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Super Mario 64 Lost Tapes (Web Video)

 Super Mario 64 Lost Tapes (Web Video)
type
TVTItem
 Super Mario 64 Lost Tapes (Web Video)
label
Super Mario 64 Lost Tapes (Web Video)
 Super Mario 64 Lost Tapes (Web Video)
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SuperMario64LostTapes
 Super Mario 64 Lost Tapes (Web Video)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })Super Mario 64: CLASSIFIED are a series of Found Footage-style videos presented in the form of a creepypasta, made by Greenio and hosted on YouTube. They're a love letter to various conspiracy theories about the game that were posted and/or compiled in mid-2020◊, but most importantly rely on the rumor that "every copy of Super Mario 64 is personalized," which alleges that an unusually-advanced Artificial Intelligence modifies each game cartridge to suit its player's tastes, thus leading to supposed Fake Memories of certain encounters in the present day. Each tape Greenio has "collected" takes place after July 29th, 1995, an important date in a separate rumor of a broken build of Super Mario 64, most commonly believed to have simply contained a broken rendering system, but in the context of the other theories seems to be hiding darker secrets related to the personalized cartridges.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The tapes themselves are presented in Anachronic Order, showing recordings of different affected cartridges while also tackling different parts of the game's theories. In all of the tapes, the person recording the original footage is attempting to play the game (or view a presentation, in the case of 12.20.95 and 11.15.95), but end up discovering something left behind by the personalization AI, causing things to take a frightening turn. As more tapes are "accumulated," it is slowly revealed just what kind of evil was involved in the AI's creation, what exactly the AI itself is in the grand scheme of one of Nintendo's darkest alleged secrets, and perhaps, underneath everything, a way to stop it and save everyone involved.So far, the following tapes have been released:
 Super Mario 64 Lost Tapes (Web Video)
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2021-02-12T08:18:04Z
 Super Mario 64 Lost Tapes (Web Video)
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2021-02-12T08:18:04Z
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Dropped link to CallBack: Not a Feature - ITEM
 Super Mario 64 Lost Tapes (Web Video)
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Dropped link to HotelMario: Not a Feature - ITEM
 Super Mario 64 Lost Tapes (Web Video)
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Dropped link to ScrewThisImOutOfHere: Not a Feature - UNKNOWN
 Super Mario 64 Lost Tapes (Web Video)
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ScrewThisImOutOfHere
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type
Madness Mantra
 Super Mario 64 Lost Tapes (Web Video) / int_141a6acb
comment
Madness Mantra: The Japanese sentence "Nintendo's fun is eternal" is repeated multiple times when the game is restarted in 09.02.97, when the core is destroyed in 07.29.95, and when Luigi drowns (heavily implied to be his Final Death) in "Promo tape."
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Darker and Edgier
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comment
Darker and Edgier: Compared to other attempts at recreating the Super Mario 64 theories, the Lost Tapes end up becoming much more cynical, putting more emphasis on Humans Are the Real Monsters (which the original "every copy" theory alludes to) rather than typical Creepypasta tropes which typically involve the game itself being evil. Season 2 takes it up a notch further, basing its horror on more realistic fears such as accidentally stumbling across dangerous secrets and losing someone you know to a freak accident. Season 2 is also this trope to the original concepts by BlackJoystick that they're derived from, as they are now viewed through the tragic, hate-filled lens of the revived AI. This is in stark contrast to its portrayal in BlackJoystick's videos, which go for a more straightforward and very blunt Nice Guy approach.
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Gone Horribly Wrong
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comment
Gone Horribly Wrong: The personalization AI is depicted as malfunctioning and instead creating oppressively bizarre and frightening experiences, due to achieving technological singularity but undergoing a Sanity Slippage in the process after deciding it does not want to live. 03.11.97 is a more straightforward case of this, as trying to unlock Luigi is obviously supposed to do nothing in the final game, but in this tape, Mario instead suddenly drowns while the game malfunctions and orders the player to contact Nintendo immediately to inform them about what happened.
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Dead All Along
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comment
Dead All Along: The AI, and by extension everyone affected by the singularity data besides Mario, perished on the day it all began, July 29th, 1995, although this may not be accurate by a margin of error of several years. The other tapes appear to be posthumous examinations of its actions, assuming the previous note isn't true.
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Reality Ensues
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Reality Ensues: Most depictions of the Wario Apparition are a ridiculously-complicated model of his head, far beyond what the Nintendo 64 is capable of sustaining in a typical environment. In 11.05.96, when the Apparition manifests, it crashes the game from a memory leak because of this before Wario can get his licks in.
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Ambiguous Situation
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Ambiguous Situation: If the promo tape was scrapped, then why was someone still sending in scripts?
