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Electric Instant Gratification

 Electric Instant Gratification
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 Electric Instant Gratification
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Electric Instant Gratification
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Electricity is versatile stuff. While it can burn you, it can also be used to stimulate nerve cells to give feelings of actual pleasure. One common form, especially in Science Fiction, involves using small amounts of current applied directly to the "pleasure centers" of the brain.
The concept of the "pleasure center" was based on research on rats done in the 1950's, and those studies have been partially discredited since, but there is still some Truth in Television here. Scientists developed an orgasm device for women by accident when the doctor inserted a spinal cord electrode he was using to relieve the woman's chronic pain into the wrong place and got an unexpected reaction. Although further tests showed that less than 2% of women would actually get that effect from it.
Although the effect may happen by accident, this is not the same as Too Kinky to Torture. This is about electricity causing actual, physical pleasure, not just pain that someone happens to enjoy.
May be used to try to brainwash someone, as direct brain stimulation can be extremely addictive. In such cases, it's closely related to Getting Smilies Painted on Your Soul.
Contrast with Agony Beam and Orgasmatron.
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2018-09-28T00:11:16Z
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2020-06-25T17:25:26Z
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DBTropes
 Electric Instant Gratification / int_186be976
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Electric Instant Gratification
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In the Secret Six miniseries, it was revealed that the long-time Batman foe, the Mad Hatter, long known for his mind-control hats, had worked out a way to reverse the mind-control effect. This stimulated his pleasure centers and led to him becoming a "hat addict" (and even crazier than he was originally).
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In Tales of Monkey Island: Launch of the Screaming Narwhal, Guybrush notes the Marquis de Singe's simian lab assistant Jacques seems to enjoy the electrocution device used to motivate him to move about the lab a little too much.
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Brainstorm features a machine that records a complete sensory experience, and a young man wears it during sex. An older man gets hold of the recording and splices the orgasm into a loop. They find him still hooked up to it a day or two later, and he becomes violent when they switch it off.
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In the tgchan adventure The Sunfish, Bucky had one such device implanted by his jailors in an effort to make him more docile. It only made him sneaker, and after escaping he handed the remote to his fellow escapees as a sign of mutual trust.
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In The Filth, Max Thunderstone mentions that scientists have discovered enlightenment is analagous to an epileptic seizure in a certain area of the brain. Part of his plan to uplift humanity is to show people how to push their own "Buddha Button".
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The story about the accidental women's orgasm device is in Mad Men, where the men who built a vibrating "relaxeciser" can't understand why all the women seem to love it. Then Peggy tries it...and she understands perfectly. She's assigned to develop an ad campaign for it; one of her first. This being The '60s, it relies a lot on subtle Double Entendre.
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In the Æon Flux episode "Thanatophobia", a one-shot character named Sybil is shot in the back. So that she isn't paralysed, Trevor fits her with some kind of prosthesis for her spinal cord that needs regular replacement. Being the somehow-lovable kinky bastard that he is, Trevor takes advantage of this each time to make her orgasm repeatedly by stimulating her spinal cord. (In the original TV broadcast, this was redubbed to show him apparently torturing her for fun, because that would be so much more tasteful.)
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The "Pleasure Chamber" in the cheese-fest, Robot Holocaust, where Valeria stands around and shows us her boobies (cut from the Mystery Science Theater 3000 version)
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Green Lantern: First Flight: Sinestro uses a pink orb of some kind as an "incentive" to get Labella to talk. She doesn't mind at first, but begs for him to stop after he ties it to her hands.
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In Planescape, this is the classic trap for members of the Society of Sensation. Sure, a Sensate can just sit around the Hall all day "listening" to sense-recordings of hedonistic delights, or go to their off-plane headquarters and experience the real thing. Sensates who actually show promise within the organization, however, are those who value the negative experiences as much as the positive ones, and go out into the multiverse to find them.
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In The Terminal Man, Harry Benson receives a brain implant to control his psychomotor epilepsy, which caused him to severely beat two people during seizures. The implant induces euphoric feelings by running a current across a grid of electrodes on his brainstem. His doctors then realize that Benson might be psychotic. Before too long his subconscious mind learns he can induce seizures by assaulting people, triggering the "pleasure" shock originally meant to halt the seizures. Things go downhill from there.
