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Monsters, Inc.

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Monsters, Inc.
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All spoilers below are unmarked. You Have Been Warned.Monsters, Inc. is the fourth animated film produced by Pixar. It is directed by Pete Docter, with the screenplay by Andrew Stanton and Daniel Gerson, and the story by Docter, Jill Culton, Jeff Pidgeon and Ralph Eggleston. It was released on November 2, 2001.Welcome to Monstropolis, a city in a world where monsters are just regular folks like you and me. When they emerge from your closet and scare you, it isn't because it gives them any sort of thrill, but simply because it is their job. Their world, linked to ours through closet doors, derives all its electrical power from our screams.However, scaring children isn't safe or easy work. The monsters believe that human children are highly toxic and only the bravest and most talented venture into a kid's bedroom. The populace live in terror of the possibility that a kid might find their way back through the door into the city, especially since this generation of kids are harder to frighten due to violence becoming more commonplace in media, and kids becoming desensitized, as a result. The difficulty in scaring children and the constant scrutiny of the CDA (Child Detection Agency) has led to a power shortage as Monsters, Incorporated, a major energy company using screams as their power source, struggles to keep the city lit.Now meet our heroes, James P. "Sulley" Sullivan (John Goodman) and Mike Wazowski (Billy Crystal). Sulley, the big blue one, is the top "scarer" at Monsters Inc. Mike, the small green one, is his partner (who handles the paperwork), best friend, personal trainer, and roommate, who spends his after hours courting the receptionist Celia Mae (Jennifer Tilly). They also happen to be days away from breaking the All Time Scare Record.Life is great — until one of the extremely poisonous fuel sources enters their world and threatens everything. Yes, a human child! Doom-doom-doom! (Actually, she is rather adorable.) Sulley and Mike's friendship becomes increasingly strained as they try to get the little "terror" back to her world without getting contaminated or arrested. Along the way, they stumble upon a conspiracy that threatens to undermine their life's work — and possibly their lives.A prequel was released twelve years later in 2013 titled Monsters University, which centers around Sulley and Mike in their college days.A follow-up DVD short, Mike's New Car, was released with the Monsters, Inc. DVD. There also is a comic book sequel titled Monsters, Inc: Laugh Factory. A Spin-Off television series titled Monsters at Work premiered on Disney+ in 2021, which is an Immediate Sequel set the day after the events of Monsters Inc.. The world of the film was also featured in Kingdom Hearts III with an original story taking place after the events of the film.Previews: Teaser Trailer, Trailer, Charades Trailer
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Sure, Let's Go with That
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Sure, Let's Go with That: A subtle example but when Randall corners Mike and is accused of cheating he initially acts outraged before suddenly calming down and no longer protesting the point before offering to help get Boo back to the human world. As we later see, it is meant to be foreshadowing that the real reason he was after Boo was in order to use her to test the Scream Extractor.
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Creator Cameo
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Creator Cameo: Director Pete Docter voices the CDA agent who announces that Harryhausen's is ready for decontamination as part of an 835 call.
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Mammal Monsters Are More Heroic
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Mammal Monsters Are More Heroic: Of the two top scarers at the company, Sulley, a big furry blue monster, is portrayed in a more heroic light than Randall, a scaly salamander-type monster. Sulley is a typical, hardworking company monster while Randall is revealed to be using underhanded means to get ahead. This is reinforced by Boo's reaction to each, calling Sulley "Kitty" while being terrified of Randall. The fact that they have both scared innocent children remains, downplaying the trope a bit. However, Sulley sees it as just his job and has a sincere Heel Realisation later on, whilst Randall seems to enjoy it more than he really should. This is also played straight with Big Bad Waternoose being a spider-like creature willing to keep Boo from getting home to stop the company from shutting down. In contrast to Sulley, who is willing to risk his job and life to protect her. Zigzagged as other monsters like Mike and Celia are less mammalian than Sulley but are still seen as sympathetic, with Boo playing with and laughing at Mike multiple times.
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Sinister Suffocation
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Sinister Suffocation: Randall intends to kidnap countless human children across the globe and subject them to a machine that forces them to scream uncontrollably, leading to death by suffocation. Mike is clearly terrified when Randall tries to use him as a test subject, while Sulley goes on a Roaring Rampage of Revenge when the villain attempts to use the device on a human girl he had befriended.
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Does This Remind You of Anything?
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Does This Remind You of Anything?: Randal interrogates Mike in the hallway a lot like a mafia hit man, getting in his face, making him answer his own questions, mild-but-threatening violence and even giving him a "capisce" hand gesture when he asks if he'd made himself clear.
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Jumping Off the Slippery Slope
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Jumping Off the Slippery Slope: Waternoose did this quite a while ago when [he decides that nothing would stop him from saving his company.
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Tempting Fate
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Tempting Fate: After Boo sends everyone at Harryhausen's into a panic, Mike tells Sulley while they flee, "Well, I don't think that date could have gone any worse." Cue the CDA initiating an 835 on the restaurant and an Oh, Crap! reaction from Sulley and Mike. After Boo knocks over Mike's stack of CDs, he notes that "As long as it doesn't come near us, we're gonna be okay." Boo then sneezes on him, causing Mike to spray his eye with disinfectant. Sulley to Mike when sneaking Boo into the factory: "Everything's going to be OK." Cue an Oh, Crap! immediately afterwards when they find the lobby swarming with CDA agents.
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"It" Is Dehumanizing
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"It" Is Dehumanizing: Mike refers to Boo as "it" a lot in the first half of the film. He stops by the end.
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Baby See, Baby Do
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Baby See, Baby Do: When Sulley shushes Boo, she copies the gesture and says, "Shh!" back. When Mike does a rambling speech that involves his name, Boo repeats it and she ends up liking to say his name, even giving it when asked, "What's your name?".
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Accidental Ventriloquism
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Accidental Ventriloquism: Sulley sees part of Boo's disguise go down a trash chute and thinks she's been crushed into a cube. Meanwhile, Boo wanders into a group of monster children on a field trip. Sulley presents the garbage cube to Mike just as the kids are walking down the hall.
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All There in the Manual
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All There in the Manual: Boo's full name. It is Mary Gibbs. Her first name is revealed in the film, since she signs all her sketches, but it is hard to spot.
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Cheated Angle
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Cheated Angle: The closet doors. When closed, they are almost always seen directly from the front. But when open, they are almost always seen from an angle. And they are only rarely seen from behind, mostly after Sulley and Mike are sent away to the Himalayas, but there are a couple of other exceptionally brief glances.
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Eiffel Tower Effect
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Eiffel Tower Effect: During the "Chase Through Doors" section Sulley, Mike and Boo run through rooms that have views on Mt. Fuji and the Eiffel Tower.
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Say My Name
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Say My Name: Sulley yells "BOO!" after he and Mike are banished to the Himalayas when he opens the banishment door and sees only snow behind it.
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Faceplanting into Food
 Monsters, Inc. / int_1b711f57
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Faceplanting into Food: When a commercial mentions that kids are getting harder to scare, a clip is shown of a boy sleepily watching a movie and faceplanting into a bowl full of cereal.
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The Rival
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Sulley briefly calls out Mike for making a deal with Randall, knowing the latter is Boo's assigned scarer and likely wants her for malicious purposes. He turns out to be correct when Mike walks into Boo's room and gets taken by Randall.
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Those Two Guys
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Those Two Guys: Needleman and Smitty, two employees who spend their screen time bumbling around with one another.
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Heterosexual Life-Partners
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Heterosexual Life-Partners: They even have a song about it!
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Helping Another Save Face
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Helping Another Save Face: Mike is about to go on his romantic dinner date with Celia when he realizes he forgot to file his paperwork. He's about to explain to Celia why he can't take her to dinner when Sulley says that Mike was reminding him to get his paperwork. Along with saving Mike's date, this also leads to Sulley meeting Boo, which starts up the plot.
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Papa Wolf
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Papa Wolf: Sulley to Boo.
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Laugh of Love
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Laugh of Love: We get the following exchange between Mike and Celia:
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Stealth Pun
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Stealth Pun: When Celia's Medusa-like hair keeps kissing Mike, she says, "Michael, you're such a charmer." A snake charmer. Near the beginning, we see a gigantic scaly monster crossing the road. He makes the sounds of a chicken. The company's name is Monsters, Inc., but is sometimes referred to by its initials, "M.I." Their logo is an M with an eye on it.
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Fingore
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Fingore: Happens to Mike twice, first when Roz closes the window to the help desk on his fingers, then when a kid bites his index finger.
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Cute Kitten
 Monsters, Inc. / int_1f0f3d6f
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Boo affectionately calls Sulley "Kitty."
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Punch-Clock Villain
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Punch-Clock Villain: It turns out that monsters scare children because screams are their source of electricity. Off-duty, they're pretty nice people. Also, Fungus is this as Randall's partner
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Wrong Genre Savvy
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Wrong Genre Savvy: Mike, throughout the movie, as he always thinks he is the star and Sulley is his sidekick. Taken to its logical extreme in the "Company Play" bonus scene.
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Deep South
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Deep South: Randall's final fate is getting trapped in a trailer and getting wailed on by a swamp lady who thinks he is an alligator.
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Chekhov's Boomerang
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Chekhov's Boomerang: The scare simulation room seen in the opening comes back twice, both times causing major plot relevations. The first time it comes back, Sulley accidentally scares Boo and Waternoose's treachery is revealed, while the second time the room's cameras are used to capture Waternoose's Accidental Public Confession.
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Black Comedy
 Monsters, Inc. / int_222dc873
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Black Comedy: Sulley watching what he thinks is Boo go through through increasingly more outlandish trash compacting methods. Of course, the audience knows she is not in there. Late in the movie, Mike tries to apologize to Sulley for refusing to help him in the Himalayas. The only problem is that Randall is currently beating up Sulley while invisible, with Mike being completely oblivious even as Randall is about to choke him to death. The reoccurring gag of the CDA attacking George Sanderson also applies, especially as he gets more and more injured as the movie goes on.
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Chekhov's Gun
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Chekhov's Gun: Boo's laughter is shown to be powerful enough to blow the power for an entire city block. Guess what becomes the new power source for the company. Socks (supposedly) being toxic to monsters. First used as part of a gag to illustrate how serious the CDA are about avoiding contamination, then during the climax, Mike throws a sock at one of the agents to distract them.
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Ironic Echo
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Ironic Echo: When Mike parodies the training instructor from the start of the movie: Both Sulley and Mike say "that's not her door" at different points in the movie. Sulley when Mike brings up a door that isn't Boo's, and Mike when Waternoose brings up an ominous metal door.
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Multi-Armed and Dangerous
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Multi-Armed and Dangerous: Randall (four arms and legs), the four-armed and six-armed CDA agents, and Rivera (six tentacle arms and five legs).
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Fast-Roping
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Fast-Roping: How the CDA, or Child Detection Agency, enter a scare floor when the 2319 alarm is pulled. With varying degrees of success.
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Reminder Failure
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Reminder Failure: Mike has Post-it notes inside his locker, reminding him to file his paperwork. He still keeps forgetting to file it. A subverted example occurs when Sulley tries repeating to himself where he should deliver Mike's paperwork. He corrects his own verbalized mistake on which colored copies go where, but he never actually gets around to delivering them, forgetting because the human child Boo gets out.
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No-Holds-Barred Beatdown
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Mike is absent when Randall is about to knock Sulley to his death during the door chase and only returns after Boo saves Sulley by delivering a No-Holds-Barred Beatdown.
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Trapped the Wrong Target
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Trapped the Wrong Target: Mike is threatened by Randall to return Boo to her room during lunch break. When Sulley hears of this, he refuses to let Boo go back to her room, knowing full well that Randall is planning something, so Mike goes inside the room and starts jumping on Boo's bed to prove that it isn't a trap. As it turns out, it actually was a trap, and Randall ends up capturing Mike instead.
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Surprisingly Happy Ending
 Monsters, Inc. / int_25b4ad2f
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Surprisingly Happy Ending: The movie seems like it is about to have a Bittersweet Ending in the form of Sulley having to part ways with Boo, but it turns out that Mike Wazowski recreated the door that leads to her room, so Sulley can at least still visit her.
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Funny Background Event
 Monsters, Inc. / int_26eb6287
comment
Funny Background Event: When the local news is interviewing one of the witnesses from Harryhausen's talking about the child using its "mind powers" on him, a monster holding a baby can be seen behind him nonchalantly waving to the camera, and then moving their baby's hand to make it wave.
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Monsters, Inc. / int_26eb6287
 Monsters, Inc. / int_281de59f
type
Extremely Short Timespan
 Monsters, Inc. / int_281de59f
comment
Extremely Short Timespan: The bulk of the film takes place over the course of two days.
 Monsters, Inc. / int_281de59f
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1.0
 Monsters, Inc. / int_281de59f
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Monsters, Inc. / int_281de59f
 Monsters, Inc. / int_2b68b7fa
type
Sickeningly Sweethearts
 Monsters, Inc. / int_2b68b7fa
comment
Sickeningly Sweethearts: Mike and Celia.
 Monsters, Inc. / int_2b68b7fa
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 Monsters, Inc. / int_2b68b7fa
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Monsters, Inc. / int_2b68b7fa
 Monsters, Inc. / int_2c7416bb
type
Acting Unnatural
 Monsters, Inc. / int_2c7416bb
comment
Acting Unnatural: Sulley and Mike try to help a disguised Boo back to her door on the scare floor without looking suspicious.
 Monsters, Inc. / int_2c7416bb
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1.0
 Monsters, Inc. / int_2c7416bb
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Monsters, Inc. / int_2c7416bb
 Monsters, Inc. / int_2d023255
type
Embarrassing Ad Gig
 Monsters, Inc. / int_2d023255
comment
Embarrassing Ad Gig: Subverted. When Mike's one shot on the new company ad has his face covered up by the logo, he at first appears shocked and disappointed. But then he shouts enthusiastically "I was on TV!"
 Monsters, Inc. / int_2d023255
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Monsters, Inc. / int_2d023255
 Monsters, Inc. / int_2f1fa94c
type
Mysterious Middle Initial
 Monsters, Inc. / int_2f1fa94c
comment
Mysterious Middle Initial: It is not revealed what Sulley's middle initial of P stands for.
 Monsters, Inc. / int_2f1fa94c
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1.0
 Monsters, Inc. / int_2f1fa94c
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Monsters, Inc. / int_2f1fa94c
 Monsters, Inc. / int_2ff4c09b
type
Special Person, Normal Name
 Monsters, Inc. / int_2ff4c09b
comment
Special Person, Normal Name: Everyone who works for Monsters, Inc. has a plain name like "James P. Sullivan" or "Mike Wazowski", which helps to reinforce their characterization as average, working-class Joes.
 Monsters, Inc. / int_2ff4c09b
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Monsters, Inc. / int_2ff4c09b
 Monsters, Inc. / int_2ffeebb7
type
Short Screentime for Reality
 Monsters, Inc. / int_2ffeebb7
comment
Short Screentime for Reality: Monstropolis is a massive, sprawling city populated with monsters, while the most we see of our world consists of several children's bedrooms, a single beach, and a snowy mountain.
 Monsters, Inc. / int_2ffeebb7
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 Monsters, Inc. / int_2ffeebb7
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Monsters, Inc. / int_2ffeebb7
 Monsters, Inc. / int_32785419
type
Redemption Rejection
 Monsters, Inc. / int_32785419
comment
Redemption Rejection: During the final confrontation, Sulley attempts to reason with Waternoose and talk him out of his plans to kidnap children. Waternoose refuses, first by backhanding Sulley across the room, then by attempting to attack Boo.
 Monsters, Inc. / int_32785419
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Monsters, Inc. / int_32785419
 Monsters, Inc. / int_34717080
type
Aerosol Spray Backfire
 Monsters, Inc. / int_34717080
comment
Aerosol Spray Backfire: While hiding Boo in Sulley and Mike's apartment from the authorities, Mike tries keeping her away from him with a can of aerosol spray, only to wind up accidentally spraying himself in the eye with it.
 Monsters, Inc. / int_34717080
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 Monsters, Inc. / int_34717080
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Monsters, Inc. / int_34717080
 Monsters, Inc. / int_34b2ad01
type
Bowel-Breaking Bricks
 Monsters, Inc. / int_34b2ad01
comment
Bowel-Breaking Bricks: After nearly being discovered by Randall in the bathroom, we see a huge splash in the stall Sulley, Mike, and Boo are hiding in. Boo sums it up best. And then in the next scene, we see an up-close shot of Mike's legs completely soaked. It is implied he slipped and fell in, with Boo still understanding how gross that was.
 Monsters, Inc. / int_34b2ad01
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 Monsters, Inc. / int_34b2ad01
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Monsters, Inc. / int_34b2ad01
 Monsters, Inc. / int_34d7d9b
type
Things That Go "Bump" in the Night
 Monsters, Inc. / int_34d7d9b
comment
Things That Go "Bump" in the Night: A Perspective Flip, showing that said things are actually more scared of us.
 Monsters, Inc. / int_34d7d9b
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1.0
 Monsters, Inc. / int_34d7d9b
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Monsters, Inc. / int_34d7d9b
 Monsters, Inc. / int_34dcfc96
type
Kick the Dog
 Monsters, Inc. / int_34dcfc96
comment
Kick the Dog: Intentionally performed by Randall on way too many occasions to count. Waternoose wasn't kidding about what he said with the promise to keep his company afloat, due to his kidnapping of Boo. Yes, he would do anything to keep it afloat — even if it meant breaking the law.
