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Cast From Stamina
- 27 statements
- 4 feature instances
- 48 referencing feature instances
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Cast From Stamina | comment |
Stamina is usually used for physical activities. However, in some settings, it also fuels spells. If there are other systems of magic in the setting, casting from Stamina usually has these characteristics: You get lower total power than in a Mana Meter; either spells have a lower power level, or they run out quickly. Stamina regenerates much quicker than Mana; compared to a normal mage, a Stamina-based caster can cast many more spells per day, and with proper resource management, they can outlast one in battle. Exhausting your spell power will also leave you physically exhausted and unable to run. Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Often overlaps with Cast from Calories; Expect this kind of mage to be a Big Eater. As a consequence of Stamina being a vital spellcasting stat rather than a Dump Stat, Magic users in this paradigm tends to be much buffer than your average Squishy Wizard. Compare and contrast with Cast from Hit Points, which wounds the character, may be lethal if done to excess, and is usually associated with Blood Magic and The Dark Arts - but which is generally more powerful than casting from stamina or mana, due to the higher risk involved. Many works include both, though, Cast from Hit Points being the Dangerous Forbidden Technique version. |
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Cast From Stamina | fetched |
2018-10-21T08:28:10Z | |
Cast From Stamina | parsed |
2020-06-25T17:24:36Z | |
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Cast From Stamina / int_2372359 | type |
Cast From Stamina | |
Cast From Stamina / int_2372359 | comment |
In The Belgariad sorcery is exhausting. Beldin teleports a bunch of loose rocks from a riverbed into a pile to use as building material for a tower and it's all he can do to walk the next day. | |
Cast From Stamina / int_2372359 | featureApplicability |
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The Belgariad | hasFeature |
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Cast From Stamina / int_6d40e4c5 | type |
Cast From Stamina | |
Cast From Stamina / int_6d40e4c5 | comment |
In The Kane Chronicles, magic works like this. | |
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The Kane Chronicles | hasFeature |
Cast From Stamina / int_6d40e4c5 | |
Cast From Stamina / int_90f42a9b | type |
Cast From Stamina | |
Cast From Stamina / int_90f42a9b | comment |
In The Wheel of Time, channeling the One Power in large amounts or for long periods of time is as draining as intense or prolonged exercise. Channelers providing backup in a protracted battle work in shifts so they can rest, while some push through and drain themselves to the point that they can barely stand. Channeling past the point of exhaustion is particularly dangerous because it can cause a Heroic R.R.O.D. and sometimes a permanent De-Power. | |
Cast From Stamina / int_90f42a9b | featureApplicability |
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The Wheel of Time | hasFeature |
Cast From Stamina / int_90f42a9b | |
Cast From Stamina / int_e199d649 | type |
Cast From Stamina | |
Cast From Stamina / int_e199d649 | comment |
Magic users in Inheritance Cycle expend as much energy when performing a task by magic as they would doing the same task by conventional means. | |
Cast From Stamina / int_e199d649 | featureApplicability |
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Cast From Stamina / int_e199d649 | featureConfidence |
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Inheritance Cycle | hasFeature |
Cast From Stamina / int_e199d649 |
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