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Almost the entire human race in Starpocalypse wears large helmets with a button that gives them an orgasm. Their usage has caused mass cultural stagnation.
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In Captain Proton and the Planet of Lesbians, the Death Ray of the evil Queen Sapphia is changed via Reverse Polarity to provide this trope, ending the final battle when everyone experiences a simultaneous orgasm. Proton then gets an irate call from the President of Earth, demanding he arrest the nefarious villain who just shot a sex ray at the United States, starting a nationwide orgy.
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The fury-crafted collars from Codex Alera also qualify as this; when the victim does what the controller wants them to they get pleasured. If they refuse, things get bad.
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Some of the nastier Horrors in Earthdawn, the Shadowrun-prequel fantasy game, have a psychic Instant Gratification power that they use (alternately with Electric Torture) to coerce total obedience in their humanoid Mooks and Moles.
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Batman Beyond. The villainous audio engineer, Shriek, has invented a tuning fork that uses soundwaves to stimulate the pleasure centers of the mind. Instead of paying his mooks with money, he allows them to spend time with it.
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Garak from Star Trek: Deep Space Nine Being a multi-talented spy, he was given a device in his brain that releases good-time feeling juice in order to counteract torture. Turns out life with the Federation sucked so hard, he turned it on and left it on. Addiction swiftly followed.
In an expanded universe novel, set in the Mirror Universe, Agent Seven of Corps Nine (i.e. Seven-of-Nine's Evil Counterpart) has one as well, also being an Obsidian Order agent.
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Not a direct example, but Archer sees Cheryl demand to be tased after seeing Archer (deservedly) get a dose of the same. She gets her wish, and is quite happy about it:
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In Mass Effect 2 there is a reference to a "nerve stimulator" built into a quarian's suit. Something that "any responsible adult should have." Followed by, "Here, let me turn it on right now... excuse me, human, private conversation!" Tali also mentions nerve stimulators during her romance. She says she'd rather have the real thing, thanks. However, a review of her finances shows her having purchased ever more expensive stimulator variants in the meantime.
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In the "Big Wheel" issue of Global Frequency, the rampaging Super Soldier driven Axe-Crazy by his extensive cybernetic modifications mentions at one point that, on top of all the other traumatic alterations to his body, his genitals have been removed and replaced with a wire in his brain that simulates sexual pleasure when he kills people.
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The orgasmatron from Woody Allen's film Sleeper.
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The Squadron Supreme Gadgeteer Genius Tom Thumb weaponized this into the Pacifier Pistols, which incapacitate with pleasure, so cops wouldn't need lethal weapons. How he's going to keep them from sitting around shooting themselves in the head all day is not addressed.
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Semirhage in The Wheel of Time finds that stimulating the pleasure centers of a subject's brain works better than stimulating the pain centers for torture. But it bores her.
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Fuji from Stormwatch is an Energy Being who's kept in a containment suit so that he doesn't dissipate into nothingness. Due to the conditions of his suit and the constant buffeting of his nervous system by his own energy, he has an orgasm every five minutes. No wonder he's so happy.
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In the Futurama episode "Hell is Other Robots", we find strong electric currents have a powerful hallucinogenic effect on robots, which leads to Bender developing a habit of "jacking on".
In Bender's Game, after Leela gets used to the whole pain aspect of a shock collar, this trope starts to kick in.
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Barbarella is put into a machine that does this, and overloads it. Damn.
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Played with in "Teen Titans" fanfic Transition, Jinx and Raven end up stranded on an alien planet that has this effect, initially it only works on Raven, making her act happy, calm, sympathetic and lustful toward Jinx. While it isn't harmful both Jinx, and later the both the Teen Titans and the Justice League initially find Raven to be creepier than usual. It later turns out the alien planet is alive making it Getting Smilies Painted on Your Soul instead.
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Deathstalker has a religious sect called the "Ecstatics," who had their brain modified to be in a continual state of orgasm.
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Takeshi Kovacs encounters a couple of characters who have become addicted to this in Broken Angels, including the Political Officer of his mercenary unit who was forcibly wired up to keep him in line. The results are not pretty.