 Monsters, Inc. / int_34dcfc96
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1.0
 Monsters, Inc. / int_34dcfc96
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1.0
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Monsters, Inc. / int_34dcfc96
 Monsters, Inc. / int_34e89418
type
A Birthday, Not a Break
 Monsters, Inc. / int_34e89418
comment
A Birthday, Not a Break: Celia's birthday date at Harryhausen's is thrown into disarray when Sulley intrudes midway through and accidentally releases Boo inside the restaurant. Celia herself is forced to wear a Cone of Shame afterwards and is naturally furious with Mike over her ordeal, calling it one of the worst nights of her life.
 Monsters, Inc. / int_34e89418
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 Monsters, Inc. / int_34e89418
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Monsters, Inc. / int_34e89418
 Monsters, Inc. / int_356af72f
type
Searching the Stalls
 Monsters, Inc. / int_356af72f
comment
Searching the Stalls: Sulley and Boo hide from Randall in a toilet stall. He punches the stalls open one by one, and Sulley flinches as every door opens. Randall actually slams open the stall Sulley is hiding in, but isn't looking at the time. Momentum closes the door before Randall sees them.
 Monsters, Inc. / int_356af72f
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 Monsters, Inc. / int_356af72f
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Monsters, Inc. / int_356af72f
 Monsters, Inc. / int_381855db
type
Five-Second Foreshadowing
 Monsters, Inc. / int_381855db
comment
Five-Second Foreshadowing: At one point, this exchange occurs:
 Monsters, Inc. / int_381855db
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 Monsters, Inc. / int_381855db
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Monsters, Inc. / int_381855db
 Monsters, Inc. / int_38bf28e3
type
Engineered Public Confession
 Monsters, Inc. / int_38bf28e3
comment
Also Waternoose, when he tries to snatch Boo from her bed, only to discover he has snatched the simulated child in the simulation room, and the CDA has recorded every word he has said.
 Monsters, Inc. / int_38bf28e3
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Monsters, Inc. / int_38bf28e3
 Monsters, Inc. / int_392372f9
type
Actor Allusion
 Monsters, Inc. / int_392372f9
comment
Actor Allusion: Randall threatens his assistant with, "If I don't see a door in my station in 5 seconds, I will personally put you through the shredder!" In a teaser trailer, Sulley and Mike play Charades, and one of Mike's guesses is "When Harry Met Sulley". Mike imitates an umpire when he and Sulley dispose of Randall, alluding to Billy Crystal's well-known love of baseball. The monster Fungus is performed by Frank Oz, who performed several well known monsters on Sesame Street, particularly Grover and Cookie Monster.
 Monsters, Inc. / int_392372f9
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 Monsters, Inc. / int_392372f9
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Monsters, Inc. / int_392372f9
 Monsters, Inc. / int_39b8d3d6
type
Boring, but Practical
 Monsters, Inc. / int_39b8d3d6
comment
Boring, but Practical: Mike wants to drive Sulley to work in his red convertible, but Sulley insists that, because of the energy crisis, they walk.
 Monsters, Inc. / int_39b8d3d6
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 Monsters, Inc. / int_39b8d3d6
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 Monsters, Inc.
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Monsters, Inc. / int_39b8d3d6
 Monsters, Inc. / int_39cee4cc
type
Team Power Walk
 Monsters, Inc. / int_39cee4cc
comment
Team Power Walk: The scarers dramatically enter the power company floor while slowly walking towards the screen in v-formation. A Shout-Out to The Right Stuff. Parodied in the Hilarious Outtakes segment where Sulley (in front) trips, and the monsters behind him trip, and the monsters behind them... If you look closely, you can actually see a tentacle from the monster behind him getting caught up around his feet which is why he trips.
 Monsters, Inc. / int_39cee4cc
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 Monsters, Inc. / int_39cee4cc
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 Monsters, Inc.
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Monsters, Inc. / int_39cee4cc
 Monsters, Inc. / int_3aec9e5e
type
Properly Paranoid
 Monsters, Inc. / int_3aec9e5e
comment
Properly Paranoid: When Sulley and Mike run to find Boo's door waiting for them on the Scare Floor, and Sulley finds out Randall put it there, he becomes immediately cautious, and Boo is suddenly terrified and hides under a desk. He says that something feels wrong about all this and refuses to let Boo through the door. Mike goes inside to assure him it is perfectly safe... and then gets stuffed into a box by Randall, who was waiting inside to trap Boo.
 Monsters, Inc. / int_3aec9e5e
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 Monsters, Inc. / int_3aec9e5e
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Monsters, Inc. / int_3aec9e5e
 Monsters, Inc. / int_3b113b7
type
Character Development
 Monsters, Inc. / int_3b113b7
comment
Mike also joins in by telling her to go fetch a stick. He, too, learns his lesson.
 Monsters, Inc. / int_3b113b7
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 Monsters, Inc. / int_3b113b7
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Monsters, Inc. / int_3b113b7
 Monsters, Inc. / int_3b4e5e81
type
Astonishingly Appropriate Interruption
 Monsters, Inc. / int_3b4e5e81
comment
Astonishingly Appropriate Interruption: "I said… Sulley?!"
 Monsters, Inc. / int_3b4e5e81
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 Monsters, Inc. / int_3b4e5e81
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Monsters, Inc. / int_3b4e5e81
 Monsters, Inc. / int_3cb1d38d
type
Bad Boss
 Monsters, Inc. / int_3cb1d38d
comment
Bad Boss: Randall is very rude and abrasive toward his assistant Fungus, their relationship being totally opposite to Sulley and Mike's. It is telling that when Fungus is seen at the end without Randall, he is much happier.
 Monsters, Inc. / int_3cb1d38d
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1.0
 Monsters, Inc. / int_3cb1d38d
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 Monsters, Inc.
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Monsters, Inc. / int_3cb1d38d
 Monsters, Inc. / int_3d699462
type
Curb-Stomp Battle
 Monsters, Inc. / int_3d699462
comment
Curb-Stomp Battle: Sulley and Randall's first battle is barely even that: Randall turns invisible and effortlessly beats the crap out of Sulley before choking him to near-death. Only Mike's intervention stopped him from outright killing Sulley. Boo versus Randall.
 Monsters, Inc. / int_3d699462
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1.0
 Monsters, Inc. / int_3d699462
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Monsters, Inc. / int_3d699462
 Monsters, Inc. / int_3e353a08
type
Accidental Kidnapping
 Monsters, Inc. / int_3e353a08
comment
Accidental Kidnapping: Randall, after bringing Boo's door to the Scare Floor for Sulley and Mike, traps Mike into a box and takes him away after Mike steps into the room and makes him think that he is actually Boo, whom Randall was baiting out. Randall doesn't realize this (even commenting the kid's put on a couple of pounds) until he tips the box over and Mike is the one who falls into the chair.
 Monsters, Inc. / int_3e353a08
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 Monsters, Inc. / int_3e353a08
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Monsters, Inc. / int_3e353a08
 Monsters, Inc. / int_3ed23024
type
Surprisingly Realistic Outcome
 Monsters, Inc. / int_3ed23024
comment
Surprisingly Realistic Outcome: Waternoose may be a Benevolent Boss, and Monsters, Inc. may be his family's company, but he's still beholden to his shareholders. CEOs aren't inherently all-powerful, and the factory doing badly means his head is on the chopping block. It's most notable when Sulley tries to lift Waternoose's spirits with a pep talk, only for the boss to mutter "Tell that to the board of directors"—they're the ones who have power in a corporation, not just the chief.
 Monsters, Inc. / int_3ed23024
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 Monsters, Inc. / int_3ed23024
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1.0
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Monsters, Inc. / int_3ed23024
 Monsters, Inc. / int_4023b8c8
type
First-Name Basis
 Monsters, Inc. / int_4023b8c8
comment
First-Name Basis: Mr. Waternoose is the only character to refer to Sulley by his first name, James. Randall does it once while talking to Mike and he himself is referred to only by his first name and we only find out his surname of Boggs from Celia.
 Monsters, Inc. / int_4023b8c8
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1.0
 Monsters, Inc. / int_4023b8c8
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_4023b8c8
 Monsters, Inc. / int_415b3315
type
Stylistic Suck
 Monsters, Inc. / int_415b3315
comment
Stylistic Suck: Yes, Mike actually did make "Put that Thing Back Where it Came From or So Help Me" into a musical, complete with mediocre acting/choreography, clumsily-set up backgrounds, and the CDA as ushers. The audience loved it; the critics (of the Monster World) did not. It was probably made in a hurry by the CDA to back Sulley and Mike's alibis as part of their cover-up.
 Monsters, Inc. / int_415b3315
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 Monsters, Inc. / int_415b3315
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Monsters, Inc. / int_415b3315
 Monsters, Inc. / int_47fa30cf
type
Emotion Eater
 Monsters, Inc. / int_47fa30cf
comment
Emotion Eater: The entire world is powered by children's screams of fear. As they discover later, though, they get more power from laughter.
 Monsters, Inc. / int_47fa30cf
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1.0
 Monsters, Inc. / int_47fa30cf
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Monsters, Inc. / int_47fa30cf
 Monsters, Inc. / int_47fea76b
type
Butt-Monkey
 Monsters, Inc. / int_47fea76b
comment
Butt-Monkey: Mike, which cracks up Boo to no end.
 Monsters, Inc. / int_47fea76b
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 Monsters, Inc. / int_47fea76b
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Monsters, Inc. / int_47fea76b
 Monsters, Inc. / int_48b9731f
type
Paper-Thin Disguise
 Monsters, Inc. / int_48b9731f
comment
Paper-Thin Disguise: Boo's monster outfit, to an extent, considering her head is looking out through the mouth.
 Monsters, Inc. / int_48b9731f
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1.0
 Monsters, Inc. / int_48b9731f
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Monsters, Inc. / int_48b9731f
 Monsters, Inc. / int_49d59be9
type
Scenery Porn
 Monsters, Inc. / int_49d59be9
comment
Scenery Porn: The closet door storage chamber is this in a "Holy sh**, this is great!" way. All of the doors Sulley and Mike run through during the Randall chase scene. Because the filmmakers just happened to need backgrounds of Hawaii, Japan and Paris, right?
 Monsters, Inc. / int_49d59be9
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 Monsters, Inc. / int_49d59be9
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 Monsters, Inc.
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Monsters, Inc. / int_49d59be9
 Monsters, Inc. / int_4a7ee7bc
type
Yellow Snow
 Monsters, Inc. / int_4a7ee7bc
comment
Yellow Snow: The Abominable Snowman propose some lemon snow cone to Sulley and Mike which are implied to be this trope, Mike even seems disgusted by them and the Abominable Snowman have to insist that it is really lemon.
 Monsters, Inc. / int_4a7ee7bc
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1.0
 Monsters, Inc. / int_4a7ee7bc
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 Monsters, Inc.
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Monsters, Inc. / int_4a7ee7bc
 Monsters, Inc. / int_4a8c4e5f
type
Big "WHAT?!"
 Monsters, Inc. / int_4a8c4e5f
comment
Big "WHAT?!": Mike to Sulley in the door vault after doing a flip and landing on his crotch on a girder, and Sulley noticing too late that Boo's costume covered her face so she didn't see the flip, so he hurt himself for nothing.
 Monsters, Inc. / int_4a8c4e5f
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 Monsters, Inc. / int_4a8c4e5f
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Monsters, Inc. / int_4a8c4e5f
 Monsters, Inc. / int_4d044580
type
Motive Rant
 Monsters, Inc. / int_4d044580
comment
Motive Rant: Waternoose provides this during his Accidental Public Confession in front of the CDA in the simulation room.
 Monsters, Inc. / int_4d044580
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 Monsters, Inc. / int_4d044580
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Monsters, Inc. / int_4d044580
 Monsters, Inc. / int_4d0f7f79
type
Employee of the Month
 Monsters, Inc. / int_4d0f7f79
comment
Employee of the Month: In the early part of the movie, we see that Monsters Inc. has an employee of the month program; and every single one was won by James P. Sullivan.
 Monsters, Inc. / int_4d0f7f79
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1.0
 Monsters, Inc. / int_4d0f7f79
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Monsters, Inc. / int_4d0f7f79
 Monsters, Inc. / int_4d74ae51
type
Blasé Boast
 Monsters, Inc. / int_4d74ae51
comment
Blasé Boast: Mike when talking to Celia at the beginning:
 Monsters, Inc. / int_4d74ae51
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 Monsters, Inc. / int_4d74ae51
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Monsters, Inc. / int_4d74ae51
 Monsters, Inc. / int_4e5c2fb2
type
Glass Smack and Slide
 Monsters, Inc. / int_4e5c2fb2
comment
Glass Smack and Slide: The "bloopers" shows one of the CDA members missing his entrance by Fast-Roping, the window pane not pivoting, and smacking flat against it before sliding down.
 Monsters, Inc. / int_4e5c2fb2
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1.0
 Monsters, Inc. / int_4e5c2fb2
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_4e5c2fb2
 Monsters, Inc. / int_4e7c4536
type
Wham Line
 Monsters, Inc. / int_4e7c4536
comment
Wham Line: Throughout the first half of the film, Mike and Sulley think that Randall is cheating, trying to break the all-time scare record. So when Randall finds out that he kidnapped Mike instead of Boo: How Waternoose's duplicity is revealed.
 Monsters, Inc. / int_4e7c4536
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 Monsters, Inc. / int_4e7c4536
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 Monsters, Inc.
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Monsters, Inc. / int_4e7c4536
 Monsters, Inc. / int_4f4372e9
type
Early-Installment Weirdness
 Monsters, Inc. / int_4f4372e9
comment
Early-Installment Weirdness: The teaser, by dint of being produced before the movie itself, has several moments that don't gel with ideas established in the finished movie: Sulley and Mike go inside the kid's bedroom together. In the movie, only Sulley goes in while Mike stays outside to maintain canisters and bring in doors. Mike casually picks up a hula hoop with nothing suggesting fear of it. In the movie, monsters (Mike included) are terrified of touching objects children have touched under the belief they're toxic to them. Sulley and Mike mention attending the fifth grade together, when Monsters University retconned it so they first met in university instead. Sulley also states that he was the studious one and Mike was the one who slacked off in class, when it is the exact opposite in the movie.
 Monsters, Inc. / int_4f4372e9
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1.0
 Monsters, Inc. / int_4f4372e9
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1.0
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Monsters, Inc. / int_4f4372e9
 Monsters, Inc. / int_4f4e43cc
type
Always Second Best
 Monsters, Inc. / int_4f4e43cc
comment
Always Second Best: Randall Boggs is always the second best performer on the Scare Floor behind James Sullivan. This explains why Randall is eager for the evil plan to topple Sullivan even before James and Mike are aware of the operations.
 Monsters, Inc. / int_4f4e43cc
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 Monsters, Inc. / int_4f4e43cc
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Monsters, Inc. / int_4f4e43cc
 Monsters, Inc. / int_4f84cdef
type
Smug Snake
 Monsters, Inc. / int_4f84cdef
comment
Smug Snake: Randall.
 Monsters, Inc. / int_4f84cdef
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1.0
 Monsters, Inc. / int_4f84cdef
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 Monsters, Inc.
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Monsters, Inc. / int_4f84cdef
 Monsters, Inc. / int_4fa637b0
type
Surprisingly Creepy Moment
 Monsters, Inc. / int_4fa637b0
comment
Surprisingly Creepy Moment: The scene where Randall angrily searches the toilet cubicles for the source of a noise he heard is quite intense, considering he nearly caught the tritagonists.
 Monsters, Inc. / int_4fa637b0
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1.0
 Monsters, Inc. / int_4fa637b0
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Monsters, Inc. / int_4fa637b0
 Monsters, Inc. / int_5037b961
type
Et Tu, Brute?
 Monsters, Inc. / int_5037b961
comment
Et Tu, Brute?: How Sulley felt towards his mentor and close friend Waternoose.
 Monsters, Inc. / int_5037b961
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1.0
 Monsters, Inc. / int_5037b961
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1.0
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Monsters, Inc. / int_5037b961
 Monsters, Inc. / int_5076ccdb
type
You Say Tomato
 Monsters, Inc. / int_5076ccdb
comment
You Say Tomato: When Randall first captured Mike and placed him in the Scream Extractor's chair, Randall proceeds to call him a "one-eyed cretin" with a short e. Mike proceeds to correct him by saying cretin with a long e and remarking if you are going to threaten me, do it properly.
 Monsters, Inc. / int_5076ccdb
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Monsters, Inc. / int_5076ccdb
 Monsters, Inc. / int_52989fee
type
Narrator
 Monsters, Inc. / int_52989fee
comment
Narrator: James Coburn (the voice of Mr. Waternoose) narrates the teaser.
 Monsters, Inc. / int_52989fee
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Monsters, Inc. / int_52989fee
 Monsters, Inc. / int_5313c266
type
Bookends
 Monsters, Inc. / int_5313c266
comment
Book Ends: A musical example. The closing credits' theme, "If I Didn't Have You", is actually a remix of the opening credits' theme.
 Monsters, Inc. / int_5313c266
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 Monsters, Inc. / int_5313c266
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Monsters, Inc. / int_5313c266
 Monsters, Inc. / int_53b84f6d
type
Proscenium Reveal
 Monsters, Inc. / int_53b84f6d
comment
Proscenium Reveal: The film opens with a monster walking into a child's bedroom. He is freaked out when the child starts screaming and starts knocking things over — and then suddenly the lights turn on, an alarm goes off, and the voice "Simulation Terminated!" is heard repeatedly. One wall of the room lifts up, revealing that the child is actually a robot, and we are actually in Monsters, Inc.'s state-of-the-art children's room training simulator, being observed by an instructor and several other students, who start critiquing him about his mistakes.
 Monsters, Inc. / int_53b84f6d
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Monsters, Inc. / int_53b84f6d
 Monsters, Inc. / int_53bb954d
type
Peek-a-Bogeyman
 Monsters, Inc. / int_53bb954d
comment
Peek-a-Bogeyman: Sulley, upon noticing Boo make a drawing of Randall, assures her that Randall isn't coming through the closet by opening the closet door to reveal nothing in there. In the outtakes, Roz is shown to be there, and she says "Guess who?"
