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In the Hunt (Video Game)

 In the Hunt (Video Game)
type
TVTItem
 In the Hunt (Video Game)
label
In the Hunt (Video Game)
 In the Hunt (Video Game)
page
inthehunt
 In the Hunt (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })In the Hunt (Japanese: Kaitei Daisensou, "Big Sea Battle") is a 1993 Horizontal Scrolling Shooter arcade game by Irem. It was later ported to the Sega Saturn, the PlayStation and Windows 95 for the PC.In the Hunt is particularly unique as the player takes the role of a submarine in underwater environments. There are a total of six levels in the game. Power-ups can be obtained by shooting down supply helicopters and submarines. Unlike most shooters, the screen did not automatically scroll- the player had to move in a certain direction to scroll the screen.The game's development team would go on to later create Gunforce 2 for Irem. After leaving Irem, they formed their own company Nazca Corporation. With their new company the team created Metal Slug on the Neo Geo. The similarities in both games are clearly seen in the artistic style used.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })And for some reason, there is a comic for this game. Yes, really.Story:An organization known as the D.A.S. (Destroy And Satsujin--"Satsujin" meaning "Massacre") used magnetic doomsday machines on the polar ice caps, causing them to melt. The entire world was quickly flooded, but a few societies survived to build over the highest land masses they could find and continue living. In this post apocalyptic scenario, the D.A.S., who were prepared for this catastrophe, reigns supreme over the survivors with martial law and military weapons of extraordinary power. After learning of D.A.S.'s efforts to create an even more powerful superweapon, "Yugusukyuure", the remaining survivors who are terrorized by D.A.S. secretly organize a rebellion force using a newly developed submarine known as the Granvia. The Granvia's mission is to dive into D.A.S. enforced waters, territories and eventually the D.A.S. headquarters itself to destroy every single D.A.S. weapon in sight.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })
 In the Hunt (Video Game)
fetched
2018-10-15T22:47:13Z
 In the Hunt (Video Game)
parsed
2020-06-25T17:33:42Z
 In the Hunt (Video Game)
isPartOf
DBTropes
 In the Hunt (Video Game) / int_132e865c
type
Earn Your Bad Ending
 In the Hunt (Video Game) / int_132e865c
comment
Earn Your Bad Ending/It's a Wonderful Failure: Beating the game on a one-credit run without continues will give you a Downer Ending.
 In the Hunt (Video Game) / int_132e865c
featureApplicability
1.0
 In the Hunt (Video Game) / int_132e865c
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_132e865c
 In the Hunt (Video Game) / int_15aed120
type
Shows Damage
 In the Hunt (Video Game) / int_15aed120
comment
Shows Damage: The Giant Mooks, as well as the bosses of The Channel and the Seabed Ruins. Doesn't apply to you for obvious reasons. If you manage to destroy Argock's grappling hooks, part of its body will detach, showing a mechanized fishbone interior.
 In the Hunt (Video Game) / int_15aed120
featureApplicability
1.0
 In the Hunt (Video Game) / int_15aed120
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_15aed120
 In the Hunt (Video Game) / int_18da3c47
type
Underwater Ruins
 In the Hunt (Video Game) / int_18da3c47
comment
Underwater Ruins: Complete with a giant living statue trying to chase your character to the surface.
 In the Hunt (Video Game) / int_18da3c47
featureApplicability
1.0
 In the Hunt (Video Game) / int_18da3c47
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_18da3c47
 In the Hunt (Video Game) / int_1aa08f77
type
Multiple Endings
 In the Hunt (Video Game) / int_1aa08f77
comment
Multiple Endings: Three of which are Downer Endings, only one is a good ending.
 In the Hunt (Video Game) / int_1aa08f77
featureApplicability
1.0
 In the Hunt (Video Game) / int_1aa08f77
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_1aa08f77
 In the Hunt (Video Game) / int_1b2b1d2c
type
Violation of Common Sense
 In the Hunt (Video Game) / int_1b2b1d2c
comment
Violation of Common Sense: You'd expect that beating the game on one credit will get you a Golden Ending that's even better than the Good Ending, but no. Doing a perfect run will net you "It's a Wonderful Failure" instead. If you want to get the good ending, you must use up more than one credit (read: see the Continue? screen at least once) before you tackle the Final Boss' final form.
 In the Hunt (Video Game) / int_1b2b1d2c
featureApplicability
1.0
 In the Hunt (Video Game) / int_1b2b1d2c
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_1b2b1d2c
 In the Hunt (Video Game) / int_20827717
type
No Casualties Run
 In the Hunt (Video Game) / int_20827717
comment
No Casualties Run: Doing a one credit run will give you the special ending. It's a Wonderful Failure, unfortunately...
 In the Hunt (Video Game) / int_20827717
featureApplicability
1.0
 In the Hunt (Video Game) / int_20827717
featureConfidence
1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_20827717
 In the Hunt (Video Game) / int_2462a9ba
type
Multi-Armed and Dangerous
 In the Hunt (Video Game) / int_2462a9ba
comment
Multi-Armed and Dangerous: Once Sougon's health has been lowered to a certain extent, it reveals its hideous organic central face, as well as an extra organic arm that will try to Megaton Punch the player.
 In the Hunt (Video Game) / int_2462a9ba
featureApplicability
1.0
 In the Hunt (Video Game) / int_2462a9ba
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_2462a9ba
 In the Hunt (Video Game) / int_2bdae2ae
type
Awesome, but Impractical
 In the Hunt (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: The blue power-up gives your submarine a missile that generates a horizontal ultrasonic vortex that sucks nearby enemies in, as well as damaging them. Unfortunately, it has a slow rate of fire, the missile itself isn't too strong, and for it to be effective it must not be blocked by enemies.
