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[PROTOTYPE 2] (Video Game)

 [PROTOTYPE 2] (Video Game)
type
TVTItem
 [PROTOTYPE 2] (Video Game)
label
[PROTOTYPE 2] (Video Game)
 [PROTOTYPE 2] (Video Game)
page
prototype2
 [PROTOTYPE 2] (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The 2012 sequel to the 2009 sandbox game [PROTOTYPE], once again taking place in New York Zero, but this time with a new protagonist: former US Marine Sergeant James Heller, who returns from deployment overseas, only to find his wife and child dead, victims of a new outbreak of the Blacklight Virus that has left Manhattan in ruins once more.In his rage and grief, James requests to be reassigned to the New York outbreak, and runs a series of high-risk missions in the hope of being reunited with his wife and daughter in death. Heller thinks he's finally gotten his wish during a mission into the virus-ravaged Red Zone, which leaves his entire unit dead and Heller fighting through hundreds of infected; but unfortunately for him, someone has other plans. Impressed by his resolve, the supposed creator of this new outbreak infects Heller with his own strain of the Blacklight Virus, granting the Sergeant similar near-indestructibility and inhuman powers. Now Heller seeks to use his new-found abilities to destroy the man who made him what he is, the man he holds personally responsible for all his misery: Alex Mercer.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })While the game is notable for introducing the new player character of Heller and setting up previous series Anti-Hero Alex Mercer as the main antagonist, it also includes improved area designs and interactivity, increased NPC reactions and animations, a larger arsenal of weapons to take off fallen enemies, and an even bigger pool of abilities.Starting in February 2012, Dark Horse Comics also began releasing a 3-part comic series that bridged the gap between [PROTOTYPE] and [PROTOTYPE 2] entitled The Anchor, The Survivors, and The Labyrinth.On June 28, 2012, Activision announced major layoffs at Radical Entertainment, citing that the Prototype IP "did not find a broad commercial audience"; casting doubt on the possibility of the franchise continuing.
 [PROTOTYPE 2] (Video Game)
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2018-10-11T14:28:36Z
 [PROTOTYPE 2] (Video Game)
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2020-06-25T17:34:05Z
 [PROTOTYPE 2] (Video Game)
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Dropped link to CallBack: Not a Feature - ITEM
 [PROTOTYPE 2] (Video Game)
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 [PROTOTYPE 2] (Video Game)
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Dropped link to LighterAndFluffier: Not a Feature - UNKNOWN
 [PROTOTYPE 2] (Video Game)
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Dropped link to PearlJam: Not a Feature - IGNORE
 [PROTOTYPE 2] (Video Game)
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Dropped link to PennyArcade: Not a Feature - ITEM
 [PROTOTYPE 2] (Video Game)
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 [PROTOTYPE 2] (Video Game)
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LighterAndFluffier
 [PROTOTYPE 2] (Video Game)
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DBTropes
 [PROTOTYPE 2] (Video Game) / int_10b6b5f7
type
Cherry Tapping
 [PROTOTYPE 2] (Video Game) / int_10b6b5f7
comment
Cherry Tapping: You can still damage armor with your claws, despite the game telling you that it is not effective. See Death of a Thousand Cuts entry. Sometimes encouraged by the game for an XP bonus. Of course, after you upgrade your weapons. Admittedly, however, unlike the last game, Heller will flinch every time he strikes armor with any bladed weapons.
 [PROTOTYPE 2] (Video Game) / int_10b6b5f7
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type
Suplex Finisher
 [PROTOTYPE 2] (Video Game) / int_110439d6
comment
Suplex Finisher: It's not a finisher, but you can do a jumping belly-to-back German Suplex on a stunned Orion.
 [PROTOTYPE 2] (Video Game) / int_110439d6
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[PROTOTYPE 2] (Video Game) / int_110439d6
 [PROTOTYPE 2] (Video Game) / int_11204355
type
Coup de Grâce Cutscene
 [PROTOTYPE 2] (Video Game) / int_11204355
comment
Coup de Grâce Cutscene: Dr. Archer.
 [PROTOTYPE 2] (Video Game) / int_11204355
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[PROTOTYPE 2] (Video Game) / int_11204355
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Gatling Good
 [PROTOTYPE 2] (Video Game) / int_128e4ba8
comment
Gatling Good: The vulcan cannon mounted on the sides of the tanks is almost as effective at tearing up targets as its main cannon. Heller can also hip-fire them if he removes them from the tank.
 [PROTOTYPE 2] (Video Game) / int_128e4ba8
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Crucified Hero Shot
 [PROTOTYPE 2] (Video Game) / int_13e3985d
comment
Crucified Hero Shot: The bed Heller is strapped to after being infected has a pair of smaller tables that hold his arms out to the side.
 [PROTOTYPE 2] (Video Game) / int_13e3985d
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 [PROTOTYPE 2] (Video Game) / int_13f7da6
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Instant Expert
 [PROTOTYPE 2] (Video Game) / int_13f7da6
comment
Instant Expert: In addition to Heller's Marine skills, he can further improve his weapon abilities by acquiring the relevant Brain Food. Actually averted at one point. Despite Heller just having consumed a scientist, he could not operate the man's computer without help.
 [PROTOTYPE 2] (Video Game) / int_13f7da6
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Trailers Always Spoil
 [PROTOTYPE 2] (Video Game) / int_143939c1
comment
Trailers Always Spoil: Sort of. The early portions of the game have Mercer giving Heller superpowers and telling him Blackwatch is responsible for the infection. However, pretty much all the pre-release marketing had been hyping the battle between Heller and Mercer, and a few trailers even mentioned that Alex was the one who was spreading the virus.
 [PROTOTYPE 2] (Video Game) / int_143939c1
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HilarityEnsues
 [PROTOTYPE 2] (Video Game) / int_149ff4b0
comment
You can do it too, if you do a charged attack from the air without any powers equipped and hold down the attack button. Hilarity Ensues when you're coming out of a glide and use a Blackwatch trooper as a squishy landing pad and his buddies actually pause a moment before raising the alarm, as if they're wondering if you really just did that.
 [PROTOTYPE 2] (Video Game) / int_149ff4b0
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Darker and Edgier
 [PROTOTYPE 2] (Video Game) / int_14beeefd
comment
Darker and Edgier: The dialogue in this game is much more melodramatic and foulmouthed than the previous game
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Does This Remind You of Anything?
 [PROTOTYPE 2] (Video Game) / int_14ed6ab7
comment
Does This Remind You of Anything?: Blackwatch dances right up to the line of being Those Wacky Nazis; pretty much the only thing they don't have is a black logo in a white circle on a red background. After his infection, Heller is captured by GENTEK. During the cutscene, a character speaks part of the Lord's Prayer while Heller is strapped to a very crucifix-looking examination table.
 [PROTOTYPE 2] (Video Game) / int_14ed6ab7
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type
Jumping Off the Slippery Slope
 [PROTOTYPE 2] (Video Game) / int_1520ad7e
comment
Jumping Off the Slippery Slope: Blackwatch in the first game, under Randall, was at least attempting to contain the infection, if in a brutal, violent, and ruthless manner. By this timeframe, they've reached the point where they're deliberately kidnapping civilians just so GENTEK scientists can run "experiments" on them involving throwing Infected beasts at them and watching them get shredded. Dialogue from the Blackboxes also further underscores Blackwatch's expanding psychopathy, including a recording of a Blackwatch soldier shooting an autistic boy because he wouldn't speak, another Blackwatch soldier shooting a woman immediately after warning her he was authorized to use lethal force if she didn't step back, an officer threatening to discharge another Blackwatch trooper for saving a woman from being raped, a recording from Colonel Rooks explicitly stating that it isn't their responsibility to police the refugees even when they start killing each other, and an officer berating a subordinate for shooting an entire family because he was wasting ammo. Alex Mercer was always an Anti-Hero with emphasis on "anti", but in this game, he's full-on megalomaniacal villain.
 [PROTOTYPE 2] (Video Game) / int_1520ad7e
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 [PROTOTYPE 2] (Video Game) / int_15756c9d
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Where It All Began
 [PROTOTYPE 2] (Video Game) / int_15756c9d
comment
Where It All Began: Two variants: Penn station is where Alex Mercer began the first outbreak, and it's where he begins the second as well. The final battle between Heller and Mercer also goes down on the Station's roof.
 [PROTOTYPE 2] (Video Game) / int_15756c9d
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[PROTOTYPE 2] (Video Game) / int_15756c9d
 [PROTOTYPE 2] (Video Game) / int_15aed120
type
Shows Damage
 [PROTOTYPE 2] (Video Game) / int_15aed120
comment
Shows Damage: Vehicles do not show much signs of degradation until a good chunk of hitpoints have been depleted. Otherwise, most destructible objects have a mix of Types 3A and 3B, with some Type 2 for things like critically damaged vehicles.
 [PROTOTYPE 2] (Video Game) / int_15aed120
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 [PROTOTYPE 2] (Video Game)
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[PROTOTYPE 2] (Video Game) / int_15aed120
 [PROTOTYPE 2] (Video Game) / int_1645005b
type
Evil Versus Evil
 [PROTOTYPE 2] (Video Game) / int_1645005b
comment
Evil vs. Evil: Once again multiple human eating abominations, insane scientists and fascist military forces all trying to kill each other.
 [PROTOTYPE 2] (Video Game) / int_1645005b
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[PROTOTYPE 2] (Video Game) / int_1645005b
 [PROTOTYPE 2] (Video Game) / int_16dd0b72
type
Make Sure He's Dead
 [PROTOTYPE 2] (Video Game) / int_16dd0b72
comment
Make Sure He's Dead: As they're part of a tutorial, the first Blackwatch troopers you come across can potentially poke Heller's unmoving body indefinitely ...though it does get boring.
 [PROTOTYPE 2] (Video Game) / int_16dd0b72
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 [PROTOTYPE 2] (Video Game) / int_1778d9a0
type
Run, Don't Walk
 [PROTOTYPE 2] (Video Game) / int_1778d9a0
comment
Run, Don't Walk: Walking and sprinting must be invoked with an additional key.
 [PROTOTYPE 2] (Video Game) / int_1778d9a0
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[PROTOTYPE 2] (Video Game) / int_1778d9a0
 [PROTOTYPE 2] (Video Game) / int_191a3673
type
Graceful Loser
 [PROTOTYPE 2] (Video Game) / int_191a3673
comment
Graceful Loser: Alex Mercer takes having his arms ripped off multiple times and his impending consumption with a subdued, "Huh. Welcome to the top of the food chain."
 [PROTOTYPE 2] (Video Game) / int_191a3673
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[PROTOTYPE 2] (Video Game) / int_191a3673
 [PROTOTYPE 2] (Video Game) / int_19f8dabe
type
Victory Pose
 [PROTOTYPE 2] (Video Game) / int_19f8dabe
comment
Victory Pose: When Heller earns a RadNet medal.
 [PROTOTYPE 2] (Video Game) / int_19f8dabe
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[PROTOTYPE 2] (Video Game) / int_19f8dabe
 [PROTOTYPE 2] (Video Game) / int_1b0040c6
type
Not as You Know Them
 [PROTOTYPE 2] (Video Game) / int_1b0040c6
comment
Not as You Know Them: Alex. His characterization from this game is more in line with Albert Wesker than how he was in the first game.
 [PROTOTYPE 2] (Video Game) / int_1b0040c6
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 [PROTOTYPE 2] (Video Game) / int_1c398324
type
Death from Above
 [PROTOTYPE 2] (Video Game) / int_1c398324
comment
Death from Above: Back with a vengeance, yep. If not hijacked helicopters, then it's weaponizing yourself as a meteorite. A feature for RadNet events as well. Also if you jump and grab onto the character you are hunting, Heller will pounce and instantly consume him.
 [PROTOTYPE 2] (Video Game) / int_1c398324
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[PROTOTYPE 2] (Video Game) / int_1c398324
 [PROTOTYPE 2] (Video Game) / int_1c5002bc
type
The Stoic
 [PROTOTYPE 2] (Video Game) / int_1c5002bc
comment
The Stoic: Mission Control. Justified, during high-octane operations in the midst of a viral apocalypse, coordination from high command needs to be disseminated in a level-headed tone as much as possible. It's taken up to eleven later in the game, where Red Crown will be completely flummoxed by the situation on the ground and give out bizarre and generally useless orders in the same bored tone as always. Assuming she doesn't simply tell the troops to "Stand by for orders" as they get slaughtered by giant monsters. This has led fans to speculate that she might be an AI.
 [PROTOTYPE 2] (Video Game) / int_1c5002bc
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 [PROTOTYPE 2] (Video Game)
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[PROTOTYPE 2] (Video Game) / int_1c5002bc
 [PROTOTYPE 2] (Video Game) / int_1c77ec26
type
The Voice
 [PROTOTYPE 2] (Video Game) / int_1c77ec26
comment
The Voice: The "Red Crown" Mission Control to Blackwatch forces in New York Zero. We learn absolutely nothing about her other than the fact that she bears General Randall's former callsign.
 [PROTOTYPE 2] (Video Game) / int_1c77ec26
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 [PROTOTYPE 2] (Video Game)
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[PROTOTYPE 2] (Video Game) / int_1c77ec26
 [PROTOTYPE 2] (Video Game) / int_1d9a2764
type
Reality Ensues
 [PROTOTYPE 2] (Video Game) / int_1d9a2764
comment
Reality Ensues: Heller may be able shrug off taking a direct hit from a rocket and casually leap off skyscrapers and land unharmed, but attempting to smash apart a bunker full of thermobaric weapons is... unwise.
 [PROTOTYPE 2] (Video Game) / int_1d9a2764
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type
PapaWolf
 [PROTOTYPE 2] (Video Game) / int_1dfd19f9
comment
Papa Wolf: Heller blames Mercer for his daughter's death. Look out. Even when he does find out she is alive, he still only works in order to save her from Blackwatch and Mercer.
 [PROTOTYPE 2] (Video Game) / int_1dfd19f9
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 [PROTOTYPE 2] (Video Game)
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 [PROTOTYPE 2] (Video Game) / int_1e122f24
type
Boss Banter
 [PROTOTYPE 2] (Video Game) / int_1e122f24
comment
Boss Banter: Bosses capable of speech usually will initiate dialogue mid-fight. For the final boss, both characters get in on the banter, of taunting, humiliation, and just flat-out comedy. You might not even mind failing, just to hear it all.
