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Master of Magic (Video Game)

 Master of Magic (Video Game)
type
TVTItem
 Master of Magic (Video Game)
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Master of Magic (Video Game)
 Master of Magic (Video Game)
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masterofmagic
 Master of Magic (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Master of Magic is a 1993 4X game from the makers of Master of Orion that enriches the usual world domination schtick with a spellcasting system, tactical combat and various details such as hero units and Item Crafting.The players picks or customizes a wizard, founds a city with one of the standard fantasy races, and goes on to crush all competing wizards in the coterminous worlds of Arcanus and Myrror. Options are military force and researching and casting the Spell of Mastery. Mage or no mage, it's as necessary as usual to found cities, levy taxes and build armies. Moreso, in fact, as here the wandering monsters might breathe fire and the goody huts are dungeons.Magic is divided neatly into Life, Nature, Sorcery, Chaos and Death (white, green, blue, red, black). A Technology Tree is replaced by researching spells in a wizard's chosen field or fields, which can range from sparklers in three or four to planet-crackers in one. Mana, generated from some city buildings and constantly contested mana node tiles, is used to fuel and maintain spells. There are battle spells, utility spells, unit enhancements to make scouts invisible or ships fly, caster units, summoned beings, enchanted items, city spells and terraforming, world spells that can control the winds or block out the sun, etc. One of the possible win conditions is—you guessed it—casting a certain spell. It's enough to make one forget that the whole thing looks almost exactly like a fantasy version of the first Civilization.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Master of Magic only held together after patching - in the pre-WWW era - and has more GameBreakers than you can shake a stick at, but is still fresh and offers numerous things to fiddle with. The in-game help system is marvelous. The game remains appreciated and has the odd Spiritual Successor, particularly the Age of Wonders series, which is similar in having tactical combat, Item Crafting and "research from random spellbook" approach, but weaker non-linearity factors.Stardock was in talks as of 2007 to make a sequel, Master of Magic 2, but these talks broke down. Instead, they made a Spiritual Successor, Elemental - War of Magic, which has been released in 2010.Another Spiritual Successor has been released in May of 2012, this time by Paradox and Ino Co, titled Warlock: Master of the Arcane, which uses a hex-grid map and combat system very similar to Civilization V, while changing the setting to the Majesty universe of Ardania.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })And yet another Spiritual Successor is in the works, called Worlds of Magic, which is more of a lawyer-friendly remake of Master of Magic instead of being "inspired". However, the critical reception has not been kind.For fan patches and mods, go here.
 Master of Magic (Video Game)
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2018-10-15T21:39:00Z
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2020-06-25T17:33:52Z
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DBTropes
 Master of Magic (Video Game) / int_104e61c6
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No Saving Throw
 Master of Magic (Video Game) / int_104e61c6
comment
No Saving Throw: Doom Gaze ability, Doom Bolt spell.
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Isometric Projection
 Master of Magic (Video Game) / int_12ec809f
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Isometric Projection: During the battle.
 Master of Magic (Video Game) / int_12ec809f
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 Master of Magic (Video Game) / int_17059108
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Magic Wand
 Master of Magic (Video Game) / int_17059108
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Magic Wand: Wands and Staves can be wielded only by mage heroes, but the items can carry spell charges of their own, letting the hero cast magic without resorting to their personal mana pool. And can make the wielder's spells harder to resist.
 Master of Magic (Video Game) / int_17059108
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All There in the Manual
 Master of Magic (Video Game) / int_17ce80aa
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All There in the Manual: The Prima Guide for Master of Magic is one of the best computer game guides ever - some people just bought the game after reading the guide. It's also somewhat more difficult to play the game without the spellbook that accompanies it — without it, you can only read spell descriptions when spells become available for research, making it harder to plan your character or figure out what enemies are capable of.
 Master of Magic (Video Game) / int_17ce80aa
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 Master of Magic (Video Game) / int_18bf4326
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Anti-Magic
 Master of Magic (Video Game) / int_18bf4326
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Anti-Magic: Several spells and abilities ranging from specialized defensive ones (ex:Magic Immunity, True Sight), buffs dispeling, banishing and generally making it hard for others to cast anything. Also, the Nodes very often cancel out spells that are not of their element, unless one has Node Mastery trait, which lets you freely cast any spells regardless of school.
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Title Drop
 Master of Magic (Video Game) / int_18d15922
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Title Drop: Used at the end of the game.
 Master of Magic (Video Game) / int_18d15922
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 Master of Magic (Video Game) / int_192d04d5
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Mutually Exclusive Magic
 Master of Magic (Video Game) / int_192d04d5
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Mutually Exclusive Magic: Life and Death schools are not compatible.
 Master of Magic (Video Game) / int_192d04d5
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 Master of Magic (Video Game) / int_1a303edf
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Our Orcs Are Different
 Master of Magic (Video Game) / int_1a303edf
comment
Our Orcs Are Different: Instead of being The Horde-like, they are a fully civilized race with access to engineers, universities and cathedrals (among other things) - in other words, these are classic Tolkien Orcs, though their morality (also like Tolkien Orcs) is a function of their master rather than being Always Chaotic Evil. They can build every building in the game and have no particular specialty, and their normal units are the baseline from which other races' units vary.
 Master of Magic (Video Game) / int_1a303edf
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 Master of Magic (Video Game) / int_1a7d9177
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Dual-World Gameplay
 Master of Magic (Video Game) / int_1a7d9177
comment
Dual-World Gameplay: Arcanus and Myrror, connected by Portal Towers. Myrror is populated by races with more bonuses and innate abilities than Arcanus's "vanilla" races, and nodes on Myrror are worth double power, but it's also populated by far more dangerous beasties. You can buy the right to start the game on Myrror at character creation, but it's the most expensive pick in the game.
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 Master of Magic (Video Game) / int_1a93ef7c
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Alchemy
 Master of Magic (Video Game) / int_1a93ef7c
comment
Alchemy: A Special trait that allows to convert gold to mana and vice versa at 1:1 ratio. This trait and the Alchemist Guild buildings also allow your troops to wield magical weapons. The Nature spell, Transmute, allows to change certain metals to others and vice-versa. Later patches made the ratio a bit worse, since Alchemy was a bit of a Game-Breaker originally (especially when combined with spells that boosted your city's gold output.)
 Master of Magic (Video Game) / int_1a93ef7c
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 Master of Magic (Video Game) / int_1bb2c500
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TheHorde
 Master of Magic (Video Game) / int_1bb2c500
comment
The Horde: Barbarians fit this reasonably well; a fast-breeding race of Vikings with expert shipbuilders and throwing axes. They're also anything but Always Chaotic Evil, and they get along reasonably well with subjugated races.
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 Master of Magic (Video Game) / int_1be7d298
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Easy-Mode Mockery
 Master of Magic (Video Game) / int_1be7d298
comment
Easy-Mode Mockery: Playing the game on the lowest difficulty level (Intro) will force you to pick from one of the default wizards, and not allow you to customize your own.
 Master of Magic (Video Game) / int_1be7d298
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 Master of Magic (Video Game) / int_1c398324
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Death from Above
 Master of Magic (Video Game) / int_1c398324
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Death from Above: The "Meteor Shower" global enchantment that every turn hits EVERY UNIT IN THE WORLD with fire from the skies.
 Master of Magic (Video Game) / int_1c398324
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 Master of Magic (Video Game) / int_1ebbdddb
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Power at a Price
 Master of Magic (Video Game) / int_1ebbdddb
comment
Power at a Price: Black Channels increases a mundane unit's physical strength stronger by making its members undead (incidentally preventing them from gaining experience). Chaos Channels infuses a mundane unit or hero with chaotic energies, randomly giving them either wings, demonically tough skin, or fiery breath. Both spells leave the affected unit ineligible for a few "normal unit" enhancements and vulnerable to Life magic's attack spells.
 Master of Magic (Video Game) / int_1ebbdddb
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 Master of Magic (Video Game) / int_1f92e4c6
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Regenerating Health
 Master of Magic (Video Game) / int_1f92e4c6
comment
Regenerating Health: A few units continuously regenerate during combat, including hydras, werewolves, and every Troll unit. An expensive and high-level nature spell can grant the same power to any unit.
 Master of Magic (Video Game) / int_1f92e4c6
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 Master of Magic (Video Game) / int_1fba5f9e
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Enemy Exchange Program
 Master of Magic (Video Game) / int_1fba5f9e
comment
Enemy Exchange Program: Your starting race is only important at the early-game, since by middle-game you will probably have 3-4 races in your domain. It does, however, affect the loyalty rates of your conquered cities; the race of your capital city determines which other cities get an unrest penalty. In general, Halflings have the best overall racial relations, while Dark Elves and Klackons the worst. The nature spell that allows you to change your capital city can get around this, however.
 Master of Magic (Video Game) / int_1fba5f9e
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 Master of Magic (Video Game) / int_2071bdbd
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ColourCodedElements
 Master of Magic (Video Game) / int_2071bdbd
comment
Colour Coded Elements: Each school of magic, and most of the assorted creatures, has its own colour, Life/White, Death/Purple, Sorcery/Blue, Chaos/Red, Nature/Green. Of course, there are a couple that break the mold. Behemoths are red, but are a high-level nature summon, and Hydras are green, but are an equally high-level Chaos summon.
 Master of Magic (Video Game) / int_2071bdbd
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 Master of Magic (Video Game) / int_21d70919
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Crapsack World
 Master of Magic (Video Game) / int_21d70919
comment
Crapsack World: Myrror is a great source of magical power for any wizard who exploits it, but it's also a hellish place to live. The five races of Myrror are utterly inimical to one another, most of them are rather nasty and vicious in nature, raiders and wandering monsters are far more dangerous than on Arcanus, and the various places of power tend to be inhabited by some really nasty customers. Even the colors are different: Arcanus looks like your generic brightly-colored fantasy world, Myrror's terrain is mostly shades of blue and violet.
 Master of Magic (Video Game) / int_21d70919
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 Master of Magic (Video Game) / int_22ecc839
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Kryptonite Factor
 Master of Magic (Video Game) / int_22ecc839
comment
Kryptonite Factor: Several Life and a few Nature spells only work against Chaos or Death magics and creatures. On the upside, those spells are on the whole far more cost-effective than attack spells from other magic schools.