 In the Hunt (Video Game) / int_2bdae2ae
featureApplicability
1.0
 In the Hunt (Video Game) / int_2bdae2ae
featureConfidence
1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_2bdae2ae
 In the Hunt (Video Game) / int_2f253c94
type
Glass Cannon
 In the Hunt (Video Game) / int_2f253c94
comment
Glass Cannon: Your submarine has a TON of firepower and can make short work of almost everything by itself. However, it goes down in one hit...
 In the Hunt (Video Game) / int_2f253c94
featureApplicability
1.0
 In the Hunt (Video Game) / int_2f253c94
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_2f253c94
 In the Hunt (Video Game) / int_3114c1e5
type
Ramming Always Works
 In the Hunt (Video Game) / int_3114c1e5
comment
Ramming Always Works: The first boss tries to ram into your character as one of its attacks. The boss of the Channel also tries to do the same, hope you stayed low in the water!
 In the Hunt (Video Game) / int_3114c1e5
featureApplicability
1.0
 In the Hunt (Video Game) / int_3114c1e5
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_3114c1e5
 In the Hunt (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 In the Hunt (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Almost all your enemies are mechanical (in fact, only three of them are organic) and explode when destroyed. Furthermore, as all your attacks and most enemy attacks are explosives of some sort, you'd definitely be sure to see a lot of explosions in this game.
 In the Hunt (Video Game) / int_31a2a33c
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1.0
 In the Hunt (Video Game) / int_31a2a33c
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_31a2a33c
 In the Hunt (Video Game) / int_33310c11
type
Under the Sea
 In the Hunt (Video Game) / int_33310c11
comment
Under the Sea: Naturally bound to happen as the player character was a submarine.
 In the Hunt (Video Game) / int_33310c11
featureApplicability
1.0
 In the Hunt (Video Game) / int_33310c11
featureConfidence
1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_33310c11
 In the Hunt (Video Game) / int_334e48a1
type
After the End
 In the Hunt (Video Game) / int_334e48a1
comment
After the End: The game takes place after a Doomsday Device submerges most of the world.
 In the Hunt (Video Game) / int_334e48a1
featureApplicability
1.0
 In the Hunt (Video Game) / int_334e48a1
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_334e48a1
 In the Hunt (Video Game) / int_363e9631
type
Sequential Boss
 In the Hunt (Video Game) / int_363e9631
comment
Sequential Boss: The Final Boss. Strangely, to get the happy ending, you need to use up at least one continue before facing the final phase. If you did a One Credit Run, It's a Wonderful Failure instead.
 In the Hunt (Video Game) / int_363e9631
featureApplicability
1.0
 In the Hunt (Video Game) / int_363e9631
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1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_363e9631
 In the Hunt (Video Game) / int_38d17b6c
type
Boss-Arena Idiocy
 In the Hunt (Video Game) / int_38d17b6c
comment
Boss Arena Idiocy: Sougon would be undefeatable if not for the floating blocks of stone at the top of the arena, as it was immune to all your attacks until its head was partially destroyed.
 In the Hunt (Video Game) / int_38d17b6c
featureApplicability
1.0
 In the Hunt (Video Game) / int_38d17b6c
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_38d17b6c
 In the Hunt (Video Game) / int_39b8d3d6
type
Boring, but Practical
 In the Hunt (Video Game) / int_39b8d3d6
comment
Boring, but Practical: The red power-up just makes your ship shoot larger, more damaging versions of the standard weapon. Fortunately, it has the best rate of fire out of the three primary weapons.
 In the Hunt (Video Game) / int_39b8d3d6
featureApplicability
1.0
 In the Hunt (Video Game) / int_39b8d3d6
featureConfidence
1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_39b8d3d6
 In the Hunt (Video Game) / int_3a9eb947
type
SpiritualSequel
 In the Hunt (Video Game) / int_3a9eb947
comment
Spiritual Sequel: In The Hunt is probably a spiritual sequel to the submarine Shoot 'em Up Sqoon. Both are made by Irem and involve submarines, as well as taking place after the world gets flooded by the sea.
 In the Hunt (Video Game) / int_3a9eb947
featureApplicability
1.0
 In the Hunt (Video Game) / int_3a9eb947
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_3a9eb947
 In the Hunt (Video Game) / int_409d3c07
type
Advancing Boss of Doom
 In the Hunt (Video Game) / int_409d3c07
comment
Advancing Boss of Doom: The boss of the Seabed Ruins stage, the gigantic living statue Sougon, chases your character up to the surface, where you can finally damage it.
 In the Hunt (Video Game) / int_409d3c07
featureApplicability
1.0
 In the Hunt (Video Game) / int_409d3c07
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_409d3c07
 In the Hunt (Video Game) / int_418208c3
type
Auto-Scrolling Level
 In the Hunt (Video Game) / int_418208c3
comment
Auto-Scrolling Level: Averted in non-boss sections. Unusually for a Shoot 'em Up, levels don't scroll automatically. The only thing keeping you moving other than enemy fire is the time limit.
 In the Hunt (Video Game) / int_418208c3
featureApplicability
-1.0
 In the Hunt (Video Game) / int_418208c3
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_418208c3
 In the Hunt (Video Game) / int_42632336
type
Mecha-Mooks
 In the Hunt (Video Game) / int_42632336
comment
Mecha-Mooks: ALL the enemies except for J3, Sougon, and a lava fish Mini-Boss are entirely mechanical.