 Monsters, Inc. / int_53bb954d
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Monsters, Inc. / int_53bb954d
 Monsters, Inc. / int_55d919f7
type
Lovecraft Lite
 Monsters, Inc. / int_55d919f7
comment
Lovecraft Lite: The proliferation of scales and tentacles and the inter-dimensional aspects. In addition, the trope is played with, in that the monsters regard the human world as a dangerous place and treat Boo like a pint-sized Eldritch Abomination. This also counts as Fridge Brilliance; the monsters, many of which count as Eldritch Abominations, in turn consider us the real monsters.
 Monsters, Inc. / int_55d919f7
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Monsters, Inc. / int_55d919f7
 Monsters, Inc. / int_5619ea34
type
Blowing a Raspberry
 Monsters, Inc. / int_5619ea34
comment
Blowing a Raspberry: Boo blows one when Randall is banished.
 Monsters, Inc. / int_5619ea34
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Monsters, Inc. / int_5619ea34
 Monsters, Inc. / int_561dab6b
type
Mistaken for Gay
 Monsters, Inc. / int_561dab6b
comment
Mistaken for Gay: Sulley and Mike several times, but it is kept rather subtle.
 Monsters, Inc. / int_561dab6b
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 Monsters, Inc. / int_561dab6b
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Monsters, Inc. / int_561dab6b
 Monsters, Inc. / int_564caaae
type
Plot-Mandated Friendship Failure
 Monsters, Inc. / int_564caaae
comment
Plot-Mandated Friendship Failure: After being banished to the Himalayas, Mike finally lets Sulley have it for dragging him into the entire Boo debacle and essentially ruining his life, causing a fight that would have turned violent had the Abominable Snowman not found them. When Sulley leaves to rescue Boo, Mike refuses to join him, though he comes around a few minutes later.
 Monsters, Inc. / int_564caaae
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Monsters, Inc. / int_564caaae
 Monsters, Inc. / int_56515a39
type
Artistic License – History
 Monsters, Inc. / int_56515a39
comment
Artistic License – History: After George Sanderson gets subjected thrice to "code 2319" indignities, his assistant tells him that he'll next be sent on an easy scare job in, "Nice... quiet.. Nepal." In reality, during the film's production, Nepal had been embroiled in civil war since 1996. And four months before the film's November 2001 release, the King and Queen and eight other members of the royal family were killed in a bizarre massacre in the royal palace.
 Monsters, Inc. / int_56515a39
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Monsters, Inc. / int_56515a39
 Monsters, Inc. / int_5a1018da
type
Funny Octopus
 Monsters, Inc. / int_5a1018da
comment
Funny Octopus: There is an octopus-like sushi chef working in the restaurant named Harryhausen's. Like all the patrons, this octopus character is terrified of the human toddler Boo.
 Monsters, Inc. / int_5a1018da
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1.0
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Monsters, Inc. / int_5a1018da
 Monsters, Inc. / int_5a4f75a8
type
Esoteric Happy Ending
 Monsters, Inc. / int_5a4f75a8
comment
Esoteric Happy Ending: Discussed In-Universe. Mike mentions that even though he and Sulley saved Boo, they destroyed the company, put their fellow employees out of a job, and doomed Monstropolis to a powerless fate. Or at least, they would have, if he didn't give Sulley the idea to switch to laugh power.
 Monsters, Inc. / int_5a4f75a8
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Monsters, Inc. / int_5a4f75a8
 Monsters, Inc. / int_5bcdb848
type
"I Know What We Can Do" Cut
 Monsters, Inc. / int_5bcdb848
comment
"I Know What We Can Do" Cut: Combined with "Eureka!" Moment at the end of the film. After Mike's comment "at least we had a few laughs", Sulley has his brainwave, and then the film cuts to the monsters using laughter as an alternative power source to screams.
 Monsters, Inc. / int_5bcdb848
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1.0
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Monsters, Inc. / int_5bcdb848
 Monsters, Inc. / int_5bdcc85a
type
Disney Villain Death
 Monsters, Inc. / int_5bdcc85a
comment
Disney Villain Death: During their confrontation in the door factory, Randall attempts to kill Sulley this way by knocking him out of a door and almost sending him falling to his death. Only Boo's intervention stops it.
 Monsters, Inc. / int_5bdcc85a
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1.0
 Monsters, Inc. / int_5bdcc85a
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Monsters, Inc. / int_5bdcc85a
 Monsters, Inc. / int_5be919ae
type
Break-Up/Make-Up Scenario
 Monsters, Inc. / int_5be919ae
comment
Break-Up/Make-Up Scenario: Sulley has one both with Boo (after accidentally scaring her) and Mike (who blames him for their banishment). Mike has one with Celia (over his absence ever since their last date) soon as she sees Randall in pursuit.
 Monsters, Inc. / int_5be919ae
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Monsters, Inc. / int_5be919ae
 Monsters, Inc. / int_5beef860
type
Why Did It Have to Be Snakes?
 Monsters, Inc. / int_5beef860
comment
Why Did It Have to Be Snakes?: Boo is remarkably sanguine about finding herself in a world full of monsters, but she is absolutely terrified of Randall, her scarer. Her file indicates she actually is afraid of snakes.
 Monsters, Inc. / int_5beef860
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Monsters, Inc. / int_5beef860
 Monsters, Inc. / int_5c1ec068
type
Big Red Button
 Monsters, Inc. / int_5c1ec068
comment
Big Red Button: The scare floor has a red panic button in case a contamination alert arises. When Charlie calls for a 2319, Jerry activates the alarm and the CDA is summoned.
 Monsters, Inc. / int_5c1ec068
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1.0
 Monsters, Inc. / int_5c1ec068
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Monsters, Inc. / int_5c1ec068
 Monsters, Inc. / int_5c290805
type
Cone of Shame
 Monsters, Inc. / int_5c290805
comment
Cone of Shame: Monsters who undergo decontamination by the CDA due to a 2319 or 835 call end up wearing one. Celia's hair snakes all get individual cones in addition to the one she has to wear around her neck.
 Monsters, Inc. / int_5c290805
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Monsters, Inc. / int_5c290805
 Monsters, Inc. / int_5ce2c9c6
type
Suddenly Shouting
 Monsters, Inc. / int_5ce2c9c6
comment
Suddenly Shouting: Mike. At least three times. Randall also frequently does this.
 Monsters, Inc. / int_5ce2c9c6
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 Monsters, Inc. / int_5ce2c9c6
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Monsters, Inc. / int_5ce2c9c6
 Monsters, Inc. / int_5d0a7ce7
type
How Is That Even Possible?
 Monsters, Inc. / int_5d0a7ce7
comment
How Is That Even Possible?: In the charades trailer, Sulley correctly guessed Mike's charade quickly and Mike asked Sulley "How did you do that?"
 Monsters, Inc. / int_5d0a7ce7
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 Monsters, Inc. / int_5d0a7ce7
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Monsters, Inc. / int_5d0a7ce7
 Monsters, Inc. / int_5e2f5ad2
type
You Kill It, You Bought It
 Monsters, Inc. / int_5e2f5ad2
comment
You Kill It, You Bought It: A non-fatal example occurs at the end of the film when Sulley unintentionally does away with Waternoose, the old establishment, and heading the company, remakes Monsters Inc. to seek children's laughter instead of fright for power. The energy crisis is averted.
 Monsters, Inc. / int_5e2f5ad2
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Monsters, Inc. / int_5e2f5ad2
 Monsters, Inc. / int_5eecd64c
type
Oh, No... Not Again!
 Monsters, Inc. / int_5eecd64c
comment
Oh, No... Not Again!: When Randall gets trapped in the human world he is mistaken for an alligator. The humans' dialogue implies that he is not the first "gator" to appear in the home.
 Monsters, Inc. / int_5eecd64c
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Monsters, Inc. / int_5eecd64c
 Monsters, Inc. / int_5fdd598e
type
Slipping into Stink
 Monsters, Inc. / int_5fdd598e
comment
Slipping into Stink: While hiding in a bathroom stall and standing on a toilet, Mike Wazowski's foot accidentally dips into the water, causing him to pull it out. However, he cannot hold his balance for long, and eventually slips and falls completely into the toilet with a huge splash.
 Monsters, Inc. / int_5fdd598e
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Monsters, Inc. / int_5fdd598e
 Monsters, Inc. / int_60194b82
type
Spanner in the Works
 Monsters, Inc. / int_60194b82
comment
Spanner in the Works: Mike manages to get the ball rolling on uncovering Waternoose's conspiracy by forgetting his paperwork. Because he forgot and had a date that night, he sent Sulley in his place, meaning that Sulley was in the right place to discover Boo's door, which leads to her entering Monstropolis. Roz/CDA Agent 1 comments that her two and a half years of working undercover almost went belly up when Sulley got to Boo before Randall. She then admits that without Sulley and Mike's help, she never would've learned Waternoose was the head of the conspiracy.
 Monsters, Inc. / int_60194b82
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Monsters, Inc. / int_60194b82
 Monsters, Inc. / int_60492b98
type
Have You Told Anyone Else?
 Monsters, Inc. / int_60492b98
comment
Have You Told Anyone Else?: Unlike most examples, it seems genuinely innocuous (since the one asking it is concerned about the company's welfare and, by extension, its public relations) until The Reveal.
 Monsters, Inc. / int_60492b98
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Monsters, Inc. / int_60492b98
 Monsters, Inc. / int_60b21fa3
type
The Lancer
 Monsters, Inc. / int_60b21fa3
comment
The Lancer: How Mike views Sulley. Actually, Mike is The Lancer for Sulley. See also The Hero, above, and Sidekick, below.
 Monsters, Inc. / int_60b21fa3
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1.0
 Monsters, Inc. / int_60b21fa3
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Monsters, Inc. / int_60b21fa3
 Monsters, Inc. / int_627264e0
type
Death Glare
 Monsters, Inc. / int_627264e0
comment
Death Glare: When Sulley scares Boo by accident and doesn't notice until it is too late. Randall to Waternoose after the line: "Sullivan was twice the Scarer you will ever be!" Finally, when Boo is about to attack Randall in the door vault.
 Monsters, Inc. / int_627264e0
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Monsters, Inc. / int_627264e0
 Monsters, Inc. / int_62f9d08e
type
Freeze-Frame Bonus
 Monsters, Inc. / int_62f9d08e
comment
Freeze-Frame Bonus: During the scene where Mike and Celia are looking at him on the magazine cover, there is a poster in the background labeled "The 10 Rules of Comedy". It is a little hard to make out, but the rules are: In the scene where a monster runs out of a child's room when she isn't scared of him, we can briefly see a poster inside the child's room. This poster was also seen in Hannah's Room. And since the monster made it clear that it had been a girl's room...
 Monsters, Inc. / int_62f9d08e
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Monsters, Inc. / int_62f9d08e
 Monsters, Inc. / int_63d138f8
type
Destroy the Villain's Weapon
 Monsters, Inc. / int_63d138f8
comment
Destroy the Villain's Weapon: Downplayed. Sulley doesn't destroy the Scream Extractor so much as break it off from a part holding it upwards and throw it at the villains.
 Monsters, Inc. / int_63d138f8
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Monsters, Inc. / int_63d138f8
 Monsters, Inc. / int_680f950
type
Gilligan Cut
 Monsters, Inc. / int_680f950
comment
Gilligan Cut
 Monsters, Inc. / int_680f950
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 Monsters, Inc. / int_680f950
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Monsters, Inc. / int_680f950
 Monsters, Inc. / int_687c8839
type
Mean Character, Nice Actor
 Monsters, Inc. / int_687c8839
comment
Mean Character, Nice Actor: Roz and Randall enjoy good-natured jokes as the bloopers indicate.
 Monsters, Inc. / int_687c8839
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 Monsters, Inc. / int_687c8839
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Monsters, Inc. / int_687c8839
 Monsters, Inc. / int_69c01db4
type
"Take Your Child to Work Day" Plot
 Monsters, Inc. / int_69c01db4
comment
"Take Your Child to Work Day" Plot: Exploited when Sulley and Mike try to return Boo to the human world by disguising her as a monster and sneaking her into the company headquarters. When Waternoose wonders who the cute kid is, Sulley says she is actually his "cousin's sister's daughter", and then claims today is Bring An Obscure Relative To Work Day.
 Monsters, Inc. / int_69c01db4
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Monsters, Inc. / int_69c01db4
 Monsters, Inc. / int_6a6e2a10
type
Don't Call Me "Sir"
 Monsters, Inc. / int_6a6e2a10
comment
Don't Call Me "Sir": The easygoing Sulley has a brief moment asking Those Two Guys not to call him Mr. Sullivan.
 Monsters, Inc. / int_6a6e2a10
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 Monsters, Inc. / int_6a6e2a10
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Monsters, Inc. / int_6a6e2a10
 Monsters, Inc. / int_6b2b3b59
type
The Reveal
 Monsters, Inc. / int_6b2b3b59
comment
The Reveal: Waternoose isn’t exactly a Honest Corporate Executive - he is the Big Bad. CDA agent #1 is Roz.
 Monsters, Inc. / int_6b2b3b59
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 Monsters, Inc. / int_6b2b3b59
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Monsters, Inc. / int_6b2b3b59
 Monsters, Inc. / int_6b983bf7
type
Unstoppable Rage
 Monsters, Inc. / int_6b983bf7
comment
Unstoppable Rage: Sulley, Mike, and Boo. Sulley when he releases Boo from the scream extractor, Mike when he and Sulley are banished, and finally Boo in the door vault when she attacks Randall and in doing so saves Sulley.
 Monsters, Inc. / int_6b983bf7
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Monsters, Inc. / int_6b983bf7
 Monsters, Inc. / int_6bd689ca
type
Meaningful Echo
 Monsters, Inc. / int_6bd689ca
comment
Meaningful Echo: Albeit with an inversion.
 Monsters, Inc. / int_6bd689ca
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 Monsters, Inc. / int_6bd689ca
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Monsters, Inc. / int_6bd689ca
 Monsters, Inc. / int_6da90c4d
type
Full-Name Ultimatum
 Monsters, Inc. / int_6da90c4d
comment
Mike upon hearing Celia's furious voice shouting his name and seeing her stride towards him with cones around her neck, as well as those on her snakes.
 Monsters, Inc. / int_6da90c4d
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Monsters, Inc. / int_6da90c4d
 Monsters, Inc. / int_6e27397
type
Missed Him by That Much
 Monsters, Inc. / int_6e27397
comment
Missed Him by That Much: Sulley, Mike, and Boo are hiding in a bathroom stall from Randall. Randall punches them open one by one, and Sulley flinches as every door opens. Before Randall can burst the stall the trio are hiding in however, his assistant Fungus points that Boo is on the front page. After a short discussion, Randall punches the door Sulley, Mike, and Boo are hiding in, but isn't looking at the time, and the door closes before he can spot them. Then he yells at Fungus and chases him out of the bathroom, demanding him to get to work on his plan. Later, Sulley hides underneath a table on the Scare Floor, and Randall materializes right beside him, but is looking the other way so Randall can't see him, and the bell rings before Randall can notice him.
 Monsters, Inc. / int_6e27397
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Monsters, Inc. / int_6e27397
 Monsters, Inc. / int_6e92a631
type
Four-Fingered Hands
 Monsters, Inc. / int_6e92a631
comment
Four-Fingered Hands: In true American animated fashion, an average monster in this world has four digits on each hand. Sulley, Mike, and supporting characters like the Abominable Snowman, Fungus, George, Smitty, and Needleman showcase this. However, this being a world of monsters of various appearances, several characters avert this. Randall, Roz, and the CDA agents have three digits on each hand. Waternoose and Jerry have seven digits on each hand. Cephalopod (Charlie, Rivera, Tony, the Harryhausen's employees) and armless (Harley and his assistant, Waxford) are fingerless, either because their limbs are tentacles or because they don't have any arms at all. Celia has mit-like hands, and only has two thumbs as a result.
 Monsters, Inc. / int_6e92a631
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Monsters, Inc. / int_6e92a631
 Monsters, Inc. / int_6ec4232f
type
Casting Gag
 Monsters, Inc. / int_6ec4232f
comment
Casting Gag: Possibly unintentional, but in The Big Lebowski, John Goodman's character is an overconfident Jerkass with a Hair-Trigger Temper and Steve Buscemi's character is an affable Nice Guy. In this film, the two actors have essentially swapped characters, as Sulley (Goodman) is a Gentle Giant and Randall (Buscemi) is pretty much a Card-Carrying Villainnote Especially funny since Goodman's character in Lebowski was constantly bullying Buscemi's character.
 Monsters, Inc. / int_6ec4232f
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Monsters, Inc. / int_6ec4232f
 Monsters, Inc. / int_7115b262
type
Repeat Cut
 Monsters, Inc. / int_7115b262
comment
Repeat Cut: When the door on which Sulley, Mike, and Boo are riding hurtles down a steep slope. In the first shot, you see them travelling down most of slope from behind, then you see a shot of them from the front, followed by a POV shot. But judging by the first shot, it takes them a rather long time to go down the last part of the slope, meaning that the camera must have jumped back a second in time.
 Monsters, Inc. / int_7115b262
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Monsters, Inc. / int_7115b262
 Monsters, Inc. / int_711714da
type
Opposites Attract
 Monsters, Inc. / int_711714da
comment
Opposites Attract: Sulley and Mike.
 Monsters, Inc. / int_711714da
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 Monsters, Inc. / int_711714da
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Monsters, Inc. / int_711714da
 Monsters, Inc. / int_7286e96d
type
Idiot Ball
 Monsters, Inc. / int_7286e96d
comment
It is more implied that he got slipped the idiot pill and didn't notice.
