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Level Goal

 Level Goal
type
FeatureClass
 Level Goal
label
Level Goal
 Level Goal
page
levelgoal
 Level Goal
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The way to mark a definitive end to a videogame level without a Boss Battle. Are often locked at first, or simply inactive until you do something. They can assume the form of doorways, portals, switches, or just unrelated items floating in mid-air as markers.
Usually (but not always) an Instant-Win Condition.
Examples:
 Level Goal
fetched
2018-11-26T05:54:17Z
 Level Goal
parsed
2020-06-25T17:27:11Z
 Level Goal
processingComment
Dropped link to GameBoy: Not an Item - CAT
 Level Goal
processingComment
Dropped link to InstantWinCondition: Not an Item - FEATURE
 Level Goal
isPartOf
DBTropes
 Level Goal / int_124ba1b6
type
Level Goal
 Level Goal / int_124ba1b6
comment
In Little Nemo: The Dream Master, at the end of every level is a door protected by a bunch of locks standing behind it.
 Level Goal / int_124ba1b6
featureApplicability
1.0
 Level Goal / int_124ba1b6
featureConfidence
1.0
 Little Nemo: The Dream Master (Video Game)
hasFeature
Level Goal / int_124ba1b6
 Level Goal / int_18fd74a7
type
Level Goal
 Level Goal / int_18fd74a7
comment
Super Mario Land has the giant tower with two exits, the top one leading to a bonus game.
 Level Goal / int_18fd74a7
featureApplicability
1.0
 Level Goal / int_18fd74a7
featureConfidence
1.0
 Super Mario Land (Video Game)
hasFeature
Level Goal / int_18fd74a7
 Level Goal / int_1cc11947
type
Level Goal
 Level Goal / int_1cc11947
comment
Descent has exit doors which open only when you blow up the reactor in a level.
 Level Goal / int_1cc11947
featureApplicability
1.0
 Level Goal / int_1cc11947
featureConfidence
1.0
 Descent (Video Game)
hasFeature
Level Goal / int_1cc11947
 Level Goal / int_22e5872a
type
Level Goal
 Level Goal / int_22e5872a
comment
Donkey Kong Country uses an Exit sign for the first game, a target that has to be jumped on for the second game, and a hoistable flag for the third game. Returns and Tropical Freeze both use floating barrels with star icons.
 Level Goal / int_22e5872a
featureApplicability
1.0
 Level Goal / int_22e5872a
featureConfidence
1.0
 Donkey Kong Country (Video Game)
hasFeature
Level Goal / int_22e5872a
 Level Goal / int_243f5fd3
type
Level Goal
 Level Goal / int_243f5fd3
comment
The goal sign in the early Sonic the Hedgehog games. It was later replaced by the goal ring. Sonic Generations uses both, considering the levels alternate between Mega Drive-style platforming-focused areas and Unleashed-style 3D running stages.
 Level Goal / int_243f5fd3
featureApplicability
1.0
 Level Goal / int_243f5fd3
featureConfidence
1.0
 Sonic the Hedgehog (Video Game)
hasFeature
Level Goal / int_243f5fd3
 Level Goal / int_256c8a06
type
Level Goal
 Level Goal / int_256c8a06
comment
Wario Land II has a door with flashing star icons above it, as shown at the end of this video (about 6:56).
 Level Goal / int_256c8a06
featureApplicability
1.0
 Level Goal / int_256c8a06
featureConfidence
1.0
 Wario Land II (Video Game)
hasFeature
Level Goal / int_256c8a06
 Level Goal / int_2b8a9a79
type
Level Goal
 Level Goal / int_2b8a9a79
comment
In Harry Potter and the Chamber of Secrets, each of the class test areas has a big gold star that you had to reach at the end of the test. Prisoner of Azkaban has those shields at the end of class challenges. Goblet of Fire made use of that, too.
 Level Goal / int_2b8a9a79
featureApplicability
1.0
 Level Goal / int_2b8a9a79
featureConfidence
1.0
 Harry Potter (Video Game)
hasFeature
Level Goal / int_2b8a9a79
 Level Goal / int_3c084586
type
Level Goal
 Level Goal / int_3c084586
comment
Super Mario World 2: Yoshi's Island and its sequels have the end ring with little flower icons going round, and if the flowers are where the cursor stop, you play a bonus mini game.
 Level Goal / int_3c084586
featureApplicability
1.0
 Level Goal / int_3c084586
featureConfidence
1.0
 Super Mario World 2: Yoshi's Island (Video Game)
hasFeature
Level Goal / int_3c084586
 Level Goal / int_4767f599
type
Level Goal
 Level Goal / int_4767f599
comment
Wario Land: Super Mario Land 3 usually requires you to pay 10 coins to open the locked exit door (if it isn't a stage where the exit door is open to begin with). In some stages the stage is cleared by hitting a giant ! block instead, which results in some big change happening on the world map.