 [PROTOTYPE 2] (Video Game) / int_1e122f24
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[PROTOTYPE 2] (Video Game) / int_1e122f24
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type
Stealth Pun
 [PROTOTYPE 2] (Video Game) / int_1e7c47ab
comment
Stealth Pun: When Heller asks Mercer where Maya is. Mercer's response is simply "Safe, for the moment." It later turns out he locked her inside a bank vault...which is to say, a safe..
 [PROTOTYPE 2] (Video Game) / int_1e7c47ab
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 [PROTOTYPE 2] (Video Game) / int_1febc2c8
type
Road Runner PC
 [PROTOTYPE 2] (Video Game) / int_1febc2c8
comment
Road Runner PC: Heller, with additional movement upgrades to acquire.
 [PROTOTYPE 2] (Video Game) / int_1febc2c8
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 [PROTOTYPE 2] (Video Game) / int_2044af1
type
Faceless Goons
 [PROTOTYPE 2] (Video Game) / int_2044af1
comment
Faceless Goons: Some soldiers and scientists have partially revealed faces, some fully concealed. Now the civilians and some scientists can be seen sporting surgical-style face masks.
 [PROTOTYPE 2] (Video Game) / int_2044af1
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 [PROTOTYPE 2] (Video Game) / int_20fddb03
type
Loading Screen
 [PROTOTYPE 2] (Video Game) / int_20fddb03
comment
Loading Screen: With a brief mission description and randomly cycled tips.
 [PROTOTYPE 2] (Video Game) / int_20fddb03
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 [PROTOTYPE 2] (Video Game) / int_21d70919
type
Crapsack World
 [PROTOTYPE 2] (Video Game) / int_21d70919
comment
Crapsack World: Pretty much everything in the game is oriented towards showing you how incredibly awful Blackwatch is. For example, the Blackboxes pretty much all center around soldiers committing atrocities.
 [PROTOTYPE 2] (Video Game) / int_21d70919
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 [PROTOTYPE 2] (Video Game) / int_21eb1793
type
Muggles Do It Better
 [PROTOTYPE 2] (Video Game) / int_21eb1793
comment
Muggles Do It Better: Mundane fire arms and vehicles are, once again, the safest, most effective and most boring method of dealing with any given problem, especially once the Mutation that buffs them is unlocked. Tellingly the game doesn't allow a player to hijack helicopters until the final act, so the developers were very much aware of this.
 [PROTOTYPE 2] (Video Game) / int_21eb1793
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type
I'm a Humanitarian
 [PROTOTYPE 2] (Video Game) / int_22071825
comment
This is even lampshaded at one point of the game. When you are on a under covered mission as a Blackwatch Soldier and pick up a TOW-launcher, he would be shocked that you can even pick it up. Heller just replies he eats a lot of protein.
 [PROTOTYPE 2] (Video Game) / int_22071825
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 [PROTOTYPE 2] (Video Game) / int_22cf536c
type
Chekhov's Gun
 [PROTOTYPE 2] (Video Game) / int_22cf536c
comment
Chekhov's Gun: Rooks' line when asked by Riley/Heller about Maya's location. Not exact, but: "I'd sit her down in a corner, give her a lolipop, and wait for Heller to come to me." The hidden meaning? He isn't saying it with threatening intent. He has a wife and daughter of his own, and it's Heller's drive to save Maya that actually prompts Rooks to help him.
 [PROTOTYPE 2] (Video Game) / int_22cf536c
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[PROTOTYPE 2] (Video Game) / int_22cf536c
 [PROTOTYPE 2] (Video Game) / int_23698fa8
type
Aborted Arc
 [PROTOTYPE 2] (Video Game) / int_23698fa8
comment
Aborted Arc: The foreshadowing from the original game that implies a confrontation between Alex Mercer and PARIAH has no payoff, as PARIAH is completely irrelevant to the plot of the sequel, and is never mentioned outside of a single Freeze-Frame Bonus on a Blackwatch document.
 [PROTOTYPE 2] (Video Game) / int_23698fa8
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type
No-Holds-Barred Beatdown
 [PROTOTYPE 2] (Video Game) / int_25524784
comment
No-Holds-Barred Beatdown: How Heller "prepares" some of his more important "meals".
 [PROTOTYPE 2] (Video Game) / int_25524784
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1.0
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featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_25524784
 [PROTOTYPE 2] (Video Game) / int_2745f935
type
Gas Mask Mooks
 [PROTOTYPE 2] (Video Game) / int_2745f935
comment
Gas Mask Mooks: Most Blackwatch soldiers are of this variant. The scientists in hazardous materials suits aren't really capable of hostile action towards you, but are otherwise donning their equivalent of gas masks. Unlike the first game, the masks actually work, too, at least in the one mission that fact is relevant in.
 [PROTOTYPE 2] (Video Game) / int_2745f935
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2745f935
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2745f935
 [PROTOTYPE 2] (Video Game) / int_285b66d7
type
I'll Pretend I Didn't Hear That
 [PROTOTYPE 2] (Video Game) / int_285b66d7
comment
I'll Pretend I Didn't Hear That: Heller says this to Galloway when she orders him to stop Operation Firehawk "Before anyone important is hurt."
 [PROTOTYPE 2] (Video Game) / int_285b66d7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_285b66d7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_285b66d7
 [PROTOTYPE 2] (Video Game) / int_28c502f6
type
Tactical Rock–Paper–Scissors
 [PROTOTYPE 2] (Video Game) / int_28c502f6
comment
Tactical Rock–Paper–Scissors: The final battle with Alex has shades of this: using the wrong kind of weapon on him and it'll just bounce off, using his current weapon gets you countered automatically, while using the right one ( the one he was just using) tends to stun him more effectively than other weapons.
 [PROTOTYPE 2] (Video Game) / int_28c502f6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_28c502f6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_28c502f6
 [PROTOTYPE 2] (Video Game) / int_2a3006e5
type
State Sec
 [PROTOTYPE 2] (Video Game) / int_2a3006e5
comment
State Sec: Blackwatch with their own regs and protocols, despite being describe as "elite government troops" in the intro newscast.
 [PROTOTYPE 2] (Video Game) / int_2a3006e5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2a3006e5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2a3006e5
 [PROTOTYPE 2] (Video Game) / int_2a44899
type
Plot Armor
 [PROTOTYPE 2] (Video Game) / int_2a44899
comment
The game doesn't even try to justify why the Hunting ability can't track plot-relevant characters like Rooks and Maya. Heller just says he has no idea how it works and it's never mentioned again.
 [PROTOTYPE 2] (Video Game) / int_2a44899
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2a44899
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2a44899
 [PROTOTYPE 2] (Video Game) / int_2ae29c0d
type
The Dreaded
 [PROTOTYPE 2] (Video Game) / int_2ae29c0d
comment
The Dreaded: Mercer, to little surprise. Best shown when he shows up in the Red Zone early on; Heller's superiors go Oh, Crap! and order him not to pursue or engage Mercer.
 [PROTOTYPE 2] (Video Game) / int_2ae29c0d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2ae29c0d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2ae29c0d
 [PROTOTYPE 2] (Video Game) / int_2afb1a9
type
Limit Break
 [PROTOTYPE 2] (Video Game) / int_2afb1a9
comment
Limit Break: Devastator and Pack Leader abilities require a full Mass meter to use, refillable via consumption. The mass is separate from your health this time, though.
 [PROTOTYPE 2] (Video Game) / int_2afb1a9
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2afb1a9
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2afb1a9
 [PROTOTYPE 2] (Video Game) / int_2b706ca
type
More Dakka
 [PROTOTYPE 2] (Video Game) / int_2b706ca
comment
More Dakka: Compared to the first game, the tanks are now equipped with a multi-barrelled secondary weapon.
 [PROTOTYPE 2] (Video Game) / int_2b706ca
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2b706ca
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2b706ca
 [PROTOTYPE 2] (Video Game) / int_2c1f1138
type
He Who Fights Monsters
 [PROTOTYPE 2] (Video Game) / int_2c1f1138
comment
He Who Fights Monsters: Alex Mercer, as his sister Dana makes clear, during the video sequence that plays after Heller consumes him.
 [PROTOTYPE 2] (Video Game) / int_2c1f1138
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2c1f1138
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2c1f1138
 [PROTOTYPE 2] (Video Game) / int_2dc5cce0
type
Whip Sword
 [PROTOTYPE 2] (Video Game) / int_2dc5cce0
comment
Whip Sword: The Whip Fist. Also latches on to things to pull over to your spot, or pull yourself towards the target.
 [PROTOTYPE 2] (Video Game) / int_2dc5cce0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2dc5cce0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2dc5cce0
 [PROTOTYPE 2] (Video Game) / int_2df1c354
type
Facepalm of Doom
 [PROTOTYPE 2] (Video Game) / int_2df1c354
comment
Face Palm Of Doom: Recycled from the original game, one of the Claw consume animations, combined with Neck Lift.
 [PROTOTYPE 2] (Video Game) / int_2df1c354
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2df1c354
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2df1c354
 [PROTOTYPE 2] (Video Game) / int_2efd276d
type
We Are Everywhere
 [PROTOTYPE 2] (Video Game) / int_2efd276d
comment
We Are Everywhere: Alex says such a line after you defeat Koenig.
 [PROTOTYPE 2] (Video Game) / int_2efd276d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_2efd276d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_2efd276d
 [PROTOTYPE 2] (Video Game) / int_3036294e
type
Scary Black Man
 [PROTOTYPE 2] (Video Game) / int_3036294e
comment
Scary Black Man: Jesus Christ, man... James Heller can be terrifying sometimes!
 [PROTOTYPE 2] (Video Game) / int_3036294e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3036294e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3036294e
 [PROTOTYPE 2] (Video Game) / int_30509b6d
type
Shapeshifter Baggage
 [PROTOTYPE 2] (Video Game) / int_30509b6d
comment
Shapeshifter Baggage: Much of the page entry for the first game still applies here. You've probably paused to wonder where all of Heller's tendril matter comes from at some point.
 [PROTOTYPE 2] (Video Game) / int_30509b6d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_30509b6d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_30509b6d
 [PROTOTYPE 2] (Video Game) / int_3069d72a
type
Attack Backfire
 [PROTOTYPE 2] (Video Game) / int_3069d72a
comment
Attack Backfire: If you get hit by a certain type of enemy, you can reverse the knockback in mid-air and slam back into them with an attack.
 [PROTOTYPE 2] (Video Game) / int_3069d72a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3069d72a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3069d72a
 [PROTOTYPE 2] (Video Game) / int_309b8806
type
Cursed with Awesome
 [PROTOTYPE 2] (Video Game) / int_309b8806
comment
Cursed with Awesome: Heller. Mercer's other lieutenants do not seem to view it as a curse, apparently.
 [PROTOTYPE 2] (Video Game) / int_309b8806
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_309b8806
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_309b8806
 [PROTOTYPE 2] (Video Game) / int_319e4a2f
type
Even Evil Has Standards
 [PROTOTYPE 2] (Video Game) / int_319e4a2f
comment
Even Evil Has Standards: Despite all he did, Mercer still spares his sister, Dana. She's not even one of his Evolved, when one suspects she would have been his first subject. Rooks doesn't like Heller at all, but he shoots his own men to cover for him to try to escape NYZ with his daughter if he leaves BlackWatch alone.
 [PROTOTYPE 2] (Video Game) / int_319e4a2f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_319e4a2f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_319e4a2f
 [PROTOTYPE 2] (Video Game) / int_31a2a33c
type
Stuff Blowing Up
 [PROTOTYPE 2] (Video Game) / int_31a2a33c
comment
Stuff Blowing Up: Apparently a lot of things are Pintos. Even Heller provides this quote:
 [PROTOTYPE 2] (Video Game) / int_31a2a33c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_31a2a33c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_31a2a33c
 [PROTOTYPE 2] (Video Game) / int_3346eb29
type
Overdrawn at the Blood Bank
 [PROTOTYPE 2] (Video Game) / int_3346eb29
comment
Overdrawn at the Blood Bank: Keep punching somebody, anybody. Watch the amount of blood spill out and subsequently paint the whole floor red.
 [PROTOTYPE 2] (Video Game) / int_3346eb29
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3346eb29
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3346eb29
 [PROTOTYPE 2] (Video Game) / int_34bd7be2
type
Super Drowning Skills
 [PROTOTYPE 2] (Video Game) / int_34bd7be2
comment
Super Drowning Skills: Subverted, as Heller automatically leaps back out of the water towards the nearest land.
 [PROTOTYPE 2] (Video Game) / int_34bd7be2
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_34bd7be2
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_34bd7be2
 [PROTOTYPE 2] (Video Game) / int_35022c20
type
No Plans, No Prototype, No Backup
 [PROTOTYPE 2] (Video Game) / int_35022c20
comment
No Plans, No Prototype, No Backup: Initially seems to be played straight with the "Orion Phase Two" supersoldier; Heller destroys the only one that was produced and also destroyed the main facility producing the Orions, thus preventing any new Phase Twos from being produced. However, later on, Heller has to recover the last samples of DNA from the Phase Two (which is actually his own) to prevent the project from being restarted.
 [PROTOTYPE 2] (Video Game) / int_35022c20
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_35022c20
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_35022c20
 [PROTOTYPE 2] (Video Game) / int_35a858b3
type
Cluster F-Bomb
 [PROTOTYPE 2] (Video Game) / int_35a858b3
comment
Cluster F-Bomb: F bombs are widely and casually used. Precision F-Strike: An interesting variant in a game that's full of Cluster F-Bomb. A mission objective specifically use the expletive in its instruction, the only mission objective to do so in the game.
 [PROTOTYPE 2] (Video Game) / int_35a858b3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_35a858b3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_35a858b3
 [PROTOTYPE 2] (Video Game) / int_36c94bed
type
Person of Mass Destruction
 [PROTOTYPE 2] (Video Game) / int_36c94bed
comment
Person of Mass Destruction: Chiefly, Heller.
 [PROTOTYPE 2] (Video Game) / int_36c94bed
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_36c94bed
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_36c94bed
 [PROTOTYPE 2] (Video Game) / int_36e63b81
type
Rule of Cool
 [PROTOTYPE 2] (Video Game) / int_36e63b81
comment
Rule of Cool: A massive lot of what Heller can do is simply because it looks and plays like a satisfying meal. That means ignoring many rules and laws of real-world physics.
