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You All Meet in an Inn

 You All Meet in an Inn
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 You All Meet in an Inn
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You All Meet in an Inn
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 You All Meet in an Inn
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The stereotypical opening to an adventure in tabletop RPGs: the protagonists are all gathered by prior intent or a "coincidence" of authorial fiat by the Game Master in an inn, bar room, or other common public meeting spot. Once there, some mysterious stranger or NPC of varying dubiousness will approach them with some job offer or plea for assistance. These strangers tend to seat themselves in the darkest corner of the tavern for some reason (probably to make themselves seem even more mysterious). Thus do our heroes receive their ticket to board the plot.
Careful, though, for the mysterious stranger has an odds-to-even chance of being the Big Bad or a similar miscreant. Expect a Bar Brawl or two in the tavern as well, particularly if the PCs start to get rowdy. Fortunately, though, the barkeep is usually a retired former adventurer willing and able to kick the asses of anyone who gets too uppity.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })This trope is Older Than Print — no less an author than Chaucer had his adventuring party meet in an inn — but it later began to be considered a Discredited Trope through overuse. Actually starting an adventure with the words "So, you all meet in an inn..." may be seen as roleplaying's equivalent to "It Was a Dark and Stormy Night..." Thus, a lot of sources advise against using it, and give pointers on how to avoid it. The 3rd Edition Dungeon Master's Guide for Dungeons & Dragons, in a list of ways to bring a party together, dubs this "The Cliche". David Morgan-Mar, of Irregular Webcomic! and Darths & Droids fame, provides a list of less overused ways to start an adventure, as do the folks at the dice of doom blog.
On the other hand, cliched as it may be, it really is a logical opener. Taverns are the center of social life in many cultures, making for a good place to meet new people, and food and drink are good for bonding with new acquaintances. Some people even use the trope deliberately as an invocation of gaming tradition. It's also quite easy to play for laughs, emphasizing the comedy potential of enjoying a few pints down at the pub and deciding to go out and slay a dragon with your new-found acquaintances.
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })Real Life group meetings at an Inn are usually a convention of some description. The "adventuring" usually takes place entirely within the building, and does not normally involve bloodshed, swordplay or dragons. Normally.
Compare You All Meet in a Cell. Contrast Closed Circle, for when the DM wants to keep you in the tavern.
Examples
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Dungeons & Drogans (Web Video)
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DBTropes
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You All Meet in an Inn
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Then there's the Pixar Lunch, where after finishing Toy Story, several key members of the Pixar team got together to discuss future films, which would later become A Bug's Life, Monsters, Inc., Finding Nemo, and WALL•E. You have to wonder just WHAT was in the food there.
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While most recruitable characters are found in random houses, the fact that Adventurer's Inns in Might and Magic VIII serve as the mechanism for storing surplus recruited characters and exchanging characters is very likely a reference to this trope (possibly by way of Heroes of Might and Magic).
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Heat Lightning: Many people find themselves meeting in Olga's gas station/mechanic shop/motel. The people among them are two criminals running from the law, two wealthy women and their chauffeur, and a local Mexican family.
 You All Meet in an Inn / int_20616d80
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Dragon Quest III has Ruida's Tavern, where The Chosen One meets all their allies. Dragon Quest IX (which the picture at the top of the page is from) has Patty reprising this role as a Continuity Nod, along with a few helpers to handle the WiFi aspects.
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 Dragon Quest III (Video Game)
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You All Meet in an Inn
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In the Sega Genesis and SNES Shadowrun RPGs, nightclubs are specifically used as a place to purchase fellow shadowrunners' services.
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You All Meet in an Inn
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SaGa Frontier and its sequel both exhibit this. The first game has a bar in Scrap; a visit here at the start of a game could completely fill your first fighting party. The second game starts as a team joining to search for treasure and ends 3 generations later fighting a Cosmic Horror Story antagonist.
 You All Meet in an Inn / int_23289fa8
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 SaGa Frontier (Video Game)
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You All Meet in an Inn
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Cheers, the show that's entirely about a bar, its employees, and its patrons.
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Crawlers: A flashback reveals that the original Crawlers met in an inn. Earlier in the series the trope is made fun of as a device to let readers know the generic soldiers are actually new players.
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The Name of the Wind
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In the first major story arc of Dominic Deegan, the characters meet up at an inn/bar in Barthis. Subverted however in that most of them had either met the heroes previously (Siegfried) or were actually old friends from the past (Milov and Jayden); this is simply the first place they could stop to rest and look for information.
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In Northwest Passage: Towne and Marriner meet Robert Rogers in a tavern while running from the redcoats.
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 Northwest Passage
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Rusty and Co. has the tavern of choice named "Ye Olde Proverbial Hook".
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In Darklands, inns and taverns are where you start the game, and where you can hire and fire members of your party.
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 Darklands (Video Game)
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Baldur's Gate
At the start of the first game, you are placed at the entrance to an inn. Then, for the first part of your adventure, your stepfather tells you to meet some friends in a nearby inn.
