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Mecha Expansion Pack

 Mecha Expansion Pack
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Whenever the plot of a Mecha series calls for a Mid-Season Upgrade you can tell there will be changes. However adding new powers to an existing robot will often require scrapping the old design altogether and bringing in a shiny new one, and this is not always convenient. One of the easiest ways to get around this is a separate add on, that can be used to grant the new powers, simply by attaching it to the existing robot.
Adding a flight mode to a previously land-bound machine is a favorite. Sometimes this add-on will be a separate vehicle that is piloted by another character, combining (pun originally accidental but we're keeping it) this with Combining Mecha. Since most real robots are modular and reconfigurable to begin with (just like the expensive model kits they're hawking,) this is pretty much standard operating procedure for them.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Merchandise-Driven franchises love these, mainly because it means they can release the expansion packs as separate sets, without causing the demand for the older sets to stagnate.
If there are more than one expansion pack, expect to see Multi Form Balance kick-in. Meta Mecha is an extreme example of this. Compare Frilly Upgrade, the Magical Girl equivalent.
Examples:
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2018-10-13T18:22:10Z
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2020-06-25T17:27:28Z
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 Mecha Expansion Pack
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DBTropes
 Mecha Expansion Pack / int_12ffd3e9
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Parodied in Megas XLR, as with everything else. Coop uses S Force's damaged "Zorps" to power up Megas, but rather inelegantly—he basically shoves Megas' hands and feet up four of their butts, and slaps the bird Zorp on his back. It's called "the most foul attempt at military strategy [one S Force member] had ever seen". Still works, though.
 Mecha Expansion Pack / int_12ffd3e9
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Mecha Expansion Pack / int_12ffd3e9
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Mecha Expansion Pack
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In Thunder Force V, while not a mecha, the 5th mission start with your fighter RVR-01 Gauntlet docked with Brigandine module. It can take lot of hits as and has as unlimited Secondary Fire (one being Wave Motion Gun) but is huge and slow. Too bad that Brigandine only lasts for one stage, but the Gauntlet will keep some upgrades from it and become RVR-02 Vambrace afterward.
On enemy's side, the Original Vasteel will fight you using its own modules, each one is larger and more bizzare than before . Then in VI, Vasteel Nocht will upgrade itself after previously being blasted apart by having new parts added onto old ones before recombining.
Also from VI, the fight against Perfect Gargoyle start with its being serpent-like form, damage it enough, and the thing with combine with main body.
 Mecha Expansion Pack / int_142657fa
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Mecha Expansion Pack / int_142657fa
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On a more realistic note is the G-Defensor in Mobile Suit Zeta Gundam, which combined with the Gundam Mk. II. The sidestory Advance of Zeta: Traitors to Destiny, a Red Shirt mech Nemo can use it by equipping with Gundam Mk. II's backpacknote This should work for the GM III as well, since it's equipped as standard with a copy of the Gundam Mk. II backpack, but it's yet to happen in canon., while SD Gundam G Generation gives the Rick Dias its own D-Defensor.
 Mecha Expansion Pack / int_1682583
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 Mobile Suit Zeta Gundam
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Mecha Expansion Pack / int_1682583
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Mecha Expansion Pack
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Einhänder: Once Sturmvogel takes enough damage, a flying armored unit will attach on top of it, allowing it to spam missiles and bombs.
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Mecha Expansion Pack / int_24798b73
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Mecha Expansion Pack
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Transformers: Dark of the Moon has Optimus finally get a trailer. It's both a mobile armory and a flight pack. And it's awesome.
 Mecha Expansion Pack / int_268f6fd1
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1.0
 Mecha Expansion Pack / int_268f6fd1
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 Transformers: Dark of the Moon
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Mecha Expansion Pack / int_268f6fd1
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Mecha Expansion Pack
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Tengen Toppa Gurren Lagann
Gurren Lagann picks up the ability to fly in episode 13, although this is a unique case in that rather than having a flight unit designed for it, Gurren Lagann commandeers a flying enemy Gunmen and assimilates it (which is really how Lagann combines with everything).
The Lagann is the mecha, EVERYTHING ELSE is its expansion pack. Seriously, that's the whole point.
The Space Gunmen are giant robots FOR the giant robots, which are basically the same machines but much larger.
And the Arc-Gurren Lagann, which is like a space gunmen for Gurren Lagann itself, except its slightly bigger and looks different. And the there's the Chou Ginga Gurren Lagann... which is piloted by the Arc Gurren Lagann, which is piloted by Gurren Lagann. Many, many expansion packs. It goes all the way up to "SUPER TENGEN TOPPA GURREN LAGANN" that's pretty much, made of win and running on awesome.* For elaboration, the Super Tengen Toppa Gurren Lagann is a hundred times the size of the regular Tengen Toppa Gurren Lagann, which is as big as a galaxy, is made out of blue fire, and looks like Kamina. Yes.
In an example that can be installed at will, Kittan can upgrade his King Kittan into the King Kittan Deluxe by having his sister transform her Kiyalunga into a shield and lance for him to use.
 Mecha Expansion Pack / int_2fee008d
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Mecha Expansion Pack
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Shoutmon from Digimon Xros Wars, being a Combining Mecha themed Digimon, has this. Generally the base form is Shoutmon X3, he gains a sword in Shoutmon X4 by combining with Starmon + Pickmons, adds speed due to centaur feet plus cannons in Shoutmon X4B by combining with Belzeebumon, adds a shield with a huge cape for Shoutmon X4K by combining with Knightmon and PawnChessmons, adds a spear for Shoutmon X4S by combining with Spadamon, and finally gains jet packs, a blaster, a shield, and a power increase for Shoutmon X5 by combining with Sparrowmon. Let's not even go to the combination beyond X5...
 Mecha Expansion Pack / int_3195bd22
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Mecha Expansion Pack
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The trend continued in Mobile Suit Gundam 00 with GN Arms and 0 Raiser for Exia, Dynames, and 00 Gundam.
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 Mobile Suit Gundam 00
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Mecha Expansion Pack / int_3d22c14b
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Mecha Expansion Pack
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Engine Sentai Go-onger (aka Power Rangers RPM) sets the new record, though, with EngineOh G12, the series' largest combining mecha yet in terms of individual components—as the name suggests, it's formed by combining 12 Engines (that can form four entire separate robots!) into what has been described as a member of Team Hilarious Overkill.
 Mecha Expansion Pack / int_420cb784
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Numerous Power Rangers and Super Sentai series use this mechanic when a Sixth Ranger joins up. The very first was Super Live Robo of Choujuu Sentai Liveman, which combined the initial robot Live Robo and the robot of the new guys, Live Boxer.
In the first season of Mighty Morphin' Power Rangers, the Dragonzord could either be combined with the Mammoth, Saber-Toothed Tiger, and Triceratops Zords to make a new humanoid machine, or truer to the trope, combine with the completed Megazord as an extra weapons pack (this wasn't often used because the Zyutei Daizyujin (Mega Dragonzord) costume was extremely cumbersome). The Falconzord from the third season could also combine with the Ninja Megazord as a jetpack, or the Shogun Megazord as a set of chest-mounted guns. Ultimate Daizyujin (Ultrazord) was used once in Zyuranger to eliminate Great Satan, but used repeatedly in Mighty Morphin Power Rangers through the remainder of season 1 (the majority of the "Zyu 2" footage).