 [PROTOTYPE 2] (Video Game) / int_36e63b81
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_36e63b81
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_36e63b81
 [PROTOTYPE 2] (Video Game) / int_36ed3e1e
type
Ascended Meme
 [PROTOTYPE 2] (Video Game) / int_36ed3e1e
comment
Ascended Meme: The flying kick from Penny Arcade is mentioned no less than three times, once in the opening when Alex kicks a chopper in the same fashion as in the comic, the second being one of Heller's new finishers which is compared to it, and the third for doing the standard one, which gets you the "arcade action" trophy. Also during your fight with Alex, he will toss a Helicopter towards you and say "Karate Kick this!" Sadly, you cannot oblige, just jump out of the way.
 [PROTOTYPE 2] (Video Game) / int_36ed3e1e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_36ed3e1e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_36ed3e1e
 [PROTOTYPE 2] (Video Game) / int_378039e
type
TheLastOfTheseIsNotLikeTheOthers
 [PROTOTYPE 2] (Video Game) / int_378039e
comment
The Last of These Is Not Like the Others: When you are trying to figure out which of the five scientist is Roland, you can see that there are four usual scientist model characters with one that is different. Guess which one is Roland? Also if you run into them, that scientist is the only one you can't push out of the way.
 [PROTOTYPE 2] (Video Game) / int_378039e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_378039e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_378039e
 [PROTOTYPE 2] (Video Game) / int_378a8006
type
World-Healing Wave
 [PROTOTYPE 2] (Video Game) / int_378a8006
comment
World-Healing Wave: Occurs after defeating and consuming Alex Mercer
 [PROTOTYPE 2] (Video Game) / int_378a8006
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_378a8006
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_378a8006
 [PROTOTYPE 2] (Video Game) / int_38805691
type
Catch and Return
 [PROTOTYPE 2] (Video Game) / int_38805691
comment
Catch and Return: You can now use the shield power to block missiles in midair and send them hurtling back at the launcher. One promotional trailer invokes this trope by demonstrating what was already possible in the original game: Catching debris thrown by a Hydra and hurling it back.
 [PROTOTYPE 2] (Video Game) / int_38805691
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_38805691
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_38805691
 [PROTOTYPE 2] (Video Game) / int_39688852
type
Shapeshifter Default Form
 [PROTOTYPE 2] (Video Game) / int_39688852
comment
Shapeshifter Default Form: Heller's shirt and jacket disguise is always available.
 [PROTOTYPE 2] (Video Game) / int_39688852
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_39688852
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_39688852
 [PROTOTYPE 2] (Video Game) / int_39b8d3d6
type
Boring, but Practical
 [PROTOTYPE 2] (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Infantry weapons. Especially Rocket Launchers.
 [PROTOTYPE 2] (Video Game) / int_39b8d3d6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_39b8d3d6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_39b8d3d6
 [PROTOTYPE 2] (Video Game) / int_3ac2a3e3
type
Deadly Gas
 [PROTOTYPE 2] (Video Game) / int_3ac2a3e3
comment
Deadly Gas: The sabotaged Whitelight substance.
 [PROTOTYPE 2] (Video Game) / int_3ac2a3e3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3ac2a3e3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3ac2a3e3
 [PROTOTYPE 2] (Video Game) / int_3c75b649
type
Rogue Protagonist
 [PROTOTYPE 2] (Video Game) / int_3c75b649
comment
Rogue Protagonist: Mercer. The Anchor puts forth the explanation that he lost faith in humanity, coming to see us as hateful, selfish vermin after his "anchors" betrayed him.
 [PROTOTYPE 2] (Video Game) / int_3c75b649
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3c75b649
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3c75b649
 [PROTOTYPE 2] (Video Game) / int_3ca55d2e
type
Protection Mission
 [PROTOTYPE 2] (Video Game) / int_3ca55d2e
comment
Protection Mission: Like the dude in a crashed helicopter that even Juggernauts and Brawlers suddenly need considerable effort to wear down. Any fight involving a Goliath turns into this; you have to kill it before it can destroy a given target.
 [PROTOTYPE 2] (Video Game) / int_3ca55d2e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3ca55d2e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3ca55d2e
 [PROTOTYPE 2] (Video Game) / int_3cb1d38d
type
Bad Boss
 [PROTOTYPE 2] (Video Game) / int_3cb1d38d
comment
Bad Boss: Alex Mercer, often threatening his Evolved with death if they fail their missions (though they're not a normal organisation and often failure would result in death anyway) and even more apparent when consumes his Evolved without hesitation just so he would be stronger to fight Heller. Being what he is, though, he has an unusual approach to life and death - he may have seen that last act as a non-traditional "team" tactic. Colonel Rooks as well. Multiple audio logs will have him berating or threatening a Blackwatch soldier just because they helped an innocent civilian survive an attack from an infected monster. Someone also has to be authorizing the attacks in the YZ, and he's in charge.
 [PROTOTYPE 2] (Video Game) / int_3cb1d38d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3cb1d38d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3cb1d38d
 [PROTOTYPE 2] (Video Game) / int_3cfdffd7
type
Angry Black Man
 [PROTOTYPE 2] (Video Game) / int_3cfdffd7
comment
Angry Black Man: The Game. James Heller is on a Roaring Rampage of Revenge to avenge his wife and daughter, and no-one is safe.
 [PROTOTYPE 2] (Video Game) / int_3cfdffd7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3cfdffd7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3cfdffd7
 [PROTOTYPE 2] (Video Game) / int_3d4d3dc9
type
Humans Are Bastards
 [PROTOTYPE 2] (Video Game) / int_3d4d3dc9
comment
Humans Are Bastards: As revealed in the comic tie-ins, Alex lost faith in humanity after the initial outbreak and traveled the world hoping to find reasons to believe in humans, only to become so disgusted by the selfishness and greed of mankind that he decided to remake the world with the Blacklight virus.
 [PROTOTYPE 2] (Video Game) / int_3d4d3dc9
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3d4d3dc9
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3d4d3dc9
 [PROTOTYPE 2] (Video Game) / int_3d897748
type
Do Not Go Gentle
 [PROTOTYPE 2] (Video Game) / int_3d897748
comment
Do Not Go Gentle: Heller may have been a Death Seeker, but he was still aiming to kill as many infected as humanly possible. When armed with nothing but a combat knife, he goes after Mercer (who's leading him on), stabs a Hunter to death, and when being choked by Mercer's whip-fist his immediate response is to stab the hell out of Mercer's arm repeatedly. Not to mention that he was a solid badass even before being infected. If you pay close attention to the intro cinematic - it's difficult, between gray letters on a white background and the brief time it's onscreen this is very easy to miss - but Heller had been awarded a Purple Heart and a Silver Star while in Iraq. Then he proceeds to cut Alex Mercer's throat and actually last more than a few seconds in hand-to-hand combat with a Humanoid Abomination that had moments before tossed the remains of his APC to one side like it was a toy chair. It only gets more awesome from there.
 [PROTOTYPE 2] (Video Game) / int_3d897748
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3d897748
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3d897748
 [PROTOTYPE 2] (Video Game) / int_3d92b13e
type
Research, Inc.
 [PROTOTYPE 2] (Video Game) / int_3d92b13e
comment
Research, Inc.: Gentek, we're not playing God, we're just doing His work.
 [PROTOTYPE 2] (Video Game) / int_3d92b13e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3d92b13e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3d92b13e
 [PROTOTYPE 2] (Video Game) / int_3ec7c277
type
Every Car Is a Pinto
 [PROTOTYPE 2] (Video Game) / int_3ec7c277
comment
Every Car Is a Pinto: As part of the game's wanton destruction potential, this is to be expected.
 [PROTOTYPE 2] (Video Game) / int_3ec7c277
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_3ec7c277
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3ec7c277
 [PROTOTYPE 2] (Video Game) / int_3fe2b13f
type
Ungrateful Bastard
 [PROTOTYPE 2] (Video Game) / int_3fe2b13f
comment
Ungrateful Bastard: Rooks. After you spare his life twice, he kidnaps Heller's missing daughter and calls him out to come face him. Averted as it is later revealed that he did that just so he could induce Heller to leave by giving his daughter back. Blackwatch mooks that you grab and put down try to shoot you again once they're free, despite begging for their lives half the time.
 [PROTOTYPE 2] (Video Game) / int_3fe2b13f
featureApplicability
-1.0
 [PROTOTYPE 2] (Video Game) / int_3fe2b13f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_3fe2b13f
 [PROTOTYPE 2] (Video Game) / int_402140eb
type
Why Am I Ticking?
 [PROTOTYPE 2] (Video Game) / int_402140eb
comment
Why Am I Ticking?: A body-horrific variation called the Bio-Bomb, where Heller sneaks up behind people and implants some sort of parasitic infection inside them that will cause them to scream in agony, fall to their knees, and then explode into tendrils, with all applicable gore and destruction. Or you can toss them like grenades. Really, it just depends on how much you want them and others to suffer. Also with the DLC for preordering, you can even punt them like a football.
 [PROTOTYPE 2] (Video Game) / int_402140eb
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_402140eb
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_402140eb
 [PROTOTYPE 2] (Video Game) / int_403e3315
type
Wanted Meter
 [PROTOTYPE 2] (Video Game) / int_403e3315
comment
Wanted Meter
 [PROTOTYPE 2] (Video Game) / int_403e3315
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_403e3315
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_403e3315
 [PROTOTYPE 2] (Video Game) / int_40bb59d0
type
Blatant Lies
 [PROTOTYPE 2] (Video Game) / int_40bb59d0
comment
Blatant Lies: Pretty much anything heard on the PA system scattered throughout the Yellow and Green zones, usually to the tune of how awesome, noble, and trustworthy Gentek is.
 [PROTOTYPE 2] (Video Game) / int_40bb59d0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_40bb59d0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_40bb59d0
 [PROTOTYPE 2] (Video Game) / int_40e2ac3f
type
Flunky Boss
 [PROTOTYPE 2] (Video Game) / int_40e2ac3f
comment
Flunky Boss: A few instances. One particular mini-boss has the Pack Leader ability to use against you. Once you defeat and consume that boss, you gain that ability for yourself, so that you can be a Flunky Boss protagonist too.
 [PROTOTYPE 2] (Video Game) / int_40e2ac3f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_40e2ac3f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_40e2ac3f
 [PROTOTYPE 2] (Video Game) / int_4127eb1
type
ShutUpHannibal
 [PROTOTYPE 2] (Video Game) / int_4127eb1
comment
Shut Up, Hannibal!: During Mercer's Hannibal Lecture:
 [PROTOTYPE 2] (Video Game) / int_4127eb1
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4127eb1
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4127eb1
 [PROTOTYPE 2] (Video Game) / int_4154d5c9
type
Smashing Survival
 [PROTOTYPE 2] (Video Game) / int_4154d5c9
comment
Smashing Survival: Instead of merely pressing the correct key to counter a lethal tackle from Super Soldiers as per the original game, now you will need to mash a standard key to break free. Basically how your first Brawler encounter plays out.
 [PROTOTYPE 2] (Video Game) / int_4154d5c9
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4154d5c9
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4154d5c9
 [PROTOTYPE 2] (Video Game) / int_41914bb3
type
Blade Below the Shoulder
 [PROTOTYPE 2] (Video Game) / int_41914bb3
comment
Blade Below the Shoulder: The original three bladed weapons from the first game return, with new designs. Blackwatch mooks also have a variation of this, though they're never seen using it since getting into melee for them would be Too Dumb to Live.
 [PROTOTYPE 2] (Video Game) / int_41914bb3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_41914bb3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_41914bb3
 [PROTOTYPE 2] (Video Game) / int_419545ad
type
Desperation Attack
 [PROTOTYPE 2] (Video Game) / int_419545ad
comment
Desperation Attack: The devastator attack.
 [PROTOTYPE 2] (Video Game) / int_419545ad
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_419545ad
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_419545ad
 [PROTOTYPE 2] (Video Game) / int_421ae215
type
Mysterious Past
 [PROTOTYPE 2] (Video Game) / int_421ae215
comment
Mysterious Past: Father Guerra is apparently a skilled spymaster and IT hacker, capable of staying ahead of both Gentek and Blackwatch to provide Heller with pertinent data on both. Heller wonders about how he gained such skills, and Guerra remains enigmatic, though he does at one point allude to hacking to government servers in his youth. Given the fact that he's in his late fifties in a contemporary setting...
 [PROTOTYPE 2] (Video Game) / int_421ae215
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_421ae215
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_421ae215
 [PROTOTYPE 2] (Video Game) / int_4287342d
type
Appendage Assimilation
 [PROTOTYPE 2] (Video Game) / int_4287342d
comment
Appendage Assimilation: Done in a more obvious fashion than the original game. The game will prompt you to defeat and consume a new type of enemy to gain the power that it wields against you.
 [PROTOTYPE 2] (Video Game) / int_4287342d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4287342d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4287342d
 [PROTOTYPE 2] (Video Game) / int_43844bd7
type
You Fight Like a Cow
 [PROTOTYPE 2] (Video Game) / int_43844bd7
comment
You Fight Like a Cow: Plenty, both from Heller and foes that could attempt to match him in melee combat.
 [PROTOTYPE 2] (Video Game) / int_43844bd7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_43844bd7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_43844bd7
 [PROTOTYPE 2] (Video Game) / int_43c77dd9
type
Hellish Copter
 [PROTOTYPE 2] (Video Game) / int_43c77dd9
comment
Hellish Copter: Yes, not even being in an armed, airborne machine will save you from Heller. Especially notable are the choppers involved in the Cargo Delivery Blacknet missions. Every single time, they crash, scattering boxes everywhere. And normally, no outside forces are involved. Hell, Heller usually shows up with the intent of crashing it, only to see them already spinning out of control. Hand Waved by one of the Web of Intrigue cutscenes, which explains that Mercer has Evolved scattered across the rooftops to snipe any choppers that may be carrying something of use to him.
 [PROTOTYPE 2] (Video Game) / int_43c77dd9
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_43c77dd9
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_43c77dd9
 [PROTOTYPE 2] (Video Game) / int_43e36f2f
type
Acrofatic
 [PROTOTYPE 2] (Video Game) / int_43e36f2f
comment
Acrofatic: Despite being built like sumo wrestlers and walking at a kind of slow waddle, Juggernauts can leap thirty feet with ease.
