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Dread Empire's Fall

 Dread Empire's Fall
type
TVTItem
 Dread Empire's Fall
label
Dread Empire's Fall
 Dread Empire's Fall
page
dreadempiresfall
 Dread Empire's Fall
comment
A fairly hard space opera trilogy by Walter Jon Williams, comprising The Praxis (2002), The Sundering (2003), and Conventions of War (2005).Dread Empire's Fall is set in the far future. For thousands of years, a large interstellar empire comprising of all known intelligent life forms has been ruled over in a strict hierarchical manner by the Shaa. At the opening of the first novel in the trilogy the Shaa are all but extinct - having chosen to commit suicide out of boredom. The aristocrats responsible for running the Empire are seemingly more concerned with lining their own pockets and the whole edifice starts to crumble fairly quickly with Civil War breaking out shortly after the last master is interred.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The plot follows the progress of Lord Gareth Martinez, an ambitious space navy officer always looking out for advancement and Lady Caroline Sula, a cadet in the same navy mostly looking to protect her deep dark secrets.
 Dread Empire's Fall
fetched
2018-10-15T22:47:00Z
 Dread Empire's Fall
parsed
2020-06-25T17:22:21Z
 Dread Empire's Fall
isPartOf
DBTropes
 Dread Empire's Fall / int_992aa05b
type
Space Friction
 Dread Empire's Fall / int_992aa05b
comment
Space Friction - None. Accelerating is easy, it's planning the decelerations and turns that are tricky.
 Dread Empire's Fall / int_992aa05b
featureApplicability
1.0
 Dread Empire's Fall / int_992aa05b
featureConfidence
1.0
 Dread Empire's Fall
hasFeature
Dread Empire's Fall / int_992aa05b
 Dread Empire's Fall / int_9acca54a
type
ArbitraryMaximumRange
 Dread Empire's Fall / int_9acca54a
comment
Arbitrary Maximum Range - Missiles are sometimes even more effective when fired from a very long distance and allowed to cruise up to near relativistic speeds. The key point is sometimes. The defensive systems available mean that shorter range missile fires are generally more effective.
 Dread Empire's Fall / int_9acca54a
featureApplicability
1.0
 Dread Empire's Fall / int_9acca54a
featureConfidence
1.0
 Dread Empire's Fall
hasFeature
Dread Empire's Fall / int_9acca54a
 Dread Empire's Fall / int_ae69516f
type
Artificial Gravity
 Dread Empire's Fall / int_ae69516f
comment
Artificial Gravity - None. People stick to the deck, or don't based on how quickly their spaceship is accelerating.
 Dread Empire's Fall / int_ae69516f
featureApplicability
1.0
 Dread Empire's Fall / int_ae69516f
featureConfidence
1.0
 Dread Empire's Fall
hasFeature
Dread Empire's Fall / int_ae69516f
 Dread Empire's Fall / int_fdeed2aa
type
Old-School Dogfight
 Dread Empire's Fall / int_fdeed2aa
comment
Old School Dogfight - The only use of fighter-sized ships is as low-cost scouts and to maintain real-time control over flights of missiles. The unfortunate pilots piloting these rarely survive a mission.
 Dread Empire's Fall / int_fdeed2aa
featureApplicability
1.0
 Dread Empire's Fall / int_fdeed2aa
featureConfidence
1.0
 Dread Empire's Fall
hasFeature
Dread Empire's Fall / int_fdeed2aa
 Dread Empire's Fall / int_name
type
ItemName
 Dread Empire's Fall / int_name
comment
 Dread Empire's Fall / int_name
featureApplicability
1.0
 Dread Empire's Fall / int_name
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1.0
 Dread Empire's Fall
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Dread Empire's Fall / int_name
 Dread Empire's Fall / int_name
itemName
Dread Empire's Fall

The following is a list of statements referring to the current page from other pages.

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