 Level Goal / int_4767f599
featureApplicability
1.0
 Level Goal / int_4767f599
featureConfidence
1.0
 Wario Land: Super Mario Land 3 (Video Game)
hasFeature
Level Goal / int_4767f599
 Level Goal / int_4790c5f6
type
Level Goal
 Level Goal / int_4790c5f6
comment
In The Tower of Druaga, every level has a randomly-placed exit door, which needs to be opened by obtaining the randomly-placed key.
 Level Goal / int_4790c5f6
featureApplicability
1.0
 Level Goal / int_4790c5f6
featureConfidence
1.0
 The Tower of Druaga (Video Game)
hasFeature
Level Goal / int_4790c5f6
 Level Goal / int_49ca84e5
type
Level Goal
 Level Goal / int_49ca84e5
comment
The Smurfs (1994) had an exit sign.
 Level Goal / int_49ca84e5
featureApplicability
1.0
 Level Goal / int_49ca84e5
featureConfidence
1.0
 The Smurfs (1994) (Video Game)
hasFeature
Level Goal / int_49ca84e5
 Level Goal / int_4ce969a9
type
Level Goal
 Level Goal / int_4ce969a9
comment
Marathon had various computer terminals were scattered around the levels; once you accomplished your objectives, you'd usually find one that would teleport you to the next stage.
 Level Goal / int_4ce969a9
featureApplicability
1.0
 Level Goal / int_4ce969a9
featureConfidence
1.0
 Marathon (Video Game)
hasFeature
Level Goal / int_4ce969a9
 Level Goal / int_51b6ba6c
type
Level Goal
 Level Goal / int_51b6ba6c
comment
Both Wolfenstein 3D and Doom had you flip switches at the end of a level; the end-level switches for Wolfenstein were located in elevators, but there wasn't much explanation for why Doom's switches took you to the next level.
 Level Goal / int_51b6ba6c
featureApplicability
1.0
 Level Goal / int_51b6ba6c
featureConfidence
1.0
 Wolfenstein 3-D (Video Game)
hasFeature
Level Goal / int_51b6ba6c
 Level Goal / int_55b4e41c
type
Level Goal
 Level Goal / int_55b4e41c
comment
In Pepsiman, Scene I of every stage ends at a Pepsi vending machine, and Scene II ends in front of a large thirsty crowd.
 Level Goal / int_55b4e41c
featureApplicability
1.0
 Level Goal / int_55b4e41c
featureConfidence
1.0
 Pepsiman (Video Game)
hasFeature
Level Goal / int_55b4e41c
 Level Goal / int_5a3a6cbf
type
Level Goal
 Level Goal / int_5a3a6cbf
comment
In Jetpack, each level is exited by double doors that open once all the Emerald Gems are collected.
 Level Goal / int_5a3a6cbf
featureApplicability
1.0
 Level Goal / int_5a3a6cbf
featureConfidence
1.0
 Jetpack (Video Game)
hasFeature
Level Goal / int_5a3a6cbf
 Level Goal / int_62bf541
type
Level Goal
 Level Goal / int_62bf541
comment
Super Mario Bros. and The Lost Levels both have the flagpole and castle, which the New Super Mario Bros. sub-series and the 3D duology brought back.
 Level Goal / int_62bf541
featureApplicability
1.0
 Level Goal / int_62bf541
featureConfidence
1.0
 Super Mario Bros. (Video Game)
hasFeature
Level Goal / int_62bf541
 Level Goal / int_62bf542
type
Level Goal
 Level Goal / int_62bf542
comment
In each regular level of Super Mario Bros. 2 (and, by extension, Doki Doki Panic), there's the Mask Gate that needs to be opened with a crystal ball that is usually guarded by Birdo (a different sprite was used in DDP). The levels with bosses have instead a door that appears when the bosses are defeated.
 Level Goal / int_62bf542
featureApplicability
1.0
 Level Goal / int_62bf542
featureConfidence
1.0
 Super Mario Bros. 2 (Video Game)
hasFeature
Level Goal / int_62bf542
 Level Goal / int_62bf543
type
Level Goal
 Level Goal / int_62bf543
comment
Super Mario Bros. 3 has the cards that cycle like slot machines through various cards which can be collected for a bonus. In fortresses and airships, the goal is an item dropped by the bosses when they're defeated.
 Level Goal / int_62bf543
featureApplicability
1.0
 Level Goal / int_62bf543
featureConfidence
1.0
 Super Mario Bros. 3 (Video Game)
hasFeature
Level Goal / int_62bf543
 Level Goal / int_7529056
type
Level Goal
 Level Goal / int_7529056
comment
The usual exit to non-boss levels in Super Mario World is walking through twin poles; the standard alternate exit is finding a key and putting it into the keyhole; the Sunken Ghost Ship's exit is touching a question mark in a green circle.
 Level Goal / int_7529056
featureApplicability
1.0
 Level Goal / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Level Goal / int_7529056
 Level Goal / int_8258e260
type
Level Goal
 Level Goal / int_8258e260
comment
Super Mario Bros. games have used various kinds:
Super Mario Bros. and The Lost Levels both have the flagpole and castle, which the New Super Mario Bros. sub-series and the 3D duology brought back.