 [PROTOTYPE 2] (Video Game) / int_43e36f2f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_43e36f2f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_43e36f2f
 [PROTOTYPE 2] (Video Game) / int_45007296
type
Metaphorgotten
 [PROTOTYPE 2] (Video Game) / int_45007296
comment
Metaphorgotten: A soldier describes of what he would do to Heller, stating he would "shove a SAWnote the type of gun, not the cutting tool so far up his ass..." and promptly suffers metaphorical derailment.
 [PROTOTYPE 2] (Video Game) / int_45007296
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_45007296
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_45007296
 [PROTOTYPE 2] (Video Game) / int_4508b16b
type
The Guards Must Be Crazy
 [PROTOTYPE 2] (Video Game) / int_4508b16b
comment
The Guards Must Be Crazy: Just like the first game, you can still glide over soldiers and run up walls without getting an instant alert.
 [PROTOTYPE 2] (Video Game) / int_4508b16b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4508b16b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4508b16b
 [PROTOTYPE 2] (Video Game) / int_4583a262
type
Shirtless Scene
 [PROTOTYPE 2] (Video Game) / int_4583a262
comment
Shirtless Scene: Heller gets one after his initial infection, having been experimented upon before escaping. Mercer advises him to cover up.
 [PROTOTYPE 2] (Video Game) / int_4583a262
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4583a262
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4583a262
 [PROTOTYPE 2] (Video Game) / int_46118dc5
type
Adult Fear
 [PROTOTYPE 2] (Video Game) / int_46118dc5
comment
Adult Fear: The opening shows, in flashes, Heller returning from his tour to discover the mutilated corpse of his wife, and unable to find his child in his home (assumed taken and devoured by the infected). Just to twist the knife a little further, phone conversations between James and Colette are played over the scene, which are mostly Heller reassuring his wife that everything will be fine, Blackwatch will take care of it, he'll be home soon and then they can go somewhere safe... One of the Blackbox pick-ups records a mother pleading with a Blackwatch soldier that her son is autistic, not infected. It does not end well.
 [PROTOTYPE 2] (Video Game) / int_46118dc5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_46118dc5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_46118dc5
 [PROTOTYPE 2] (Video Game) / int_465966a3
type
Drop the Hammer
 [PROTOTYPE 2] (Video Game) / int_465966a3
comment
Drop the Hammer: Monsters like Juggernauts and Goliaths slam the ground with their heavy limbs. Also, Heller can Drop the Hammer by diving from heights with Hammerfists out.
 [PROTOTYPE 2] (Video Game) / int_465966a3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_465966a3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_465966a3
 [PROTOTYPE 2] (Video Game) / int_47944748
type
Videogame Dashing
 [PROTOTYPE 2] (Video Game) / int_47944748
comment
Videogame Dashing: The Airdash.
 [PROTOTYPE 2] (Video Game) / int_47944748
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_47944748
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_47944748
 [PROTOTYPE 2] (Video Game) / int_48078a7
type
Cool Versus Awesome
 [PROTOTYPE 2] (Video Game) / int_48078a7
comment
Cool vs. Awesome: Heller vs. Mercer, two Humanoid Abominations, as is probably obvious.
 [PROTOTYPE 2] (Video Game) / int_48078a7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_48078a7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_48078a7
 [PROTOTYPE 2] (Video Game) / int_48414e75
type
The Beastmaster
 [PROTOTYPE 2] (Video Game) / int_48414e75
comment
Subverted with the Pack Leader ability, battlefield-wise.
 [PROTOTYPE 2] (Video Game) / int_48414e75
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_48414e75
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_48414e75
 [PROTOTYPE 2] (Video Game) / int_493a162d
type
Bioluminescence Is Cool
 [PROTOTYPE 2] (Video Game) / int_493a162d
comment
Bioluminescence Is Cool: Now all viral biomass give off a warm glow.
 [PROTOTYPE 2] (Video Game) / int_493a162d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_493a162d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_493a162d
 [PROTOTYPE 2] (Video Game) / int_4962280f
type
Doom Troops
 [PROTOTYPE 2] (Video Game) / int_4962280f
comment
Doom Troops: Blackwatch troops now look like this. Before, they merely resembled regular soldiers wearing black SWAT uniforms and night-vision goggles. Now they're kitted out with creepy glowing blue goggles, hoods over their heads, and a large, wide shield/blade on their left arms. Regular military personnel in olive kit and tan camouflage fatigues also appear, in direct contrast.
 [PROTOTYPE 2] (Video Game) / int_4962280f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4962280f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4962280f
 [PROTOTYPE 2] (Video Game) / int_49fb5ccb
type
Combat Pragmatist
 [PROTOTYPE 2] (Video Game) / int_49fb5ccb
comment
Combat Pragmatist: Rip weapons off armed vehicles, throw cars, hijack vehicles, throw people, do a Tendril Blackhole on something in the middle of a debris heap, claw pounce on that annoyingly retreating target, spamming Area of Effect attacks on either a single or multiple targets... whatever you need to do to get the job done. To the point where the developers realize that giving an EP bonus for completing a task in a specific manner would help to encourage less monotony as players got too comfortable using a single move incessantly.
 [PROTOTYPE 2] (Video Game) / int_49fb5ccb
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_49fb5ccb
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_49fb5ccb
 [PROTOTYPE 2] (Video Game) / int_4ab9c868
type
Pretty Little Headshots
 [PROTOTYPE 2] (Video Game) / int_4ab9c868
comment
Pretty Little Headshots: Col. Rooks does this to a couple of his own guys when covering for Heller to escape NYZ and get out of his hair. Justified in that they have thick headgear.
 [PROTOTYPE 2] (Video Game) / int_4ab9c868
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4ab9c868
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4ab9c868
 [PROTOTYPE 2] (Video Game) / int_4b4ac0ca
type
Homing Projectile
 [PROTOTYPE 2] (Video Game) / int_4b4ac0ca
comment
Homing Projectile: The TOW is of fire-and-forget type at a given target.
 [PROTOTYPE 2] (Video Game) / int_4b4ac0ca
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4b4ac0ca
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4b4ac0ca
 [PROTOTYPE 2] (Video Game) / int_4bef247f
type
Artificial Atmospheric Actions
 [PROTOTYPE 2] (Video Game) / int_4bef247f
comment
Artificial Atmospheric Actions: Conversing NPCs generally have one of them repeat a piece of dialogue associated with their voice and the other reply with a random comment. Gets funny when they end up being mismatched: this is probably the most apparent with a marine and a scientist, the former of which keeps talking how he signed up to help people, wants to go on a extended vacation and doesn't understand anything anymore, while the scientist replies to everything he says like he was talking about science problems.
 [PROTOTYPE 2] (Video Game) / int_4bef247f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4bef247f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4bef247f
 [PROTOTYPE 2] (Video Game) / int_4c24a9ed
type
Power Copying
 [PROTOTYPE 2] (Video Game) / int_4c24a9ed
comment
Power Copying: How Heller obtains his powers. Two of them are acquired by defeating specifically villainous enemies. Additionally, an upgrade for an existing power is based off a villain who can counter-attack in a similar fashion.
 [PROTOTYPE 2] (Video Game) / int_4c24a9ed
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4c24a9ed
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4c24a9ed
 [PROTOTYPE 2] (Video Game) / int_4ccfdd0d
type
Checkpoint
 [PROTOTYPE 2] (Video Game) / int_4ccfdd0d
comment
Check Point: Not displayed as glaringly obvious as the first game.
 [PROTOTYPE 2] (Video Game) / int_4ccfdd0d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4ccfdd0d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4ccfdd0d
 [PROTOTYPE 2] (Video Game) / int_4d044580
type
Motive Rant
 [PROTOTYPE 2] (Video Game) / int_4d044580
comment
Motive Rant: Mercer gives one before his final battle with Heller.
 [PROTOTYPE 2] (Video Game) / int_4d044580
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4d044580
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4d044580
 [PROTOTYPE 2] (Video Game) / int_4d1905e1
type
Pass Through the Rings
 [PROTOTYPE 2] (Video Game) / int_4d1905e1
comment
Pass Through the Rings: One of the RadNet challenges, in a helicopter gunship.
 [PROTOTYPE 2] (Video Game) / int_4d1905e1
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4d1905e1
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4d1905e1
 [PROTOTYPE 2] (Video Game) / int_4da6ac
type
Rated M for Manly
 [PROTOTYPE 2] (Video Game) / int_4da6ac
comment
Rated M for Manly: James Heller really doesn't take lightly to others giving him shit, and it will show. With you at the controls.
 [PROTOTYPE 2] (Video Game) / int_4da6ac
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4da6ac
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4da6ac
 [PROTOTYPE 2] (Video Game) / int_4de1a4f7
type
Improvised Weapon
 [PROTOTYPE 2] (Video Game) / int_4de1a4f7
comment
Improvised Weapon: Borrowing a move from this game's grandaddy, The Incredible Hulk: Ultimate Destruction, Heller is able to rip missile turrets and miniguns off of tanks and helicopters and fire them manually.
 [PROTOTYPE 2] (Video Game) / int_4de1a4f7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4de1a4f7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4de1a4f7
 [PROTOTYPE 2] (Video Game) / int_4e3b5209
type
Beeping Computers
 [PROTOTYPE 2] (Video Game) / int_4e3b5209
comment
Beeping Computers: The PDA in Heller's possession makes sure to give audible cues when its GUI is doing something. The computer in Father Guerra's hideout behaves similarly.
 [PROTOTYPE 2] (Video Game) / int_4e3b5209
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4e3b5209
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4e3b5209
 [PROTOTYPE 2] (Video Game) / int_4f23179
type
Hit-and-Run Tactics
 [PROTOTYPE 2] (Video Game) / int_4f23179
comment
Hit-and-Run Tactics: A common strategy for players.
 [PROTOTYPE 2] (Video Game) / int_4f23179
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4f23179
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4f23179
 [PROTOTYPE 2] (Video Game) / int_4f84cdef
type
SmugSnake
 [PROTOTYPE 2] (Video Game) / int_4f84cdef
comment
Smug Snake: The Evolved, full stop. It even gets some of them killed.
 [PROTOTYPE 2] (Video Game) / int_4f84cdef
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4f84cdef
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4f84cdef
 [PROTOTYPE 2] (Video Game) / int_4ffde1e0
type
Luckily, My Shield Will Protect Me
 [PROTOTYPE 2] (Video Game) / int_4ffde1e0
comment
Luckily, My Shield Will Protect Me: The Shield power can now deflect rockets, even. And if you get the upgrade, using it even heals you.
 [PROTOTYPE 2] (Video Game) / int_4ffde1e0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_4ffde1e0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_4ffde1e0
 [PROTOTYPE 2] (Video Game) / int_5029c444
type
Audible Sharpness
 [PROTOTYPE 2] (Video Game) / int_5029c444
comment
Audible Sharpness: When the Evolved brandish their melee appendages and pose for the camera.
 [PROTOTYPE 2] (Video Game) / int_5029c444
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5029c444
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5029c444
 [PROTOTYPE 2] (Video Game) / int_504a1991
type
Body Horror
 [PROTOTYPE 2] (Video Game) / int_504a1991
comment
Body Horror: The grotesque-looking "Evolved Infected" from the first game, based on Alex's strain, are now the regular zombies. The Infected skins from the Colossal Mayhem◊ and Excessive Force◊ DLC packs are insanely gruesome. Try using the Viral Grenade Launcher or the Viral Barrels near anyone who's not infected. They'll vomit blood, fall to the ground, then violently spasm while their flesh breaks apart and leaves behind a shambling monstrosity, The fate of anyone with the bio-bomb on them. They stand still, scream due to the intense shooting pain, then tentacles fires out, grab objects, and violently pull them back at the target which smashes them into a bloody mess. Anything from other people to concrete and tank parts. If it were real you'd have to imagine the thoughts going through the victims head. May double as a Fate Worse than Death since you kill your comrades as well.
 [PROTOTYPE 2] (Video Game) / int_504a1991
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_504a1991
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_504a1991
 [PROTOTYPE 2] (Video Game) / int_504e271f
type
But Thou Must!
 [PROTOTYPE 2] (Video Game) / int_504e271f
comment
But Thou Must!: Radical said they were trying to give Heller more initiative compared to Mercer, who mostly just received missions from NPCs. Heller, by contrast, gets NPCs to help him by...force of personality, and otherwise has a lot more initiative than Mercer. It feels more like the NPCs are actually helping him instead of just being quest-dispensers.
 [PROTOTYPE 2] (Video Game) / int_504e271f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_504e271f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_504e271f
 [PROTOTYPE 2] (Video Game) / int_5111ff0
type
Kill the Poor
 [PROTOTYPE 2] (Video Game) / int_5111ff0
comment
Kill the Poor: One side mission centers on learning about and destroying Project New Templar, which turns out to be a plot to create a virus that specifically targets the lower classes, "especially immigrants".
 [PROTOTYPE 2] (Video Game) / int_5111ff0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5111ff0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5111ff0
 [PROTOTYPE 2] (Video Game) / int_51640e80
type
Bond One-Liner
 [PROTOTYPE 2] (Video Game) / int_51640e80
comment
Bond One-Liner: Heller has a veritable library of these, though he doesn't use them very often.
 [PROTOTYPE 2] (Video Game) / int_51640e80
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_51640e80
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_51640e80
 [PROTOTYPE 2] (Video Game) / int_51ede72
type
Shapeshifter Showdown
 [PROTOTYPE 2] (Video Game) / int_51ede72
comment
Shape Shifter Showdown: The final battle between Heller and Mercer.
 [PROTOTYPE 2] (Video Game) / int_51ede72
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_51ede72
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_51ede72
 [PROTOTYPE 2] (Video Game) / int_52600ad6
type
Broke Your Arm Punching Out Cthulhu
 [PROTOTYPE 2] (Video Game) / int_52600ad6
comment
Broke Your Arm Punching Out Cthulhu: As a human, Heller tried to kill Alex Mercer with nothing more than a knife. Mercer was more amused than anything else, and infected Heller with his own strain of Blacklight.