The second game includes an inn (The Copper Coronet) where a total of three potential party members make their first appearances. Most party members, should you drop them, will wait for you here.
The minor (as much as an Ancient Red Dragon can be "minor") villain Firkraag exploits this very trope. He waits at the Copper Coronet for adventurers he can trick and toy with. After all, a Red Dragon is just a few steps away from a cat.
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 Baldur's Gate (Franchise)
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In Joel Rosenberg's The Sleeping Dragon, the heroes (a group of college-age roleplayers) are transported to a fantasy world, and the first thing they decide to do is...go to an inn, where one of their number is killed when he tries to pick the pocket of a nobleman.
 You All Meet in an Inn / int_2e74fae
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 Guardians of the Flame
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And then of course there's Callahan's Place where strange people of unusual talents meet in a bar and more or less stay there. Which still doesn't stop them from fulfilling this trope since the barkeep, Callahan, turns out to have specifically opened the bar so he could recruit people to help him save the world.
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 Callahan's Crosstime Saloon
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Toyed with in Fallout Is Dragons. The party did all meet in an inn... which Powder Keg promptly blew up, causing the mayor to exile them all and forcing them to team up to survive the wasteland.
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 Fallout Is Dragons (Podcast)
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The Paranoia adventure "Orcbusters" starts here, and the D&D tropes keep on going...
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 Paranoia (Tabletop Game)
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Only slightly different, the founding members of the Mystery Men meet in a diner, and while they do recruit the Bowler II at a backyard barbecue, the Spleen was recruited at the same diner and the Sphinx was found by going to a Mexican Restaurant and giving a secret phrase, and it is after sending out feelers for membership from the diner that they meet Invisible Boy who ends up being the one to go against the trope and say they need to do a recruiting drive with a backyard pool party barbecue. In addition Mr. Furious meets his love interest at the diner, she's their waitress.
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The second game includes an inn (The Copper Coronet) where a total of three potential party members make their first appearances. Most party members, should you drop them, will wait for you here.
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 Baldur's Gate II (Video Game)
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In Eberron, the city of Sharn has two adventurers' district. Those districts both have taverns that are specifically designed to serve this trope: they not only offer the usual services expected of a tavern but also offer services allowing adventurers to find people to team up with, as well as employment. Incidentally those taverns tend to be owned or be operated by retired adventurers. These taverns also tend to have irregular shapes, and intentionally poor lighting, so that they have more shadowy corners than usual.
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The party in The Gamers Live. Justified in that they're playing a one-shot side adventure and don't have a lot of time, so they don't want to do an elaborate set-up.
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 The Gamers Live (Web Video)
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In homage to its spiritual predecessor, Vaan looks up his very first Hunt in Final Fantasy XII at the local tavern, the Sandsea. He will graduate up to Clan Hunts afterward, but he can always find a minor Hunt or two on the tavern's billboard.
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 Final Fantasy XII (Video Game)
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Averted in World of Warcraft, since party and guild recruitment can be done anywhere. However, players can set inns as their save points, and are popular venues on designated role-play servers.
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Icewind Dale opens with the party in an inn, though they have not just met each other. Unless you rewrite their histories so that they really did just meet up at the inn...
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Sharon Shinn's Mystic And Rider begins with the main characters saving a Naïve Newcomer from a tavern brawl, evidently so they'll have someone to exposit at.
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Treasure Island begins with Jim Hawkins listening to Billy Bones' tale of Flint's treasure in the Benbow.
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You Have Become Your Avatar: The transformed users all met in an unspecified hotel in the middle of nowhere. So far, the only clue to their whereabouts is a news report saying it's in the middle of New Mexico, overlooking the SCP explosion.
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The Sandman volume World's End takes place entirely in an Inn Between the Worlds. The coincidence that contrives to bring together so many dimensional adventurers and agents also keeps them there, telling stories that in some way involve The Dreaming and The Dream King.
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In the Supernatural episode "All Hell Breaks Loose, Part One" (S02, Ep21), the Special Children meet in a haunted ghost town called Cold Oak.
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Happens a few times in Discworld:
In The Colour of Magic , there's a Bad-Guy Bar Broken Drum in which adventurers meet and fight each other.
In Hogfather, a group of "businessman" meet in even worse Bad-Guy Bar, answering the call of Big Bad Teatime. They mostly know each other and are on edge because Teatime is late to meet them and tell them what their assignment is. Then, it turns out the place never had waiters... Cue Oh, Crap! moment.
Lampshaded by Vimes in Jingo: "You'll be surprised how many people were ready to do business with a complete stranger they have met in a bar just a few minutes ago."
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In The Commission, the girls of Team RWBY weren't actually together in a team when they were in Beacon. Instead, they met in a bar at a particular low point in their lives, bond over cookies and work out their conspiracy after.
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In Queen of Wands, invoked by Hjalmar at the start of the quest to rescue Janaea.
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Though not at the beginning of the story, Frodo and friends meeting Aragorn in the Prancing Pony in The Lord of the Rings likely influenced many later examples.
