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Petscop (Web Video)

 Petscop (Web Video)
type
TVTItem
 Petscop (Web Video)
label
Petscop (Web Video)
 Petscop (Web Video)
page
Petscop
 Petscop (Web Video)
comment
Petscop is a series of YouTube videos chronicling someone's bizarre experiences with a mysterious and unfinished PlayStation game known as the titular Petscop. The first video was uploaded on March 12, 2017.The series begins with the uploader of the videos, known as "Paul," saying he found the game with a strange note attached and wants to show a secret he discovered. At first, the game starts off normally, with Paul traversing through a colorful and cheery world with the goal of collecting the creatures known as "pets." However, once Paul inputs a code written on the note, it becomes clear that there is much more to be uncovered about the game...After years of anonymity, the project's sole creator, Tony Domenico, revealed himself in November 2019. On Thanksgiving 2019, the series officially concluded with a total of 24 videos and a soundtrack.There is a fanmade recreation, Giftscop, found here which allows you to play the game yourself.See also Nifty, a loose predecessor; Sheriff Domestic, a fanmade parody of the series; and Household Felony, a Spiritual Successor.
 Petscop (Web Video)
fetched
2024-04-19T12:16:57Z
 Petscop (Web Video)
parsed
2024-04-19T12:16:57Z
 Petscop (Web Video)
processingComment
Dropped link to CallBack: Not a Feature - ITEM
 Petscop (Web Video)
processingComment
Dropped link to CandleCove: Not a Feature - ITEM
 Petscop (Web Video)
processingComment
Dropped link to DaisyHeadMayzie: Not a Feature - ITEM
 Petscop (Web Video)
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Dropped link to Defictionalization: Not a Feature - IGNORE
 Petscop (Web Video)
processingComment
Dropped link to RamonaQuimby: Not a Feature - ITEM
 Petscop (Web Video)
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DBTropes
 Petscop (Web Video) / int_11e0d645
type
Arc Symbol
 Petscop (Web Video) / int_11e0d645
comment
Arc Symbol: The tool. It is a giant object that serves as Mr. Exposition which Paul can ask questions to, and several other smaller tools appear throughout the game serving various purposes. The house, school, and windmill are the three most prominent and important locations in the series. Later videos would add cars and wheels, which appear repeatedly, hinting at a car accident playing a role in the backstory.
 Petscop (Web Video) / int_11e0d645
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1.0
 Petscop (Web Video) / int_11e0d645
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_11e0d645
 Petscop (Web Video) / int_138dd240
type
Mirror Routine
 Petscop (Web Video) / int_138dd240
comment
Mirror Routine/The Mirror Shows Your True Self: Mirrors, and mirrored actions, are a repeating motif. The Quitter's Room has Tiara on one side and Paul on the other, their movements synced, most of the time. In Petscop 12, the Mirror Routine incident from Petscop 10 is repeated, only from the other person's perspective; they now sport Guardian's face, while the original Guardian sports a pyramid head. As the series goes on, the player character in the "DEMO" recordings starts to precisely mimic Paul's earlier actions. The first obvious example is in Petscop 9: in the first scene, the demo player lowers the number on the treadmill with the exact same timing that Paul pulled the petals off of the giant daisy in Petscop 2. The demo deviating by lowering the count to -1 gives Paul the hint he needs to catch Care NLM. Later, Paul realizes that mimicking what the green-headed man does helps him make progress, but he also starts falling into new loops that he doesn't seem to recognize...
 Petscop (Web Video) / int_138dd240
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 Petscop (Web Video) / int_138dd240
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 Petscop (Web Video)
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Petscop (Web Video) / int_138dd240
 Petscop (Web Video) / int_141a6acb
type
Madness Mantra
 Petscop (Web Video) / int_141a6acb
comment
Madness Mantra: Toneth's description ends like this, with his name being repeated over and over again.
 Petscop (Web Video) / int_141a6acb
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1.0
 Petscop (Web Video) / int_141a6acb
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 Petscop (Web Video)
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Petscop (Web Video) / int_141a6acb
 Petscop (Web Video) / int_1467a30c
type
Unexpected Gameplay Change
 Petscop (Web Video) / int_1467a30c
comment
Unexpected Gameplay Change: The school area shifts the perspective from third-person to first-person.
 Petscop (Web Video) / int_1467a30c
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1.0
 Petscop (Web Video) / int_1467a30c
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_1467a30c
 Petscop (Web Video) / int_1495d0e6
type
Non Sequitur
 Petscop (Web Video) / int_1495d0e6
comment
Non Sequitur: The incredibly disturbing description of Toneth, complete with Madness Mantra, ends with the words, "it's yucky outside."
 Petscop (Web Video) / int_1495d0e6
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1.0
 Petscop (Web Video) / int_1495d0e6
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Petscop (Web Video) / int_1495d0e6
 Petscop (Web Video) / int_14ed6ab7
type
Does This Remind You of Anything?
 Petscop (Web Video) / int_14ed6ab7
comment
Does This Remind You of Anything?: In Even Care, there are signs about bringing pets home. Two of them say "When choosing pets, pick somebody that you like. You don't have to love them right away," and "Don't be discouraged if they run from you! They really want a home. They're afraid. Show them there's nothing to be afraid of." It's worth mentioning that in Petscop 9, the sign changes from 'find somebody that you like' to 'find one that you like'. This language far more resembles adoptive children than pets. There's a pet who's kept in a cage, and is awarded for staying there. Her description is "Amber is a young ball. She's afraid to leave home. If her home is good, this is not a problem. She is very heavy, and that makes her life a little harder, as well as yours. What's the safest place you can put her in? You should start thinking about that." In hindsight, the reactive attachment disorder themes were there from the beginning. And to bring it home, there are human children later available as "pets." "Child Library accepts people." Paul gives Care NLM—a haggard-looking child—to the Child Library despite knowing that he can turn her into Care A, a happier version. It can easily be seen as an allegory for (adoptive) parents who "give up" on their child and "give them back" rather than raise and treat them properly. He immediately enters her room and "catches" her again, suggesting that he was simply testing the Child Library's return slot.
 Petscop (Web Video) / int_14ed6ab7
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1.0
 Petscop (Web Video) / int_14ed6ab7
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_14ed6ab7
 Petscop (Web Video) / int_15264ac9
type
Unexpectedly Realistic Gameplay
 Petscop (Web Video) / int_15264ac9
comment
Unexpectedly Realistic Gameplay: In the first video/level, Paul tries to open an unopened door. But being that the Player Character is an Armless Biped, the textbox informs Paul that he cannot open doors. This happens again in Petscop 11, when he tries to open the door to enter the house.
 Petscop (Web Video) / int_15264ac9
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1.0
 Petscop (Web Video) / int_15264ac9
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 Petscop (Web Video)
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Petscop (Web Video) / int_15264ac9
 Petscop (Web Video) / int_17ce80aa
type
All There in the Manual
 Petscop (Web Video) / int_17ce80aa
comment
All There in the Manual: Once the series was finished, Tony finally added subtitles to every video. The subtitles confirm that Paul is playing the game while seated in an unmoving car; the caller on the other end of the line is Belle; and that the weird object that is clicking in the school in Petscop 23 is considered an in-game boss.
 Petscop (Web Video) / int_17ce80aa
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 Petscop (Web Video) / int_17ce80aa
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 Petscop (Web Video)
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Petscop (Web Video) / int_17ce80aa
 Petscop (Web Video) / int_1a7d9177
type
Dual-World Gameplay
 Petscop (Web Video) / int_1a7d9177
comment
Dual-World Gameplay: As Paul discovers, things he does in the Gift Plane/Even Care affect things in the Newmaker Plane. For example, catching Care NLM in the Newmaker Plane requires him to go to Pen's room in Even care and set the interval meter to -1.
 Petscop (Web Video) / int_1a7d9177
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1.0
 Petscop (Web Video) / int_1a7d9177
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 Petscop (Web Video)
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Petscop (Web Video) / int_1a7d9177
 Petscop (Web Video) / int_1b122c5d
type
Scare Chord
 Petscop (Web Video) / int_1b122c5d
comment
Scare Chord: In Petscop 2, when Paul looks at the picture of the school, a sound of dread and foreboding plays. The school is The Very Definitely Final Dungeon and the place where Marvin held Care hostage to "rebirth" her.
 Petscop (Web Video) / int_1b122c5d
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1.0
 Petscop (Web Video) / int_1b122c5d
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 Petscop (Web Video)
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Petscop (Web Video) / int_1b122c5d
 Petscop (Web Video) / int_1f6983f7
type
Ambiguous Situation
 Petscop (Web Video) / int_1f6983f7
comment
Ambiguous Situation: Petscop 19 makes reference to "Daniel's game," suggesting that he is a creator of Petscop, possibly Rainer himself. It's not explicitly confirmed, though. At one point during Petscop 14, Paul's save files are deleted, and a new file named "Strange situation" appears instead.
 Petscop (Web Video) / int_1f6983f7
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1.0
 Petscop (Web Video) / int_1f6983f7
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 Petscop (Web Video)
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Petscop (Web Video) / int_1f6983f7
 Petscop (Web Video) / int_22cf536c
type
Chekhov's Gun
 Petscop (Web Video) / int_22cf536c
comment
Chekhov's Gun: In Petscop 1, Paul's note describes how to "walk downstairs and, in the bottom, turn right instead of proceeding" to become a "shadow monster man." Paul ignores this, instead repeating a cheat code to enter the Newmaker Plane. Eight videos later, Paul finally tries the original instructions in the entrance to the lower level of the barn and becomes a shadow monster man, allowing him to progress into the windmill. Paul catches the moving tool in a later part of the game by luring it into the bucket. He finally caught Roneth (via a new file) the same way.