 [PROTOTYPE 2] (Video Game) / int_52600ad6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_52600ad6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_52600ad6
 [PROTOTYPE 2] (Video Game) / int_53136954
type
Book Dumb
 [PROTOTYPE 2] (Video Game) / int_53136954
comment
Book Dumb: And computer-dumb too, apparently. In a humorous bit in the first stealth-consume mission, Heller has to use a computer while in the form of a scientist he's consumed, and apparently he has yet to learn how to actually use the brain of the guy he devoured.
 [PROTOTYPE 2] (Video Game) / int_53136954
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_53136954
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_53136954
 [PROTOTYPE 2] (Video Game) / int_539ae07a
type
Empowered Badass Normal
 [PROTOTYPE 2] (Video Game) / int_539ae07a
comment
Empowered Badass Normal: After his transformation, Heller has the same sorts of powers that Alex Mercer had.
 [PROTOTYPE 2] (Video Game) / int_539ae07a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_539ae07a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_539ae07a
 [PROTOTYPE 2] (Video Game) / int_546e23f6
type
Evilutionary Biologist
 [PROTOTYPE 2] (Video Game) / int_546e23f6
comment
Evilutionary Biologist: Alex and his Evolved ascribe to this way of thinking, hence the name.
 [PROTOTYPE 2] (Video Game) / int_546e23f6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_546e23f6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_546e23f6
 [PROTOTYPE 2] (Video Game) / int_54cc6b24
type
Le Parkour
 [PROTOTYPE 2] (Video Game) / int_54cc6b24
comment
Le Parkour: As awesome/improbable as with the first game.
 [PROTOTYPE 2] (Video Game) / int_54cc6b24
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_54cc6b24
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_54cc6b24
 [PROTOTYPE 2] (Video Game) / int_5561eef8
type
Suspicious Video-Game Generosity
 [PROTOTYPE 2] (Video Game) / int_5561eef8
comment
Suspicious Video Game Generosity: The patrol mission to find Roland? You'll encounter a dump of helicopter armaments just before some Hydras show up.
 [PROTOTYPE 2] (Video Game) / int_5561eef8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5561eef8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5561eef8
 [PROTOTYPE 2] (Video Game) / int_56240281
type
Country Matters
 [PROTOTYPE 2] (Video Game) / int_56240281
comment
Country Matters: At one point, Dana Mercer is referred to as "a pasty hacker cunt." Yep, in dialogue and everything. Hilariously mocked when she grouches that she's not "pasty".
 [PROTOTYPE 2] (Video Game) / int_56240281
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_56240281
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_56240281
 [PROTOTYPE 2] (Video Game) / int_57cfcbdd
type
Meta Twist
 [PROTOTYPE 2] (Video Game) / int_57cfcbdd
comment
Meta Twist: In the first game, Alex's ex-girlfriend, a Gentek employee, turns out to have been a spy for Gentek, and betrays him after pretending to want to help him. In this game, Koenig, a Gentek employee, pretends to want to help and is actually trying to kill Heller. Heller presumably assumes Koenig was manipulating him to save his own skin. Turns out he's actually working for Mercer, and is himself an Evolved Infected like Heller.
 [PROTOTYPE 2] (Video Game) / int_57cfcbdd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_57cfcbdd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_57cfcbdd
 [PROTOTYPE 2] (Video Game) / int_588d766f
type
BlackAndGreyMorality
 [PROTOTYPE 2] (Video Game) / int_588d766f
comment
Black and Grey Morality: You're basically a rolling ball of blades that eats people. On the other hand, you're a lot better as a person than most of the people you eat. Interestingly, the trope is not invoked to as great an extent as the last game. Once the Blackwatch, while vicious and completely without mercy in their campaign to destroy the virus, had shades of The Extremist Was Right. Pretty much all their screen-time here involves punting dogs just because. The leader of the Infected, Alex Mercer, in contrast to Greene, is smug, cruel, and megalomaniacal rather than simply insane. The protagonist, on the other hand, has sympathetic motives. It's still hardly Black and White Morality, but it's closer to it than the first game.
 [PROTOTYPE 2] (Video Game) / int_588d766f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_588d766f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_588d766f
 [PROTOTYPE 2] (Video Game) / int_589e54d3
type
Charged Attack
 [PROTOTYPE 2] (Video Game) / int_589e54d3
comment
Charged Attack: The game quickly tutors you into practicing your newly-acquired Super Strength by holding down the attack button to perform more powerful, sometimes even different, attacks.
 [PROTOTYPE 2] (Video Game) / int_589e54d3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_589e54d3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_589e54d3
 [PROTOTYPE 2] (Video Game) / int_5989e3b6
type
Enemy Mine
 [PROTOTYPE 2] (Video Game) / int_5989e3b6
comment
Enemy Mine: Briefly between Heller and Blackwatch while Heller disposes the Whitelight containers.
 [PROTOTYPE 2] (Video Game) / int_5989e3b6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5989e3b6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5989e3b6
 [PROTOTYPE 2] (Video Game) / int_59e0e022
type
Ground-Shattering Landing
 [PROTOTYPE 2] (Video Game) / int_59e0e022
comment
Ground-Shattering Landing: The live-action trailer really displays this trope in a way that even in-game deliberate Death from Above attacks cannot fully imitate.
 [PROTOTYPE 2] (Video Game) / int_59e0e022
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_59e0e022
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_59e0e022
 [PROTOTYPE 2] (Video Game) / int_5a175c8e
type
Back Stab
 [PROTOTYPE 2] (Video Game) / int_5a175c8e
comment
Backstab: Heller's ability to stealth-consume targets is decidedly better than his predecessor's — he can stealth-consume from the front as long as nobody in the room happens to be looking at the target.
 [PROTOTYPE 2] (Video Game) / int_5a175c8e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5a175c8e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5a175c8e
 [PROTOTYPE 2] (Video Game) / int_5a4aa505
type
Government Conspiracy
 [PROTOTYPE 2] (Video Game) / int_5a4aa505
comment
Government Conspiracy: Suggested. A lategame cutscene has an agent from some government agency say that the plan to vivisect Maya Heller gets approval from Washington. Where exactly is unknown; however, Blackwatch was said in the first game to be so high up you had to look down to see the POTUS. The fact that Rooks with all his authority considers tangling with them unwise says that the rabbit hole goes really far down.
 [PROTOTYPE 2] (Video Game) / int_5a4aa505
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5a4aa505
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5a4aa505
 [PROTOTYPE 2] (Video Game) / int_5e105542
type
Magic Genetics
 [PROTOTYPE 2] (Video Game) / int_5e105542
comment
Magic Genetics: Consume whatever the game tells you to and voila, a new upgrade, power, or something of benefit.
 [PROTOTYPE 2] (Video Game) / int_5e105542
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5e105542
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5e105542
 [PROTOTYPE 2] (Video Game) / int_5ec15a79
type
Genetic Engineering Is the New Nuke
 [PROTOTYPE 2] (Video Game) / int_5ec15a79
comment
Genetic Engineering Is the New Nuke: Compared to The Incredible Hulk: Ultimate Destruction, [PROTOTYPE]'s prototype, where the Hulk is a product of radiation.
 [PROTOTYPE 2] (Video Game) / int_5ec15a79
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_5ec15a79
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_5ec15a79
 [PROTOTYPE 2] (Video Game) / int_60194b82
type
Spanner in the Works
 [PROTOTYPE 2] (Video Game) / int_60194b82
comment
Spanner in the Works: A couple of levels. Mercer with his own plans to screw with Blackwatch and Gentek. Heller doing the same, on his own as well.
 [PROTOTYPE 2] (Video Game) / int_60194b82
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_60194b82
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_60194b82
 [PROTOTYPE 2] (Video Game) / int_60414102
type
Zombie Apocalypse
 [PROTOTYPE 2] (Video Game) / int_60414102
comment
Zombie Apocalypse: Or viral mutant apocalypse that, as one Gentek memory puts it, has the infected hunger for people. The Mercer Virus zombies are essentially the Walkers from the first game, now with a more zombie-like gait.
 [PROTOTYPE 2] (Video Game) / int_60414102
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_60414102
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_60414102
 [PROTOTYPE 2] (Video Game) / int_60ac6ae4
type
The Lab Rat
 [PROTOTYPE 2] (Video Game) / int_60ac6ae4
comment
The Lab Rats: Of which several of them within Gentek are Mercer's contacts.
 [PROTOTYPE 2] (Video Game) / int_60ac6ae4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_60ac6ae4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_60ac6ae4
 [PROTOTYPE 2] (Video Game) / int_60f37373
type
Attack Reflector
 [PROTOTYPE 2] (Video Game) / int_60f37373
comment
Attack Reflector: The Shield power. Taken Up to Eleven with the ability to deflect explosive ordnance accurately back to the shooter, or whatever else you may be aiming at.
 [PROTOTYPE 2] (Video Game) / int_60f37373
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_60f37373
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_60f37373
 [PROTOTYPE 2] (Video Game) / int_6136e02f
type
Brain Food
 [PROTOTYPE 2] (Video Game) / int_6136e02f
comment
Brain Food: In addition to information, it's good for Heller's health! Literally!
 [PROTOTYPE 2] (Video Game) / int_6136e02f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6136e02f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6136e02f
 [PROTOTYPE 2] (Video Game) / int_61b576af
type
I Take Offense to That Last One
 [PROTOTYPE 2] (Video Game) / int_61b576af
comment
I Take Offense to That Last One!: Dana Mercer takes offense to being called a "pasty hacker cunt", because she is not pasty.
 [PROTOTYPE 2] (Video Game) / int_61b576af
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_61b576af
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_61b576af
 [PROTOTYPE 2] (Video Game) / int_62e7f243
type
Instant Armor
 [PROTOTYPE 2] (Video Game) / int_62e7f243
comment
Instant Armor: Not exactly the full-body type, but with a press of a button Heller can suddenly wield a chunky rocket-deflecting shield per arm. The Armor power from the first game comes in the "Excessive Force" pack. They are only player skins now, having no impact on gameplay this time around.
 [PROTOTYPE 2] (Video Game) / int_62e7f243
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_62e7f243
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_62e7f243
 [PROTOTYPE 2] (Video Game) / int_6320eced
type
Gameplay and Story Segregation
 [PROTOTYPE 2] (Video Game) / int_6320eced
comment
Gameplay and Story Segregation: Even after beating the game and killing Mercer, side quests will still treat him as though he's alive. Though this is due to the fact that if you notice, the game starts off as if you have not completed the last mission. This clearly seen that there are still infected running around, despite the fact a Cutscene Power to the Max showed him eliminating all of them. As in the previous game, Heller can remember every disguise he's gained and switch to them at will. You cannot do this, and Heller's own use of this ability actually replaces whatever your previous disguise was. In the mission where Heller gains the Bio Bomb, Heller will disguise himself as a Marine even if no Marines were ever consumed.
 [PROTOTYPE 2] (Video Game) / int_6320eced
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6320eced
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6320eced
 [PROTOTYPE 2] (Video Game) / int_6377d6e6
type
Grievous Harm with a Body
 [PROTOTYPE 2] (Video Game) / int_6377d6e6
comment
Grievous Harm with a Body: Up to Eleven where you can first infect that person with a biobomb then throw him at another person and destroy everything around them. Also, one of the finishers for Brawlers involves ripping off their arm and beating them to death with it.
 [PROTOTYPE 2] (Video Game) / int_6377d6e6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6377d6e6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6377d6e6
 [PROTOTYPE 2] (Video Game) / int_637ef67
type
New Game Plus
 [PROTOTYPE 2] (Video Game) / int_637ef67
comment
New Game+
 [PROTOTYPE 2] (Video Game) / int_637ef67
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_637ef67
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_637ef67
 [PROTOTYPE 2] (Video Game) / int_63a8a557
type
Improbable Use of a Weapon
 [PROTOTYPE 2] (Video Game) / int_63a8a557
comment
Improbable Use of a Weapon: Of which there'd be a list: The most egregious example may be the fact that a ripped off TOW-launcher supposedly has a manual trigger for Heller to use. Besides the ridiculous Macross Missile Massacre-style rockets it fires. This is even lampshaded at one point of the game. When you are on a under covered mission as a Blackwatch Soldier and pick up a TOW-launcher, he would be shocked that you can even pick it up. Heller just replies he eats a lot of protein.
 [PROTOTYPE 2] (Video Game) / int_63a8a557
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_63a8a557
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_63a8a557
 [PROTOTYPE 2] (Video Game) / int_63d861f8
type
Even Evil Has Loved Ones
 [PROTOTYPE 2] (Video Game) / int_63d861f8
comment
Even Evil Has Loved Ones: Unexpectedly, Colonel Rooks. After hearing Rooks' end of a conversation by phone with his spouse and daughter (mirroring Heller's "When are you coming home?" conversation from the prologue), he stops within inches of killing Rooks. It turns out to be a wise move: Rooks not only retrieves Maya after Heller thinks he's lost her, but he kills two of his own men (as detailed below) in the process of handing her over.
 [PROTOTYPE 2] (Video Game) / int_63d861f8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_63d861f8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_63d861f8
 [PROTOTYPE 2] (Video Game) / int_6411dac8
type
BadassNormal
 [PROTOTYPE 2] (Video Game) / int_6411dac8
comment
Badass Normal: Mercer decides to transform Heller mainly because the Sergeant fought his way to the center of the Red Zone alone. To put that further into perspective: the average military squad can barely to manage more than a single Hunter. Heller was able to kill one with only a combat knife. That takes some serious skills.
 [PROTOTYPE 2] (Video Game) / int_6411dac8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6411dac8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6411dac8
 [PROTOTYPE 2] (Video Game) / int_64536542
type
[Verb] This!
 [PROTOTYPE 2] (Video Game) / int_64536542
comment
Also during your fight with Alex, he will toss a Helicopter towards you and say "Karate Kick this!" Sadly, you cannot oblige, just jump out of the way.
 [PROTOTYPE 2] (Video Game) / int_64536542
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_64536542
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_64536542
 [PROTOTYPE 2] (Video Game) / int_64c8eea8
type
Wolverine Claws
 [PROTOTYPE 2] (Video Game) / int_64c8eea8
comment
The trophy/achievement for unlocking the Claw power is This Is A Knife.