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Samurai Champloo: Two of the three protagonist meet at a tea house, where they immediate start a massively violent bar brawl. The third one wanders in by coincidence and joins in the fight. This very quickly leads to You All Meet in a Cell.
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Bars are where you go for sidequests in Final Fantasy Tactics, but your party begins as soldiers of the same troop.
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 Final Fantasy Tactics (Video Game)
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You All Meet in an Inn
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Also abused in The Order of the Stick proper: #357.
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Schlock Mercenary has it lampshaded in this strip. At first they avoid it, but soon enough, they go to one and immediately find exactly what they're looking for (which isn't as much of a coincidence as usual for this trope).
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In the opening of the parodic fantasy audio webserie Reflets d'Acide, the first protagonist hires his team in a tavern. The player playing the character complains to the DM because how stereotyped it is.
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Red Dragon Inn is an inversion. The entire game takes place back at the Inn after the grand adventure, where the adventurers gamble and attempt to drink each other under the table.
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Exalted has this built into certain locations for ease — like in Nexus, where no-one is allowed to eat alone after dark, so it's easy to just say, "You're all in Nexus, it's nighttime, so you all had to sit at a table together." Although it still strains Willing Suspension of Disbelief when you're one of, at best, 700 Chosen in a world of billions. The answer to that is usually Because Destiny Says So and/or Sidereals (which are often the same as the former and becomes extra convenient if you have one in the party.)
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xkcd provides an example of this trope eating itself.
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Not precisely an inn (nor are they all necessarily on friendly terms with each other), but the common interest of staying at Rotherwood for the night on the same night at the start of the story is what brings most of Ivanhoe's main characters together for the first time.
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Final Fantasy: Crystal Chronicles: My Life As A King features the Inn building, which allows you to form your adventurers into parties. (Before building one, your adventurers all travel and fight individually.)
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Mythica: The party meets in a tavern. It's somewhat justified as this was frequented by mercenaries, and Teela comes in hoping to hire some that will help rescue her sister and retrieve the Darkspore. Also the owner, Hammerhead, is a former mercenary who acts as a sort of broker for teams to pursue such missions.
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Pathfinder, following in the footsteps of D&D, has a few cases like this, some especially lampshaded. For instance, Cayden's Hall in Absalom is a temple devoted to Cayden Cailean (god of freedom, adventurers, and booze), meaning it's part-temple, part-boozefest, part-rallying point for anybody who wants to go off and punch evil and tyranny in the face.
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Dungeons & Dragons is so Troperiffic that a cliché like this was bound to be used in a handful of modules:
Sometimes it turns out another way.
Special mention has to go to the 2nd Edition module "Reverse Dungeon", where the players are a group of goblins trying to save their tribe from an (apparently endless) stream of adventurers. The way the module suggests they achieve this is to destroy the tavern, so that the heroes can't recruit replacements for their fallen comrades.
Before the Spellplague, the Forgotten Realms had a justified example - one of the bars in Waterdeep, one of Faerûn's great metropolis, was not only run by a retired adventurer, but also happened to have an entry-point to Undermountain (a very, very large dungeon) in it. That, of course, made it a convenient place for adventures looking to strike rich in Undermountain to gather.
The 1977 Holmes Basic D&D boxed set. In the sample dungeon the PCs could gather at the Green Dragon Inn in the city of Portown before going on an adventure.
The AD&D 1st Edition Dungeon Master's Guide (1979) has this suggestion for getting a party of PCs together.
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The Barbarossa campaign of Age of Empires II is narrated by a drunk tavern guy who is really Henry the Lion.
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In Knights of the Old Republic, you meet no fewer than three party members in bars. It is also possible to meet Calo Nord, a minor villain, for the first time in the first bar. One of said characters even tells you how to acquire a fourth character when you meet him at the bar.
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Parodied (like everything else) in the Myth Adventures series, in which Skeeve recruits troops to save Possiltum in a fast-food restaurant.
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Paradoxically, in the Vampire: The Masquerade game Vampire: Redemption, taverns and pubs play no role in the Dark Ages portion of the game. In the modern era, however, you meet most of your party members (and undertake half the plots) in bars and nightclubs.
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The most common version of this in Call of Cthulhu is, "So, you receive a letter/package/telegram from [NPC]..." The second most common one is, "You are investigating the mysterious death of a friend/ally"; third most common is "You all meet in a Speakeasy/on a University Campus..." Various resources for Keepers have tried to provide alternative means for introducing Investigators into a scenario and setting up the plot without relying on these so much.
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Before the Spellplague, the Forgotten Realms had a justified example - one of the bars in Waterdeep, one of Faerûn's great metropolis, was not only run by a retired adventurer, but also happened to have an entry-point to Undermountain (a very, very large dungeon) in it. That, of course, made it a convenient place for adventures looking to strike rich in Undermountain to gather.
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Delta Green has "you are all called into the briefing by a handler", although there's much fun on HOW you are called.
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DM of the Rings lampshades the Prancing Pony scene in The Lord of the Rings in this strip.