 Master of Magic (Video Game) / int_22ecc839
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Master of Magic (Video Game) / int_22ecc839
 Master of Magic (Video Game) / int_234073a4
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Your Mind Makes It Real
 Master of Magic (Video Game) / int_234073a4
comment
Your Mind Makes It Real: Illusionary attacks, deadly because they completely ignore all defenses unless a unit has immunity to illusions.
 Master of Magic (Video Game) / int_234073a4
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 Master of Magic (Video Game) / int_2536f695
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Game-Breaker
 Master of Magic (Video Game) / int_2536f695
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Later patches made the ratio a bit worse, since Alchemy was a bit of a Game-Breaker originally (especially when combined with spells that boosted your city's gold output.)
 Master of Magic (Video Game) / int_2536f695
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 Master of Magic (Video Game) / int_262861e1
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Blade on a Stick
 Master of Magic (Video Game) / int_262861e1
comment
Blade on a Stick The spearmen, the weakest unit of all races whose only good point is that it is so cheap that it doesn't require gold to upkeep. Made obsolete by Halberdiers, which are basically upgraded spearmen, and... The Pikemen, and their skill to negate the first strike (a free attack before the enemy can retaliate) of Cavaliers.
 Master of Magic (Video Game) / int_262861e1
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 Master of Magic (Video Game) / int_2804d516
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Master of None
 Master of Magic (Video Game) / int_2804d516
comment
Master of None: Orcs are a downplayed example. They are the purest of vanilla races with no real weaknesses and no real strengths, but what this means is that their military is nearly always inferior to High Men, while their economy is essentially identical. However, they make excellent slaves for less-advanced races, and they're also excellent garrison troops, producers and researchers for a wizard with summoned armies.
 Master of Magic (Video Game) / int_2804d516
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 Master of Magic (Video Game) / int_2854e0dd
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Pegasus
 Master of Magic (Video Game) / int_2854e0dd
comment
Pegasus
 Master of Magic (Video Game) / int_2854e0dd
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 Master of Magic (Video Game) / int_2ab73660
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Beast Man
 Master of Magic (Video Game) / int_2ab73660
comment
Beast Man: Beastmen, an innately-magical Myrran race (though "collection of related races" might be more accurate) of demi-animals. They serve as the Myrran equivalent to Orcs: a highly technologically-advanced and civilized Jack-of-All-Stats. Gnolls, large dog-men from Arcanus. Not very advanced, but their low-tech basic units make for excellent conquerors in the early-game rush.
 Master of Magic (Video Game) / int_2ab73660
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 Master of Magic (Video Game) / int_2bdae2ae
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Awesome, but Impractical
 Master of Magic (Video Game) / int_2bdae2ae
comment
Awesome, but Impractical: Most of the high-level creatures and many of the spells.
 Master of Magic (Video Game) / int_2bdae2ae
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 Master of Magic (Video Game) / int_2cd6b637
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Fantastic Nuke
 Master of Magic (Video Game) / int_2cd6b637
comment
Fantastic Nuke: The Chaos spell "Call The Void" attempts to plunge an entire city into the Void, slaughtering its citizens and soldiers, shattering its buildings, and showering the surrounding landscape with tainted rubble.
 Master of Magic (Video Game) / int_2cd6b637
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 Master of Magic (Video Game) / int_2f57a4cb
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Divine Intervention
 Master of Magic (Video Game) / int_2f57a4cb
comment
Divine Intervention: "The Gift. An ancient god has returned, bearing the relic of (random artifact) to aid your cause". May require shrines anywhere or everywhere.
 Master of Magic (Video Game) / int_2f57a4cb
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 Master of Magic (Video Game) / int_314c56b9
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Time Stands Still
 Master of Magic (Video Game) / int_314c56b9
comment
Time Stands Still: The most expensive spell in the game, Time Stop.
 Master of Magic (Video Game) / int_314c56b9
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 Master of Magic (Video Game) / int_35a24c16
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Geo Effects
 Master of Magic (Video Game) / int_35a24c16
comment
Geo Effects: Your standard Civilization-type terrain effects.
 Master of Magic (Video Game) / int_35a24c16
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 Master of Magic (Video Game) / int_36249acd
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Lethal Joke Character
 Master of Magic (Video Game) / int_36249acd
comment
Lethal Joke Race: Most of the races that can't research effectively get a lot of flak for it from players. Those who swear by such races expect to make up for it by using their race in an early Zerg Rush and conquering themselves an empire that can research. (This would also apply to Trolls, but Trolls are simply so powerful that anyone can use them well.) Klackons not only have the research skills of Trolls, but they can't even effectively conquer research cities; Klackon empires simply don't synergize well with having other races in the mix, requiring any non-Klackon cities in the empire to be heavily garrisoned to avoid mass unrest. Playing Klackons requires a completely different mindset from other races, relying on economic and industrial production rather than magical might and accepting that you'll be behind the research curve. To a certain extent, the lowly spearmen as well. Their base stats are pathetic beyond reason, but they require zero gold upkeep (only eating one food per turn), and having just one in a city is enough to allow you to defend the city yourself with magic. Finally, spearmen units come with more figures than most other unit types, so they get more benefit from attack enhancements than an equivalent unit of swordsmen. Dark Elf spearmen are the epitome of the "lethal joke" part, being one of the most powerful normal units in the game through their magical power. Halflings are small and weak, no mistaking it, and they lack access to university research and its infrastructural fruits. But they produce massive quantities of food, their slingers are deceptively lethal, and because they're so nice, they're actually the best possible administrators for a multiracial empire. Very few races would object to being governed by halfling governors, who don't oppress conquered races and who make sure that the food always reaches the table.
 Master of Magic (Video Game) / int_36249acd
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Master of Magic (Video Game) / int_36249acd
 Master of Magic (Video Game) / int_38047858
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Squishy Wizard
 Master of Magic (Video Game) / int_38047858
comment
Squishy Wizard: Caster units, you and your enemies.
 Master of Magic (Video Game) / int_38047858
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 Master of Magic (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Master of Magic (Video Game) / int_39b8d3d6
comment
Boring, but Practical: For cost-effectiveness and sheer, terrifying power the best unit in the game is the humble Halfling Slinger, which combines innate Halfling luck (+1 to all rolls) with good stats and a high number of figures per unit. Slingers at Champion experience level, with a full range of Life enchantment spells, can hit hard enough to one-shot most units even through missile immunity. In general, cheap, mass-produced units often have a strategic edge over heavy summoned hordes, due to the stacking effects of experience and modifiers. Yeah, a huge Stag Beetle is terrifying, but if you give alchemical weapons and other benefits to a Stag Beetle, and the same to an equivalent army of spearmen, the spearmen will swarm over the poor bug. The simple Heroism spell, which turns any normal unit into an Elite.
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Master of Magic (Video Game) / int_39b8d3d6
 Master of Magic (Video Game) / int_3be94971
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Glory Seeker
 Master of Magic (Video Game) / int_3be94971
comment
Glory Seeker: Fame affects frequency and cost of proposals from mercenaries, heroes and magic item traders. "Famous" wizard trait in addition to a starting bonus doubles these rates. "Legendary" Hero Unit bonus is added directly to Fame. Winning a battle with 4 or more units on any side gives one point of Fame, as does founding a city or conquering of a settlement larger than Village. Losing a big battle or a city takes a point.
 Master of Magic (Video Game) / int_3be94971
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Master of Magic (Video Game) / int_3be94971
 Master of Magic (Video Game) / int_404caf13
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Unicorn
 Master of Magic (Video Game) / int_404caf13
comment
Unicorn: Life magic associated teleporting unicorns.
 Master of Magic (Video Game) / int_404caf13
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hasFeature
Master of Magic (Video Game) / int_404caf13
 Master of Magic (Video Game) / int_41dd77d
type
Zerg Rush
 Master of Magic (Video Game) / int_41dd77d
comment
Zerg Rush: Vital for any race that can't build a University. Since they can't build their own technological infrastructure, they'll have to use their early-game units to quickly conquer a more builder-oriented race. Several races, however, prefer the Tank Rush variant instead; War Trolls, Klackon Stag Beetles and High Elven Longbowmen are all devastatingly effective if you building-blitz for them in the early game.
 Master of Magic (Video Game) / int_41dd77d
featureApplicability
1.0
 Master of Magic (Video Game) / int_41dd77d
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_41dd77d
 Master of Magic (Video Game) / int_42224ac2
type
The Good Kingdom
 Master of Magic (Video Game) / int_42224ac2
comment
The Good Kingdom: High Men are standard fantasy humans, notable for being a highly-advanced civilization whose technology is only equalled by Orcs, with their nation defended by knightly Paladin cavalry and skilled Pikeman footsoldiers. They're one of the more balanced races in the game.
 Master of Magic (Video Game) / int_42224ac2
featureApplicability
1.0
 Master of Magic (Video Game) / int_42224ac2
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_42224ac2
 Master of Magic (Video Game) / int_42846e90
type
Elemental Powers
 Master of Magic (Video Game) / int_42846e90
comment
Elemental Powers: Five schools of magic of Life, Death, Chaos, Nature and Sorcery as well as a school of "Arcane" spells that everyone can learn. Arcane is a list of "utility" spells that are important to the game, like Magic Spirits and Dispel Magic.
 Master of Magic (Video Game) / int_42846e90
featureApplicability
1.0
 Master of Magic (Video Game) / int_42846e90
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_42846e90
 Master of Magic (Video Game) / int_42995bec
type
Spell Book
 Master of Magic (Video Game) / int_42995bec
comment
Spell Book: You pick them up at the start of the game, at a cost of one "pick" each, and the more you have in a given school, the better you are at that magic. More books give you more spells at the start of the game and more of the high-end spells. You can find more of them in dungeons, but there is limit on how many you can have in all.
 Master of Magic (Video Game) / int_42995bec
featureApplicability
1.0
 Master of Magic (Video Game) / int_42995bec
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_42995bec
 Master of Magic (Video Game) / int_434a6d40
type
Evil Sorcerer
 Master of Magic (Video Game) / int_434a6d40
comment
Evil Sorcerer: A few of the Wizards at least have the looks to qualify as such, with Rjak (Master of Death Magic) and Tauron (Master of Chaos Magic) going into the Obviously Evil territory.
 Master of Magic (Video Game) / int_434a6d40
featureApplicability
1.0
 Master of Magic (Video Game) / int_434a6d40
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_434a6d40
 Master of Magic (Video Game) / int_446adf5f
type
Summoning Ritual
 Master of Magic (Video Game) / int_446adf5f
comment
Summoning Ritual: Used for summoning units, naturally.
