is often less to do with unethical business practices (though they are not exactly immune) and more to do with frustratingly convoluted, pretentious and confusing narrative decisions which mar otherwise decent games. This wasn't to last, however; Square-Enix's relentless pursuit of NFTs has earned them a massive amount of scorn from Steph that's rarely seen, alongside the existence of microtransaction-laden games from NieR Re[in]carnation to Chocobo Racing pretty much burning away any formerly-held morsels of goodwill once had. It eventually culminated in The Sonic Man Did Bad Money Things And Square Enix Is Also Bad... Allegedly for Steph to openly state outright that they consider Square-Enix no better than Activision-Blizzard and Ubisoft now, which is morbidly impressive given the company had some degree of clemency with Steph before they pissed it all away.
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 Jimquisition (Web Video) / int_c1d5b78
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Reading the Stage Directions Out Loud
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Reading the Stage Directions Out Loud: When Steph joked that EA was responsible for all human deaths past, present and future, they follow it up with a statement prepared by their lawyer saying that it was a joke and that EA is not responsible for human mortality. They continue to read the letter through the part where their lawyer asks if they wants to get sued again.
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Show Within a Show
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Show Within a Show: "Virgillio Armarndio's Art Hole," which is also another case of Stylistic Suck
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Bait-and-Switch Comment
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Bait-and-Switch Comment: Steph's "apology" for the Nigel Farage comment in Exposure.
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Jade-Colored Glasses
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Jade-Colored Glasses: Noticed just how cynical they had become while watching the latest Star Wars: Battlefront trailer, and kept thinking how much EA was going to screw it up. They used to be much more positive over the game industry, but the years of crap that the industry pushed out has worn them down to this. (Ironically, they wear red - that is to say, rose - colored glasses on the show.) By the end of 2021, Steph Steph has become so cynical towards the video game industry (largely because of the ever-increasing reports of horrific abuse inflicted on developers) that they ended the year with "The Video Games I Didn't Completely Hate This Year Awards 2021" instead of their usual "Best Games" list, because they simply had no real passion left to actually admit to really liking anything.
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Squee
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Squee: Upon learning of (and defending) the upcoming Dynasty Warriors/The Legend of Zelda mashup, they excitedly describe it as "game of the year game of the year." The complete lack of punctuation is audible.
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Aesop Amnesia
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Aesop Amnesia: In "Guns Blazing", they talk about how Namco Bandai hasn't learned a thing from the Dark Souls series' successes by focusing the game at a certain audience (much like the Follow the Leader entry further down), and is now dumping a AAA budget on the sequel and "hop[ing] to God that it works" in reeling in Skyrim's audience as well. Steph brings up what they called "The Molyneux Cycle". Peter Molyneux has a bad habit of overhyping his games way beyond what he and his team are able to deliver, apologizing after the game is released and missed the goals he alone promised, and then promising the next game will live up to the hype while insulting his last project. The new game inevitably doesn't live up to Molyneux's new promises, and then the cycle continues. Steph had previously criticized Square-Enix for changing the Final Fantasy series away from the traditional turn-based gameplay it was famous for, only to be surprised by the success of Bravely Default, a traditional turn-based JRPG, and to acknowledge their mistake. "Active-Time Prattle" revisits the issue by highlighting Final Fantasy VII Remake would do away with the classic Active-Time Battle system with a more action-based battle system. In "Delayed Reaction", a particularly bitter-sounding Steph notes that customers have repeatedly been misled and negatively influenced by hype culture, and yet a vocal and damaging portion of gamers are unwilling or unable to learn from history. In "Electronic Arts "Disappointed' by 7.3 million Battlefield V Sales", Steph wonders why game publishers like EA have time and again made wildly optimistic or even impossible promises to their shareholders about how many copies their next big game is going to sell. What happens each time is that the game sells loads of copies but still not quite as many as the publisher's inflated goal, which leads them to announce that it sold "below expectations" and causes the share prices of the company to drop on the "bad" news. They then announce that the shortfall will have to be made up by firing and laying off the developers while increasing monetization in the game and future releases, and the cycle repeats. The publishers have gotten burned so many times before, and the investors should also know by now not to believe such unrealistic promises, but they keep doing it. Steph can't figure out whether it's the publishers Believing Their Own Lies, the publishers deliberately lying to the shareholders, or both sides having tacitly agreed that this dysfunctional cycle is somehow the new normal.
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Ass Shove
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Ass Shove: In "The Game Industry's Performative Concern for Children", this is the gist of Steph's response to the people behind the "Get Smart about PLAY" campaign:
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Appropriated Appellation
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Appropriated Appellation: After the "epic meltdown of the Slaughtering Grounds developer", Steph started calling themself "Jim Fucking Sterling, Son", which was an insult thrown at them in the developer's review of their review. ("I don't need to fix that because I'm Jim fucking Sterling, son!") They've since made it into a Catchphrase.
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Couch Gag
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Couch Gag: Beginning with episode 19, each episode started with Steph off-handedly mentioning a new symptom of Gavin's "illness". It began with a real-life incident where Gavin had his foot stood on by a high-heeled shoe, but has since gone on to include rotting flesh, egg-laying insects and crows nesting in it. They eventually stopped. When a listener asked why in one episode, they answered that, essentially, they thought it had run its course. Steph then started adding an Orphaned Punchline to an unheard anecdote at the start of each episode.
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 Jimquisition (Web Video) / int_c4d293c4
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Let's See YOU Do Better!
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Let's See YOU Do Better!: They've heard this line before, and their response is that they're not a game developer, so they're not going make a crappy game of their own and try to sell it.
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Misaimed "Realism"
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Misaimed "Realism": Talks in various videos about how the fetish for "realism" has led to some ironically unrealistic game mechanics, such as "Weapon Durability" in which purpose-built weapons are ridiculously fragile compared to real life. In "Blood, Guts, And Video Games" they also talk about the skewing effects of obsessing over one area of realism while ignoring others, such that while games go to disturbing lengths to depict a realistic hanging, hardly any of them know how to depict a sex scene without it being total Narm.
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Insane Troll Logic
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Insane Troll Logic: Steph's impression of David Cage in "Emotions, Polygons and Ellen Page," mocking Cage's idea that a game is more capable of expressing emotions when it has a higher polygon count.