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Phineas and Ferb: Played with in the episode "Excaliferb". Phineas and Ferb-alot receive their quest and get their first ally in their own backyard. Then they go to the Inn of the Prancing Platypus to hire some muscle (and have a great taco salad). There they meet Bufarbalus and Baljeetalus. Only then does the adventure truly begin.
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Classic Traveller:
There was an early lampshading of this in Adventure 2 Research Station Gamma. The characters are space travelling ex-Navy, Scouts and whatnot, and where do they all meet? In an inn on some backwards world with 18th/19th century technology. All of them had the great idea to go there and now don't have enough credits to get off this hole. Of course the adventure then takes exactly the course you would expect from this beginning it's a dungeon crawl, just in a high-tech psionics research station.
Adventure 0 The Imperial Fringe plays it straight. The Referee is encouraged to tell the players "You're all sitting in the Starhaven tavern". The PCs quickly get into a Bar Brawl and meet their patron, who gives them a mission that will take them the length and breadth of the Spinward Marches.
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The Lord of the Rings:
Gandalf meets Thorin in a bar in events before The Hobbit. He later states outright that the entire future of Middle-earth and the outcome of the War of the Ring was affected by their meeting.
Though not at the beginning of the story, Frodo and friends meeting Aragorn in the Prancing Pony in The Lord of the Rings likely influenced many later examples.
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Neverwinter Nights:
In the third expansion, the PC starts out and meets several future party mates in an Inn (a specific inn the source material had already established as being a common meeting place for adventurers seeking to enter Undermountain). Only one of them will stay with you until the end of the story—the other four in the Inn all go back to the surface at the end of the first chapter. The three potential party members that are not in the Inn at the beginning are met under much more unusual circumstances.
Several fan-made expansions also contain examples. In "A Dance with Rogues", your first encounter with Pia is in a private dining room at an inn, your first encounters with Bran, Norah, and Gemli in the second chapter are also in an inn. You technically meet Diane in an inn in the first The Bastard of Kosigan module, but you actually recruit her in a forest if you so choose. Several possible henchmen in A Hunt Through The Dark, in the final chapter, show up in the inn for the first time.
Neverwinter Nights 2 has the expansion pack Storm of Zehir, with all the original party members meeting (technically) on a ship. Additional party members can be in a variety of places, but you'll find a good third of them in inns.
In just vanilla Neverwinter Nights 2, you meet the fighter Dwarf at the inn you're just passing by. Starting a bar brawl. And then, when you meet him, another bar brawl happens. You also meet the Deadpan Snarker wizard and Sociopathic Hero ranger inside a later inn that's the party's base of operations in Neverwinter, and the pyromaniac sorceress outside its front door.
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Goblin Hollow includes an arc where the characters are playing D&D. The GM opens the tale with the traditional phrase, is interrupted by snarks from the players about his lack of originality, and continues by smugly adding, "...and wake up the next morning in the county jail."
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During Starcraft II's development, units like the Reaper were hired at the Merc Haven, a bar with a holographic dancing Night Elf. It ended up being phased out (the building is still used, but just as a prop), but in the campaign you hire mercenaries from a man in the Hyperion's cantina.
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Reservoir Dogs: The first scene is the bankrobbers relaxing in a diner making small talk before their heist. They've all met and planned the job beforehand, however. A later flashback reveals that Mr. Orange received his interview with Joe in a bar.
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The original Star Wars: While not all the characters met there (Leia is already held on the Death Star by this point, the droids had met Luke after being bought, and then they all go to meet Ben Kenobi to find out if the droids belong to him), the meeting with Han Solo and Chewbacca in the Mos Eisley cantina does represent the first time the main hero (Luke) is set to interact with the outside universe, and since the meeting is where the mission to Alderaan is planned that will link them up with Leia and set the plot for the rest of the movie (as well as set all the events of the trilogy in motion), it certainly counts as where the main adventure starts.
In Episode VII, Han and company go to a similar establishment, a thousand-year old watering-hole run by his friend, Maz Kanata. Here, Finn, deserter from the New Order Stormtroopers, takes the opportunity to flee to the Outer Rim by getting himself hired with a couple of guys on a different ship.
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Weregeek:
There's a tavern specifically designed with a very large number of dark-shadowy corners to accommodate this trope.
The Shadowrun campaign has the nightclub variant.
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In Animorphs, the characters all meet in a mall. And just happen to be walking home together when they encounter the Call to Adventure.
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Spoofed in Exiern in an entire arc where Tiffany (and several background characters) are just trying to have a quiet drink without being bothered by the stereotypical adventure seekers, fortune tellers, and quest-givers (they fail).
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The action of Robert Jordan's enormous The Wheel of Time series begins with Rand al'Thor meeting up with both established friends (Mat & Egwene) and newcomers (Moiraine, Lan & Thom) at the Winespring Inn in the local village. Which, to be fair, is pretty much the only location of note, in the widest sense of the term, in the entire region. Additionally, the first place the group stays outside of the Two Rivers once they are forced to flee Emond's Field is at an inn in the town of Baerlon, and this is not only where the Wisdom Nynaeve catches up with them but where they encounter the oracular Min who will be a key character in the series.
