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BlazBlue: Continuum Shift (Video Game)

 BlazBlue: Continuum Shift (Video Game)
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TVTItem
 BlazBlue: Continuum Shift (Video Game)
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BlazBlue: Continuum Shift (Video Game)
 BlazBlue: Continuum Shift (Video Game)
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blazbluecontinuumshift
 BlazBlue: Continuum Shift (Video Game)
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Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })BlazBlue: Continuum Shift is the follow-up to BlazBlue: Calamity Trigger created by Arc System Works.Following the events of Calamity Trigger, the static timeline has been thrown into a state of flux from which an infinite number of futures are possible. A number of shadowy factions intend to use this "continuum shift" to bend the future to their will, setting the cogs of an ancient conspiracy into motion.Unaware of all this, Ragna the Bloodedge aggressively pursues his arch-nemesis Terumi within the walls of Kagutsuchi. Meanwhile, N.O.L. agent Tsubaki Yayoi is ordered to hunt down and execute her unrequited love Jin Kisaragi, and her best friend Noel Vermillion.Released for arcades on November 20, 2009, exactly a year after the previous game, this update/sequel features two new playable characters: Tsubaki Yayoi, and Hazama (who acts as the Final Boss of the Arcade Mode). It implements several gameplay changes such as adding new moves to the already existing characters, and tweaking many of their existing features to add more balance. Nu-13 has been excised and replaced by an inferior clone called Lambda-11, who plays exactly like her predecessor but more balanced. The stages are also redone, featuring new graphics ala Champion Edition.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The console version was released July 1, 2010 in Japan, July 27 in America and December 3rd in Europe. It once again features Kotoko as the singer for the opening theme, Hekira no Sora e Izanaedo, as well as an insert song from an as-of-now unknown artist. There are three new modes: Legion, which is played like a strategy game, Challenge, which is similar to the challenge modes of other fighting games, and a Tutorial mode where Rachel shows new players how to work the game's mechanics, all while verbally abusing them in her own wonderful way. All of that and a new playable character: Mu-12, Final Boss of the Story Mode.In addition, DLC introduced three more playable characters: Squirrel Girl Makoto Nanaya, Battle Butler Valkenhayn R. Hellsing and Magical Girl Platinum The Trinity.The game is mostly the same as it's predecessor. It uses a 4 button system: Weak Attack (A), Medium Attack (B), Strong Attack (C), and a Drive Attack, (D) unique to each character. The original arcade release had a total of 14 characters, with four new ones getting added in the console release and, eventually, Continuum Shift II. As of Continuum Shift Extend, the total of playable characters is 19.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })
 BlazBlue: Continuum Shift (Video Game)
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2018-10-15T22:46:43Z
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2020-06-25T17:33:15Z
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 BlazBlue: Continuum Shift (Video Game) / int_13d7a65e
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The Artifact
 BlazBlue: Continuum Shift (Video Game) / int_13d7a65e
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The Artifact: Tager and Noel still call out "Barrier Overload" and "Barrier Burst" when they break-burst, despite the burst system being changed to a new mechanic that doesn't have anything to do with the barrier mechanic. That only happens with their English voice (because their battle grunts in English are reused from the first game) while the Japanese version has new voices.
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Does This Remind You of Anything?
 BlazBlue: Continuum Shift (Video Game) / int_14ed6ab7
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Does This Remind You of Anything?: Loads of it. There's one scene with Hazama laughing as Noel cries and screams things like "Stop it" and "I don't want it" yet Hazama simply replies "It doesn't matter." Also when Relius Clover meets Noel, she can't move as he claims he wants to takes her home and experiment on her. And of course, his interests on Makoto can easily be interpreted the wrong way.
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Green-Eyed Monster
 BlazBlue: Continuum Shift (Video Game) / int_1d2400e9
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Green-Eyed Monster: Rachel shows actual jealousy in Ragna's joke ending (lampshaded by others), and of course all of Ragna's Unwanted Harem do as well. Tsubaki shows it in story mode after Hazama manipulated her.
 BlazBlue: Continuum Shift (Video Game) / int_1d2400e9
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Breaking the Fourth Wall
 BlazBlue: Continuum Shift (Video Game) / int_1e7487cd
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Breaking the Fourth Wall: At the end of Arcade Mode, Terumi thanks the player for revealing a new possibility in the Continuum shift, and claims that soon he will control all possibilities.
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A House Divided
 BlazBlue: Continuum Shift (Video Game) / int_21889507
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A House Divided: Even though the Duodecim are supposed to be the central nobility in the NOL, not all of them are as wholeheartedly supportive of Library policy as House Yayoi if Makoto's commentary is to be trusted. During her mission, of course, she finds an answer to her own question, but it may only be her own and not Mutsugi's.
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Mythology Gag
 BlazBlue: Continuum Shift (Video Game) / int_26ac510e
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Mythology Gag: In Noel and Tsubaki's Help Me, Professor Kokonoe sections, they're started with "Noel Poem" and "Tsubaki's Whisper" respectively. Both are actually references to the Blue Radio show where those two segments are re-occurring segments of that show. By the same token, HMPK itself takes its name from one of Blue Radio's special episodes where Kokonoe makes an appearance.
 BlazBlue: Continuum Shift (Video Game) / int_26ac510e
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More than Mind Control
 BlazBlue: Continuum Shift (Video Game) / int_28e90e30
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More Than Mind Control: What Terumi's using to control Tsubaki, artificially exacerbating her existing sense of duty and feelings of jealousy towards Noel, and spicing things up with some juicy Jedi Truths.
