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GRID (Video Game)

 GRID (Video Game)
type
TVTItem
 GRID (Video Game)
label
GRID (Video Game)
 GRID (Video Game)
page
grid
 GRID (Video Game)
comment
Codemasters' Race Driver: GRiD is the Spiritual Successor to their TOCA Race Driver series. Half-arcade, half-realistic, it is most notable for one feature - the ability to rewind time. Although this mechanic had been used in games before, this is the first time it has appeared in a pure racing game, and the ability to do a short section of the track over instead of starting the race again after 5 minutes of driving made it hugely popular with critics and the public. The mechanic was later ported to Codemasters' other main series, DiRT.The other notable addition to the familiar driving game formula is that the announcers (one your manager, the other the head of your pit crew) will speak to you on a First-Name Basis, as long as your name is common enough to be on the listnote There were close to 100 names, so your chances were pretty good.Not only this, but you can also hire a team-mate after you reach a certain point in the career mode. Each team-mate has different strengths and weaknesses, and they all charge different fees accordingly.GRID 2 was released at the end of May 2013. The reviews were positive, but suffered a huge backlash from the fandom because Codemasters didn't change the game in the way they wanted and the DLC pricing was highly questionable.GRID Autosport was released at the end of June 2014, and brought back some content from the first game (eg. In-car views, San Francisco, and Ravenwest).
 GRID (Video Game)
fetched
2018-09-29T00:44:21Z
 GRID (Video Game)
parsed
2020-06-25T17:33:38Z
 GRID (Video Game)
processingComment
Dropped link to SkillGateCharacter: Not a Feature - UNKNOWN
 GRID (Video Game)
processingUnknown
SkillGateCharacter
 GRID (Video Game)
isPartOf
DBTropes
 GRID (Video Game) / int_1c3d047e
type
TheRival
 GRID (Video Game) / int_1c3d047e
comment
The Rival: Ravenwest.
 GRID (Video Game) / int_1c3d047e
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1.0
 GRID (Video Game) / int_1c3d047e
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_1c3d047e
 GRID (Video Game) / int_1ee42f1b
type
Instant Web Hit
 GRID (Video Game) / int_1ee42f1b
comment
Instant Web Hit: In GRID 2, a video of your performance in your first race gets uploaded on Youtube and gets tons of views and likes, to the point that Patrick Callahan, a rich American entrepreneur, gets interested on you. Gameplay and Story Segregation: How well you do on the race doesn't matter in the slightest. Regardless of how badly you fuck up, apparently you're still considered good enough for Patrick Callahan to want to fund you.
 GRID (Video Game) / int_1ee42f1b
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1.0
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 GRID (Video Game)
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GRID (Video Game) / int_1ee42f1b
 GRID (Video Game) / int_31df118
type
Attention Whore
 GRID (Video Game) / int_31df118
comment
Attention Whore: This is practically the premise of the second game, to race for attention from race clubs and fans alike in order to advance the career mode.
 GRID (Video Game) / int_31df118
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 GRID (Video Game) / int_31df118
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 GRID (Video Game)
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GRID (Video Game) / int_31df118
 GRID (Video Game) / int_34439d52
type
Rubber-Band A.I.
 GRID (Video Game) / int_34439d52
comment
Rubber Band A.I.: Watch the other cars catch up with you at about 400km/h when you've finally built up a decent lead in La Sarthe.
 GRID (Video Game) / int_34439d52
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1.0
 GRID (Video Game) / int_34439d52
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 GRID (Video Game)
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GRID (Video Game) / int_34439d52
 GRID (Video Game) / int_39b8d3d6
type
Boring, but Practical
 GRID (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The Saleen S7-R doesn't have as much acceleration compared to other GT1 race cars, but it contains the most grip and it's cheaper too. Similar to the Saleen, your starter muscle car, 1970 Ford Mustang Boss 302, has decent acceleration and grip but doesn't have the top speed compared to the Plymouth Cuda.
 GRID (Video Game) / int_39b8d3d6
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1.0
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 GRID (Video Game)
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GRID (Video Game) / int_39b8d3d6
 GRID (Video Game) / int_43bda213
type
A Taste of Power
 GRID (Video Game) / int_43bda213
comment
A Taste of Power: The very first race of the game puts you in a Dodge Viper SRT-10 provided by Ravenwest (as featured on the cover), who have kindly lent you this car for your licensing race at San Francisco. This also applies to some of the driver invites, which put you in cars from race classes that you otherwise may not be able to enter with your current reputation level (eg. Being invited to drive a Lamborghini Murcielago R-GT in a GT1-class event while the actual GT1-class events are still locked, while you're still raising funds to restore your starter car). GRID Autosport kicks it up a notch. The game puts you right into the 25th season opener at Hockenheim in an Audi RS5. And this time around, you're racing for Ravenwest.