 Petscop (Web Video) / int_22cf536c
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1.0
 Petscop (Web Video) / int_22cf536c
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 Petscop (Web Video)
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Petscop (Web Video) / int_22cf536c
 Petscop (Web Video) / int_23698fa8
type
Aborted Arc
 Petscop (Web Video) / int_23698fa8
comment
Aborted Arc: Early Petscop videos had allusions to the tragedy of Candace Newmaker, leading many, further fueled by Game Theory, to believe the entire game was meant as an allegory for it. While yes, the references were intentional, they became an Old Shame for the creator that he regretted doing, and were dropped by the time of Petscop 11.
 Petscop (Web Video) / int_23698fa8
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 Petscop (Web Video) / int_23698fa8
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 Petscop (Web Video)
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Petscop (Web Video) / int_23698fa8
 Petscop (Web Video) / int_269e82c1
type
Death of a Child
 Petscop (Web Video) / int_269e82c1
comment
Death of a Child: Michael Hammond, who lived from 1988 to 1995, which would make him six or seven years old at the time of death. His tombstone is found in video 2, along with the inscription "Mike was a gift." As of Petscop 17, another has been revealed: Lina Leskowitz, the windmill girl, who lived from 1968 to 1977.
 Petscop (Web Video) / int_269e82c1
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1.0
 Petscop (Web Video) / int_269e82c1
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_269e82c1
 Petscop (Web Video) / int_26ac510e
type
Mythology Gag
 Petscop (Web Video) / int_26ac510e
comment
Mythology Gag: One which flew under the community's radar for over a year, due to the creator's anonymity, is buried in Petscop 15: Belle/Tiara tells the player to "Press Nifty" to unlock the texture editor. Nifty turns out to be the name of a previous game made by the creator of Petscop.note Both in and out of universe too: the lore for Nifty said it was a "fan remake" of Nif, one of Garalina's old games. A hombrewed texture editor packaged with Nifty was necessary to progress through a later stage.
 Petscop (Web Video) / int_26ac510e
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1.0
 Petscop (Web Video) / int_26ac510e
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 Petscop (Web Video)
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Petscop (Web Video) / int_26ac510e
 Petscop (Web Video) / int_28cd01ca
type
Disappeared Dad
 Petscop (Web Video) / int_28cd01ca
comment
Disappeared Dad: While Paul has mentioned his mother two times, he never refers to his father. Although, considering that Paul has the same birthday as Care (who is Marvin's daughter), and how the last thing he types in Petscop 23 before Marvin ambushes him in his ghost room is "Da" (short A, as the gamepad language is phonetic)...
 Petscop (Web Video) / int_28cd01ca
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1.0
 Petscop (Web Video) / int_28cd01ca
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_28cd01ca
 Petscop (Web Video) / int_294df577
type
Dark World
 Petscop (Web Video) / int_294df577
comment
Dark World: The Newmaker Plane is a larger and darker world underneath the Gift Plane, with many locations and puzzles corresponding to the Even Care puzzles.
 Petscop (Web Video) / int_294df577
featureApplicability
1.0
 Petscop (Web Video) / int_294df577
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_294df577
 Petscop (Web Video) / int_297170d3
type
Halloween Episode
 Petscop (Web Video) / int_297170d3
comment
Halloween Episode: Petscop 16 was released to YouTube on 10/31/2018, which is Halloween. Despite its short duration, its content was quite disturbing.
 Petscop (Web Video) / int_297170d3
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1.0
 Petscop (Web Video) / int_297170d3
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_297170d3
 Petscop (Web Video) / int_29a39f6
type
Easter Egg
 Petscop (Web Video) / int_29a39f6
comment
Easter Egg: The hidden scene "test-plane" hosts several.
 Petscop (Web Video) / int_29a39f6
featureApplicability
1.0
 Petscop (Web Video) / int_29a39f6
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_29a39f6
 Petscop (Web Video) / int_2a090d00
type
Lampshade Hanging
 Petscop (Web Video) / int_2a090d00
comment
Lampshade Hanging: The first few episodes contain things that are typical for a story about a video game that is haunted. From graves, to weird messages, to just being creepy. Near the end of Petscop 6, Paul does a long talk addressing this, talking about how the game is trying to seem haunted, and he addresses things like the hidden messages, and basically says he doesn't buy it. In Petscop 14, when Paul is doing the Moon Logic Puzzle of getting into the parent's room, when he goes up to the table with the disk, not knowing what's going on, he assumes if he presses x, a text box will appear. He says "I’m gonna press–I pressed X, and a text box appeared with text in it, that is probably cryptic, and we don’t really care too much about it, so we’re gonna press X a bunch of times..." He acknowledges the fact that most stuff in the game is cryptic.
 Petscop (Web Video) / int_2a090d00
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1.0
 Petscop (Web Video) / int_2a090d00
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 Petscop (Web Video)
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Petscop (Web Video) / int_2a090d00
 Petscop (Web Video) / int_2b9272d7
type
Misbegotten Multiplayer Mode
 Petscop (Web Video) / int_2b9272d7
comment
Misbegotten Multiplayer Mode: While the game does have online multiplayer, there is very little interaction between players, besides being able to see each other.
 Petscop (Web Video) / int_2b9272d7
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1.0
 Petscop (Web Video) / int_2b9272d7
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_2b9272d7
 Petscop (Web Video) / int_2c1ce1fc
type
Sound Test
 Petscop (Web Video) / int_2c1ce1fc
comment
Sound Test: Shown in Petscop 17.
 Petscop (Web Video) / int_2c1ce1fc
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1.0
 Petscop (Web Video) / int_2c1ce1fc
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1.0
 Petscop (Web Video)
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Petscop (Web Video) / int_2c1ce1fc
 Petscop (Web Video) / int_30d2689a
type
Ominous Visual Glitch
 Petscop (Web Video) / int_30d2689a
comment
Ominous Visual Glitch: Throughout the series, composite video artifacts cause some visual elements to flicker or distort in various ways. The most famous example is in the first installment, when Paul is putting in his name, and the button options are below. The Triangle button is shown to mean "Go Back" this seems like it means if you press that button, you'll go back, but the triangle is fluttering, almost like it's scared. This can be seen as a warning, telling the player to go back. In Petscop 2, when Paul removes all petals from the daisy, and goes to see Care under the shack, Care's whole body is glitched, pixelated, has no face. Care now is moving in a weird way, almost like they're melted. The face on Mike's grave appears to randomly move throughout the series. This is probably caused by nearest-neighbor filtering on the texture. Near the end of Petscop 5, when Paul is wrapping up, his avatar's face and body and the area around it suddenly glitches a bit, and it kind of looks like the avatar's face is melted. This is most likely a video compression artifact. In Petscop 15 around 2:50, when the avatar is sitting on a chair, for a split second, a small amount of a copy of the avatar appears to the right of it. This is likely caused by a video compression artifact.
 Petscop (Web Video) / int_30d2689a
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 Petscop (Web Video) / int_30d2689a
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 Petscop (Web Video)
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Petscop (Web Video) / int_30d2689a
 Petscop (Web Video) / int_3203474a
type
Closing Credits
 Petscop (Web Video) / int_3203474a
comment
Closing Credits: Done In Petscop 24 through the Book of Baby Names in the Pause menu.
 Petscop (Web Video) / int_3203474a
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1.0
 Petscop (Web Video) / int_3203474a
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 Petscop (Web Video)
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Petscop (Web Video) / int_3203474a
 Petscop (Web Video) / int_39798793
type
Ludicrous Precision
 Petscop (Web Video) / int_39798793
comment
Ludicrous Precision: Petscop 12 reveals how long the game has been played down to the second. Or, to be more specific, 553758221 seconds or 153822 hours. That's over 17 years.
 Petscop (Web Video) / int_39798793
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1.0
 Petscop (Web Video) / int_39798793
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 Petscop (Web Video)
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Petscop (Web Video) / int_39798793
 Petscop (Web Video) / int_3ac5110b
type
Unintentionally Unwinnable
 Petscop (Web Video) / int_3ac5110b
comment
Unintentionally Unwinnable: Generations 1 and 2 have no pause menu, no generation-changing events, and no way to exit Even Care, so if you load an Even Care save in one of those generations, you can't get back to the Newmaker Plane without switching generations.
 Petscop (Web Video) / int_3ac5110b
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1.0
 Petscop (Web Video) / int_3ac5110b
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 Petscop (Web Video)
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Petscop (Web Video) / int_3ac5110b
 Petscop (Web Video) / int_3c0a4666
type
Noodle Incident
 Petscop (Web Video) / int_3c0a4666
comment
Noodle Incident: The windmill's disappearance in 1977 mentioned in Petscop 9. It's not really said what happened, besides that the windmill disappeared and Anna's sister didn't come back with them, either. However, the video implies that it was a crime (which is interpreted to be a murder), and that Marvin had a hand in it. Why the Gift Plane staff left isn't said and neither is it said if they left of their own accord, if something happened, or if they simply weren't programmed into the game. Likewise, we don't really know what happened to the other forty-three pets besides the ones we see. How Michael Hammond died isn't known either. There was something that happened between Marvin and Rainer, which is hinted to be related to this. The way that the inscription on Michael Hammond's grave lingers onscreen in Marvin's gameplay could be interpreted as accusatory, implying that he may have played a part in Mike's death. The circumstances of Lina's death are also unknown, but its heavily implied she was run over by a car while no one was paying attention to her.