 BlazBlue: Continuum Shift (Video Game) / int_28e90e30
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Bilingual Bonus
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Bilingual Bonus: During Valkenhayn's gag reel, he forces Rachel to count "butlers." Butler in Japanese is pronounced similarly to the word for sheep, with butler being "shitsuji" and sheep being "hitsuji."
 BlazBlue: Continuum Shift (Video Game) / int_294ed981
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Easter Egg
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Easter Egg: In Carl's joke ending, there's a shot of him, Noel, Tsubaki and Makoto in their school outfits during the night at their academy. If you look carefully at the buildings in the background, you can see part a white figure that looks like a humanoid ghost peeking out of a window.
 BlazBlue: Continuum Shift (Video Game) / int_29a39f6
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Limited Wardrobe
 BlazBlue: Continuum Shift (Video Game) / int_2a7e7af1
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Limited Wardrobe: Hazama's gag reel has him open his closet to reveal that he only owns suits. They all look the same, but he has one in particular he likes more than the others.
 BlazBlue: Continuum Shift (Video Game) / int_2a7e7af1
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The Omniscient Council of Vagueness
 BlazBlue: Continuum Shift (Video Game) / int_2b42db02
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The Omniscient Council of Vagueness: Takamagahara.
 BlazBlue: Continuum Shift (Video Game) / int_2b42db02
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Theme Music Power-Up
 BlazBlue: Continuum Shift (Video Game) / int_2f50c5bf
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Theme Music Power-Up: The battle track changes to the game's opening themenote Hekira no Sora e Izanaedo in vanilla CS, Shinsou in II and Extend when an Astral Heat is performed, though this can be turned off in the options. The battle track also changes in the battle between Unlimited Ragna and Unlimited Hazamanote Shinsou in the True Ending of II.
 BlazBlue: Continuum Shift (Video Game) / int_2f50c5bf
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Ascended Meme
 BlazBlue: Continuum Shift (Video Game) / int_36ed3e1e
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Ascended Meme: Bang mentions "Ice Cars" after one storyline battle with Jin in Calamity Trigger Reconstruction.
 BlazBlue: Continuum Shift (Video Game) / int_36ed3e1e
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Combo Breaker
 BlazBlue: Continuum Shift (Video Game) / int_38626ee3
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Combo Breaker: Break Burst is used, which can only be performed twice in a single match, and its second use can only become available if you lose a round (which can be lost if an Astral Heat is attempted). Also, unlike Guilty Gear, gold Bursts act as a makeshift Launcher Move instead of filling the user's meter.
 BlazBlue: Continuum Shift (Video Game) / int_38626ee3
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No Fourth Wall
 BlazBlue: Continuum Shift (Video Game) / int_3b4f620a
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No Fourth Wall: The "Help Me! Professor Kokonoe" segments. Makoto's gag ending practically ignores the fourth wall completely.
 BlazBlue: Continuum Shift (Video Game) / int_3b4f620a
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Effortless Amazonian Lift
 BlazBlue: Continuum Shift (Video Game) / int_3bdfabf3
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Effortless Amazonian Lift: In Carl Clover's story mode, we have Makoto demonstrates her strength by escaping from Carl with Tsubaki in tow. To emphasize, Makoto's roughly 49 kilos, Tsubaki is 47 kilos (possibly without Izayoi), and she still dead sprints away from Carl.
 BlazBlue: Continuum Shift (Video Game) / int_3bdfabf3
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Short Story Long
 BlazBlue: Continuum Shift (Video Game) / int_3befb51a
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Short Story Long: In Help Me, Professor Kokonoe segments, Kokonoe often holds back from giving her advice (which your character needs to go out of her place), often speaking filler things until after well over 2 or more minutes. It's not always her fault, though; sometimes your character is just not that cooperative (like, say, Rachel or Jin) or, after she gives advice, she or your character starts talking about something else first. Even in Lambda's segment, when Kokonoe's going to end it quickly (because she's Lambda's operator and all), Tager interrupts and tells her to give Lambda a proper advice. Lampshaded in Tsubaki's segment where Kokonoe says it's over too quickly and that they have to fill the rest of the video's time with something. In Hazama's segment, neither he or Kokonoe particularly want to talk to each other, and she's going to end it quickly but he pointed out that he can't go out unless she gives her advice.
 BlazBlue: Continuum Shift (Video Game) / int_3befb51a
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How Dare You Die on Me!
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How Dare You Die on Me!, This Is Unforgivable!, Prepare to Die: All in quick succession in Continuum Shift's True Ending
 BlazBlue: Continuum Shift (Video Game) / int_3d7ff013
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It's a Wonderful Failure
 BlazBlue: Continuum Shift (Video Game) / int_45e41b66
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It's a Wonderful Failure: If you fail to beat the boss in the Arcade Mode, either see the Big Bad's plan go through and be faced with Mu-12, or see Hazama get torn to pieces... by the other Big Bad. And either way, you still don't win. The bad ending of the Story Mode also plays this way too.
 BlazBlue: Continuum Shift (Video Game) / int_45e41b66
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Butt-Monkey
 BlazBlue: Continuum Shift (Video Game) / int_47fea76b
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Butt-Monkey: Ragna gets put in this role a lot in the gag reels.