 In the Hunt (Video Game) / int_42632336
featureApplicability
1.0
 In the Hunt (Video Game) / int_42632336
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_42632336
 In the Hunt (Video Game) / int_465c8289
type
Underwater Boss Battle
 In the Hunt (Video Game) / int_465c8289
comment
Underwater Boss Battle: Naturally, all of them, as your character is a freaking SUBMARINE!!! The only one that isn't a Type 1 is the boss in "The Channel" stage (it's a Type 4, where the boss hangs above the water).
 In the Hunt (Video Game) / int_465c8289
featureApplicability
1.0
 In the Hunt (Video Game) / int_465c8289
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_465c8289
 In the Hunt (Video Game) / int_471a505f
type
Four Is Death
 In the Hunt (Video Game) / int_471a505f
comment
Four Is Death: The fourth stage in the arcade version was the Deep Dark Sea. Which had a lava vent Death Course, waves of silver submarines, and the three headed dragon-whelk J3 as That One Boss.
 In the Hunt (Video Game) / int_471a505f
featureApplicability
1.0
 In the Hunt (Video Game) / int_471a505f
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_471a505f
 In the Hunt (Video Game) / int_47e4f5f5
type
Golden Ending
 In the Hunt (Video Game) / int_47e4f5f5
comment
Golden Ending: Subverted. If you do a perfect run thinking that you would get a satisfying ending, you're in for a wonderful big mistake...
 In the Hunt (Video Game) / int_47e4f5f5
featureApplicability
-0.3
 In the Hunt (Video Game) / int_47e4f5f5
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_47e4f5f5
 In the Hunt (Video Game) / int_486466ee
type
Dual Boss
 In the Hunt (Video Game) / int_486466ee
comment
The Dual Boss of the sunken town stage also exhibits this: once one of the two Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it.
 In the Hunt (Video Game) / int_486466ee
featureApplicability
1.0
 In the Hunt (Video Game) / int_486466ee
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_486466ee
 In the Hunt (Video Game) / int_4a0ec526
type
Harmless Freezing
 In the Hunt (Video Game) / int_4a0ec526
comment
Harmless Freezing: The Freeze Rays in the first stage couldn't destroy your submarine, but would immobilize it for a short while.
 In the Hunt (Video Game) / int_4a0ec526
featureApplicability
1.0
 In the Hunt (Video Game) / int_4a0ec526
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_4a0ec526
 In the Hunt (Video Game) / int_4e3d253b
type
Downer Ending
 In the Hunt (Video Game) / int_4e3d253b
comment
Downer Ending: Three of them. In the first when you beat the game as one player without using any continues, you are destroyed along with the enemy base. The second and third occur when you beat the game with two players, and are forced to fight your friend. If you succeed in destroying in the other player, you become the new leader of the D.A.S. If the time runs out before any of the players are destroyed, both characters sink to the bottom of the ocean. The first two are also somewhat exaggerated examples of It's a Wonderful Failure as well.
 In the Hunt (Video Game) / int_4e3d253b
featureApplicability
1.0
 In the Hunt (Video Game) / int_4e3d253b
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_4e3d253b
 In the Hunt (Video Game) / int_5049f19d
type
Do Well, But Not Perfect
 In the Hunt (Video Game) / int_5049f19d
comment
Do Well, but Not Perfect: If you managed to reach the final form of the Final Boss in one credit, you would get the special ending. It's a Wonderful Failure. Beating the game on more than one credit gave you the happy ending. Apparently, the boss has a "furious explosion" that destroys your sub should you get the bad ending.
 In the Hunt (Video Game) / int_5049f19d
featureApplicability
1.0
 In the Hunt (Video Game) / int_5049f19d
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_5049f19d
 In the Hunt (Video Game) / int_52281b4e
type
Segmented Serpent
 In the Hunt (Video Game) / int_52281b4e
comment
Segmented Serpent: The Mini-Boss of the Deep Dark Sea is a long, serpent-like fish that tries to eat the player. Aim for the head.
 In the Hunt (Video Game) / int_52281b4e
featureApplicability
1.0
 In the Hunt (Video Game) / int_52281b4e
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_52281b4e
 In the Hunt (Video Game) / int_5560dbb5
type
Airborne Mook
 In the Hunt (Video Game) / int_5560dbb5
comment
Airborne Mook: Several, the first of which you will face are the irritating missile-dropping helicopters. You'll face a much more dangerous threat in the form of bombers shortly.
 In the Hunt (Video Game) / int_5560dbb5
featureApplicability
1.0
 In the Hunt (Video Game) / int_5560dbb5
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_5560dbb5
 In the Hunt (Video Game) / int_556a4e20
type
The Empire
 In the Hunt (Video Game) / int_556a4e20
comment
The Empire: The D.A.S.
 In the Hunt (Video Game) / int_556a4e20
featureApplicability
1.0
 In the Hunt (Video Game) / int_556a4e20
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_556a4e20
 In the Hunt (Video Game) / int_5914d5dd
type
Slippy-Slidey Ice World
 In the Hunt (Video Game) / int_5914d5dd
comment
Slippy-Slidey Ice World: The first stage takes place in Antarctica. Thankfully, you don't have to slip on the ice, and crashing into icebergs doesn't destroy you via Collision Damage. You do, however, have to fend off loads of submarines, turrets, helicopters, mines, and annoying Freeze Rays.