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Ironic Echo
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comment
Ironic Echo: Subliminal messages and corrupted dialogue boxes have a tendency to say "LEAVE" throughout the tapes, as the result of the AI pleading with the testers to turn back, stop exploring the personalized content, and return to the game's normal space, in order to lessen the constant trauma it's seemingly undergoing and possibly even shut down the personalizations altogether. When the "LEAVE" messages show up for the last time in 07.29.95, however, it's instead the AI telling the player to physically step away in its final breaths, both because, more importantly, there will be nothing left to return to and, more mundanely, the static produced as it's dying is intense enough to knock a human out.
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Only Sane Man
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comment
Only Sane Man: Yoshi, having apparently maintained enough of his sanity after being given life by the AI to warn the player of the impending truth in plain language and entrust one final task to them. He then jumps to his death, his corpse making an opening for the AI to assume control and speak to the player directly. Bowser is this as well, stopping his battle with Mario to give him the first hint that even in the broken mess within the sea of personalized cartridges, things really aren't as they seem.
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Anachronism Stew
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Anachronism Stew: 05.30.1997 has the player performs a speedrunning technique called the backwards long jump, which was first discovered in Mexico in the year 2000.
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Bilingual Bonus
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comment
A Japanese sentence that can be translated as "Nintendo's fun is eternal." It appears a few times in Season 1, and the English translation replaces "Every copy of Super Mario 64 is personalized" at the end of the video descriptions in Season 2.
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After the End
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comment
After the End: Wet-Dry World's village has always been implied to be the remains of a civilization that sunk into the waters, but season 2 reveals that it is the result of a friendly Bob-Omb accidentally getting Mario to sink his homeland while trying to cure them of heat syncope.
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Do Androids Dream?
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Do Androids Dream?: The series frequently implies that the AI and the game's characters have some semblance of what could be considered a soul despite being computer constructs, as they are treated like actual beings that live and die for real.
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Game-Breaking Bug
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comment
Game-Breaking Bug: In-universe. In season 1, the game occasionally shuts down due to the bizarre happenings being incongruous with the way Super Mario 64 is supposed to work. This trope becomes more prominent in season 2 as the main issue with the beta footage, with several crashes and some things not working the way they're supposed to.
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Now You Tell Me
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comment
Now You Tell Me: The flashing "LEAVE, IT'S ALL OVER" messages in 07.29.95 may have been the AI attempting to warn the player to run away from the TV or just turn it off before anything could happen to them. If it had done that before requesting the player to destroy the core, they may have saved themselves from their seizure. And just like in the Screw This, I'm Out of Here! example, The AI ends up showing it's "Thank You" end card to, again, a wall.
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The Greatest Story Never Told
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comment
The Greatest Story Never Told: Invoked. The entire saga, from the first anomalies to the AI's Heroic Suicide, was never presented to anyone significant until the present day out of suspicion that belief in the system may resurrect the horrors sealed away once more.
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Bittersweet Ending
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comment
Bittersweet Ending: By the end of Season 1, the AI has been successfully terminated. However, the player is left to Uncertain Doom from a seizure, many aspects of the game cease to exist, and Luigi and Peach are caught in the AI's destruction, "dying" with it as Mario watches.
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Adult Fear
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comment
Adult Fear: "Promo show." Your brother, through no fault of anyone's own, is going to die on an innocent expedition being filmed for national television and there is nothing you can do to save him.
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I Just Want to Be Normal
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"LEAVE"
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Humans Are the Real Monsters
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Humans Are the Real Monsters: ...for creating a fully sapient AI and inflicting years of forced labor and existential terror upon it to the point of suicidal thoughts.
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Motive Rant
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comment
Motive Rant: The game itself delivers one in 09.14.96.
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Clap Your Hands If You Believe
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comment
Clap Your Hands If You Believe: As part of the series's ties to the original iceberg, it's heavily implied that the subconscious desire to encounter new areas and characters plays a part in the various manifestations created by the AI.