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Complaining About Complaining
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Discussed in the "Enjoy The Silence, Feel The Noise" episode where Steph notes how consumers and gaming media becoming more apathetic is the very reason why publishers get away with shenanigans like on-disc DLC and microtransactions. Steph believes that publishers bank on people giving up and stop caring about such issues so that the publishers can continue to screw people over and they also rely on people becoming aggressively apathetic where they tell people like Steph that keep complaining to stop whining.
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Shout-Out
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Shout-Out: Steph's outfit, background and podium are meant to reference Fascist!Pink from Pink Floyd: The Wall. Naturally, it's a parody, and not meant to be taken seriously. The video, "The Silent Hell That is Konami" starts off with the hate speech from I Have No Mouth, and I Must Scream, (coupled with its soundtrack) except "Humans" has been replaced with "Konami". In the same episode, they also likened themself to Master of Whispers Varys from Game of Thrones. "Walking Simulators" starts with Steph giving a speech while wearing a mask that are both reminiscent of Immortan Joe from Mad Max: Fury Road. "Enjoy The Silence, Feel The Noise" had Steph insist that they weren't using the money they received from Patreon to go around building ironic deathtraps to teach people lessons. The joke returned in their 2015 Halloween Special, which opened with a parody of Saw where Steph made an ironic deathtrap, presumably using money received from Patreon, involving trapping a AAA publisher in a helmet that would slowly fill with Mountain Dew and making him walk across a field of Doritos for the key to unlock it. The helmet blots out sound, making it impossible for the publisher to hear the video, nachos don't hurt feet like broken glass, and, to top it all off, the helmet isn't watertight, succeeding only in drenching his shirt in Mountain Dew. And, to add insult to injury, it's implied that the guy isn't even a AAA publisher, but just some random guy. This quote from "The Slaughtering Grounds: A Steam Meltdown Saga" will sound familiar to late 90's wrestling fans: The background music for "Oh, Ubisoft!" mini-episodes is the theme to British sitcom 'Allo 'Allo!. While discussing the Screw the Money, I Have Rules! incident mentioned above, Steph mentions that originally they had wanted to buy an online casino ad deal and then use their mandated blog posts to expose the SEO exploitation scheme, specifically name-dropping Last Week Tonight with John Oliver as a point of reference. The name of their sub-series Itch.io Tasty is a reference to the famous last line of the Apocalyptic Log from Resident Evil. Sterdust is a very transparent parody of the character Cody Rhodes was given during his time in WWE from 2014-16, with a bit of his brother Goldust mixed in.
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 Jimquisition (Web Video) / int_c819533b
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Rage Breaking Point
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comment
Rage Breaking Point: Steph arguably owned up to hitting theirs in "The Addictive Cost Of Predatory VideoGame Monetization" in response to a critic on Reddit accusing them of "not [being] pro-consumer [but] anti-triple A".
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 Jimquisition (Web Video) / int_c9597a03
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Self-Deprecation
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comment
Self-Deprecation: At the start of "A Post-Nuclear Post-Mortem Of Fallout 76" Steph took umbrage with Bethesda director Todd Howard making a joke about how terrible Bethesda had been over the last year because, despite how truly farcical their performance had been, they didn't think Bethesda were in a position to be making light of it.
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 Jimquisition (Web Video) / int_cbe3d017
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Damned by Faint Praise
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comment
Damned by Faint Praise: Steph's second look at Digital Homicide's Deadly Profits has them pointing out the one or two extremely minor details that were changed for the better (such a boss fight having its exploitation fixed) and that the game itself was worth buying due to the $1 sale the developers were promoting. "It's... fine." Steph's go-to phrase for "Jimpressions" when reviewing games that they consider average fare. In 2021 they were so burned out by the horribleness of the industry and the general mediocrity of the year that, instead of having a "Best Games" award video, they instead posted "The Video Games I Didn't Completely Hate This Year Awards 2021".
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 Jimquisition (Web Video) / int_cc4d190a
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Did You Just Punch Out Cthulhu?
 Jimquisition (Web Video) / int_cc4d190a
comment
They respond to accusations of being "Christ-o-phobic" by saying it's probably the other way around. Their proof?
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 Jimquisition (Web Video) / int_cc84830a
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Sacred Cow
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comment
Steph has taken to referring to some companies (such as EA DICE and Activision-Blizzard) by their full name. This is probably to remind people that certain companies who are regarded as Sacred Cows by certain portions of the gaming community, or as above, the typical industry shenanigans, are in fact Not So Above It All by virtue of both their own practices and their connections to other companies with lesser reputations.
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 Jimquisition (Web Video) / int_cd8ca67a
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DoubleSubverted
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comment
Similarly (and now unakin) to Square Enix, they subvert being an Arch-Enemy to Steph as their relationship with the three major console manufacturers, Nintendo, Sony, and Microsoft, is quite a bit more nuanced than with the major third-party game studios. In particular, they do not see Nintendo as an arch-enemy - unlike the other two, they see Nintendo as being less rapacious than the other two for the by-and-large reason of being less openly malicious and straight-up weird for their toy-maker approach to games - which to Steph Sterling, often means making some very weird choices, but as a pro to that they have a solid quality track record and tend to keep their more egregious monetization policies contained to mobile games. However, it's because of this begrudging respect that Steph will fall on them like a ton of bricks when they do act in any way Steph sees as anti-consumer, such as Nintendo's trigger-happy copyright strikes and constant scarcity of its limited time products, which Steph believes is intentional.
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 Jimquisition (Web Video) / int_cdd835ce
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Dude, Not Funny!
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comment
Dude, Not Funny!: The motivation for Steph moving away from their original "dictator" persona, since they felt that with the state of world politics it was no longer funny or amusing.
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 Jimquisition (Web Video) / int_ce104b8e
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Serial Escalation
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comment
Serial Escalation: One video has Steph explain how, after they uploaded a review of "The Slaughtering Grounds", the angry developer made a review of Steph's review, where he constantly insulted Steph. Steph genuinely thought the result was hilarious, and made a review of the developer's review of their review where they recorded themself laughing over the developer's video, which was their original video with added text. The developer then made, in Steph's words "A review of my review of their review of my review".
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 Jimquisition (Web Video) / int_cf16cfa9
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Golden Mean Fallacy
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comment
They spit the words "Appeal to a wider audience" with dripping disdain. The Golden Mean Fallacy drives them up the wall.