 Petscop (Web Video) / int_3c0a4666
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1.0
 Petscop (Web Video) / int_3c0a4666
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Petscop (Web Video) / int_3c0a4666
 Petscop (Web Video) / int_3ea462d7
type
Take That, Audience!
 Petscop (Web Video) / int_3ea462d7
comment
Take That, Audience!: A debate ensued over the final scene of Petscop 13, in which Paul is instructed to leave the PlayStation on, as he has completed the game. Fans theorized he was either exiting or being forced into a car. In Petscop 22, at one point Paul says, "What? Why would I be in a car? I'm playing Petscop. Why would I be playing Petscop in a car?" Subverted in that when the creator added in subtitles for Petscop 13, it clearly says that a car door is opening and closing at the end of the video.
 Petscop (Web Video) / int_3ea462d7
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 Petscop (Web Video) / int_3ea462d7
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 Petscop (Web Video)
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Petscop (Web Video) / int_3ea462d7
 Petscop (Web Video) / int_3eee0728
type
Captain Obvious
 Petscop (Web Video) / int_3eee0728
comment
Since the player is not, in fact, playing with Marvin, the needles piano has to be summoned by waiting or pressing X in the parts where it appears.
 Petscop (Web Video) / int_3eee0728
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1.0
 Petscop (Web Video) / int_3eee0728
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 Petscop (Web Video)
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Petscop (Web Video) / int_3eee0728
 Petscop (Web Video) / int_405f6f52
type
Recycled Soundtrack
 Petscop (Web Video) / int_405f6f52
comment
Recycled Soundtrack: One sound effect in Petscop is recycled from Tony's old project Nifty. Also the song "explore" is a revamped version of a song from Nifty, with the song "explore-min" mixed in. The Credits Medley is just the bass and drum parts of the song "level1."
 Petscop (Web Video) / int_405f6f52
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 Petscop (Web Video) / int_405f6f52
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 Petscop (Web Video)
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Petscop (Web Video) / int_405f6f52
 Petscop (Web Video) / int_48081842
type
The Stinger
 Petscop (Web Video) / int_48081842
comment
The Stinger: At the end of the soundtrack video is one final conversation between Paul and Tiara.
 Petscop (Web Video) / int_48081842
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1.0
 Petscop (Web Video) / int_48081842
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1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_48081842
 Petscop (Web Video) / int_4e7c4536
type
Wham Line
 Petscop (Web Video) / int_4e7c4536
comment
Wham Line: A number of them. For most of the first few episodes, the game is eerie but not necessarily disturbing; Paul is simply exploring a dimly-lit space under the main game, with the occasional momentary surprise or cryptic event. The pink tool's first line in Petscop 5 immediately puts that to rest. In Petscop 8, Paul reveals that he was not the first person to come in contact with the game: Paul's first spoken lines in Petscop 11 reveal that he's quite possibly connected to the game and its creation. Also in Petscop 11, the line "I met him at a birthday party once." That is, Paul had met Rainer well before his playthrough of Petscop. Petscop 12 seems to hint the player is Tiara, and/or the presence of someone other than Paul playing the demo. In Petscop 13, we get the reveal that Roneth is Toneth's baby half brother. We also get the even more shocking reveal that the reason Toneth's leg looks like that is because he was hit by a car, in one of the most chilling lines in the series during Roneth's description. In Petscop 14, after a conversation between Care and her mom is shown on screen, Paul decides to bring something up: Just about everything that is said in Petscop 17 is one of these. In Petscop 23, Marvin asks Paul what room he's in, and Paul shows him it.
 Petscop (Web Video) / int_4e7c4536
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1.0
 Petscop (Web Video) / int_4e7c4536
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 Petscop (Web Video)
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Petscop (Web Video) / int_4e7c4536
 Petscop (Web Video) / int_4e7f703c
type
Wham Shot
 Petscop (Web Video) / int_4e7f703c
comment
Wham Shot: Lina Leskowitz's grave rising from the ground in Petscop 17. All of the censored objects are seen in mini form in Petscop 20. Paul's character getting run over by a car in Petscop 22.
 Petscop (Web Video) / int_4e7f703c
featureApplicability
1.0
 Petscop (Web Video) / int_4e7f703c
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_4e7f703c
 Petscop (Web Video) / int_530350d5
type
Trouble Entendre
 Petscop (Web Video) / int_530350d5
comment
Trouble Entendre: The Family, after taking over the Petscop YouTube channel, say that Paul is recording himself at their "strong suggestion," and that although he had "issues with the arrangement, these have finally been settled." It is never clarified what this means, but given that Paul does not seem to trust the Family, it is indicated that they are holding him captive somewhere and forcing him to play the game.
 Petscop (Web Video) / int_530350d5
featureApplicability
1.0
 Petscop (Web Video) / int_530350d5
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_530350d5
 Petscop (Web Video) / int_5313c266
type
Bookends
 Petscop (Web Video) / int_5313c266
comment
Book Ends: In the second video, Paul tells his friend that "we can investigate this together." The Stinger has Tiara/Belle, the friend, saying the same thing to Paul at the very end.
 Petscop (Web Video) / int_5313c266
featureApplicability
1.0
 Petscop (Web Video) / int_5313c266
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_5313c266
 Petscop (Web Video) / int_558ae6f6
type
Moon Logic Puzzle
 Petscop (Web Video) / int_558ae6f6
comment
Moon Logic Puzzle: In-universe. 14 opens with the revelation that several of the segments marked "Demo" are actually the game having recorded Paul's inputs for its demo mode and proceeding to play them back in a different area of the game, or the same area with different rules. As a result, some parts of his progression have involved closing his eyes and pretending he's navigating the rooms he sees in some demos, then waiting for the game to play it back at a time of its own choosing to see what his previous actions produced.
 Petscop (Web Video) / int_558ae6f6
featureApplicability
1.0
 Petscop (Web Video) / int_558ae6f6
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_558ae6f6
 Petscop (Web Video) / int_58d31a8b
type
Body Motifs
 Petscop (Web Video) / int_58d31a8b
comment
Body Motifs: Eyebrows are very focused on throughout the series. Paul even changes Care’s face in the Child Library for the sole reason that “eyebrows seem to be important.�
 Petscop (Web Video) / int_58d31a8b
featureApplicability
1.0
 Petscop (Web Video) / int_58d31a8b
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_58d31a8b
 Petscop (Web Video) / int_59df21f1
type
Let's Play
 Petscop (Web Video) / int_59df21f1
comment
Let's Play: The series is in the style of one, and is essentially a fictional Let's Play for a Fictional Video Game. Paul, the one playing the game, gives his commentary on the odd and disturbing content, and is recording the videos to show to an unseen friend of his.
 Petscop (Web Video) / int_59df21f1
featureApplicability
1.0
 Petscop (Web Video) / int_59df21f1
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_59df21f1
 Petscop (Web Video) / int_5a3b8032
type
The Un-Reveal
 Petscop (Web Video) / int_5a3b8032
comment
The Unreveal: The message on the chalkboard is not shown uncensored, but is described as a message of five words. The red tool's answer to "Where was the windmill?" remains censored but is implied by dialogue to be a pair of co-ordinates that is close enough to Paul's location. In Petscop 22, Paul goes down a flight of stairs and turns to the room on his character's right. The camera slowly pans to whatever is in that room... and then freezes before it gets there, and the video ends.
 Petscop (Web Video) / int_5a3b8032
featureApplicability
1.0
 Petscop (Web Video) / int_5a3b8032
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_5a3b8032
 Petscop (Web Video) / int_5ce7dbb9
type
Central Theme
 Petscop (Web Video) / int_5ce7dbb9
comment
Central Theme: The game has heavy themes of child abuse, especially in adopted families, and the monstrosity of it. In particular, the game seems to depict those who believe adopting children is the same thing as getting a pet that must obey your every command.
 Petscop (Web Video) / int_5ce7dbb9
featureApplicability
1.0
 Petscop (Web Video) / int_5ce7dbb9
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_5ce7dbb9
 Petscop (Web Video) / int_61a503a7
type
Hell Is That Noise
 Petscop (Web Video) / int_61a503a7
comment
Hell Is That Noise: When Paul first inputs the cheat code in Roneth's room in the first video, a loud, distorted sound plays. In the house in Petscop 11, deep, indescribable speech plays in the background.
 Petscop (Web Video) / int_61a503a7
featureApplicability
1.0
 Petscop (Web Video) / int_61a503a7
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_61a503a7
 Petscop (Web Video) / int_62f9d08e
type
Freeze-Frame Bonus
 Petscop (Web Video) / int_62f9d08e
comment
Freeze-Frame Bonus: In Petscop 19, a couple of times, the pause menu appears for a second before the game screen zooms in and covers it completely. Pausing at the right time (if you need help, the "comma" and "period" keys make the video advance by one frame at the time) it's possible to see that the text under the score changed: At 2:03, the text became "Everything is a trick◊." At 3:15, it became "There are no changes, only replacements." In Petscop 23, at 4:12, some pink text can be seen that reads "Push bed against hidden door," which sound ominous considering what happens immediately after...