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Al Amarja has a subculture of drug dealers called "Sandmen." Their drugs are manufactured while a "donor" is sleeping; whoever takes the drugs experiences the donor's dreams as a hallucination. There's a good market for pleasant dreams, but truly jaded users (and Al Amarja is full of them) seek the kind of dreams that give the drug its name: Nightmare.
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This was done in the radio version of The Hitchhiker's Guide to the Galaxy, as a reward for a student learning about the Shoe Event Horizon. Also sort-of done by Ford to a security robot in Mostly Harmless. He captured the robot and disabled the chip that controls access to its "happy module", so the robot was happy doing anything at all. Including intervening between Ford and a missile.
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In Shadowrun:
In the main game, some BTL chips can have this effect, as using one floods the chip-addict's brain with a specific emotion at a far higher intensity than real life could ever afford.
A magical version exists in the form of the Orgasm spell, which is noted as being used primarily for sex work, entertainment, pranks, or (for shadowrunners) a means of non-lethal incapacitation. It's swapped out for the Euphoria spell in later editions, which does the same thing but with less mess.
Some of the nastier Horrors in Earthdawn, the Shadowrun-prequel fantasy game, have a psychic Instant Gratification power that they use (alternately with Electric Torture) to coerce total obedience in their humanoid Mooks and Moles.
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Orgazmo, an early project by Trey Parker, is about a young Mormon boy forced to act in a porno movie where he plays a superhero who wields one of these devices. Then he gets one in real life...
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In the Doctor Who serial "The Krotons", the Krotons' Teaching Machines reward correct answers by inducing feelings of pleasure in the user.
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Discussed and averted in the Marîd Audran series. When Audran gets a brain socket installed, his doctor explains that he's gotten an advanced version with some experimental features. One of the features he could have gotten was a direct wire to the pleasure center, but his patron decided that Audran would be too likely to abuse the privilege, so instead he got a wire to the pain center.
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In The Starchild Trilogy, the Brain–Computer Interface used by the senior technicians who work with the Planning Computer also stimulates the pleasure centers, helping to ensure the loyalty of the technicians to the computer and the Plan of Man.
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A similar device was later used in Demolition Man.
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The Turing Test: According to Mikhail, the Mind-Control Device works that way: it conditions the mind through Pavlovian and instrumental conditioning, eliciting feeling of euphoria when the wearer is obedient and dyshoria when the wearer is disobedient.
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Electric Instant Gratification
 Electric Instant Gratification / int_e144ba19
comment
Dragon Age II: Party banter between Anders and Isabela reveals they visited the first game's brothel during their time in Ferelden, and Isabela was there the night Anders (a mage) did something involving electricity.
 Electric Instant Gratification / int_e144ba19
featureApplicability
1.0
 Electric Instant Gratification / int_e144ba19
featureConfidence
1.0
 Dragon Age II (Video Game)
hasFeature
Electric Instant Gratification / int_e144ba19
 Electric Instant Gratification / int_e293455a
type
Electric Instant Gratification
 Electric Instant Gratification / int_e293455a
comment
Referenced in Buffy the Vampire Slayer, where Xander informs Willow that since they're fiddling with a 'Blaster', that randomly hitting buttons is not high on his agenda. He then adds that if it were called the 'Orgasminator', that would, in fact, be his desired approach.
 Electric Instant Gratification / int_e293455a
featureApplicability
1.0
 Electric Instant Gratification / int_e293455a
featureConfidence
1.0
 BuffyTheVampireSlayer
hasFeature
Electric Instant Gratification / int_e293455a
 Electric Instant Gratification / int_e5c5bc22
type
Electric Instant Gratification
 Electric Instant Gratification / int_e5c5bc22
comment
In GURPS devices that do this can be used to aid in interrogation just as effectively as Electric Torture.
 Electric Instant Gratification / int_e5c5bc22
featureApplicability
1.0
 Electric Instant Gratification / int_e5c5bc22
featureConfidence
1.0
 GURPS
hasFeature
Electric Instant Gratification / int_e5c5bc22
 Electric Instant Gratification / int_e6e85a39
type
Electric Instant Gratification
 Electric Instant Gratification / int_e6e85a39
comment
Strange Days takes the concept and puts it on the black market, complete with snuff experiences called "Blackjack".