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 Jimquisition (Web Video) / int_cf4d770
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Nightmare Fuel
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Nightmare Fuel: In-universe. During "The Survival of Horror" special, Scarescrow unleashes some of his fear toxin on Steph and we see what Steph is most fearful of: Making out with a copy of Aliens: Colonial Marines. On the Podquisition, Steph's story about the "Black Widow Motel" (from the episode of the same) is nothing short of terrifying.note The motel wasn't actually called that, but it's how Steph refers to it because there were Black Widow spiders there.
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 Jimquisition (Web Video) / int_cf92fea8
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Cassandra Truth
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comment
Cassandra Truth: Steph has a rather long (and mostly sad) story of foreseeing both major and minor video game trends correctly. They've also got a lot of apologists trying to disprove them and call them out on overreacting - at least, until things go from bad to worse. Case in point, in "Turning Players into Payers", they outright call themself The Cassandra of Video Games. Steph made a video concerning the utter disregard for quality control for non-Valve Steam games way back in 2014 while they were still working for The Escapist. As much as people didn't care before, the amount of subpar games on the storefront grew exponentially each and every year - to the point where 2016 saw Steam's already massive library increasing by a whopping *forty percent*! Naturally, it was far from the last video Steph made about Steam, or anything closely related to it, not even after Steam Greenlight, an already notorious service, was succeeded by much less restraining Steam Direct. In 2015, worried assumptions were made about Visceral Games, of Dead Space fame, that they would eventually be shut down by Electronic Arts, after a string of really short-sighted business decisions. On October 17, 2017, the studio was disbanded in the middle of developing a linear story-based Star Wars title.invoked The immense popularity of Overwatch and its lootbox system is not the first time the publishers were charging some extra cash from the players, either for virtual consumables or for a chance to win a unique skin - Team Fortress 2 did this a few months before it went F2P, but unlike TF2, Overwatch has gathered a lot of defenders who consider its microtransaction system to be the most consumer-friendly out there. Steph, as much as they liked the game, really didn't think so. Fast forward a few months, and it's topic of mass controversy, as nearly every big-name video game publisher features a variation of a business model which discourages playing the game directly to progress - and encourages using your wallet instead. In The New '20s, Steph called out companies, especially Square Enix, for making multiple free-to-play titles which relied on daily quests and microtransactions to keep people hooked. Steph argued that such titles were never going to work in the long run, since people have only so much time in the day and might play one or two such games instead of a lot of them, rendering the revenue model nonsensical and unsustainable. Come early 2023, and Square Enix had to shut down multiple such titles, such as Babylon's Fall, Chocobo GP Racing, Marvel's Avengers, and FINAL FANTASY VII: The First Soldier; the following year, one game's release and EOL dates were announced simultaneously.
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 Jimquisition (Web Video) / int_cfda0ecb
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Escort Mission
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They absolutely despise game segments where you have to look for something via a "hot or cold" style mechanic, claiming that the only video game trope worse than it is the Escort Mission.
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 Jimquisition (Web Video) / int_d076824c
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Every Episode Ending
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comment
Every Episode Ending: Steph telling the public to thank God for them.
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 Jimquisition (Web Video) / int_d148b019
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Mundane Made Awesome
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Mundane Made Awesome: The shortage of amiibos is hyped up to lead to an Amiibogeddon that leads to an eternal and deadly Black Friday.
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Environmental Narrative Game
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Environmental Narrative Game: They examined the genre in detail here, a quote from which video provides the page quote. They're rather ambivalent towards the genre, pointing out how it can be done well and how it can be done badly, and concluding that the standards really need to be raised for them because at the moment the majority of them are pretty bad and a lot of reviewers are giving them a free pass simply for being "different" (despite Dear Esther being seven years old at this point and The Stanley Parable, in their opinion, setting the gold standard in 2011).
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Developer's Foresight
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Developer's Foresight: Referenced by Steph in episode 205 in reference to the responsiveness of NPCs in Red Dead Redemption 2.
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 Jimquisition (Web Video) / int_d279dcf8
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Serial Numbers Filed Off
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comment
Serial Numbers Filed Off: Invoked. What Steph calls "asset flips," where developers make games entirely out of pre-made assets purchased from the Unity store and resold as an original product. The most extreme examples of this involve entire pre-made games being resold as original products, with the "UnitZ" asset pack being the most popular target of such reselling.
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 Jimquisition (Web Video) / int_d2c0e2ed
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Schmuck Bait
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comment
Schmuck Bait: Their "Best of Steam Greenlight Trailers" and "Squirty Play" series have become popular enough that some developers are now creating "Sterling Bait" to deliberately antagonize Steph. The first obvious example of this was Poxel Z, a UnitZ asset flip that had Steph's face plastered over the faces of all the zombies. It gotten to the point where Steph hates it when someone puts out absolute trash in the hopes that they will cover it. In the "Call Me Skyfish - On the Subject of Sterling Bait" episode, they tear the author of a poorly-made game apart not just for purposely making something bad as bait material, but for also clogging up Steam with yet another shitty product when a legitimate good game could have been on the front page.