 GRID (Video Game) / int_43bda213
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 GRID (Video Game)
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GRID (Video Game) / int_43bda213
 GRID (Video Game) / int_480c69ba
type
Infinity -1 Sword
 GRID (Video Game) / int_480c69ba
comment
Infinity -1 Sword: The Mazda 787B in GRID 1 is this; it's nowhere near as expensive as the R10, is slightly slower, and it does suffer from very heavy steering at high speeds, but it's still easier (relatively speaking) to drive.
 GRID (Video Game) / int_480c69ba
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1.0
 GRID (Video Game) / int_480c69ba
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 GRID (Video Game)
hasFeature
GRID (Video Game) / int_480c69ba
 GRID (Video Game) / int_529ade8d
type
Schizophrenic Difficulty
 GRID (Video Game) / int_529ade8d
comment
Schizophrenic Difficulty: In the first game, the 24 Hours of Le Mans's difficulty fluctuates greatly depending on your class. GT2 races are moderately difficult due to low acceleration and mediocre handling. GT1 is considerably easier due to very fast cars with good cornering, especially the Chevrolet Corvette C5.R. Later, you get to LMP2, which is basically hell as you have faster cars than in GT1, with very powerful brakes but really bad cornering. The final class is LMP1, with the Audi R10 TDI in it - it's practically impossible to lose with said car, not even in difficulty settings that disable flashbacks or restarts.
 GRID (Video Game) / int_529ade8d
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 GRID (Video Game) / int_529ade8d
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 GRID (Video Game)
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GRID (Video Game) / int_529ade8d
 GRID (Video Game) / int_5979acea
type
Fragile Speedster
 GRID (Video Game) / int_5979acea
comment
Fragile Speedster: The Tier 3 Lightweight cars are this; they have great acceleration, relatively easy and nimble handling, but will absolutely get mauled in a tangle with the GT or Super Touring cars. Any vehicle in the open wheel class in Autosport counts as this. Even the slightest bump could cause terminal damage and leave you out of the race. Contact is avoided at all costs in this discipline.
 GRID (Video Game) / int_5979acea
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1.0
 GRID (Video Game) / int_5979acea
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_5979acea
 GRID (Video Game) / int_5cfeb43f
type
Save Scumming
 GRID (Video Game) / int_5cfeb43f
comment
Save Scumming: As there are no qualifying sessions in GRID 1, your starting position in a career mode race is always randomized. However, if you're dissatisfied with your starting position you can quit back to the main menu and retry in hopes of starting in a better position, or hell, have Ravenwest start behind you.
 GRID (Video Game) / int_5cfeb43f
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1.0
 GRID (Video Game) / int_5cfeb43f
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 GRID (Video Game)
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GRID (Video Game) / int_5cfeb43f
 GRID (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 GRID (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: Collisions affect the computer cars and the player cars differently. Also, the computer cars get more grip in some places.
 GRID (Video Game) / int_6041e4f4
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1.0
 GRID (Video Game) / int_6041e4f4
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 GRID (Video Game)
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GRID (Video Game) / int_6041e4f4
 GRID (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 GRID (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: How well you do on the race doesn't matter in the slightest. Regardless of how badly you fuck up, apparently you're still considered good enough for Patrick Callahan to want to fund you.
 GRID (Video Game) / int_6320eced
featureApplicability
1.0
 GRID (Video Game) / int_6320eced
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_6320eced
 GRID (Video Game) / int_6dc206c9
type
Marathon Level
 GRID (Video Game) / int_6dc206c9
comment
Marathon Level: The 24 Hours of Le Mans, which you can race at the end of every season in the first game's career mode. It's a 12 minute race around the eight and a half mile Circuit de la Sarthe, and you only get the standard amount of flashbacks for the difficulty you're doing. You can also set up a 24 hour race around the circuit through quick race if you're feeling daring.
 GRID (Video Game) / int_6dc206c9
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1.0
 GRID (Video Game) / int_6dc206c9
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 GRID (Video Game)
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GRID (Video Game) / int_6dc206c9
 GRID (Video Game) / int_7040b6bc
type
Understatement
 GRID (Video Game) / int_7040b6bc
comment
Understatement: Your pit crew head will say that your car has "only a few scratches" even with the front end completely smashed if the "core" components (wheels, engine, suspensions) are untouched.