In each regular level of Super Mario Bros. 2 (and, by extension, Doki Doki Panic), there's the Mask Gate that needs to be opened with a crystal ball that is usually guarded by Birdo (a different sprite was used in DDP). The levels with bosses have instead a door that appears when the bosses are defeated.
Super Mario Bros. 3 has the cards that cycle like slot machines through various cards which can be collected for a bonus. In fortresses and airships, the goal is an item dropped by the bosses when they're defeated.
The usual exit to non-boss levels in Super Mario World is walking through twin poles; the standard alternate exit is finding a key and putting it into the keyhole; the Sunken Ghost Ship's exit is touching a question mark in a green circle.
Super Mario World 2: Yoshi's Island and its sequels have the end ring with little flower icons going round, and if the flowers are where the cursor stop, you play a bonus mini game.
Super Mario Land has the giant tower with two exits, the top one leading to a bonus game.
Super Mario Land 2: 6 Golden Coins has a door with a small bell hung at the top and a hanging sign saying 'Goal'. Secret exits are just a small black door.
Wario Land: Super Mario Land 3 usually requires you to pay 10 coins to open the locked exit door (if it isn't a stage where the exit door is open to begin with). In some stages the stage is cleared by hitting a giant ! block instead, which results in some big change happening on the world map.
Wario Land II has a door with flashing star icons above it, as shown at the end of this video (about 6:56).
Wario Land 3 has 4 chests in each level - gray, red, green, and blue - and you have to open a chest after finding its key to get the treasure inside. You can also clear a level by passing through an exit door in the location of a chest you've already opened.
Wario Land 4 has the same portal that takes you to the level... only opening when you trip the Frog Switch at the other end of the level. It also starts a timer to destroy the level.
 Level Goal / int_8258e260
featureApplicability
1.0
 Level Goal / int_8258e260
featureConfidence
1.0
 Super Mario Bros. (Franchise)
hasFeature
Level Goal / int_8258e260
 Level Goal / int_8eb018a3
type
Level Goal
 Level Goal / int_8eb018a3
comment
A few bonus levels in Shovel Knight end when you reach an glass orb post that normally is a Check Point.
 Level Goal / int_8eb018a3
featureApplicability
1.0
 Level Goal / int_8eb018a3
featureConfidence
1.0
 Shovel Knight (Video Game)
hasFeature
Level Goal / int_8eb018a3
 Level Goal / int_90ece54f
type
Level Goal
 Level Goal / int_90ece54f
comment
Chip's Challenge and all of its Fan Sequels, as well as the official sequel, have a blue-colored portal that is usually blocked by a socket that will only open when the required amount of (computer) chips is collected.
 Level Goal / int_90ece54f
featureApplicability
1.0
 Level Goal / int_90ece54f
featureConfidence
1.0
 Chip's Challenge (Video Game)
hasFeature
Level Goal / int_90ece54f
 Level Goal / int_91b1b8a6
type
Level Goal
 Level Goal / int_91b1b8a6
comment
James Pond has exit pipes; James Pond 2 has an exit marker shaped like barber pole with a siren on it (you can only exit when it's flashing); James Pond 3 has the same barber poles, but modified into communication devices.
 Level Goal / int_91b1b8a6
featureApplicability
1.0
 Level Goal / int_91b1b8a6
featureConfidence
1.0
 James Pond (Video Game)
hasFeature
Level Goal / int_91b1b8a6
 Level Goal / int_92826fc
type
Level Goal
 Level Goal / int_92826fc
comment
Each level in 8Bit Killer ends when you pull a lever on a black machine that is presumably a comm-station.
 Level Goal / int_92826fc
featureApplicability
1.0
 Level Goal / int_92826fc
featureConfidence
1.0
 8Bit Killer (Video Game)
hasFeature
Level Goal / int_92826fc
 Level Goal / int_9962bb82
type
Level Goal
 Level Goal / int_9962bb82
comment
Super Mario Land 2: 6 Golden Coins has a door with a small bell hung at the top and a hanging sign saying 'Goal'. Secret exits are just a small black door.
 Level Goal / int_9962bb82
featureApplicability
1.0
 Level Goal / int_9962bb82
featureConfidence
1.0
 Super Mario Land 2: 6 Golden Coins (Video Game)
hasFeature
Level Goal / int_9962bb82
 Level Goal / int_9c2022cf
type
Level Goal
 Level Goal / int_9c2022cf
comment
Shadow Warrior uses bloody, bullethole-ridden yin-yang symbols as its exit switches.
 Level Goal / int_9c2022cf
featureApplicability
1.0
 Level Goal / int_9c2022cf
featureConfidence
1.0
 ShadowWarrior
hasFeature
Level Goal / int_9c2022cf
 Level Goal / int_9f4256af
type
Level Goal
 Level Goal / int_9f4256af
comment
In Alex Kidd in Miracle World, every level ends with Alex collecting a rice ball (or hamburger), which he then eats on the map screen.