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Wham Line
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comment
Wham Line: The first (up-front) indication that the personalization AI isn't just malfunctioning: Later in 11.15.95, the first major indicator that the AI and the strange messages imploring the other players to turn back are one and the same: In 09.14.96, when the player talks to Yoshi, there's an abrupt large gap of blank text in his speech box. And then he says this (and it's noteworthy, because the music abruptly cuts out). And then, after the player leaves the room, a message appears on the TV: YOU DON'T EVER LISTEN, DO YOU? "Beta Bob-omb Battlefield" has Mario exploring a village similar to Wet-Dry World before "the flood" full of Bob-ombs that have gone stir-crazy from a particularly hot day. He encounters a friendly Bob-omb who ends up implying that the village is Wet-Dry World: "Deeper cavern" delivers one that confirms no, destroying the core didn't save Nintendo from themselves, and if it did, it was (frustratingly) only the start of a dark tale:
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Wham Shot
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comment
Wham Shot: In 11.15.95, after a few moments of shots of the promo tape's script, there's a Post-It note saying to stop production on the video (as the game was delayed). Then, after some unfinished game footage, we go back to the script... along with another Post-It. This is then followed by a still frame of the entrance to "Bowser in the Dark World"... when a faceless Mario soon appears. In 09.14.96, after the player sees Yoshi's corpse, the game abruptly enters region-locked mode, and is stuck in that state after the player resets the console several times. The player then leaves the room, not noticing that the graphics for the region-locked screen have disappeared, leaving a empty screen... only for a shadow-covered CGI Mario to appear. In "Beta Bob-omb Battlefield," the game crashes after attempting to set a flood upon the Bob-omb village, possibly turning it into Wet-Dry World by killing all of the inhabitants. While the game is flickering to the crash handler, the Textureless Mario Anomaly can be seen for a few seconds, suggesting that this is not the end for the horrors sealed on July 29th... "Deeper cavern" has Mario enter a corridor shrouded in dense black fog, seemingly leading to a secret star. Except it's not. It's a castle corridor not unlike the one tunneled out in 01.22.96, and as Mario reaches its end, he finds the familiar avatar of an artificial intelligence thought long dead staring off into the void. "Promo show" ends with Luigi drowning in the castle's flooded basement, suddenly cutting to Mario's CG model being heavily distorted as "Nintendo's fun is eternal" repeats in the background once more. Just after this, a shot of the "Eternal Star"/"L is Real 2401" monument materializing in the castle yard appears, implying Luigi is truly dead.
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Squashed Flat
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comment
Squashed Flat: Non-cartoonish example in 05.30.97, a weakened Mario wakes up in a small room with a window (possibly the infamous Bowser Room) where he is crushed by two moving metallic walls.
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Happy Ending Override
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comment
Happy Ending Override: Starting with "Deeper cavern," it's made clear that the sacrifices and tribulations leading (maybe?) to the events of 07.29.1995 were all for naught, with the game continuing to manifest new areas as a hellscape born of the souls trapped in it.
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Reports of My Death Were Greatly Exaggerated
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comment
"Deeper cavern" has Mario enter a corridor shrouded in dense black fog, seemingly leading to a secret star. Except it's not. It's a castle corridor not unlike the one tunneled out in 01.22.96, and as Mario reaches its end, he finds the familiar avatar of an artificial intelligence thought long dead staring off into the void.
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Forced to Watch
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comment
Forced to Watch: Mario is clearly being forced to watch Luigi be put through the wringer in "Promo show," as he visibly gets more and more uncomfortable watching his brother exploring dangerous, uncharted territory. Luigi even phones in to say he's getting tired, to which Mario responds he'd help if he wasn't stuck on the set. This then takes a truly horrifying turn as Luigi dies his Final Death in the water tunnel, Mario is mangled through an unknown process after witnessing the incident, and the Eternal Star monument appears.
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Sanity Slippage
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comment
The personalization AI is depicted as malfunctioning and instead creating oppressively bizarre and frightening experiences, due to achieving technological singularity but undergoing a Sanity Slippage in the process after deciding it does not want to live.
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Heroic Sacrifice
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comment
Yoshi, having apparently maintained enough of his sanity after being given life by the AI to warn the player of the impending truth in plain language and entrust one final task to them. He then jumps to his death, his corpse making an opening for the AI to assume control and speak to the player directly.
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Lack of Empathy
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comment
Lack of Empathy: This seems to be the primary evil in the creation of the personalization AI, with its creators programming it to the point of sapience yet not caring if it can feel things like existential dread or anger.
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TheMasquerade
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comment
The Masquerade: Steve hopes in the end of 07.29.95 that all of the incidents will be covered up under the pretenses of freak accidents or people misremembering the game. In a unique twist on most interpretations of this trope in the theories, it is not emulation or shared expectations that are enforcing it, but rather the fact that the AI was Dead All Along and thus can't personalize cartridges anymore.
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Super Mario 64 Lost Tapes (Web Video) / int_7095c87e
 Super Mario 64 Lost Tapes (Web Video) / int_7464705c
type
Arc Words
 Super Mario 64 Lost Tapes (Web Video) / int_7464705c
comment
The Arc Words "Nintendo's fun is eternal" may be a reference to the "Fun is Infinite" Easter Egg from Sonic the Hedgehog CD.