 In the Hunt (Video Game) / int_5914d5dd
featureApplicability
1.0
 In the Hunt (Video Game) / int_5914d5dd
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1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_5914d5dd
 In the Hunt (Video Game) / int_5f014f7a
type
Sub Story
 In the Hunt (Video Game) / int_5f014f7a
comment
Sub Story: Duh.
 In the Hunt (Video Game) / int_5f014f7a
featureApplicability
1.0
 In the Hunt (Video Game) / int_5f014f7a
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1.0
 In the Hunt (Video Game)
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In the Hunt (Video Game) / int_5f014f7a
 In the Hunt (Video Game) / int_60fa92ac
type
NamesToRunAwayFromReallyFast
 In the Hunt (Video Game) / int_60fa92ac
comment
Names to Run Away from Really Fast: While the English version calls D.A.S. "Dark Anarchy Society" (bad enough by itself), the original Japanese (which admittedly wouldn't seem like a viable organization name in English) is "Destroy and Satsujin". Fully translated: "Destroy and Massacre". Then there's the Deep Dark Sea boss J3. That's as in J-cubed, and the J seems to stand for "ja"—Japanese for "wicked".
 In the Hunt (Video Game) / int_60fa92ac
featureApplicability
1.0
 In the Hunt (Video Game) / int_60fa92ac
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_60fa92ac
 In the Hunt (Video Game) / int_62259825
type
Nintendo Hard
 In the Hunt (Video Game) / int_62259825
comment
Nintendo Hard: Your submarine, besides being a One-Hit-Point Wonder, has quite a large hitbox and is really slow. This makes dodging attacks a pain in the rear. Thankfully, most enemy projectiles can be destroyed, but the ones that cannot...well. In a way, this is an act of mercy, because the game "rewards" a no-continue clear by having your sub be destroyed at the conclusion of the Final Boss fight.
 In the Hunt (Video Game) / int_62259825
featureApplicability
1.0
 In the Hunt (Video Game) / int_62259825
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_62259825
 In the Hunt (Video Game) / int_6a2ae11f
type
Improbable Weapon User
 In the Hunt (Video Game) / int_6a2ae11f
comment
Improbable Weapon User: The anti-aircraft weapon, when used in the water, allows you to fire out balloons that float up to the surface and explode on contact. More useful than you'd think, as they can be rapid-fired into an enemy (as long as not many balloons are on screen), and the floating balloons will protect you from Death from Above.
 In the Hunt (Video Game) / int_6a2ae11f
featureApplicability
1.0
 In the Hunt (Video Game) / int_6a2ae11f
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1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_6a2ae11f
 In the Hunt (Video Game) / int_6b6ac319
type
Painfully Slow Projectile
 In the Hunt (Video Game) / int_6b6ac319
comment
Painfully Slow Projectile: Played straight with the non-destructible ones.
 In the Hunt (Video Game) / int_6b6ac319
featureApplicability
1.0
 In the Hunt (Video Game) / int_6b6ac319
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_6b6ac319
 In the Hunt (Video Game) / int_6ec03ba1
type
Mook Maker
 In the Hunt (Video Game) / int_6ec03ba1
comment
Mook Maker: One of the Giant Mooks does this. Also, the Final Boss does this in a few of its phases.
 In the Hunt (Video Game) / int_6ec03ba1
featureApplicability
1.0
 In the Hunt (Video Game) / int_6ec03ba1
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_6ec03ba1
 In the Hunt (Video Game) / int_6f3498bc
type
Collision Damage
 In the Hunt (Video Game) / int_6f3498bc
comment
The Trumpet Lilies are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via Collision Damage.
 In the Hunt (Video Game) / int_6f3498bc
featureApplicability
1.0
 In the Hunt (Video Game) / int_6f3498bc
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_6f3498bc
 In the Hunt (Video Game) / int_77666408
type
Combat Tentacles
 In the Hunt (Video Game) / int_77666408
comment
Combat Tentacles: The first boss uses grappling hooks to try to kill the player's submarine.
 In the Hunt (Video Game) / int_77666408
featureApplicability
1.0
 In the Hunt (Video Game) / int_77666408
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_77666408
 In the Hunt (Video Game) / int_79a0e313
type
Bolivian Army Ending
 In the Hunt (Video Game) / int_79a0e313
comment
Bolivian Army Ending: The special ending you get if you beat the game with one credit may be an aftermath of this. It shows a whole load of enemy subs/ships wrecked up on the floor of the still-collapsing D.A.S HQ, followed by your submarine wreck in the middle of them. Most likely, your sub tried to confront all of them, and well, It's a Wonderful Failure.
 In the Hunt (Video Game) / int_79a0e313
featureApplicability
1.0
 In the Hunt (Video Game) / int_79a0e313
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_79a0e313
 In the Hunt (Video Game) / int_7fc4e9ce
type
Freeze Ray
 In the Hunt (Video Game) / int_7fc4e9ce
comment
Freeze Ray: Stage 1 has these attached to the sides of icebergs. While they cannot kill you, they immobilize your character in a block of ice for a short period of time, allowing other enemies to finish the job.
 In the Hunt (Video Game) / int_7fc4e9ce
featureApplicability
1.0
 In the Hunt (Video Game) / int_7fc4e9ce
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_7fc4e9ce
 In the Hunt (Video Game) / int_82108e3d
type
Attack Its Weak Point
 In the Hunt (Video Game) / int_82108e3d
comment
Attack Its Weak Point: Many of the Giant Mooks can be defeated quickly by attacking their underside.