 Petscop (Web Video) / int_62f9d08e
featureApplicability
1.0
 Petscop (Web Video) / int_62f9d08e
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_62f9d08e
 Petscop (Web Video) / int_652bf890
type
Drone of Dread
 Petscop (Web Video) / int_652bf890
comment
At the end of Petscop 22, the Guardian enters the basement of the school. A Drone of Dread plays as Guardian walks through a doorway on the left. The camera pans over increment by increment and the video ends before we see what is there. The atmosphere is crushingly brutal.
 Petscop (Web Video) / int_652bf890
featureApplicability
1.0
 Petscop (Web Video) / int_652bf890
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_652bf890
 Petscop (Web Video) / int_66f763c0
type
Interface Screw
 Petscop (Web Video) / int_66f763c0
comment
Interface Screw: In Petscop 7, while in the Quitter's Room, Paul hears the usual ominous short chiptune from his left speaker and goes to find Tiara gone.
 Petscop (Web Video) / int_66f763c0
featureApplicability
1.0
 Petscop (Web Video) / int_66f763c0
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_66f763c0
 Petscop (Web Video) / int_6941e30b
type
Room Full of Crazy
 Petscop (Web Video) / int_6941e30b
comment
Room Full of Crazy: Petscop 20 states Marvin stenciled all over the walls in a room and after he was kicked out of the house, Anna had to paint the entire room black to cover it up.
 Petscop (Web Video) / int_6941e30b
featureApplicability
1.0
 Petscop (Web Video) / int_6941e30b
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6941e30b
 Petscop (Web Video) / int_6b2b3b59
type
The Reveal
 Petscop (Web Video) / int_6b2b3b59
comment
The Reveal: Petscop 11 reveals a good chunk of the backstory when the house and school are finally discovered. In the house, a note left by Care's mother explains that her husband may come around after dark and pleads with the intended reader to stay overnight if possible. Later that night, Marvin abducts Care. Petscop 14 drops the bombshell that Marvin is Care's father. Petscop 17 through 20 are essentially reveal after reveal after reveal, including a Sound Test option, Care's full name (Carrie Mark), the names of various family members, the windmill girl's identity (Lina Leskowitz), recordings of at least 48 different people who took part in Petscop, and the censored objects. We also see what happened during Marvin's playthrough of the game: after entering in the secret code to access the Newmaker Plane, the game/Rainer taunts him, stating that he's going to remain there until he uncovers the unmarked grave that Rainer is looking for. Petscop 22 reveals the person on the other end of Paul's phone call is Belle (by way of the subtitles.) It's also implied that his family is the Family that took over the channel and was presumably ordering Paul to record more videos against his will. Petscop 23 gives us Tiara's last name. It's Leskowitz, which is Paul's last name. The note he finds with her name has her referring to herself as "Mommy."
 Petscop (Web Video) / int_6b2b3b59
featureApplicability
1.0
 Petscop (Web Video) / int_6b2b3b59
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6b2b3b59
 Petscop (Web Video) / int_6bd689ca
type
Meaningful Echo
 Petscop (Web Video) / int_6bd689ca
comment
Meaningful Echo: When Marvin kidnaps Care, the text says "Care left the room," just like the text in video 2 that said the same thing.
 Petscop (Web Video) / int_6bd689ca
featureApplicability
1.0
 Petscop (Web Video) / int_6bd689ca
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6bd689ca
 Petscop (Web Video) / int_6caf4f3f
type
Attract Mode
 Petscop (Web Video) / int_6caf4f3f
comment
Attract Mode: Used as a plot point. Leaving the game alone on the title screen plays a demo consisting of a recorded version of a past play session. However, some things in said sessions are different, such as a door being open in the demo while it isn't in normal gameplay, allowing the player to see what's behind the door and interact with objects in that room to make progress, and plenty of recordings are of other people playing the game, allowing the player to see what happened in other player's playthroughs.
 Petscop (Web Video) / int_6caf4f3f
featureApplicability
1.0
 Petscop (Web Video) / int_6caf4f3f
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6caf4f3f
 Petscop (Web Video) / int_6ec989d8
type
Guide Dang It!
 Petscop (Web Video) / int_6ec989d8
comment
Guide Dang It!: In-Universe variant. Paul cannot figure out how to catch Roneth- every time he approaches Roneth in his room, the pet simply flies away, then returns once Paul's character backs up a bit. It takes until Petscop 13, a whole year later, for him to figure out how to do it- he needed to push the bucket in Wavey and Randice's room to Roneth's room, despite the game not hinting that pushing objects out of rooms is even possible, and put the bucket under where Roneth descends, thus Roneth goes in the bucket, allowing him to be caught.
 Petscop (Web Video) / int_6ec989d8
featureApplicability
1.0
 Petscop (Web Video) / int_6ec989d8
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6ec989d8
 Petscop (Web Video) / int_6edb0066
type
Zero-Effort Boss
 Petscop (Web Video) / int_6edb0066
comment
Zero-Effort Boss: The giant object at the top floor of the school with several pieces spinning around it is apparently an in-game boss going by the subtitles (which refer to the noises it makes as "boss noises"), but it never attacks Paul or even moves, and Paul is able to "beat" it just by pressing the interact button once. The game has no combat system to speak of as it is a puzzle exploration game, so this is justified, but it is odd that the creator would call this thing a boss at all. note  It is theorized that this giant object is meant to represent Lina Leskowitz, as the ending of the Soundtrack shows a similar shaped character who is referred to as 'boss' (the gamepad language actually corresponds to 'Lina').
 Petscop (Web Video) / int_6edb0066
featureApplicability
1.0
 Petscop (Web Video) / int_6edb0066
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6edb0066
 Petscop (Web Video) / int_6ef9d3fe
type
Christmas Episode
 Petscop (Web Video) / int_6ef9d3fe
comment
Christmas Episode: Petscop 11 was uploaded on Christmas Day, 2017. Apart from a house with a Christmas tree in it, this video is devoid of actually celebrating the holiday, to the point that Paul doesn't seem to recognize the significance of what looks like a fir tree on December 25 on the calendars.
 Petscop (Web Video) / int_6ef9d3fe
featureApplicability
1.0
 Petscop (Web Video) / int_6ef9d3fe
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6ef9d3fe
 Petscop (Web Video) / int_6feeef5c
type
Censor Box
 Petscop (Web Video) / int_6feeef5c
comment
Censor Box: Whoever is uploading to the channel is censoring objects and presumably cutting out footage. Petscop 7 ended with a message listing objects to be censored in future videos and that they can't state their reasons for doing so at the time. In Petscop 7, it was an object on a table in a child's room - whatever it was confused Paul. Petscop 20 revealed it was a red vase with a sunflower in it, on its side, which was used by Marvin to abuse Care by distorting her reflection and using the distortion to convince her that she is ugly. In Petscop 9, the big present appears. Instead of censoring the box itself, what's censored is the giant, red, upside-down, spinning pyramid that comes out of it; the object seems to disturb Paul, who makes this evident. Petscop 20 revealed the pyramid had Care's icon on it. In Petscop 10, the red tool's answer to Paul's question "Where was the windmill?" is censored. This is never revealed, unlike the others, but it is hinted to have been a set of coordinates that were too close to wherever Paul is. In Petscop 14, something on the wall of Care's house is censored. Petscop 20 revealed this to be one of Marvin's stenciled murals. In Petscop 16, the phone number that the game provides is censored, although the area code can be briefly glimpsed during a transition. It points to Southern Connecticut, possibly where the series takes place.
 Petscop (Web Video) / int_6feeef5c
featureApplicability
1.0
 Petscop (Web Video) / int_6feeef5c
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_6feeef5c
 Petscop (Web Video) / int_716c0b1b
type
And the Adventure Continues
 Petscop (Web Video) / int_716c0b1b
comment
And the Adventure Continues: The story ends with Tiara inviting Paul to investigate something together with her. They both walk in front of Lina sitting on a bench and disappear.
 Petscop (Web Video) / int_716c0b1b
featureApplicability
1.0
 Petscop (Web Video) / int_716c0b1b
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_716c0b1b
 Petscop (Web Video) / int_71d75417
type
Anti Poop-Socking
 Petscop (Web Video) / int_71d75417
comment
Anti Poop-Socking: The game's pause screen leaves the rather goofy message of "Your butt leaves a cavity in the chair," at the end of Petscop 20, which is likely an attempt to get people to stand up and do something else if they've been playing for a while. This likely ends up referring to the "ghost room," where players are presumably trapped in a room with only a chair and Petscop.
 Petscop (Web Video) / int_71d75417
featureApplicability
1.0
 Petscop (Web Video) / int_71d75417
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_71d75417
 Petscop (Web Video) / int_735b4101
type
Colour-Coded for Your Convenience
 Petscop (Web Video) / int_735b4101
comment
Colour-Coded for Your Convenience: To help identify certain characters, they are represented with color coded text: The tool is red, unless it turns pink, in which it is pink. In Petscop 22, Paul's name is written in red. Care is yellow. In Petscop 14, Paul's words are written in yellow, hinting at a connection between the two. Marvin is heavily associated with green. Anna is blue. Tiara/Belle is purple. The unknown character in Petscop 9-12, heavily implied to be Rainer or another developer, addresses the player(s) and appears to have a conversation with Anna in the default white color of the text box, and might be the writer of at least a few of the short messages in black text in the pause menu.