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Walking in Circles: It's revealed that the group leader, Krag, invoked this trope. Krag theorises that this is why he's Surrounded by Idiots:
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Daredevil (2015): Matt Murdock, Karen Page and Foggy Nelson get dragged into the mess of the Punisher manhunt due to Grotto, the sole survivor of a Punisher attack, stumbling into Josie's Bar while the trio are there playing an after-work game of billiards.
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Each episode of Estate of Panic begins this way in the foyer of the estate.
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Stalker - Stalker, Writer, and Professor start off in a bar.
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Dragon's Crown begins in an inn where your character and a thief named Rannie recounts how you both met. The inn is also where you recruit AI party members.
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In A Song of Ice and Fire Bronn's adventures with Tyrion began after Catelyn persuaded him and a group of knights at an inn to arrest Tyrion for allegedly pushing her son Bran off a tower. This paid off after he championed and won a trial by combat for Tyrion, and he's been following him around since (at least until Tyrion gets falsely accused of and arrested for murdering Joffrey, and Bronn is bribed with a lordship in order to send him away).
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The Dragon Waiting begins with three chapters separately introducing the three protagonists, and then the fourth chapter is set some time later at an inn where they are, more or less coincidentally, all staying as guests. Events cause them to become acquainted and to join forces.
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Neverwinter Nights 2 has the expansion pack Storm of Zehir, with all the original party members meeting (technically) on a ship. Additional party members can be in a variety of places, but you'll find a good third of them in inns.
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Darths & Droids regarding the Mos Eisley cantina scene in A New Hope.
An alternate strip where the game they're playing is based on Casablanca has the GM resentful that he planned a globe-trotting adventure, while his players hardly left the bar they met in.
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Tales from the Floating Vagabond deliberately shortcuts this trope by making the primary setting an Inn Between the Worlds, one which can pluck new customers from across time and space thanks to a device the landlord installed on the entrance.
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Final Fantasy:
Bars are where you go for sidequests in Final Fantasy Tactics, but your party begins as soldiers of the same troop.
In homage to its spiritual predecessor, Vaan looks up his very first Hunt in Final Fantasy XII at the local tavern, the Sandsea. He will graduate up to Clan Hunts afterward, but he can always find a minor Hunt or two on the tavern's billboard.
The two Final Fantasy Tactics Advance games similarly use the bar as a quest hub (both main and sidequests), and many cutscenes play out in one of them as well, including the main character's introduction to the clan. By contrast, it's not used as a place to hire new members.
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In Bladestorm The Hundred Years War, the tavern is where you get new contracts, upgrade your weapons, meet fellow mercenaries and recruit new squads.
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The three guys who would go on to form Austrian black metal band Summoning met up at a pub. Oddly appropriate, seeing as how the main theme of the band is Tolkien high fantasy.
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In Yamara, local bars double as employment centers, even officially. The title character goes out drinking with her friend Stress, and warns against trying to fight off the hordes of adventurers, sages in dark cloaks, and barmaids with the low-down on local dragon hoards, since a bar fight will likely lead to a memorable encounter and forming a lifelong fellowship with some dweeb, and who wants that? Then she announces they'll join the party of whichever group buys them the most drinks, and the two of them get plastered for free.
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Game of Thrones: Several inns at the Riverlands facillate chance encounters between characters. Catelyn and Tyrion in Season 1, Arya, the Brotherhood without Banners and Sandor Clegane in Season 3, Arya and the Hound with Polliver and Mountain's Men in Season 4, Brienne and Pod meeting Hot Pie at the same Inn where he, Arya and Gendry last parted in Season 4, and later the two encounter Sansa and Littlefinger in Season 5. This is justified because the Riverlands is the networking region that connects all the major kingdoms so it would be common for travellers to have surprising chance random encounters.
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The Ballad of Edgardo: Like any RPG worth its salt, the start of it all was at a tavern. It didn't mix well with most of the other characters' antisocial nature, to say the least.
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Several fan-made expansions also contain examples. In "A Dance with Rogues", your first encounter with Pia is in a private dining room at an inn, your first encounters with Bran, Norah, and Gemli in the second chapter are also in an inn. You technically meet Diane in an inn in the first The Bastard of Kosigan module, but you actually recruit her in a forest if you so choose. Several possible henchmen in A Hunt Through The Dark, in the final chapter, show up in the inn for the first time.
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The entire plot of From Dusk Till Dawn is driven by the "Anti-Hero" meeting an ally in a bar.
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Ronin has a tavern as a pre-arranged meeting place for the team of mercenaries. It's even the first and last scene.
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New York Magician: Most of Michel's escapades start in bars.
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Lampshaded in one of the Shadowrun novels, in which an employer admits that her name really is Johnson after screwing her hirelings over.
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Warhammer's WFRP rulebook justifies this trope: taverns are common meeting places; and, given the likely diversity of the party members, may well be the only reasonable way for the PCs to meet.
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This is how the Demon Knights meet. Paul Cornell says the trope hadn't occurred to him when he wrote the scene, but he's glad it plays into something like that.