 BlazBlue: Continuum Shift (Video Game) / int_47fea76b
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Leaning on the Fourth Wall
 BlazBlue: Continuum Shift (Video Game) / int_4a3e547f
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Leaning on the Fourth Wall: When completing an arcade mode run sufficiently enough to fight Mu-12 Terumi mocks the player, thanking them for showing him another variance of the continuum shift. With the players character absent from the still it begs the question: Is Terumi mocking your character or is he mocking you?
 BlazBlue: Continuum Shift (Video Game) / int_4a3e547f
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Big "WHAT?!"
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Big "WHAT?!": Ragna shouts this in Rachel's joke ending when he's surprised at every female character's obsession with him.
 BlazBlue: Continuum Shift (Video Game) / int_4a8c4e5f
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Break the Cutie
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Break the Cutie: Poor, poor Noel. Bloody hell, does Hazama know what he's doing.
 BlazBlue: Continuum Shift (Video Game) / int_4b316d47
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Multiple Reference Pun
 BlazBlue: Continuum Shift (Video Game) / int_4bc00353
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Multiple Reference Pun: Mu-12 isn't just continuing the Greek-alphabet theme the Murakumo units have going on. "Mu" (although pronounced differently) is also a Japanese word that can mean "none," "null" or "without meaning." Now, consider that Terumi wants to use Mu-12 to erase the world from existence...
 BlazBlue: Continuum Shift (Video Game) / int_4bc00353
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Black Comedy Rape
 BlazBlue: Continuum Shift (Video Game) / int_4c851777
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Black Comedy Rape: Strongly implied during Jin's 'Help me, Professor Kokonoe!' segment. Poor Ragna... Also implied when Ragna gets the ero spectacles and Kokonoe tried to put him to sleep...
 BlazBlue: Continuum Shift (Video Game) / int_4c851777
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Puppet King
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Becomes subverted when you take account on the supplemental materials that Saya was genuinely kidnapped and probably modified by Terumi and Relius, making her act more like Puppet King and a figurehead while they still act like the masterminds. And the third game reveals more about the Imperator's true nature.
 BlazBlue: Continuum Shift (Video Game) / int_5a100b90
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SnakesAreEvil
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Snakes Are Evil: Terumi Yuuki uses snakes as his motif: his drive is called "Ouroboros" and for the most part, is a set of snake-like chains that are thrown around to drastically increase his mobility which is also capable of inducing Mind Rape. His finishing move involves summoning a giant snake to consume the opponent.
 BlazBlue: Continuum Shift (Video Game) / int_5df90990
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The Computer Is a Cheating Bastard
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The Computer Is a Cheating Bastard: Tager, at least in Extend, is able to ignore the balancing restriction on his moves when controlled by the AI. This leads to things like a Tager in neutral instantly using an attack that deals insanely heavy damage but forces you to broadcast it by doing a small hop without any previous action.
 BlazBlue: Continuum Shift (Video Game) / int_6041e4f4
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Emotions vs. Stoicism
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Emotions vs. Stoicism: These two factors eventually becomes a part of the Carl vs Relius conflict, respectively. In this case, Emotions are (generally) good, stoicism is evil.
 BlazBlue: Continuum Shift (Video Game) / int_62c365d5
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Gameplay and Story Segregation
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Gameplay and Story Segregation: Hazama's final battle in Arcade has him activate the Azure, which puts him in Unlimited in every other Arcade. It does not do so when you control him, and you have to fight normally. Not only that, you may beat him but then in the cutscene after, he's shown to be still standing without any problems while your character is kneeling on the ground, beaten.
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Dead Alternate Counterpart
 BlazBlue: Continuum Shift (Video Game) / int_65275c7e
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Dead Alternate Counterpart: in a variation, Makoto finds out in her story - where she accidentally Mental Time Travelled to the Makoto of alternate timeline - that Noel wasn't supposed to exist.
 BlazBlue: Continuum Shift (Video Game) / int_65275c7e
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The Power of Hate
 BlazBlue: Continuum Shift (Video Game) / int_6a6760fa
comment
The Power of Hate: Hazama provokes Hakumen enough that the latter ends up using this instead of Order. Hazama notices that it makes him much stronger, but it won't work against someone whose very existence runs on others hating him.
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BlazBlue: Continuum Shift (Video Game) / int_6a6760fa
 BlazBlue: Continuum Shift (Video Game) / int_6a85e9e1
type
Dub-Induced Plot Hole
 BlazBlue: Continuum Shift (Video Game) / int_6a85e9e1
comment
Dub-Induced Plot Hole: The title of Bang's Story Mode this time around is called Bang Stories: Lost ARCH ENEMY, some might wonder what is this lost arch enemy, Jin or the NOL perhaps? Not exactly, it turns out that for some reason Bang's Story Mode was translated literally from the Japanese title, not adaptated as usual. In Japan the Nox Nyctores are called Arch Enemy, so making a connection to Bang Stories' title, Lost Arch Enemy refers to the Phoenix Rettenjou which was presumably lost since the Dark War, so to avoid confusion overseas Bang's Story Mode should have been named Bang Stories: Lost NOX NYCTORES. Also when the Imperator says that she destroyed the Amaterasu Unit. In the original Japanese, she was actually expressing doubts about doing it.
 BlazBlue: Continuum Shift (Video Game) / int_6a85e9e1
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_6a85e9e1
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_6a85e9e1
 BlazBlue: Continuum Shift (Video Game) / int_6ec989d8
type
Guide Dang It!