 Level Goal / int_9f4256af
featureApplicability
1.0
 Level Goal / int_9f4256af
featureConfidence
1.0
 Alex Kidd (Video Game)
hasFeature
Level Goal / int_9f4256af
 Level Goal / int_a1613f3e
type
Level Goal
 Level Goal / int_a1613f3e
comment
To complete a level in Manic Miner you must enter a portal, which opens when you have collected all the items in the level.
 Level Goal / int_a1613f3e
featureApplicability
1.0
 Level Goal / int_a1613f3e
featureConfidence
1.0
 Manic Miner (Video Game)
hasFeature
Level Goal / int_a1613f3e
 Level Goal / int_a2bb8d3f
type
Level Goal
 Level Goal / int_a2bb8d3f
comment
In Everybody Edits, this comes in the form of a gold trophy.
 Level Goal / int_a2bb8d3f
featureApplicability
1.0
 Level Goal / int_a2bb8d3f
featureConfidence
1.0
 Everybody Edits (Video Game)
hasFeature
Level Goal / int_a2bb8d3f
 Level Goal / int_a4513181
type
Level Goal
 Level Goal / int_a4513181
comment
Bug has the "Bug Stop", basically, he lands on it to finish the scene (because he's acting in a movie).
 Level Goal / int_a4513181
featureApplicability
1.0
 Level Goal / int_a4513181
featureConfidence
1.0
 Bug
hasFeature
Level Goal / int_a4513181
 Level Goal / int_a5052567
type
Level Goal
 Level Goal / int_a5052567
comment
Road Runner's Death Valley Rally marked the end of each stage with a checkered flag.
 Level Goal / int_a5052567
featureApplicability
1.0
 Level Goal / int_a5052567
featureConfidence
1.0
 Road Runner's Death Valley Rally (Video Game)
hasFeature
Level Goal / int_a5052567
 Level Goal / int_b0bd1e3d
type
Level Goal
 Level Goal / int_b0bd1e3d
comment
The level exits in Lemmings come in several varieties (functionally equivalent). Some levels have more than one exit.
 Level Goal / int_b0bd1e3d
featureApplicability
1.0
 Level Goal / int_b0bd1e3d
featureConfidence
1.0
 Lemmings (Video Game)
hasFeature
Level Goal / int_b0bd1e3d
 Level Goal / int_b34ad8d2
type
Level Goal
 Level Goal / int_b34ad8d2
comment
In New Adventure Island, the ends of levels are marked with flags of hands holding up the V-Sign.
 Level Goal / int_b34ad8d2
featureApplicability
1.0
 Level Goal / int_b34ad8d2
featureConfidence
1.0
 Adventure Island (Video Game)
hasFeature
Level Goal / int_b34ad8d2
 Level Goal / int_b8d18083
type
Level Goal
 Level Goal / int_b8d18083
comment
Crystal Caves uses rather complex-looking, big mechanical doors.
 Level Goal / int_b8d18083
featureApplicability
1.0
 Level Goal / int_b8d18083
featureConfidence
1.0
 Crystal Caves (Video Game)
hasFeature
Level Goal / int_b8d18083
 Level Goal / int_bb066a39
type
Level Goal
 Level Goal / int_bb066a39
comment
Non-boss levels in Gain Ground have a big exit space. To clear stages, either move all of your characters to the exit or kill all enemies. The latter is preferable, but sometimes isn't possible if you don't have any characters alive that can reach enemies on high ground. Additionally, the only way to collect new characters is to collect them on the field and deliver them to the exit before you eliminate all enemies.
 Level Goal / int_bb066a39
featureApplicability
1.0
 Level Goal / int_bb066a39
featureConfidence
1.0
 Gain Ground (Video Game)
hasFeature
Level Goal / int_bb066a39
 Level Goal / int_bbe0b9d0
type
Level Goal
 Level Goal / int_bbe0b9d0
comment
In Prince of Persia and Prince of Persia 2, the exit gates had to be opened on each level, and you could tell by the sound made when you stepped on the appropriate Pressure Plate.
 Level Goal / int_bbe0b9d0
featureApplicability
1.0
 Level Goal / int_bbe0b9d0
featureConfidence
1.0
 Prince of Persia (Video Game)
hasFeature
Level Goal / int_bbe0b9d0
 Level Goal / int_beacd636
type
Level Goal
 Level Goal / int_beacd636
comment
Bomberman 64 has an exit location marked by a green arrow on the ground that appears when you finish the stage's objective (such as lowering a bridge, activating a ski lift, knocking down a platform, or deactivating a barrier). The form the exit takes is usually related to the aforementioned objective. Bomberman Hero is similar, with yellow arrows pointing to the exit, but there isn't always an objective that needs to be accomplished to open it up.
 Level Goal / int_beacd636
featureApplicability
1.0
 Level Goal / int_beacd636
featureConfidence
1.0
 Bomberman 64 (Video Game)
hasFeature
Level Goal / int_beacd636
 Level Goal / int_c221b0c3
type
Level Goal
 Level Goal / int_c221b0c3
comment
In Sub Terra, every level has two level goals. One is the easy one, and one is for hard mode; the latter is usually in a hard-to-reach spot, of course, and can be destroyed by explosions.