 GRID (Video Game) / int_7040b6bc
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GRID (Video Game) / int_7040b6bc
 GRID (Video Game) / int_9b9397bb
type
Difficult, but Awesome
 GRID (Video Game) / int_9b9397bb
comment
Difficult, but Awesome: The Lamborghini Murcielago R-GT is this for GRID 1's GT1 class. It has very fast acceleration and is beaten only by the Koenigsegg CCGT in terms of raw top speed. However, its handling is a slippery mess at low speeds, and a heavy, almost boat-like nightmare when going fast. Those who master its handling however will be rewarded with much easier GT1 class wins at Le Mans. For drifters in GRID 1, the Mazda RX-7 is definitely one of these; while it is really good at holding a slide, getting into one without spinning or crashing is pretty difficult. The Tier 4 Koenigsegg Agera R in GRID 2 is a pretty good example, both in online and offline play; it's insanely powerful, can hit about 250 miles per hour stock, and can drift around corners at speeds only a few of the other cars in its tier can match. It's also incredibly difficult to handle.
 GRID (Video Game) / int_9b9397bb
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1.0
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_9b9397bb
 GRID (Video Game) / int_a5e02e9e
type
Infinity +1 Sword
 GRID (Video Game) / int_a5e02e9e
comment
Infinity +1 Sword: The Audi R10 is this in GRID 1. By far, it is the most expensive car at a whopping 20 million US dollars in-game, but it's also incredibly fast, handles almost like a dream, and is eligible for both the Le Mans 24 Hours race and the Global-level Prototype event. Funnily enough, Ravenwest does not drive this car, partly to avoid overt frustration, preferring instead the next best car, the Mazda 787B (see below).
 GRID (Video Game) / int_a5e02e9e
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1.0
 GRID (Video Game) / int_a5e02e9e
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_a5e02e9e
 GRID (Video Game) / int_a6653039
type
Subsystem Damage
 GRID (Video Game) / int_a6653039
comment
Subsystem Damage: Very much a key mechanic in the entire series, though it can be turned off in GRID 2 and Autosport. In GRID 1 and Autosport, the damage display near your tachometer displays a variety of subsystems - engine, suspension, gearbox, and each of the four wheels. If these components take too much damage, it's race over. In GRID 2, the display was greatly simplified to an exclamation mark that represents overall damage to your car.
 GRID (Video Game) / int_a6653039
featureApplicability
1.0
 GRID (Video Game) / int_a6653039
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 GRID (Video Game)
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GRID (Video Game) / int_a6653039
 GRID (Video Game) / int_b23e7ba9
type
Real Is Brown
 GRID (Video Game) / int_b23e7ba9
comment
Real Is Brown: The first game has a yellow/brown filter laid over everything. GRID 2 has more varied colors.
 GRID (Video Game) / int_b23e7ba9
featureApplicability
1.0
 GRID (Video Game) / int_b23e7ba9
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_b23e7ba9
 GRID (Video Game) / int_c2d978fe
type
Car Fu
 GRID (Video Game) / int_c2d978fe
comment
Car Fu: Demolition derby, obviously.
 GRID (Video Game) / int_c2d978fe
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1.0
 GRID (Video Game) / int_c2d978fe
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1.0
 GRID (Video Game)
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GRID (Video Game) / int_c2d978fe
 GRID (Video Game) / int_c5d50cb0
type
Opposing Sports Team
 GRID (Video Game) / int_c5d50cb0
comment
Opposing Sports Team: Subverted with Ravenwest, the player's biggest rival team. While they do possess many attributes common in a generic "evil" team (insane skill, dreaded reputation, all-black paint scheme, etc.), they don't cheat, drive especially aggressively, show any sort of hostility toward the player's team at any point during the story, or do much of anything to suggest they're anything other than a normal racing team. They're just really, really good at what they do. They're basically the game's Harlem Globetrotters. You, on the otherhand can drive as aggressive as you can (even against your team-mate nonetheless) and suffer no penalties as a result (unless you're in Pro Touge). This (Or at least cutting corners) is practically necessary in the 24 Hours of Le Mans outside of LMP1 because the opposing cars catch up really quickly around the five chicanes.
 GRID (Video Game) / int_c5d50cb0
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 GRID (Video Game)
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GRID (Video Game) / int_c5d50cb0
 GRID (Video Game) / int_d24ed873
type
Developer's Foresight
 GRID (Video Game) / int_d24ed873
comment
Developers' Foresight: In GRID Autosport, if you haven't played the game in a while, the menu announcer will suggest that you do a practice cup to get back into the swing of things. In Autosport, the amount of spectators will vary depending on what you are currently doing. There are very few people in the stands in practice and qualifying. However, on race day, the stands are filled with people.