 BlazBlue: Continuum Shift (Video Game) / int_6ec989d8
comment
Guide Dang It!: Some Unlimited characters have extra attacks, but none of the inputs show up in the command list. The only ways you'll know they exist are if you saw a guide or the computer used the attacks on you first. Many attacks have special (and very nice) properties that the in-game description doesn't even remotely hint at. While better than Calamity Trigger, some alternate endings require the player to end battles certain ways. Tsubaki's is the worst, as her alternate ending requires her to end a battle with a Distortion or Astral (her normal ending prohibits her from doing so), and her gag reel requires her to lose to Jin.
 BlazBlue: Continuum Shift (Video Game) / int_6ec989d8
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_6ec989d8
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_6ec989d8
 BlazBlue: Continuum Shift (Video Game) / int_71019994
type
Unwanted Harem
 BlazBlue: Continuum Shift (Video Game) / int_71019994
comment
Unwanted Harem: Brutally inflicted on Ragna in Rachel's joke ending. Even Jin shows up!
 BlazBlue: Continuum Shift (Video Game) / int_71019994
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_71019994
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_71019994
 BlazBlue: Continuum Shift (Video Game) / int_710bd545
type
Mind Screwdriver
 BlazBlue: Continuum Shift (Video Game) / int_710bd545
comment
Mind Screwdriver: Hakumen's story explains particular plot points that were hinted at, but never really explained in the other character's story paths. They make the plot MUCH easier to understand.
 BlazBlue: Continuum Shift (Video Game) / int_710bd545
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_710bd545
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_710bd545
 BlazBlue: Continuum Shift (Video Game) / int_711714da
type
Opposites Attract
 BlazBlue: Continuum Shift (Video Game) / int_711714da
comment
Opposites Attract: Non-romantic example - the Kisaragi and Yayoi families of the Duodecim are exact ideological opposites (a flourishing, modernist meritocracy and a dwindling, inbred bunch of traditionalists respectively), as well as being the staunchest allies of any of the great families.
 BlazBlue: Continuum Shift (Video Game) / int_711714da
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_711714da
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_711714da
 BlazBlue: Continuum Shift (Video Game) / int_72ffb6a2
type
What the Hell, Casting Agency?
 BlazBlue: Continuum Shift (Video Game) / int_72ffb6a2
comment
WTH, Casting Agency?: A rare in-universe example in Makoto's gag reel. Played for Laughs, natch. To specify how horribly miscast everyone was we have Noel as the dad, Hazama as the mom, Bang is the adorable little sister, Carl and Ada are twin brothers, Valkenhayn is the eldest brother and Ragna is the baby. Basically the roles were ether Flanderizations (Valkenhayn as the eldest brother) or had some traits reversed (Ragna is cast as a baby, though Makoto should be lucky Rachel wasn't cast instead)
 BlazBlue: Continuum Shift (Video Game) / int_72ffb6a2
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_72ffb6a2
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_72ffb6a2
 BlazBlue: Continuum Shift (Video Game) / int_7464705c
type
Arc Words
 BlazBlue: Continuum Shift (Video Game) / int_7464705c
comment
Arc Words: "One of the many possibilities...of the Continuum Shift."
 BlazBlue: Continuum Shift (Video Game) / int_7464705c
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_7464705c
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_7464705c
 BlazBlue: Continuum Shift (Video Game) / int_77552932
type
Character Shilling
 BlazBlue: Continuum Shift (Video Game) / int_77552932
comment
Character Shilling: Makoto Nanaya has been enjoying quite a bit shilling for someone who's just minding her own business rather than taking part of the plot actively. Hazama considers her a Spanner in the Works (to make matters worse, how is she one? Because she said Noel's name in a universe where Noel doesn't exist. Really), Relius Clover becomes obsessed with her apparent 'strong soul', as he described, and the one moment she met the resident snobby bitch Rachel... the latter wasn't even being snobby and instead praising her like hell. Nearly every bit of dialogue talking about her is revolved around praising her as well. Whether she lived up to the shilling is for the sequel to report.
 BlazBlue: Continuum Shift (Video Game) / int_77552932
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_77552932
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_77552932
 BlazBlue: Continuum Shift (Video Game) / int_7fbb2a3
type
NiceJobBreakingItHero
 BlazBlue: Continuum Shift (Video Game) / int_7fbb2a3
comment
Nice Job Breaking Yourself, Noel: "One last thing. Try to stay away from Captain Hazama, OK?" Sure, Hazama would have found his way to her sooner or later, but Makoto was trying to warn Noel that the guy was bad news. If only she paid attention...
 BlazBlue: Continuum Shift (Video Game) / int_7fbb2a3
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_7fbb2a3
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_7fbb2a3
 BlazBlue: Continuum Shift (Video Game) / int_81c8dd41
type
Deus Est Machina
 BlazBlue: Continuum Shift (Video Game) / int_81c8dd41
comment
Deus Est Machina: Sort of; there are two that potentially fill this role. The first is the Amaterasu Unit which is responsible for the Stable Time Loop of the first game, the second is Takamagahara. The latter gets disabled thanks to Terumi going inside the system while carrying Phantom's special virus, and in the third game the Imperator took control of it to try to destroy the Amaterasu Unit.
 BlazBlue: Continuum Shift (Video Game) / int_81c8dd41
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_81c8dd41
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_81c8dd41
 BlazBlue: Continuum Shift (Video Game) / int_82933b02
type
Button Mashing
 BlazBlue: Continuum Shift (Video Game) / int_82933b02
comment
Button Mashing: The Beginner Mode lets you literally play using this method and look like a pro - simply hit the A and/or B buttons repeatedly to execute combos. It shows an S next to your heat gauge online though.