 Level Goal / int_c221b0c3
featureApplicability
1.0
 Level Goal / int_c221b0c3
featureConfidence
1.0
 SubTerra (Video Game)
hasFeature
Level Goal / int_c221b0c3
 Level Goal / int_c2cedff6
type
Level Goal
 Level Goal / int_c2cedff6
comment
In Athena, Athena had to enter an ornate double door at the end of each area. Boss Battles didn't change this.
 Level Goal / int_c2cedff6
featureApplicability
1.0
 Level Goal / int_c2cedff6
featureConfidence
1.0
 Athena (Video Game)
hasFeature
Level Goal / int_c2cedff6
 Level Goal / int_cba4c1e7
type
Level Goal
 Level Goal / int_cba4c1e7
comment
Lode Runner: The Legend Returns and its expansion, Mad Monks' Revenge, have portals that appear after the last piece of treasure is either collected or destroyed, some of which are locked with color-coded keys. Custom levels that do not have portals in place follow the original game's goal, reaching the top of the screen.
 Level Goal / int_cba4c1e7
featureApplicability
1.0
 Level Goal / int_cba4c1e7
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1.0
 Lode Runner (Video Game)
hasFeature
Level Goal / int_cba4c1e7
 Level Goal / int_cc91dce1
type
Level Goal
 Level Goal / int_cc91dce1
comment
Ballance has a wooden platform with balloons attached that takes off as soon as your ball ends up inside.
 Level Goal / int_cc91dce1
featureApplicability
1.0
 Level Goal / int_cc91dce1
featureConfidence
1.0
 Ballance (Video Game)
hasFeature
Level Goal / int_cc91dce1
 Level Goal / int_cdac637a
type
Level Goal
 Level Goal / int_cdac637a
comment
In Jet Force Gemini, there are two types of goal: The current character's spaceship in a landing site (which will take them out of the current planet or space vessel), and a door leading to a new area placed within the current planet of space vessel. The latter type, in turn, tells subtly the player what to expect next: If there's just a starry green hologram, it means the character is about to access a standard area; if there's a starry red hologram instead, it means a free, resting zone lies ahead; and if both holograms are present, it means the current area will be directly followed up by another of the same type.
 Level Goal / int_cdac637a
featureApplicability
1.0
 Level Goal / int_cdac637a
featureConfidence
1.0
 Jet Force Gemini (Video Game)
hasFeature
Level Goal / int_cdac637a
 Level Goal / int_cf9d8e88
type
Level Goal
 Level Goal / int_cf9d8e88
comment
Vivid Conceptions: The goal on every level is represented by a red flag, similar to the one seen in the protagonist's village in the intro. Presumably, your fellow Bantams left these behind to indicate the right way to the goal of the game.
 Level Goal / int_cf9d8e88
featureApplicability
1.0
 Level Goal / int_cf9d8e88
featureConfidence
1.0
 Vivid Conceptions (Video Game)
hasFeature
Level Goal / int_cf9d8e88
 Level Goal / int_d4c6e9c7
type
Level Goal
 Level Goal / int_d4c6e9c7
comment
Blood has switches shaped like Tchernobog's head.
 Level Goal / int_d4c6e9c7
featureApplicability
1.0
 Level Goal / int_d4c6e9c7
featureConfidence
1.0
 Blood (Video Game)
hasFeature
Level Goal / int_d4c6e9c7
 Level Goal / int_d4cad0e2
type
Level Goal
 Level Goal / int_d4cad0e2
comment
Bubsy had the titular character dash into a gigantic ball of yarn which turned around and show his face on it as a logo.
 Level Goal / int_d4cad0e2
featureApplicability
1.0
 Level Goal / int_d4cad0e2
featureConfidence
1.0
 Bubsy (Video Game)
hasFeature
Level Goal / int_d4cad0e2
 Level Goal / int_d5089a90
type
Level Goal
 Level Goal / int_d5089a90
comment
Rise of the Triad has arch-shaped gates.
 Level Goal / int_d5089a90
featureApplicability
1.0
 Level Goal / int_d5089a90
featureConfidence
1.0
 Rise of the Triad (Video Game)
hasFeature
Level Goal / int_d5089a90
 Level Goal / int_d54469f8
type
Level Goal
 Level Goal / int_d54469f8
comment
Kirby had a door adorned with more stars as per usual. And usually a cannon sequence. And a little dance.
 Level Goal / int_d54469f8
featureApplicability
1.0
 Level Goal / int_d54469f8
featureConfidence
1.0
 Kirby
hasFeature
Level Goal / int_d54469f8
 Level Goal / int_d59e2ca4
type
Level Goal
 Level Goal / int_d59e2ca4
comment
Quake has portals, teleporters or passages opening into complete darkness as its goals.