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 Jimquisition (Web Video) / int_d394829d
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Frivolous Lawsuit
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comment
Frivolous Lawsuit: They were nonchalantly threatened by Digital Homicide to be sued for slandernote Since slander usually means spreading lies and misinformation about a person and Steph technically isn't lying when they say Digital Homicide produces shovelware, a judge would likely laugh Digital Homicide out of court. and tried to force them into signing an agreement with their lawyer saying that they would stop dragging their name through the mud. Steph casually mentioned that they would need to talk to their own lawyer before signing anything, which made Digital Homicide extremely upset. They eventually actually followed through with the their threat, but the case was dismissed with prejudice. note meaning that the case is closed and cannot be reopened. In "PUBG Makers Start Suing Over Copyrights And Frying Pans", the news is that Blue Hole Entertainment is suing Chinese mobile game developer NetEase for making Rules Of Survival and Knives Out, which copy the formula and look of Blue Hole's PlayerUnknown's Battlegrounds and PUBG Mobile. PUBG was not the first Battle Royale format videogame, Steph notes, but it was the Trope Codifier that put that genre on the map, and immediately other devs started to Follow the Leader. Epic Games' Fortnite has since overtaken PUBG in the Battle Royale genre's top spot, and while PUBG is still popular and profitable, it's understandable that Blue Hole would feel a little peeved. What's really not cool, Steph says, is that after eroding the community's goodwill by making threatening noises towards Epic Games, they went and filed a lawsuit against NetEase in the Northern District of California, which makes nitpicky and ridiculous arguments about how all sorts of game mechanics and features can be found in other games, which are somehow copyright-able in the battle royale genre. Things like the shrinking playing arena*which is, if anything, derived from Sumo Wrestling, and is also a common modifier in other game genres, having a frying pan as a weapon*which is plain ridiculous, as you cannot lay claim to what is ostensibly a kitchen utensil, much less one known so well for being an Improvised Weapon in games like Left 4 Dead 2, Team Fortress 2, and the episodic Hitman games, that Frying Pan of Doom is a subtrope of Improvised Weapon specifically to cover these instances., the phrase "winner, winner, chicken dinner" is apparently "iconic" to PUBG*It's not, It's a phrase derived from people winning at a gambling game, and even then, the phrase; "winner winner" is seperate, in that it amusingly means the opposite; no party loses in an agreement between people on, say, ordering food (or, "everybody wins").; “The total look and feel of Battlegrounds", they claim, "constitutes copyrightable subject matter.â€� This just reinforces what Steph said in their previous video about PUBG, "PlayerUnknown's Battlegrounds Is A Successful Failure", in which they show that despite succeeding in creating a fun and popular game, the PUBG team made the mistake of releasing a very nondescript and generic-looking game with hardly any costumes, weapons, character designs, set pieces, or other assets that are really memorable, original, or subject to copyright—things which Fortnite, for example, has in abundance. Since the features that made PUBG successful are ones that are broadly understood in the game industry to be fair game for imitation, they think that PUBG hasn't got much of a leg to stand on.
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Hoist by His Own Petard
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Hoist by His Own Petard: In "Children of the Resolution", Game companies that once pushed the graphical envelope ahead of gameplay, like Square Enix, are getting what's coming to them as the graphical arms race is running them into bankruptcy, bringing them backlash from gamers when they can't keep up the pace of graphical advancement, and being overshadowed by games focusing on gameplay first, like Minecraft and Stardew Valley. In "The Diablo Immortal Backlash Fun Parade", Steph says that Activision Blizzard should have known better than to cultivate a PC-centric hardcore fandom for the franchise, and then make the main announcement of BlizzCon 2018 that, instead of a Diablo PC game, they'd be getting Diablo Immortal, a mobile phone MMO produced in association with NetEase. Steph says that it's rich to hear that after encouraging that level of devotion and enthusiasm, Activision Blizzard turned around and said its fans are too whiny. In a broader sense, Activision Blizzard and the whole "AAA" game industry are at fault for the gaming community's lack of enthusiasm for mobile versions of their beloved franchises, since instead of producing high-quality games for the mobile market back in 2013 or so when mobile gaming seemed like a promising new field, these "AAA" companies succumbed to greed and helped bring about the oversaturation of the mobile market with derivative, grindy, pay-to-wait, excessively monetized trash, which has given consumers good reason to regard mobile games in general with apathy and skepticism. In "Below Expectations", Steph talks about how the stock prices of "AAA" game companies take a dip whenever the latest games in their Cash Cow Franchises fail to exceed the numbers of their previous bestsellers, despite still making eye-watering levels of profit by any objective standard. This is because they have led investors to expect constantly increasing profits even when such growth is impossible to sustain, to the point that a franchise game not making more money than the last one is seen as disaster even if it's still one of the top-selling games of the year.
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Refuge in Audacity
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comment
Refuge in Audacity: invoked The reason why their episode on abusive behavior in the gaming community is called "I'm Going to Murder Your Children." This is because an actual threat to murder a woman's children was made shortly before the episode came out, years after the game that so offended the death-threatener came out. Their overtly-egotistical persona is also presented as this.
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 Jimquisition (Web Video) / int_d52d28b6
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Hypocrite
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comment
Hypocrite: Called out Ubisoft for the graphics in Watch_Dogs, and other developers who promote their games with better graphics than they can realistically deliver and then try to say "graphics don't matter" when they downgrade the graphics for the final release. "Maybe The Wizard Game Just Wasn't Very Good" calls out the hypocrisy of people who tried to use Doublethink about Hogwarts Legacy. When the game came out, Steph was told by some fans that all of their complaints about J. K. Rowling being anti-trans weren't valid because the game wasn't that important in the grand scheme of things, and that it was "just a video game" and therefore not worth getting upset over, regardless of what its creator said. Fast-forward a few months, and these same fans were angry that Hogwarts Legacy received zero nominations at the 2023 Game Awards in any category. Steph calls them out for saying the game wasn't important enough to worry about suddenly turning around and saying it was important enough to be recognized with awards.
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It's Popular, Now It Sucks!
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comment
It's Popular, Now It Sucks!: invoked They call it "Call of Duty Syndrome". While Steph themself has rather mixed feelings on the franchise, they chastise people who hate the series for no reason except that it was really popular.
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Meaningless Meaningful Words
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comment
Meaningless Meaningful Words: David Cage and "emotion," as discussed in "Emotions, Polygons and Ellen Cage." As far as Steph can tell, David Cage doesn't even know what emotions are. Ubisoft also has one in 'Iconic,' which Steph discusses in "Ubiconic."
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A Lighter Shade of Grey
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comment
They are also much more sympathetic to more niche Japanese companies like Atlus, Nippon Ichi and XSEED Games, both of which create enough bizarre games and be high-quality enough that Steph is generally a lot more reasonable with them. However, it's when they do screw up that like with Nintendo Steph lays into them hard. The appropriately-titled "Oh, Atlus, Honey, No..." has Steph lay into Atlus's excessive spoiler-enforcement policy that's banal even by Japanese standards, and another separate news segment where Steph rips into XSEED for not crediting translators who leave the company in the credits.
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 Jimquisition (Web Video) / int_d7f6f486
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The Other Darrin
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comment
The Other Darrin: Invoked, Discussed and criticized in "Revolving Door Vocal Cords". Steph criticizes video game companies for treating voice actors like they're expendable while neglecting their importance in a character's portrayal, and argues that characters cannot develop an iconic and recognizable personality and portrayal if their actors keep changing.