Some seasons go a bit crazier with it, and numerous new Zords are introduced, each attaching to the standard formation in a way that adds one or two new capabilities. Eventually enough show up for the new ones to make their own formation, but that usually waits until near-midseason. Power Rangers Lightspeed Rescue and Power Rangers Operation Overdrive didn't stop bringing out new formations until near the end of the series.
Hyakujuu Sentai Gaoranger and Power Rangers Wild Force were probably one of the best examples of this, since each new zord provided a new weapon or upgrade specific to the animal in question. The long trunk and large ears of the elephant became a sword and shield, the long neck of the giraffe became a spear, and the horns of the deer created a claw/clutcher. Still overdone, but there was a certain pattern to it. Nonetheless, the greatest criticism about Wild Force is that it was more about its Mecha Expansion Packs than its story or characters.
Engine Sentai Go-onger (aka Power Rangers RPM) sets the new record, though, with EngineOh G12, the series' largest combining mecha yet in terms of individual components—as the name suggests, it's formed by combining 12 Engines (that can form four entire separate robots!) into what has been described as a member of Team Hilarious Overkill.
Kaizoku Sentai Gokaiger went all-out with this, as the Mecha Expansion Packs are in fact Legend Mecha used by previous teams (like Mahou Sentai Magiranger's Magi Dragon or Tokusou Sentai Dekaranger's PAT Striker), which the Gokaiger unlock after winning the approval of their predecessors. The season's requisite Ultrazord, Kanzennote Complete/Perfect Gokaioh, is made by combining the main robot, the Sixth Ranger's robot, and the Go-Onger Legend Mecha, and is of course just as ludicrously large as the EngineOh G12, capable of movement only by using foot wheels.
Ressha Sentai Tokkyuger seems to be headed this way. The Rangers' base is a Cool Train with five cars, each in one of their colors, which turns into the expected mecha. However, from the earliest episodes, they keep finding new ones that add a new power to the main formation, and it's episode nine when they can form a second robot of their own, and in episode 11, both robots combine. Last time it happened this early, it was, well, Go-Onger. Then episode 23 comes along and the main robot, the auxiliary robot, and the Sixth Ranger's robot all combine...
Heck, in Heisei Rider Vs Showa Rider Kamen Rider Wars Featuring Super Sentai, ToQ-Oh ends up combining with the Den-Liner... first as its head, then as its feet when Kyoryu Ressha butts in.
 Mecha Expansion Pack / int_44127c7c
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 Power Rangers (Franchise)
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Mecha Expansion Pack
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The F-Type Equipment from the Neon Genesis Evangelion Expanded Universe and Super Robot Wars Alpha 3 is a set of armor and weapons for the EVA-01(!) that also actually prevents it from going berserk no matter what. The weapons also include a new rifle with a huge bayonet, N2 rocket launcher AND an AT field lightning weapon called the "Impact Bolt" mounted in the unit's shoulders, the strongest weapon in the entire franchise. To say those last two create very large explosions when used is a complete understatement
What about the D-Type Equipment from the original? Probably counts as a subversion, considering how goofy it looks.
Also, the S-Type Equipment for Unit-02 in Rebuild of Evangelion, which gives it flight capabilities.
Rebuild of Evangelion also gave us the G-type equipment used by Unit-01 during the sniper battle against Ramiel, which consists of an advanced fold-down targeting scope that covers the eva's eyes and a radar antenna array, all mounted on the right shoulder fin.
 Mecha Expansion Pack / int_44fe781e
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 Neon Genesis Evangelion
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Mecha Expansion Pack
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The FAST Pack System/Super Veritech gives the Valkyrie fighters improved maneuverability in space and increased weapon loadouts. There was also the Armored Valkrie/Veritech which added armor and a whole lotta missile launchers, but rendered the mecha unable to transform out of battloid mode until it was jettisoned.
Hilarious in Hindsight but the former is actually Truth in Television: the real life F-15C was designed to be compatible with the optional "Fuel And Sensor Tactical" equipment which is actually a fancy name for auxiliary fuel tanks designed to reduce air drag and radar signature when compared to regular external fuel tanks at the expense of being non-removable without a ground crew. They originally wanted to pack navigational and infrared targeting systems into it as well but that was scrapped. What makes it count is that when Macross came out, the F-15 was still brand new so Shoji Kawamori might have used it for inspiration.
 Mecha Expansion Pack / int_467c89f7
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 Super Dimension Fortress Macross
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In Gundam Build Fighters Try, Yuuma Kousaka's Lightning Gundam gets a few due to his suit being based on the Re-GZ. His first one was based around the Re-GZ, the second one focused more like the GP-01 Full Burnian and the third from the AGE-2 Normal.
 Mecha Expansion Pack / int_483044b3
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Demonbane: The titular Demonbane later gain Shantak flight system.
 Mecha Expansion Pack / int_4a291e3d
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 Demonbane (Visual Novel)
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In the first season of Mighty Morphin' Power Rangers, the Dragonzord could either be combined with the Mammoth, Saber-Toothed Tiger, and Triceratops Zords to make a new humanoid machine, or truer to the trope, combine with the completed Megazord as an extra weapons pack (this wasn't often used because the Zyutei Daizyujin (Mega Dragonzord) costume was extremely cumbersome). The Falconzord from the third season could also combine with the Ninja Megazord as a jetpack, or the Shogun Megazord as a set of chest-mounted guns. Ultimate Daizyujin (Ultrazord) was used once in Zyuranger to eliminate Great Satan, but used repeatedly in Mighty Morphin Power Rangers through the remainder of season 1 (the majority of the "Zyu 2" footage).
 Mecha Expansion Pack / int_4be3aedd
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 Mighty Morphin' Power Rangers
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Mecha Expansion Pack
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Part of the whole point behind the "Hecatonchires" system in the Appleseed manga. With it, a cyborg can have several attachments hooked up directly to his body, and control them as easily as his own arms and legs. Reportedly, a 'Borg with the system could run an entire Aircraft Carrier by himself.
 Mecha Expansion Pack / int_5141197f
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 Appleseed
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Kamen Rider Kuuga's beetle robot Gouram can attach itself to his Cool Bike TryChaser 2000 and become armored TryGouram. Turn out to be Awesome, but Impractical though, as TryChaser's chassis got damaged by combination process. The Mid-Season Upgrade BeatChaser 2000 fix this problem.
 Mecha Expansion Pack / int_52e7a4e4
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 Kamen Rider Kuuga
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Mazinger Z is probably the codifier of this trope: its Jet Scrander is basically a giant robot-sized jetpack, and it was created when Dr. Hell started creating more and more flying Mechanical Beasts, as Mazinger was helpless against aerial attacks. Word of God said that he always intended for Mazinger to fly, but first he needed to establish that Mazinger was heavy, so he withheld the Jet Scrander until it was clear that the mecha was not light.