 [PROTOTYPE 2] (Video Game) / int_64c8eea8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_64c8eea8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_64c8eea8
 [PROTOTYPE 2] (Video Game) / int_64d3ffd8
type
The Extremist Was Right
 [PROTOTYPE 2] (Video Game) / int_64d3ffd8
comment
Interestingly, the trope is not invoked to as great an extent as the last game. Once the Blackwatch, while vicious and completely without mercy in their campaign to destroy the virus, had shades of The Extremist Was Right. Pretty much all their screen-time here involves punting dogs just because. The leader of the Infected, Alex Mercer, in contrast to Greene, is smug, cruel, and megalomaniacal rather than simply insane. The protagonist, on the other hand, has sympathetic motives. It's still hardly Black and White Morality, but it's closer to it than the first game.
 [PROTOTYPE 2] (Video Game) / int_64d3ffd8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_64d3ffd8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_64d3ffd8
 [PROTOTYPE 2] (Video Game) / int_6638c7f7
type
Stealth-Based Mission
 [PROTOTYPE 2] (Video Game) / int_6638c7f7
comment
Stealth-Based Mission: A few, which rewards you with bonus EP for not entering Alert.
 [PROTOTYPE 2] (Video Game) / int_6638c7f7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6638c7f7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6638c7f7
 [PROTOTYPE 2] (Video Game) / int_66f763c0
type
Interface Screw
 [PROTOTYPE 2] (Video Game) / int_66f763c0
comment
Interface Screw: Targeting is better than it was in the first game, but still has its shortcomings. It focuses on the closest hostile in front of you, meaning you have to turn and face what you want to kill. Things that are above you are a particular pain, and picking a target out of a large crowd is still annoying.
 [PROTOTYPE 2] (Video Game) / int_66f763c0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_66f763c0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_66f763c0
 [PROTOTYPE 2] (Video Game) / int_6838a3ec
type
EliteMook
 [PROTOTYPE 2] (Video Game) / int_6838a3ec
comment
Basically how your first Brawler encounter plays out.
 [PROTOTYPE 2] (Video Game) / int_6838a3ec
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6838a3ec
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6838a3ec
 [PROTOTYPE 2] (Video Game) / int_6860368a
type
Mook Horror Show
 [PROTOTYPE 2] (Video Game) / int_6860368a
comment
Some of his targets seem to be misled by Blackwatch, horribly afraid of Heller, and/or unable to get out of the organization/city. At one point, scientists are used as bait for Heller and the horror the head researcher displays is disturbing. On a more humorous note, some soldiers will beg you to let them live if you pick them up. Some will say things like, "We know what Mercer did to you! Let us help you!" or "We're the good guys!" It can make you feel guilty... except if you do decide to spare them. The second you put them down, they suicidally start raising the alert again and open fire if they have weapons. You can have a humorous cycle where you pick a guy up, he begs, you put him down, he starts calling for help, prepares to shoot you, you pick him up again, and he begs for mercy again.
 [PROTOTYPE 2] (Video Game) / int_6860368a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6860368a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6860368a
 [PROTOTYPE 2] (Video Game) / int_68f6e811
type
Made of Plasticine
 [PROTOTYPE 2] (Video Game) / int_68f6e811
comment
Made of Plasticine: The way in which Heller rips enemies up and dismembering them makes for quite a gory show.
 [PROTOTYPE 2] (Video Game) / int_68f6e811
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_68f6e811
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_68f6e811
 [PROTOTYPE 2] (Video Game) / int_69e4c5a3
type
BullyingTheDragon
 [PROTOTYPE 2] (Video Game) / int_69e4c5a3
comment
Bullying the Dragon: Heller is contacted by a particularly insane commander who brags about how his wife would have liked a gang bang from his men. This was not the brightest idea they could have had.
 [PROTOTYPE 2] (Video Game) / int_69e4c5a3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_69e4c5a3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_69e4c5a3
 [PROTOTYPE 2] (Video Game) / int_6af6887
type
Escape Sequence
 [PROTOTYPE 2] (Video Game) / int_6af6887
comment
Escape Sequence: Heller evading his first Goliath encounter.
 [PROTOTYPE 2] (Video Game) / int_6af6887
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6af6887
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6af6887
 [PROTOTYPE 2] (Video Game) / int_6b18b774
type
"What Now?" Ending
 [PROTOTYPE 2] (Video Game) / int_6b18b774
comment
"What Now?" Ending: The game concludes with Dana asking "What do we do now?"
 [PROTOTYPE 2] (Video Game) / int_6b18b774
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6b18b774
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6b18b774
 [PROTOTYPE 2] (Video Game) / int_6b510ace
type
Hopeless War
 [PROTOTYPE 2] (Video Game) / int_6b510ace
comment
Hopeless War: As you uncover more of the story, you realize that it would have been this if not for your meddling.
 [PROTOTYPE 2] (Video Game) / int_6b510ace
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6b510ace
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6b510ace
 [PROTOTYPE 2] (Video Game) / int_6bd689ca
type
Meaningful Echo
 [PROTOTYPE 2] (Video Game) / int_6bd689ca
comment
Meaningful Echo: In the opening cutscene, Heller calls his wife to assure her that he'll be home as soon as his current tour of duty is over. Later, he overhears Rooks having a very similar phone conversation with his wife and decides not to kill him.
 [PROTOTYPE 2] (Video Game) / int_6bd689ca
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6bd689ca
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6bd689ca
 [PROTOTYPE 2] (Video Game) / int_6bda9a30
type
Meaningful Name
 [PROTOTYPE 2] (Video Game) / int_6bda9a30
comment
Meaningful Name: Father Guerra has a colorful past.
 [PROTOTYPE 2] (Video Game) / int_6bda9a30
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6bda9a30
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6bda9a30
 [PROTOTYPE 2] (Video Game) / int_6d2afccf
type
Audible Gleam
 [PROTOTYPE 2] (Video Game) / int_6d2afccf
comment
Audible Gleam: The cutscene where Heller stops his claws short of striking Rooks in the mobile command post.
 [PROTOTYPE 2] (Video Game) / int_6d2afccf
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6d2afccf
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6d2afccf
 [PROTOTYPE 2] (Video Game) / int_6d56cebf
type
Chess Motifs
 [PROTOTYPE 2] (Video Game) / int_6d56cebf
comment
Chess Motifs: Rooks' callsign is "Checkmate" and his lieutenant's is "Castle". (Likely also a Stealth Pun, since "rook" and "castle" are different names for the same piece.)
 [PROTOTYPE 2] (Video Game) / int_6d56cebf
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6d56cebf
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6d56cebf
 [PROTOTYPE 2] (Video Game) / int_6d63e09f
type
Swipe Your Blade Off
 [PROTOTYPE 2] (Video Game) / int_6d63e09f
comment
Swipe Your Blade Off: One of Heller's post-attack animations when using the Blade.
 [PROTOTYPE 2] (Video Game) / int_6d63e09f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6d63e09f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6d63e09f
 [PROTOTYPE 2] (Video Game) / int_6ec989d8
type
Guide Dang It!
 [PROTOTYPE 2] (Video Game) / int_6ec989d8
comment
Guide Dang It!: Averted, for the most part. Field Ops and Lairs can be spotted on the minimap from a fair distance, and Blackboxes will alert you when you move within ~150 feet of them. Blacknet targets can be tracked using Heller's viral sense if you don't run into them on the street. The game also benefits from area division, meaning each zone is smaller and thus easier to search. Played straight with consumable targets for upgrades, which are totally random and far more likely to appear inside lairs or during missions. Though the skill upgrades appear in military bases, the Brawlers which give out power upgrades are everywhere and far less likely to spawn as a valid target.
 [PROTOTYPE 2] (Video Game) / int_6ec989d8
featureApplicability
-1.0
 [PROTOTYPE 2] (Video Game) / int_6ec989d8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6ec989d8
 [PROTOTYPE 2] (Video Game) / int_6ee0d388
type
Marathon Boss
 [PROTOTYPE 2] (Video Game) / int_6ee0d388
comment
Marathon Boss: One boss (Alex Mercer) resets its health with a new set of weapons each time it is defeated in a round. In an inversion in the same fight, due to a total lack of things to consume, so can Heller an exception would be when fighting Mercer on Insanity mode.
 [PROTOTYPE 2] (Video Game) / int_6ee0d388
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_6ee0d388
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_6ee0d388
 [PROTOTYPE 2] (Video Game) / int_7012424f
type
Stealth Hi/Bye
 [PROTOTYPE 2] (Video Game) / int_7012424f
comment
Stealth Hi/Bye: This exchange:
 [PROTOTYPE 2] (Video Game) / int_7012424f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7012424f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7012424f
 [PROTOTYPE 2] (Video Game) / int_70518904
type
Human Cannonball
 [PROTOTYPE 2] (Video Game) / int_70518904
comment
Human Cannonball: The graphic for the Dashing mutation shows Heller being shot out of a cannon. Also mixed with a Call-Back, Alex Mercer uses this during your fight.
 [PROTOTYPE 2] (Video Game) / int_70518904
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_70518904
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_70518904
 [PROTOTYPE 2] (Video Game) / int_71a223fc
type
Up to Eleven
 [PROTOTYPE 2] (Video Game) / int_71a223fc
comment
Also on display if you use the Skins in the DLC Pack; since they're Cosmetic, people won't bat an eyelash at Heller even if he's shirtless with tubes and cotton strapped to the front of his chest, a walking slab of metal-looking material or even a ZOMBIE. In fact, it's taken Up to Eleven with the Infected skins, since Heller speaks near-exclusively in hisses, growls and general zombie noises outside of cutscenes, and no one will react any differently if they're talking with him.
 [PROTOTYPE 2] (Video Game) / int_71a223fc
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_71a223fc
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_71a223fc
 [PROTOTYPE 2] (Video Game) / int_729c69f3
type
Politically Incorrect Villain
 [PROTOTYPE 2] (Video Game) / int_729c69f3
comment
Politically Incorrect Villain: GENTEK as usual. Special mention goes to Project New Templar, a group of scientists developing a virus to sterilize or kill the poor and immigrants. Heller's so disgusted when they tell him this that he drops the Blackwatch disguise he had on and decides rather than consume them and have them in his head to let them plummet to their deaths.
 [PROTOTYPE 2] (Video Game) / int_729c69f3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_729c69f3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_729c69f3
 [PROTOTYPE 2] (Video Game) / int_733e007a
type
Unwitting Pawn
 [PROTOTYPE 2] (Video Game) / int_733e007a
comment
Unwitting Pawn: Subverted, as Heller merely messes with Blackwatch (to Mercer's benefit) to uncover the conspiracy, rather than actively furthering Mercer's goals intentionally. By the time Heller's defeated one of Mercer's lieutenants, Heller outright expresses his distrust of Mercer shortly after.
 [PROTOTYPE 2] (Video Game) / int_733e007a
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_733e007a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_733e007a
 [PROTOTYPE 2] (Video Game) / int_740f59b4
type
ColorCodedForYourConvenience
 [PROTOTYPE 2] (Video Game) / int_740f59b4
comment
Color-Coded for Your Convenience: Manhattan is split into Green, Yellow and Red Zones. The Green Zone is full of heavy military presence and normal civilians going about their lives, the "safe zone." Yellow is Quarantine: nobody in or out without permission. It's densely populated and living conditions are very poor. Residents unlucky enough to be stuck here are justifiably miserable, and are frequently used as "test subjects" (read: food for captured Infected) by GENTEK. The Red Zone is the one place they haven't cleaned out yet of infection, and it's full of dangerous mutants and so on. A Blackwatch narrator in a "briefing" video described it as a "living hell". Similarly, Blackwatch troops all have goggles and other equipment on them that glow blue, while infected enemies have veins and vital spots that glow red. The goggles of the Evolved Blackwatch troopers even change from blue to orange when they transform.
 [PROTOTYPE 2] (Video Game) / int_740f59b4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_740f59b4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_740f59b4
 [PROTOTYPE 2] (Video Game) / int_765a1683
type
Enemy Rising Behind
 [PROTOTYPE 2] (Video Game) / int_765a1683
comment
Enemy Rising Behind: After shoving Heller into debris for trying to slice his throat, Alex shakes his head at the slumped over Heller and proceeds to walk away. Cue Heller getting up behind and charging at Mercer again. Man is persistent.
 [PROTOTYPE 2] (Video Game) / int_765a1683
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_765a1683
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_765a1683
 [PROTOTYPE 2] (Video Game) / int_77666408
type
Combat Tentacles
 [PROTOTYPE 2] (Video Game) / int_77666408
comment
Combat Tendrils: Now with more emphasis on the term "tendrils". The Whip Fist power and all of its grappling capabilites also make it as much a combat tentacle as the Tendril power are... well, combat tendrils.
 [PROTOTYPE 2] (Video Game) / int_77666408
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_77666408
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_77666408
 [PROTOTYPE 2] (Video Game) / int_778b1d91
type
Unblockable Attack
 [PROTOTYPE 2] (Video Game) / int_778b1d91
comment
Unblockable Attack: Heller's shields can block most anything, but Hammerfists will get through. The final boss also has special attacks that can break through his defense.
 [PROTOTYPE 2] (Video Game) / int_778b1d91
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_778b1d91
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_778b1d91
 [PROTOTYPE 2] (Video Game) / int_77a5657
type
Lovecraftian Superpower
 [PROTOTYPE 2] (Video Game) / int_77a5657
comment
Lovecraftian Superpower: Mercer's lieutenants usually dual-wield cleaver-hand-appendages, but some have more specialized appendages that also serves to reward Heller with new abilities after consuming them.
 [PROTOTYPE 2] (Video Game) / int_77a5657
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_77a5657
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_77a5657
 [PROTOTYPE 2] (Video Game) / int_781f2467
type
Shooting Superman
 [PROTOTYPE 2] (Video Game) / int_781f2467
comment
Shooting Superman: One of the upgrades can make Heller bulletproof to all infantry guns. Anything stronger than that still hurts him though. Borders on Too Dumb to Live; the bullets will ricochet and can harm the shooter, and they never stop firing until they kill themselves. Averted by Rooks: he finds himself face to face with Heller, armed with a measly pistol (he came in expecting a very different conversation). Rooks is clearly itching to pull the trigger, but thinks better of it.
 [PROTOTYPE 2] (Video Game) / int_781f2467
featureApplicability
-1.0
 [PROTOTYPE 2] (Video Game) / int_781f2467
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_781f2467
 [PROTOTYPE 2] (Video Game) / int_7a1d1191
type
Rocket Ride
 [PROTOTYPE 2] (Video Game) / int_7a1d1191
comment
Rocket Ride: The graphic for the Jet Propulsion mutation shows Heller riding what appears to be a rocket.