 Electric Instant Gratification / int_e6e85a39
featureApplicability
1.0
 Electric Instant Gratification / int_e6e85a39
featureConfidence
1.0
 Strange Days
hasFeature
Electric Instant Gratification / int_e6e85a39
 Electric Instant Gratification / int_f3ae2950
type
Electric Instant Gratification
 Electric Instant Gratification / int_f3ae2950
comment
In Metal Gear Rising: Revengeance, Sundowner mentions before his boss fight that when the brains of the soon-to-be Tyke Bomb cyborgs kill in their simulations, they get a nice jolt to their pleasure center to help them associate massacring soldiers and civilians alike with feelings of joy.
 Electric Instant Gratification / int_f3ae2950
featureApplicability
1.0
 Electric Instant Gratification / int_f3ae2950
featureConfidence
1.0
 Metal Gear Rising: Revengeance (Video Game)
hasFeature
Electric Instant Gratification / int_f3ae2950
 Electric Instant Gratification / int_f4a82f93
type
Electric Instant Gratification
 Electric Instant Gratification / int_f4a82f93
comment
Used in a truly horrific fashion in the novel Neuropath. The book's villain, who aims to prove that free will is an illusion created to cover up the mass of cognitive processes that take us through the day, abducts a porn star and uses direct nerve stimulation to put her in the throes of pleasure. Then he switches the pathways that register pain and pleasure, and gives her a shard of glass...
 Electric Instant Gratification / int_f4a82f93
featureApplicability
1.0
 Electric Instant Gratification / int_f4a82f93
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1.0
 Neuropath
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Electric Instant Gratification / int_f4a82f93
 Electric Instant Gratification / int_ff9ab17f
type
Electric Instant Gratification
 Electric Instant Gratification / int_ff9ab17f
comment
In the Star Trek: The Next Generation episode "The Game", Riker unknowingly brings aboard a game that rewards the user for advancing in the game. The entire crew, except Wesley and his girlfriend (who have not played) and Data (who was deactivated), quickly become addicted and willing to turn over the Enterprise to the bad guy of the week.
 Electric Instant Gratification / int_ff9ab17f
featureApplicability
1.0
 Electric Instant Gratification / int_ff9ab17f
featureConfidence
1.0
 Star Trek: The Next Generation
hasFeature
Electric Instant Gratification / int_ff9ab17f

The following is a list of statements referring to the current page from other pages.

 Electric Instant Gratification
processingCategory2
Futuristic Tech Index
 Electric Instant Gratification
processingCategory2
Happiness Tropes
 Electric Instant Gratification
processingCategory2
Speculative Fiction Tropes
 Electric Instant Gratification
processingCategory2
Thunderbolts and Lightning
 Global Frequency (Comic Book) / int_292d4681
type
Electric Instant Gratification
 Injection (Comic Book) / int_292d4681
type
Electric Instant Gratification
 Squadron Supreme (Comic Book) / int_292d4681
type
Electric Instant Gratification
 Stormwatch (Comic Book) / int_292d4681
type
Electric Instant Gratification
 The Filth (Comic Book) / int_292d4681
type
Electric Instant Gratification
 Barbarella / int_292d4681
type
Electric Instant Gratification
 I.Q. (1994) / int_292d4681
type
Electric Instant Gratification
 Robot Holocaust / int_292d4681
type
Electric Instant Gratification
 Strange Days / int_292d4681
type
Electric Instant Gratification
 Deathstalker / int_292d4681
type
Electric Instant Gratification
 Known Space / int_292d4681
type
Electric Instant Gratification
 Neuropath / int_292d4681
type
Electric Instant Gratification
 Ringworld / int_292d4681
type
Electric Instant Gratification
 Takeshi Kovacs / int_292d4681
type
Electric Instant Gratification
 The Starchild Trilogy / int_292d4681
type
Electric Instant Gratification
 ElectricInstantGratification
sameAs
Electric Instant Gratification
 Shadowrun (Tabletop Game) / int_292d4681
type
Electric Instant Gratification
 RimWorld (Video Game) / int_292d4681
type
Electric Instant Gratification
 Tales of Monkey Island (Video Game) / int_292d4681
type
Electric Instant Gratification
 Bao The Whale (Web Video) / int_292d4681
type
Electric Instant Gratification
 Batman Beyond / int_292d4681
type
Electric Instant Gratification