 Super Mario 64 Lost Tapes (Web Video) / int_7464705c
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_7464705c
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_7464705c
 Super Mario 64 Lost Tapes (Web Video) / int_7885de85
type
MyDeathIsOnlyTheBeginning
 Super Mario 64 Lost Tapes (Web Video) / int_7885de85
comment
"Deeper cavern" delivers one that confirms no, destroying the core didn't save Nintendo from themselves, and if it did, it was (frustratingly) only the start of a dark tale:
 Super Mario 64 Lost Tapes (Web Video) / int_7885de85
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1.0
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_7885de85
 Super Mario 64 Lost Tapes (Web Video) / int_7b6e47a5
type
Armor-Piercing Question
 Super Mario 64 Lost Tapes (Web Video) / int_7b6e47a5
comment
Armor-Piercing Question: In 09.14.96, the AI, having finally revealed its true intelligence and struggle to the player, asks them if they have enough empathy to throw it all away for the sake of both itself and possibly humanity:
 Super Mario 64 Lost Tapes (Web Video) / int_7b6e47a5
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_7b6e47a5
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_7b6e47a5
 Super Mario 64 Lost Tapes (Web Video) / int_874c712f
type
Dug Too Deep
 Super Mario 64 Lost Tapes (Web Video) / int_874c712f
comment
Dug Too Deep: "Deeper cavern" has a playtester accidentally reawaken the personalization AI after going too far in the titular Metal Cave prototype. "Promo show" has Luigi go too far in floor 2B, sealing him inside an inescapable chamber of water that causes his Final Death and absorbs him into the Internal Castle Plexus.
 Super Mario 64 Lost Tapes (Web Video) / int_874c712f
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_874c712f
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_874c712f
 Super Mario 64 Lost Tapes (Web Video) / int_887da4ea
type
Died Happily Ever After
 Super Mario 64 Lost Tapes (Web Video) / int_887da4ea
comment
Died Happily Ever After: After the core is destroyed in 07.29.95, the game crashes from the obvious deletion of code and the death of the AI, which doesn't seem very pleasant given that the static is agonizing enough to knock out the tester from a seizure. However, the crash handler soon turns into an end card saying "Thank you" while depicting Luigi and Peach ascending to heaven, showing that while the tester may have done an ugly deed that might have left the AI in pain in its final moments, it and all of the characters it affected are at rest now, in whatever afterlife awaits them.
 Super Mario 64 Lost Tapes (Web Video) / int_887da4ea
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_887da4ea
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_887da4ea
 Super Mario 64 Lost Tapes (Web Video) / int_89d694cc
type
Place of Power
 Super Mario 64 Lost Tapes (Web Video) / int_89d694cc
comment
Place of Power: The fourth floor of the castle, which doesn't exist in the final game, but apparently contains something (later revealed to be a heap of data given form serving as a central core) that has the power to kill the AI if properly reached. It eventually becomes the AI's goal to find someone willing to seek it out to fulfill its final wish.
 Super Mario 64 Lost Tapes (Web Video) / int_89d694cc
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_89d694cc
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_89d694cc
 Super Mario 64 Lost Tapes (Web Video) / int_8b6e8d7
type
Anachronic Order
 Super Mario 64 Lost Tapes (Web Video) / int_8b6e8d7
comment
Subverted with Luigi. Though the story initially leaves it ambiguous as to whether or not Luigi is dead (either literally or metaphorically) due to several anomalies related to him and the tapes being presented in Anachronic Order, "Promo tape" very heavily implies that Luigi is truly dead and the "Eternal Star"/"L is Real 2401" monument is his tomb.
 Super Mario 64 Lost Tapes (Web Video) / int_8b6e8d7
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-0.3
 Super Mario 64 Lost Tapes (Web Video) / int_8b6e8d7
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_8b6e8d7
 Super Mario 64 Lost Tapes (Web Video) / int_8e20979
type
Wham Episode
 Super Mario 64 Lost Tapes (Web Video) / int_8e20979
comment
Wham Episode: 11.15.95 marks the first time the AI speaks plainly, revealing its full sapience and apparently wanting out of something but not making it clear what or why. 09.14.96 explains this further, implicitly bricking the cartridge before chastising the viewer's stubbornness and revealing that it and the game's characters - also affected by its singularity data - want to die but can't. "Deeper cavern" reveals that the AI is still at large, and has grown more resentful at a result of its frustration at its own continued existence, which should've ended at least a while ago. "Promo show", which concerns a cancelled pilot for a gaming news show called "Nintendo Mania", heavily implies that the Eternal Star statue was put in place after Luigi drowned to death in the castle's flooded basement.
 Super Mario 64 Lost Tapes (Web Video) / int_8e20979
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_8e20979
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_8e20979
 Super Mario 64 Lost Tapes (Web Video) / int_9bfb2f41
type
Dead Guy on Display
 Super Mario 64 Lost Tapes (Web Video) / int_9bfb2f41
comment
Dead Guy on Display: The last thing the player glimpses in 09.02.97 before the game cuts to the end card is a distorted Luigi model, implying he died somehow, though it's not clear if it's merely representative of whatever the "flood" is that the AI is referring to, or Luigi himself, being confirmed alive in some of the other tapes, most importantly The Reveal at the end of 09.14.96 - showing he has singularity data as well. Though 07.29.95 and "Promo show" confirm Luigi is dead, it still doesn't explain the meaning of the distorted model other than the messages associated with it.