 In the Hunt (Video Game) / int_82108e3d
featureApplicability
1.0
 In the Hunt (Video Game) / int_82108e3d
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_82108e3d
 In the Hunt (Video Game) / int_825f60fa
type
Mercy Invincibility
 In the Hunt (Video Game) / int_825f60fa
comment
Mercy Invincibility: Like many other arcade Shoot Em Ups, this game has it.
 In the Hunt (Video Game) / int_825f60fa
featureApplicability
1.0
 In the Hunt (Video Game) / int_825f60fa
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_825f60fa
 In the Hunt (Video Game) / int_83edb5ab
type
Difficulty by Region
 In the Hunt (Video Game) / int_83edb5ab
comment
Difficulty by Region: The Japanese version (which is what the console ports are based on in all regions) takes you through all the levels in a slightly different order as compared to the western release, leaving the Deep Dark Sea as the fifth stage (instead of fourth), the Sunken Town as the fourth (instead of second), and the Ruins as the third (instead of fifth).
 In the Hunt (Video Game) / int_83edb5ab
featureApplicability
1.0
 In the Hunt (Video Game) / int_83edb5ab
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_83edb5ab
 In the Hunt (Video Game) / int_84f4a870
type
Puzzle Boss
 In the Hunt (Video Game) / int_84f4a870
comment
Sougon's central face gets partially destroyed once you damage it enough, revealing its organic face. It then gains access to an attack where it emits eyeballs as homing projectiles.
 In the Hunt (Video Game) / int_84f4a870
featureApplicability
1.0
 In the Hunt (Video Game) / int_84f4a870
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_84f4a870
 In the Hunt (Video Game) / int_883f3732
type
WarmUpBoss
 In the Hunt (Video Game) / int_883f3732
comment
Warm-Up Boss: The first boss, Argock, a giant mechanical fish. Its torpedo spam, while not easy to destroy, is very easy to avoid. Its next attack, where it tries to kill you with Combat Tentacles, is slightly harder to avoid — use your depth charges to push them away and avoid getting killed.
 In the Hunt (Video Game) / int_883f3732
featureApplicability
1.0
 In the Hunt (Video Game) / int_883f3732
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_883f3732
 In the Hunt (Video Game) / int_889f217f
type
Hot Sub-on-Sub Action
 In the Hunt (Video Game) / int_889f217f
comment
Hot Sub-on-Sub Action: You play a submarine, and a few of the enemy types you shoot down are submarines. Yep.
 In the Hunt (Video Game) / int_889f217f
featureApplicability
1.0
 In the Hunt (Video Game) / int_889f217f
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_889f217f
 In the Hunt (Video Game) / int_8a88ed49
type
Mini-Boss
 In the Hunt (Video Game) / int_8a88ed49
comment
Mini-Boss: The Channel: A gigantic bulldozer tank that fires napalm missiles that rain from above. No kidding. Deep Dark Sea: A rather long, segmented fish that has an appetite for submarines. Aim for the head. D.A.S. Headquarters: Some hi-tech looking submarine that LOVES to spam missiles.
 In the Hunt (Video Game) / int_8a88ed49
featureApplicability
1.0
 In the Hunt (Video Game) / int_8a88ed49
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_8a88ed49
 In the Hunt (Video Game) / int_8b93a168
type
Macross Missile Massacre
 In the Hunt (Video Game) / int_8b93a168
comment
D.A.S. Headquarters: Some hi-tech looking submarine that LOVES to spam missiles.
 In the Hunt (Video Game) / int_8b93a168
featureApplicability
1.0
 In the Hunt (Video Game) / int_8b93a168
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_8b93a168
 In the Hunt (Video Game) / int_8c97cf66
type
Stationary Boss
 In the Hunt (Video Game) / int_8c97cf66
comment
The Stationary Boss of the Channel drops down into the water and floats about once it has taken enough damage. Manriki then tries to destroy the player via Collision Damage as well as periodically throwing out bombs.
 In the Hunt (Video Game) / int_8c97cf66
featureApplicability
1.0
 In the Hunt (Video Game) / int_8c97cf66
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_8c97cf66
 In the Hunt (Video Game) / int_8dd3f1da
type
Gimmick Level
 In the Hunt (Video Game) / int_8dd3f1da
comment
Gimmick Level: The Channel, a river running through a city overrun with the D.A.S.'s death machines. The water is dreadfully shallow, severely limiting your movement. Almost all of the enemies here will attack you from above the water, including the Humongous Mecha boss. You will have to use your Superior Firepower: Surface To Air Missiles extensively here.
 In the Hunt (Video Game) / int_8dd3f1da
featureApplicability
1.0
 In the Hunt (Video Game) / int_8dd3f1da
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_8dd3f1da
 In the Hunt (Video Game) / int_8df14c99
type
One-Hit-Point Wonder
 In the Hunt (Video Game) / int_8df14c99
comment
One-Hit-Point Wonder: Played completely straight. The fact that your sub's collision box is large doesn't help at all...
 In the Hunt (Video Game) / int_8df14c99
featureApplicability
1.0
 In the Hunt (Video Game) / int_8df14c99
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_8df14c99
 In the Hunt (Video Game) / int_8f842f45
type
Multiple Head Case
 In the Hunt (Video Game) / int_8f842f45
comment
Multiple Head Case: The three-headed dragon-snail.