 [PROTOTYPE 2] (Video Game) / int_7a1d1191
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7a1d1191
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7a1d1191
 [PROTOTYPE 2] (Video Game) / int_7b7965dd
type
Boss in Mook Clothing
 [PROTOTYPE 2] (Video Game) / int_7b7965dd
comment
Boss in Mook Clothing: The Evolved. They look like any Blackwatch, Gentek scientist, Infected or non-infected civilian. Until they counter your grabbing attempts and brandish their weaponized appendages. They also take a good deal of punishment and dish out comparably.
 [PROTOTYPE 2] (Video Game) / int_7b7965dd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7b7965dd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7b7965dd
 [PROTOTYPE 2] (Video Game) / int_7c0bfb83
type
Obviously Evil
 [PROTOTYPE 2] (Video Game) / int_7c0bfb83
comment
Obviously Evil: One of the Blacknet targets you have to hunt down is sitting on the roof of a skyscraper guarded by three Brawlers. Gee, could this guy be an Evolved?
 [PROTOTYPE 2] (Video Game) / int_7c0bfb83
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7c0bfb83
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7c0bfb83
 [PROTOTYPE 2] (Video Game) / int_7cb1cbb5
type
Herd-Hitting Attack
 [PROTOTYPE 2] (Video Game) / int_7cb1cbb5
comment
Herd-Hitting Attack: A lot of Heller's powers have a large area of effect, but dropping down with Hammerfists pretty much guarantees affecting everything within the impact radius.
 [PROTOTYPE 2] (Video Game) / int_7cb1cbb5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7cb1cbb5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7cb1cbb5
 [PROTOTYPE 2] (Video Game) / int_7ccd3698
type
Attack of the 50-Foot Whatever
 [PROTOTYPE 2] (Video Game) / int_7ccd3698
comment
Attack of the 50-Foot Whatever: The Goliaths 50-foot Blacklight abominations. Radical dubbed them "Baby" in the E3 press briefing.
 [PROTOTYPE 2] (Video Game) / int_7ccd3698
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7ccd3698
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7ccd3698
 [PROTOTYPE 2] (Video Game) / int_7e6c0522
type
Off with His Head!
 [PROTOTYPE 2] (Video Game) / int_7e6c0522
comment
Off with His Head!: Brawlers, Goliaths, Super Soldiers, and Juggernauts(while using Claws) can suffer this fate when Heller consumes them.
 [PROTOTYPE 2] (Video Game) / int_7e6c0522
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7e6c0522
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7e6c0522
 [PROTOTYPE 2] (Video Game) / int_7ed25068
type
Video Game Caring Potential
 [PROTOTYPE 2] (Video Game) / int_7ed25068
comment
Videogame Caring Potential: If you pick up civilians or soldiers, you can put them down again without hurting them, meaning you could potentially pull an unfortunate victim out of harm's way. In-game, there's a blink-and-you'll-miss-it message telling you that pressing down with the d-pad lets you gently put the person down, to the hilarious confusion of Blackwatch. Also, Blackwatch has gathered together civilians in a few areas of the game and put them in cages (presumably to be handed over to GENTEK for experimentation). You can free them by destroying the cage they're in, but you'll get no reward for it. You'll also have to be careful how you destroy it if you don't want to kill anyone inside. Also if you do this by Blackwatch troops, they will immediately shoot the escapes. Unless this is why you did it.
 [PROTOTYPE 2] (Video Game) / int_7ed25068
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7ed25068
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7ed25068
 [PROTOTYPE 2] (Video Game) / int_7fbb2a3
type
NiceJobBreakingItHero
 [PROTOTYPE 2] (Video Game) / int_7fbb2a3
comment
Nice Job Breaking It, Hero!: Heller might've gotten his daughter safely and dealt with Mercer on his own terms or not at all if he had just been a little nicer to Galloway, instead of making it clear that he considered her disposable, refusing to trust her, constantly berating her, and driving her back to Mercer. Of course, Mercer would've sent another Evolved to kidnap Maya, or come himself, and Galloway might've gone to Mercer anyway, but alienating one's intelligence assets is almost always a bad idea.
 [PROTOTYPE 2] (Video Game) / int_7fbb2a3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7fbb2a3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7fbb2a3
 [PROTOTYPE 2] (Video Game) / int_7febc23b
type
Establishing Character Moment
 [PROTOTYPE 2] (Video Game) / int_7febc23b
comment
Establishing Character Moment: Heller's persistence in chasing and attacking Mercer at the start shows his massive balls.
 [PROTOTYPE 2] (Video Game) / int_7febc23b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_7febc23b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_7febc23b
 [PROTOTYPE 2] (Video Game) / int_8042e814
type
Actually Pretty Funny
 [PROTOTYPE 2] (Video Game) / int_8042e814
comment
Actually Pretty Funny: Heller admits that the Bio-Bomb ability is badass when he first sees it in action.
 [PROTOTYPE 2] (Video Game) / int_8042e814
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8042e814
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8042e814
 [PROTOTYPE 2] (Video Game) / int_80b57bec
type
Super-Soldier
 [PROTOTYPE 2] (Video Game) / int_80b57bec
comment
Super Soldier: The D-Codes from the first game return, this time as "Orion" supersoldiers, much like the original versions but even faster and tougher. Thankfully, they don't possess an innate virus detector like they did in the first game. Another version, the "Orion Phase Two", is created using Heller's DNA; but Heller kills and eats the first one before they can make more.
 [PROTOTYPE 2] (Video Game) / int_80b57bec
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_80b57bec
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_80b57bec
 [PROTOTYPE 2] (Video Game) / int_80ebdcb2
type
Mobstacle Course
 [PROTOTYPE 2] (Video Game) / int_80ebdcb2
comment
Mobstacle Course: Moves like the Blade Tornado are tailored for such situations. Besides the less violent Le Parkour.
 [PROTOTYPE 2] (Video Game) / int_80ebdcb2
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_80ebdcb2
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_80ebdcb2
 [PROTOTYPE 2] (Video Game) / int_81bdc398
type
He's Back!
 [PROTOTYPE 2] (Video Game) / int_81bdc398
comment
He's Back: One of the first missions involves shredding your way through a Blackwatch operation to restore Father Guerra's fighting spirit.
 [PROTOTYPE 2] (Video Game) / int_81bdc398
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_81bdc398
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_81bdc398
 [PROTOTYPE 2] (Video Game) / int_825f60fa
type
Mercy Invincibility
 [PROTOTYPE 2] (Video Game) / int_825f60fa
comment
Mercy Invincibility: Possibly another Anti-Frustration Feature, Heller is mostly invulnerable when he's consuming something.
 [PROTOTYPE 2] (Video Game) / int_825f60fa
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_825f60fa
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_825f60fa
 [PROTOTYPE 2] (Video Game) / int_82933b02
type
Button Mashing
 [PROTOTYPE 2] (Video Game) / int_82933b02
comment
Button Mashing: The stuff of combos for the really experienced pair of hands. Certain powers make you difficult to reach by melee if you keep spamming a single attack.
 [PROTOTYPE 2] (Video Game) / int_82933b02
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_82933b02
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_82933b02
 [PROTOTYPE 2] (Video Game) / int_82d28aa8
type
Cover-Blowing Superpower
 [PROTOTYPE 2] (Video Game) / int_82d28aa8
comment
Cover-Blowing Superpower: Enforced during two sequences where you pretend to be a Blackwatch soldier for most of the mission. The game degrades you to bog-standard human, save for the ability to pick up already-detached armaments from military vehicles (TOW launchers and the like). The latter is commented upon, but Heller will just pass it off as the result of eating a lot of protein. You get your powers back once the sequence ends.
 [PROTOTYPE 2] (Video Game) / int_82d28aa8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_82d28aa8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_82d28aa8
 [PROTOTYPE 2] (Video Game) / int_83308c12
type
Spikes of Doom
 [PROTOTYPE 2] (Video Game) / int_83308c12
comment
Spikes of Doom: Courtesy of certain Hammerfist moves.
 [PROTOTYPE 2] (Video Game) / int_83308c12
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_83308c12
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_83308c12
 [PROTOTYPE 2] (Video Game) / int_851dda8f
type
Humanoid Abomination
 [PROTOTYPE 2] (Video Game) / int_851dda8f
comment
Not to mention that he was a solid badass even before being infected. If you pay close attention to the intro cinematic - it's difficult, between gray letters on a white background and the brief time it's onscreen this is very easy to miss - but Heller had been awarded a Purple Heart and a Silver Star while in Iraq. Then he proceeds to cut Alex Mercer's throat and actually last more than a few seconds in hand-to-hand combat with a Humanoid Abomination that had moments before tossed the remains of his APC to one side like it was a toy chair. It only gets more awesome from there.
 [PROTOTYPE 2] (Video Game) / int_851dda8f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_851dda8f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_851dda8f
 [PROTOTYPE 2] (Video Game) / int_8573ac0a
type
The Social Darwinist
 [PROTOTYPE 2] (Video Game) / int_8573ac0a
comment
The Social Darwinist: Alex, to a degree, as he believes it's no longer humans that are at the "top of the food chain".
 [PROTOTYPE 2] (Video Game) / int_8573ac0a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8573ac0a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8573ac0a
 [PROTOTYPE 2] (Video Game) / int_863fa679
type
What Happened to the Mouse?
 [PROTOTYPE 2] (Video Game) / int_863fa679
comment
What Happened to the Mouse?: Dr. Ragland, despite being last seen looking after a comatose Dana and pretty much the only character in the first game that did not back stab Alex, is not seen, heard, or even mentioned.
 [PROTOTYPE 2] (Video Game) / int_863fa679
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_863fa679
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_863fa679
 [PROTOTYPE 2] (Video Game) / int_86b21114
type
Badass Boast
 [PROTOTYPE 2] (Video Game) / int_86b21114
comment
Badass Boast: A staple of Heller whenever an NPC advises him over the radio to be careful on his current undertaking.
 [PROTOTYPE 2] (Video Game) / int_86b21114
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_86b21114
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_86b21114
 [PROTOTYPE 2] (Video Game) / int_87ede6fc
type
That Man Is Dead
 [PROTOTYPE 2] (Video Game) / int_87ede6fc
comment
That Man Is Dead: Dana Mercer tells Heller and her own brother Alex that the version of the latter she knew is "dead now". He responds by saying Blacklight puts both he and Heller "beyond death".
 [PROTOTYPE 2] (Video Game) / int_87ede6fc
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_87ede6fc
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_87ede6fc
 [PROTOTYPE 2] (Video Game) / int_8871bbd8
type
Eye Beams
 [PROTOTYPE 2] (Video Game) / int_8871bbd8
comment
Eye Beams: The Medusa's Wrath force multiplier in the Excessive Force DLC.
 [PROTOTYPE 2] (Video Game) / int_8871bbd8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8871bbd8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8871bbd8
 [PROTOTYPE 2] (Video Game) / int_88fa3225
type
Partial Transformation
 [PROTOTYPE 2] (Video Game) / int_88fa3225
comment
Partial Transformation: All the shapeshifters in the game morph only what appendage is required for the task.
 [PROTOTYPE 2] (Video Game) / int_88fa3225
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_88fa3225
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_88fa3225
 [PROTOTYPE 2] (Video Game) / int_89150c08
type
Devour the Dragon
 [PROTOTYPE 2] (Video Game) / int_89150c08
comment
Devour the Dragon: Alex does this to increase his strength against the final fight. It doesn't stop Heller from killing him.
 [PROTOTYPE 2] (Video Game) / int_89150c08
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_89150c08
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_89150c08
 [PROTOTYPE 2] (Video Game) / int_8a451bc7
type
Mind Hive
 [PROTOTYPE 2] (Video Game) / int_8a451bc7
comment
Alex Mercer, often threatening his Evolved with death if they fail their missions (though they're not a normal organisation and often failure would result in death anyway) and even more apparent when consumes his Evolved without hesitation just so he would be stronger to fight Heller. Being what he is, though, he has an unusual approach to life and death - he may have seen that last act as a non-traditional "team" tactic.
 [PROTOTYPE 2] (Video Game) / int_8a451bc7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8a451bc7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8a451bc7
 [PROTOTYPE 2] (Video Game) / int_8a817c2a
type
Rape Is a Special Kind of Evil
 [PROTOTYPE 2] (Video Game) / int_8a817c2a
comment
Rape Is a Special Kind of Evil: This to the point where even some troops of BlackWatch stopped one from happening.
 [PROTOTYPE 2] (Video Game) / int_8a817c2a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8a817c2a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8a817c2a
 [PROTOTYPE 2] (Video Game) / int_8b606a51
type
There Is No Kill Like Overkill
 [PROTOTYPE 2] (Video Game) / int_8b606a51
comment
There Is No Kill Like Overkill: Tendril Blackholes and vehicle finishers.
 [PROTOTYPE 2] (Video Game) / int_8b606a51
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8b606a51
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8b606a51
 [PROTOTYPE 2] (Video Game) / int_8b93a168
type
Macross Missile Massacre
 [PROTOTYPE 2] (Video Game) / int_8b93a168
comment
Macross Missile Massacre: The TOW launcher does a mini-version of this.
 [PROTOTYPE 2] (Video Game) / int_8b93a168
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8b93a168
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8b93a168
 [PROTOTYPE 2] (Video Game) / int_8c97cf66
type
Stationary Boss
 [PROTOTYPE 2] (Video Game) / int_8c97cf66
comment
Stationary Boss: Your first meeting with the Hydra.
 [PROTOTYPE 2] (Video Game) / int_8c97cf66
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8c97cf66
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8c97cf66
 [PROTOTYPE 2] (Video Game) / int_8ebd7403
type
Action Commands
 [PROTOTYPE 2] (Video Game) / int_8ebd7403
comment
Action Commands: Many, least of which is to decide what to do with a victim you've just picked up. Also doubles somewhat as an Anti-Frustration Feature by allowing you to dodge/block/deflect incoming attacks. Because of their regular placement and the fact that they occur within-engine, they tend to act similarly to your other Special Attacks, the only difference being, of course, context-sensitivity or lack thereof. Quick-time events and similar don't have that quality, though.