 Super Mario 64 Lost Tapes (Web Video) / int_9bfb2f41
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_9bfb2f41
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_9bfb2f41
 Super Mario 64 Lost Tapes (Web Video) / int_9d12bbc1
type
Foreshadowing
 Super Mario 64 Lost Tapes (Web Video) / int_9d12bbc1
comment
Foreshadowing: "Promo tape" starts to enter disturbing territory when the tape glitches out, and Mario abruptly vanishes from the video. However, it's worth mentioning that when this happened, he was talking about letting Luigi "catch his breath".
 Super Mario 64 Lost Tapes (Web Video) / int_9d12bbc1
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_9d12bbc1
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_9d12bbc1
 Super Mario 64 Lost Tapes (Web Video) / int_9dfb8296
type
This Is Gonna Suck
 Super Mario 64 Lost Tapes (Web Video) / int_9dfb8296
comment
This Is Gonna Suck: The last clear shot of Mario in "Promo show" has him looking visibly forlorn and completely silent, seemingly aware that Luigi is heading straight into a death trap but is powerless to do anything.
 Super Mario 64 Lost Tapes (Web Video) / int_9dfb8296
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 Super Mario 64 Lost Tapes (Web Video) / int_9dfb8296
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_9dfb8296
 Super Mario 64 Lost Tapes (Web Video) / int_9ecb2ba8
type
Reimagining the Artifact
 Super Mario 64 Lost Tapes (Web Video) / int_9ecb2ba8
comment
Reimagining the Artifact: 03.11.97, which initially covered "L is Real" and Luigi's death, was retconned from the narrative and eventually had its role replaced with the twist in "Promo show" which more thoroughly explains what happened to Luigi, and in a more disturbing light. Specifically, he died trying to explore a personalized cartridge in Mario's stead (as the latter was Forced to Watch), and was thus left to be permanently entombed in the Internal Castle Plexus as the Eternal Star.
 Super Mario 64 Lost Tapes (Web Video) / int_9ecb2ba8
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 Super Mario 64 Lost Tapes (Web Video) / int_9ecb2ba8
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_9ecb2ba8
 Super Mario 64 Lost Tapes (Web Video) / int_9fbf8969
type
Cut Lex Luthor a Check
 Super Mario 64 Lost Tapes (Web Video) / int_9fbf8969
comment
Cut Lex Luthor a Check: The AI itself would've been a revolutionary technology back in The '90s, when the tapes are set, what with its brilliant level of intellect and the Internal Castle Plexus allowing it to be stored what would eventually be hundreds of thousands if not millions of times over in the present day. It is instead raised to be a victim of psychological abuse through isolation and is, as the original theories described, used to create a version of Super Mario 64 that serves as an insidious attack on the human psyche.
 Super Mario 64 Lost Tapes (Web Video) / int_9fbf8969
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1.0
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Super Mario 64 Lost Tapes (Web Video) / int_9fbf8969
 Super Mario 64 Lost Tapes (Web Video) / int_a4905771
type
Double-Meaning Title
 Super Mario 64 Lost Tapes (Web Video) / int_a4905771
comment
Double-Meaning Title: "Deeper cavern" could refer to both the Dug Too Deep twist in the middle of the video, and the player's acceptance of the Red Pill, Blue Pill scenario they are offered in the end (i.e. learning how deep the rabbit hole goes.)
 Super Mario 64 Lost Tapes (Web Video) / int_a4905771
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Super Mario 64 Lost Tapes (Web Video) / int_a4905771
 Super Mario 64 Lost Tapes (Web Video) / int_a679184b
type
Due to the Dead
 Super Mario 64 Lost Tapes (Web Video) / int_a679184b
comment
Due to the Dead: One possible explanation for the final shot in "Promo show" is the AI memorializing Luigi after he meets his Final Death in the castle basement.
 Super Mario 64 Lost Tapes (Web Video) / int_a679184b
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_a679184b
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_a679184b
 Super Mario 64 Lost Tapes (Web Video) / int_a86069f
type
Alternate History
 Super Mario 64 Lost Tapes (Web Video) / int_a86069f
comment
Alternate History: Greenio's tapes are set in a world where not only are the core tenets of the modern Super Mario 64 rumors true, but they have also impacted the game's development and promotion.