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Murder Simulators
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Murder Simulators: The episode "Desensitized to Violence" was about this. To prove their point about how people aren't stupid enough to not tell the difference between real violence and video game violence, Steph showed graphic video of Budd Dwyer's public suicide. Steph did this in order to demonstrate that realistic violence, while more understated than video game violence, is often too gruesome to be entertaining. By contrast, violence in games is far less desensitizing precisely because it's so over-the-top. In 2020's "Blood, Guts, and Video Games" they revisit the issue, in response to reports that game developers are pressuring staff to watch graphic footage of real life violence and gore as artistic reference without any system to protect them from mental trauma, and trying to make the violence so lifelike as to disturb the player. For all their talk about trying to show the real horror and consequences of violence, Steph notes how creepy it is that these companies want a player to feel like they’re actually murdering someone, and how ironic it is that game devs denied during past controversies that they were making "Murder Simulators", yet now feel it fashionable to advertise that yes, they kind of are.
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Unusual Euphemism
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Unusual Euphemism: Everything in "Mass Effect 3: A Gay Erotic Gay Love Story".
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Cash-Cow Franchise
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comment
Cash-Cow Franchise: Made fun of in "In The Hall of the Mountain Dew," specifically mocking Halo 4 having tie-in promotions with Mountain Dew, Doritos and 7-11.invoked Steph mocks Take-Two Interactive's CEO Strauss Zelnick when Zelnick was said to be "disappointed" by the lifetime sales of Grand Theft Auto V. As Steph notes, GTA V is the most profitable piece of media ever released in history, so they wonder what else Zelnick could possibly want.
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 Jimquisition (Web Video) / int_d99a228f
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Unusually Uninteresting Sight
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comment
Unusually Uninteresting Sight: One episode has the very final topic being the unexpected return of Digital Homicide. Steph is outright floored by the fact that the news that week had been so bad that their return had completely slipped their mind.
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 Jimquisition (Web Video) / int_da0eeab5
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Breakout Character
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Breakout Character: Duke Amiel du H'ardcore, who appeared to read Youtube comments as an 18th century aristocrat, and was so popular, he spawned an entire sideshow reading "gaming wisdom" on a regular weekday.
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 Jimquisition (Web Video) / int_db54633f
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Can't Take Criticism
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Can't Take Criticism: Steph will tear people a new one if they try to silence them on their criticisms of their games, since they feel that anyone that lashes out can't own up to their own mistakes or shortcomings when they're pointed out. They have contrasted this attitude with Scott Cawthon, who took criticism of his early games to heart and has since gone on to massive commercial indie success.
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A God Am I
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Their overtly-egotistical persona is also presented as this.
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Pointy-Haired Boss
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Pointy-Haired Boss: "Fear and Fury" is all about this attitude at Rockstar Games. According to anonymous sources within the company, every higher-up is allegedly a Manchild with a Hair-Trigger Temper who will go off on people for the smallest of infractions. Even trying to improve something in a game is seen as "not toeing the line," and can get someone fired. At the same time, every higher-up is a Slave to PR; they don't care about mistreating their employees as much as they care about getting called out for it. Also, going to strip clubs and excessive drinking is one of the few ways to get ahead in the company. Steph calls Rockstar's bosses out for all of this, putting on their "serious face" for it, lamenting how this sort of attitude is seen as normal because "everyone else does it."
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Start X to Stop X
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Start X to Stop X: Steph tried to abide by the rules of Fair Use on their videos, but they would always get hit with a content ID claim from various corporations, which also places ads on their videos when they were trying to avoid having ads in the first place. What does Steph do to stop the ID claims? Put in more footage in their videos to make even more ID claims pop up. Since multiple entities can't claim the same video, no one will make money off of Steph's videos and said videos remain free of advertisements.
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Who Writes This Crap?!
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comment
Who Writes This Crap?!: Occasionally they'll end a comedy bit with open bewilderment at whatever they just did.
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Manchild
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Manchild: As an exaggerated stereotype of gaming elitists, Duke Amiel du H'ardcore gets into emotional fits and temper tantrums over gaming, and calls upon "Mumsy" and "Sir Teddington" for comfort.
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Backhanded Apology
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Backhanded Apology: After Steph's call for calm discussion in "Dragon's Frown" backfired spectacularly, Steph decides to "apologize" for the backlash they incidentally caused. In "Paul Ryan (not that one)", Paul Ryan (not that one) attempted this with an apology letter that Steph mercilessly tore apart.
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Trapped at the Dinner Table
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comment
Trapped at the Dinner Table: In "You Didn't Finish The Game", Steph recounts how the one time their asshole stepfather tried to make them eat liver and onions, Steph sat at the table all night rather than eat it. After their mother had a long chat with the stepfather, the family never had liver and onions again. This segues into the episode proper, wherein they argue that being forced to play an entire game that clearly sucks (and you can tell five minutes in that it's garbage) in order to validate your criticism is just as asinine as forcing someone to sit there until they've eaten their liver and onions. Steph also argues that this not only wouldn't make the person in question like it more, it'd make them like it even less. Steph has never eaten liver and onions again since that faithful night, and likewise argues that forcing every reviewer to play a game to completion would make review scores go down, not up.
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Manipulative Editing
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Manipulative Editing: In "Nintendo's Virtual Console Is Trash Garbage", Steph cuts an episode of Best of the Worst so that it seems like Rich Evans is saying "Thank God for Steph".
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Godwin's Law
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Godwin's Law: Steph considers themself "The good Hitler of videogames," being one of the few cases of a Hitler comparison not being used to condemn the person compared.
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Fake Difficulty
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Fake Difficulty: In "Samael The Legacy Of Ophiuchus - The Worst PS4 Game Ever Made (Jimpressions)", Steph is furious that Gilson B. Pontes had the gall to write "Prepare for the hardest game ever made" on the PSN store page as if the game were legitimately Nintendo Hard instead of merely broken and unplayable.