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When not fully combined as GaoGaiGar, GaiGar could also equip Stealth Gao as a jetpack or Drill Gao for extra punching power. Arguably, Final Fusion itself counts, as well as for any other Combining Mecha who combine in this way. Also, when the Goldion Hammer is introduced, another robot is introduced with the express purpose of being GaoGaiGar's hand when he's using it.
The Mid-Season Upgrade (as it were) was pretty much sticking giant rockets onto StealthGao, adding some extras to the Rocket Punch and Protect Shade and changing their names. A new mecha (and toy) would have to wait for FINAL's GaoFighGar. Genesic GaoGaiGar is also effectively this, as it primarily adds the original Gao Machines to GaiGar.
The Symmetrical Dockers all got pairs of thruster packs on their shoulders to maneuver in space during the second half of the show's run.
Speaking of FINAL, Genesic GaoGaiGar's counterpart to StealthGao, known as GadgetGao, took the form of an enormous mechanical bird. While it itself did not count as an expansion pack since (like the StealthGao series) its jet engines formed GaoGaiGar's forearms, it could detach its head and sections of its neck which would then transform into "Gadget Tools", including the Bolting Driver (a Super Prototype of both the Dividing and Gatling Drivers), a Will Knife sized for Genesic's hands, and a pair of claw-like gloves that were used during Hell and Heaven. And let's not forget the Goldion Crusher, an energy mallet that dwarfed Genesic GaoGaiGar, which was made of three GGG space-ships and controlled by Mikoto (who was hooked up to it) and Goldymarg's Super-AI.
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Assault Suits Valken had three shooter levels where the player's mecha is outfitted with a rocket pack.
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In Panzer World Galient, the titular mecha got the "Assault Galient", a combination of assault rifle and Shoulder Cannon.
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The V2 Gundam received the Assault and Buster variants, a melee to mid-range and long-range power-up respectively, and could even equip both outfits at once (giving it the cumbersome name of V2 Assault Buster Gundam). However, the energy requirements and additional weight of the packs lowered the V2's max specs at the same time...
The Overhang Pack of the original V Gundam and the Ace Custom V Gundam Hexa is also this, as it gives the Gundam extra boosters as well as two powerful beam cannons for long-range assault. Attached to a regular Core Fighter, the Overhang Pack turns it into a Core Booster.
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In Thousand Shinji, after Ramiel melted Unit-01's armor, the Evas got the L-Type Equipment: new, sturdier armor, and new, more dangerous weapons.
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Kotetsu Jeeg: Jeeg had first the Jeeg Drills, a set of weaponized rockets that doubled like This Is a Drill, and later it had the Earth, Marine and Sky parts, three sets of armor let the Humongous Mecha fighting in land, sea and air, and transforming.
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Mobile Suit Gundam AGE has this all over the place with the Wear Parts produced by the AGE Device. The Gundams can swap out arm and leg units to gain new weaponry and abilities. The AGE-1 and AGE-3 Gundams swap out the parts depending on the situation. The AGE-2 more or less kept its only set of Wear Parts as a permanent upgrade. Some episodes show that even the Mook mobile suits on the Federation's side can be equipped with Wear Parts if needed.
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The VF-25 Messiah fixed the problem with the Armored Pack in Macross Frontier, allowing it to transform into fighter and GERWALK modes while still using it. The VF-171's also wind up picking up special anti-Vajra modules late in the series run.
The Messiah actually has three packs total, the Super Pack, the EW/ELINT version of Super Packs used to control several GHOST unmanned fighters, and the aforementioned Armored Packs. These Packs however, cannot be used within atmosphere and must be ejected prior to re-entry. They seem to be equipped with a "Smart" System allowing the Pack parts to coalesce into a single unit in low-orbit to be later retrieved when the VFs go back to outer space. This unfortunately also shows the limitation of the Pack system, as the VF-25's main rival, the VF-27 Lucifer, has all its armament stored internally, giving it less ammo and total offensive capability overall, but gives it a Jack of All Trades trait, enhanced by its Cyborg-enhanced piloting system. Most importantly, it allows the pilot a full range of offensive options even within atmosphere while the Messiah can only retaliate with its gunpod.
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Super Robot Wars is fond of busting this out whenever possible (including the Gundam and Evangelion examples above as well as many more from the mecha anime that take part). Examples in Original Generation mechs include the Huckebein Boxer frame from Alpha, the various Excellence frames from R, and the G-Thundergate in Original Generation Gaiden.
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Macross:
The FAST Pack System/Super Veritech gives the Valkyrie fighters improved maneuverability in space and increased weapon loadouts. There was also the Armored Valkrie/Veritech which added armor and a whole lotta missile launchers, but rendered the mecha unable to transform out of battloid mode until it was jettisoned.
Hilarious in Hindsight but the former is actually Truth in Television: the real life F-15C was designed to be compatible with the optional "Fuel And Sensor Tactical" equipment which is actually a fancy name for auxiliary fuel tanks designed to reduce air drag and radar signature when compared to regular external fuel tanks at the expense of being non-removable without a ground crew. They originally wanted to pack navigational and infrared targeting systems into it as well but that was scrapped. What makes it count is that when Macross came out, the F-15 was still brand new so Shoji Kawamori might have used it for inspiration.
The VF-25 Messiah fixed the problem with the Armored Pack in Macross Frontier, allowing it to transform into fighter and GERWALK modes while still using it. The VF-171's also wind up picking up special anti-Vajra modules late in the series run.
The Messiah actually has three packs total, the Super Pack, the EW/ELINT version of Super Packs used to control several GHOST unmanned fighters, and the aforementioned Armored Packs. These Packs however, cannot be used within atmosphere and must be ejected prior to re-entry. They seem to be equipped with a "Smart" System allowing the Pack parts to coalesce into a single unit in low-orbit to be later retrieved when the VFs go back to outer space. This unfortunately also shows the limitation of the Pack system, as the VF-25's main rival, the VF-27 Lucifer, has all its armament stored internally, giving it less ammo and total offensive capability overall, but gives it a Jack of All Trades trait, enhanced by its Cyborg-enhanced piloting system. Most importantly, it allows the pilot a full range of offensive options even within atmosphere while the Messiah can only retaliate with its gunpod.
In Macross Zero (chronologically the first series from an in-universe standpoint), Roy's VF-1 is fitted with what seems to be the precursor to Armored Valkyrie. Instead of having missile launchers all over the place however, it is also fitted with Reactive Armor, the ballistics-defeating kind of armor used on modern day battle tanks. This allowed Roy to not only ambush the two main villains with Proto-Armored Valkyrie's massive missile arsenal, but also survive their team attack due to the reactive armor.
In Macross 7, Fire Bomber eventually picked up booster units for their custom fighters, enhancing their effect against the Protodeviln.
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Future Card Buddyfight has Ultimate Card Burn, a Combining Mecha Made of Card Burn and two other monsters. A few sets later, another card was released which combines with Ultimate Card Burn to give him a flight pack.