 In the Hunt (Video Game) / int_8f842f45
featureApplicability
1.0
 In the Hunt (Video Game) / int_8f842f45
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_8f842f45
 In the Hunt (Video Game) / int_958aa273
type
Deadly Walls
 In the Hunt (Video Game) / int_958aa273
comment
Deadly Walls: Averted, thankfully.
 In the Hunt (Video Game) / int_958aa273
featureApplicability
-1.0
 In the Hunt (Video Game) / int_958aa273
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_958aa273
 In the Hunt (Video Game) / int_9e943076
type
One-Man Army
 In the Hunt (Video Game) / int_9e943076
comment
One-Man Army: Your Submarine in one-player mode. A Two Man Army if player 2 is playing along.
 In the Hunt (Video Game) / int_9e943076
featureApplicability
1.0
 In the Hunt (Video Game) / int_9e943076
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_9e943076
 In the Hunt (Video Game) / int_a2761f46
type
Wreaking Havok
 In the Hunt (Video Game) / int_a2761f46
comment
Wreaking Havok: The Channel has tons of destructible environment, due to it taking place in a city.
 In the Hunt (Video Game) / int_a2761f46
featureApplicability
1.0
 In the Hunt (Video Game) / int_a2761f46
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_a2761f46
 In the Hunt (Video Game) / int_a2b38d3b
type
Eye Scream
 In the Hunt (Video Game) / int_a2b38d3b
comment
Eye Scream: When low on health, Sougon's face explodes, revealing a organic interior with eyes dangling out of their sockets. It then gains an attack when it emits eyeballs which home in on the player.
 In the Hunt (Video Game) / int_a2b38d3b
featureApplicability
1.0
 In the Hunt (Video Game) / int_a2b38d3b
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_a2b38d3b
 In the Hunt (Video Game) / int_a5e998f0
type
Hitbox Dissonance
 In the Hunt (Video Game) / int_a5e998f0
comment
Hitbox Dissonance: Sorta. While the length of your sub's hitbox is the same as the sprite's, the height is a lot smaller. You're going to utilize it well during the Final Boss' "lots of red mines attack", by the way.
 In the Hunt (Video Game) / int_a5e998f0
featureApplicability
1.0
 In the Hunt (Video Game) / int_a5e998f0
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_a5e998f0
 In the Hunt (Video Game) / int_a6c99b08
type
Shoot Out the Lock
 In the Hunt (Video Game) / int_a6c99b08
comment
Shoot Out the Lock: In the Channel Stage, you will come across a bridge pillar blocking your way into the factory where the boss resides. You will have to destroy the bridge while a never-ending train carrying bombs (that drop on you) comes out of the factory.
 In the Hunt (Video Game) / int_a6c99b08
featureApplicability
1.0
 In the Hunt (Video Game) / int_a6c99b08
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_a6c99b08
 In the Hunt (Video Game) / int_a7372109
type
Rewarding Vandalism
 In the Hunt (Video Game) / int_a7372109
comment
Rewarding Vandalism: In the Channel stage, you are able to destroy the houses as well as skyscrapers. This not only nets you points, but the fallen wreckage also prevents the yellow robots from spawning underwater via tunnels.
 In the Hunt (Video Game) / int_a7372109
featureApplicability
1.0
 In the Hunt (Video Game) / int_a7372109
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_a7372109
 In the Hunt (Video Game) / int_a8826e1e
type
Giant Mook
 In the Hunt (Video Game) / int_a8826e1e
comment
Giant Mook: Not to mention that they can also spawn smaller mooks...
 In the Hunt (Video Game) / int_a8826e1e
featureApplicability
1.0
 In the Hunt (Video Game) / int_a8826e1e
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_a8826e1e
 In the Hunt (Video Game) / int_ae0bbe52
type
Living Statue
 In the Hunt (Video Game) / int_ae0bbe52
comment
Living Statue: The boss of the Seabed Ruins level.
 In the Hunt (Video Game) / int_ae0bbe52
featureApplicability
1.0
 In the Hunt (Video Game) / int_ae0bbe52
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_ae0bbe52
 In the Hunt (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 In the Hunt (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: You pull this off if you destroy your friend after beating Yugusukyuure with two players.
 In the Hunt (Video Game) / int_af3ea0e3
featureApplicability
1.0
 In the Hunt (Video Game) / int_af3ea0e3
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_af3ea0e3
 In the Hunt (Video Game) / int_afc52a86
type
Ninja Pirate Zombie Robot
 In the Hunt (Video Game) / int_afc52a86
comment
Ninja Pirate Zombie Robot: The boss of the Deep Dark Sea, J3, is a three-headed, fire-breathing dragon-whelk.
 In the Hunt (Video Game) / int_afc52a86
featureApplicability
1.0
 In the Hunt (Video Game) / int_afc52a86
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_afc52a86
 In the Hunt (Video Game) / int_b2cdd776
type
Bottomless Magazines
 In the Hunt (Video Game) / int_b2cdd776
comment
Bottomless Magazines: All your attacks have infinite ammunition, so you can just keep spamming without having to worry.
 In the Hunt (Video Game) / int_b2cdd776
featureApplicability
1.0
 In the Hunt (Video Game) / int_b2cdd776
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_b2cdd776
 In the Hunt (Video Game) / int_bb48f8ba
type
Timed Mission
 In the Hunt (Video Game) / int_bb48f8ba
comment
Timed Mission: Like Metal Slug, there is a timer at the bottom of the screen that resets if you lose a life. If it runs out, you lose a life.