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Insistent Terminology
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Insistent Terminology: Steph has taken to referring to some companies (such as EA DICE and Activision-Blizzard) by their full name. This is probably to remind people that certain companies who are regarded as Sacred Cows by certain portions of the gaming community, or as above, the typical industry shenanigans, are in fact Not So Above It All by virtue of both their own practices and their connections to other companies with lesser reputations. In this episode Steph explains why they dislike the word "Consumer", and why they always replace it with the word "Customer" instead (even "Consumer Advocate" is a phrase they don't like using, but they do use it sparingly). Steph points out that "Consumer" means an audience that consumes a product, without feeling or emotion. Customer, however, is a word that feels more personal, and one that treats the person buying the product as a human being, rather than a mindless sheep as above. They admit that while to the majority, both words have the same word inflictions, they feel that using "Customer" instead of "Consumer" is much less degrading term as a whole.
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 Jimquisition (Web Video) / int_e5c64f3f
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Shame If Something Happened
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Shame If Something Happened: At the end of "Homocide", used in describing the Microtransactions in Metal Gear Solid V: The Phantom Pain where Konami is selling insurance on in-game assets, because in the online portion of the game other players are able to invade your base and steal your resources.
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 Jimquisition (Web Video) / int_e5e8fcf0
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No Export for You
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No Export for You: The source of rage against Nintendo of America and its refusal to export a number of cult hits from Japan.invoked
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 Jimquisition (Web Video) / int_e624f0e8
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Suspiciously Specific Denial
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comment
Suspiciously Specific Denial: Steph makes it clear they are not funneling the money from their Patreon to write a novel, the novel is not about Corey Feldman's bus pass coming to life and falling in love with him, and it is not called "Romancing the Bus Pass". It doesn't even have a publisher. They also do it in another video, this time about an accusation that they've been buying rare exotic black market cheeses (and name drops a French dealer as a hypothetical, allegedly rhetorical example and then adds that said person doesn't work on Tuesdays); they're later seen eating cheese. In "Konami Takes The PES, Armors The Horse, And Needs To Fuck Off", where they deny the claim that they've been buying Pogs using their Patreon money, and then said that even if they were, they certainly weren't engaging in "semi-sexual, ritualistic worship of said Pogs. That's a very specific, and steeeeeupid, allegation!". Steph then immediately puts on a ritual mask and begins having sex with their collection of Pogs. Or, from The Great Atari Ransack:
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 Jimquisition (Web Video) / int_e64b217
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Praising Shows You Don't Watch
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comment
Praising Shows You Don't Watch:invoked In "That Time The Last of Us 2 Was Compared To Schindler's List", Steph points out that in the mid 2000s, many video game pundits were very eager to make Citizen Kane comparisons despite never having watched the film and not knowing why it's considered so amazing.
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Non-Humans Lack Attributes
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Nonhumans Lack Attributes: When talking about Quiet's Stripperific outfit and the justification for it, Steph says that if they made her slightly inhuman like Mystique from the X-Men movies, she could parade around completely nude and no one would bat an eye.
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Divide and Conquer
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comment
Divide and Conquer: In "Newtendo", Steph puts videos from several other games studios because they (including Nintendo) abuse YouTube's copyright system and try to claim ad revenue on any video containing their content. By putting several different games on one video, they find the copyright holders get stalemated as trying to put ads on the video draws the attention of the others and leads to conflicting copyright claims.
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 Jimquisition (Web Video) / int_e83f211c
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O.O.C. Is Serious Business
 Jimquisition (Web Video) / int_e83f211c
comment
In "Early Access," they decry game developers and publishers that choose to release unfinished, glitchy software to the public while charging for a full price game. So, of course, the episode is full of lazy editing, misstatements, inexplicable blank spots, and Steph even forgot their Catchphrase.
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Sidekick
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Sidekick: Steph has one in the form of Miniature Fantasy Willem Dafoe, who usually yells outrageous things at the top of his voice.
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 Jimquisition (Web Video) / int_e8e0a952
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Obvious Beta
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Obvious Beta: invoked Discussed in the "Early Access" episode; this being the Jimquisition, the entire video is half-assed and clearly not up to scratch. It even culminates with Steph revealing they take serious flak for releasing joke or filler episodes when the show can't meet deadlines, yet people are happily paying full price for widely disappointing and unplayable alphas/betas.
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Blue-and-Orange Morality
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Blue-and-Orange Morality: Nintendo in Steph's eyes makes so many decisions off in their own corner that comprehension is often difficult and their own antics are good and bad in Steph's eye in very different ways from the other major game companies (and keep Nintendo off Steph's list of arch enemies despite multiple videos).
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Exact Words
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Exact Words: Steph says that they had several good opportunities to take a shot at David Cage in their "Irrational Decisions (or Freedom in Chains)" video, but wasn't going for the easy shot because they're mature. In the video, they don't mention Cage once; instead they wait until the closer and hammers him there.
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Sprint Meter
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Sprint Meter: Another frequent offender from the Steam garbage heap. They despise sprint meters when not used properly, since most bad games that use a sprint meter usually either throw them in for no reason, or the meter drains insanely fast and recharges incredibly slowly.
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Ten-Second Flashlight
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comment
Ten-Second Flashlight: invoked They really hate it when a game has flashlights that drain the batteries far too quickly for the sake of "difficulty" and/or scares, feeling like it adds nothing to the game. They also don't like it when a flashlight barely lights the area in front of the player for the same reason; Steph showcased how a real flashlight looked in a pitch-black room just to point out the absurdity of it. Most of all, they claim these things are done just because other games are doing them, meaning, on top of everything else, they're artistically-bankrupt design choices.
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Don't Like? Don't Read!
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comment
Don't Like? Don't Read!: Steph says that if people somehow "know" a game that has yet to be released is going to suck, they could just not buy it. They cite the hate for the Water Temple changes in the The Legend of Zelda: Ocarina of Time remake, which several people were ranting about in spite of the remake not being released at the time of the video being published. Steph invokes this trope when they discuss why boycotts from gamers never tend to have an impact. Mainly, it's because the people who say they're going to boycott a game or a company never follow through with it. Steph frequently brings up an image of a Steam group that intended to boycott Call of Duty: Modern Warfare 2, with more than half the people in the group playing the game they insisted that they weren't going to buy. Steph discussed why this excuse doesn't work when companies defend the inclusion of microtransactions. Many developers and publishers keep saying how microtransactions are optional and players have the option of skipping them. However, Steph keeps pointing out repeatedly their inclusion would alter the game economies and progression, meaning that players would have to either buy them or slog through an unrewarding grind, making player agency seem meaningless. After all, why bother including microtranactions when no one is going to buy them?