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The Brave Express Might Gaine: Horn Bomber for Tri Bomber
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Brave Police J-Decker: Drillboy for Build Tiger/Tiger Gimlet
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Transformers Energon featured more "Powerlinking", taken to a new level. Unlike previous multi-Transformer gestalts which were typically composed of five or six individual Transformers (although there were a few of those in this series as well), Energon featured Autobots combining in pairs, with the Autobot forming the top half being in full control, leaving the "bottom" Autobot essentially dormant. Optimus Prime could not combine in this manner in the series, although he had his own team of drone vehicles that could combine with him to form a super mode; Wing Saber could also separate into limb components to combine with Optimus in this manner. Prime could also combine with Omega Supreme (who himself was essentially a Headmaster in the Japanese style, with the tiny Omega robot controlling the larger body). There was a Powerlinx Optimus Prime toy released that could combine with other Powerlinx Autobots, though he never showed this ability in the anime (and due to Powerlinx Optimus being smaller, his combined form with the much larger Jetfire toy is... awkward, to say the least).
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The Japanese Headmasters could be considered this as well, as the smaller "head" robots were the sentient components which combined with the larger non-sentient "transtector" bodies.
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Ultra Magnus, who debuted in The Transformers: The Movie, was the first example, as his toy was a recolored Optimus Prime cab with a transforming car-carrier trailer that became armor for the smaller robot. Although he was not depicted in this manner in the cartoon or original comics (simply transforming from truck to combined robot), the Dreamwave comics brought the concept into the fiction proper. Many subsequent G1 Ultra Magnus toys have just been Optimus Prime recolors without the additional trailer, and the lack of a "proper" Magnus for many years helped drive the third-party market to create their own trailer add-ons, most notably the "City Commander" set for Classics Ultra Magnus. The expansion pack aspect is averted with the Titanium, MP-22 Masterpiece, and Combiner Wars toys, although Combiner Wars Ultra Magnus adds a new wrinkle from the IDW comics, as "Ultra Magnus" is actually a Legacy Character, and the figure is essentially Powered Armor for the diminutive Minimus Ambus.
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Time Bokan 24 has the main Transforming Mecha Mechabuton, and a wide array of other bug-themed ones that can be used for two kinds of combinations. Super Docking enhances it in vehicle form, offering things like a Power Fist or turning it into an elephant, while Cosplay Docking offers a more typical expansion-pack type powerup, drawing on everything from pirates to samurai to salarymen.
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Play straight with Freedom and Justice in Mobile Suit Gundam SEED, Strike Freedom and Infinite Justice in Mobile Suit Gundam SEED Destiny with their METEOR weapon systems. It's pretty much the same in both series, but their destruction in the finale of Seed lets them bring them out again for the finale of Destiny.
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The whole plot of Transformers Armada centered around the Minicons, who by combining with larger Transformers (referred to as "bulks" by the Minicons) could unlock special powers and weapons. In addition, Optimus Prime could not only combine with his trailer again, but he could also instead combine with Jetfire to create the flight-capable Jet Optimus. And either of Prime's combined forms could additionally combine with Overload to give him a [[BFG huge pair of shoulder cannons]].
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This is the defining characteristic of Liger Zero in Zoids: New Century: it has three different such expansion packs, in addition to its base state. In model line, it also has Zero X armor. As well as the Fire Phoenix and Jet Falcon, separate Zoids that combined with the Zero from Zoids Fuzor.
Other Zoids can be modified in various ways - Leena has her Gunsniper modified with twin gatling guns and missile pods, Blade Liger can be equipped with boosters with built-in beam cannon. See this and this for some examples.
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A staple of the Gundam metaverse, with every series and individual spin-off likely to contain examples:
One variant on the G-Armor in Mobile Suit Gundam basically allowed the Gundam to ride in it, converting it into an impromptu fighter jet. Axed in the movie versions, like the infamous Gundam Hammer.
On a more realistic note is the G-Defensor in Mobile Suit Zeta Gundam, which combined with the Gundam Mk. II. The sidestory Advance of Zeta: Traitors to Destiny, a Red Shirt mech Nemo can use it by equipping with Gundam Mk. II's backpacknote This should work for the GM III as well, since it's equipped as standard with a copy of the Gundam Mk. II backpack, but it's yet to happen in canon., while SD Gundam G Generation gives the Rick Dias its own D-Defensor.
The GP03 Dendrobium from Mobile Suit Gundam 0083: Stardust Memory is somewhere in-between this and Mid-Season Upgrade, with a generous helping of Cool Ship. The GP01Fb plays it straight, though.
The GP01Fb is an odd duck; originally, the GP01 could be configured for space combat simply by giving it a new Core Fighter (in other words, a classic Mecha Expansion Pack). However, Kou gets the Gundam trashed by trying to use it in space without the pack, so Anaheim Electronics rebuilds it into the Full Vernien, which is more of a half-Mid-Season Upgrade. The manga retelling, Rebellion, gives the GP-01 the Full Armor gear that was once meant for the original Gundam.
The ReGZ from Mobile Suit Gundam: Char's Counterattack combines this with Transforming Mecha - literally. Its flight form is achieved by docking it with the Back Weapons System, which is basically a nosecone, wings, and beam cannons that dock with the backpack. This allows for capability similar to the Zeta Gundam without the complex and highly expensive transformation system. The Scorpio from Mobile Suit Gundam Wing uses the same concept.
Mobile Suit Gundam Unicorn has the Stark Jegan, which is a slightly tweaked Jegan with fitted new armor and armaments. The added equipment can be jettisoned if needed for a boost in speed.
Unicorn itself receives an upgrade to "Full-Armor Unicorn", which is Unicorn with about fifty-bazillion guns on its back.
The Banshee also gets an upgrade into the Banshee Norn: it ditches the scattershot beam rifle and claw hand in favor of a multi-purpose rifle/grenade launcher and a booster on its back, as well as a greatly improved Psycoframe interface.
The (short) manga and model series Gundam F90 has the eponymous Gundam, which is fairly orthodox except for the hardpoints spread about its body which allow it to equip a staggering variety of weapons and gear.note A grand total of 26 forms, one for each letter of the alphabet, though only about 10 were ever detailed. In the manga, none of the actual packs are used; instead, for the Final Battle the hero equips parts piecemeal from three different packs, to achieve a "Full Weapons" configuration.
The V2 Gundam received the Assault and Buster variants, a melee to mid-range and long-range power-up respectively, and could even equip both outfits at once (giving it the cumbersome name of V2 Assault Buster Gundam). However, the energy requirements and additional weight of the packs lowered the V2's max specs at the same time...
The Overhang Pack of the original V Gundam and the Ace Custom V Gundam Hexa is also this, as it gives the Gundam extra boosters as well as two powerful beam cannons for long-range assault. Attached to a regular Core Fighter, the Overhang Pack turns it into a Core Booster.
And the G-Falcon of Gundam X. A better example appears earlier though, the Gundam X Divider which adds the "Beam Harmonica" Divider shield, a double barreled beam machine gun, a second beam sword, and better thrusters.
Mobile Suit Gundam SEED loves this trope so much, it married it. The Strike Gundam started the trend with its Striker Packs, including the main three.note Aile ("wing"), Sword, and Launcher. In the first series, the Aile pack only permitted Strike to fly in space, giving it rocket-assisted and sustained leaps on Earth, this was largely ignored in the second series. Several more MS pop up with follow the "flight/melee/gunner" set-up, including the Impulse Gundam's Silhouettes and ZAKU Warrior/Phantom's Wizard Packs from Mobile Suit Gundam SEED Destiny. And that's not even factoring in all the other Strikers, Silhouettes, and Wizards that show up in side-media, or the mecha that don't quite fit the same dynamic, like the Dagger L and Windamnote which have the Jet, Cannon, and nuclear missile Strikers and the Akatsuki.note which has its own custom flight and Attack Drone Strikers.