 Master of Magic (Video Game) / int_446adf5f
featureApplicability
1.0
 Master of Magic (Video Game) / int_446adf5f
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_446adf5f
 Master of Magic (Video Game) / int_45f1f973
type
Status-Buff Dispel
 Master of Magic (Video Game) / int_45f1f973
comment
Status-Buff Dispel: Disenchant, Dispel Magic, and the more-powerful Sorcery variants will purge beneficial effects from a unit. The Sorcery spell Spell Lock is a unit enchantment that protects other enchantments from being removed.
 Master of Magic (Video Game) / int_45f1f973
featureApplicability
1.0
 Master of Magic (Video Game) / int_45f1f973
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_45f1f973
 Master of Magic (Video Game) / int_465966a3
type
Drop the Hammer
 Master of Magic (Video Game) / int_465966a3
comment
Drop the Hammer / Epic Flail (They are under the same catetory)
 Master of Magic (Video Game) / int_465966a3
featureApplicability
1.0
 Master of Magic (Video Game) / int_465966a3
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_465966a3
 Master of Magic (Video Game) / int_4755314a
type
Magical Native American
 Master of Magic (Video Game) / int_4755314a
comment
Magical Native American: Raven, whose starting "specialty" is having one more extra book for the total of 11, the maximum one can have at the start of the game.
 Master of Magic (Video Game) / int_4755314a
featureApplicability
1.0
 Master of Magic (Video Game) / int_4755314a
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_4755314a
 Master of Magic (Video Game) / int_4977559e
type
Our Angels Are Different
 Master of Magic (Video Game) / int_4977559e
comment
Our Angels Are Different: Angels and Archangels, which you can summon.
 Master of Magic (Video Game) / int_4977559e
featureApplicability
1.0
 Master of Magic (Video Game) / int_4977559e
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_4977559e
 Master of Magic (Video Game) / int_4c709317
type
Useless Useful Spell
 Master of Magic (Video Game) / int_4c709317
comment
Useless Useful Spell: Averted. As long as a unit's Resistance score is low enough to be affected by a spell, your status-effect attacks are just as powerful as the AI's, and once you get your own units' Resistance at or above ten, you're all but immune to anything but Cracks Call (which has a flat 25% chance of annihilating any ground unit) and special spells that give resistance penalties to their saves.
 Master of Magic (Video Game) / int_4c709317
featureApplicability
-1.0
 Master of Magic (Video Game) / int_4c709317
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_4c709317
 Master of Magic (Video Game) / int_4c8a0849
type
Mirror Universe
 Master of Magic (Video Game) / int_4c8a0849
comment
Mirror Universe: Literally called Myrror. Magic is more powerful here, and the races are different. And all roads act as enchanted (unlimited movement).
 Master of Magic (Video Game) / int_4c8a0849
featureApplicability
1.0
 Master of Magic (Video Game) / int_4c8a0849
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_4c8a0849
 Master of Magic (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 Master of Magic (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: Units with Large Shield have defense bonus vs. ranged attacks. Heroes with proper slots can use shield items—the same effect plus any enchantments allowed for armor.
 Master of Magic (Video Game) / int_4ffde1e0
featureApplicability
1.0
 Master of Magic (Video Game) / int_4ffde1e0
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_4ffde1e0
 Master of Magic (Video Game) / int_50ed1af4
type
Our Demons Are Different
 Master of Magic (Video Game) / int_50ed1af4
comment
Our Demons Are Different
 Master of Magic (Video Game) / int_50ed1af4
featureApplicability
1.0
 Master of Magic (Video Game) / int_50ed1af4
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_50ed1af4
 Master of Magic (Video Game) / int_5261369c
type
Sand Worm
 Master of Magic (Video Game) / int_5261369c
comment
Sand Worm: The Great Wyrms, whose first action in combat is to get behind enemy lines and chew on the weak archers/magic/support units.
 Master of Magic (Video Game) / int_5261369c
featureApplicability
1.0
 Master of Magic (Video Game) / int_5261369c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5261369c
 Master of Magic (Video Game) / int_5281d5b1
type
Our Dwarves Are All the Same
 Master of Magic (Video Game) / int_5281d5b1
comment
Our Dwarves Are All the Same: Their only distinct feature is that one of their units, the hammerhands, have hammers instead of hands. Also, they manage to be a high-tech species without actually being good researchers or scientists; their knowledge of steam and machinery is a part of their racial tradition, and they disdain science in favor of "practical knowledge."
 Master of Magic (Video Game) / int_5281d5b1
featureApplicability
1.0
 Master of Magic (Video Game) / int_5281d5b1
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5281d5b1
 Master of Magic (Video Game) / int_529a3369
type
Fights Like a Normal
 Master of Magic (Video Game) / int_529a3369
comment
Fights Like a Normal: Life armies. Other forms of magic often phase out normal humanoid units to a greater or lesser extent in the midgame in favor of summoned monsters, but Life has only a handful of summons and they aren't designed to be made into armies. Instead, Life magic focuses on raising and buffing Normal Units, resulting in endgame armies of normal men supported by magic (and yes, possibly with an Angel in their midst), but fighting with mail and steel instead of dragon-fire or sorcerous lightning. The Warlord trait doesn't provide you with any magical benefits whatsoever. It just turns your normal units into master fighters.
 Master of Magic (Video Game) / int_529a3369
featureApplicability
1.0
 Master of Magic (Video Game) / int_529a3369
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_529a3369
 Master of Magic (Video Game) / int_537b4ea
type
Snake People
 Master of Magic (Video Game) / int_537b4ea
comment
Snake People: The Nagas, a Sorcery summon.
 Master of Magic (Video Game) / int_537b4ea
featureApplicability
1.0
 Master of Magic (Video Game) / int_537b4ea
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_537b4ea
 Master of Magic (Video Game) / int_5628a3
type
Vindicated by History
 Master of Magic (Video Game) / int_5628a3
comment
Vindicated by History: invoked Master of Magic was originally released a buggy, imbalanced mess. However, the aforementioned Guide was released for the 1.3 version, and since then it became known as a classic 4X title.
 Master of Magic (Video Game) / int_5628a3
featureApplicability
1.0
 Master of Magic (Video Game) / int_5628a3
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5628a3
 Master of Magic (Video Game) / int_57b80b45
type
Fantastic Racism
 Master of Magic (Video Game) / int_57b80b45
comment
Fantastic Racism: If your ruling race are Klackons, the civil unrest in non-klackon cities will be very, very high. Likewise, Klackons don't do well as slaves of other races. With a single exception (Barbarians), Dark Elves are at least as bad as Klackons for ruling over other races (or being ruled by them), and in many cases are worse. Even the peaceful Halflings don't enjoy their reign. (Curiously, they're no worse at ruling Klackons than anyone else.) None of the Myrran races like each other one bit.
 Master of Magic (Video Game) / int_57b80b45
featureApplicability
1.0
 Master of Magic (Video Game) / int_57b80b45
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_57b80b45
 Master of Magic (Video Game) / int_58204b95
type
Magic Knight
 Master of Magic (Video Game) / int_58204b95
comment
Magic Knight: Some of the heroes.
 Master of Magic (Video Game) / int_58204b95
featureApplicability
1.0
 Master of Magic (Video Game) / int_58204b95
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_58204b95
 Master of Magic (Video Game) / int_5ad65904
type
Magic Enhancement
 Master of Magic (Video Game) / int_5ad65904
comment
Magic Enhancement: All of the schools of magic have a few unit enhancements, but Life and Nature are the big ones.
 Master of Magic (Video Game) / int_5ad65904
featureApplicability
1.0
 Master of Magic (Video Game) / int_5ad65904
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5ad65904
 Master of Magic (Video Game) / int_5c300c3b
type
The Berserker
 Master of Magic (Video Game) / int_5c300c3b
comment
The Berserker: Units with increased attack strength while sacrificing all their defense. A spell can cause this for non-berserker units.
 Master of Magic (Video Game) / int_5c300c3b
featureApplicability
1.0
 Master of Magic (Video Game) / int_5c300c3b
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5c300c3b
 Master of Magic (Video Game) / int_5c8e0224
type
Turtle Power
 Master of Magic (Video Game) / int_5c8e0224
comment
Turtle Power: The Lizardmen' Dragon Turtle.
 Master of Magic (Video Game) / int_5c8e0224
featureApplicability
1.0
 Master of Magic (Video Game) / int_5c8e0224
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5c8e0224
 Master of Magic (Video Game) / int_5fff364d
type
Combat Medic
 Master of Magic (Video Game) / int_5fff364d
comment
Combat Medic: Various Heroes and units, mostly priests and shamans, who can heal during battle.
 Master of Magic (Video Game) / int_5fff364d
featureApplicability
1.0
 Master of Magic (Video Game) / int_5fff364d
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_5fff364d
 Master of Magic (Video Game) / int_6041e4f4
type
The Computer Is a Cheating Bastard
 Master of Magic (Video Game) / int_6041e4f4
comment
The Computer Is a Cheating Bastard: On higher difficulty levels, in addition to cheating otherwise, computer players get more skills and spellbooks (this translates to more bonuses and more spells). This can lead to surprises such as the Chaos specialist Tauron suddenly wiping out your superpowered hero with a Cracks Call spell... or a huge stack of heroes and summoned creatures attacking your capital after you've just built a few buildings and a couple of swordsmen. Note that the AI is so infamously terrible that it will need these bonuses against any competent player.
 Master of Magic (Video Game) / int_6041e4f4
featureApplicability
1.0
 Master of Magic (Video Game) / int_6041e4f4
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_6041e4f4
 Master of Magic (Video Game) / int_610d5e4e
type
Shoulders of Doom
 Master of Magic (Video Game) / int_610d5e4e
comment
Shoulders of Doom: The armor of the mighty War Trolls consists of spiked shoulder pads.
 Master of Magic (Video Game) / int_610d5e4e
featureApplicability
1.0
 Master of Magic (Video Game) / int_610d5e4e
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_610d5e4e
 Master of Magic (Video Game) / int_6411dac8
type
BadassNormal
 Master of Magic (Video Game) / int_6411dac8
comment
Badass Normal: Elite soldiers of the weaker racesnote Halflings, Humans, Orcs, and especially Dwarves and Gnolls who are un-empowered by magic count, particularly when led by a Warlord; with just ordinary weapons, they can fight and win against minor monsters.