 Petscop (Web Video) / int_735b4101
featureApplicability
1.0
 Petscop (Web Video) / int_735b4101
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_735b4101
 Petscop (Web Video) / int_7464705c
type
Arc Words
 Petscop (Web Video) / int_7464705c
comment
Arc Words: "Newmaker," the title of Rainer and the Player Character, and the "Newmaker Plane," the Dark World below the Gift Plane and primary setting of the series. "Rebirthing", and, related, "Do you remember being born?", a question frequently asked by Tiara.
 Petscop (Web Video) / int_7464705c
featureApplicability
1.0
 Petscop (Web Video) / int_7464705c
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_7464705c
 Petscop (Web Video) / int_7bf14666
type
And Now for Someone Completely Different
 Petscop (Web Video) / int_7bf14666
comment
And Now for Someone Completely Different: An increasing number of later videos feature gameplay from players other than Paul.
 Petscop (Web Video) / int_7bf14666
featureApplicability
1.0
 Petscop (Web Video) / int_7bf14666
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_7bf14666
 Petscop (Web Video) / int_80a247a9
type
Breather Episode
 Petscop (Web Video) / int_80a247a9
comment
Breather Episode: Petscop 21 is simply a recording of Care playing the game and "dancing" around in-game. It turns out that the video syncs up with the Ace of Base song "The Sign." Considering the numerous lore-heavy episodes released on the same day, it's definitely a relief.
 Petscop (Web Video) / int_80a247a9
featureApplicability
1.0
 Petscop (Web Video) / int_80a247a9
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_80a247a9
 Petscop (Web Video) / int_8658cd14
type
Agent Scully
 Petscop (Web Video) / int_8658cd14
comment
The first few episodes contain things that are typical for a story about a video game that is haunted. From graves, to weird messages, to just being creepy. Near the end of Petscop 6, Paul does a long talk addressing this, talking about how the game is trying to seem haunted, and he addresses things like the hidden messages, and basically says he doesn't buy it.
 Petscop (Web Video) / int_8658cd14
featureApplicability
1.0
 Petscop (Web Video) / int_8658cd14
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_8658cd14
 Petscop (Web Video) / int_8b6e8d7
type
Anachronic Order
 Petscop (Web Video) / int_8b6e8d7
comment
Anachronic Order: Petscop 1 through 10 seem to be in chronological order. Everything afterward is suspect due to the inclusion of demo footage. Paul uses some of that footage to explore new areas, but his movements also appear later in those demo videos that were presumably recorded before he even started playing. Furthermore, Petscop 22 continues directly after Petscop 10. Sections without Paul speaking may or may not have been recorded by him.
 Petscop (Web Video) / int_8b6e8d7
featureApplicability
1.0
 Petscop (Web Video) / int_8b6e8d7
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_8b6e8d7
 Petscop (Web Video) / int_8cb844c6
type
Mr. Exposition
 Petscop (Web Video) / int_8cb844c6
comment
The tool. It is a giant object that serves as Mr. Exposition which Paul can ask questions to, and several other smaller tools appear throughout the game serving various purposes.
 Petscop (Web Video) / int_8cb844c6
featureApplicability
1.0
 Petscop (Web Video) / int_8cb844c6
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_8cb844c6
 Petscop (Web Video) / int_8d23f3a7
type
Timey-Wimey Ball
 Petscop (Web Video) / int_8d23f3a7
comment
Timey-Wimey Ball: The inconsistent timeline and rules about time travel are intentionally done to increase the mystery and ambiguity that the series thrives on. A windmill disappeared in 1977, along with a girl. There is a hovering, translucent disc in the Newmaker Plane, and "becoming a shadow monster man" allows one to visit the windmill in the same spot. The channel's description during the hiatus between Petscop 10 and 11 persistently referred to events that somehow took place on Christmas Day in 1997 and 2000, "the longest day of our lives." The house is "frozen three times" and may be stuck between 1977, 1997 and 2000, showing significant events that occurred during those years. Marvin is seen wandering the Newmaker Plane in the exact same way in Petscop 11 and 12; in 11, Guardian interacts with him, while in 12, it's Belle.
 Petscop (Web Video) / int_8d23f3a7
featureApplicability
1.0
 Petscop (Web Video) / int_8d23f3a7
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_8d23f3a7
 Petscop (Web Video) / int_8e20979
type
Wham Episode
 Petscop (Web Video) / int_8e20979
comment
Wham Episode: Petscop 11 marks a definitive shift in tone from the first 10 episodes. Beforehand, there were hints that the game might be haunted and trying to communicate to Paul; in Petscop 11 we learn that there's a lot more going on than a simple "haunted game" story, with an in-game child abduction taking place that includes events that Paul has memories of.
 Petscop (Web Video) / int_8e20979
featureApplicability
1.0
 Petscop (Web Video) / int_8e20979
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_8e20979
 Petscop (Web Video) / int_8f50849
type
Credits Medley
 Petscop (Web Video) / int_8f50849
comment
The Credits Medley is just the bass and drum parts of the song "level1."
 Petscop (Web Video) / int_8f50849
featureApplicability
1.0
 Petscop (Web Video) / int_8f50849
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_8f50849
 Petscop (Web Video) / int_912b24c4
type
Art Shift
 Petscop (Web Video) / int_912b24c4
comment
Art Shift: After Paul inputs the code written on the note and leaves the first level, the art style suddenly shifts from a cheery, bright and colorful world to a dark field with more realistic graphics and thick shadows obscuring the surroundings.
 Petscop (Web Video) / int_912b24c4
featureApplicability
1.0
 Petscop (Web Video) / int_912b24c4
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_912b24c4
 Petscop (Web Video) / int_91cecc1e
type
Exaggerated Trope
 Petscop (Web Video) / int_91cecc1e
comment
Petscop 17 through 20 are essentially reveal after reveal after reveal, including a Sound Test option, Care's full name (Carrie Mark), the names of various family members, the windmill girl's identity (Lina Leskowitz), recordings of at least 48 different people who took part in Petscop, and the censored objects. We also see what happened during Marvin's playthrough of the game: after entering in the secret code to access the Newmaker Plane, the game/Rainer taunts him, stating that he's going to remain there until he uncovers the unmarked grave that Rainer is looking for.
 Petscop (Web Video) / int_91cecc1e
featureApplicability
1.0
 Petscop (Web Video) / int_91cecc1e
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_91cecc1e
 Petscop (Web Video) / int_98936e28
type
Haunted Technology
 Petscop (Web Video) / int_98936e28
comment
Haunted Technology: Many fans believe this is the source of the game's strangeness, but Paul himself subverts this trope, expressing his belief that it's not "ghosts," but that the happenings are pre-recorded. It was left ambiguous until Paul himself seems to be mentally affected by the game looping and resetting. As of Petscop 14, Paul has encountered an in-game conversation that he remembers having in real life during the previous year, negating any possibility of coincidence. Despite his insistence that it has to be a prank, he quickly looks up how to modify a CD-R and is disappointed to find that doing so in a way that would explain the existence of the conversation would have been impossible.
 Petscop (Web Video) / int_98936e28
featureApplicability
1.0
 Petscop (Web Video) / int_98936e28
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_98936e28
 Petscop (Web Video) / int_9a7f6233
type
Fictional Video Game
 Petscop (Web Video) / int_9a7f6233
comment
Fictional Video Game: The titular Petscop is a PlayStation 1 game made by the fictional company Garalina. It is a puzzle-exploration game where the Guardian must go through 8 levels and catch the creatures known as Pets, solving puzzles to catch them. The game is unfinished and unreleased- Paul got it through his mom who had it.
 Petscop (Web Video) / int_9a7f6233
featureApplicability
1.0
 Petscop (Web Video) / int_9a7f6233
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_9a7f6233
 Petscop (Web Video) / int_9af54b9d
type
Double Take
 Petscop (Web Video) / int_9af54b9d
comment
Double Take: Marvin does one in Petscop 20. The picture of the windmill is the only one he looks at twice - he approaches it, examines it, exits out, stands there for a few seconds, and then examines it again. The scene cuts before we get to see what he does afterwards. Given his involvement with the windmill, this is telling.
 Petscop (Web Video) / int_9af54b9d
featureApplicability
1.0
 Petscop (Web Video) / int_9af54b9d
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_9af54b9d
 Petscop (Web Video) / int_9c45b5a2
type
What Measure Is a Non-Human?
 Petscop (Web Video) / int_9c45b5a2
comment
What Measure Is a Non-Human?: The pets are initially referred to as "somebody that you love." Upon Paul's second visit to the Gift Plane, however, the sign has changed to saying to pick "one that you love." Also, the Child Library will not accept most of them, as it only accepts people- the three versions of Care are the only thing it will accept.
 Petscop (Web Video) / int_9c45b5a2
featureApplicability
1.0
 Petscop (Web Video) / int_9c45b5a2
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_9c45b5a2
 Petscop (Web Video) / int_9d12bbc1
type
Foreshadowing
 Petscop (Web Video) / int_9d12bbc1
comment
There's a pet who's kept in a cage, and is awarded for staying there. Her description is "Amber is a young ball. She's afraid to leave home. If her home is good, this is not a problem. She is very heavy, and that makes her life a little harder, as well as yours. What's the safest place you can put her in? You should start thinking about that." In hindsight, the reactive attachment disorder themes were there from the beginning. And to bring it home, there are human children later available as "pets."
 Petscop (Web Video) / int_9d12bbc1
featureApplicability
1.0
 Petscop (Web Video) / int_9d12bbc1
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_9d12bbc1
 Petscop (Web Video) / int_9e0c3153
type
Punctuated! For! Emphasis!