 GRID (Video Game) / int_d24ed873
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1.0
 GRID (Video Game) / int_d24ed873
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 GRID (Video Game)
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GRID (Video Game) / int_d24ed873
 GRID (Video Game) / int_d6f284a3
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Anti-Frustration Features
 GRID (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Flashbacks.
 GRID (Video Game) / int_d6f284a3
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 GRID (Video Game)
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GRID (Video Game) / int_d6f284a3
 GRID (Video Game) / int_e9f517e1
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Artistic License – Geography
 GRID (Video Game) / int_e9f517e1
comment
Artistic License – Geography: The Long Beach Street Circuit does not bear a lot of aesthetic resemblance to the real course. In addition, many portions of the track are not modeled very faithfully, even in its configuration most like the real course. Spa-Francorchamps, the Circuit de la Sarthe, and Nurburgring GP are far wider in GRID than they are in real-life.
 GRID (Video Game) / int_e9f517e1
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 GRID (Video Game)
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GRID (Video Game) / int_e9f517e1
 GRID (Video Game) / int_f1d38725
type
Engrish
 GRID (Video Game) / int_f1d38725
comment
Engrish: The announcer in Japan drift events, despite speaking mostly in Japanese, is prone to it. DORIFUTO MASUTAAAAA! However, this is normal, and sort of expected from announcers for D1GP events (the guy voicing the announcer is, in fact, a D1GP announcer). It was also intentional, as that Japanese speaking announcer is American voice actor Yuri Lowenthal.
 GRID (Video Game) / int_f1d38725
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 GRID (Video Game)
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GRID (Video Game) / int_f1d38725
 GRID (Video Game) / int_f87c42d4
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Video Game Cruelty Potential
 GRID (Video Game) / int_f87c42d4
comment
You, on the otherhand can drive as aggressive as you can (even against your team-mate nonetheless) and suffer no penalties as a result (unless you're in Pro Touge). This (Or at least cutting corners) is practically necessary in the 24 Hours of Le Mans outside of LMP1 because the opposing cars catch up really quickly around the five chicanes.
 GRID (Video Game) / int_f87c42d4
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GRID (Video Game) / int_f87c42d4
 GRID (Video Game) / int_f935efbf
type
Unnecessary Roughness
 GRID (Video Game) / int_f935efbf
comment
Unnecessary Roughness: Online racing. Tracks and race classes are picked by majority vote, which almost always results in a combination of heavy closed wheel vehicles and narrow city courses, preferably the ones with a tight first corner for maximum carnage potential. In the sequel, playlists run a variety of tracks, cars cannot be totaled in a playlist race and there are matchmaking penalties for ramming. While this does reduce the impact of griefers, there are even more city tracks than before and the playlist system generates plenty of no-contact events with staggered starts that reduce your aggression rating, ensuring you can batter your way to the front in every actual race without consequences.
 GRID (Video Game) / int_f935efbf
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GRID (Video Game)

The following is a list of statements referring to the current page from other pages.

 GRID (Video Game)
hasFeature
A Taste of Power / int_e5d6c199
 GRID (Video Game)
hasFeature
And Your Reward Is Clothes / int_e5d6bdb9
 GRID (Video Game)
hasFeature
British Video Games / int_e5d739d9
 GRID (Video Game)
hasFeature
Close-Contact Danger Benefit / int_e5d739d9
 GRID (Video Game)
hasFeature
Depth of Field / int_e5d6c199
 GRID (Video Game)
hasFeature
Evolving Title Screen / int_e5d739d9
 GRID (Video Game)
hasFeature
Hello, [Insert Name Here] / int_e5d6bdb9
 GRID (Video Game)
hasFeature
Hitbox Dissonance / int_e5d6c199
 GRID (Video Game)
hasFeature
Instant Web Hit / int_e5d6c199
 GRID (Video Game)
hasFeature
Marathon Level / int_e5d6c199
 GRID (Video Game)
hasFeature
Mobile Maze / int_e5d6c199
 GRID (Video Game)
hasFeature
Non-Indicative Difficulty / int_e5d6c199
 GRID (Video Game)
hasFeature
Off on a Technicality / int_e5d6c199
 GRID (Video Game)
hasFeature
Opposing Sports Team / int_e5d6bdb9
 GRID (Video Game)
hasFeature
Real Is Brown / int_e5d6bdb9
 GRID (Video Game)
hasFeature
Time Rewind Mechanic / int_e5d739d9
 Forza Motorsport (Video Game)
seeAlso
GRID (Video Game)
 GRiD
sameAs
GRID (Video Game)
 Grid
sameAs
GRID (Video Game)