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Tricked into Signing
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comment
Tricked into Signing: In their rundown of the Frivolous Lawsuit brought by James Romine, this was something else Romine tried to pull on Steph. When Steph's lawyer convinced Romine to settle out of court, the latter tried to edit the agreement before sending it to Steph to sign.
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Malicious Misnaming
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comment
Malicious Misnaming: Whenever they bring up NFTs, they will either say the abbreviation in a mocking fashion or call them Nasty Fucking Things.
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Wizard Needs Food Badly
 Jimquisition (Web Video) / int_ee828827
comment
Wizard Needs Food Badly: Their main criticism towards We Happy Few and other survival horror games is the reliance on this trope. They find they can't do anything in the game because they're continuously being harassed by their own character's need to eat, drink, and sleep, and that constantly having to keep the rapidly-draining meters full becomes a chore rather than a pleasure if they're too intrusive.
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What Do You Mean, It's Not Political?
 Jimquisition (Web Video) / int_ee8fb6c2
comment
What Do You Mean, It's Not Political?: In "The Exploitation of Apolitical Politics". Steph criticizes game developers (focusing on the then-recently released The Division 2) for claiming that their work "isn't political" or "isn't trying to send a political message", even when their games deal with subjects like war, government, religion, gun ownership, patriotism, inequality, and racism that are inherently political. Such denials treat the audience like idiots while deprecating the artistic and social value of their own work. Another aspect of this that bugs them is illustrated by David Cage, who deflected comparisons of his game's robots to real exploited and scapegoated groups such as immigrants by insisting that Detroit: Become Human is just about androids who want to be free. To Steph this sends the cynical message that oppressed groups in real life can be a profitable source of inspiration for games that want to be topical, but do not deserve any acknowledgement or solidarity from the developers since that would mean the company taking a stand about something and thus maybe—possibly—offending some subset of the game's potential customers.
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Lesser of Two Evils
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Lesser of Two Evils: Discussed in "Casinos and Video Games, Together At Last!". While discouraging gambling altogether, they nevertheless note that if faced with a choice between going to a real casino or using the virtual casino introduced into Grand Theft Auto Online in 2019, you might as well just visit the real one. Both use psychological manipulation and various shady tricks to try and manipulate their guests into recklessly spending unsustainable amounts of money, but at least in the real casino there's still a slim possibility you might win something of actual worth, unlike the useless virtual currencies and in-game items that video game gambling mechanics "reward" you for spending actual money on. They also note that in a real world casino there are ways of gaming the system for your benefit while spending as little as possible, which are not offered by a virtual casino; the example they provide is going to a local casino and filling up on the free drinks and buffet crab provided while spending only the bare minimum amount in the bar jackpot machines.
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The Starscream
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The Starscream: Steph compares the game industry to the infamous Decepticon in "When the Starscreams Kill Used Games". The game industry panders to used game shops like GameStop for exclusive promotions, while blaming the used game market for their own decline. If the used game market was hurting the industry so much, then why would the industry even work with GameStop?
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Early-Bird Cameo
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Early-Bird Cameo: The beginnings of the Duke Amiel du H'ardcore persona actually took place during the "Mario, Take the Wheel" episode - when they mocked a person bashing the inclusion of White Tanooki Suit in Super Mario 3D World. Royston, Amiel's right hand, gets a name just one episode before his master does.
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Dumbass Has a Point
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Dumbass Has a Point: Acknowledged by Steph in "How Publishers Exploit Your Confusion and Your FOMO". Steph admits that while they don't think highly of Dilbert creator Scott Adams on the whole, due to the latter's advocacy of right-wing conspiracy theories, Steph does think Adams has had some good ideas over the years such as his concept of the Confusopoly which Steph applies to the AAA video game industry in the video.
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Constructive Criticism
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Constructive Criticism: Steph uses this in their Squirty Plays/Jimpressions of early access games by pointing out the things they like, what they don't like, and what they think can be improved upon. They use Brutal Honesty a lot (although they have made an attempt to be less brutal), which has caused many indie developers (including the infamous Digital Homicide) to lash out against Steph with Disproportionate Retribution since the majority of them Can't Take Criticism. Steph will drift into Caustic Critic territory if the game is really bad.
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Sitcom Arch-Nemesis
 Jimquisition (Web Video) / int_f52828b0
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Sitcom Archnemesis: They speculate that Reggie fils-Amie is out to get Laura after several odd problems involving Nintendo games.
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Micro-Transactions
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comment
Spelled out when Overkill Software added paid Microtransactions to PAYDAY 2, when they had previously said the game would never have it. Steph felt ashamed that they previously used Overkill as an example of a company that didn't rip off its fans; and summed it up as "Never make me regret loving you." Thankfully this has gotten better in 2016, when the devs purchased full ownership of the game and the first thing that they did was remove the microtransactions. Steph was very pleased when they heard the news.
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Complexity Addiction
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comment
Complexity Addiction: Their central thesis about the modern AAA gaming industry is that it's essentially suffering from a bad case of this: In their "How Do You Fuck Up Tetris?" video, they argue that the modern gaming industry is so bloated and obsessed with forcing the pointless inclusion of extraneous features such as DLC, subscription services and proprietary software that they can't even produce an updated version of Tetrisnote which — as they note caustically throughout the video — was first coded in 1984 and is probably one of the most simple, workable games ever without turning it into a broken, buggy and overly convoluted mess. In another example, in the "Batman Is Everything Wrong With Square Enix" video, they use this statue of Batman as designed by the designer of the Final Fantasy series to argue how it represents the ridiculous levels of complexity, clutter and over-design prevalent in the series. There's so much unnecessary detailing that it ironically becomes difficult to make out any actual details and, in trying too hard to be badass and loud, just becomes forgettable instead. Steph tackles the topic again in "The Joykilling Culture Of 'AAA' Games", wherein they discuss what happened to We Happy Few after it went from an indie game to a game with a AAA publisher in Gearbox Software. Namely, it got all of the things Steph doesn't like about modern video game "pre-order culture": a jump from thirty dollars to sixty, DLC, a season pass, a Collector's Edition, and pre-order bonuses. They spend the episode not being angry so much as disappointed, wondering if AAA game publishers simply can't help themselves, as if this is the new normal. They argue that the inverse happened with Hellblade: Senua's Sacrifice in "Indie AAA", where the developers cut out all of the unnecessary stuff, up to and including the publisher, and just focussed on making a good game, with the result being a deserved success (in spite of the problems they had with the game itself). Square Enix come in for another bollocking on this matter in "Kingdom Hearts Is Stupid Gibberish", in which Steph takes the company to task for taking what should be a simple kid's story involving a crossover between Disney characters and the Final Fantasy universe and making it ridiculously over-complicated and impenetrable to the casual player. Steph argues that Square Enix is in a prison of their own creation by making the series' overarching plot completely impenetrable thanks to unnecessary spin-offs and a pretentious Kudzu Plot that relies too heavily on Sequel Hooks.