 Level Goal / int_d59e2ca4
featureApplicability
1.0
 Level Goal / int_d59e2ca4
featureConfidence
1.0
 Quake (Video Game)
hasFeature
Level Goal / int_d59e2ca4
 Level Goal / int_dbfffc66
type
Level Goal
 Level Goal / int_dbfffc66
comment
On Action 52, Lollipop and Billy Bob have doors at the at the end of each level. The third level of the former subverts it though by having three doors at various points in the level, all of which reset the game. Critical Bypass also has you enter some weird structure at the end of each level.
 Level Goal / int_dbfffc66
featureApplicability
1.0
 Level Goal / int_dbfffc66
featureConfidence
1.0
 Action 52 (Video Game)
hasFeature
Level Goal / int_dbfffc66
 Level Goal / int_dc25de3f
type
Level Goal
 Level Goal / int_dc25de3f
comment
In Portal, to finish a test chamber, you have to reach the elevator at the end that leads to the next test chamber.
 Level Goal / int_dc25de3f
featureApplicability
1.0
 Level Goal / int_dc25de3f
featureConfidence
1.0
 Portal
hasFeature
Level Goal / int_dc25de3f
 Level Goal / int_dc7a5d8f
type
Level Goal
 Level Goal / int_dc7a5d8f
comment
In Purple, you finish the stage by hopping on green spring board surrounded by checkerboard design.
 Level Goal / int_dc7a5d8f
featureApplicability
1.0
 Level Goal / int_dc7a5d8f
featureConfidence
1.0
 Purple (Video Game)
hasFeature
Level Goal / int_dc7a5d8f
 Level Goal / int_df01bd69
type
Level Goal
 Level Goal / int_df01bd69
comment
The first Repton game has none; levels end instantly when you take the last diamond (even if it's under a rock and there would be no way of escape). Repton 3 introduces the timebomb, which must be defused as the level's final objective.
 Level Goal / int_df01bd69
featureApplicability
1.0
 Level Goal / int_df01bd69
featureConfidence
1.0
 Repton (Video Game)
hasFeature
Level Goal / int_df01bd69
 Level Goal / int_e02cca8d
type
Level Goal
 Level Goal / int_e02cca8d
comment
Wario Land 3 has 4 chests in each level - gray, red, green, and blue - and you have to open a chest after finding its key to get the treasure inside. You can also clear a level by passing through an exit door in the location of a chest you've already opened.
 Level Goal / int_e02cca8d
featureApplicability
1.0
 Level Goal / int_e02cca8d
featureConfidence
1.0
 Wario Land 3 (Video Game)
hasFeature
Level Goal / int_e02cca8d
 Level Goal / int_e02cca8e
type
Level Goal
 Level Goal / int_e02cca8e
comment
Wario Land 4 has the same portal that takes you to the level... only opening when you trip the Frog Switch at the other end of the level. It also starts a timer to destroy the level.
 Level Goal / int_e02cca8e
featureApplicability
1.0
 Level Goal / int_e02cca8e
featureConfidence
1.0
 Wario Land 4 (Video Game)
hasFeature
Level Goal / int_e02cca8e
 Level Goal / int_e3c5b0a5
type
Level Goal
 Level Goal / int_e3c5b0a5
comment
Speedy Eggbert has a spinning arrow (or key depending on the level) which only end the level if you collect all of the treasure chests within it.
 Level Goal / int_e3c5b0a5
featureApplicability
1.0
 Level Goal / int_e3c5b0a5
featureConfidence
1.0
 Speedy Eggbert (Video Game)
hasFeature
Level Goal / int_e3c5b0a5
 Level Goal / int_e5c93c13
type
Level Goal
 Level Goal / int_e5c93c13
comment
In Miitopia, each and every level ends with an inn in which the Miis regain their health and MP, eat and socialize with each other.
 Level Goal / int_e5c93c13
featureApplicability
1.0
 Level Goal / int_e5c93c13
featureConfidence
1.0
 Miitopia (Video Game)
hasFeature
Level Goal / int_e5c93c13
 Level Goal / int_e9930480
type
Level Goal
 Level Goal / int_e9930480
comment
In Aperture Tag: The Paint Gun Testing Initiative the ends of the levels are marked by an entrance to the Aperture Science Vacuum Delivery System.
 Level Goal / int_e9930480
featureApplicability
1.0
 Level Goal / int_e9930480
featureConfidence
1.0
 Aperture Tag: The Paint Gun Testing Initiative (Video Game)
hasFeature
Level Goal / int_e9930480
 Level Goal / int_f59e607f
type
Level Goal
 Level Goal / int_f59e607f
comment
Duke Nukem 3D had self destruct switches, even though most of the levels were cityscapes (where, one assumes, self destruct buttons are rare).
 Level Goal / int_f59e607f
featureApplicability
1.0
 Level Goal / int_f59e607f
featureConfidence
1.0
 Duke Nukem 3D (Video Game)
hasFeature
Level Goal / int_f59e607f
 Level Goal / int_f630a646
type
Level Goal
 Level Goal / int_f630a646
comment
In Solomon's Key, each level is completed by passing through a door that must first be opened by collecting a key which may or may not be in plain sight.