 In the Hunt (Video Game) / int_bb48f8ba
featureApplicability
1.0
 In the Hunt (Video Game) / int_bb48f8ba
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_bb48f8ba
 In the Hunt (Video Game) / int_bbca7a41
type
Mirror Match
 In the Hunt (Video Game) / int_bbca7a41
comment
Mirror Match: You have to fight against the other player in a one-on-one duel if you beat the Final Boss with both players.
 In the Hunt (Video Game) / int_bbca7a41
featureApplicability
1.0
 In the Hunt (Video Game) / int_bbca7a41
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_bbca7a41
 In the Hunt (Video Game) / int_bfc872db
type
Rise to the Challenge
 In the Hunt (Video Game) / int_bfc872db
comment
Rise to the Challenge: The living statue in the seabed ruins stage.
 In the Hunt (Video Game) / int_bfc872db
featureApplicability
1.0
 In the Hunt (Video Game) / int_bfc872db
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_bfc872db
 In the Hunt (Video Game) / int_c75df49a
type
Shout-Out
 In the Hunt (Video Game) / int_c75df49a
comment
And more Shout Outs to Submarine Attack, another Horizontal Scrolling Shooter involving a submarine. Submarine Attack also had a Living Statue boss in the ruins level. There are also bomb-dropping ships and helicopters that attack in the exact same manner as Submarine Attack.
 In the Hunt (Video Game) / int_c75df49a
featureApplicability
1.0
 In the Hunt (Video Game) / int_c75df49a
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_c75df49a
 In the Hunt (Video Game) / int_c9798438
type
Villain-Based Franchise
 In the Hunt (Video Game) / int_c9798438
comment
Villain-Based Franchise: The Dark Anarchy Society/Destroy And Satsujin are also the bad guys in the otherwise unrelated shooters Gunforce 2, Air Duel, Fire Barrel, and the beat-'em-up Undercover Cops. "Unrelated"? Maybe, but all of those games, and a few others, were part of Irem's Post-Apocalypse Series, a set of games which were all staged in a desolate wasteland future. So it is likely they're meant to be some kind of errant timeline, made up of a bunch of games all set in the wake of...well probably this "flood the world" nonsense, seeing as Undercover Cops and Air Duel features stages with flooded, war zone cities in the background, probably the result of D.A.S.'s psychopathic plans for world domination.
 In the Hunt (Video Game) / int_c9798438
featureApplicability
1.0
 In the Hunt (Video Game) / int_c9798438
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_c9798438
 In the Hunt (Video Game) / int_cfe72499
type
Shoot the Bullet
 In the Hunt (Video Game) / int_cfe72499
comment
Shoot the Bullet: Most of the enemy projectiles can be destroyed using your shots.
 In the Hunt (Video Game) / int_cfe72499
featureApplicability
1.0
 In the Hunt (Video Game) / int_cfe72499
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_cfe72499
 In the Hunt (Video Game) / int_d1c12c05
type
Secondary Fire
 In the Hunt (Video Game) / int_d1c12c05
comment
Secondary Fire: You sub's secondary fire was to both drop depth charges, AND use anti-surface/anti-air (depending on whether it was at the surface) attacks.
 In the Hunt (Video Game) / int_d1c12c05
featureApplicability
1.0
 In the Hunt (Video Game) / int_d1c12c05
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_d1c12c05
 In the Hunt (Video Game) / int_d3c2c6b2
type
Spread Shot
 In the Hunt (Video Game) / int_d3c2c6b2
comment
Spread Shot: The green powerup, of the exploding shot variety. You submarine shoots out a torpedo that explodes into armor-piercing shrapnel after a short distance. Unsurprisingly, it's the best weapon of the three.
 In the Hunt (Video Game) / int_d3c2c6b2
featureApplicability
1.0
 In the Hunt (Video Game) / int_d3c2c6b2
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_d3c2c6b2
 In the Hunt (Video Game) / int_d88e125e
type
Our Dragons Are Different
 In the Hunt (Video Game) / int_d88e125e
comment
Our Dragons Are Different: The boss of the Deep Dark Sea stage is a three-headed, fire-breathing cross between a dragon and a shellfish.
 In the Hunt (Video Game) / int_d88e125e
featureApplicability
1.0
 In the Hunt (Video Game) / int_d88e125e
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_d88e125e
 In the Hunt (Video Game) / int_e0789c2a
type
Your Head A-Splode
 In the Hunt (Video Game) / int_e0789c2a
comment
Your Head A-Splode: This is what happens to Sougon when you defeat it.
 In the Hunt (Video Game) / int_e0789c2a
featureApplicability
1.0
 In the Hunt (Video Game) / int_e0789c2a
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e0789c2a
 In the Hunt (Video Game) / int_e2c4b927
type
Dub Name Change
 In the Hunt (Video Game) / int_e2c4b927
comment
Dub Name Change: The english manual for the console version renamed the Granvia "Crimson Fire" and its unnamed blue counterpart "Azure Scourge".
 In the Hunt (Video Game) / int_e2c4b927
featureApplicability
1.0
 In the Hunt (Video Game) / int_e2c4b927
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e2c4b927
 In the Hunt (Video Game) / int_e2ccee25
type
Animal Motifs
 In the Hunt (Video Game) / int_e2ccee25
comment
Animal Motifs: The first three bosses, all of them Humongous Mecha, are actually based off animals. The boss of the South Pole, Argock, is based off a giant mechanical fish The bosses of the Sunken Town are based off cowrie snails, although they're called the Trumpet Lilies. The boss of the Channel, Manriki, seems to be some weird stationary robot hanging on the ceiling...until it extends its laser tendrils into the water, giving it the impression of a jellyfish.