Duel has the "Assault Shroud", a set of armor for the otherwise unspectacular GAT-X102, giving it heavier defenses and armor plates, greater movement and agility in space and extra weaponry.
The manga retelling, Gundam SEED Re: gave specialized packs to the Aegis, Duel, Buster and Blitz.
Mobile Suit Gundam SEED Astray tries to justify this with the two main Gundams. Blue Frame's special trait is that its computer is loaded with specs for a staggering variety of mission packs, including amphibious armor, jungle gear, etc., which fits its adaptable mercenary pilot Gai like a glove. Red Frame also gets a fair number of add-ons, mainly because its pilot Lowe is an enthusiastic mechanic and just plain loves building stuff like a Power Loader and 150-meter-long katana.
The grand-champion mecha for expansion packs in the Seed-verse is the Astray Out Frame, equipped with a "Multi-Striker System" that allows it to load any of the expansion packs in the series: Striker packs, Impulse Silhouettes, Tactical Arms, and ZAKU Wizards, as well as a couple of packs custom-built for it.
Play straight with Freedom and Justice in Mobile Suit Gundam SEED, Strike Freedom and Infinite Justice in Mobile Suit Gundam SEED Destiny with their METEOR weapon systems. It's pretty much the same in both series, but their destruction in the finale of Seed lets them bring them out again for the finale of Destiny.
The trend continued in Mobile Suit Gundam 00 with GN Arms and 0 Raiser for Exia, Dynames, and 00 Gundam.
The Arios' GN Archer, which is both a Mecha Expansion Pack and a Transforming Mecha. They remain linked during regular flight and separate during combat in order to conserve on the GN Archers particle tanks.
Played straight one more time towards the end of the series, long after the Mid-Season Upgrade. Most of the Gundams received add-on weapon and equipment packs (the 00 just got a new sword and the 0 a new battery pack) in time for their swansong.
Mobile Suit Gundam AGE has this all over the place with the Wear Parts produced by the AGE Device. The Gundams can swap out arm and leg units to gain new weaponry and abilities. The AGE-1 and AGE-3 Gundams swap out the parts depending on the situation. The AGE-2 more or less kept its only set of Wear Parts as a permanent upgrade. Some episodes show that even the Mook mobile suits on the Federation's side can be equipped with Wear Parts if needed.
The MSVs for the Gundam series, as befitting their Merchandise-Driven status, usually reveal that certain units have had additions, usually extra armor, that was planned but was ultimately scrapped or used by someone else other than the intended pilot.
The manga Gundam EXA adds a couple of interesting spins on this: the series is set in the distant future of the entire Gundam timeline and revolves around G-Divers who explore recorded memories of the past Gundam stories. Thus, The Hero's Gundam has Mecha Expansion Packs explicitly based upon famous Gundams, including a melee form based on the Shining Gundam, a long-range form based on Wing Zero, and an Attack Drone form based on Strike Freedom. On top of that, when he uses these packs, he takes on aspects of the original pilots' personalities, becoming Hot-Blooded like Domon Kasshu, stoic like Heero Yuy, or hopeful like Kira Yamato.
Even the series involving Gunpla doesn't get away from this!
In Gundam Build Fighters, Sei Iori's Build Strike Gundam, based on the Strike Gundam, gets a whole bunch of them as he evolves as a builder and he improves the suit.
In Gundam Build Fighters Try, Yuuma Kousaka's Lightning Gundam gets a few due to his suit being based on the Re-GZ. His first one was based around the Re-GZ, the second one focused more like the GP-01 Full Burnian and the third from the AGE-2 Normal.
In Gundam Build Divers, Riku Mikami's Gundam 00 Diver gets a SEED-style backpack, but unlike the others, it's the only one he really gets.
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The GP03 Dendrobium from Mobile Suit Gundam 0083: Stardust Memory is somewhere in-between this and Mid-Season Upgrade, with a generous helping of Cool Ship. The GP01Fb plays it straight, though.
The GP01Fb is an odd duck; originally, the GP01 could be configured for space combat simply by giving it a new Core Fighter (in other words, a classic Mecha Expansion Pack). However, Kou gets the Gundam trashed by trying to use it in space without the pack, so Anaheim Electronics rebuilds it into the Full Vernien, which is more of a half-Mid-Season Upgrade. The manga retelling, Rebellion, gives the GP-01 the Full Armor gear that was once meant for the original Gundam.
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Fafner in the Azure: Dead Aggressor has an unusual case: the eponymous mecha has its air upgrade not so much attached to it as vice versa.
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While not technically an expansion pack, KOS-MOS' Tertiary Weapons System in the Xenosaga series strongly resembles this trope.
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The Brave of Gold: Goldran: Fire Silver for Silverion
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Mobile Suit Gundam Unicorn has the Stark Jegan, which is a slightly tweaked Jegan with fitted new armor and armaments. The added equipment can be jettisoned if needed for a boost in speed.
Unicorn itself receives an upgrade to "Full-Armor Unicorn", which is Unicorn with about fifty-bazillion guns on its back.
The Banshee also gets an upgrade into the Banshee Norn: it ditches the scattershot beam rifle and claw hand in favor of a multi-purpose rifle/grenade launcher and a booster on its back, as well as a greatly improved Psycoframe interface.
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Brave Command Dagwon: Dag Drill for Liner Dagwon
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In Macross Zero (chronologically the first series from an in-universe standpoint), Roy's VF-1 is fitted with what seems to be the precursor to Armored Valkyrie. Instead of having missile launchers all over the place however, it is also fitted with Reactive Armor, the ballistics-defeating kind of armor used on modern day battle tanks. This allowed Roy to not only ambush the two main villains with Proto-Armored Valkyrie's massive missile arsenal, but also survive their team attack due to the reactive armor.
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All the Brave Series have a expansion for their mechs. Mostly, the 3-member squad (not the main hero mech) gets one every time. Examples include:
The Brave Express Might Gaine: Horn Bomber for Tri Bomber
Brave Police J-Decker: Drillboy for Build Tiger/Tiger Gimlet
The Brave of Gold: Goldran: Fire Silver for Silverion
Brave Command Dagwon: Dag Drill for Liner Dagwon
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Nearly every unique mecha in Code Geass eventually gains flight capability thanks to a bulky "Float Unit". The Lancelot later receives a shoulder-mounted "hadron cannon" as well - referred to as "Conquista formation".
Code Geass R2 eventually stops doing this though - the Lancelot is replaced by the Lancelot Albion, which uses a lightweight "Energy Wing System". The Guren is severely modified, if not completely rebuilt, (as the Guren SEITEN) with the same system a few episodes before this.
Though R2 also shows how you can make adding such an expansion as awesome as possible: The Guren gets its Float Unit and a new radiation wave arm delivered and attached by missiles while falling from the sky down to the sea.