 Level Goal / int_f630a646
featureApplicability
1.0
 Level Goal / int_f630a646
featureConfidence
1.0
 Solomon's Key (Video Game)
hasFeature
Level Goal / int_f630a646
 Level Goal / int_fd8ef85e
type
Level Goal
 Level Goal / int_fd8ef85e
comment
Left 4 Dead has a safe house at the end of every map except the campaign's end, which has some location-relevant escape vehicle. Getting all active survivors inside and closing the door triggers a level complete as the survivors rest up before moving on to the next map. If a zombie happens to be in the safe room, the level won't end unless you kill it, even though the door is shut.
 Level Goal / int_fd8ef85e
featureApplicability
1.0
 Level Goal / int_fd8ef85e
featureConfidence
1.0
 Left 4 Dead (Video Game)
hasFeature
Level Goal / int_fd8ef85e
 Level Goal / int_fe85bfc8
type
Level Goal
 Level Goal / int_fe85bfc8
comment
The Subspace Emissary mode of Super Smash Bros. Brawl features glowing yellow doors that signify the end of a level, rather than the normal red ones that just take you to another part of a level. For the Great Maze, the end is shown by a ridiculously huge set of Amazing Technicolor Doors that only open when you defeat shadow clones of the characters and every other previously-fought boss.
 Level Goal / int_fe85bfc8
featureApplicability
1.0
 Level Goal / int_fe85bfc8
featureConfidence
1.0
 Super Smash Bros. (Video Game)
hasFeature
Level Goal / int_fe85bfc8

The following is a list of statements referring to the current page from other pages.

 Level Goal
processingCategory2
Older Than the NES
 Popeye
seeAlso
Level Goal
 LevelGoal
sameAs
Level Goal
 ANNO: Mutationem (Video Game) / int_3567ac72
type
Level Goal
 And Yet It Moves (Video Game) / int_3567ac72
type
Level Goal
 Armadillo (Video Game) / int_3567ac72
type
Level Goal
 Asterix and the Great Rescue (Video Game) / int_3567ac72
type
Level Goal
 B.O.B. (1993) (Video Game) / int_3567ac72
type
Level Goal
 Baba is You (Video Game) / int_3567ac72
type
Level Goal
 Bad Piggies (Video Game) / int_3567ac72
type
Level Goal
 Berserk: Millennium Falcon Hen Seima Senki no Shō (Video Game) / int_3567ac72
type
Level Goal
 Blade Runner (Video Game) / int_3567ac72
type
Level Goal
 Blade Runner (1997) (Video Game) / int_3567ac72
type
Level Goal
 Bubble and Squeak (Video Game) / int_3567ac72
type
Level Goal
 Bzzzt (Video Game) / int_3567ac72
type
Level Goal
 Castle of Elite (Video Game) / int_3567ac72
type
Level Goal
 Castle Of Pixel Skulls (Video Game) / int_3567ac72
type
Level Goal
 Chip's Challenge (Video Game) / int_3567ac72
type
Level Goal
 Corridor 7: Alien Invasion (Video Game) / int_3567ac72
type
Level Goal
 Countryballs Odyssey (Video Game) / int_3567ac72
type
Level Goal
 Crossbow Crusade (Video Game) / int_3567ac72
type
Level Goal
 Crystal Caves (Video Game) / int_3567ac72
type
Level Goal
 Donkey Kong Country (Video Game) / int_3567ac72
type
Level Goal
 Donkey Kong Country 2: Diddy's Kong Quest (Video Game) / int_3567ac72
type
Level Goal
 Donkey Kong Country 3: Dixie Kong's Double Trouble! (Video Game) / int_3567ac72
type
Level Goal
 Donkey Kong Country Returns (Video Game) / int_3567ac72
type
Level Goal
 Donkey Kong Country: Tropical Freeze (Video Game) / int_3567ac72
type
Level Goal
 Doom (Video Game) / int_3567ac72
type
Level Goal
 8Bit Killer (Video Game) / int_3567ac72
type
Level Goal
 Eryi's Action (Video Game) / int_3567ac72
type
Level Goal
 Escape from the MindMaster (Video Game) / int_3567ac72
type
Level Goal
 Fire & Ice: The Daring Adventures of Cool Coyote (Video Game) / int_3567ac72
type
Level Goal
 Foodfight! (Video Game) / int_3567ac72
type
Level Goal
 Fox N Forests (Video Game) / int_3567ac72
type
Level Goal
 Ganbare Goemon (Video Game) / int_3567ac72
type
Level Goal
 Garfield's Nightmare (Video Game) / int_3567ac72
type
Level Goal
 Happy Tree Friends Adventures (Video Game) / int_3567ac72
type
Level Goal
 Hill Climb Racing (Video Game) / int_3567ac72
type
Level Goal