 Master of Magic (Video Game) / int_6411dac8
featureApplicability
1.0
 Master of Magic (Video Game) / int_6411dac8
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_6411dac8
 Master of Magic (Video Game) / int_64f0c18c
type
Critical Existence Failure
 Master of Magic (Video Game) / int_64f0c18c
comment
Critical Existence Failure: Played straight with individuals (Heroes, One-man units), but subverted with multiple-person units, where with each dead person the unit fights worse. Played with with the Hydra, which looks like a single creature but is treated as a unit of nine "heads" by the mechanics.
 Master of Magic (Video Game) / int_64f0c18c
featureApplicability
-0.3
 Master of Magic (Video Game) / int_64f0c18c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_64f0c18c
 Master of Magic (Video Game) / int_67677940
type
Giant Flyer
 Master of Magic (Video Game) / int_67677940
comment
Giant Flyer: Sky Drakes and Great Drakes appear to be huge.
 Master of Magic (Video Game) / int_67677940
featureApplicability
1.0
 Master of Magic (Video Game) / int_67677940
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_67677940
 Master of Magic (Video Game) / int_68cac7e0
type
Animate Dead
 Master of Magic (Video Game) / int_68cac7e0
comment
Animate Dead: The bread and butter of Death magic.
 Master of Magic (Video Game) / int_68cac7e0
featureApplicability
1.0
 Master of Magic (Video Game) / int_68cac7e0
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_68cac7e0
 Master of Magic (Video Game) / int_6bfd0c5c
type
When the Planets Align
 Master of Magic (Video Game) / int_6bfd0c5c
comment
When the Planets Align: Astrological status. Conjunctions double mana output of one Node type and halve others. Under Good Moon and Bad Moon respectively temples of Life and Death wizards give 1.5x more mana and the opposing force is halved.
 Master of Magic (Video Game) / int_6bfd0c5c
featureApplicability
1.0
 Master of Magic (Video Game) / int_6bfd0c5c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_6bfd0c5c
 Master of Magic (Video Game) / int_6f9d7da3
type
GrimReaper
 Master of Magic (Video Game) / int_6f9d7da3
comment
Grim Reaper: Wraiths look like this. Any overworld casting of Death spells involves the shadow of the Grim Reaper looming over the target.
 Master of Magic (Video Game) / int_6f9d7da3
featureApplicability
1.0
 Master of Magic (Video Game) / int_6f9d7da3
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_6f9d7da3
 Master of Magic (Video Game) / int_704d7e91
type
No Ontological Inertia
 Master of Magic (Video Game) / int_704d7e91
comment
No Ontological Inertia: All enchantments and summoned creatures will disappear if the Wizard runs out of mana.
 Master of Magic (Video Game) / int_704d7e91
featureApplicability
1.0
 Master of Magic (Video Game) / int_704d7e91
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_704d7e91
 Master of Magic (Video Game) / int_705f57d0
type
Demon Lords and Archdevils
 Master of Magic (Video Game) / int_705f57d0
comment
Demon Lords and Archdevils
 Master of Magic (Video Game) / int_705f57d0
featureApplicability
1.0
 Master of Magic (Video Game) / int_705f57d0
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_705f57d0
 Master of Magic (Video Game) / int_74440b13
type
Our Genies Are Different
 Master of Magic (Video Game) / int_74440b13
comment
Our Genies Are Different: No bottles, but two types of genies. Efreet (Chaos) are fireball-slinging units and Djinni (Sorcery) can use Wind Walking to ferry units across the overworld, both can cast spells of their own type.
 Master of Magic (Video Game) / int_74440b13
featureApplicability
1.0
 Master of Magic (Video Game) / int_74440b13
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_74440b13
 Master of Magic (Video Game) / int_75f09f53
type
Morale Mechanic
 Master of Magic (Video Game) / int_75f09f53
comment
Morale Mechanic: Morale translates into loyalty of the populace and thus improves productivity of cities.
 Master of Magic (Video Game) / int_75f09f53
featureApplicability
1.0
 Master of Magic (Video Game) / int_75f09f53
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_75f09f53
 Master of Magic (Video Game) / int_77aedc5c
type
Horse of a Different Color
 Master of Magic (Video Game) / int_77aedc5c
comment
Horse of a Different Color
 Master of Magic (Video Game) / int_77aedc5c
featureApplicability
1.0
 Master of Magic (Video Game) / int_77aedc5c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_77aedc5c
 Master of Magic (Video Game) / int_7831b670
type
Gaia's Vengeance
 Master of Magic (Video Game) / int_7831b670
comment
Gaia's Vengeance: A good chunk of Nature magic works like that, but especially the Nature's Wrath spell, that hits an opponent wizard with an earthquake if they cast Chaos or Death spells. There's also Cracks Call, a humble, ultra-common Nature spell used in battle to destroy walls... that also has a fifty percent chance of annihilating the unit standing on the targeted tile as long as it's not flying.
 Master of Magic (Video Game) / int_7831b670
featureApplicability
1.0
 Master of Magic (Video Game) / int_7831b670
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_7831b670
 Master of Magic (Video Game) / int_7a01d7ac
type
Mana Drain
 Master of Magic (Video Game) / int_7a01d7ac
comment
Mana Drain: A couple of effects can do this, but they're fairly rare. Can also appear in spell form: If you have mana leak, and can launch several combats against a target in a row, see Game-Breaker.
 Master of Magic (Video Game) / int_7a01d7ac
featureApplicability
1.0
 Master of Magic (Video Game) / int_7a01d7ac
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_7a01d7ac
 Master of Magic (Video Game) / int_7aed96a9
type
White Magic
 Master of Magic (Video Game) / int_7aed96a9
comment
White Magic: Life is chock full of beneficial enchantments, healing spells, and the like.
 Master of Magic (Video Game) / int_7aed96a9
featureApplicability
1.0
 Master of Magic (Video Game) / int_7aed96a9
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_7aed96a9
 Master of Magic (Video Game) / int_7b4ac30a
type
Status Buff
 Master of Magic (Video Game) / int_7b4ac30a
comment
Status Buff: Many spells, especially Life and Nature ones.
 Master of Magic (Video Game) / int_7b4ac30a
featureApplicability
1.0
 Master of Magic (Video Game) / int_7b4ac30a
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_7b4ac30a
 Master of Magic (Video Game) / int_7c0bfb83
type
Obviously Evil
 Master of Magic (Video Game) / int_7c0bfb83
comment
Obviously Evil: Rjak.
 Master of Magic (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Master of Magic (Video Game) / int_7c0bfb83
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_7c0bfb83
 Master of Magic (Video Game) / int_8022419d
type
Ethnic Magician
 Master of Magic (Video Game) / int_8022419d
comment
Ethnic Magician: A few Wizards are these, among them are an African shamaness, an Aztec Priest, a Native American shaman and a Chinese mystic.
 Master of Magic (Video Game) / int_8022419d
featureApplicability
1.0
 Master of Magic (Video Game) / int_8022419d
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_8022419d
 Master of Magic (Video Game) / int_82a51bc7
type
Bad Moon Rising
 Master of Magic (Video Game) / int_82a51bc7
comment
Bad Moon Rising: Depending on the player, it is a GOOD thing. The "Bad Moon" event doubles mana income of evil temples and cuts the mana income of good temples. There's also a "Good Moon" that does the exact opposite. Your good/evil status is determined by whether you have Death or Life spellbooks.
 Master of Magic (Video Game) / int_82a51bc7
featureApplicability
1.0
 Master of Magic (Video Game) / int_82a51bc7
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_82a51bc7
 Master of Magic (Video Game) / int_83b89a9c
type
Elemental Rock-Paper-Scissors
 Master of Magic (Video Game) / int_83b89a9c
comment
Elemental Rock–Paper–Scissors: Some schools tend to pick on certain others; Life has a bunch of anti-Death and anti-Chaos spells, for instance.
 Master of Magic (Video Game) / int_83b89a9c
featureApplicability
1.0
 Master of Magic (Video Game) / int_83b89a9c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_83b89a9c
 Master of Magic (Video Game) / int_84685817
type
Life Drain
 Master of Magic (Video Game) / int_84685817
comment
Life Drain: A death spell that drains hitpoints and transfers to the spellcaster (The ruler Wizards themselves, who are unable to participate directly in combat and thus lacking hitpoints, will get extra mana instead), and those who die from this become undead.
 Master of Magic (Video Game) / int_84685817
featureApplicability
1.0
 Master of Magic (Video Game) / int_84685817
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_84685817
 Master of Magic (Video Game) / int_8618825d
type
Portal Network
 Master of Magic (Video Game) / int_8618825d
comment
Portal Network: the "Towers of Wizardry". Each one represents a stable portal between the two planes, and the only way to travel without one is to use fairly advanced Life magic or to summon one of the handful of non-Life creatures with innate planeshifting. They can get blocked off...
 Master of Magic (Video Game) / int_8618825d
featureApplicability
1.0
 Master of Magic (Video Game) / int_8618825d
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_8618825d
 Master of Magic (Video Game) / int_8774fb47
type
Eldritch Abomination
 Master of Magic (Video Game) / int_8774fb47
comment
Eldritch Abomination: The Chaos Spawn. It flies, but has no wings. It is a ball of... flesh?... and a bunch of eyes (yes, like a beholder). It attacks by looking at its target. It has some of the worst attack stats in the game, but the negative effects it causes with those attacks are crippling and fatal. Unfortunately, it's a Glass Cannon that can't even make ranged attacks, making it Awesome, but Impractical. Rare for abominations, really...
 Master of Magic (Video Game) / int_8774fb47
featureApplicability
1.0
 Master of Magic (Video Game) / int_8774fb47
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_8774fb47
 Master of Magic (Video Game) / int_885a5be7
type
Suffer the Slings
 Master of Magic (Video Game) / int_885a5be7
comment
Suffer the Slings: Beware the Halfling slingers.