 Monsters, Inc. / int_7286e96d
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 Monsters, Inc. / int_7286e96d
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Monsters, Inc. / int_7286e96d
 Monsters, Inc. / int_7319a7de
type
Potty Dance
 Monsters, Inc. / int_7319a7de
comment
Potty Dance: Boo does it at one point in the movie. At first, Sulley and Mike think she was dancing with joy, but Sulley quickly realized its true meaning.
 Monsters, Inc. / int_7319a7de
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 Monsters, Inc. / int_7319a7de
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Monsters, Inc. / int_7319a7de
 Monsters, Inc. / int_74cf734c
type
Tae Kwon Door
 Monsters, Inc. / int_74cf734c
comment
Tae Kwon Door: Mike slams a door on Randall during their fight to the tune of "I hope that hurt, lizard boy!".
 Monsters, Inc. / int_74cf734c
featureApplicability
1.0
 Monsters, Inc. / int_74cf734c
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_74cf734c
 Monsters, Inc. / int_74e60c37
type
Packed Hero
 Monsters, Inc. / int_74e60c37
comment
Packed Hero: Parodied. Boo loses one of the "eyestalks" of her monster costume in a trash can. Sulley sees it and thinks she is in a pile of garbage, then watches the garbage get swept into a cart, dropped down a chute, and put through an exceedingly brutal compactor. The audience sees her walk away from the garbage can; Sulley faints at every step of the compactor.
 Monsters, Inc. / int_74e60c37
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1.0
 Monsters, Inc. / int_74e60c37
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_74e60c37
 Monsters, Inc. / int_750b606b
type
Multi-Armed Multitasking
 Monsters, Inc. / int_750b606b
comment
Multi-Armed Multitasking: The sushi chef.
 Monsters, Inc. / int_750b606b
featureApplicability
1.0
 Monsters, Inc. / int_750b606b
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_750b606b
 Monsters, Inc. / int_759b4c29
type
Flush the Evidence
 Monsters, Inc. / int_759b4c29
comment
Flush the Evidence: After he attempts to put Boo back in her room, Sulley gets some of her toys tangled around his person. He tries to flush them all down the toilet, but it gets backed up, so instead he hides them inside a locker, where they reappear later in the movie.
 Monsters, Inc. / int_759b4c29
featureApplicability
1.0
 Monsters, Inc. / int_759b4c29
featureConfidence
1.0
 Monsters, Inc.
hasFeature
Monsters, Inc. / int_759b4c29
 Monsters, Inc. / int_77494f30
type
X Days Since
 Monsters, Inc. / int_77494f30
comment
X Days Since: The scare factory has a sign counting the days since the last accident.
 Monsters, Inc. / int_77494f30
featureApplicability
1.0
 Monsters, Inc. / int_77494f30
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_77494f30
 Monsters, Inc. / int_7754d378
type
Shut Up and Save Me!
 Monsters, Inc. / int_7754d378
comment
Shut Up and Save Me!: Sulley is being wailed on by Randall, who is invisible at the time. Mike shows up, can't see him, and doesn't even notice that Sulley is in danger while he tries to apologize for refusing to help him save Boo. Sulley is saved when Mike unintentionally unveils Randall's position while getting upset at Sulley for "ignoring" him.
 Monsters, Inc. / int_7754d378
featureApplicability
1.0
 Monsters, Inc. / int_7754d378
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_7754d378
 Monsters, Inc. / int_776a06eb
type
All Myths Are True
 Monsters, Inc. / int_776a06eb
comment
All Myths Are True: Cryptids such as the Loch Ness Monster and Bigfoot are actually ex-citizens of Monstropolis who have been banished to the human world.
 Monsters, Inc. / int_776a06eb
featureApplicability
1.0
 Monsters, Inc. / int_776a06eb
featureConfidence
1.0
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Monsters, Inc. / int_776a06eb
 Monsters, Inc. / int_7834761
type
The Lonely Door
 Monsters, Inc. / int_7834761
comment
The Lonely Door: The closet doors allow the monsters to access the human world via children's bedrooms.
 Monsters, Inc. / int_7834761
featureApplicability
1.0
 Monsters, Inc. / int_7834761
featureConfidence
1.0
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Monsters, Inc. / int_7834761
 Monsters, Inc. / int_78c895c8
type
Amusing Injuries
 Monsters, Inc. / int_78c895c8
comment
During the first 2319 and the first time the CDA show up, Roz slams the front panel of her desk shut. She later slams it shut on Mike's fingers after he reveals that Randall was working the scare floor the previous night while trying to get the card to Boo's door. The very next scene in the restroom opens with Randall being questioned by some CDA agents. At the end of the film it is revealed she is the head of the CDA.
 Monsters, Inc. / int_78c895c8
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1.0
 Monsters, Inc. / int_78c895c8
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_78c895c8
 Monsters, Inc. / int_79a60aec
type
For Want of a Nail
 Monsters, Inc. / int_79a60aec
comment
For Want of a Nail: If Mike hadn't forgotten to file his paperwork, Sulley wouldn't have found Boo, and Randall and Waternoose would never have been discovered.
 Monsters, Inc. / int_79a60aec
featureApplicability
1.0
 Monsters, Inc. / int_79a60aec
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1.0
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Monsters, Inc. / int_79a60aec
 Monsters, Inc. / int_7a555627
type
Honest Corporate Executive
 Monsters, Inc. / int_7a555627
comment
Waternoose isn’t exactly a Honest Corporate Executive - he is the Big Bad.
 Monsters, Inc. / int_7a555627
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1.0
 Monsters, Inc. / int_7a555627
featureConfidence
1.0
 Monsters, Inc.
hasFeature
Monsters, Inc. / int_7a555627
 Monsters, Inc. / int_7abba202
type
The Faceless
 Monsters, Inc. / int_7abba202
comment
The Faceless: Every CDA member, with the exception of #001: Roz.
 Monsters, Inc. / int_7abba202
featureApplicability
1.0
 Monsters, Inc. / int_7abba202
featureConfidence
1.0
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Monsters, Inc. / int_7abba202
 Monsters, Inc. / int_7c203f21
type
This Is No Time to Panic
 Monsters, Inc. / int_7c203f21
comment
This Is No Time to Panic: Inverted. After the first sighting of Boo, a professorial-looking monster appears on TV, seemingly to calm people down. He then tells the audience, "It is my professional opinion that now is the time to PANIC!"
 Monsters, Inc. / int_7c203f21
featureApplicability
1.0
 Monsters, Inc. / int_7c203f21
featureConfidence
1.0
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Monsters, Inc. / int_7c203f21
 Monsters, Inc. / int_7c4f6612
type
Comic-Book Adaptation
 Monsters, Inc. / int_7c4f6612
comment
Comic-Book Adaptation: Dark Horse Comics published a one-shot comic that adapted the events of the film. Boom! Studios did a sequel of sorts in a four-issue miniseries titled Monsters, Inc: Laugh Factory, which featured Randall's return, Mr. Waternoose's escape from prison, Sid Phillips from Toy Story using the closet doors to his advantage, and the subsequent team-up of the three.
 Monsters, Inc. / int_7c4f6612
featureApplicability
1.0
 Monsters, Inc. / int_7c4f6612
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_7c4f6612
 Monsters, Inc. / int_7c8981df
type
Portal Door
 Monsters, Inc. / int_7c8981df
comment
Portal Door: Probably one of the more iconic examples in fiction. The titular factory has a massive warehouse full of doors which become these when powered, allowing monsters to go into kids' rooms to scare them to collect scream. When the doors are not on power, those in the monster world open to nothing on the other end, and the closets in the human world open as normal, especially when said doors in the monster world have been destroyed.
 Monsters, Inc. / int_7c8981df
featureApplicability
1.0
 Monsters, Inc. / int_7c8981df
featureConfidence
1.0
 Monsters, Inc.
hasFeature
Monsters, Inc. / int_7c8981df
 Monsters, Inc. / int_7cc1924a
type
Handshake Refusal
 Monsters, Inc. / int_7cc1924a
comment
Handshake Refusal: Before the scarers start working on the first day, Sulley turns to Randall at the next station, holds out his hand and says, "Hey, may the best monster win," expecting a handshake. Randall refuses to give one and simply says, "I plan to."
 Monsters, Inc. / int_7cc1924a
featureApplicability
1.0
 Monsters, Inc. / int_7cc1924a
featureConfidence
1.0
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Monsters, Inc. / int_7cc1924a
 Monsters, Inc. / int_7d4a47d1
type
Let Us Never Speak of This Again
 Monsters, Inc. / int_7d4a47d1
comment
Let Us Never Speak of This Again: After Sulley and Mike help CDA Agent #1 uncover Waternoose's conspiracy and return Boo home, she tells them "None of this ever happened, gentlemen. And I don't want to see any paperwork on this."
 Monsters, Inc. / int_7d4a47d1
featureApplicability
1.0
 Monsters, Inc. / int_7d4a47d1
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_7d4a47d1
 Monsters, Inc. / int_7f745ffa
type
Shackle Seat Trap
 Monsters, Inc. / int_7f745ffa
comment
Shackle Seat Trap: Randall uses a contraption called a "scream extractor" which has automatic wrist straps that hold a victim in the seat while a plunger-looking device attaches itself to their face to suction and capture sound as they scream.
 Monsters, Inc. / int_7f745ffa
featureApplicability
1.0
 Monsters, Inc. / int_7f745ffa
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_7f745ffa
 Monsters, Inc. / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Monsters, Inc. / int_7fbb2a3
comment
Nice Job Breaking It, Hero: Sulley throws a teddy bear that looks like Mike at Boo so that she would quiet down and stop laughing and running around, but then Mike angrily snatches it away from her asserting it is his. Guess how Boo reacts. Sulley attempts to tell Waternoose of what Randall tried to do, but it turns out they've been conspiring together and sends him and Mike to the Himalayas. Mike calls him out on that. Just barely subverted in the ending: Though Sulley and Mike ultimately manage to get Boo back into her bedroom, and expose Waternoose of his crimes, their actions also caused the company to nearly be shut down and almost caused a permanent city-wide blackout as a consequence. The only reason it did not turn out that way was because it was discovered that the children's laughter had 10x the power output of scream. In addition, the Scarers seem well-adjusted to the Laughter switch.
 Monsters, Inc. / int_7fbb2a3
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 Monsters, Inc. / int_7fbb2a3
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_7fbb2a3
 Monsters, Inc. / int_80c45784
type
Beware of Vicious Dog
 Monsters, Inc. / int_80c45784
comment
Beware of Vicious Dog: Mike encountered one before Sulley helped him return to Monstropolis.
 Monsters, Inc. / int_80c45784
featureApplicability
1.0
 Monsters, Inc. / int_80c45784
featureConfidence
1.0
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Monsters, Inc. / int_80c45784
 Monsters, Inc. / int_81d94056
type
Detachable Doorknob
 Monsters, Inc. / int_81d94056
comment
Detachable Doorknob: The original story treatment concerns Johnson as he tries to scare one more kid to save his job. However, as he enters Mary's bedroom, he accidentally breaks the doorknob and tries to fix it. After Mary ambushes him (thinking it's one of her brothers trying to prank her) and accidentally gets whisked away to the Monster World, Johnson tries to open the door to return her to her world. Unfortunately, the doorknob on the other side breaks as well and the door has to be sent to the repair department.
 Monsters, Inc. / int_81d94056
featureApplicability
1.0
 Monsters, Inc. / int_81d94056
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_81d94056
 Monsters, Inc. / int_823c6e3e
type
Large Ham
 Monsters, Inc. / int_823c6e3e
comment
Large Ham: The Yeti / Abominable Snowman, who is played by John Ratzenberger. Randall is the oft-quirky Steve Buscemi in a unabashedly mean role, and he shows business right in his first line ("WAZOWSKI!").
 Monsters, Inc. / int_823c6e3e
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1.0
 Monsters, Inc. / int_823c6e3e
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_823c6e3e
 Monsters, Inc. / int_828b231
type
We Were Rehearsing a Play
 Monsters, Inc. / int_828b231
comment
We Were Rehearsing a Play: While arguing about what to do with Boo, Mike ends up yelling at Sulley in the middle of the Scare Floor gathering the attention of all the workers. Mike covered up the outburst by claiming that they were rehearsing for a play, and then attempt to break into song. In an after credits sequence, it is revealed that they really did turn the excuse into a musical.
 Monsters, Inc. / int_828b231
featureApplicability
1.0
 Monsters, Inc. / int_828b231
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_828b231
 Monsters, Inc. / int_83f3983b
type
Necessarily Evil
 Monsters, Inc. / int_83f3983b
comment
Necessarily Evil: Despite being the Big Bad of the movie, Waternoose makes it clear that he wished he didn't have to resort to such measures, but felt that he had no choice and that his child-kidnapping conspiracy is this. Everyone else disagrees.
 Monsters, Inc. / int_83f3983b
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1.0
 Monsters, Inc. / int_83f3983b
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_83f3983b
 Monsters, Inc. / int_85ce4a76
type
Scooby-Dooby Doors
 Monsters, Inc. / int_85ce4a76
comment
Scooby-Dooby Doors: The final Randall chase is a stunning example. Contrary to most uses of the trope though, this is entirely justified in-universe because of the nature of the doors.
 Monsters, Inc. / int_85ce4a76
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1.0
 Monsters, Inc. / int_85ce4a76
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_85ce4a76
 Monsters, Inc. / int_868409c
type
Broken Pedestal
 Monsters, Inc. / int_868409c
comment
Broken Pedestal: Waternoose becomes this to Sulley when the latter finds out the former's plans to kidnap children to solve the energy crisis.
 Monsters, Inc. / int_868409c
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1.0
 Monsters, Inc. / int_868409c
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_868409c
 Monsters, Inc. / int_86860fc9
type
Defends Against Their Own Kind
 Monsters, Inc. / int_86860fc9
comment
Defends Against Their Own Kind: Sulley and Mike go to great lengths to keep Boo safe from authorities.
 Monsters, Inc. / int_86860fc9
featureApplicability
1.0
 Monsters, Inc. / int_86860fc9
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_86860fc9
 Monsters, Inc. / int_869c31aa
type
Ideal Hero
 Monsters, Inc. / int_869c31aa
comment
Ideal Hero: How Mike views himself. Actually, it is Sulley, even though Mike is responsible for manning Sulley's day-to-day matters. See also The Lancer and Sidekick, both below.
 Monsters, Inc. / int_869c31aa
featureApplicability
1.0
 Monsters, Inc. / int_869c31aa
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1.0
 Monsters, Inc.
hasFeature
Monsters, Inc. / int_869c31aa
 Monsters, Inc. / int_86f4f393
type
Stating the Simple Solution
 Monsters, Inc. / int_86f4f393
comment
Stating the Simple Solution: When Mike is trying to come up with a plan to get rid of Boo, from using a giant slingshot to digging a tunnel (with spoons) and releasing her into the wild, Sulley offers up the idea of putting her back in her door so it would be like none of it ever happened and everything would be back to normal. While a smart idea, it turns out to be anything but simple.
 Monsters, Inc. / int_86f4f393
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 Monsters, Inc. / int_86f4f393
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_86f4f393
 Monsters, Inc. / int_87cc946b
type
Stumbled Into the Plot
 Monsters, Inc. / int_87cc946b
comment
Stumbled Into the Plot: Sullivan happened to run into Randall doing some "after-hours screaming" during break and kicked off most of the rest of the movie.
 Monsters, Inc. / int_87cc946b
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1.0
 Monsters, Inc. / int_87cc946b
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_87cc946b
 Monsters, Inc. / int_8905bc4d
type
Extra Eyes
 Monsters, Inc. / int_8905bc4d
comment
Extra Eyes: Several monsters, mostly background characters, have more eyes than the average mammal, bird, or reptile. The most prominent ones are Waternoose and Fungus, who have five and three eyes, respectively. The monster with the highest amount of eyes is the green "witness" of Boo's attack on Harryhausen's, who has twenty eyes in total!
 Monsters, Inc. / int_8905bc4d
featureApplicability
1.0
 Monsters, Inc. / int_8905bc4d
featureConfidence
1.0
 Monsters, Inc.
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Monsters, Inc. / int_8905bc4d
 Monsters, Inc. / int_8a16409a
type
Shovel Strike
 Monsters, Inc. / int_8a16409a
comment
Shovel Strike: Randall's fate. He is banished to a trailer in the bayou where a Ragin' Cajun repeatedly whacks him with a shovel, mistaking him for a gator.
 Monsters, Inc. / int_8a16409a
featureApplicability
1.0
 Monsters, Inc. / int_8a16409a
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_8a16409a
 Monsters, Inc. / int_8abe13b6
type
It Seemed Like a Good Idea at the Time
 Monsters, Inc. / int_8abe13b6
comment
When Mike said that he and Sulley would have to start a whole new life far away to keep from getting killed by Randall, he says "Goodbye, Mr. Waternoose!", which gives Sulley the idea to go to Waternoose for help. Subverted when it is revealed that Mr. Waternoose was in on the scheme. Still, It Seemed Like a Good Idea at the Time.
 Monsters, Inc. / int_8abe13b6
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 Monsters, Inc. / int_8abe13b6
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 Monsters, Inc.
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Monsters, Inc. / int_8abe13b6
 Monsters, Inc. / int_8c295ac
type
Toilet Paper Trail
 Monsters, Inc. / int_8c295ac
comment
Toilet Paper Trail: Mike Wazowski ends up with a piece of toilet paper stuck to his foot after he and Sulley have come out from hiding in the bathroom from Randall. That was one of the hardest things for the animation team to render.