 Jet Force Gemini (Video Game) / int_3567ac72
type
Level Goal
 Jetpack (Video Game) / int_3567ac72
type
Level Goal
 Kick Buttowski: Buttowski Bootcamp (Video Game) / int_3567ac72
type
Level Goal
 Kick Buttowski: The Bonesaw Trials (Video Game) / int_3567ac72
type
Level Goal
 Kirby and the Forgotten Land (Video Game) / int_3567ac72
type
Level Goal
 Kirby Tilt 'n' Tumble (Video Game) / int_3567ac72
type
Level Goal
 KoopaTV (Video Game) / int_3567ac72
type
Level Goal
 Land of Illusion (Video Game) / int_3567ac72
type
Level Goal
 LittleBigPlanet (Video Game) / int_3567ac72
type
Level Goal
 Little Nemo: The Dream Master (Video Game) / int_3567ac72
type
Level Goal
 Lovers in a Dangerous Spacetime (Video Game) / int_3567ac72
type
Level Goal
 Marble Madness (Video Game) / int_3567ac72
type
Level Goal
 Mega Man Maker (Video Game) / int_3567ac72
type
Level Goal
 Mickey's Dangerous Chase (Video Game) / int_3567ac72
type
Level Goal
 Miitopia (Video Game) / int_3567ac72
type
Level Goal
 Mineirinho Ultra Adventures (Video Game) / int_3567ac72
type
Level Goal
 Mosa Lina (Video Game) / int_3567ac72
type
Level Goal
 Mountain Troll (Video Game) / int_3567ac72
type
Level Goal
 Operation Wolf (Video Game) / int_3567ac72
type
Level Goal
 Penny's Big Breakaway (Video Game) / int_3567ac72
type
Level Goal
 Pizza Vs. Skeletons (Video Game) / int_3567ac72
type
Level Goal
 Planet Blupi (Video Game) / int_3567ac72
type
Level Goal
 Popeye (Video Game) / int_3567ac72
type
Level Goal
 Portal (Video Game) / int_3567ac72
type
Level Goal
 Portal 2 (Video Game) / int_3567ac72
type
Level Goal
 Power Pamplona (Video Game) / int_3567ac72
type
Level Goal
 Prince of Persia (Video Game) / int_3567ac72
type
Level Goal
 Push-Over (Video Game) / int_3567ac72
type
Level Goal
 Raccoo Venture (Video Game) / int_3567ac72
type
Level Goal
 Rayman (Video Game) / int_3567ac72
type
Level Goal
 Repton (Video Game) / int_3567ac72
type
Level Goal
 SM64.z64 (Video Game) / int_3567ac72
type
Level Goal
 SPISPOPD (Video Game) / int_3567ac72
type
Level Goal
 Shovel Knight (Video Game) / int_3567ac72
type
Level Goal
 Skeleton Boomerang (Video Game) / int_3567ac72
type
Level Goal
 Slayers X: Terminal Aftermath: Vengance of the Slayer (Video Game) / int_3567ac72
type
Level Goal
 Solomon's Key (Video Game) / int_3567ac72
type
Level Goal
 Sonic the Hedgehog Chaos (Video Game) / int_3567ac72
type
Level Goal
 Sound Shapes (Video Game) / int_3567ac72
type
Level Goal
 Spark the Electric Jester (Video Game) / int_3567ac72
type
Level Goal
 Stealth Bastard (Video Game) / int_3567ac72
type
Level Goal
 Super Hostile (Video Game) / int_3567ac72
type
Level Goal
 Super Mario Bros. (Video Game) / int_3567ac72
type
Level Goal
 Super Mario Maker (Video Game) / int_3567ac72
type
Level Goal
 Super Mario Maker 2 (Video Game) / int_3567ac72
type
Level Goal
 Super Mario World 2: Yoshi's Island (Video Game) / int_3567ac72
type
Level Goal
 Super Smash Bros. Brawl (Video Game) / int_3567ac72
type
Level Goal
 Super Smash Bros. Melee (Video Game) / int_3567ac72
type
Level Goal
 Sutte Hakkun (Video Game) / int_3567ac72
type
Level Goal
 10 Second Run (Video Game) / int_3567ac72
type
Level Goal
 Test Drive (Video Game) / int_3567ac72
type
Level Goal
 Test Drive (Original Trilogy) (Video Game) / int_3567ac72
type
Level Goal
 The Simpsons: Bart vs. the World (Video Game) / int_3567ac72
type
Level Goal
 The What-Iffers in: Final Fancy (Video Game) / int_3567ac72
type
Level Goal
 Tigger's Honey Hunt (Video Game) / int_3567ac72
type
Level Goal
 Tiny Toon Adventures: Buster's Hidden Treasure (Video Game) / int_3567ac72
type
Level Goal
 Viewfinder (Video Game) / int_3567ac72
type
Level Goal
 Wario Land (Video Game) / int_3567ac72
type
Level Goal
 Wario Land II (Video Game) / int_3567ac72
type
Level Goal
 Wario Land: Super Mario Land 3 (Video Game) / int_3567ac72
type
Level Goal
 Wonderland Adventures (Video Game) / int_3567ac72
type
Level Goal
 Return To Player (Webcomic) / int_3567ac72
type
Level Goal