 Master of Magic (Video Game) / int_885a5be7
featureApplicability
1.0
 Master of Magic (Video Game) / int_885a5be7
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_885a5be7
 Master of Magic (Video Game) / int_892c241c
type
Massive Race Selection
 Master of Magic (Video Game) / int_892c241c
comment
Massive Race Selection: 14 main 'races' not counting associated creatures (especially Beastmen). All Trolls Are Different: Tall, regenerating brutes. Trolls are also descended from corrupted nature spirits, and while stupid, they are suprisingly spiritual beings whose shamans can build great Cathedrals. Beast Man: Beastmen, an innately-magical Myrran race (though "collection of related races" might be more accurate) of demi-animals. They serve as the Myrran equivalent to Orcs: a highly technologically-advanced and civilized Jack-of-All-Stats. Gnolls, large dog-men from Arcanus. Not very advanced, but their low-tech basic units make for excellent conquerors in the early-game rush. Big Creepy-Crawlies: The Klackons, an incomprehensible hive race that swarm freely over the two worlds. Hobbits: Halflings fit the standard model: peaceful, low-tech farmers who are surprisingly capable with their slings. Their main quirk for this game is that not only are the little guys okay with almost any other race ruling over them, almost no other races mind being ruled by a halfling empire. Humans Are Divided: There are actually three human races that play rather differently. The Good Kingdom: High Men are standard fantasy humans, notable for being a highly-advanced civilization whose technology is only equalled by Orcs, with their nation defended by knightly Paladin cavalry and skilled Pikeman footsoldiers. They're one of the more balanced races in the game. The Horde: Barbarians fit this reasonably well; a fast-breeding race of Vikings with expert shipbuilders and throwing axes. They're also anything but Always Chaotic Evil, and they get along reasonably well with subjugated races. Born in the Saddle: Nomads are this in theory, though in practice they're similar to High Men, as well as being a nation of merchants who get extra income from trade routes. Instead of regular cavalry, they get Horsebowmen, harkening back to their raider origins. Also unlike High Men, they don't get Engineers and roads - instead, they are masters of traversing untracked wastes, and their merchants don't need roads or rivers. Lizard Folk: The Lizardmen, who are uncivilized, low-tech brutes from the swamps and waters of Arcanus, and the Draconians, an ancient, civilized and winged race of dragon-men from Myrror. Our Dwarves Are All the Same: Their only distinct feature is that one of their units, the hammerhands, have hammers instead of hands. Also, they manage to be a high-tech species without actually being good researchers or scientists; their knowledge of steam and machinery is a part of their racial tradition, and they disdain science in favor of "practical knowledge." Our Elves Are Better: Yes, they really are. High Elves are the only Arcanus race whose population naturally generates mana, and their longbowmen are absolute terrors against anyone not built up to fight them. Dark Elves are the most powerful magical race in the game; even their spearmen are powerful magical combatants, their warlocks have magical attacks on par with the player mage's powers, and their population generates more mana than any other race in the game. Our Orcs Are Different: Instead of being The Horde-like, they are a fully civilized race with access to engineers, universities and cathedrals (among other things) - in other words, these are classic Tolkien Orcs, though their morality (also like Tolkien Orcs) is a function of their master rather than being Always Chaotic Evil. They can build every building in the game and have no particular specialty, and their normal units are the baseline from which other races' units vary.
 Master of Magic (Video Game) / int_892c241c
featureApplicability
1.0
 Master of Magic (Video Game) / int_892c241c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_892c241c
 Master of Magic (Video Game) / int_89631688
type
The Chosen One
 Master of Magic (Video Game) / int_89631688
comment
The Chosen One: Torin is described as one, and for the good reason.
 Master of Magic (Video Game) / int_89631688
featureApplicability
1.0
 Master of Magic (Video Game) / int_89631688
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_89631688
 Master of Magic (Video Game) / int_89d694cc
type
Place of Power
 Master of Magic (Video Game) / int_89d694cc
comment
Place of Power: The Nodes of Nature, Chaos and Sorcery types generate mana and counteract all other types of magic in vicinity. Masters of these schools get double the amount of mana from them. Node Mastery gives double mana for all three types and bypasses the suppressive aura.
 Master of Magic (Video Game) / int_89d694cc
featureApplicability
1.0
 Master of Magic (Video Game) / int_89d694cc
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_89d694cc
 Master of Magic (Video Game) / int_8aaa6f4f
type
Character Customization
 Master of Magic (Video Game) / int_8aaa6f4f
comment
Character Customization: Customize your Wizard.
 Master of Magic (Video Game) / int_8aaa6f4f
featureApplicability
1.0
 Master of Magic (Video Game) / int_8aaa6f4f
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_8aaa6f4f
 Master of Magic (Video Game) / int_8c4461de
type
Veteran Unit
 Master of Magic (Video Game) / int_8c4461de
comment
Veteran Unit: Normal units can level up to Elite rank. If you have a Warlord trait or a Crusade spell, you can upgrade them to Ultra-Elite rank. If you have both, you get Champion-ranked death machines. Heroes have more levels, ending with Demi-God.
 Master of Magic (Video Game) / int_8c4461de
featureApplicability
1.0
 Master of Magic (Video Game) / int_8c4461de
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_8c4461de
 Master of Magic (Video Game) / int_8d718b9e
type
Bears Are Bad News
 Master of Magic (Video Game) / int_8d718b9e
comment
Bears Are Bad News: War Bears, a bane of all early-game units.
 Master of Magic (Video Game) / int_8d718b9e
featureApplicability
1.0
 Master of Magic (Video Game) / int_8d718b9e
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_8d718b9e
 Master of Magic (Video Game) / int_906365a2
type
Demonic Possession
 Master of Magic (Video Game) / int_906365a2
comment
Demonic Possession: One of the Death spells does this in combat.
 Master of Magic (Video Game) / int_906365a2
featureApplicability
1.0
 Master of Magic (Video Game) / int_906365a2
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_906365a2
 Master of Magic (Video Game) / int_90d5b651
type
Our Fairies Are Different
 Master of Magic (Video Game) / int_90d5b651
comment
Our Fairies Are Different: And very annoying.
 Master of Magic (Video Game) / int_90d5b651
featureApplicability
1.0
 Master of Magic (Video Game) / int_90d5b651
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_90d5b651
 Master of Magic (Video Game) / int_91e8cd03
type
Apocalypse Wow
 Master of Magic (Video Game) / int_91e8cd03
comment
Apocalypse Wow: Most of the Very Rare Chaos spells are global enchantments that, as a whole, do this. One of them constantly corrupts tiles in both planes, slowly rendering the entire world outside of your borders unlivable. Another does the same thing except with volcanoes, and a third rains meteors that constantly damage every unit in the game outside the shelter of a city.
 Master of Magic (Video Game) / int_91e8cd03
featureApplicability
1.0
 Master of Magic (Video Game) / int_91e8cd03
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_91e8cd03
 Master of Magic (Video Game) / int_91ed563c
type
Hobbits
 Master of Magic (Video Game) / int_91ed563c
comment
Hobbits: Halflings fit the standard model: peaceful, low-tech farmers who are surprisingly capable with their slings. Their main quirk for this game is that not only are the little guys okay with almost any other race ruling over them, almost no other races mind being ruled by a halfling empire.
 Master of Magic (Video Game) / int_91ed563c
featureApplicability
1.0
 Master of Magic (Video Game) / int_91ed563c
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_91ed563c
 Master of Magic (Video Game) / int_940a5958
type
Artificial Stupidity
 Master of Magic (Video Game) / int_940a5958
comment
Artificial Stupidity: Almost every aspect of the game's AI, unfortunately.
 Master of Magic (Video Game) / int_940a5958
featureApplicability
1.0
 Master of Magic (Video Game) / int_940a5958
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_940a5958
 Master of Magic (Video Game) / int_96804de5
type
Born in the Saddle
 Master of Magic (Video Game) / int_96804de5
comment
Born in the Saddle: Nomads are this in theory, though in practice they're similar to High Men, as well as being a nation of merchants who get extra income from trade routes. Instead of regular cavalry, they get Horsebowmen, harkening back to their raider origins. Also unlike High Men, they don't get Engineers and roads - instead, they are masters of traversing untracked wastes, and their merchants don't need roads or rivers.
 Master of Magic (Video Game) / int_96804de5
featureApplicability
1.0
 Master of Magic (Video Game) / int_96804de5
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_96804de5
 Master of Magic (Video Game) / int_97b5e1f9
type
Bug War
 Master of Magic (Video Game) / int_97b5e1f9
comment
Bug War: What happens when you get involved in hostilities with the Klackons. Klackons do not do well either as rulers of other races or as their vassals, so the usual result of capturing a Klackon city (or vice versa) is to raze it.
 Master of Magic (Video Game) / int_97b5e1f9
featureApplicability
1.0
 Master of Magic (Video Game) / int_97b5e1f9
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_97b5e1f9
 Master of Magic (Video Game) / int_985d6d7f
type
Master of Illusion
 Master of Magic (Video Game) / int_985d6d7f
comment
Master of Illusion: Quite a few spells of Sorcery revolve around illusions. Illusion-based attacks are nasty, completely bypassing defenses... but on the other hand, some units, particularly the undead, are completely immune.
 Master of Magic (Video Game) / int_985d6d7f
featureApplicability
1.0
 Master of Magic (Video Game) / int_985d6d7f
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_985d6d7f
 Master of Magic (Video Game) / int_9b0b8109
type
Floating Continent
 Master of Magic (Video Game) / int_9b0b8109
comment
Floating Continent: Well, it's a mobile island, but you can cast Fly on it... The Floating Fortress spell will also make one of your cities float out of reach of ground-based attackers, though it doesn't let it move around.
 Master of Magic (Video Game) / int_9b0b8109
featureApplicability
1.0
 Master of Magic (Video Game) / int_9b0b8109
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_9b0b8109
 Master of Magic (Video Game) / int_9e2c893
type
Black Magic
 Master of Magic (Video Game) / int_9e2c893
comment
Black Magic: Death and Life are, incidentally, the only two magical schools that cannot be combined: If you have death you can't cast life. Death magic is composed of necromancy and negative enchantments. This would make it less useful than Life, since in the later game it's hard to get a negative enchantment past an enemy's resistance, but Death also gets a laundry list of the best summons in the game. Shadow Demons are slow but are one of the only units available that can Plane Shift at will, while Wraiths and Death Knights are fantastically deadly, fast-moving flyers.