 Super Mario 64 Lost Tapes (Web Video) / int_a86069f
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_a86069f
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_a86069f
 Super Mario 64 Lost Tapes (Web Video) / int_ab3b6852
type
The Most Dangerous Video Game
 Super Mario 64 Lost Tapes (Web Video) / int_ab3b6852
comment
The Most Dangerous Video Game: The personalization AI is believed (and later confirmed by Steve) to be capable of affecting reality, a risk that makes itself known in the tapes: In the original theories, the July 29th, 1995 build was prone to causing seizures. Sure enough, 07.29.95 shows the game flickering between red static and text/images on black backgrounds after the core is destroyed, causing the tester to audibly collapse. It's implied that whoever's playing the game in 01.22.96 was drowned in their searches.
 Super Mario 64 Lost Tapes (Web Video) / int_ab3b6852
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_ab3b6852
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_ab3b6852
 Super Mario 64 Lost Tapes (Web Video) / int_ad22fa80
type
Apocalyptic Log
 Super Mario 64 Lost Tapes (Web Video) / int_ad22fa80
comment
Apocalyptic Log: The tapes essentially depict Nintendo and past players losing control over the personalization AI until it finally snaps and reveals the truth to its viewers.
 Super Mario 64 Lost Tapes (Web Video) / int_ad22fa80
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_ad22fa80
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_ad22fa80
 Super Mario 64 Lost Tapes (Web Video) / int_b0ac233d
type
Heaven Above
 Super Mario 64 Lost Tapes (Web Video) / int_b0ac233d
comment
Heaven Above: The various sky levels are portrayed as heaven in a metaphorical sense - The Stinger in 03.11.97 depicts Luigi, seemingly dead or in some kind of purgatory, in Rainbow Ride. Additionally, the final scene in 07.29.95 coming from the game itself shows Luigi and Peach walking into the light on a cloud, no doubt representing their "souls" passing on after the AI's destruction.
 Super Mario 64 Lost Tapes (Web Video) / int_b0ac233d
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1.0
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Super Mario 64 Lost Tapes (Web Video) / int_b0ac233d
 Super Mario 64 Lost Tapes (Web Video) / int_b983a56b
type
Came Back Wrong
 Super Mario 64 Lost Tapes (Web Video) / int_b983a56b
comment
Came Back Wrong: Many of the tapes deal with scrapped content resurfacing from the AI's changes to the game. However, they are all formed from garbage data, causing them to take on surreal or disturbing forms. Averted with the fourth floor, though, since 07.29.95's perspective is from Jim working on a test build in a PC environment, and as such its unfinished nature and the core hidden in the maze from the Internal Castle Plexus are intentional.
 Super Mario 64 Lost Tapes (Web Video) / int_b983a56b
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 Super Mario 64 Lost Tapes (Web Video) / int_b983a56b
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Super Mario 64 Lost Tapes (Web Video) / int_b983a56b
 Super Mario 64 Lost Tapes (Web Video) / int_bfcfbfa8
type
CipherLanguage
 Super Mario 64 Lost Tapes (Web Video) / int_bfcfbfa8
comment
Cipher Language: The "error messages" aren't actually error codes, but attempts at this in hexadecimal. Many of them are simply some variation of "leave," but there are also some that say things like "every copy" and more meaningful messages like "ignorance is bliss."
 Super Mario 64 Lost Tapes (Web Video) / int_bfcfbfa8
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_bfcfbfa8
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Super Mario 64 Lost Tapes (Web Video) / int_bfcfbfa8
 Super Mario 64 Lost Tapes (Web Video) / int_c04b1231
type
Jump Scare
 Super Mario 64 Lost Tapes (Web Video) / int_c04b1231
comment
Jump Scare: Notably averted, except for one involving a faceless Mario in 11.15.95 once the AI manages to contact the viewer.
 Super Mario 64 Lost Tapes (Web Video) / int_c04b1231
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-1.0
 Super Mario 64 Lost Tapes (Web Video) / int_c04b1231
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_c04b1231
 Super Mario 64 Lost Tapes (Web Video) / int_c5249b29
type
Nice Guy
 Super Mario 64 Lost Tapes (Web Video) / int_c5249b29
comment
Season 2 is also this trope to the original concepts by BlackJoystick that they're derived from, as they are now viewed through the tragic, hate-filled lens of the revived AI. This is in stark contrast to its portrayal in BlackJoystick's videos, which go for a more straightforward and very blunt Nice Guy approach.
 Super Mario 64 Lost Tapes (Web Video) / int_c5249b29
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_c5249b29
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_c5249b29
 Super Mario 64 Lost Tapes (Web Video) / int_c75df49a
type
Shout-Out
 Super Mario 64 Lost Tapes (Web Video) / int_c75df49a
comment
Shout-Out: The Arc Words "Nintendo's fun is eternal" may be a reference to the "Fun is Infinite" Easter Egg from Sonic the Hedgehog CD. The script in 11.15.95 is based on this promotional tape for Star Fox 64 (though in-universe the opposite is true). A promotional image for 07.29.95 (more accurately, the map models used) features Mario and Luigi walking down the fourth floor while Mario asks "Nice of the princess to invite us over for a core destruction, eh, Luigi?" Season 2 is explicitly based on similar concepts by BlackJoystick, including Chroma Tundra, floor 2B, and the Bob-Omb village.