 Monsters, Inc. / int_8c295ac
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1.0
 Monsters, Inc. / int_8c295ac
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_8c295ac
 Monsters, Inc. / int_8ca89acb
type
I Need to Go Iron My Dog
 Monsters, Inc. / int_8ca89acb
comment
I Need to Go Iron My Dog: The Yeti's excuse: Subverted in that he really was going to make more snow cones, possibly to cheer the monsters up.
 Monsters, Inc. / int_8ca89acb
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 Monsters, Inc. / int_8ca89acb
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_8ca89acb
 Monsters, Inc. / int_8eb0370f
type
Corporate Conspiracy
 Monsters, Inc. / int_8eb0370f
comment
Corporate Conspiracy: The conspiracy at Monsters, Inc. was set into motion by a few bad apples rather than the whole corporation, but it still counts — Randall Boggs along with Henry J. Waternoose III formulates a plan to solve the coming energy crisis by kidnapping children and subjecting them to the Scream Extractor, all while maintaining the superstition that humans are poisonous.
 Monsters, Inc. / int_8eb0370f
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1.0
 Monsters, Inc. / int_8eb0370f
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_8eb0370f
 Monsters, Inc. / int_8f842f45
type
Multiple Head Case
 Monsters, Inc. / int_8f842f45
comment
Multiple Head Case: Very briefly seen, after Sulley and Mike expose Randall and Mr. Waternoose's plan to the CDA. A two-headed monster can be seen, the two heads exchanging glances with each other. Also, Roz is seen reading a newspaper headlined, "Baby born with 5 heads, parents thrilled."
 Monsters, Inc. / int_8f842f45
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1.0
 Monsters, Inc. / int_8f842f45
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_8f842f45
 Monsters, Inc. / int_928ca2cc
type
You Have Outlived Your Usefulness
 Monsters, Inc. / int_928ca2cc
comment
You Have Outlived Your Usefulness: In a satirical fashion Sulley tells Randall because Boo isn't afraid of him anymore, his career as a scarer is over.
 Monsters, Inc. / int_928ca2cc
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1.0
 Monsters, Inc. / int_928ca2cc
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_928ca2cc
 Monsters, Inc. / int_939de546
type
Copycat Mockery
 Monsters, Inc. / int_939de546
comment
Copycat Mockery: When Randall asks Mike if he hears the "winds of change" (referring to him beating Sulley), Mike repeats it in a mocking voice.
 Monsters, Inc. / int_939de546
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1.0
 Monsters, Inc. / int_939de546
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_939de546
 Monsters, Inc. / int_94ae369f
type
Calling Your Nausea
 Monsters, Inc. / int_94ae369f
comment
Calling Your Nausea: Mike says, "I'm gonna be sick!" while riding on the door vault, but he never vomits.
 Monsters, Inc. / int_94ae369f
featureApplicability
1.0
 Monsters, Inc. / int_94ae369f
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_94ae369f
 Monsters, Inc. / int_950bbfa7
type
Take a Third Option
 Monsters, Inc. / int_950bbfa7
comment
Take a Third Option: Sulley, upon gaining control of the company, had only two options of what do to with it. He could have made the workers continue scaring kids for energy, or left the company to fall, causing Monstropolis to lose all power. He takes a third option that he discovered upon first finding Boo (reminded by the last word of Mike's pep-talk): He opts to make children laugh instead, which produces more power than screams of terror did.
 Monsters, Inc. / int_950bbfa7
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1.0
 Monsters, Inc. / int_950bbfa7
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_950bbfa7
 Monsters, Inc. / int_9558599b
type
The New Rock & Roll
 Monsters, Inc. / int_9558599b
comment
The New Rock & Roll: Downplayed. It is implied that the increasing explicitness of human media is making kids harder to scare and contributing to the energy shortage in the monster world; however this remains as merely an undertone and the film never gets preachy or Anvilicious about it.
 Monsters, Inc. / int_9558599b
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1.0
 Monsters, Inc. / int_9558599b
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_9558599b
 Monsters, Inc. / int_957e5fc2
type
Villainous Breakdown
 Monsters, Inc. / int_957e5fc2
comment
Villainous Breakdown: Randall flies into a borderline psychosis and tries to murder Sulley because Mr. Waternoose all but tells him he'll never live up to Sulley, no matter what he does or how hard he tries. At the film's (second) climax, Waternoose himself throws a fit of temper tantrum, straight out yelling to Sulley that he'll kidnap a thousand children before letting his company die. He was about to throw another one immediately, but he can't do much while the CDA escort him out for his crimes. But the second tantrum does take its toll on Sulley's emotions when Waternoose calls him out for the company's demise and ruining any chances Monstropolis has of recovering from the energy crisis. However, Sulley does figure out a way to make the company even better.
 Monsters, Inc. / int_957e5fc2
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1.0
 Monsters, Inc. / int_957e5fc2
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1.0
 Monsters, Inc.
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Monsters, Inc. / int_957e5fc2
 Monsters, Inc. / int_9591377d
type
Heel Realization
 Monsters, Inc. / int_9591377d
comment
Heel Realization: After inadvertently scaring Boo, Sulley realizes how wrong scaring children is.
 Monsters, Inc. / int_9591377d
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1.0
 Monsters, Inc. / int_9591377d
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Monsters, Inc. / int_9591377d
 Monsters, Inc. / int_970c790a
type
Big Bad
 Monsters, Inc. / int_970c790a
comment
This is also played straight with Big Bad Waternoose being a spider-like creature willing to keep Boo from getting home to stop the company from shutting down. In contrast to Sulley, who is willing to risk his job and life to protect her.
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 Monsters, Inc. / int_97514bef
type
Parodied Trope
 Monsters, Inc. / int_97514bef
comment
Parodied in the Hilarious Outtakes segment where Sulley (in front) trips, and the monsters behind him trip, and the monsters behind them... If you look closely, you can actually see a tentacle from the monster behind him getting caught up around his feet which is why he trips.
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 Monsters, Inc. / int_978a82e6
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Big Bad Duumvirate
 Monsters, Inc. / int_978a82e6
comment
Very briefly seen, after Sulley and Mike expose Randall and Mr. Waternoose's plan to the CDA. A two-headed monster can be seen, the two heads exchanging glances with each other.
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 Monsters, Inc. / int_97926168
type
Rewatch Bonus
 Monsters, Inc. / int_97926168
comment
Rewatch Bonus: The scene where Sulley accidentally scares Boo has Mike in the background trying to convince Mr. Waternoose that Boo isn't toxic. Waternoose's reactions during that scene include a cartoonish gasp and pantomime raising of hands when he first sees her, a calculating shiftiness of his eyes once Mike starts talking, being so willing to discard a lifetime of teaching during the course of a minute-long speech from Mike that he willingly picks Boo up (which Mike is still hesitant to do after a full day in her company), a different sort of anger during his "how could this happen?" question than would be expected from someone who's just been told a murderous psychopath is using his factory to kidnap children, and asking who else knows about Boo. Assuming the viewer wasn't distracted by the heartbreaking way Boo cowers away from Sulley, it would be implausible for even the most Reasonable Authority Figure to react as calmly as Waternoose does. Rewatching the scene after discovering that he is behind the whole scheme makes all the subtleties of his reaction make perfect sense. When the CDA first comes bursting into the factory, there's a seemingly-random shot of Roz slamming down the window of her cubicle as they rush by her. This makes a lot more sense when you discover that she's The Mole for the group on an undercover investigation—presumably, she wanted to ensure that no one would look at or talk to her during their raid so her cover would remain intact.
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Gambit Roulette
 Monsters, Inc. / int_987be393
comment
Gambit Roulette: Sulley and Mike's plan to get Waternoose to confess depended greatly on random chance, for instance the fact that the agents wouldn't follow Sulley after he pushed over the cans. But this is justified since they had less than a minute to come up with it.
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 Monsters, Inc. / int_98aaf983
type
Comically Small Bribe
 Monsters, Inc. / int_98aaf983
comment
Comically Small Bribe: When Mike is strapped into the Scream Extractor, he decides to bribe Fungus with his red convertible, but reconsiders giving him the car mid-sentence.
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 Monsters, Inc. / int_98c2a8f2
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Humans Are Cthulhu
 Monsters, Inc. / int_98c2a8f2
comment
Humans Are Cthulhu: Monsters are led to believe that human children are incredibly toxic and dangerous. When Boo is seen by a crowd of monsters, the entire building breaks out into hysteria as the monsters panic.
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 Monsters, Inc. / int_9a3285c
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Invisibility
 Monsters, Inc. / int_9a3285c
comment
Invisibility: Randall, being based on a chameleon and all.
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 Monsters, Inc. / int_9ae42b50
type
I Have Just One Thing to Say
 Monsters, Inc. / int_9ae42b50
comment
I Have Just One Thing to Say: *Mike pulls a sock out of his mouth and throws it* Catch!
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 Monsters, Inc. / int_9b030fac
type
Repeated Rehearsal Failure
 Monsters, Inc. / int_9b030fac
comment
Repeated Rehearsal Failure: Sulley tries repeating to himself where he should deliver Mike's paperwork. He messes up, then subverts the trope by correcting his mistake.
 Monsters, Inc. / int_9b030fac
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 Monsters, Inc. / int_9bd8f6c8
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Nested Mouths
 Monsters, Inc. / int_9bd8f6c8
comment
Nested Mouths: In Harryhausen's, one of the monsters has a second monster for a tongue, which eats the food.
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 Monsters, Inc. / int_9d12bbc1
type
Foreshadowing
 Monsters, Inc. / int_9d12bbc1
comment
Foreshadowing: Used several times throughout the film. In the company commercial, Waternoose mentions research into new energy techniques. This apparently includes a means to extract screams from children. "James, this company has been in my family for three generations. I would do anything to keep it from going under." Up to and including kidnapping children to harvest their screams, even. Waternoose's involvement in the Evil Plan is made apparent by the very existence of the secret door and the scream extractor underneath the factory. Even if Randall could have built the machine himself from parts scavenged around the factory and making use of the abundance of Scream canisters, there is no way he would have been able to set up such an elaborate concealment method for the entrance without being caught unless he also had aid from the owner of the factory himself. "I'm always watching you, Wazowski. Always watching. Always." "Just think about a few names, will ya? Loch Ness, Bigfoot, The Abominable Snowman. They all got one thing in common: banishment! We could be next!" Guess who Sulley and Mike meet after they get banished? Boo's crying causes the lights to flicker in Sulley and Mike's apartment because, of course, screams of children are what are used as power in the monster world. However, her laughter causes a much stronger overload to the point of causing a total power failure. This is how Sulley discovers that laughter is more powerful than screams. Mike's line to Sulley in the locker room: "There's more to life than scaring." When Sulley assures Boo that no monster will come out of his closet to scare her while she is sleeping in his bed, he says that he won't either because "[he's] off-duty." He accidentally scares her while he is on duty later. While hiding from Randall and Fungus in the bathroom, Randall tells Fungus to get "the machine" up and running, and that he (Randall) will take care of Boo. Said machine turns out to be the scream extractor which appears later that day. An extremely subtle one, but when Mike is running away from Randall (who is shown lying in wait for Mike), Randall is camouflaged right near one of Mr. Waternoose's portraits. Randall and Waternoose were later revealed to be working together. "One of these days... I'm going to let you teach that guy a lesson." Boo reveals through her drawings that Randall is the monster assigned to her, and is thus the best designated to scare her out of the entire company. This becomes relevant much later when Randall becomes her, Sulley, and Mike's biggest threat and Boo is initially too scared to help. During the first 2319 and the first time the CDA show up, Roz slams the front panel of her desk shut. She later slams it shut on Mike's fingers after he reveals that Randall was working the scare floor the previous night while trying to get the card to Boo's door. The very next scene in the restroom opens with Randall being questioned by some CDA agents. At the end of the film it is revealed she is the head of the CDA. Randall's comment to Sulley and Mike about "the winds of change" seems like a random taunt, but then it is revealed he is the mastermind of the Scream Extractor, which he claims will "revolutionize" the scaring industry. Waternoose having Super-Strength on par with, or even eclipsing, Sulley's gets subtly teased when we first meet him. During his demonstration of screams being the monster's source of power, Waternoose casually holds a canister in one hand and is able to gesture with it like it was a pencil, while many other characters are seen straining to lift them. Throughout the film, every time a door goes online, we are purposefully shown the light above it going on, even within the Door Vault. When Sulley tricks Waternoose in the simulator room, we aren't shown the light on Boo's door, which only the most attentive viewers will actually catch, since Sulley deliberately works a keypad. However, super attentive viewers might also notice that he actually presses a different button on the keypad than the one we've seen other characters use to activate a door. The few times Boo touches Sulley and vice versa, and when Boo's things dangle from Mike, they do not seem to suffer anything deadly; they are noticeably fine, even after hours. This is the first clue that children are not toxic as monsters thought.
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 Monsters, Inc. / int_9dfb8296
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This Is Gonna Suck
 Monsters, Inc. / int_9dfb8296
comment
This Is Gonna Suck: George in the locker room when he opens the door to his locker and the toys Sulley shoved in there fall on him, seconds before CDA agents pounce on him. At one point, Mike needs Boo to laugh. He whimpers before pulling his eyelid and snapping it like an elastic band against his eyeball.
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 Monsters, Inc. / int_9e0c3153
type
Punctuated! For! Emphasis!
 Monsters, Inc. / int_9e0c3153
comment
Punctuated! For! Emphasis!: Randall is especially guilty, and also, to a lesser degree, Mike.
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 Monsters, Inc. / int_9e83f027
type
Amazing Technicolor Population
 Monsters, Inc. / int_9e83f027
comment
Amazing Technicolor Population: Many monsters have a clear animalistic appearance that have an unnatural color scheme. Here are some examples: Sulley, who is blue and resembles a bear. Randall, who is purple and looks like a lizard and a snake. Celia's hair, which consists of five purple rattlesnakes. Waternoose, who is gray and looks like an arachnid and a crustacean. Many other monsters are in bright colors—Mike is a light green, Celia mentioned above is purple, and George is orange with yellow stripes, among other examples.
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 Monsters, Inc. / int_9eca61c8
type
Production Foreshadowing
 Monsters, Inc. / int_9eca61c8
comment
Production Foreshadowing: Nemo appears as a clown fish on the wall in Harryhausen's, is seen on the wall in the trailer Randall gets banished to, and a Nemo toy is seen among the toys in Boo's room.
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 Monsters, Inc. / int_9f80e1da
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Sarcasm Mode
 Monsters, Inc. / int_9f80e1da
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All of the doors Sulley and Mike run through during the Randall chase scene. Because the filmmakers just happened to need backgrounds of Hawaii, Japan and Paris, right?
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 Monsters, Inc. / int_a080d7a9
type
Door Handle Scare
 Monsters, Inc. / int_a080d7a9
comment
Door Handle Scare: After managing to capture Boo, Sulley goes back to her door to send her back, and as he reaches for the knob it suddenly starts to turn. The next shot is of Sulley's rival, Randall, coming out of the door. He deactivates the door, and as it is lifted up to be stored away, it leaves Sulley, who had been hiding behind the door, exposed. Thankfully, Randall never looks back.
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 Monsters, Inc. / int_a1b141f4
type
My God, What Have I Done?
 Monsters, Inc. / int_a1b141f4
comment
My God, What Have I Done?: Sulley is deeply shaken when he sees the effect that his scaring demonstration has on Boo, and by extension the effect his scaring has on human children in general.
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 Monsters, Inc. / int_a2b38d3b
type
Eye Scream
 Monsters, Inc. / int_a2b38d3b
comment
After Boo knocks over Mike's stack of CDs, he notes that "As long as it doesn't come near us, we're gonna be okay." Boo then sneezes on him, causing Mike to spray his eye with disinfectant.
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 Monsters, Inc. / int_a31b47ae
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Rapid-Fire "No!"
 Monsters, Inc. / int_a31b47ae
comment
Rapid-Fire "No!": Sulley lets one off after Waternoose kidnaps Boo and banishes him and Mike to the Himalayas.
 Monsters, Inc. / int_a31b47ae
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 Monsters, Inc. / int_a32334b4
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Canon Discontinuity
 Monsters, Inc. / int_a32334b4
comment
Canon Discontinuity: Sulley asked Mike if they remember going to the fifth grade. They haven't been to the fifth grade together.
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Mood Whiplash
 Monsters, Inc. / int_a4c37cbe
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Mood Whiplash: When Sulley is fighting Randall, it is funny since Randall is invisible. But when Randall starts to strangle Sulley, the mood gets a bit serious.
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 Monsters, Inc. / int_a51fecb4
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Did You Actually Believe...?
 Monsters, Inc. / int_a51fecb4
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Did You Actually Believe...?: Mike and Randall.
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The Cat Came Back
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comment
The Cat Came Back: Boo, when she first meets Sulley.
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All-CGI Cartoon
 Monsters, Inc. / int_a65975e5
comment
All-CGI Cartoon: One of the first feature-length examples of the twenty-first century.
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 Monsters, Inc. / int_a8896b94
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Leave No Witnesses
 Monsters, Inc. / int_a8896b94
comment
Leave No Witnesses: This is how Randall and Waternoose attempt to deal with James, Mike, and Boo. Waternoose says "There can't be any witnesses" when James and Mike return to Monstropolis after their banishment.
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Super-Strength
 Monsters, Inc. / int_a8c6a317
comment
Waternoose having Super-Strength on par with, or even eclipsing, Sulley's gets subtly teased when we first meet him. During his demonstration of screams being the monster's source of power, Waternoose casually holds a canister in one hand and is able to gesture with it like it was a pencil, while many other characters are seen straining to lift them.
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"No Peeking!" Request
 Monsters, Inc. / int_a91f07ee
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"No Peeking!" Request: At the end of the film, Mike does this with Sulley when he's about to surprise him with Boo's reconstructed door.