 Master of Magic (Video Game) / int_9e2c893
featureApplicability
1.0
 Master of Magic (Video Game) / int_9e2c893
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_9e2c893
 Master of Magic (Video Game) / int_9e943076
type
One-Man Army
 Master of Magic (Video Game) / int_9e943076
comment
One-Man Army: Torin, a Great Drake, or any high-leveled, well equipped, advanced hero can easily take a moderately defended empire all on their lonesome. Wraiths are a complete game-buster - an all-Black caster can rustle up a single troop of these that can fly, steal life, and raise defeated enemies as undead. You can not only take out poorly-defended cities (that's just about everywhere in the early game) but staff them with unpaid undead garrisons in the process.
 Master of Magic (Video Game) / int_9e943076
featureApplicability
1.0
 Master of Magic (Video Game) / int_9e943076
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_9e943076
 Master of Magic (Video Game) / int_9f41fabe
type
Elite Tweak
 Master of Magic (Video Game) / int_9f41fabe
comment
Elite Tweak: Pretty much the point of the game; spells plus army composition leads to almost infinite combinations and strategies; some better than others.
 Master of Magic (Video Game) / int_9f41fabe
featureApplicability
1.0
 Master of Magic (Video Game) / int_9f41fabe
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_9f41fabe
 Master of Magic (Video Game) / int_a04eb363
type
Lizard Folk
 Master of Magic (Video Game) / int_a04eb363
comment
Lizard Folk: The Lizardmen, who are uncivilized, low-tech brutes from the swamps and waters of Arcanus, and the Draconians, an ancient, civilized and winged race of dragon-men from Myrror.
 Master of Magic (Video Game) / int_a04eb363
featureApplicability
1.0
 Master of Magic (Video Game) / int_a04eb363
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a04eb363
 Master of Magic (Video Game) / int_a414c3f0
type
One-Hit Kill
 Master of Magic (Video Game) / int_a414c3f0
comment
One-Hit Kill: A few variations: The Death school naturally has several variations, the biggest of which is a global spell that tries to kill every enemy unit in the world. Getting rid of summoned units via severing their link to their owner's mana or banishing them outright. And of course, any sufficiently powerful unit can do this to all but the most powerful of units.
 Master of Magic (Video Game) / int_a414c3f0
featureApplicability
1.0
 Master of Magic (Video Game) / int_a414c3f0
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a414c3f0
 Master of Magic (Video Game) / int_a588c1cf
type
Cool Horse
 Master of Magic (Video Game) / int_a588c1cf
comment
Cool Mounts: Many of the races get fantastic mounts as their end unit. Some, like High Men and Halflings, do not.
 Master of Magic (Video Game) / int_a588c1cf
featureApplicability
1.0
 Master of Magic (Video Game) / int_a588c1cf
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a588c1cf
 Master of Magic (Video Game) / int_a60f7120
type
Physical God
 Master of Magic (Video Game) / int_a60f7120
comment
Physical God: Torin the Chosen is not a mere hero, he is the avatar of Life magic itself. The "Incarnation" spell is what summons him to the world, and his upkeep, unlike the other heroes, is paid with Mana, not Gold.
 Master of Magic (Video Game) / int_a60f7120
featureApplicability
1.0
 Master of Magic (Video Game) / int_a60f7120
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a60f7120
 Master of Magic (Video Game) / int_a6275bef
type
Cool Sword
 Master of Magic (Video Game) / int_a6275bef
comment
Cool Sword
 Master of Magic (Video Game) / int_a6275bef
featureApplicability
1.0
 Master of Magic (Video Game) / int_a6275bef
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a6275bef
 Master of Magic (Video Game) / int_a7b8ba72
type
Point Build System
 Master of Magic (Video Game) / int_a7b8ba72
comment
Point Build System: The custom wizard creator is using one (no negatives for more points, though), and it is the precursor of custom race creation for future 4X games. And as not all abilities are equal in value, it's possible to build very powerful, or rather inferior wizards. The fans naturally set about to try and concoct the worst possible wizard. The results were spectacularly bad.
 Master of Magic (Video Game) / int_a7b8ba72
featureApplicability
1.0
 Master of Magic (Video Game) / int_a7b8ba72
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a7b8ba72
 Master of Magic (Video Game) / int_a8076bdf
type
War Elephants
 Master of Magic (Video Game) / int_a8076bdf
comment
War Elephants: War Mammoths, used by Trolls.
 Master of Magic (Video Game) / int_a8076bdf
featureApplicability
1.0
 Master of Magic (Video Game) / int_a8076bdf
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a8076bdf
 Master of Magic (Video Game) / int_a8cff6a
type
Familiar
 Master of Magic (Video Game) / int_a8cff6a
comment
Familiar: A Dove for Life Wizards, a Cat for Death Wizards, a Snake for Nature Wizards, a Devil for Chaos Wizards and a Beetle for Sorcery Wizards. They serve as announcers of events.
 Master of Magic (Video Game) / int_a8cff6a
featureApplicability
1.0
 Master of Magic (Video Game) / int_a8cff6a
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_a8cff6a
 Master of Magic (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Master of Magic (Video Game) / int_ac9f78d9
comment
Beastmen, an innately-magical Myrran race (though "collection of related races" might be more accurate) of demi-animals. They serve as the Myrran equivalent to Orcs: a highly technologically-advanced and civilized Jack-of-All-Stats.
 Master of Magic (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Master of Magic (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_ac9f78d9
 Master of Magic (Video Game) / int_b0e1ca3f
type
Non-Elemental
 Master of Magic (Video Game) / int_b0e1ca3f
comment
Non-Elemental: The Arcane spells.
 Master of Magic (Video Game) / int_b0e1ca3f
featureApplicability
1.0
 Master of Magic (Video Game) / int_b0e1ca3f
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_b0e1ca3f
 Master of Magic (Video Game) / int_b6baad83
type
Hero Unit
 Master of Magic (Video Game) / int_b6baad83
comment
Hero Unit: You can hire/summon maximum six of them.
 Master of Magic (Video Game) / int_b6baad83
featureApplicability
1.0
 Master of Magic (Video Game) / int_b6baad83
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_b6baad83
 Master of Magic (Video Game) / int_b9085a47
type
Summon Magic
 Master of Magic (Video Game) / int_b9085a47
comment
Summon Magic: Two types, "permanent" summons (which create a creature that lasts until destroyed or you stop paying its maintenance cost) and combat summons, such as Air Elementals, that last only as long as the combat and can be called up for free reinforcements. Several units have the ability to summon other units, which result in Enemy Summoner. The Conjurer trait is decreases research, mana and maintenance costs while making it harder for enemy wizards to dispel the summons.
 Master of Magic (Video Game) / int_b9085a47
featureApplicability
1.0
 Master of Magic (Video Game) / int_b9085a47
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_b9085a47
 Master of Magic (Video Game) / int_ba0e3912
type
Power Nullifier
 Master of Magic (Video Game) / int_ba0e3912
comment
Power Nullifier: The Nodes nullifies magic not of its type. Some spells can do this too.
 Master of Magic (Video Game) / int_ba0e3912
featureApplicability
1.0
 Master of Magic (Video Game) / int_ba0e3912
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_ba0e3912
 Master of Magic (Video Game) / int_bba34b82
type
Humans Are Divided
 Master of Magic (Video Game) / int_bba34b82
comment
Humans Are Divided: There are actually three human races that play rather differently. The Good Kingdom: High Men are standard fantasy humans, notable for being a highly-advanced civilization whose technology is only equalled by Orcs, with their nation defended by knightly Paladin cavalry and skilled Pikeman footsoldiers. They're one of the more balanced races in the game. The Horde: Barbarians fit this reasonably well; a fast-breeding race of Vikings with expert shipbuilders and throwing axes. They're also anything but Always Chaotic Evil, and they get along reasonably well with subjugated races. Born in the Saddle: Nomads are this in theory, though in practice they're similar to High Men, as well as being a nation of merchants who get extra income from trade routes. Instead of regular cavalry, they get Horsebowmen, harkening back to their raider origins. Also unlike High Men, they don't get Engineers and roads - instead, they are masters of traversing untracked wastes, and their merchants don't need roads or rivers.
 Master of Magic (Video Game) / int_bba34b82
featureApplicability
1.0
 Master of Magic (Video Game) / int_bba34b82
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_bba34b82
 Master of Magic (Video Game) / int_bd445b6e
type
Our Elves Are Better
 Master of Magic (Video Game) / int_bd445b6e
comment
Our Elves Are Better: Yes, they really are. High Elves are the only Arcanus race whose population naturally generates mana, and their longbowmen are absolute terrors against anyone not built up to fight them. Dark Elves are the most powerful magical race in the game; even their spearmen are powerful magical combatants, their warlocks have magical attacks on par with the player mage's powers, and their population generates more mana than any other race in the game.
 Master of Magic (Video Game) / int_bd445b6e
featureApplicability
1.0
 Master of Magic (Video Game) / int_bd445b6e
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_bd445b6e
 Master of Magic (Video Game) / int_c2c9748c
type
Standard Fantasy Setting
 Master of Magic (Video Game) / int_c2c9748c
comment
Standard Fantasy Setting: Humans, Elves, Dwarves, Orcs, functional magic, pseudo-medieval flavour.
 Master of Magic (Video Game) / int_c2c9748c
featureApplicability
1.0
 Master of Magic (Video Game) / int_c2c9748c
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c2c9748c
 Master of Magic (Video Game) / int_c2e295cd
type
Curse
 Master of Magic (Video Game) / int_c2e295cd
comment
Curse: Various spells causing various negative status effects. Becomes less useful later in the game, since high-level units and more powerful summoned creatures generally have high enough Resistance to beat the resist checks on most of the game's spells (and a few are outright immune to magic to begin with).
 Master of Magic (Video Game) / int_c2e295cd
featureApplicability
1.0
 Master of Magic (Video Game) / int_c2e295cd
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1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c2e295cd
 Master of Magic (Video Game) / int_c2f149ae
type
Bonus Feature Failure
 Master of Magic (Video Game) / int_c2f149ae
comment
Bonus Feature Failure: The best quest rewards are: extra masteries, extra spell books, rescue of an elite hero, or an elite item. If you have the maximum number of spellbooks, heroes and masteries, the game was forced to give you some crap like an Item of Lame.