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In Eclipse Phase, "you all wake up in a resleeving facility" is a standard start to an adventure, including the example in the manual.
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The Merry Widow with evil Crown Prince Mirko and his devil-may-care cousin Prince Danilo meeting at an inn, where they encounter the lovely Sally O'Hara, a dancer with a theater troupe. Romance ensues.
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The two Final Fantasy Tactics Advance games similarly use the bar as a quest hub (both main and sidequests), and many cutscenes play out in one of them as well, including the main character's introduction to the clan. By contrast, it's not used as a place to hire new members.
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An alternate strip where the game they're playing is based on Casablanca has the GM resentful that he planned a globe-trotting adventure, while his players hardly left the bar they met in.
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The modus operandi of the short story series The Astral Cafe is the main characters sitting around a restaurant until they are needed to go on an adventure.
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In fantasy strategy game Heroes of Might and Magic, buying the Inn building in your castle allows you to recruit other Heroes (army leaders).
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Eye Of The Beholder III: Assault to Myth Drannor begins this way.
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Ancillary Justice starts with Breq finding Sievarden in the snow outside of a bar.
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d20 Modern Urban Arcana has a medieval-fantasy-themed fast food chain called the Prancing Pony. Shadowkind like the places because it reminds them of the inns of their homeworlds, and "many an adventure has started with a chance meeting in the dark corner of a Prancing Pony franchise".
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Patty and her tavern return in the crossover game Dragon Quest Heroes: The World Tree's Woe and The Blight Below, where it serves as a place to change your party members between missions.
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Justified in the Ironclaw novel Dream Carvers, based on one of the author's campaigns. Baron Treeden was specifically looking for Capt. Salvatore, one of his house's Privateers, and Sister Annarisse in turn was trying to find the baron, to whom she'd just been assigned as a confessor.
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In Wizardry: Tale of the Forsaken Land You meet your first two party members in the last remaining inn in Duhan. Later when you gain more members, either those you create yourself or other npcs who you interact with in the game, you can pick them up or drop them off here.
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All of Idiot's Delight takes place at an Italian ski resort on the Swiss border. The various travelers get stuck there when rumors of impending war cause the closure of the border crossing.
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Age of Empires:
The Barbarossa campaign of Age of Empires II is narrated by a drunk tavern guy who is really Henry the Lion.
In Age of Empires III European civilizations can build a saloon from which to hire Private Military Contractors.
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Our Little Adventure begins at The Wayside, the tavern/inn where Julie tells her boss she has to quit. Angelika and Rocky meet with them right outside.
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From the Dragon Quest series:
Dragon Quest III has Ruida's Tavern, where The Chosen One meets all their allies. Dragon Quest IX (which the picture at the top of the page is from) has Patty reprising this role as a Continuity Nod, along with a few helpers to handle the WiFi aspects.
Patty and her tavern return in the crossover game Dragon Quest Heroes: The World Tree's Woe and The Blight Below, where it serves as a place to change your party members between missions.
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While averted with the first partner in Miitopia, subsequent allies the player recruits are met in an inn between chapters.
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The short story The Crystal starts with this, and even provides a nice bit of narration to lampshade it.
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First averted in The Wandering Inn where the main character finds an abandoned inn in the wilderness. Later played straight as the inn begins to attract customers and regular visitors.
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At the start of the first game, you are placed at the entrance to an inn. Then, for the first part of your adventure, your stepfather tells you to meet some friends in a nearby inn.
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The Petrified Forest: A roadside gas station and diner in Arizona is where wandering tramp Alan meets and falls in love with Gabrielle the waitress. Wealthy tourists Mr. and Mrs. Chisholm also arrive at the diner, and then escaped gangster Duke Mantee and his crew arrive at the diner and make things really interesting.
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Dragon Queen: the story starts with an old man entering an inn where the protagonist is.
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Dragonlance:
The first novel in the series (which is based on Dungeons & Dragons to begin with) opens with the heroes meeting at an inn. This is justified; not only are the protagonists old friends who promised to meet here many years prior, but one of them has backed out on her promise, foreshadowing far worse things to come. There's even a mysterious hooded guy in a corner, though he turns out to be a good guy. He even rearranges the furniture for dramatic effect.
The heroes meet the people who start off their major quest in the inn, as well.
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Feng Shui, which makes no effort to hide the fact that everything in the game that's not a fight scene is a mechanism to get to the next fight scene as quickly as possible, demands this. GMs are instructed to decide where all the players will be when the story begins, and then simply inform the players of this unassailable fact. Players must then give a reason for why their character is at this place, with rewards given for reasons that tie well into their character's backstory in some way. An example:
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In Dragon Age: Origins, after the basic party is assembled and and the main quest starts, the characters stop at the village of Lothering and meet the first potential new follower at the local inn. The next potential follower is located literally down the road.
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Gandalf meets Thorin in a bar in events before The Hobbit. He later states outright that the entire future of Middle-earth and the outcome of the War of the Ring was affected by their meeting.