 Petscop (Web Video) / int_9e0c3153
comment
Punctuated! For! Emphasis!: Due to the way the in-game communication system works note You can only type one word at a time, every sentence made by a player is presented as this. This is used to great effect in Petscop 23, when Paul tells Marvin which room he is in.
 Petscop (Web Video) / int_9e0c3153
featureApplicability
1.0
 Petscop (Web Video) / int_9e0c3153
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_9e0c3153
 Petscop (Web Video) / int_9e83f027
type
Amazing Technicolor Population
 Petscop (Web Video) / int_9e83f027
comment
Amazing Technicolor Population: Character colours in the game range from green, to blue, to purple, to red, to yellow, to pink.
 Petscop (Web Video) / int_9e83f027
featureApplicability
1.0
 Petscop (Web Video) / int_9e83f027
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_9e83f027
 Petscop (Web Video) / int_a4c37cbe
type
Mood Whiplash
 Petscop (Web Video) / int_a4c37cbe
comment
Mood Whiplash: When Paul catches Toneth in video 6, the same fun, colorful animation that played in video 1 whenever he caught a pet appears, clashing with the dark ambience that's been shown ever since Paul entered the Newmaker Plane. The pause screen remains the same as it was from the beginning, bright and pink. In Petscop 2, when Paul has exited the Child Library, he decides to explore whatever is to the right... only to find a void. A small part of Petscop 9 involves "Paul" going back to the original beginning of the game, before he entered the Newmaker Plane. At least, it looks like Even Care. Pay attention, and you'll notice that a few things are a bit off now...
 Petscop (Web Video) / int_a4c37cbe
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1.0
 Petscop (Web Video) / int_a4c37cbe
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_a4c37cbe
 Petscop (Web Video) / int_ad62678e
type
Living Shadow
 Petscop (Web Video) / int_ad62678e
comment
Living Shadow: The "Shadow Monster Man," implied to be Marvin. In early episodes, he was only seen as a pitch black figure roaming the Newmaker Plane. In Petscop 9, Paul glitches the game's lighting system to temporarily become one, gaining access to the Windmill.
 Petscop (Web Video) / int_ad62678e
featureApplicability
1.0
 Petscop (Web Video) / int_ad62678e
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_ad62678e
 Petscop (Web Video) / int_b0218885
type
Mickey Mousing
 Petscop (Web Video) / int_b0218885
comment
Mickey Mousing: Petscop 21 syncs up perfectly with the classic Ace of Base hit "The Sign."
 Petscop (Web Video) / int_b0218885
featureApplicability
1.0
 Petscop (Web Video) / int_b0218885
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b0218885
 Petscop (Web Video) / int_b11ac9f5
type
Abusive Parents
 Petscop (Web Video) / int_b11ac9f5
comment
Petscop 14 drops the bombshell that Marvin is Care's father.
 Petscop (Web Video) / int_b11ac9f5
featureApplicability
1.0
 Petscop (Web Video) / int_b11ac9f5
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b11ac9f5
 Petscop (Web Video) / int_b1cabca9
type
Wallbonking
 Petscop (Web Video) / int_b1cabca9
comment
Wall Bonking: Marvin does this in Petscop 8 before glitching out of bounds.
 Petscop (Web Video) / int_b1cabca9
featureApplicability
1.0
 Petscop (Web Video) / int_b1cabca9
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b1cabca9
 Petscop (Web Video) / int_b2280b66
type
Retcon
 Petscop (Web Video) / int_b2280b66
comment
Retcon: The reveal of the Player Character's name as "Guardian" instead of "Newmaker" is most likely one, considering that Tony considers the references to the Candace Newmaker case an Old Shame. The term Newmaker was phased out before Petscop 10.
 Petscop (Web Video) / int_b2280b66
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1.0
 Petscop (Web Video) / int_b2280b66
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b2280b66
 Petscop (Web Video) / int_b6c2e6ad
type
Villain Episode
 Petscop (Web Video) / int_b6c2e6ad
comment
Villain Episode: Petscop 20 is all Marvin's gameplay.
 Petscop (Web Video) / int_b6c2e6ad
featureApplicability
1.0
 Petscop (Web Video) / int_b6c2e6ad
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b6c2e6ad
 Petscop (Web Video) / int_b754128a
type
Windmill Scenery
 Petscop (Web Video) / int_b754128a
comment
Windmill Scenery: One of the main mysteries is an example of this trope. It keeps disappearing, it rotates the opposite way multiple times, and it's an integral plot point. Apparently even mentioning the location is enough to get censored.
 Petscop (Web Video) / int_b754128a
featureApplicability
1.0
 Petscop (Web Video) / int_b754128a
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b754128a
 Petscop (Web Video) / int_b9d334b2
type
Aerith and Bob
 Petscop (Web Video) / int_b9d334b2
comment
Aerith and Bob: Some of the pets have strange names like Pen, Wavey, Roneth and Toneth... but then you have Amber and Randice.
 Petscop (Web Video) / int_b9d334b2
featureApplicability
1.0
 Petscop (Web Video) / int_b9d334b2
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_b9d334b2
 Petscop (Web Video) / int_ba0ff694
type
You Have GOT to Be Kidding Me!
 Petscop (Web Video) / int_ba0ff694
comment
You Have GOT to Be Kidding Me!: In Petscop 9, Paul says this when he is finally able to enter the windmill after his character became a "shadow monster man," when previously the windmill would disappear whenever he went near it.
 Petscop (Web Video) / int_ba0ff694
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1.0
 Petscop (Web Video) / int_ba0ff694
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_ba0ff694
 Petscop (Web Video) / int_bbdf5f31
type
Everyone Is Related
 Petscop (Web Video) / int_bbdf5f31
comment
Everyone Is Related: It is heavily implied that almost all of the major figures in the story are a part of the same extended family. The in-game "Child Library" is evidence to this, as it is explicitly stated that only family members have their facial features recorded in it. The biggest bombshell in this regard? It includes Paul, who finds his own room in the Child Library by inputting the facial features of Care and the eyebrows of Michael Hammond. Curiously subverted with Belle/Tiara, the friend who Paul is talking with, who is explicitly stated to not be part of the family in Petscop 12 and 22; why exactly she is the only one in the game not to fit this pattern is unknown. What makes this even stranger is that Tiara's last name is apparently Leskowitz which is the same as Paul and Lina/the windmill girl. It is suggested that she is adopted, meaning she is not biologically a part of the family.
 Petscop (Web Video) / int_bbdf5f31
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-0.3
 Petscop (Web Video) / int_bbdf5f31
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_bbdf5f31
 Petscop (Web Video) / int_bc00493f
type
Precision F-Strike
 Petscop (Web Video) / int_bc00493f
comment
Precision F-Strike: While relatively rare, the series does contain a few f-bombs, both from Paul's commentary and from the supposedly kid-friendly game itself. Whatever Paul saw in Petscop 9 (the object is censored) has him give this reaction: Care A's description, written by Rainer, gets one in Petscop 11: In Petscop 14, when the game crashes simply by Paul attempting to enter a room, Paul emits a single "fuck" right before the video ends. In Petscop 22, the game delivers one through a text box- a character who can be assumed to be Care says to Jill "stop fucking ignoring me". In Petscop 23, Marvin delivers one when Paul plays the needle piano incorrectly.
 Petscop (Web Video) / int_bc00493f
featureApplicability
1.0
 Petscop (Web Video) / int_bc00493f
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_bc00493f
 Petscop (Web Video) / int_bef696dd
type
Mind Screw
 Petscop (Web Video) / int_bef696dd
comment
Mind Screw: The cryptic writing and puzzles are strange enough, but things start to really get into this territory when inexplicable anomalies happen, such as the game perfectly mimicking the player's movements *before* they've performed them. In general the story and backstory are incredibly ambiguous and strange even as the series gives more and more content to work with.
 Petscop (Web Video) / int_bef696dd
featureApplicability
1.0
 Petscop (Web Video) / int_bef696dd
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_bef696dd
 Petscop (Web Video) / int_c36a80d8
type
Armless Biped
 Petscop (Web Video) / int_c36a80d8
comment
Petscop 11 has Paul try to open the door to the house after unlocking it, only to be told his character still cannot open doors, just like what happened in the first video when he tried to open a closed door.
 Petscop (Web Video) / int_c36a80d8
featureApplicability
1.0
 Petscop (Web Video) / int_c36a80d8
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_c36a80d8
 Petscop (Web Video) / int_c4b09e97
type
Doppelgänger
 Petscop (Web Video) / int_c4b09e97
comment
Doppelgänger: A recurring theme in the series, likely related to the "rebirthing" process. Some characters possess doubles who are strangely and contradictorily identical to them: The biggest example is Paul and Care. They have the same facial features and are the exact same age. Paul has no recollection of Care, though it seems that others do. Care may be an attempt at one for her aunt Lina via rebirthing.