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Ressha Sentai Tokkyuger seems to be headed this way. The Rangers' base is a Cool Train with five cars, each in one of their colors, which turns into the expected mecha. However, from the earliest episodes, they keep finding new ones that add a new power to the main formation, and it's episode nine when they can form a second robot of their own, and in episode 11, both robots combine. Last time it happened this early, it was, well, Go-Onger. Then episode 23 comes along and the main robot, the auxiliary robot, and the Sixth Ranger's robot all combine...
Heck, in Heisei Rider Vs Showa Rider Kamen Rider Wars Featuring Super Sentai, ToQ-Oh ends up combining with the Den-Liner... first as its head, then as its feet when Kyoryu Ressha butts in.
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Some seasons go a bit crazier with it, and numerous new Zords are introduced, each attaching to the standard formation in a way that adds one or two new capabilities. Eventually enough show up for the new ones to make their own formation, but that usually waits until near-midseason. Power Rangers Lightspeed Rescue and Power Rangers Operation Overdrive didn't stop bringing out new formations until near the end of the series.
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Shin Super Robot Wars:
The "Plus" parts for the R-2 Powered and the R-3 Powered.
During a Space Route Scenario, Kouji and Astonage are both a tad baffled how to use whatever the new gadget on Mazinger Z is. It claims to be some type of energy charger, and doesn't have any visible controls. Astonage figures that it will probably just... do whatever it does when the time comes.
The other Super Robots get mentioned upgrades off-screen.
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The Unicron Trilogy heavily featured Transformers combining for power enhancements.
The whole plot of Transformers Armada centered around the Minicons, who by combining with larger Transformers (referred to as "bulks" by the Minicons) could unlock special powers and weapons. In addition, Optimus Prime could not only combine with his trailer again, but he could also instead combine with Jetfire to create the flight-capable Jet Optimus. And either of Prime's combined forms could additionally combine with Overload to give him a [[BFG huge pair of shoulder cannons]].
Transformers Energon featured more "Powerlinking", taken to a new level. Unlike previous multi-Transformer gestalts which were typically composed of five or six individual Transformers (although there were a few of those in this series as well), Energon featured Autobots combining in pairs, with the Autobot forming the top half being in full control, leaving the "bottom" Autobot essentially dormant. Optimus Prime could not combine in this manner in the series, although he had his own team of drone vehicles that could combine with him to form a super mode; Wing Saber could also separate into limb components to combine with Optimus in this manner. Prime could also combine with Omega Supreme (who himself was essentially a Headmaster in the Japanese style, with the tiny Omega robot controlling the larger body). There was a Powerlinx Optimus Prime toy released that could combine with other Powerlinx Autobots, though he never showed this ability in the anime (and due to Powerlinx Optimus being smaller, his combined form with the much larger Jetfire toy is... awkward, to say the least).
Transformers Cybertron once again had Optimus Prime able to combine with his trailer, and he could also combine with Leobreaker, although this time the latter only formed a new arm for Optimus. Leobreaker's Evil Countepart, Nemesis Breaker, could do the same for Megatron.
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And the G-Falcon of Gundam X. A better example appears earlier though, the Gundam X Divider which adds the "Beam Harmonica" Divider shield, a double barreled beam machine gun, a second beam sword, and better thrusters.
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Rebuild of Evangelion also gave us the G-type equipment used by Unit-01 during the sniper battle against Ramiel, which consists of an advanced fold-down targeting scope that covers the eva's eyes and a radar antenna array, all mounted on the right shoulder fin.
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Heck, in Heisei Rider Vs Showa Rider Kamen Rider Wars Featuring Super Sentai, ToQ-Oh ends up combining with the Den-Liner... first as its head, then as its feet when Kyoryu Ressha butts in.
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Mobile Suit Gundam SEED Astray tries to justify this with the two main Gundams. Blue Frame's special trait is that its computer is loaded with specs for a staggering variety of mission packs, including amphibious armor, jungle gear, etc., which fits its adaptable mercenary pilot Gai like a glove. Red Frame also gets a fair number of add-ons, mainly because its pilot Lowe is an enthusiastic mechanic and just plain loves building stuff like a Power Loader and 150-meter-long katana.
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In Gundam Build Fighters, Sei Iori's Build Strike Gundam, based on the Strike Gundam, gets a whole bunch of them as he evolves as a builder and he improves the suit.
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Kaizoku Sentai Gokaiger went all-out with this, as the Mecha Expansion Packs are in fact Legend Mecha used by previous teams (like Mahou Sentai Magiranger's Magi Dragon or Tokusou Sentai Dekaranger's PAT Striker), which the Gokaiger unlock after winning the approval of their predecessors. The season's requisite Ultrazord, Kanzennote Complete/Perfect Gokaioh, is made by combining the main robot, the Sixth Ranger's robot, and the Go-Onger Legend Mecha, and is of course just as ludicrously large as the EngineOh G12, capable of movement only by using foot wheels.
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Warhammer 40,000: Dawn of War : Dark Crusade — Though used on battlesuits and not Humongous Mecha, the Tau Commander and Crisis suits can be further upgraded once built with different weapons (the jetpack needs to be researched elsewhere). In the campaign, the Commander gets a lot more upgrades, such as stealth and drones.
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Zentrix Zeus and quantum both get flight gear to go into space.
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The ReGZ from Mobile Suit Gundam: Char's Counterattack combines this with Transforming Mecha - literally. Its flight form is achieved by docking it with the Back Weapons System, which is basically a nosecone, wings, and beam cannons that dock with the backpack. This allows for capability similar to the Zeta Gundam without the complex and highly expensive transformation system. The Scorpio from Mobile Suit Gundam Wing uses the same concept.
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Asurada GSX from Future GPX Cyber Formula receives two expension packs: the "Rally" and "Aero" types, which are used in the second and third races to fit different racing situations.
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In Macross 7, Fire Bomber eventually picked up booster units for their custom fighters, enhancing their effect against the Protodeviln.
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GEAR Fighter Dendoh had an odd case with the Full Armor package - a Super Robot homage collection of weapons and gear when the Data Beasts abandon the heroes when the plunge into the Despair Event Horizon.
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Hyakujuu Sentai Gaoranger and Power Rangers Wild Force were probably one of the best examples of this, since each new zord provided a new weapon or upgrade specific to the animal in question. The long trunk and large ears of the elephant became a sword and shield, the long neck of the giraffe became a spear, and the horns of the deer created a claw/clutcher. Still overdone, but there was a certain pattern to it. Nonetheless, the greatest criticism about Wild Force is that it was more about its Mecha Expansion Packs than its story or characters.
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Mekton has "Command Armor," which can fit any system in the game, and "Boosterpacks," which are specifically for extra speed. Both systems have a "balance modifier" that subtracts from the mecha's statistics, and can be balanced out with vernier motors and other such systems.
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In Gundam Build Divers, Riku Mikami's Gundam 00 Diver gets a SEED-style backpack, but unlike the others, it's the only one he really gets.
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Appears in Armored Core: For Answer, after a fashion, with the VOB system, although the reasons are different.