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In Age of Empires III European civilizations can build a saloon from which to hire Private Military Contractors.
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 You All Meet in an Inn / int_ff3289cd
featureConfidence
1.0
 Age of Empires III (Video Game)
hasFeature
You All Meet in an Inn / int_ff3289cd
 You All Meet in an Inn / int_ff613e48
type
You All Meet in an Inn
 You All Meet in an Inn / int_ff613e48
comment
The eight protagonists of Resident Evil Outbreak have never met before, but all happen to be in the same bar right before it all hits the fan with the zombies.
 You All Meet in an Inn / int_ff613e48
featureApplicability
1.0
 You All Meet in an Inn / int_ff613e48
featureConfidence
1.0
 Resident Evil: Outbreak (Video Game)
hasFeature
You All Meet in an Inn / int_ff613e48

The following is a list of statements referring to the current page from other pages.

 You All Meet in an Inn
processingCategory2
Beginning Tropes
 You All Meet in an Inn
processingCategory2
Character Introduction Index
 You All Meet in an Inn
processingCategory2
Discredited Trope
 You All Meet in an Inn
processingCategory2
Hotel Tropes
 You All Meet in an Inn
processingCategory2
Index of Gothic Horror Tropes
 You All Meet in an Inn
processingCategory2
Older Than Print
 You All Meet in an Inn
processingCategory2
Undead Horse Trope
 Flavors of Youth / int_ab7b9269
type
You All Meet in an Inn
 Reflets d'Acide (Audio Play) / int_ab7b9269
type
You All Meet in an Inn
 Things Mr. Welch Is No Longer Allowed to Do in an RPG (Blog) / int_ab7b9269
type
You All Meet in an Inn
 Supergirl: Woman of Tomorrow (Comic Book) / int_ab7b9269
type
You All Meet in an Inn
 Way of the World (Comic Book) / int_ab7b9269
type
You All Meet in an Inn
 Children Of Hades / Fan Fic / int_ab7b9269
type
You All Meet in an Inn
 March of the Inevitable (Fanfic) / int_ab7b9269
type
You All Meet in an Inn
 P*R*I*M*A*R*C*H*S (Fanfic) / int_ab7b9269
type
You All Meet in an Inn
 Skyhold Academy Yearbook (Fanfic) / int_ab7b9269
type
You All Meet in an Inn
 Split Second (My Little Pony) (Fanfic) / int_ab7b9269
type
You All Meet in an Inn
 Tales From Tamriel (Fanfic) / int_ab7b9269
type
You All Meet in an Inn
 A New Hope / int_ab7b9269
type
You All Meet in an Inn
 After the Rain (1999) / int_ab7b9269
type
You All Meet in an Inn
 Atlantic Wall / int_ab7b9269
type
You All Meet in an Inn
 Flying Swords of Dragon Gate / int_ab7b9269
type
You All Meet in an Inn
 Northwest Passage / int_ab7b9269
type
You All Meet in an Inn
 Stalker (1979) / int_ab7b9269
type
You All Meet in an Inn
 Star Trek (2009) / int_ab7b9269
type
You All Meet in an Inn
 The American Astronaut / int_ab7b9269
type
You All Meet in an Inn
 The Hobbit: The Desolation of Smaug / int_ab7b9269
type
You All Meet in an Inn
 The Merry Widow (1925) / int_ab7b9269
type
You All Meet in an Inn
 Goblin Slayer / int_ab7b9269
type
You All Meet in an Inn
 A Deadly Game of Magic / int_ab7b9269
type
You All Meet in an Inn
 Anachronauts / int_ab7b9269
type
You All Meet in an Inn
 Baltimore / int_ab7b9269
type
You All Meet in an Inn
 Black Dogs / int_ab7b9269
type
You All Meet in an Inn
 Book of the New Sun / int_ab7b9269
type
You All Meet in an Inn
 Coldfire Trilogy / int_ab7b9269
type
You All Meet in an Inn
 Delicate Fire / int_ab7b9269
type
You All Meet in an Inn
 Dragaera / int_ab7b9269
type
You All Meet in an Inn
 Dragonlance / int_ab7b9269
type
You All Meet in an Inn
 Dragonlance Chronicles / int_ab7b9269
type
You All Meet in an Inn
 Goblin Slayer / int_ab7b9269
type
You All Meet in an Inn
 Homerooms & Hall Passes / int_ab7b9269
type
You All Meet in an Inn
 Imperial Radch / int_ab7b9269
type
You All Meet in an Inn
 Left Behind / int_ab7b9269
type
You All Meet in an Inn
 Melmoth the Wanderer / int_ab7b9269
type
You All Meet in an Inn
 No More Heroes / int_ab7b9269
type
You All Meet in an Inn
 Scrapped Princess / int_ab7b9269
type
You All Meet in an Inn
 Spells, Swords, & Stealth / int_ab7b9269
type
You All Meet in an Inn
 Tale Of The Weary / int_ab7b9269
type
You All Meet in an Inn
 The Bridge on the Drina / int_ab7b9269
type
You All Meet in an Inn
 The Canterbury Tales / int_ab7b9269
type
You All Meet in an Inn
 The Colour of Magic / int_ab7b9269
type
You All Meet in an Inn
 The Most Precious of Treasures / int_ab7b9269
type
You All Meet in an Inn
 The Riftwar Cycle / int_ab7b9269
type
You All Meet in an Inn
 The Steerswoman / int_ab7b9269
type
You All Meet in an Inn
 The Wandering Inn / int_ab7b9269
type
You All Meet in an Inn
 Unfinished Tales of Númenor and Middle-earth / int_ab7b9269
type
You All Meet in an Inn
 Unicorns of Balinor / int_ab7b9269
type
You All Meet in an Inn
 Water Margin / int_ab7b9269
type
You All Meet in an Inn
 AxiomCampaign
seeAlso
You All Meet in an Inn
 EvilEyesRPG
seeAlso
You All Meet in an Inn
 Spikeboy
seeAlso
You All Meet in an Inn
 WeAreInADesertPunk
seeAlso
You All Meet in an Inn
 YouAllMeetInAnInn
sameAs
You All Meet in an Inn
 JoJo's Bizarre Adventure: Golden Wind (Manga) / int_ab7b9269
type
You All Meet in an Inn
 Sleigh Bells (Music) / int_ab7b9269
type
You All Meet in an Inn
 Cosmic Crit (Podcast) / int_ab7b9269
type
You All Meet in an Inn
 Dungeonsand Doctorates (Podcast) / int_ab7b9269
type
You All Meet in an Inn
 Pretend Friends (Podcast) / int_ab7b9269
type
You All Meet in an Inn
 Rolling With Difficulty (Podcast) / int_ab7b9269
type
You All Meet in an Inn