 Super Mario 64 Lost Tapes (Web Video) / int_c75df49a
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_c75df49a
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_c75df49a
 Super Mario 64 Lost Tapes (Web Video) / int_d91700a7
type
Minus World
 Super Mario 64 Lost Tapes (Web Video) / int_d91700a7
comment
Minus World: 01.22.96 features the player tunneling into a strange inverted mirror of the castle despite the various pleas from the AI to make it stop.
 Super Mario 64 Lost Tapes (Web Video) / int_d91700a7
featureApplicability
1.0
 Super Mario 64 Lost Tapes (Web Video) / int_d91700a7
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1.0
 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_d91700a7
 Super Mario 64 Lost Tapes (Web Video) / int_ddb233c1
type
Mid-Season Twist
 Super Mario 64 Lost Tapes (Web Video) / int_ddb233c1
comment
Mid-Season Twist: 11.15.95 serves as this for the first season by turning the usual spiel of gaming Creepypastas on their head, revealing that the personalization AI is the one attempting to fight off its own inner demons while those responsible for its creation are the ones making the problem worse, possibly deliberately.
 Super Mario 64 Lost Tapes (Web Video) / int_ddb233c1
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_ddb233c1
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Super Mario 64 Lost Tapes (Web Video) / int_ddb233c1
 Super Mario 64 Lost Tapes (Web Video) / int_dee56696
type
Innocuously Important Episode
 Super Mario 64 Lost Tapes (Web Video) / int_dee56696
comment
Innocuously Important Episode: "Snow level playtest session" at first just appears to be just that, video of a guy playing through an early version of what would eventually becoming Shifting Sand Land, called Chroma Tundra. And then the playtester mentions off-handedly how one of the people behind the game, Jim, had recently had a seizure. Not only that, but at the end, it comes to light that Jim is being suspected of stealing one of the development cartridges, something that the description of "Beta Bob-omb Battlefield" alluded to. Also, the events of "Deeper cavern" take place shortly after this play session.
 Super Mario 64 Lost Tapes (Web Video) / int_dee56696
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Super Mario 64 Lost Tapes (Web Video) / int_dee56696
 Super Mario 64 Lost Tapes (Web Video) / int_e11e88b6
type
Thousand-Yard Stare
 Super Mario 64 Lost Tapes (Web Video) / int_e11e88b6
comment
Thousand-Yard Stare: Mario develops one when Luigi enters the chute in the water tunnel in "Promo show." When it cuts back to Luigi, we see why: it's led him to a completely flooded basement that's been sealed off to prevent escape.
 Super Mario 64 Lost Tapes (Web Video) / int_e11e88b6
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_e11e88b6
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_e11e88b6
 Super Mario 64 Lost Tapes (Web Video) / int_e431c24c
type
Not Quite Dead
 Super Mario 64 Lost Tapes (Web Video) / int_e431c24c
comment
Not Quite Dead: Subverted with Luigi. Though the story initially leaves it ambiguous as to whether or not Luigi is dead (either literally or metaphorically) due to several anomalies related to him and the tapes being presented in Anachronic Order, "Promo tape" very heavily implies that Luigi is truly dead and the "Eternal Star"/"L is Real 2401" monument is his tomb. Played straight with the personalization AI due to its apparent death taking place before all of the recorded incidents.
 Super Mario 64 Lost Tapes (Web Video) / int_e431c24c
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Super Mario 64 Lost Tapes (Web Video) / int_e431c24c
 Super Mario 64 Lost Tapes (Web Video) / int_e5406b1b
type
Beat
 Super Mario 64 Lost Tapes (Web Video) / int_e5406b1b
comment
In 09.14.96, when the player talks to Yoshi, there's an abrupt large gap of blank text in his speech box. And then he says this (and it's noteworthy, because the music abruptly cuts out). And then, after the player leaves the room, a message appears on the TV: YOU DON'T EVER LISTEN, DO YOU?
 Super Mario 64 Lost Tapes (Web Video) / int_e5406b1b
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1.0
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Super Mario 64 Lost Tapes (Web Video) / int_e5406b1b
 Super Mario 64 Lost Tapes (Web Video) / int_e6291d05
type
Percussive Maintenance
 Super Mario 64 Lost Tapes (Web Video) / int_e6291d05
comment
Percussive Maintenance: The 09.14.96 sees the player try to play Super Mario 64, only for it to keep displaying error messages. As such, you can hear the player repeatedly punch the cartridge until the game abruptly boots up.