To explain, all Armored Cores have a special booster system called Over Boost, which lets the mech go really fast, but sometimes this isn't enough. The VOB stands for Vanguard Over Boost, and it basically amounts to a few Space Shuttle SRBs bolted together and duct-taped to the back of the AC for when they need to get into a combat area really goddamn fast.
The VOB's average speed is around 2500 kph. It's possible to build a mech that has a normal OB faster than that, and actually get slowed down by missions that require the VOB. Many optimized OB Lancer and Twin Blade builds can accomplish this with ease, especially when you turn on the Unlimited Energy Regulation.
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One variant on the G-Armor in Mobile Suit Gundam basically allowed the Gundam to ride in it, converting it into an impromptu fighter jet. Axed in the movie versions, like the infamous Gundam Hammer.
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Stellvia of the Universe - the Infinity has a whole kit of optional parts including boosters and laser cannons.
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The Aestivalis in Martian Successor Nadesico have an odd variation of the expansion packs: they have various frames designed for certain areas (land, air, space, the Moon), but the frames are the bodies - the crew just swap the Assault Pit (the head and the cockpit) from one frame to the next. Doesn't work very well when there's a need to swap on the fly, shown by Gai's Cross Clash attempt.
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The second live-action movie, Transformers: Revenge of the Fallen, has Optimus combine with Jetfire again, with Jetfire turning into, basically, a jetpack.
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Transformers Cybertron once again had Optimus Prime able to combine with his trailer, and he could also combine with Leobreaker, although this time the latter only formed a new arm for Optimus. Leobreaker's Evil Countepart, Nemesis Breaker, could do the same for Megatron.
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Magical Record Lyrical Nanoha Force has started blurring the lines between Magical Girl and Mecha Show by equipping the title character with this monster.
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The Armored Command Units in both Supreme Commander titles and their buddies, the Support Armored Command Unit, are more or less built around being customizable to fit the commander's needs. They take the form new parts on the arms and as backpacks for the Commanders, ranging from just producing more resources to microwave lasers, nuclear missile launchers, and shields.
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The Transformers franchise:
Ultra Magnus, who debuted in The Transformers: The Movie, was the first example, as his toy was a recolored Optimus Prime cab with a transforming car-carrier trailer that became armor for the smaller robot. Although he was not depicted in this manner in the cartoon or original comics (simply transforming from truck to combined robot), the Dreamwave comics brought the concept into the fiction proper. Many subsequent G1 Ultra Magnus toys have just been Optimus Prime recolors without the additional trailer, and the lack of a "proper" Magnus for many years helped drive the third-party market to create their own trailer add-ons, most notably the "City Commander" set for Classics Ultra Magnus. The expansion pack aspect is averted with the Titanium, MP-22 Masterpiece, and Combiner Wars toys, although Combiner Wars Ultra Magnus adds a new wrinkle from the IDW comics, as "Ultra Magnus" is actually a Legacy Character, and the figure is essentially Powered Armor for the diminutive Minimus Ambus.
Beginning with Powermaster Optimus Prime, many versions of the Autobot leader have been depicted as combining with his trailer to create a larger robot and/or give him additional firepower. Powermaster Prime only appeared animated in commercials, though, and as a live-action mock-up in the host segments for the repackaged episodes of the original cartoon in the short-lived "season 5". His Transformers Masterforce counterpart, God Ginrai, included a second trailer which, when not combined with Super Ginrai, could function as a semi-autonomous drone named Godbomber.
The Japanese Headmasters could be considered this as well, as the smaller "head" robots were the sentient components which combined with the larger non-sentient "transtector" bodies.
Ultra Magnus himself became a Mecha Expansion Pack for Optimus in Car Robots/Robots in Disguise. However, it's a plot point that "Omega Prime" is under both their control at once: Ultra Magnus thinks he should be leader instead of his brother, but the Matrix of Leadership's full power must be unlocked by both together. When they become Omega Prime, this form even has its own voice actor, not Optimus's or Magnus's.
The Unicron Trilogy heavily featured Transformers combining for power enhancements.
The whole plot of Transformers Armada centered around the Minicons, who by combining with larger Transformers (referred to as "bulks" by the Minicons) could unlock special powers and weapons. In addition, Optimus Prime could not only combine with his trailer again, but he could also instead combine with Jetfire to create the flight-capable Jet Optimus. And either of Prime's combined forms could additionally combine with Overload to give him a [[BFG huge pair of shoulder cannons]].
Transformers Energon featured more "Powerlinking", taken to a new level. Unlike previous multi-Transformer gestalts which were typically composed of five or six individual Transformers (although there were a few of those in this series as well), Energon featured Autobots combining in pairs, with the Autobot forming the top half being in full control, leaving the "bottom" Autobot essentially dormant. Optimus Prime could not combine in this manner in the series, although he had his own team of drone vehicles that could combine with him to form a super mode; Wing Saber could also separate into limb components to combine with Optimus in this manner. Prime could also combine with Omega Supreme (who himself was essentially a Headmaster in the Japanese style, with the tiny Omega robot controlling the larger body). There was a Powerlinx Optimus Prime toy released that could combine with other Powerlinx Autobots, though he never showed this ability in the anime (and due to Powerlinx Optimus being smaller, his combined form with the much larger Jetfire toy is... awkward, to say the least).
Transformers Cybertron once again had Optimus Prime able to combine with his trailer, and he could also combine with Leobreaker, although this time the latter only formed a new arm for Optimus. Leobreaker's Evil Countepart, Nemesis Breaker, could do the same for Megatron.
The second live-action movie, Transformers: Revenge of the Fallen, has Optimus combine with Jetfire again, with Jetfire turning into, basically, a jetpack.
Transformers: Dark of the Moon has Optimus finally get a trailer. It's both a mobile armory and a flight pack. And it's awesome.
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The other Mazingers had them, too. Great Mazinger introduced Great Booster, which was a separate jetpack which doubled as a ramming weapon. UFO Robo Grendizer had the Double, Marine and Drill Spazers, allowing the titular robo to fly, traverse the seas and burrow underground. Mazinkaiser, or at least it's OAV version, had the Kaiser Scrander, which functioned the same way as Jet Scrander, though it also doubled as a boomerang!. And finally Shin Mazinger introduces an upgraded version of the Jet Scrander called the God Scrander that, in addition to flight, allows Mazinger to transform into a giant Rocket Punch.
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Tomica Hero Rescue Force features a wide selection of vehicles that can combine with Rescue Striker, Rescue Saver, and Rescue Diver (Apparently).
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The following is a list of statements referring to the current page from other pages.