 Astral Cabal (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 Edge Town (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 High Fantasy The Grey Order (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 Midlands RP (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 The Ballad of Edgardo (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 The Gamer's Alliance (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 We Are All Pirates' Revenge (Roleplay) / int_ab7b9269
type
You All Meet in an Inn
 Estate of Panic / int_ab7b9269
type
You All Meet in an Inn
 Kaamelott / int_ab7b9269
type
You All Meet in an Inn
 The Dark Crystal: Age of Resistance / int_ab7b9269
type
You All Meet in an Inn
 The Defenders (2017) / int_ab7b9269
type
You All Meet in an Inn
 Car Wars (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Dominion (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Eberron (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Feng Shui (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Gloomhaven (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Ironclaw (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Lords of Creation (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Mice and Mystics (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Mutants & Masterminds (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Red Dragon Inn (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 RuneQuest (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Spirit of the Century (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 The Witcher: Game of Imagination (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 Waterdeep: Dragon Heist (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 World of Synnibarr (Tabletop Game) / int_ab7b9269
type
You All Meet in an Inn
 The Tales of Hoffmann (Theatre) / int_ab7b9269
type
You All Meet in an Inn
 A Dance with Rogues (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Baldur's Gate: Dark Alliance (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Dragon Quest III (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Dragon Quest IX (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Dragon's Crown (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Drakensang (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Dwarf Fortress (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Eye of the Beholder (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Gunfire Reborn (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Heroes of Might and Magic (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Kenshi (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Miitopia (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Mount & Blade (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Resident Evil: Outbreak (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Shiren the Wanderer (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Solasta: Crown of the Magister (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Strike Commander (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 The Elder Scrolls IV: Oblivion (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 The Last Days (of the Third Age of Middle Earth) (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 The Lord of the Rings Online (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Trials of Mana (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Vampire: The Masquerade – Redemption (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 War in the North (Video Game) / int_ab7b9269
type
You All Meet in an Inn
 Fantasia Otome Game Series (Visual Novel) / int_ab7b9269
type
You All Meet in an Inn
 Soul of Sovereignty (Visual Novel) / int_ab7b9269
type
You All Meet in an Inn
 JoCat (Web Animation) / int_ab7b9269
type
You All Meet in an Inn
 Critical Role (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 Critical Role: Campaign Two (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 Drawga (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 Dungeons & Drogans (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 Koibu (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 1 For All (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 Oxventure (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 Shadowrun Corporate Sins (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 TFS at the Table (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 The Party (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 The Unexpectables (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 TitansGrave: The Ashes of Valkana (Web Video) / int_ab7b9269
type
You All Meet in an Inn
 DM of the Rings (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Darths & Droids (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Dungeons & Doodles: Tales from the Tables (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Friendship is Dragons (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Generic Title (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Golden Age of Adventurers (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Las Lindas (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Nan Quest (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Roommates (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 The Water Phoenix King (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Uber Quest (Webcomic) / int_ab7b9269
type
You All Meet in an Inn
 Extreme Ghostbusters / int_ab7b9269
type
You All Meet in an Inn
 Korgoth of Barbaria / int_ab7b9269
type
You All Meet in an Inn
 Party Wagon / int_ab7b9269
type
You All Meet in an Inn
 The Pirates of Dark Water / int_ab7b9269
type
You All Meet in an Inn