 Master of Magic (Video Game) / int_c2f149ae
featureApplicability
1.0
 Master of Magic (Video Game) / int_c2f149ae
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c2f149ae
 Master of Magic (Video Game) / int_c3182167
type
Golem
 Master of Magic (Video Game) / int_c3182167
comment
Golem
 Master of Magic (Video Game) / int_c3182167
featureApplicability
1.0
 Master of Magic (Video Game) / int_c3182167
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c3182167
 Master of Magic (Video Game) / int_c37813c5
type
Ninja
 Master of Magic (Video Game) / int_c37813c5
comment
Ninja: One hero is this, and several others skirt it.
 Master of Magic (Video Game) / int_c37813c5
featureApplicability
1.0
 Master of Magic (Video Game) / int_c37813c5
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_c37813c5
 Master of Magic (Video Game) / int_c3fc7139
type
Wutai
 Master of Magic (Video Game) / int_c3fc7139
comment
Wutai: Mostly averted, with only one wizard (Lo Pan) and some heroes (the Ninja, the War Monk) being of wutai-ish flavour. No race or mass-produced unit corresponds to this trope.
 Master of Magic (Video Game) / int_c3fc7139
featureApplicability
-1.0
 Master of Magic (Video Game) / int_c3fc7139
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c3fc7139
 Master of Magic (Video Game) / int_c4d32b92
type
The Dark Arts
 Master of Magic (Video Game) / int_c4d32b92
comment
The Dark Arts: All of the Death magic and some of the Chaos magic.
 Master of Magic (Video Game) / int_c4d32b92
featureApplicability
1.0
 Master of Magic (Video Game) / int_c4d32b92
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_c4d32b92
 Master of Magic (Video Game) / int_c4eff1b7
type
Sorcerous Overlord
 Master of Magic (Video Game) / int_c4eff1b7
comment
Sorcerous Overlord
 Master of Magic (Video Game) / int_c4eff1b7
featureApplicability
1.0
 Master of Magic (Video Game) / int_c4eff1b7
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c4eff1b7
 Master of Magic (Video Game) / int_c513249
type
Harder Than Hard
 Master of Magic (Video Game) / int_c513249
comment
Harder Than Hard: The "Impossible" difficulty, which isn't entirely accurate but does a good job of indicating how much the computer will cheat.
 Master of Magic (Video Game) / int_c513249
featureApplicability
1.0
 Master of Magic (Video Game) / int_c513249
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_c513249
 Master of Magic (Video Game) / int_c66cb5a9
type
Human Sacrifice
 Master of Magic (Video Game) / int_c66cb5a9
comment
Human Sacrifice: The Dark Rituals spell turns the town's religious building into a center of this, reducing pop growth and increasing unrest in exchange for mana.
 Master of Magic (Video Game) / int_c66cb5a9
featureApplicability
1.0
 Master of Magic (Video Game) / int_c66cb5a9
featureConfidence
1.0
 Master of Magic (Video Game)
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Master of Magic (Video Game) / int_c66cb5a9
 Master of Magic (Video Game) / int_c75df49a
type
Shout-Out
 Master of Magic (Video Game) / int_c75df49a
comment
Shout-Out: One of the artifacts is named "The Idspispopd", referring to a Classic Cheat Code from Doom.
 Master of Magic (Video Game) / int_c75df49a
featureApplicability
1.0
 Master of Magic (Video Game) / int_c75df49a
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_c75df49a
 Master of Magic (Video Game) / int_cb243ede
type
Teleporters and Transporters
 Master of Magic (Video Game) / int_cb243ede
comment
Teleporters and Transporters: Several variants of teleportation spells, most of which are life magic. Also, a few units like Unicorns and Djinn can teleport naturally in combat.
 Master of Magic (Video Game) / int_cb243ede
featureApplicability
1.0
 Master of Magic (Video Game) / int_cb243ede
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_cb243ede
 Master of Magic (Video Game) / int_cb42ed9f
type
Counter-Attack
 Master of Magic (Video Game) / int_cb42ed9f
comment
Counter Attack: All units do this, but some have "First Strike" abilities that avoid it (unless its negated or they don't kill the target), and units under the Haste Spell will counterattack twice.
 Master of Magic (Video Game) / int_cb42ed9f
featureApplicability
1.0
 Master of Magic (Video Game) / int_cb42ed9f
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_cb42ed9f
 Master of Magic (Video Game) / int_cec7dac0
type
The Magocracy
 Master of Magic (Video Game) / int_cec7dac0
comment
The Magocracy: The player's realm, and heck, everyone except the neutrals.
 Master of Magic (Video Game) / int_cec7dac0
featureApplicability
1.0
 Master of Magic (Video Game) / int_cec7dac0
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_cec7dac0
 Master of Magic (Video Game) / int_cf1e5580
type
Wizard Beard
 Master of Magic (Video Game) / int_cf1e5580
comment
Wizard Beard: Merlin and some Mage heroes have these.
 Master of Magic (Video Game) / int_cf1e5580
featureApplicability
1.0
 Master of Magic (Video Game) / int_cf1e5580
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_cf1e5580
 Master of Magic (Video Game) / int_d0309fad
type
Religion is Magic
 Master of Magic (Video Game) / int_d0309fad
comment
Religion Is Magic: Temples, Cathedrals, Shrines and Parthenons provide you with Mana. Temples of Life/Death wizards are affected by Good Moon/Bad Moon and have improved mana output and calming effect if the owner has Divine Power/Infernal Power.
 Master of Magic (Video Game) / int_d0309fad
featureApplicability
1.0
 Master of Magic (Video Game) / int_d0309fad
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_d0309fad
 Master of Magic (Video Game) / int_d08049db
type
Taken for Granite
 Master of Magic (Video Game) / int_d08049db
comment
Taken for Granite: The Nature Rare Spell Petrify, plus some monsters like the Gorgons can do this. In effect, it instakills a unit that fails its resist roll.
 Master of Magic (Video Game) / int_d08049db
featureApplicability
1.0
 Master of Magic (Video Game) / int_d08049db
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_d08049db
 Master of Magic (Video Game) / int_d88e125e
type
Our Dragons Are Different
 Master of Magic (Video Game) / int_d88e125e
comment
Our Dragons Are Different: A variety of trainable and summoning dragons, plus a race.
 Master of Magic (Video Game) / int_d88e125e
featureApplicability
1.0
 Master of Magic (Video Game) / int_d88e125e
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_d88e125e
 Master of Magic (Video Game) / int_dd963bd3
type
Our Giants Are Bigger
 Master of Magic (Video Game) / int_dd963bd3
comment
Our Giants Are Bigger: Fire Giants are the weakest, with a thrown rock attack and decent stats. Stone Giants are more powerful, with much better stats and bigger thrown rocks. Storm Giants are here, as well; instead of rocks, they launch powerful, armor-piercing lightning bolts.
 Master of Magic (Video Game) / int_dd963bd3
featureApplicability
1.0
 Master of Magic (Video Game) / int_dd963bd3
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_dd963bd3
 Master of Magic (Video Game) / int_df237522
type
Hellhound
 Master of Magic (Video Game) / int_df237522
comment
Hellhound: A basic Chaos summon.
 Master of Magic (Video Game) / int_df237522
featureApplicability
1.0
 Master of Magic (Video Game) / int_df237522
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_df237522
 Master of Magic (Video Game) / int_e386dc9
type
Staying Alive
 Master of Magic (Video Game) / int_e386dc9
comment
Staying Alive: As long as any Wizard had a spare city and enough mana, he/she automatically casts the Spell of Return.
 Master of Magic (Video Game) / int_e386dc9
featureApplicability
1.0
 Master of Magic (Video Game) / int_e386dc9
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_e386dc9
 Master of Magic (Video Game) / int_e5455dac
type
Mana
 Master of Magic (Video Game) / int_e5455dac
comment
Mana: Powers your spellcasting and is drawn both from temples and magical nodes. Some races generate it naturally, as well. In a pinch can be produced from Gold via Alchemy, but the rate is 1:2 in either direction unless the wizard picked Alchemy at the start. Mana Short random event blocks all sources, even temples.
 Master of Magic (Video Game) / int_e5455dac
featureApplicability
1.0
 Master of Magic (Video Game) / int_e5455dac
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_e5455dac
 Master of Magic (Video Game) / int_e5eabfc4
type
Elemental Crafting
 Master of Magic (Video Game) / int_e5eabfc4
comment
Elemental Crafting: The better the metal, the better the bonus.
 Master of Magic (Video Game) / int_e5eabfc4
featureApplicability
1.0
 Master of Magic (Video Game) / int_e5eabfc4
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_e5eabfc4
 Master of Magic (Video Game) / int_e9d6eff8
type
Cool Airship
 Master of Magic (Video Game) / int_e9d6eff8
comment
Cool Airship: Airships are a special unit constructable only by one race. However, you can "cheat" by casting Fly on a regular warship; this itself can become a Game-Breaker, especially when combined with Invisibility, due to the facts that the AI is bad at dealing with invisible units and warships, unlike pretty much every other ranged unit in the game, have essentially unlimited ammo. Note that, while each warship has enough ammo for 99 turns of combat, the combat will end in a draw ("All units retreat exhausted") if one side is not victorious after 50 turns. Casting Haste on your warship will squeeze the full effectiveness out of its ammo.
 Master of Magic (Video Game) / int_e9d6eff8
featureApplicability
1.0
 Master of Magic (Video Game) / int_e9d6eff8
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_e9d6eff8
 Master of Magic (Video Game) / int_eaaf461f
type
National Geographic Nudity
 Master of Magic (Video Game) / int_eaaf461f
comment
National Geographic Nudity: Sharee, the African voodoo priestess.
 Master of Magic (Video Game) / int_eaaf461f
featureApplicability
1.0
 Master of Magic (Video Game) / int_eaaf461f
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_eaaf461f
 Master of Magic (Video Game) / int_eb4086e3
type
Big Creepy-Crawlies
 Master of Magic (Video Game) / int_eb4086e3
comment
Big Creepy-Crawlies: The Klackons, an incomprehensible hive race that swarm freely over the two worlds.
 Master of Magic (Video Game) / int_eb4086e3
featureApplicability
1.0
 Master of Magic (Video Game) / int_eb4086e3
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_eb4086e3
 Master of Magic (Video Game) / int_edb7569a
type
Our Gryphons Are Different
 Master of Magic (Video Game) / int_edb7569a
comment
Our Gryphons Are Different: High-end Nomad unit.