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Motive Misidentification
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Motive Misidentification: Mike thinks Randall's behavior and motivation is all about breaking the scare record up until he flat out tells him it is not.
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 Monsters, Inc. / int_ab2e5fde
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Fun with Flushing
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Fun with Flushing: Sulley gets some of Boo's toys tangled up on him when he re-enters the monster world. He tries to get rid of them by flushing them down the toilet, but it gets clogged up and overflows. He then has to dump them in someone's locker, where they reappear later as a Brick Joke.
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 Monsters, Inc. / int_ab5eea65
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Dramatic Irony
 Monsters, Inc. / int_ab5eea65
comment
Dramatic Irony: Played heavily for laughs. In a Shout-Out to Feed the Kitty, Sulley believes Boo to be trapped in the trash compactor during one scene, and looks horrified as he believes Boo is being mutilated in the most horrible ways imaginable. The audience already knows Boo got away and she's just fine.
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Alas, Poor Villain
 Monsters, Inc. / int_ac09dc0f
comment
Alas, Poor Villain: One can't help but feel sorry for Waternoose, who only wanted to save his family's company and ensure Monstropolis still had power, except that his methods for going about it weren't the best. Still, his fate of going to jail was at least better than being banished like Randall.
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Chekhov's Skill
 Monsters, Inc. / int_acecb17d
comment
Chekhov's Skill: Boo's ability to say "Mike Wazowski." It is noted throughout the film (and through its prequel) that most of the monsters aren't naturally scary, Mike being the stand-out example, and when caught off guard can even evoke joy or laughter from the children they victimize. This ends up becoming very pivotal during the end.
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 Monsters, Inc. / int_ad1db87c
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Oh, Crap!
 Monsters, Inc. / int_ad1db87c
comment
Oh, Crap!: Mike looks absolutely terrified after hearing the growl of an angry dog
 Monsters, Inc. / int_ad1db87c
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Pyrrhic Victory
 Monsters, Inc. / int_ad9fbc1e
comment
Pyrrhic Victory: Sulley and Mike manage to foil Waternoose's extreme plan to save Monsters, Inc., by enslaving children, and get him arrested for it, but as he is taken away, Waternoose warns that their actions means that Monsters, Inc., will be shut down and doom all of Monstropolis to a state of perpetual blackout. Fortunately, Sulley manages to subvert it by taking control of the company and switching over to collecting laughter instead of scream, solving Monstropolis's energy crisis.
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 Monsters, Inc. / int_ae3d6438
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Deadpan Snarker
 Monsters, Inc. / int_ae3d6438
comment
Deadpan Snarker: Mike. Also Roz, whose incredibly deadpan voice often gives Mike the creeps.
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 Monsters, Inc. / int_aed65980
type
All for Nothing
 Monsters, Inc. / int_aed65980
comment
All for Nothing: The point of the CDA's decontaminations, when it is discovered that humans and their possessions are not toxic after all. They put a force field around a building, just because a human kid was in it, as an 835 call, for crying out loud! Randall and Waternoose's Evil Plan ultimately proved pointless after the monsters discovered an alternative, more ethical method of gaining energy. Both monsters' lives were disgraced and ruined due to clutching the Villain Ball.
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Sneeze of Doom
 Monsters, Inc. / int_af8838cb
comment
Sneeze of Doom: Played for Laughs during Sulley and Mike's commute to work — a monster reading a newspaper sneezes fire on it, destroying it before he could finish reading. He grumbles "Aw, nuts!"
 Monsters, Inc. / int_af8838cb
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 Monsters, Inc. / int_b0f07590
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Benevolent Monsters
 Monsters, Inc. / int_b0f07590
comment
Benevolent Monsters: The monsters scaring children at night is just business. They would be perfectly content to leave humans alone if they weren't dependent on screams for energy. Indeed, when Sulley accidentally scares Boo, he realizes through her trauma just how he's been appearing to so many children in the past. When he switches the company to laugh power, he and the other monsters are a lot happier.
 Monsters, Inc. / int_b0f07590
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Monsters, Inc. / int_b0f07590
 Monsters, Inc. / int_b1428bc2
type
Furniture Blockade
 Monsters, Inc. / int_b1428bc2
comment
Furniture Blockade: When Sulley is trying to save Boo from Mr. Waternoose, he runs onto the factory's training room and bends a metal pipe to lock the doors, keeping him at bay long enough to fetch Boo's door and return her to the human world.
 Monsters, Inc. / int_b1428bc2
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 Monsters, Inc. / int_b1428bc2
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Monsters, Inc. / int_b1428bc2
 Monsters, Inc. / int_b17f6a27
type
I Did What I Had to Do
 Monsters, Inc. / int_b17f6a27
comment
I Did What I Had to Do: Waternoose's justification for his involvement. He and Randall are working behind the scenes to solve the major energy crisis caused by kids' desensitization by kidnapping children and subjecting them to the Scream Extractor.
 Monsters, Inc. / int_b17f6a27
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Monsters, Inc. / int_b17f6a27
 Monsters, Inc. / int_b1961af1
type
Offscreen Crash
 Monsters, Inc. / int_b1961af1
comment
Immediately after Sulley and Mike get a disguised Boo through the swarm of CDA agents in the lobby, a detector machine squeals and a bunch of agents chase a random factory worker offscreen. Going by the dialogue, leaping CDA agents and thumping sound effects, the factory worker is presumably dogpiled. Then something that sounds an awful lot like a dentists drill starts up.
 Monsters, Inc. / int_b1961af1
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Monsters, Inc. / int_b1961af1
 Monsters, Inc. / int_b3dbc942
type
Sequel
 Monsters, Inc. / int_b3dbc942
comment
Boom! Studios did a sequel of sorts in a four-issue miniseries titled Monsters, Inc: Laugh Factory, which featured Randall's return, Mr. Waternoose's escape from prison, Sid Phillips from Toy Story using the closet doors to his advantage, and the subsequent team-up of the three.
 Monsters, Inc. / int_b3dbc942
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 Monsters, Inc. / int_b3dbc942
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Monsters, Inc. / int_b3dbc942
 Monsters, Inc. / int_b4a6ae4c
type
Everyone Has Standards
 Monsters, Inc. / int_b4a6ae4c
comment
Everyone Has Standards: The whole monster world might scare children as an energy source, but they would never hurt a kid. And the idea of kidnapping them is not only a crime, but seen as just plain wrong.
 Monsters, Inc. / int_b4a6ae4c
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Monsters, Inc. / int_b4a6ae4c
 Monsters, Inc. / int_b4b006fb
type
Pig Latin
 Monsters, Inc. / int_b4b006fb
comment
Pig Latin: "Ook-lay in the ag-bay." Lampshaded in the Hilarious Outtakes:
 Monsters, Inc. / int_b4b006fb
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 Monsters, Inc. / int_b4b006fb
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Monsters, Inc. / int_b4b006fb
 Monsters, Inc. / int_b50580f7
type
Don't Look Down
 Monsters, Inc. / int_b50580f7
comment
Don't Look Down: Stated by Sulley early on in the door vault scene (shortly before the rollercoaster drop).
 Monsters, Inc. / int_b50580f7
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 Monsters, Inc. / int_b50580f7
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Monsters, Inc. / int_b50580f7
 Monsters, Inc. / int_b52d28a6
type
Gorgeous Gorgon
 Monsters, Inc. / int_b52d28a6
comment
Gorgeous Gorgon: Mike certainly thinks this way about Celia.
 Monsters, Inc. / int_b52d28a6
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 Monsters, Inc. / int_b52d28a6
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Monsters, Inc. / int_b52d28a6
 Monsters, Inc. / int_b58642b1
type
Trapped in Another World
 Monsters, Inc. / int_b58642b1
comment
Trapped in Another World: Sulley and Mike get banished to the human world by Waternoose and Randall late in the movie. They later inflict this fate on Randall by throwing him through a door and shutting it off.
 Monsters, Inc. / int_b58642b1
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 Monsters, Inc. / int_b58642b1
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Monsters, Inc. / int_b58642b1
 Monsters, Inc. / int_b82017fa
type
Not-So-Innocent Whistle
 Monsters, Inc. / int_b82017fa
comment
Not-So-Innocent Whistle: After George forcibly stops his assistant from calling yet another 2319, George walks away whistling smugly.
 Monsters, Inc. / int_b82017fa
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Monsters, Inc. / int_b82017fa
 Monsters, Inc. / int_b84491a3
type
Wrong Insult Offence
 Monsters, Inc. / int_b84491a3
comment
Wrong Insult Offence:
 Monsters, Inc. / int_b84491a3
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Monsters, Inc. / int_b84491a3
 Monsters, Inc. / int_b8dbbc07
type
Ink-Suit Actor
 Monsters, Inc. / int_b8dbbc07
comment
Ink-Suit Actor: Despite the fact that the cast is full of inhuman monsters, they still manage to resemble their voice actors. According to the DVD Commentary, Steve Buscemi accused the casting director of typecasting him when he first saw a sketch of Randall.
 Monsters, Inc. / int_b8dbbc07
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Monsters, Inc. / int_b8dbbc07
 Monsters, Inc. / int_b9e90c0a
type
Vertebrate with Extra Limbs
 Monsters, Inc. / int_b9e90c0a
comment
Vertebrate with Extra Limbs: Several monsters, but most notably: Randall, who has four arms and four legs despite looking like a snake-chameleon hybrid. Mr. Waternoose, who has six legs, although his case is more justified considering his design is based on the multi-legged spiders and crabs. Celia, who is humanoid and has five legs. Smitty, who looks like a slug and has four arms. Several CDA agents, who are mostly four-armed if they have extra limbs, but one type of agent has six arms. Bile, who has four arms and looks like a humanoid, repitilian, blob...thing. Charlie, George's assistant, has five legs, but like Waternoose, it is more justified because he looks like a cephalopod.
 Monsters, Inc. / int_b9e90c0a
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Monsters, Inc. / int_b9e90c0a
 Monsters, Inc. / int_bb03c099
type
Cool Gate
 Monsters, Inc. / int_bb03c099
comment
Cool Gate: Closet doors in childrens' bedrooms are these when activated from the monster's side.
 Monsters, Inc. / int_bb03c099
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Monsters, Inc. / int_bb03c099
 Monsters, Inc. / int_bbfaa837
type
Knight Templar
 Monsters, Inc. / int_bbfaa837
comment
Knight Templar: Waternoose wants to save his family business and Monstropolis from collapse due to a power shortage. His "solution" drives him into would-be child slaughterer.
 Monsters, Inc. / int_bbfaa837
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Monsters, Inc. / int_bbfaa837
 Monsters, Inc. / int_bcbb5596
type
Not Afraid of You Anymore
 Monsters, Inc. / int_bcbb5596
comment
Not Afraid of You Anymore: Boo to Randall, right after beating the crud out of him to save Sulley.
 Monsters, Inc. / int_bcbb5596
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Monsters, Inc. / int_bcbb5596
 Monsters, Inc. / int_bcbf7aef
type
Plucky Comic Relief
 Monsters, Inc. / int_bcbf7aef
comment
Plucky Comic Relief: Mike, and Boo to a lesser extent.
 Monsters, Inc. / int_bcbf7aef
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Monsters, Inc. / int_bcbf7aef
 Monsters, Inc. / int_bd3c4a33
type
Is That Cute Kid Yours?
 Monsters, Inc. / int_bd3c4a33
comment
Is That Cute Kid Yours?: Waternoose asks Sulley this when he first sees Boo, though Sulley and Mike cover this by saying that she is Sulley's "cousin's sister's daughter" and that it is "Bring an Obscure Relative to Work" Day. Waternoose seems to go along with the idea. Later, the company's day care worker mistakes Sulley to be Boo's father as well.
 Monsters, Inc. / int_bd3c4a33
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Monsters, Inc. / int_bd3c4a33
 Monsters, Inc. / int_bd79d896
type
Minor Crime Reveals Major Plot
 Monsters, Inc. / int_bd79d896
comment
Minor Crime Reveals Major Plot: Sulley happens to stumble upon Randall apparently cheating the system by having a door at his station after hours, only to discover a much larger child-kidnapping conspiracy out of it that went all the way up to not only Randall, but also to Mr. Waternoose himself.
 Monsters, Inc. / int_bd79d896
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Monsters, Inc. / int_bd79d896
 Monsters, Inc. / int_bee8baee
type
Faint in Shock
 Monsters, Inc. / int_bee8baee
comment
Faint in Shock: When Sulley watches (what he thinks is) Boo getting crushed in the trash compactor, he faints four times: First after seeing the trash being pounded by two big hammers, again after seeing it being rolled flat, a third time after seeing it being chopped into cubes, and a fourth time when the cubes come out and he makes to try and pick up the one that he thinks has Boo inside it.note This a Shout-Out to Feed the Kitty, when Marc Anthony thinks that Pussyfoot is being baked into cookies.
 Monsters, Inc. / int_bee8baee
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Monsters, Inc. / int_bee8baee
 Monsters, Inc. / int_c145f69b
type
Subverted Trope
 Monsters, Inc. / int_c145f69b
comment
A subverted example occurs when Sulley tries repeating to himself where he should deliver Mike's paperwork. He corrects his own verbalized mistake on which colored copies go where, but he never actually gets around to delivering them, forgetting because the human child Boo gets out.
 Monsters, Inc. / int_c145f69b
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Monsters, Inc. / int_c145f69b
 Monsters, Inc. / int_c2c15b23
type
Bait-and-Switch Comment
 Monsters, Inc. / int_c2c15b23
comment
Bait-and-Switch Comment: Mike has a Running Gag where he sees some bit of publicity with his face obscured and says things like, "I don't believe it... I'm on TV!"
 Monsters, Inc. / int_c2c15b23
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 Monsters, Inc. / int_c2c15b23
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Monsters, Inc. / int_c2c15b23
 Monsters, Inc. / int_c2cedc1c
type
Big "NO!"
 Monsters, Inc. / int_c2cedc1c
comment
Big "NO!": Mike yells one in the teaser trailer after he requests Sulley to open the door. Sulley lets one out when he sees the trash that he thinks has Boo inside it about to go through the trash compactor. It is muffled behind a sheet of glass. Sulley, seven times after he and Mike are banished, six of which are one after the other as Sulley repeatedly opens and slams the door. Randall when Sulley hurls him through a door in the door vault to banish him. Sulley when Waternoose knocks him down and attempts to kidnap Boo in the scare simulator.
 Monsters, Inc. / int_c2cedc1c
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Monsters, Inc. / int_c2cedc1c
 Monsters, Inc. / int_c335b9ec
type
Irony
 Monsters, Inc. / int_c335b9ec
comment
Irony: The monsters are as afraid of the children as they are of them, due to the fact they believe their touch is lethal. After helping Waternoose exile Sulley and Mike to the Himalayas, Randall gets exiled at the end of the film.
 Monsters, Inc. / int_c335b9ec
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Monsters, Inc. / int_c335b9ec
 Monsters, Inc. / int_c34a1799
type
Kaiju
 Monsters, Inc. / int_c34a1799
comment
Kaiju: Ted, a monster so large Sulley only comes up to about half his leg. He also clucks like a chicken, oddly enough.
 Monsters, Inc. / int_c34a1799
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 Monsters, Inc. / int_c34a1799
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Monsters, Inc. / int_c34a1799
 Monsters, Inc. / int_c3acf3aa
type
Jump Rope Blunders
 Monsters, Inc. / int_c3acf3aa
comment
Jump Rope Blunders: At one point, some monsters are jumping rope, when one of them gets distracted saying goodbye to Sulley and Mike and thus gets tangled in the rope and thrown into someone's eye.
 Monsters, Inc. / int_c3acf3aa
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 Monsters, Inc. / int_c3acf3aa
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Monsters, Inc. / int_c3acf3aa
 Monsters, Inc. / int_c3c18143
type
Hope Spot
 Monsters, Inc. / int_c3c18143
comment
Hope Spot: A minor one for Randall at the beginning. At one point he seemingly manages to edge out Sulley's scare numbers and take the top spot...for about five seconds, until Sulley takes it right back thanks to a convenient slumber party. Near the end of the film, Sulley and Mike have defeated Randall and managed to find their way to Boo's door. Unfortunately the power surge caused by Boo enabling them to use the doors has expired, so now they have to open it again, and are unable to before Waternoose summons the door to apprehend them.
 Monsters, Inc. / int_c3c18143
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Monsters, Inc. / int_c3c18143
 Monsters, Inc. / int_c75df49a
type
Shout-Out
 Monsters, Inc. / int_c75df49a
comment
The scarers dramatically enter the power company floor while slowly walking towards the screen in v-formation. A Shout-Out to The Right Stuff.
 Monsters, Inc. / int_c75df49a
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 Monsters, Inc. / int_c75df49a
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Monsters, Inc. / int_c75df49a
 Monsters, Inc. / int_c819533b
type
Rage Breaking Point
 Monsters, Inc. / int_c819533b
comment
Rage Breaking Point: After Sulley and Mike are banished, Mike tells Sulley that all he had to do was listen to him about what he thought was going on. Then he realizes that he wasn't listening to him, and still isn't, crosses this, screams with rage and dives at Sulley, knocking the two of them down a snowdrift, and leaving both poised to punch at the other before Mike sees the Abominable Snowman behind Sulley.
 Monsters, Inc. / int_c819533b
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Monsters, Inc. / int_c819533b
 Monsters, Inc. / int_cbe687ab
type
Corrupt Corporate Executive
 Monsters, Inc. / int_cbe687ab
comment
Corrupt Corporate Executive: Mr. Waternoose is all but determined to keep his company from going into the red ink, even if it means breaking the law.