 Petscop (Web Video) / int_c4b09e97
featureApplicability
1.0
 Petscop (Web Video) / int_c4b09e97
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_c4b09e97
 Petscop (Web Video) / int_c75df49a
type
Shout-Out
 Petscop (Web Video) / int_c75df49a
comment
Shout-Out: The phrases "good grief and alas" and "nobody loves me" are each a reference to Daisy-Head Mayzie by Dr. Seuss. As is the large daisy in the shed in the Newmaker Plane which is directly above Care NLM. "Sit here for the present," which Marvin says in Petscop 15, is a reference to Ramona the Pest by Beverly Cleary. This book is referenced again in Petscop 24, where the name "Ramona" is linked to "pest." In Petscop 21, the movements of Guardian (presumably controlled by Care) perfectly sync up with "The Sign" by Ace of Base. The video's description even consists solely of the song's title. Funnily enough, the 21st word of that song (disregarding the intro) is "care". In Petscop 24, there is a list of names, each associated with a word. Mike is associated with "painter." mike_painter65 is one of the posters in the forum thread that comprises the text of Candle Cove.
 Petscop (Web Video) / int_c75df49a
featureApplicability
1.0
 Petscop (Web Video) / int_c75df49a
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_c75df49a
 Petscop (Web Video) / int_c83f40d8
type
Bystander Syndrome
 Petscop (Web Video) / int_c83f40d8
comment
Bystander Syndrome: In Petscop 5, the pink tool's responses beg Paul to turn off the PlayStation, and tell him that Marvin picks tool up and hurts an unnamed individual while it continues to run. Paul seems to shrug the warnings off as the game pretending to be haunted, and it's implied that Paul keeps the console on for the entire series, the most egregious example being when he leaves the game alone for four hours, recording it the entire time, to fulfill the red tool's earlier request to keep watching the windmill.
 Petscop (Web Video) / int_c83f40d8
featureApplicability
1.0
 Petscop (Web Video) / int_c83f40d8
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_c83f40d8
 Petscop (Web Video) / int_c928d01d
type
Magic Music
 Petscop (Web Video) / int_c928d01d
comment
Magic Music: Songs played on the Needles Piano are this, implied to be the final step of the "rebirthing" process. There are two known songs, whose titles are revealed via subtitles: The song played in Petscop 11 (which Paul also hums in Petscop 14) is "Care's melody." The song played in Petscop 23 is "Paul's melody."
 Petscop (Web Video) / int_c928d01d
featureApplicability
1.0
 Petscop (Web Video) / int_c928d01d
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_c928d01d
 Petscop (Web Video) / int_c9597a03
type
Self-Deprecation
 Petscop (Web Video) / int_c9597a03
comment
Self-Deprecation: The creator of the series is known as Tony. In the Book of Baby Names, Tony is credited as a "dummy."
 Petscop (Web Video) / int_c9597a03
featureApplicability
1.0
 Petscop (Web Video) / int_c9597a03
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_c9597a03
 Petscop (Web Video) / int_cdfe12c3
type
Nothing Is Scarier
 Petscop (Web Video) / int_cdfe12c3
comment
Nothing Is Scarier: This whole playthrough has much of the "Nothing At All" type. As of Petscop 13, nothing seen in a typical horror game or creepypasta is present, aside from darkness and disturbing text. Usually, the only source of light emanates from the player character, making every room unusually disturbing. Even when the room is lit, there's always something very off about how the room looks; especially, the school. We don't know what the black boxes were censoring in Petscop 7 and 9. All we know is that it noticeably shocked and confused Paul, based on the shakiness in his voice afterwards. He talks less and less after this event. The censor in Petscop 9 is strong enough for a Precision F-Strike. The later videos strongly imply that the censored objects tie Paul to the game and Care in some way. It is eventually revealed to be a vase with a flower that Marvin used to abuse Care, and a pyramid with Care's icon, respectively. At the end of Petscop 22, the Guardian enters the basement of the school. A Drone of Dread plays as Guardian walks through a doorway on the left. The camera pans over increment by increment and the video ends before we see what is there. The atmosphere is crushingly brutal. In Petscop 23, Marvin asks Paul which room he is in. After getting the answer, he says "Thanks Here I Come." Paul responds fearfully and then both are away from the game for a long time. After whatever happened to him, Paul picks up the controller and pleads to Tiara with a single "Help."
 Petscop (Web Video) / int_cdfe12c3
featureApplicability
1.0
 Petscop (Web Video) / int_cdfe12c3
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_cdfe12c3
 Petscop (Web Video) / int_d1919f1d
type
Special Thanks
 Petscop (Web Video) / int_d1919f1d
comment
Special Thanks: The credits scene in Petscop 24 ends with a happy birthday message to Michael Hammond.
 Petscop (Web Video) / int_d1919f1d
featureApplicability
1.0
 Petscop (Web Video) / int_d1919f1d
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_d1919f1d
 Petscop (Web Video) / int_d71073b5
type
Subverted Kids' Show
 Petscop (Web Video) / int_d71073b5
comment
Subverted Kids' Show: Petscop seems to be the type of game you might have played in your childhood going by the first level- cute pets to catch, puzzles, and a happy atmosphere- but when Paul enters the cheat code he found and exits the level, he finds himself in a dark void/grassland, and as the game progresses it becomes more subtly creepy and depressing with themes and allusions to child abuse. Also, there is infrequent but strong swearing, both from Paul and from the game itself.
 Petscop (Web Video) / int_d71073b5
featureApplicability
-0.3
 Petscop (Web Video) / int_d71073b5
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_d71073b5
 Petscop (Web Video) / int_d94ff9b3
type
Wall of Text
 Petscop (Web Video) / int_d94ff9b3
comment
Wall of Text: Toneth's description has two of these that go off the text box. One of them is about someone wanting to put down a dog after it's been hit by a car, and the other is a repeat of the word 'toneth' 17 times before ending with 'the end' and 'it's yucky outside'.
 Petscop (Web Video) / int_d94ff9b3
featureApplicability
1.0
 Petscop (Web Video) / int_d94ff9b3
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_d94ff9b3
 Petscop (Web Video) / int_dbca2c99
type
Red Herring
 Petscop (Web Video) / int_dbca2c99
comment
Red Herring: The real-life Candace Newmaker case is referenced a few times early in the series. While it originally led many to view the game as re-exploring the child abuse involved in that case, it became clear by Petscop 11 that the series was more of an exploration of the damage done to children by adoptive and ex-parents who treat them more like objects than people, and that all Newmaker references were merely easily digestible allusions to fill in the hidden game's setting. Though Marvin's ultimate plan, at least, seems to revolve around "rebirthing" Care into Lina.
 Petscop (Web Video) / int_dbca2c99
featureApplicability
1.0
 Petscop (Web Video) / int_dbca2c99
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_dbca2c99
 Petscop (Web Video) / int_dd6ce5db
type
Artistic License
 Petscop (Web Video) / int_dd6ce5db
comment
Artistic License: Since the player is not, in fact, playing with Marvin, the needles piano has to be summoned by waiting or pressing X in the parts where it appears. The scene in Petscop 11 with the ramp in the bathroom is not implemented, since what exactly happens when Paul touches the symbol block is unclear. You can't move and use P2 to Talk at the same time. Currently there is no controller support except through Joy2Key, so there's no Port 2 to speak of - you instead "switch ports" using the Tab key.
 Petscop (Web Video) / int_dd6ce5db
featureApplicability
1.0
 Petscop (Web Video) / int_dd6ce5db
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_dd6ce5db
 Petscop (Web Video) / int_e0140e6c
type
From the Mouths of Babes
 Petscop (Web Video) / int_e0140e6c
comment
In Petscop 22, the game delivers one through a text box- a character who can be assumed to be Care says to Jill "stop fucking ignoring me".
 Petscop (Web Video) / int_e0140e6c
featureApplicability
1.0
 Petscop (Web Video) / int_e0140e6c
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_e0140e6c
 Petscop (Web Video) / int_e545924c
type
Mons
 Petscop (Web Video) / int_e545924c
comment
Mons: The game appears to have a focus on collecting strange creatures referred to as Pets.
 Petscop (Web Video) / int_e545924c
featureApplicability
1.0
 Petscop (Web Video) / int_e545924c
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_e545924c
 Petscop (Web Video) / int_e66bb7a8
type
Holiday Episode
 Petscop (Web Video) / int_e66bb7a8
comment
Holiday Episode: Many of the episode uploads have occurred on special days, with the involved episodes slightly themed around that holiday: Christmas Episode: Petscop 11 was uploaded on Christmas Day, 2017. Apart from a house with a Christmas tree in it, this video is devoid of actually celebrating the holiday, to the point that Paul doesn't seem to recognize the significance of what looks like a fir tree on December 25 on the calendars. Halloween Episode: Petscop 16 was released to YouTube on 10/31/2018, which is Halloween. Despite its short duration, its content was quite disturbing. Petscop 17 to 21 were uploaded on Easter, 2019. The episodes were themed around Easter eggs, showing in-universe behind-the-scenes. Petscop 22 to 24 were uploaded on Labor Day, 2019. This holiday is also associated with the first day of school, and the episodes were focused on the school which had sometimes appeared in previous episodes. Petscop Soundtrack was uploaded on American Thanksgiving, 2019. On Twitter, Tony thanked everyone who had followed the story to its completion, and released the soundtrack to YouTube and Bandcamp in return.
 Petscop (Web Video) / int_e66bb7a8
featureApplicability
1.0
 Petscop (Web Video) / int_e66bb7a8
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_e66bb7a8
 Petscop (Web Video) / int_e9e35e8f
type
Exact Words
 Petscop (Web Video) / int_e9e35e8f
comment
Exact Words: For a long time, the description of the Petscop channel (believed to have been written by the mysterious Family running the channel) read as follows: "The purpose of this YouTube channel is to preserve and display the recordings within the video game "Petscop" while keeping some of their content private." Note the use of the phrase "recordings within the video game," rather than "recordings of the video game." That's because, as shown in Petscop 14, and again during the Easter 2019 uploads, the game records the controller inputs of everyone who plays the game, and has a very large number of previous recordings stored within it, including some of Marvin and Care.