 BlazBlue: Continuum Shift (Video Game) / int_82933b02
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_82933b02
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_82933b02
 BlazBlue: Continuum Shift (Video Game) / int_901dbf9a
type
Cliff Hanger
 BlazBlue: Continuum Shift (Video Game) / int_901dbf9a
comment
Cliffhanger: Noel is saved, and Jin and Carl regain some of their sanity. But the bad guys achieve all their immediate objectives: Tsubaki is Brainwashed and Crazy, Litchi has defected to the NOL and is suffering early symptoms of Boundary corruption, Nu is recovering and is back in the hands of the bad guys and Arakune has been captured by Relius. Meanwhile Kokonoe has a stockpile of nuclear weapons and is running out of patience/sanity, and Ragna and Jin's dead little sister is actually the Imperator of the NOL. Not to mention that Ragna had to lose his arm. Now wait until the next installment for conclusion.
 BlazBlue: Continuum Shift (Video Game) / int_901dbf9a
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_901dbf9a
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_901dbf9a
 BlazBlue: Continuum Shift (Video Game) / int_9e2f6378
type
SNK Boss
 BlazBlue: Continuum Shift (Video Game) / int_9e2f6378
comment
SNK Boss: Score Attack is SNK Boss Mode. Averted in Extend, where Score Attack's difficulty is on medium at best. However, it introduces a new mode, Unlimited Mars, where you fight Harder Than Hard enemies while they're Unlimited.
 BlazBlue: Continuum Shift (Video Game) / int_9e2f6378
featureApplicability
-1.0
 BlazBlue: Continuum Shift (Video Game) / int_9e2f6378
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_9e2f6378
 BlazBlue: Continuum Shift (Video Game) / int_a08199ec
type
The Dog Was the Mastermind
 BlazBlue: Continuum Shift (Video Game) / int_a08199ec
comment
The Dog Was the Mastermind: At the very end of the story mode, it's revealed that the Imperator of the NOL is, in fact, Saya, "missing" younger sister of Ragna and Jin, who has been previously implied to be a Distressed Damsel or a dead little sister. Becomes subverted when you take account on the supplemental materials that Saya was genuinely kidnapped and probably modified by Terumi and Relius, making her act more like Puppet King and a figurehead while they still act like the masterminds. And the third game reveals more about the Imperator's true nature.
 BlazBlue: Continuum Shift (Video Game) / int_a08199ec
featureApplicability
-0.3
 BlazBlue: Continuum Shift (Video Game) / int_a08199ec
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1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_a08199ec
 BlazBlue: Continuum Shift (Video Game) / int_a08b0736
type
Nuclear Option
 BlazBlue: Continuum Shift (Video Game) / int_a08b0736
comment
Nuclear Option: Kokonoe has an entire nuclear arsenal stowed away, just in case she needs a quick and permanent solution to anything Terumi cooks up in Kagutsuchi.
 BlazBlue: Continuum Shift (Video Game) / int_a08b0736
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_a08b0736
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1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_a08b0736
 BlazBlue: Continuum Shift (Video Game) / int_a4c37cbe
type
Mood Whiplash
 BlazBlue: Continuum Shift (Video Game) / int_a4c37cbe
comment
Mood Whiplash: After you get the bad ending, there are some comedic hijinks with Professor Kokonoe!
 BlazBlue: Continuum Shift (Video Game) / int_a4c37cbe
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_a4c37cbe
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1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_a4c37cbe
 BlazBlue: Continuum Shift (Video Game) / int_ac7b87df
type
Off-Model
 BlazBlue: Continuum Shift (Video Game) / int_ac7b87df
comment
Off-Model: The numerous story mode cutscenes are an extreme example of off model-ness. New scenes from Extend avert this by being made by a competent animation studio.
 BlazBlue: Continuum Shift (Video Game) / int_ac7b87df
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_ac7b87df
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_ac7b87df
 BlazBlue: Continuum Shift (Video Game) / int_b7920c43
type
Lost in Translation
 BlazBlue: Continuum Shift (Video Game) / int_b7920c43
comment
Lost in Translation: Aside from the Dub-Induced Plot Hole above, this gets lampshaded in Valkenhayn's Help Me, Professor Kokonoe section, where he retorts that "We're all children... children of life." Kokonoe then says that it must've been a hardly-understandable pun and that translating Japanese script directly into English would end in weirdness.
 BlazBlue: Continuum Shift (Video Game) / int_b7920c43
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_b7920c43
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_b7920c43
 BlazBlue: Continuum Shift (Video Game) / int_bc331dff
type
Capcom Sequel Stagnation
 BlazBlue: Continuum Shift (Video Game) / int_bc331dff
comment
Capcom Sequel Stagnation: With vanilla CS, II and Extend, some think this iteration of the series is becoming this.
 BlazBlue: Continuum Shift (Video Game) / int_bc331dff
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_bc331dff
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_bc331dff
 BlazBlue: Continuum Shift (Video Game) / int_c25c7890
type
Fun with Acronyms
 BlazBlue: Continuum Shift (Video Game) / int_c25c7890
comment
Fun with Acronyms: Many shorten down BlazBlue Continuum Shift Extend to BBCSEX.
 BlazBlue: Continuum Shift (Video Game) / int_c25c7890
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_c25c7890
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_c25c7890
 BlazBlue: Continuum Shift (Video Game) / int_c264d50a
type
Embedded Precursor
 BlazBlue: Continuum Shift (Video Game) / int_c264d50a
comment
Embedded Precursor: Continuum Shift Extend has an altered version of the story mode for Calamity Trigger.