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Sarcastic Clapping
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Sarcastic Clapping: Steph's response to the Xbox One being an overly restrictive gadget aimed at privileged consumers with lots of money, who already have other gadgets that do what the Xbox One can do, only better. In the FucKonami News segment at the end of "Stadia, Subscriptions, and the Death of Game Ownership" they sarcastically applauded Konami for making a new Contra game where the guns have cooldowns that regularly force you to stop shooting. In a Contra game!
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Insult Backfire
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Insult Backfire: In "Objectification And... Men?", Steph takes up accusations that they're too smug and smarmy by making a wordless noise, combined with a series of facial expressions, that can only be described as smugness personified. The Stinger revealed that the noise is them stretching out the word "me" as long as possible. When the Slaughtering Grounds' developer used the phrase "I'm Steph fucking Sterling, son" as an insult against them, Steph declared it one of the best things they'd heard in a long time and adopted it as a regular Catchphrase. Similarly, in "So Let's Talk about Mods Being Sold On Steam", Digital Homicide saw fit to take yet another shot at Steph with a "Zombie Troll" card, featuring a fat zombie performing the Russian Roulette pose that Steph did in their Youtube profile picture at the time. They found the card quite amusing, and declared that whatever profit that Digital Homicide made on the card would be thanks to Steph Fucking Sterling, Son.
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Railroading
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Railroading: They mention that if you want to tell a story, you more or less have to do this, or else people will just ignore it.
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Beleaguered Assistant
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Beleaguered Assistant: Steph's assistant Chip (SHUT UP CHIP!), who has only ever been seen in some context where he is being tormented by Steph.
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Continuity Lock-Out
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Continuity Lockout: invokedDiscussed in "Kingdom Hearts is Stupid Gibberish", in which they examine the Kingdom Hearts franchise and argue that the series is full of stupid gibberish. Steph points out that in addition to the three main installments, there's a series of tie-in games which are hard to access due to being on older game systems. Furthermore, there's uncertainty as to how many games there even are — Steph incredulously notes that while they literally can count ten games, other sources cite eleven or twelve games. Nevertheless, it's essential to play every single Kingdom Hearts game if one wants to have any clue about what's going on. And even then, it's all mostly incomprehensible thanks to the franchise's Complexity Addiction-riddled Kudzu Plot. As such, Steph argues that anyone who simply wants to play a fun children's Eastern RPG about Disney and Final Fantasy characters will likely find these games utterly impenetrable, confusing, and not worth bothering with.
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Running Gag
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The "great or perfect" Running Gag is one aimed at gamers who take a review rating a game as anything less as a personal slight.
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Department of Redundancy Department
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Department of Redundancy Department: When Steph became independent, the intro was changed to "Steph Sterling presents Jimquisition with Steph Sterling". In Why Do People Hate EA?
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Follow the Leader
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comment
invokedFollow the Leader: In "Perfect Pasta Sauce", they chide the industry for its attitude of copying the most successful formulas instead of trying new or different ideas to seek a broader audience. They compare it to Prego pasta sauce who beat rival Ragu, not by making a better pasta sauce, but by making several varieties of sauces that could reach different markets, all while actively searching for new, untapped niches. And in the DAMN FINE COFFEE episode they eloquently put it thus: "The people who like [Game X] already have [Game X]. They don't need your shitty version of it!" Revisited with "A Frustrated Post-Mortem of Lawbreakers, Radical Heights, and The Culling", where Steph takes a look at the three aforementioned games in the video's title, and how all three of them chasing trends ended up getting them shut down due to being unprofitable. Steph is especially incredulous when Boss Key Studios, the maker of the first two games, shut down the hero shooter Lawbreakers because nobody was playing it... only to announce the battle royale game Radical Heights a mere four days later, which met the same fate. At the same time, following the leader doesn't always have to be a bad thing. In "PlayerUnknown's Battlegrounds Is A Successful Failure", Steph looks at how Fortnite actually eclipsed the popularity of the game it copied, PlayerUnknown's Battlegrounds, because in addition to PUBG's successful gameplay formula it added a bunch of colorful and original content that the makers of PUBG never bothered with. In "PUBG Makers Start Suing Over Copyrights And Frying Pans", Steph talks about the inevitability of a successful game attracting imitators for better or worse, and how Blue Hole Entertainment is being totally ridiculous by trying to claim legal damages from another game imitating its formula.
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Trrrilling Rrrs
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Trrrilling Rrrs: While Steph themself sometimes uses this trope for emphasis, it's a staple of Duke Amiel's comically exaggerated aristocratic accent.
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Will They or Won't They?
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Will They or Won't They?: Referenced by Steph and jokingly invoked with them and Laura.
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The New '20s
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In The New '20s, Steph called out companies, especially Square Enix, for making multiple free-to-play titles which relied on daily quests and microtransactions to keep people hooked. Steph argued that such titles were never going to work in the long run, since people have only so much time in the day and might play one or two such games instead of a lot of them, rendering the revenue model nonsensical and unsustainable. Come early 2023, and Square Enix had to shut down multiple such titles, such as Babylon's Fall, Chocobo GP Racing, Marvel's Avengers, and FINAL FANTASY VII: The First Soldier; the following year, one game's release and EOL dates were announced simultaneously.
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Strawman News Media
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Strawman News Media: Their depiction of the news media as completely uninformed about video games, who react hysterically to any violence or sexuality in a game. Usually, the media operates under the assumption that video games are for kids, and therefore anyone who puts violence or sex in a game is trying to market sex and violence to kids. Steph suggests a way to fight back: Be as childish and relentless as the uninformed critics.
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