 Petscop (Web Video) / int_e9e35e8f
featureApplicability
1.0
 Petscop (Web Video) / int_e9e35e8f
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_e9e35e8f
 Petscop (Web Video) / int_f3626b09
type
Mercy Kill
 Petscop (Web Video) / int_f3626b09
comment
Mercy Kill: Toneth's description has a story about a person whose dog gets hit by a car and survives, and they end up being the only person who still wants to put it down. This story ends up going off the text box because of how long it is.
 Petscop (Web Video) / int_f3626b09
featureApplicability
1.0
 Petscop (Web Video) / int_f3626b09
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_f3626b09
 Petscop (Web Video) / int_f6f24e4b
type
Disguised Horror Story
 Petscop (Web Video) / int_f6f24e4b
comment
Disguised Horror Story: Petscop is a fictional Let's Play series wherein Paul plays what starts as a fun invoked(albeit unfinished) game about collecting pets and finding them homes, with a colorful environment called the Gift Plane, happy music, and overall looking every bit like the kid-friendly time-waster that was so common in the PS1 era. There are a few hints of something off (like the fact that the pets are scared of the Player Character), but it seems harmless. Until, that is, Paul enters a cheat code in Roneth's room. The music suddenly stops, and Paul ventures outside Even Care to find not the peaceful-looking Gift Plane, but a darker, mysterious new world called the Newmaker Plane. From then on, Petscop moves to a dark and twisted story involving themes like child abuse, references to the tragic Candace Newmaker incident, and cryptic events that increasingly seem like Paul himself is a key figure in.
 Petscop (Web Video) / int_f6f24e4b
featureApplicability
1.0
 Petscop (Web Video) / int_f6f24e4b
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_f6f24e4b
 Petscop (Web Video) / int_f821e963
type
The Very Definitely Final Dungeon
 Petscop (Web Video) / int_f821e963
comment
The Very Definitely Final Dungeon: The school which has been shown multiple times in the series is the final area Paul visits in Petscop 22 and 23, and while it is visited in prior videos, it is where the climax takes place.
 Petscop (Web Video) / int_f821e963
featureApplicability
1.0
 Petscop (Web Video) / int_f821e963
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_f821e963
 Petscop (Web Video) / int_f87c42d4
type
Video Game Cruelty Potential
 Petscop (Web Video) / int_f87c42d4
comment
Video Game Cruelty Potential: Paul does some morally ambiguous actions with the pets: Paul deceives Amber to catch her. He plays "Love Me, Love Me Not" with a daisy, affecting Care in a different room. It lands on "Love Me Not," leaving her a crying, disfigured mess. Later, it's revealed he has to "lie" by manipulating the flower to have another petal. He is able to catch her, and the text box explains that while it may be a lie that someone loves her, "it may not be a lie forever." He later abandons her in the Children Library, then enters her room there and picks her back up, like an item. He's eventually able to catch Care A. However, the process involves bursting into her bedroom window in the middle of the night and running away. As in, kidnapping her. In Petscop 5, Paul is asking the tool questions, when it suddenly turns pink. Paul tries to ask a question and he get this: "TURN OFF PLAYSTATION" He asks why, and it responds with "MARVIN PICKS UP TOOL HURTS ME WHEN PLAYSTATION ON." This is a disturbing response, implying someone is getting hurt when the PlayStation is on. But Paul ignores it. It's heavily implied that the PlayStation has been on the entire series. Paul is letting this Suffering continue. The game itself supports this suffering. At the end of Petscop 13, after all the Pets are caught, Paul gets a message, one that ends with this: "Please leave the PlayStation on when you leave. You can stand up now." Also In Petscop 16, This Message appears: "No controller input has been detected for a very long time. Family, neighbors, police, (or whoever,) [KEEP GAME CONSOLE RUNNING,] Call provided phone number."
 Petscop (Web Video) / int_f87c42d4
featureApplicability
1.0
 Petscop (Web Video) / int_f87c42d4
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_f87c42d4
 Petscop (Web Video) / int_fbc074c3
type
Player Character
 Petscop (Web Video) / int_fbc074c3
comment
"Newmaker," the title of Rainer and the Player Character, and the "Newmaker Plane," the Dark World below the Gift Plane and primary setting of the series.
 Petscop (Web Video) / int_fbc074c3
featureApplicability
1.0
 Petscop (Web Video) / int_fbc074c3
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_fbc074c3
 Petscop (Web Video) / int_fe0330fb
type
Brick Joke
 Petscop (Web Video) / int_fe0330fb
comment
Brick Joke: Paul is unable to catch one of the pets (Toneth) in Petscop 1 due to them not being in Even Care, otherwise capturing everything else available (except Roneth) before heading to the Newmaker Plane - where the rest of the series takes place, and any business about pets and catching them is long forgotten. In Petscop 6, after a very tense scene, Toneth finally appears in the Newmaker Plane, and Paul is able to catch it. Roneth is an even longer example of this, as he is also left uncaught in Petscop 1 and is caught in Petscop 13, exactly a year later. Petscop 19 has a few in regards to the 1st episode. Previous player phil simply stands in front of the off-the-ground Roneth. Another player, amber2, has trapped themselves in the cage with Amber and is also unmoving.
 Petscop (Web Video) / int_fe0330fb
featureApplicability
1.0
 Petscop (Web Video) / int_fe0330fb
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_fe0330fb
 Petscop (Web Video) / int_name
type
ItemName
 Petscop (Web Video) / int_name
comment
 Petscop (Web Video) / int_name
featureApplicability
1.0
 Petscop (Web Video) / int_name
featureConfidence
1.0
 Petscop (Web Video)
hasFeature
Petscop (Web Video) / int_name
 Petscop (Web Video) / int_name
itemName
Petscop (Web Video)

The following is a list of statements referring to the current page from other pages.

 Petscop (Web Video)
hasFeature
Alternate Reality Game / int_4e98bd99
 Petscop (Web Video)
hasFeature
Amazing Technicolor Population / int_4e98bd99
 Petscop (Web Video)
hasFeature
Ambiguous Gender / int_4e98bd99
 Petscop (Web Video)
hasFeature
Ambiguous Syntax / int_4e98bd99
 Petscop (Web Video)
hasFeature
Arc Symbol / int_4e98bd99
 Petscop (Web Video)
hasFeature
Armless Biped / int_4e98bd99
 Petscop (Web Video)
hasFeature
Art Shift / int_4e98bd99
 Petscop (Web Video)
hasFeature
Attract Mode / int_4e98bd99
 Petscop (Web Video)
hasFeature
Big Bad Ensemble / int_4e98bd99
 Petscop (Web Video)
hasFeature
Cartoon Creature / int_4e98bd99
 Petscop (Web Video)
hasFeature
Censor Box / int_4e98bd99
 Petscop (Web Video)
hasFeature
Chekhov's Gun / int_4e98bd99
 Petscop (Web Video)
hasFeature
Digital Horror / int_4e98bd99
 Petscop (Web Video)
hasFeature
Disguised Horror Story / int_4e98bd99
 Petscop (Web Video)
hasFeature
Driven to Suicide / int_4e98bd99
 Petscop (Web Video)
hasFeature
Dual-World Gameplay / int_4e98bd99
 Petscop (Web Video)
hasFeature
Foolish Sibling, Responsible Sibling / int_4e98bd99
 Petscop (Web Video)
hasFeature
Haunted Technology / int_4e98bd99
 Petscop (Web Video)
hasFeature
Hidden Villain / int_4e98bd99
 Petscop (Web Video)
hasFeature
In-Character Let's Play / int_4e98bd99
 Petscop (Web Video)
hasFeature
Living Shadow / int_4e98bd99
 Petscop (Web Video)
hasFeature
Mercy Kill / int_4e98bd99
 Petscop (Web Video)
hasFeature
Mon / int_4e98bd99
 Petscop (Web Video)
hasFeature
Mr. Exposition / int_4e98bd99
 Petscop (Web Video)
hasFeature
Newhart Phonecall / int_4e98bd99
 Petscop (Web Video)
hasFeature
Nothing Is Scarier / int_4e98bd99
 Petscop (Web Video)
hasFeature
Riddle for the Ages / int_4e98bd99
 Petscop (Web Video)
hasFeature
Same Surname Means Related / int_4e98bd99
 Petscop (Web Video)
hasFeature
The Mirror Shows Your True Self / int_4e98bd99
 Petscop (Web Video)
hasFeature
The Stoic / int_4e98bd99
 Petscop (Web Video)
hasFeature
The Voice / int_4e98bd99
 Petscop (Web Video)
hasFeature
Unknown Character / int_4e98bd99
 Petscop (Web Video)
hasFeature
Video Game Cruelty Potential / int_4e98bd99
 Petscop (Web Video)
hasFeature
Wall of Text / int_4e98bd99
 Petscop (Web Video)
hasFeature
Wallbonking / int_4e98bd99
 Petscop (Web Video)
hasFeature
Web Video / int_4e98bd99
 Petscop (Web Video)
hasFeature
Weirdness Censor / int_4e98bd99
 Petscop (Web Video)
hasFeature
Windmill Scenery / int_4e98bd99
 Petscop (Web Video)
hasFeature
Write Who You Know / int_4e98bd99