 Mecha Expansion Pack
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Tokusatsu Tropes
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type
Mecha Expansion Pack
 Model Suit Gunpla Builders Beginning G / int_e7099879
type
Mecha Expansion Pack
 Rebuild of Evangelion / int_e7099879
type
Mecha Expansion Pack
 Samurai Pizza Cats / int_e7099879
type
Mecha Expansion Pack
 Shinkansen Henkei Robo Shinkalion: Change the World / int_e7099879
type
Mecha Expansion Pack
 Shinkansen Henkei Robo Shinkalion Z / int_e7099879
type
Mecha Expansion Pack
 Time Bokan 24 / int_e7099879
type
Mecha Expansion Pack
 Valvrave the Liberator / int_e7099879
type
Mecha Expansion Pack
 Xabungle / int_e7099879
type
Mecha Expansion Pack
 Zoids: Chaotic Century / int_e7099879
type
Mecha Expansion Pack
 Zoids: New Century / int_e7099879
type
Mecha Expansion Pack
 Showa & Vampire / Fan Fic / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Animal Strike (Fanfic) / int_e7099879
type
Mecha Expansion Pack
 RWBY: Destiny of Remnant (Fanfic) / int_e7099879
type
Mecha Expansion Pack
 Kamen Rider Fourze the Movie: Everyone, Space Is Here! / int_e7099879
type
Mecha Expansion Pack
 Power Rangers (Franchise) / int_e7099879
type
Mecha Expansion Pack
 Super Sentai (Franchise) / int_e7099879
type
Mecha Expansion Pack
 Diaclone VS. Gridman / int_e7099879
type
Mecha Expansion Pack
 INVADERS of the ROKUJYOUMA!? / int_e7099879
type
Mecha Expansion Pack
 BusouShinki
seeAlso
Mecha Expansion Pack
 Grow
seeAlso
Mecha Expansion Pack
 MechaExpansionPack
sameAs
Mecha Expansion Pack
 Gundam Sentinel (Manga) / int_e7099879
type
Mecha Expansion Pack
 Heroman (Manga) / int_e7099879
type
Mecha Expansion Pack
 Mobile Suit Gundam SEED Astray (Manga) / int_e7099879
type
Mecha Expansion Pack
 The Red Ranger Becomes an Adventurer in Another World (Manga) / int_e7099879
type
Mecha Expansion Pack
 BZPRPG (Roleplay) / int_e7099879
type
Mecha Expansion Pack
 Avataro Sentai Donbrothers / int_e7099879
type
Mecha Expansion Pack
 Bakuage Sentai Boonboomger / int_e7099879
type
Mecha Expansion Pack
 Bakuryuu Sentai Abaranger / int_e7099879
type
Mecha Expansion Pack
 Chikyuu Sentai Fiveman / int_e7099879
type
Mecha Expansion Pack
 Choujin Sentai Jetman / int_e7099879
type
Mecha Expansion Pack
 Choujuu Sentai Liveman / int_e7099879
type
Mecha Expansion Pack
 Chouriki Sentai Ohranger / int_e7099879
type
Mecha Expansion Pack
 Denji Sentai Megaranger / int_e7099879
type
Mecha Expansion Pack
 Denkō Chōjin Gridman / int_e7099879
type
Mecha Expansion Pack
 Doubutsu Sentai Zyuohger / int_e7099879
type
Mecha Expansion Pack
 Engine Sentai Go-onger / int_e7099879
type
Mecha Expansion Pack
 GoGo Sentai Boukenger / int_e7099879
type
Mecha Expansion Pack
 Gosei Sentai Dairanger / int_e7099879
type
Mecha Expansion Pack
 Hyakujuu Sentai Gaoranger / int_e7099879
type
Mecha Expansion Pack
 Juken Sentai Gekiranger / int_e7099879
type
Mecha Expansion Pack
 Kaitou Sentai Lupinranger VS Keisatsu Sentai Patranger / int_e7099879
type
Mecha Expansion Pack
 Kaizoku Sentai Gokaiger / int_e7099879
type
Mecha Expansion Pack
 Kamen Rider Den-O / int_e7099879
type
Mecha Expansion Pack
 Kamen Rider Double / int_e7099879
type
Mecha Expansion Pack
 Kishiryu Sentai Ryusoulger / int_e7099879
type
Mecha Expansion Pack
 Kousoku Sentai Turboranger / int_e7099879
type
Mecha Expansion Pack
 Kyōryū Sentai Zyuranger / int_e7099879
type
Mecha Expansion Pack
 Kyūkyū Sentai GoGoV / int_e7099879
type
Mecha Expansion Pack
 Mahou Sentai Magiranger / int_e7099879
type
Mecha Expansion Pack
 Mashin Sentai Kiramager / int_e7099879
type
Mecha Expansion Pack
 Mirai Sentai Timeranger / int_e7099879
type
Mecha Expansion Pack
 Ninja Sentai Kakuranger / int_e7099879
type
Mecha Expansion Pack
 Ninpuu Sentai Hurricaneger / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Dino Charge / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Dino Force Brave / int_e7099879
type
Mecha Expansion Pack
 Power Rangers: Dino Thunder / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Jungle Fury / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Megaforce / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Ninja Steel / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Ninja Storm / int_e7099879
type
Mecha Expansion Pack
 Power Rangers RPM / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Samurai / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Wild Force / int_e7099879
type
Mecha Expansion Pack
 Power Rangers Zeo / int_e7099879
type
Mecha Expansion Pack
 Ressha Sentai ToQger / int_e7099879
type
Mecha Expansion Pack
 Samurai Sentai Shinkenger / int_e7099879
type
Mecha Expansion Pack
 Seijuu Sentai Gingaman / int_e7099879
type
Mecha Expansion Pack
 Shuriken Sentai Ninninger / int_e7099879
type
Mecha Expansion Pack
 Superhuman Samurai Syber-Squad / int_e7099879
type
Mecha Expansion Pack
 Tensou Sentai Goseiger / int_e7099879
type
Mecha Expansion Pack
 Tokumei Sentai Go-Busters / int_e7099879
type
Mecha Expansion Pack
 Tokusou Sentai Dekaranger / int_e7099879
type
Mecha Expansion Pack
 Tomica Hero Rescue Force / int_e7099879
type
Mecha Expansion Pack
 Zyuden Sentai Kyoryuger / int_e7099879
type
Mecha Expansion Pack
 Adeptus Evangelion (Tabletop Game) / int_e7099879
type
Mecha Expansion Pack
 Giant Guardian Generation (Tabletop Game) / int_e7099879
type
Mecha Expansion Pack
 Another Century's Episode (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Armored Warriors (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Assault Suits Valken (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Dangar UFO Robo (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Dark Chronicle (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Einhänder (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Gensou Shoujo Taisen (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Godzilla Save The Earth Melee (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Grow (Video Game) / int_e7099879
type
Mecha Expansion Pack
 M.U.S.H.A. (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Megabyte Punch (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Mobile Suit Gundam Battle Operation Code Fairy (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Shin Super Robot Wars (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Sierra Ops (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Super Robot Wars 2 (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Super Robot Wars BX (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Thunder Force (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Virtual-ON (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Windom XP (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Zone of the Enders (Video Game) / int_e7099879
type
Mecha Expansion Pack
 Demonbane (Visual Novel) / int_e7099879
type
Mecha Expansion Pack
 France Five (Web Video) / int_e7099879
type
Mecha Expansion Pack
 Centurions / int_e7099879
type
Mecha Expansion Pack
 M.A.S.K. / int_e7099879
type
Mecha Expansion Pack
 Roughnecks: Starship Troopers Chronicles / int_e7099879
type
Mecha Expansion Pack
 Transformers: Rescue Bots / int_e7099879
type
Mecha Expansion Pack
 Digimon Fusion / int_e7099879
type
Mecha Expansion Pack