 BlazBlue: Continuum Shift (Video Game) / int_c264d50a
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_c264d50a
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_c264d50a
 BlazBlue: Continuum Shift (Video Game) / int_c2cedc1c
type
Big "NO!"
 BlazBlue: Continuum Shift (Video Game) / int_c2cedc1c
comment
Big "NO!": Noel gets a huge one.
 BlazBlue: Continuum Shift (Video Game) / int_c2cedc1c
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_c2cedc1c
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_c2cedc1c
 BlazBlue: Continuum Shift (Video Game) / int_c335b9ec
type
Irony
 BlazBlue: Continuum Shift (Video Game) / int_c335b9ec
comment
Irony: Terumi is a master Troll who almost always wins. There was one character in particular who managed to willfully get the best of him; Bang Shishigami. Evil Cannot Comprehend Good: In addition to the above, one cannot help but get the feeling that if Makoto Nanaya knew about her status as an extracontinuual anomaly, Hazama's plot in Slight Hope (and, by extension, Wheel of Fortune) might have gone off a bit more smoothly than it had. That's The Power of Friendship for ya. The best outcome of all the arcade endings belongs to Relius Clover, one of the most evil characters in the game.
 BlazBlue: Continuum Shift (Video Game) / int_c335b9ec
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_c335b9ec
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_c335b9ec
 BlazBlue: Continuum Shift (Video Game) / int_c513249
type
Harder Than Hard
 BlazBlue: Continuum Shift (Video Game) / int_c513249
comment
Averted in Extend, where Score Attack's difficulty is on medium at best. However, it introduces a new mode, Unlimited Mars, where you fight Harder Than Hard enemies while they're Unlimited.
 BlazBlue: Continuum Shift (Video Game) / int_c513249
featureApplicability
-1.0
 BlazBlue: Continuum Shift (Video Game) / int_c513249
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_c513249
 BlazBlue: Continuum Shift (Video Game) / int_c5b47b36
type
Offscreen Moment of Awesome
 BlazBlue: Continuum Shift (Video Game) / int_c5b47b36
comment
Offscreen Moment of Awesome: There are two major offscreen fights involving non-playable characters during the story mode of Continuum Shift - Jin vs. Phantom and Jubei vs. Relius Clover. We leave Hazama's story just before he faces off with Phantom. Jin's own story is already over at this point, so it's not covered there either.
 BlazBlue: Continuum Shift (Video Game) / int_c5b47b36
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_c5b47b36
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_c5b47b36
 BlazBlue: Continuum Shift (Video Game) / int_d1affec1
type
That Came Out Wrong
 BlazBlue: Continuum Shift (Video Game) / int_d1affec1
comment
That Came Out Wrong: At one point in Ragna's story mode, a waitress accuses him of lusting after Jin. When he tries to correct her, he ends up telling her that he's into little girls instead. He almost immediately recognizes his mistake, but never gets the chance to correct himself.
 BlazBlue: Continuum Shift (Video Game) / int_d1affec1
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_d1affec1
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_d1affec1
 BlazBlue: Continuum Shift (Video Game) / int_d51158ee
type
Revised Ending
 BlazBlue: Continuum Shift (Video Game) / int_d51158ee
comment
Revised Ending: The original Continuum Shift ended with the characters preparing to leave to Ikaruga, Extend adds an animated cutscene with Ragna and Taokaka already getting into the city's grounds.
 BlazBlue: Continuum Shift (Video Game) / int_d51158ee
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_d51158ee
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_d51158ee
 BlazBlue: Continuum Shift (Video Game) / int_d692f89
type
Mistaken for Object of Affection
 BlazBlue: Continuum Shift (Video Game) / int_d692f89
comment
Mistaken for Object of Affection: Occurs with Taokaka groping Bang's chest when she assumes it's Litchi's.
 BlazBlue: Continuum Shift (Video Game) / int_d692f89
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_d692f89
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_d692f89
 BlazBlue: Continuum Shift (Video Game) / int_e5e8fcf0
type
No Export for You
 BlazBlue: Continuum Shift (Video Game) / int_e5e8fcf0
comment
The drama CDs for The Wheel of Fortune are only available in Japan. Being able to listen to them makes Slight Hopenote Makoto's story mode in Extend easier to swallow.
 BlazBlue: Continuum Shift (Video Game) / int_e5e8fcf0
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_e5e8fcf0
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_e5e8fcf0
 BlazBlue: Continuum Shift (Video Game) / int_e7bfdba
type
Divide and Conquer
 BlazBlue: Continuum Shift (Video Game) / int_e7bfdba
comment
Divide and Conquer: Hazama uses the seat of "Ministerial Secretary to Major Jin Kisaragi" as this for controlling Noel and Tsubaki. Noel is planted to Jin's side to make her psyche susceptible to Mind Rape, while Tsubaki is planted far away from Jin's side to make her hate Noel and also make her susceptible to Mind Rape. It takes their mutual friend, Makoto, to try to mend things her own way for this to be resolved.
 BlazBlue: Continuum Shift (Video Game) / int_e7bfdba
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_e7bfdba
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_e7bfdba
 BlazBlue: Continuum Shift (Video Game) / int_ecd78a30
type
Double Standard: Rape, Male on Male
 BlazBlue: Continuum Shift (Video Game) / int_ecd78a30
comment
Double Standard: Rape, Male on Male: In Jin's Help Me, Prof. Kokonoe segment, this happens between him and poor Ragna. The whole thing is pretty much Played for Laughs.