 Master of Magic (Video Game) / int_edb7569a
featureApplicability
1.0
 Master of Magic (Video Game) / int_edb7569a
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_edb7569a
 Master of Magic (Video Game) / int_f52cc7b8
type
Entropy and Chaos Magic
 Master of Magic (Video Game) / int_f52cc7b8
comment
Entropy and Chaos Magic: The Chaos school of magic, oriented in dishing out direct damage and has a few random-type spells.
 Master of Magic (Video Game) / int_f52cc7b8
featureApplicability
1.0
 Master of Magic (Video Game) / int_f52cc7b8
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_f52cc7b8
 Master of Magic (Video Game) / int_f6a0872
type
Mage Tower
 Master of Magic (Video Game) / int_f6a0872
comment
Mage Tower: It's where you live. If the city where it stands gets taken over, you're Banished and can't cast spells until you cast the Spell of Return, which lets you return with a new tower in one of your other cities.
 Master of Magic (Video Game) / int_f6a0872
featureApplicability
1.0
 Master of Magic (Video Game) / int_f6a0872
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_f6a0872
 Master of Magic (Video Game) / int_f6ca5b54
type
The Archmage
 Master of Magic (Video Game) / int_f6ca5b54
comment
The Archmage: In gameplay, Archmage is a special trait that lets you cast better. Trope-wise, Rulers and High-level Mage heroes are this.
 Master of Magic (Video Game) / int_f6ca5b54
featureApplicability
1.0
 Master of Magic (Video Game) / int_f6ca5b54
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_f6ca5b54
 Master of Magic (Video Game) / int_f6ec1b9
type
Weapon of Choice
 Master of Magic (Video Game) / int_f6ec1b9
comment
Weapon of Choice: Different heroes with their own preferences. You can find them or craft them. An Axe to Grind: Less variety in enchantments, but a higher limit to its +attack score. In addition, heroes with an axe throw attack add the attack bonus of their axe to the Thrown score, allowing extremely powerful heroes to wipe out enemies before even engaging in melee. Cool Sword Drop the Hammer / Epic Flail (They are under the same catetory) Magic Wand: Wands and Staves can be wielded only by mage heroes, but the items can carry spell charges of their own, letting the hero cast magic without resorting to their personal mana pool. And can make the wielder's spells harder to resist.
 Master of Magic (Video Game) / int_f6ec1b9
featureApplicability
1.0
 Master of Magic (Video Game) / int_f6ec1b9
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_f6ec1b9
 Master of Magic (Video Game) / int_f8035cdd
type
An Axe to Grind
 Master of Magic (Video Game) / int_f8035cdd
comment
An Axe to Grind: Less variety in enchantments, but a higher limit to its +attack score. In addition, heroes with an axe throw attack add the attack bonus of their axe to the Thrown score, allowing extremely powerful heroes to wipe out enemies before even engaging in melee.
 Master of Magic (Video Game) / int_f8035cdd
featureApplicability
1.0
 Master of Magic (Video Game) / int_f8035cdd
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_f8035cdd
 Master of Magic (Video Game) / int_f9a49c92
type
Random Event
 Master of Magic (Video Game) / int_f9a49c92
comment
Random Event: Tons of these. From opportunities to blow your gold on a hero / mercenary unit / magic items from a wandering merchant, to Diplomatic Marriage (if you agree, the neutral town instantly becomes your vassal), Baby Boom, Plague, discovery of depletion of minerals, and to... Divine Intervention: "The Gift. An ancient god has returned, bearing the relic of (random artifact) to aid your cause". May require shrines anywhere or everywhere. Pirate: They raid and take 30% - 50% of the gold reserve. May require access to water or a Ship Wrights Guild. When the Planets Align: Astrological status. Conjunctions double mana output of one Node type and halve others. Under Good Moon and Bad Moon respectively temples of Life and Death wizards give 1.5x more mana and the opposing force is halved.
 Master of Magic (Video Game) / int_f9a49c92
featureApplicability
1.0
 Master of Magic (Video Game) / int_f9a49c92
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_f9a49c92
 Master of Magic (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Master of Magic (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Gold, Mana, Food. Less fluid resources include population, spell research and Fame.
 Master of Magic (Video Game) / int_fd2086a9
featureApplicability
1.0
 Master of Magic (Video Game) / int_fd2086a9
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_fd2086a9
 Master of Magic (Video Game) / int_fd752bc3
type
All Trolls Are Different
 Master of Magic (Video Game) / int_fd752bc3
comment
All Trolls Are Different: Tall, regenerating brutes. Trolls are also descended from corrupted nature spirits, and while stupid, they are suprisingly spiritual beings whose shamans can build great Cathedrals.
 Master of Magic (Video Game) / int_fd752bc3
featureApplicability
1.0
 Master of Magic (Video Game) / int_fd752bc3
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_fd752bc3
 Master of Magic (Video Game) / int_ff34c05a
type
Item Crafting
 Master of Magic (Video Game) / int_ff34c05a
comment
Item Crafting: Costs an absurd amount of mana and takes a lot of time... but a hero with a pile of extremely powerful gear becomes a walking monstrosity capable of taking down almost anything in the game. The Artificier trait makes this cheaper.
 Master of Magic (Video Game) / int_ff34c05a
featureApplicability
1.0
 Master of Magic (Video Game) / int_ff34c05a
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_ff34c05a
 Master of Magic (Video Game) / int_name
type
ItemName
 Master of Magic (Video Game) / int_name
comment
 Master of Magic (Video Game) / int_name
featureApplicability
1.0
 Master of Magic (Video Game) / int_name
featureConfidence
1.0
 Master of Magic (Video Game)
hasFeature
Master of Magic (Video Game) / int_name
 Master of Magic (Video Game) / int_name
itemName
Master of Magic (Video Game)

The following is a list of statements referring to the current page from other pages.

 Master of Magic (Video Game)
hasFeature
Actually Four Mooks / int_19111c21
 Master of Magic (Video Game)
hasFeature
Anti-Air / int_19111c21
 Master of Magic (Video Game)
hasFeature
Armor-Piercing Attack / int_19111c21
 Master of Magic (Video Game)
hasFeature
Bottomless Magazines / int_19111c21
 Master of Magic (Video Game)
hasFeature
Combat Exclusive Healing / int_19111c21
 Master of Magic (Video Game)
hasFeature
Cosmetically Different Sides / int_19111c21
 Master of Magic (Video Game)
hasFeature
Design-It-Yourself Equipment / int_19111c21
 Master of Magic (Video Game)
hasFeature
Dispel Magic / int_19111c21
 Master of Magic (Video Game)
hasFeature
Draconic Humanoid / int_19111c21
 Master of Magic (Video Game)
hasFeature
Dragon Rider / int_19111c21
 Master of Magic (Video Game)
hasFeature
Dual-World Gameplay / int_19111c21
 Master of Magic (Video Game)
hasFeature
Easy Logistics / int_19111c21
 Master of Magic (Video Game)
hasFeature
Elemental Embodiment / int_19111c21
 Master of Magic (Video Game)
hasFeature
Elf Works / int_19111c21
 Master of Magic (Video Game)
hasFeature
Familiar / int_19111c21
 Master of Magic (Video Game)
hasFeature
Fantastic Nuke / int_19111c21
 Master of Magic (Video Game)
hasFeature
Fireballs / int_19111c21
 Master of Magic (Video Game)
hasFeature
Harder Than Hard / int_19111c21
 Master of Magic (Video Game)
hasFeature
Heart Is an Awesome Power / int_19111c21
 Master of Magic (Video Game)
hasFeature
Holy Hand Grenade / int_19111c21
 Master of Magic (Video Game)
hasFeature
Humanity Is Advanced / int_19111c21
 Master of Magic (Video Game)
hasFeature
Immune to Bullets / int_19111c21
 Master of Magic (Video Game)
hasFeature
Jack of All Stats / int_19111c21
 Master of Magic (Video Game)
hasFeature
Massive Race Selection / int_19111c21
 Master of Magic (Video Game)
hasFeature
Master of None / int_19111c21
 Master of Magic (Video Game)
hasFeature
Mercenary Units / int_19111c21
 Master of Magic (Video Game)
hasFeature
Mutually Exclusive Magic / int_19111c21
 Master of Magic (Video Game)
hasFeature
National Geographic Nudity / int_19111c21
 Master of Magic (Video Game)
hasFeature
No Saving Throw / int_19111c21
 Master of Magic (Video Game)
hasFeature
Our Dwarves Are All the Same / int_19111c21
 Master of Magic (Video Game)
hasFeature
Our Orcs Are Different / int_19111c21
 Master of Magic (Video Game)
hasFeature
Pegasus / int_19111c21
 Master of Magic (Video Game)
hasFeature
Place of Power / int_19111c21
 Master of Magic (Video Game)
hasFeature
Proud Merchant Race / int_19111c21
 Master of Magic (Video Game)
hasFeature
Random Event / int_19111c21
 Master of Magic (Video Game)
hasFeature
Reduced Resource Cost / int_19111c21
 Master of Magic (Video Game)
hasFeature
Sorcerous Overlord / int_19111c21
 Master of Magic (Video Game)
hasFeature
Spell Blade / int_19111c21
 Master of Magic (Video Game)
hasFeature
Square Race, Round Class / int_19111c21
 Master of Magic (Video Game)
hasFeature
Strategy Guide / int_19111c21
 Master of Magic (Video Game)
hasFeature
Suffer the Slings / int_19111c21
 Master of Magic (Video Game)
hasFeature
Summon Magic / int_19111c21
 Master of Magic (Video Game)
hasFeature
Terrain Sculpting / int_19111c21
 Master of Magic (Video Game)
hasFeature
The Archmage / int_19111c21
 Master of Magic (Video Game)
hasFeature
The Night That Never Ends / int_19111c21
 Master of Magic (Video Game)
hasFeature
Veteran Unit / int_19111c21
 Master of Magic (Video Game)
hasFeature
Video Games of 1990–1994 / int_19111c21
 Master of Magic (Video Game)
hasFeature
When the Planets Align / int_19111c21
 Master of Magic (Video Game)
hasFeature
Wingdinglish / int_19111c21
 Master of Magic (Video Game)
hasFeature
Wizards' War / int_19111c21
 Master of Magic (Video Game)
hasFeature
Wreathed in Flames / int_19111c21
 Master of Magic (Video Game)
hasFeature
You Require More Vespene Gas / int_19111c21
 MasterOfMagic
sameAs
Master of Magic (Video Game)