 Monsters, Inc. / int_cbe687ab
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 Monsters, Inc. / int_cbe687ab
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Monsters, Inc. / int_cbe687ab
 Monsters, Inc. / int_ceb854cb
type
The Door Slams You
 Monsters, Inc. / int_ceb854cb
comment
The Door Slams You: Happens twice to Randall in the door vault. The first door that Sulley, Mike, and Boo go through is slammed just as he reaches it. A little later, Mike slams another door in his face, trapping two of his antennae ("I hope that hurt, lizard boy!").
 Monsters, Inc. / int_ceb854cb
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Monsters, Inc. / int_ceb854cb
 Monsters, Inc. / int_ceb924d5
type
Sarcastic Well Wishing
 Monsters, Inc. / int_ceb924d5
comment
Sarcastic Well Wishing: When Waternoose's plan to save the company (and thus all of Monstropolis) by enslaving children for their screams is exposed for all to see, he is arrested for his attempted crime, but not without telling Sulley off:
 Monsters, Inc. / int_ceb924d5
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 Monsters, Inc. / int_cef6a167
type
Second Place Is for Losers
 Monsters, Inc. / int_cef6a167
comment
Second Place Is for Losers: Randall certainly seems to think so and is second-place scarer to Sulley for a while.
 Monsters, Inc. / int_cef6a167
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 Monsters, Inc. / int_cef6a167
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Monsters, Inc. / int_cef6a167
 Monsters, Inc. / int_cf92fea8
type
Cassandra Truth
 Monsters, Inc. / int_cf92fea8
comment
Cassandra Truth: A subverted example occurs when Celia demands that Mike tell her what's going on, which he does. Barely an instant after asking Mike if he expects her to believe it, Celia sees Boo, then the pursuing Randall, and realizes that Mike is telling the truth.
 Monsters, Inc. / int_cf92fea8
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 Monsters, Inc. / int_d129e13e
type
"Eureka!" Moment
 Monsters, Inc. / int_d129e13e
comment
"Eureka!" Moment: When Mike said that he and Sulley would have to start a whole new life far away to keep from getting killed by Randall, he says "Goodbye, Mr. Waternoose!", which gives Sulley the idea to go to Waternoose for help. Subverted when it is revealed that Mr. Waternoose was in on the scheme. Still, It Seemed Like a Good Idea at the Time. Then again, towards the end of the film:
 Monsters, Inc. / int_d129e13e
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 Monsters, Inc. / int_d13304f
type
Overreacting Airport Security
 Monsters, Inc. / int_d13304f
comment
Overreacting Airport Security: The CDA's response to a 2319 alarm leaves George humiliated.
 Monsters, Inc. / int_d13304f
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 Monsters, Inc. / int_d13304f
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Monsters, Inc. / int_d13304f
 Monsters, Inc. / int_d1affec1
type
That Came Out Wrong
 Monsters, Inc. / int_d1affec1
comment
That Came Out Wrong: At Harryhausen's, Mike's telling Celia what he told someone else when asked who he thought he would spend the rest of his life with. He is about to say "you", when Sullivan stumbles by outside and Mike accidentally finishes the statement with a surprised "Sulley!?".
 Monsters, Inc. / int_d1affec1
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Monsters, Inc. / int_d1affec1
 Monsters, Inc. / int_d1d670cc
type
Cut the Juice
 Monsters, Inc. / int_d1d670cc
comment
Cut the Juice: Randall tries to use the Scream Extractor to coerce Mike into telling where Boo is. As the extendable mask-like part of the machine gets closer and closer to him, Mike begins panicking and even attempts to purse his lips in a futile attempt to stop it. Sulley, who has been watching from hiding, secretly unplugs the machine before it can do anything else, then frees Mike while Randall is checking the power source.
 Monsters, Inc. / int_d1d670cc
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 Monsters, Inc. / int_d1e7f24a
type
Big "SHUT UP!"
 Monsters, Inc. / int_d1e7f24a
comment
Big "SHUT UP!": Needleman to Smitty at the beginning. It goes further in the Hilarious Outtakes segment, where Smitty ends up Breaking the Fourth Wall.
 Monsters, Inc. / int_d1e7f24a
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Monsters, Inc. / int_d1e7f24a
 Monsters, Inc. / int_d2867431
type
Monster Closet
 Monsters, Inc. / int_d2867431
comment
Monster Closet: Technically, the closets aren't hidden, but it is impossible to tell from the outside when one of them's gonna open and reveal a monster.
 Monsters, Inc. / int_d2867431
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 Monsters, Inc. / int_d2867431
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Monsters, Inc. / int_d2867431
 Monsters, Inc. / int_d2d18c7b
type
Confused Bystander Interview
 Monsters, Inc. / int_d2d18c7b
comment
Confused Bystander Interview: After Boo's presence is discovered, "witnesses" claim to have seen her use laser vision and mind powers.
 Monsters, Inc. / int_d2d18c7b
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 Monsters, Inc. / int_d2d18c7b
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Monsters, Inc. / int_d2d18c7b
 Monsters, Inc. / int_d39e327f
type
What the Hell, Hero?
 Monsters, Inc. / int_d39e327f
comment
What the Hell, Hero?: Sulley briefly calls out Mike for making a deal with Randall, knowing the latter is Boo's assigned scarer and likely wants her for malicious purposes. He turns out to be correct when Mike walks into Boo's room and gets taken by Randall. After their exile to the Himalayas, Mike tells Sulley that he should have listened to him instead of reporting the situation regarding Boo to Waternoose. A downplayed example occurs at the end of the film. Mr. Waternoose points out that Sulley's efforts to reveal his corruption will not only cause Monsters, Inc. to shut down, but also aggravate the energy crisis. Luckily, Sulley figures out a solution not long after.
 Monsters, Inc. / int_d39e327f
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 Monsters, Inc. / int_d42fb539
type
Our Monsters Are Weird
 Monsters, Inc. / int_d42fb539
comment
Our Monsters Are Weird: The monster world's denizens come in all shapes, sizes, and colors, but there is some general consistency. All of them are brightly colored and cartoonishly designed. They also tend to generally resemble members of families in the animal kingdom, such as mammals (Sulley, George, the Abominable Snowman), anthropods (Waternoose), reptiles (Randall and Ms. Flint), cephalopods (Charlie and a bunch of background monsters), and gastropods (Roz, Smitty, and a bunch of background monsters). Even then, there are some exceptions: Mike and Fungus are more alienlike, whereas Celia, Needleman, and Jerry are more humanoid. There is even a monster who has removable eyes!
 Monsters, Inc. / int_d42fb539
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Monsters, Inc. / int_d42fb539
 Monsters, Inc. / int_d4385289
type
Dog Pile of Doom
 Monsters, Inc. / int_d4385289
comment
Dog Pile of Doom: CDA agents pounce on George in the locker room after he opens the door to his locker and the toys Sulley shoved in there fall on him. Immediately after Sulley and Mike get a disguised Boo through the swarm of CDA agents in the lobby, a detector machine squeals and a bunch of agents chase a random factory worker offscreen. Going by the dialogue, leaping CDA agents and thumping sound effects, the factory worker is presumably dogpiled. Then something that sounds an awful lot like a dentists drill starts up.
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Monsters, Inc. / int_d4385289
 Monsters, Inc. / int_d442f9d1
type
ToiletHumor
 Monsters, Inc. / int_d442f9d1
comment
Toilet Humor: The snowcone scene:
 Monsters, Inc. / int_d442f9d1
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Monsters, Inc. / int_d442f9d1
 Monsters, Inc. / int_d45c0b86
type
Refuge in Audacity
 Monsters, Inc. / int_d45c0b86
comment
Refuge in Audacity: Mike pulls this twice with Blatant Lies both of which surprisingly work. He first tells Waternoose that a disguised Boo is present at work due to it being "Bring An Obscure Relative To Work" Day. Justified due to having to think on the fly. It works, as Waternoose is so busy with the energy crisis that he assumes he missed the memo. He does it again on the Scare Floor when everyone turns to look at him and Sulley, telling them they're rehearsing a scene for the upcoming company play. That also works. Bonus points when, in the outtakes, the play actually gets made.
 Monsters, Inc. / int_d45c0b86
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Monsters, Inc. / int_d45c0b86
 Monsters, Inc. / int_d56df5df
type
Wood Chipper of Doom
 Monsters, Inc. / int_d56df5df
comment
Wood Chipper of Doom: A non-lethal version in Monsters, Inc.: child-contaminated doors are fed into a chipper; Sulley is heartbroken when this happens to Boo's door at the end, though it is eventually restored afterwards. Randall, at one point, threatens to feed his assistant Fungus into it out of frustration.
 Monsters, Inc. / int_d56df5df
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Monsters, Inc. / int_d56df5df
 Monsters, Inc. / int_d5a84e45
type
Call a Smeerp a "Rabbit"
 Monsters, Inc. / int_d5a84e45
comment
Call a Smeerp a "Rabbit": Boo affectionately calls Sulley "Kitty." "Little Mikey", the stuffed animal that Mike doesn't want Boo touching, is described as a bear (despite having one eye, several legs/tentacles, fangs and horns).
 Monsters, Inc. / int_d5a84e45
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Monsters, Inc. / int_d5a84e45
 Monsters, Inc. / int_d704434f
type
Monster Façade
 Monsters, Inc. / int_d704434f
comment
Monster Façade: Doing this is the job of all the Scarers: they need to pretend to be vicious and scary because the screams of terrified children are their main source of energy.
 Monsters, Inc. / int_d704434f
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Monsters, Inc. / int_d704434f
 Monsters, Inc. / int_d8573ef9
type
Screw the Rules, I Have Connections!
 Monsters, Inc. / int_d8573ef9
comment
Screw the Rules, I Have Connections!: A lighthearted example. When Mike tells Celia that he is taking her to Harryhausen's, a super-trendy sushi restaurant, for her birthday, she says that "it's impossible to get a reservation there." It is later revealed that Sulley used his pull as the city's top scarer to book Mike a table.
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Monsters, Inc. / int_d8573ef9
 Monsters, Inc. / int_d86fcde6
type
Kick the Morality Pet
 Monsters, Inc. / int_d86fcde6
comment
Kick the Morality Pet: Unintentionally performed by Sulley toward Boo, leading to a Heel Realization.
 Monsters, Inc. / int_d86fcde6
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 Monsters, Inc. / int_d86fcde6
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Monsters, Inc. / int_d86fcde6
 Monsters, Inc. / int_d8fdf777
type
Terminally Dependent Society
 Monsters, Inc. / int_d8fdf777
comment
Terminally Dependent Society: Implied throughout the film. A major background problem is that kids are harder to scare these days, which is leading to a scream shortage in monster-world where the energy given from screams powers pretty much everything. This is fixed at the end of the movie where making kids laugh becomes the new source of energy.
 Monsters, Inc. / int_d8fdf777
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Monsters, Inc. / int_d8fdf777
 Monsters, Inc. / int_d9e48d0
type
Company Cross References
 Monsters, Inc. / int_d9e48d0
comment
Company Cross References: Among the toys seen in Boo's room are Jessie and the ball with the star design from Toy Story, and Nemo from Finding Nemo (which hadn't released yet). The outtakes feature Rex from Toy Story in place of a giant monster who appears in the film proper waiting near the street.
 Monsters, Inc. / int_d9e48d0
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Monsters, Inc. / int_d9e48d0
 Monsters, Inc. / int_da860331
type
Non-Mammalian Hair
 Monsters, Inc. / int_da860331
comment
Non-Mammalian Hair: Roz (a.k.a. CDA Agent #1)is a large slug-like monster with a tuft of white hair on her head. Also, some of the monsters, whether resembling toads, slugs or octopodes, will inevitably have some form of hair on their heads.
 Monsters, Inc. / int_da860331
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Monsters, Inc. / int_da860331
 Monsters, Inc. / int_db4b76d1
type
Pre-Asskicking One-Liner
 Monsters, Inc. / int_db4b76d1
comment
Pre-Asskicking One-Liner: A furious Mike to Sulley after they are banished: "YOU'RE STILL NOT LISTENING?!" Immediately after, he screams with rage and dives at Sulley.
 Monsters, Inc. / int_db4b76d1
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Monsters, Inc. / int_db4b76d1
 Monsters, Inc. / int_dc94bc43
type
Failed Attempt at Scaring
 Monsters, Inc. / int_dc94bc43
comment
Failed Attempt at Scaring: A major plot point is that today's kids are harder for the monsters of M.I. to scare, resulting in an energy crisis caused by a scream shortage. Not helped by the fact that monsters think human kids are extremely toxic, making their jobs even tougher.
 Monsters, Inc. / int_dc94bc43
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Monsters, Inc. / int_dc94bc43
 Monsters, Inc. / int_dcbe8a6e
type
Chekhov's Gunman
 Monsters, Inc. / int_dcbe8a6e
comment
Roz is working for the CDA as #1.
 Monsters, Inc. / int_dcbe8a6e
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Monsters, Inc. / int_dcbe8a6e
 Monsters, Inc. / int_ddcfc3ed
type
Never Filled Out Official Paperwork
 Monsters, Inc. / int_ddcfc3ed
comment
Never Filled Out Official Paperwork: A variation. Mike Wazowski frequently forgets to file his paperwork, and after news that a child got loose from the Monster's Inc. scream processing facility, Mike goes to Roz, who's in charge of the doors going into children's rooms, to find the door Randall was working in, to put Boo, the child in question, back. Roz informs Mike he didn't file his scare reports again, ignores his request, and closes the window to her office on him. Specifically, Mike didn't file the paperwork because he was late for a date with Celia and Sulley offered to file it for him, but then Sulley got scared by Boo and forgot about the paperwork.
 Monsters, Inc. / int_ddcfc3ed
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Monsters, Inc. / int_ddcfc3ed
 Monsters, Inc. / int_df35b851
type
Danger Deadpan
 Monsters, Inc. / int_df35b851
comment
Danger Deadpan: Upon mistaking Randall for a gator, a teenage boy reports "Mama! Another gator got in the house," with no more excitement in his voice than as if he was announcing a pizza delivery.
 Monsters, Inc. / int_df35b851
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Monsters, Inc. / int_df35b851
 Monsters, Inc. / int_df41acb
type
Casual Danger Dialogue
 Monsters, Inc. / int_df41acb
comment
Casual Danger Dialogue: After Randall has kidnapped Mike (mistaking him for Boo) and has him cornered in a chair:
 Monsters, Inc. / int_df41acb
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Monsters, Inc. / int_df41acb
 Monsters, Inc. / int_e0ecc959
type
Changed My Mind, Kid
 Monsters, Inc. / int_e0ecc959
comment
Changed My Mind, Kid: After both get exiled to the Himalayas, Mike angrily abandons Sulley over the latter essentially ruining his life and constantly ignoring him in favor of Boo. He rejoins Sulley a few minutes later, just in time to save him from Randall.
 Monsters, Inc. / int_e0ecc959
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Monsters, Inc. / int_e0ecc959
 Monsters, Inc. / int_e13156e1
type
Mama Bear
 Monsters, Inc. / int_e13156e1
comment
Mama Bear: Armed with nothing but a shovel, a mother in a trailer park defends her son by assaulting a monster who she thinks is an intruding gator.
 Monsters, Inc. / int_e13156e1
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Monsters, Inc. / int_e13156e1
 Monsters, Inc. / int_e18a3c59
type
Hilarious Outtakes
 Monsters, Inc. / int_e18a3c59
comment
Roz is quite the practical joker.
 Monsters, Inc. / int_e18a3c59
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Monsters, Inc. / int_e18a3c59
 Monsters, Inc. / int_e24d2d5c
type
Reptiles Are Abhorrent
 Monsters, Inc. / int_e24d2d5c
comment
Reptiles Are Abhorrent: While there are many other reptilian / dinosaurian monsters that aren't villainous in the slightest, Randall is the most obviously reptilian-looking and "serpentine" of them all.
 Monsters, Inc. / int_e24d2d5c
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Monsters, Inc. / int_e24d2d5c
 Monsters, Inc. / int_e28f88b8
type
Last-Name Basis
 Monsters, Inc. / int_e28f88b8
comment
Last-Name Basis: Sulley is usually referred to as Sulley or Sullivan. Mostly Randall calls him the latter. The only person to really refer to Sulley by his first name, James, is Waternoose. Mike is also referred to by his surname of Wazowski by Roz and Randall.
 Monsters, Inc. / int_e28f88b8
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Monsters, Inc. / int_e28f88b8
 Monsters, Inc. / int_e29ffd05
type
Cheer Them Up with Laughter
 Monsters, Inc. / int_e29ffd05
comment
Cheer Them Up with Laughter: After all of her mishappens in the monster world, little Boo is terribly scared. Seeing that she has previously found Mike suffering Slapstick Comedy hilarious, Sulley gets Mike to do just that in order to make Boo feel better.
 Monsters, Inc. / int_e29ffd05
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Monsters, Inc. / int_e29ffd05
 Monsters, Inc. / int_e40f6792
type
Design Student's Orgasm
 Monsters, Inc. / int_e40f6792
comment
Design Student's Orgasm: The opening credits.
 Monsters, Inc. / int_e40f6792
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Monsters, Inc. / int_e40f6792
 Monsters, Inc. / int_e43b42ea
type
We Need a Distraction
 Monsters, Inc. / int_e43b42ea
comment
We Need a Distraction: When Randall chases Sulley and Mike through the scare floor to prevent them from revealing Waternoose's plan, Celia announces on the intercom that Randall just broke Sulley's scare record, prompting the other monsters on the floor to mob him with congratulations, allowing Sulley and Mike to make their escape.
 Monsters, Inc. / int_e43b42ea
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Monsters, Inc. / int_e43b42ea
 Monsters, Inc. / int_e4f5affb
type
The Chew Toy
 Monsters, Inc. / int_e4f5affb
comment
"23-19! We have a 23-19!" Poor George. He finally wises up enough to pass off the sock to his assistant before he can make a 2319 call.