 In the Hunt (Video Game) / int_e2ccee25
featureApplicability
1.0
 In the Hunt (Video Game) / int_e2ccee25
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e2ccee25
 In the Hunt (Video Game) / int_e2d7b14c
type
Made of Explodium
 In the Hunt (Video Game) / int_e2d7b14c
comment
Made of Explodium: Justified, as all the enemies (bar three of them) are mechanical.
 In the Hunt (Video Game) / int_e2d7b14c
featureApplicability
1.0
 In the Hunt (Video Game) / int_e2d7b14c
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e2d7b14c
 In the Hunt (Video Game) / int_e3ab9e00
type
Turns Red
 In the Hunt (Video Game) / int_e3ab9e00
comment
Turns Red: The Dual Boss of the sunken town stage also exhibits this: once one of the two Trumpet Lilies is destroyed, the other will spam its missiles constantly instead of just trying to suck the player towards it. The Stationary Boss of the Channel drops down into the water and floats about once it has taken enough damage. Manriki then tries to destroy the player via Collision Damage as well as periodically throwing out bombs. Happens literally for the three-headed dragon snail — it gets redder when it is near death. Its attacks don't get any faster or deadlier, though. Sougon's central face gets partially destroyed once you damage it enough, revealing its organic face. It then gains access to an attack where it emits eyeballs as homing projectiles.
 In the Hunt (Video Game) / int_e3ab9e00
featureApplicability
1.0
 In the Hunt (Video Game) / int_e3ab9e00
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e3ab9e00
 In the Hunt (Video Game) / int_e4cf1ef0
type
Load-Bearing Boss
 In the Hunt (Video Game) / int_e4cf1ef0
comment
Load-Bearing Boss: The enemy HQ gets destroyed when Yugusukyuure blows up. If you're playing in the one-player mode, you either get destroyed along with the base or escape in time.
 In the Hunt (Video Game) / int_e4cf1ef0
featureApplicability
1.0
 In the Hunt (Video Game) / int_e4cf1ef0
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e4cf1ef0
 In the Hunt (Video Game) / int_e53a34aa
type
Death Course
 In the Hunt (Video Game) / int_e53a34aa
comment
Death Course: Two points in the game, in the sunken town as well as the enemy HQ. Your character has to pass over a series of rocket hatches that fire out large, long, indestructible missiles with rocket boosters near the top and bottom. Attacking the top rocket booster slows the rocket down, and attacking the bottom speeds it up. The problem lies in the fact that there is not enough space to squeeze in the area between two rocket hatches. You will have to use depth charges to slow down any rockets coming from below you, and regular torpedoes to speed up those in front of you, navigating across about 8-15 hatches or so of these at one go.
 In the Hunt (Video Game) / int_e53a34aa
featureApplicability
1.0
 In the Hunt (Video Game) / int_e53a34aa
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e53a34aa
 In the Hunt (Video Game) / int_e6f18344
type
Humongous Mecha
 In the Hunt (Video Game) / int_e6f18344
comment
Humongous Mecha: Argock is a giant robotic fish that fires LOADS of torpedoes from its mouth. The Trumpet Lilies are two large cowrie robots that fire missiles and generate whirlpools in a bid to wreck your sub via Collision Damage. Manriki is a large, stationary robot that hangs from the ceiling.
 In the Hunt (Video Game) / int_e6f18344
featureApplicability
1.0
 In the Hunt (Video Game) / int_e6f18344
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_e6f18344
 In the Hunt (Video Game) / int_f53dd5eb
type
Mutually Exclusive Power-Ups
 In the Hunt (Video Game) / int_f53dd5eb
comment
Mutually Exclusive Powerups: Your regular attack had three powerups to choose from while your Secondary Fire had two.
 In the Hunt (Video Game) / int_f53dd5eb
featureApplicability
1.0
 In the Hunt (Video Game) / int_f53dd5eb
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_f53dd5eb
 In the Hunt (Video Game) / int_name
type
ItemName
 In the Hunt (Video Game) / int_name
comment
 In the Hunt (Video Game) / int_name
featureApplicability
1.0
 In the Hunt (Video Game) / int_name
featureConfidence
1.0
 In the Hunt (Video Game)
hasFeature
In the Hunt (Video Game) / int_name
 In the Hunt (Video Game) / int_name
itemName
In the Hunt (Video Game)

The following is a list of statements referring to the current page from other pages.

 In the Hunt (Video Game)
hasFeature
Advancing Boss of Doom / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Deadly Walls / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Destructible Projectiles / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Do Well, But Not Perfect / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Dual Boss / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Dueling Player Characters / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Earn Your Bad Ending / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Fighting Your Friend / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Flooded Future World / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Freeze Ray / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Gimmick Level / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Harmless Freezing / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Homing Projectile / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Hot Sub-on-Sub Action / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
It's a Wonderful Failure / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Living Statue / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Load-Bearing Boss / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
No-Damage Run / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Puzzle Boss / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Re-Release Soundtrack / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Recursive Ammo / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Rise to the Challenge / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Sea Mine / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Segmented Serpent / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Spread Shot / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
That One Attack / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Under the Sea / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Underwater Boss Battle / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Underwater Ruins / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Video Games of 1990–1994 / int_1db67c0c
 In the Hunt (Video Game)
hasFeature
Violation of Common Sense / int_1db67c0c
 InTheHunt
sameAs
In the Hunt (Video Game)
 InTheHunt
sameAs
In the Hunt (Video Game)