 BlazBlue: Continuum Shift (Video Game) / int_ecd78a30
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_ecd78a30
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_ecd78a30
 BlazBlue: Continuum Shift (Video Game) / int_f0ddc769
type
Sequel Difficulty Spike
 BlazBlue: Continuum Shift (Video Game) / int_f0ddc769
comment
Sequel Difficulty Spike: All the unlocks are now based on Score Attack rather than Arcade mode. On the other hand, story mode completion is much easier. Fewer paths require Distortion/Astral Heat Finishes, you don't have to lose every fight on purpose for 100% completion (Ragna's "Help Me! Professor Kokonoe!" segment even mentions that this pissed people off last time) and using "Taunt" the first time in battle will set your Heat Gauge to 100%. Score Attack is still ridiculously hard. And don't forget the final bosses. Unlimited Hazama managed to make Unlimited Nu look like a chump. (No small feat). And Unlimited Ragna? He was the True Final Boss in Calamity Trigger. Now? He shows up as Jin and Hazama's normal final boss.
 BlazBlue: Continuum Shift (Video Game) / int_f0ddc769
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_f0ddc769
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_f0ddc769
 BlazBlue: Continuum Shift (Video Game) / int_f6e2558f
type
Battle Intro
 BlazBlue: Continuum Shift (Video Game) / int_f6e2558f
comment
Battle Intro: Nearly every pair of characters has a unique one. This is taken to the point that several of the characters even have special sound clips that they only use against each other when fighting and unique animations/sounds when the fight is over. Hazama is possibly the best example here. If the character he's fighting is key to the story (Ragna, Jin, Noel, Rachel, and Hakumen for example) then he's got a special opening with them. Even if they're not key, some characters like Makoto have special voice sets to use when fighting him.
 BlazBlue: Continuum Shift (Video Game) / int_f6e2558f
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_f6e2558f
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_f6e2558f
 BlazBlue: Continuum Shift (Video Game) / int_f8e010ce
type
Evil Cannot Comprehend Good
 BlazBlue: Continuum Shift (Video Game) / int_f8e010ce
comment
Evil Cannot Comprehend Good: In addition to the above, one cannot help but get the feeling that if Makoto Nanaya knew about her status as an extracontinuual anomaly, Hazama's plot in Slight Hope (and, by extension, Wheel of Fortune) might have gone off a bit more smoothly than it had. That's The Power of Friendship for ya.
 BlazBlue: Continuum Shift (Video Game) / int_f8e010ce
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_f8e010ce
featureConfidence
1.0
 BlazBlue: Continuum Shift (Video Game)
hasFeature
BlazBlue: Continuum Shift (Video Game) / int_f8e010ce
 BlazBlue: Continuum Shift (Video Game) / int_f97be86e
type
Continuity Lock-Out
 BlazBlue: Continuum Shift (Video Game) / int_f97be86e
comment
Continuity Lockout: Even if you watch the "previously" that gives you a very rough version of the true ending of Calamity Trigger, you're going to have a very limited idea of what's going on in this one's story mode. Extend fixes this to some extent, including a reworked version of the aforementioned true ending path in its story mode. The drama CDs for The Wheel of Fortune are only available in Japan. Being able to listen to them makes Slight Hopenote Makoto's story mode in Extend easier to swallow.
 BlazBlue: Continuum Shift (Video Game) / int_f97be86e
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_f97be86e
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1.0
 BlazBlue: Continuum Shift (Video Game)
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BlazBlue: Continuum Shift (Video Game) / int_f97be86e
 BlazBlue: Continuum Shift (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 BlazBlue: Continuum Shift (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Terumi. And we love him for it. Also Relius... when played by Travis Willingham. Junichi Suwabe's performance, on the other hand, is more along the lines of Evil Is Sexy.
 BlazBlue: Continuum Shift (Video Game) / int_fdf22cfd
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_fdf22cfd
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1.0
 BlazBlue: Continuum Shift (Video Game)
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BlazBlue: Continuum Shift (Video Game) / int_fdf22cfd
 BlazBlue: Continuum Shift (Video Game) / int_fe262584
type
Cutscene Power to the Max
 BlazBlue: Continuum Shift (Video Game) / int_fe262584
comment
Cutscene Power to the Max: No matter how many times you activate Blood Kain in gameplay, it doesn't stick until that point in the True Ending. If you activate it yourself, as opposed to him doing so while still out of your control, you get a wimpier version.
 BlazBlue: Continuum Shift (Video Game) / int_fe262584
featureApplicability
1.0
 BlazBlue: Continuum Shift (Video Game) / int_fe262584
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BlazBlue: Continuum Shift (Video Game) / int_fe262584
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 BlazBlue: Continuum Shift (Video Game) / int_name
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BlazBlue: Continuum Shift (Video Game)

The following is a list of statements referring to the current page from other pages.