 Monsters, Inc. / int_e4f5affb
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Monsters, Inc. / int_e4f5affb
 Monsters, Inc. / int_e529d5c3
type
Torches and Pitchforks
 Monsters, Inc. / int_e529d5c3
comment
Torches and Pitchforks: Discussed by Mike when he lists the consequences of everything that happened in the end.
 Monsters, Inc. / int_e529d5c3
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Monsters, Inc. / int_e529d5c3
 Monsters, Inc. / int_e70127
type
The Mole
 Monsters, Inc. / int_e70127
comment
When the CDA first comes bursting into the factory, there's a seemingly-random shot of Roz slamming down the window of her cubicle as they rush by her. This makes a lot more sense when you discover that she's The Mole for the group on an undercover investigation—presumably, she wanted to ensure that no one would look at or talk to her during their raid so her cover would remain intact.
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Monsters, Inc. / int_e70127
 Monsters, Inc. / int_e70c45f0
type
All Animals Are Dogs
 Monsters, Inc. / int_e70c45f0
comment
All Animals Are Dogs: Sulley tries to get Boo's attention by getting her to fetch a toy "bear", and makes a bed for her out of newspaper in the corner. He learns to treat her better. Mike also joins in by telling her to go fetch a stick. He, too, learns his lesson.
 Monsters, Inc. / int_e70c45f0
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Monsters, Inc. / int_e70c45f0
 Monsters, Inc. / int_e794cb54
type
Powered by a Forsaken Child
 Monsters, Inc. / int_e794cb54
comment
Powered by a Forsaken Child: Waternoose and Randall's plan to solve the power shortage. Since it's getting harder and harder to scare kids in the usual way, Randall constructs a "scream extractor" that will suck the very screams from a child's lungs—meaning that they'll be kidnapping children to get fuel.
 Monsters, Inc. / int_e794cb54
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Monsters, Inc. / int_e794cb54
 Monsters, Inc. / int_e79b033c
type
Scooby Stack
 Monsters, Inc. / int_e79b033c
comment
Scooby Stack: This Japanese poster and the 2009/3D Blu-ray cover show Sulley, Randall, Roz, Celia, and Mike poking their heads through Boo's door. The 2002 VHS and DVD covers have a downplayed version with just Sulley and Mike.
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Monsters, Inc. / int_e79b033c
 Monsters, Inc. / int_e899b102
type
Sidekick
 Monsters, Inc. / int_e899b102
comment
Sidekick: Mike views Sulley as his sidekick, but everyone else can see that Mike is obviously Sulley's.
 Monsters, Inc. / int_e899b102
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 Monsters, Inc. / int_e899b102
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Monsters, Inc. / int_e899b102
 Monsters, Inc. / int_eaa3f1a5
type
Helpless Window Death
 Monsters, Inc. / int_eaa3f1a5
comment
Helpless Window Death: Sulley can only watch in growing horror as the garbage pulverizer reduces Boo to a compact block. Subverted when it's revealed that only a piece of Boo's disguise went through the machine; Boo herself is alive and intact, much to Sulley's relief.
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 Monsters, Inc. / int_eae91ec6
type
Real Fake Door
 Monsters, Inc. / int_eae91ec6
comment
Real Fake Door: Any time a door opens to nothing, especially when Sulley and Mike are exiled to the Himalayas. Moreover, the closets in the human world open as normal.
 Monsters, Inc. / int_eae91ec6
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Monsters, Inc. / int_eae91ec6
 Monsters, Inc. / int_eaf5a1ac
type
Groin Attack
 Monsters, Inc. / int_eaf5a1ac
comment
Groin Attack: Sulley and Mike are trying to get Boo to laugh again to reactivate all the closet doors. Mike tries a trick where he lands on a metal bar right between his legs and is in notable pain. Even though you can't see anything, ouch.
 Monsters, Inc. / int_eaf5a1ac
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Monsters, Inc. / int_eaf5a1ac
 Monsters, Inc. / int_eb6ea560
type
Convenient Photograph
 Monsters, Inc. / int_eb6ea560
comment
Convenient Photograph: When Randall asks Mike about the human, Boo, that was spotted in the sushi restaurant, Mike lies that he was nowhere near the restaurant and throws suspicion at a coworker, so that he and Sulley can get Boo back home before the authorities bust them for illegally harboring a human. As they walk towards the scare floor to get Boo's door, Celia, Mike's girlfriend angrily berates him for running away and leaving her to get processed when the authorities burst into the restaurant. Hearing the scolding, Randall then notices that the newspaper has picture taken inside the restaurant that shows Mike making a break for it.
 Monsters, Inc. / int_eb6ea560
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Monsters, Inc. / int_eb6ea560
 Monsters, Inc. / int_eb81c601
type
Big Damn Heroes
 Monsters, Inc. / int_eb81c601
comment
Big Damn Heroes: Sulley, to save Boo from the Randall's machine. Boo herself returns the favor when she beats the snot out of Randall to stop him from making Sulley fall to his death.
 Monsters, Inc. / int_eb81c601
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 Monsters, Inc. / int_eb81c601
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Monsters, Inc. / int_eb81c601
 Monsters, Inc. / int_ec193131
type
Dish Dash
 Monsters, Inc. / int_ec193131
comment
Dish Dash: Of the spinning dishes on sticks variety.
 Monsters, Inc. / int_ec193131
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 Monsters, Inc. / int_ec193131
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Monsters, Inc. / int_ec193131
 Monsters, Inc. / int_ed503b22
type
Match Cut
 Monsters, Inc. / int_ed503b22
comment
Match Cut: When Mike sarcastically tells Sulley that they'll waltz right up to the factory, the camera zooms into an armchair. It cuts to a close up of Boo's monster disguise, with the same texture of the armchair.
 Monsters, Inc. / int_ed503b22
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 Monsters, Inc. / int_ed503b22
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Monsters, Inc. / int_ed503b22
 Monsters, Inc. / int_eedee4d
type
The Starscream
 Monsters, Inc. / int_eedee4d
comment
The Starscream: After Waternoose tells Randall to leave no witnesses, Randall replies in a manner that lets the audience know that he is planning to backstab his own boss when this is all over.
 Monsters, Inc. / int_eedee4d
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Monsters, Inc. / int_eedee4d
 Monsters, Inc. / int_f2082f42
type
Wrote a Good Fake Story
 Monsters, Inc. / int_f2082f42
comment
Wrote a Good Fake Story: While arguing over returning Boo to her world, Mike yells at Sulley, "Put that thing back where it came from or so help me—" before realizing other monsters are listening, and gamely tries to pass it off as them rehearsing a musical. During the end credits, we see the premiere of the new musical Put That Thing Back Where It Came From Or So Help Me.
 Monsters, Inc. / int_f2082f42
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Monsters, Inc. / int_f2082f42
 Monsters, Inc. / int_f2d8e3c2
type
Evil Plan
 Monsters, Inc. / int_f2d8e3c2
comment
Waternoose's involvement in the Evil Plan is made apparent by the very existence of the secret door and the scream extractor underneath the factory. Even if Randall could have built the machine himself from parts scavenged around the factory and making use of the abundance of Scream canisters, there is no way he would have been able to set up such an elaborate concealment method for the entrance without being caught unless he also had aid from the owner of the factory himself.
 Monsters, Inc. / int_f2d8e3c2
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Monsters, Inc. / int_f2d8e3c2
 Monsters, Inc. / int_f314f8c4
type
Traveling at the Speed of Plot
 Monsters, Inc. / int_f314f8c4
comment
Traveling at the Speed of Plot: The Abominable Snowman tells Sulley the village is a three-day hike from where they are on the mountain. Three days of hiking does not become thirty seconds just because you are on a sled, but Sulley and Mike can't arrive too late to save Boo.
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Easily Forgiven
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Easily Forgiven: Fungus's presence on the laugh floor indicates as much. Justified seeing that he was under Randall's thumb and stops being that way after Randall's defeat.
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Fighting Across Time and Space
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comment
Fighting Across Time and Space: Toward the end, Mike and Sulley are chased by Randall, who wants to take possession of Boo. This takes place in the Portal Network door factory where every door leads to a different room on Earth, so they go through a number of different locations while trying to outrun Randall. It's also a Don't Look Down situation because the door factory production is very high up and the fall would be fatal. Randall eventually takes Boo from Mike and Sulley but is bested when, while trying to Hand Stomp Sulley off the door's edge, Boo sneak-attacks Randall from behind. Mike and Sulley throw Randall into a door leading to a swamp house, where he is mistaken for an alligator and beaten with a shovel, and Mike and Sulley shatter the door from the "outside."
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Verbal Backspace
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Verbal Backspace: When Mike accuses Randall of cheating the system to boost his numbers, Randall's reaction almost gives away his deeper intentions, before he corrects himself.
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Anything but That!
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Anything but That!: When the CDA enter the Scare Floor on a 2319 call, Waternoose groans, "Oh, not the CDA."
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Bruiser with a Soft Center
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Bruiser with a Soft Center: Top scarer James P. Sullivan has Super-Strength and a mighty roar, but is really a sweet guy under it all.
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The Darkness Gazes Back
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The Darkness Gazes Back: In the opening.
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Bad to the Last Drop
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Bad to the Last Drop: Whatever it is they drink instead of coffee, it is a thick sludge that slowly oozes out of the dispensers.
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Shoo Out the Clowns
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comment
Shoo Out the Clowns: A brief moment of this happens after Sulley and Mike are banished. During a tense moment for Sulley and Mike during their argument, the Abominable Snowman awkwardly excuses himself to leave the cave and make more snow cones, as Mike had just thrown them all at Sulley in his anger. Mike is absent when Randall is about to knock Sulley to his death during the door chase and only returns after Boo saves Sulley by delivering a No-Holds-Barred Beatdown.
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Running Gag
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comment
Running Gag: Mike repeatedly failing to file his paperwork. Mike is always being cut somehow from images and videos he appears in (in the Monsters, Inc. commercial at the beginning, the M in the "Monsters Inc." corporate logo is hiding him) — and doesn't care because he did at least get a bit of the spotlight. It is more implied that he got slipped the idiot pill and didn't notice. The original DVD has a picture of Sulley and Mike — with Mike largely obscured by the hole. "23-19! We have a 23-19!" Poor George. He finally wises up enough to pass off the sock to his assistant before he can make a 2319 call. Roz is quite the practical joker.
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type
ZigZagged
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Zigzagged as other monsters like Mike and Celia are less mammalian than Sulley but are still seen as sympathetic, with Boo playing with and laughing at Mike multiple times.
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type
Comically Missing the Point
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comment
Comically Missing the Point: At one point, Sulley protests about Boo being in the restroom, not because she is human, but because she is a girl in the men's bathroom. Mike later, when Randall is trying to make a deal with him. Also, when Mike tries to apologize to Sulley while remaining completely oblivious to the fact that Sulley is being beaten up by an invisible Randall. When Celia angrily confronts Mike the day after the raid at Harryhausen's in which she got injured, Mike thinks it's because Celia did not like sushi.
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type
Well-Intentioned Extremist
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comment
Well-Intentioned Extremist: Mr. Waternoose: "I'll kidnap a thousand children before I let this company die! And I'll silence anyone who gets in my way!"
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Evil Is Hammy
 Monsters, Inc. / int_fdf22cfd
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Randall is the oft-quirky Steve Buscemi in a unabashedly mean role, and he shows business right in his first line ("WAZOWSKI!").
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Brick Joke
 Monsters, Inc. / int_fe0330fb
comment
George in the locker room when he opens the door to his locker and the toys Sulley shoved in there fall on him, seconds before CDA agents pounce on him.
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Buffy Speak
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Bile, who has four arms and looks like a humanoid, repitilian, blob...thing.
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The following is a list of statements referring to the current page from other pages.

 Crossover / Fan Fic
seeAlso
Monsters, Inc.
 Film / Fan Fic
seeAlso
Monsters, Inc.
 Kingdom Hearts: The Third Epic / Fan Fic
seeAlso
Monsters, Inc.
 Western Animation / Fan Fic
seeAlso
Monsters, Inc.
 Angelas Pet Monster (Fanfic)
seeAlso
Monsters, Inc.
 Monstrous
seeAlso
Monsters, Inc.
 HAT Films (Lets Play)
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Monsters, Inc.
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Monsters, Inc.
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Monsters, Inc.
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All Animals Are Dogs / int_2cc4abd9
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Bad Boss / int_2cc4abd9
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Did We Just Have Tea with Cthulhu? / int_2cc4abd9
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Employee of the Month / int_2cc4abd9
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Et Tu, Brute? / int_2cc4abd9
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Films of the 2010s – Franchises / int_2cc4abd9
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Fingore / int_2cc4abd9
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Have You Told Anyone Else? / int_2cc4abd9
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Is That Cute Kid Yours? / int_2cc4abd9
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It's for a Book / int_2cc4abd9
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It's Personal with the Dragon / int_2cc4abd9
 JoeRanft
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Monsters, Inc.
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Let Us Never Speak of This Again / int_2cc4abd9
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Living Prop / int_2cc4abd9
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Missed Him by That Much / int_2cc4abd9
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Monster Façade / int_2cc4abd9
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Nested Mouths / int_2cc4abd9
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Never Filled Out Official Paperwork / int_2cc4abd9
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Never Work with Children or Animals / int_2cc4abd9
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Nice Job Fixing It, Villain / int_2cc4abd9
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Nice Kitty... / int_2cc4abd9
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Obvious Villain, Secret Villain / int_2cc4abd9
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Oculothorax / int_2cc4abd9
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Once per Episode / int_2cc4abd9
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Only Six Faces / int_2cc4abd9
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Open-Door Opening / int_2cc4abd9
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Our Bugbears Are Scarier / int_2cc4abd9
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Parental Bonus / int_2cc4abd9
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Plummet Perspective / int_2cc4abd9
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Police Code for Everything / int_2cc4abd9
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Privacy by Distraction / int_2cc4abd9
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Proscenium Reveal / int_2cc4abd9
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Ragin' Cajun / int_2cc4abd9
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Repeat Cut / int_2cc4abd9
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Repeat What You Just Said / int_2cc4abd9
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Retcon / int_2cc4abd9
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Rewind, Replay, Repeat / int_2cc4abd9
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Rule #1 / int_2cc4abd9
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SWAT Team / int_2cc4abd9
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Saved from Development Hell / int_2cc4abd9
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Searching the Stalls / int_2cc4abd9
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Self-Fanservice / int_2cc4abd9
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Shut Up and Save Me! / int_2cc4abd9
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Sinister Suffocation / int_2cc4abd9
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seeAlso
Monsters, Inc.
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Slipping into Stink / int_2cc4abd9
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Slumber Party / int_2cc4abd9
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Smashing Watermelons / int_2cc4abd9
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Song Fic / int_2cc4abd9
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Sound Off / int_2cc4abd9
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Stuck in Their Shadow / int_2cc4abd9
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Stupidest Thing I've Ever Heard / int_2cc4abd9
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Suddenly Shouting / int_2cc4abd9
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Sure, Let's Go with That / int_2cc4abd9
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Terminally Dependent Society / int_2cc4abd9
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The Darkness Gazes Back / int_2cc4abd9
 The Millennium Age of Animation
seeAlso
Monsters, Inc.
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This Is Gonna Suck / int_2cc4abd9
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This Is No Time to Panic / int_2cc4abd9
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Toilet Paper Trail / int_2cc4abd9
 Monsters, Inc.
hasFeature
Torture Technician / int_2cc4abd9
 Monsters, Inc.
hasFeature
Trapped the Wrong Target / int_2cc4abd9
 Monsters, Inc.
hasFeature
Traumatic Haircut / int_2cc4abd9
 Monsters, Inc.
hasFeature
Treacherous Advisor / int_2cc4abd9
 Monsters, Inc.
hasFeature
Troll Fic / int_2cc4abd9
 Monsters, Inc.
hasFeature
Undercover Cop Reveal / int_2cc4abd9
 Monsters, Inc.
hasFeature
Vertebrate with Extra Limbs / int_2cc4abd9
 Monsters, Inc.
hasFeature
Visionary Villain / int_2cc4abd9
 Monsters, Inc.
hasFeature
Waddling Head / int_2cc4abd9
 Monsters, Inc.
hasFeature
Wastebasket Ball / int_2cc4abd9
 Monsters, Inc.
hasFeature
We Care / int_2cc4abd9
 Monsters, Inc.
hasFeature
We Interrupt This Program / int_2cc4abd9
 Monsters, Inc.
hasFeature
What Do You Mean, It's Phlebotinum? / int_2cc4abd9
 Monsters, Inc.
hasFeature
Why Don't You Marry It? / int_2cc4abd9
 Monsters, Inc.
hasFeature
Winds of Change / int_2cc4abd9
 Monsters, Inc.
hasFeature
Wood Chipper of Doom / int_2cc4abd9
 Monsters, Inc.
hasFeature
Wrestler in All of Us / int_2cc4abd9
 Monsters, Inc.
hasFeature
You Don't Want to Catch This / int_2cc4abd9
 Monsters, Inc.
hasFeature
You Make Me Sic / int_2cc4abd9
 Pogo
seeAlso
Monsters, Inc.
 Inside Out
seeAlso
Monsters, Inc.
 MonstersINC
sameAs
Monsters, Inc.
 Monsters University
seeAlso
Monsters, Inc.
 MonstersInc
sameAs
Monsters, Inc.
 Monsters, Inc.
hasFeature
Dish Dash / int_2cc4abd9
 Monsters, Inc.
hasFeature
Offscreen Teleportation / int_2cc4abd9
 Monsters, Inc.
hasFeature
Sickeningly Sweethearts / int_2cc4abd9
 Monsters, Inc.
hasFeature
The Rival / int_2cc4abd9
 monstersinc
sameAs
Monsters, Inc.