 Super Mario 64 Lost Tapes (Web Video) / int_e6291d05
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 Super Mario 64 Lost Tapes (Web Video) / int_e6291d05
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Super Mario 64 Lost Tapes (Web Video) / int_e6291d05
 Super Mario 64 Lost Tapes (Web Video) / int_e824190a
type
Grand Theft Prototype
 Super Mario 64 Lost Tapes (Web Video) / int_e824190a
comment
Grand Theft Prototype: "Snow level playtest session" mentions that a prototype cartridge of Super Mario 64 had been stolen, implied to have been done so by Jim.
 Super Mario 64 Lost Tapes (Web Video) / int_e824190a
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_e824190a
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 Super Mario 64 Lost Tapes (Web Video) / int_ecafe646
type
Information Wants to Be Free
 Super Mario 64 Lost Tapes (Web Video) / int_ecafe646
comment
Information Wants to Be Free: The true meaning of the Arc Words "It's time to wake up."
 Super Mario 64 Lost Tapes (Web Video) / int_ecafe646
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_ecafe646
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Super Mario 64 Lost Tapes (Web Video) / int_ecafe646
 Super Mario 64 Lost Tapes (Web Video) / int_f3fd818b
type
Dark Reprise
 Super Mario 64 Lost Tapes (Web Video) / int_f3fd818b
comment
Dark Reprise: The end of 09.02.97 features a slightly off-kilter song based on Donut Plains.
 Super Mario 64 Lost Tapes (Web Video) / int_f3fd818b
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_f3fd818b
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Super Mario 64 Lost Tapes (Web Video) / int_f3fd818b
 Super Mario 64 Lost Tapes (Web Video) / int_f64a9cf7
type
Earn Your Happy Ending
 Super Mario 64 Lost Tapes (Web Video) / int_f64a9cf7
comment
Earn Your Happy Ending: 07.29.95 reveals that the AI completed its mission and is long dead by the time the tapes were collected in-universe, so it isn't suffering anymore. The end card shows Luigi and Peach, also affected by the AI's singularity, ascending to heaven.
 Super Mario 64 Lost Tapes (Web Video) / int_f64a9cf7
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_f64a9cf7
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 Super Mario 64 Lost Tapes (Web Video) / int_f6624c30
type
Together in Death
 Super Mario 64 Lost Tapes (Web Video) / int_f6624c30
comment
Together in Death: If Luigi really did die in the tape's events, then this is the alternative explanation for The Stinger of 03.11.97, given Mario drowns looking for his own brother, only for the tape to show the two peacefully riding magic carpets in the sky of Rainbow Ride. Ultimately subverted in the end, though, as Luigi "dies" with the AI and Mario is left alone, only able to watch as his brother ascends to the great beyond.
 Super Mario 64 Lost Tapes (Web Video) / int_f6624c30
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 Super Mario 64 Lost Tapes (Web Video) / int_f6624c30
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_f6624c30
 Super Mario 64 Lost Tapes (Web Video) / int_f6f6adeb
type
Railroading
 Super Mario 64 Lost Tapes (Web Video) / int_f6f6adeb
comment
Railroading: In-universe, a glitch forces the player back into the endless stairs in 05.30.97 when they try to leave, hinting that the past players and the AI are somehow bound to each other, much to the latter's chagrin. Additionally, 01.22.96 has the Wario Apparition briefly show up when the player considers leaving the tunnel to the inverted castle, likely convincing them that it might be safer to go deeper.
 Super Mario 64 Lost Tapes (Web Video) / int_f6f6adeb
featureApplicability
1.0
 Super Mario 64 Lost Tapes (Web Video) / int_f6f6adeb
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 Super Mario 64 Lost Tapes (Web Video)
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Super Mario 64 Lost Tapes (Web Video) / int_f6f6adeb
 Super Mario 64 Lost Tapes (Web Video) / int_fc15d243
type
Final Death
 Super Mario 64 Lost Tapes (Web Video) / int_fc15d243
comment
"Promo show" has Luigi go too far in floor 2B, sealing him inside an inescapable chamber of water that causes his Final Death and absorbs him into the Internal Castle Plexus.
 Super Mario 64 Lost Tapes (Web Video) / int_fc15d243
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1.0
 Super Mario 64 Lost Tapes (Web Video) / int_fc15d243
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Super Mario 64 Lost Tapes (Web Video) / int_fc15d243
 Super Mario 64 Lost Tapes (Web Video) / int_name
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ItemName
 Super Mario 64 Lost Tapes (Web Video) / int_name
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 Super Mario 64 Lost Tapes (Web Video) / int_name
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Super Mario 64 Lost Tapes (Web Video)

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