 BlazBlue: Continuum Shift (Video Game)
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Accidental Marriage / int_626a75bc
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Ass Kicks You / int_626a75bc
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Backhanded Apology / int_626a75bc
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Banned in China / int_626a75bc
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Battle Intro / int_626a75bc
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Brain Bleach / int_626a75bc
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Break Meter / int_626a75bc
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Bring My Brown Pants / int_626a75bc
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Bust Chart / int_626a75bc
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By the Power of Grayskull! / int_626a75bc
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Calling Me a Logarithm / int_626a75bc
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Cats Are Mean / int_626a75bc
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Character as Himself / int_626a75bc
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Character in the Logo / int_626a75bc
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Character Shilling / int_626a75bc
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Character Tiers / int_626a75bc
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Clone Angst / int_626a75bc
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Cluster Bleep-Bomb / int_f4a6b99c
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Comic Trio / int_626a75bc
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Corrupt the Cutie / int_626a75bc
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Cosplay Otaku Girl / int_626a75bc
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Crater Power / int_626a75bc
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Cry into Chest / int_626a75bc
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Cuteness Overload / int_626a75bc
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Dark Is Evil / int_626a75bc
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Date Rape Averted / int_626a75bc
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Dead Alternate Counterpart / int_626a75bc
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Disappears into Light / int_626a75bc
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Divide and Conquer / int_626a75bc
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Downloadable Content / int_626a75bc
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Dude, She's Like in a Coma / int_626a75bc
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Easy-Mode Mockery / int_626a75bc
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Edgy Backwards Chair-Sitting / int_626a75bc
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Effortless Amazonian Lift / int_626a75bc
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Emerald Power / int_626a75bc
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Endless Game / int_626a75bc
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Finishing Move / int_626a75bc
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Five Stages of Grief / int_626a75bc
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Forged Message / int_f4a6b99c
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Fourth-Wall Mail Slot / int_626a75bc
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Game-Breaking Injury / int_626a75bc
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Genius Loci / int_626a75bc
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Gratuitous Latin / int_626a75bc
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Handshake Substitute / int_626a75bc
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Harmful Healing / int_626a75bc
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Have a Nice Death / int_626a75bc
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He Knows About Timed Hits / int_626a75bc
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He Knows Too Much / int_626a75bc
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"Here's Johnny!" Homage / int_626a75bc
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High on Catnip / int_626a75bc
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Hint System / int_626a75bc
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Human Weapon / int_626a75bc
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I Can Still Fight! / int_626a75bc
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I Have You Now, My Pretty / int_626a75bc
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Implausible Deniability / int_626a75bc
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Instant Cosplay Surprise / int_626a75bc
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"Instant Death" Radius / int_626a75bc
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Instant Sedation / int_626a75bc
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Interface Spoiler / int_626a75bc
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Intimidation Demonstration / int_626a75bc
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Invincible Villain / int_626a75bc
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Japanese Video Games / int_626a75bc
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Jumping the Shark / int_626a75bc
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Lawful Evil / int_626a75bc
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Let Them Die Happy / int_626a75bc
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Literally Shattered Lives / int_626a75bc
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Loads and Loads of Loading / int_626a75bc
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Loincloth / int_626a75bc
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Loser Buys Lunch / int_626a75bc
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Low-Tier Letdown / int_626a75bc
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Memetic Bystander / int_626a75bc
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Micro-Transactions / int_626a75bc
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Moveset Clone / int_626a75bc
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Nuclear Option / int_f4a6b99c
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Nuke 'em / int_626a75bc
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Oblivious to His Own Description / int_626a75bc
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Old Save Bonus / int_626a75bc
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Player Nudge / int_626a75bc
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Power Degeneration / int_626a75bc
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Power Limiter / int_626a75bc
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Prehensile Tail / int_626a75bc
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Punch! Punch! Punch! Uh Oh... / int_626a75bc
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Puppet King / int_626a75bc
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Purposely Overpowered / int_626a75bc
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Really Was Born Yesterday / int_626a75bc
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Reassignment Backfire / int_626a75bc
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Regional Bonus / int_626a75bc
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Simultaneous Arcs / int_626a75bc
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Skill Gate Characters / int_626a75bc
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Sliding Scale of Gameplay and Story Integration / int_626a75bc
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Sliding Scale of Plot Versus Characters / int_f4a6b99c
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Sore Loser / int_626a75bc
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Speak in Unison / int_626a75bc
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Stock Scream / int_626a75bc
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Strike Me Down with All of Your Hatred! / int_626a75bc
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Stupidity Is the Only Option / int_626a75bc
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Superboss / int_626a75bc
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Talk Like a Pirate / int_626a75bc
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That One Achievement / int_626a75bc
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The Battle Didn't Count / int_626a75bc
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The Dog Was the Mastermind / int_626a75bc
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The Omniscient Council of Vagueness / int_626a75bc
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The Player Is the Most Important Resource / int_f4a6b99c
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The Seven Mysteries / int_626a75bc
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Think of the Censors! / int_626a75bc
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This Cannot Be! / int_626a75bc
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Too Awesome to Use / int_626a75bc
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Too Dumb to Fool / int_626a75bc
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Too Slow / int_626a75bc
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Training Dummy / int_626a75bc
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Traintop Battle / int_626a75bc
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True Final Boss / int_626a75bc
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Video Games of 2010–2014 / int_626a75bc
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Voices Are Not Mental / int_626a75bc
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What Does She See in Him? / int_626a75bc
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What Year Is This? / int_626a75bc
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Worst. Whatever. Ever! / int_626a75bc
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You Are Already Dead / int_626a75bc
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You Meddling Kids / int_626a75bc
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You're Insane! / int_626a75bc
 BlazBlue (Video Game)
seeAlso
BlazBlue: Continuum Shift (Video Game)
 BlazBlueContinuumShift
sameAs
BlazBlue: Continuum Shift (Video Game)