 [PROTOTYPE 2] (Video Game) / int_8ebd7403
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8ebd7403
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8ebd7403
 [PROTOTYPE 2] (Video Game) / int_8ed5c6e4
type
Asshole Victim
 [PROTOTYPE 2] (Video Game) / int_8ed5c6e4
comment
Asshole Victim: Just about everyone Heller targets turns out to be, at the very minimum, a colossal prick. In one mission, Heller finds his targets so disgusting he actually refuses to eat them and instead takes them up to the highest point possible in the map in a helicopter, sheds his disguise just so they know how screwed they are, and then bails out and leaves them to die. In case you are curious, the scientists planned to sterilize poor people and minorities. Some of his targets seem to be misled by Blackwatch, horribly afraid of Heller, and/or unable to get out of the organization/city. At one point, scientists are used as bait for Heller and the horror the head researcher displays is disturbing. On a more humorous note, some soldiers will beg you to let them live if you pick them up. Some will say things like, "We know what Mercer did to you! Let us help you!" or "We're the good guys!" It can make you feel guilty... except if you do decide to spare them. The second you put them down, they suicidally start raising the alert again and open fire if they have weapons. You can have a humorous cycle where you pick a guy up, he begs, you put him down, he starts calling for help, prepares to shoot you, you pick him up again, and he begs for mercy again.
 [PROTOTYPE 2] (Video Game) / int_8ed5c6e4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8ed5c6e4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8ed5c6e4
 [PROTOTYPE 2] (Video Game) / int_8fd82768
type
Sir Swears-a-Lot
 [PROTOTYPE 2] (Video Game) / int_8fd82768
comment
Sir Swears Alot: Perhaps to his USMC background and his grudge against everyone else that isn't sincerely helping his goals, Heller really expresses himself with Cluster F-Bomb, sometimes to hilarious effect. It gets commented on during the final boss
 [PROTOTYPE 2] (Video Game) / int_8fd82768
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_8fd82768
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_8fd82768
 [PROTOTYPE 2] (Video Game) / int_90965cc7
type
Hive Mind
 [PROTOTYPE 2] (Video Game) / int_90965cc7
comment
Hive Mind: Mercer intends to create one under him.
 [PROTOTYPE 2] (Video Game) / int_90965cc7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_90965cc7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_90965cc7
 [PROTOTYPE 2] (Video Game) / int_912b24c4
type
Art Shift
 [PROTOTYPE 2] (Video Game) / int_912b24c4
comment
Art Shift: many cut scenes, including the opening, once again use stylized real-life photos instead of the in-game engine.
 [PROTOTYPE 2] (Video Game) / int_912b24c4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_912b24c4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_912b24c4
 [PROTOTYPE 2] (Video Game) / int_91697559
type
Half the Man He Used to Be
 [PROTOTYPE 2] (Video Game) / int_91697559
comment
Half the Man He Used to Be: Using Claws / Blade / Whipfist on any enemy will result in this. The Flesh Cleaver bonus reward also does this automatically human enemies.
 [PROTOTYPE 2] (Video Game) / int_91697559
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_91697559
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_91697559
 [PROTOTYPE 2] (Video Game) / int_91d77894
type
Ring Menu
 [PROTOTYPE 2] (Video Game) / int_91d77894
comment
Ring Menu: For your powers.
 [PROTOTYPE 2] (Video Game) / int_91d77894
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_91d77894
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_91d77894
 [PROTOTYPE 2] (Video Game) / int_92a1fa1b
type
Damage-Sponge Boss
 [PROTOTYPE 2] (Video Game) / int_92a1fa1b
comment
Damage-Sponge Boss: Orion Two. The largest of Infected may also come off as this.
 [PROTOTYPE 2] (Video Game) / int_92a1fa1b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_92a1fa1b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_92a1fa1b
 [PROTOTYPE 2] (Video Game) / int_940a5958
type
Artificial Stupidity
 [PROTOTYPE 2] (Video Game) / int_940a5958
comment
Artificial Stupidity: You can still evade military pursuit by simply changing to an uncompromised disguise unseen, even if it's a dead end, and your assailants pretty much wonder where the hell you went. Or being relatively unnoticed for gliding around in a military base in a scientist HazMat suit for that matter. Nor do they seem to wonder why the random soldier is running around carrying a helicopter rocket pod or TOW launcher that would presumably be several times his weight. The one time this is remarked on during an escort mission, Heller states he just eats a lot of protein, which is kinda true. This is a bit averted when you play Insane Difficulty, as pretty much anything you do will fill your wanted meter extremely fast. Perhaps the most stupid AI feature is that your average Marine or Blackwatch soldier is only mildly suspicious when a colleague enters a military base by casually jumping 80 feet off a building and ploughing into concrete right next to them unharmed. Blackwatch has super soldiers, but you're not dressed as one, so any sane soldier should be yelling and shooting when seeing Heller behave like this.
 [PROTOTYPE 2] (Video Game) / int_940a5958
featureApplicability
-1.0
 [PROTOTYPE 2] (Video Game) / int_940a5958
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_940a5958
 [PROTOTYPE 2] (Video Game) / int_9492d6a5
type
Evil Is Easy
 [PROTOTYPE 2] (Video Game) / int_9492d6a5
comment
Evil Is Easy: Much like Prototype, it is a lot more convenient to chow down on defenseless civilians than it is to go after armed soldiers and zombies (which are rarer in the Green Zone). Also like Prototype, it's only easy to begin with. By the mid-game, it's inefficient or downright pointless based on your healing powers and the greater number of more fulfilling targets.
 [PROTOTYPE 2] (Video Game) / int_9492d6a5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9492d6a5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9492d6a5
 [PROTOTYPE 2] (Video Game) / int_94f8be2d
type
Deadly Lunge
 [PROTOTYPE 2] (Video Game) / int_94f8be2d
comment
Deadly Lunge: My oh my, a handful of new foes WILL try this on you. Better be quick on upon the dodge prompt. Oh, you can also do the same.
 [PROTOTYPE 2] (Video Game) / int_94f8be2d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_94f8be2d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_94f8be2d
 [PROTOTYPE 2] (Video Game) / int_950329d8
type
Dynamic Entry
 [PROTOTYPE 2] (Video Game) / int_950329d8
comment
Dynamic Entry: Such as dropping into the party at a Blackwatch base with an Area of Effect greeting.
 [PROTOTYPE 2] (Video Game) / int_950329d8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_950329d8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_950329d8
 [PROTOTYPE 2] (Video Game) / int_955aba87
type
Mook Chivalry
 [PROTOTYPE 2] (Video Game) / int_955aba87
comment
Mook Chivalry: Is Heller on the phone? Expect nearby enemies to just linger around until after Heller hangs up. Compared to the first game, you can now consume minor enemies without getting interrupted.
 [PROTOTYPE 2] (Video Game) / int_955aba87
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_955aba87
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_955aba87
 [PROTOTYPE 2] (Video Game) / int_963086ce
type
Damn You, Muscle Memory!
 [PROTOTYPE 2] (Video Game) / int_963086ce
comment
Damn You, Muscle Memory!: The controls for glide and air dash have been swapped around from what they were in the first game. The charge-jumping present in the previous game and The Incredible Hulk: Ultimate Destructionnote For the PS2 version of Hulk which uses the same basic PS controller has also been swapped for the far more common variety where holding jump causes Heller to keep ascending until he hits the apex or you release the button. Dodging is also now performed by quickly tapping the jump button and stealth consuming is done by default by just grabbing someone while undetected, which has an unfortunate side effect of blowing your cover both by accidentally pressing one of the shoulder buttons required to stealth consume in the previous game via having Heller ditch his disguise and raise his shields, as well as trying to grab someone too close to a throwable object which causes him to lift it up instead. You can solve the problem with a target being too close to a throwable object by L2 targeting the target. However, if a person or object that is the objective is on screen, then it will target that instead so you have to position the camera so the those targets aren't on screen. Also, you have five basic abilities and only two buttons to use them with (triangle and square on PS3). You can reassign the controls by pressing L1. However, you can easily change the controls by mistake or forget where you put what ability. PC controls aren't spared either. As stated above, the original Prototype used a Sprint/Air-dash and a Jump/Glide setup. The sequel swaps it to Sprint/Glide and Jump/Air-dash configuration, regardless of whichever key is bounded to either pair. PC veterans of the first game are likely to experience skyrocketed frustration levels as they attempt events like Incineration and Recovery without being re-accustomed to the swap.
 [PROTOTYPE 2] (Video Game) / int_963086ce
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_963086ce
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_963086ce
 [PROTOTYPE 2] (Video Game) / int_98aaf983
type
Comically Small Bribe
 [PROTOTYPE 2] (Video Game) / int_98aaf983
comment
Comically Small Bribe: When the New Templar scientists learn they're in a chopper piloted by James Heller and they just pissed him off, they offer him a bribe of a hundred dollars, as if Heller needs money any more, before going all the way up to "ten thousand — each!"
 [PROTOTYPE 2] (Video Game) / int_98aaf983
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_98aaf983
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_98aaf983
 [PROTOTYPE 2] (Video Game) / int_98b1dc8f
type
Luck-Based Mission
 [PROTOTYPE 2] (Video Game) / int_98b1dc8f
comment
Luck-Based Mission: The Side Quests make a return as Radnet. However not only are they completely optional now (you don't even need them to get an achievement), but simply getting a Bronze medal is enough to unlock the upgrade, giving the players far less headaches when they're trying to get them..
 [PROTOTYPE 2] (Video Game) / int_98b1dc8f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_98b1dc8f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_98b1dc8f
 [PROTOTYPE 2] (Video Game) / int_993cf18f
type
Not So Different
 [PROTOTYPE 2] (Video Game) / int_993cf18f
comment
Not So Different: In one memory, Mercer sends Archer back to infect the few remaining "clean" stocks of Whitelight, despite her protests about the high risk. Heller does the same to Galloway. Heller eats Archer, and Galloway defects to Mercer, who later eats her.
 [PROTOTYPE 2] (Video Game) / int_993cf18f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_993cf18f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_993cf18f
 [PROTOTYPE 2] (Video Game) / int_99db72ee
type
Immune to Bullets
 [PROTOTYPE 2] (Video Game) / int_99db72ee
comment
Immune to Bullets: Aside from the really low damage each bullet causes, you can get a mutation which literally makes small-arms fire bounce off. Scratch Damage applies for everything else which should be immune.
 [PROTOTYPE 2] (Video Game) / int_99db72ee
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_99db72ee
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_99db72ee
 [PROTOTYPE 2] (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 [PROTOTYPE 2] (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Subverted. The individual soldier is only capable of handling what his shouldered weapon is designed for. However, they appear often in squads, which usually have a mixed of light and heavy arms.
 [PROTOTYPE 2] (Video Game) / int_9aaf8eca
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_9aaf8eca
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9aaf8eca
 [PROTOTYPE 2] (Video Game) / int_9b54d536
type
EvilCounterpart
 [PROTOTYPE 2] (Video Game) / int_9b54d536
comment
Evil Counterpart: Guess who?
 [PROTOTYPE 2] (Video Game) / int_9b54d536
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9b54d536
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9b54d536
 [PROTOTYPE 2] (Video Game) / int_9c1f758a
type
Kill It with Fire
 [PROTOTYPE 2] (Video Game) / int_9c1f758a
comment
Kill It with Fire: Near the endgame, Blackwatch decides to just firebomb Manhattan after the failure of Whitelight.
 [PROTOTYPE 2] (Video Game) / int_9c1f758a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9c1f758a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9c1f758a
 [PROTOTYPE 2] (Video Game) / int_9cb3e22e
type
Interface Spoiler
 [PROTOTYPE 2] (Video Game) / int_9cb3e22e
comment
Interface Spoiler: The Power Selection Menu shows the number of powers available in the game. And the mutations subscreen show you what powers those are. "A heart a day keeps Alex Mercer away." That means if you thought he was on your side early in the game...
 [PROTOTYPE 2] (Video Game) / int_9cb3e22e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9cb3e22e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9cb3e22e
 [PROTOTYPE 2] (Video Game) / int_9cc7b0fe
type
FriendlyFireProof
 [PROTOTYPE 2] (Video Game) / int_9cc7b0fe
comment
Friendly Fire Proof: Those instances where you have to play along in a military disguise, like one escort mission. If you do shoot one of them they are surprisingly Made of Iron and yell at you to learn to aim.
 [PROTOTYPE 2] (Video Game) / int_9cc7b0fe
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9cc7b0fe
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9cc7b0fe
 [PROTOTYPE 2] (Video Game) / int_9cd91b8a
type
Enemy-Detecting Radar
 [PROTOTYPE 2] (Video Game) / int_9cd91b8a
comment
Enemy-Detecting Radar: Only enemies appear on the minimap, while neutral characters like civilians are radar-invisible.
 [PROTOTYPE 2] (Video Game) / int_9cd91b8a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9cd91b8a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9cd91b8a
 [PROTOTYPE 2] (Video Game) / int_9d12bbc1
type
Foreshadowing
 [PROTOTYPE 2] (Video Game) / int_9d12bbc1
comment
Foreshadowing: The game's promotional taglines, one of which is "Murder Your Maker". A throwaway line in the opening cutscene may at first seem like a Call-Back to the climax of the first game, but could easily be foreshadowing Project Firehawk.
 [PROTOTYPE 2] (Video Game) / int_9d12bbc1
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9d12bbc1
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9d12bbc1
 [PROTOTYPE 2] (Video Game) / int_9d17b859
type
Made of Iron
 [PROTOTYPE 2] (Video Game) / int_9d17b859
comment
Made of Iron: Before his infection, Heller was able to survive a Megaton Punch from Alex Mercer and keep going.
 [PROTOTYPE 2] (Video Game) / int_9d17b859
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9d17b859
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9d17b859
 [PROTOTYPE 2] (Video Game) / int_9d27a8be
type
Army of Thieves and Whores
 [PROTOTYPE 2] (Video Game) / int_9d27a8be
comment
Army of Thieves and Whores: In one conversation between Blackwatch members, it is implied that the organization recruits from people who may be facing prison time, as one member remarks that had he not joined he would be either "in prison or dead".
 [PROTOTYPE 2] (Video Game) / int_9d27a8be
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9d27a8be
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9d27a8be
 [PROTOTYPE 2] (Video Game) / int_9d723582
type
Shield Bash
 [PROTOTYPE 2] (Video Game) / int_9d723582
comment
Shield Bash: Anything that tries to melee you will regret it, unless it's with Hammerfists. And later you can upgrade it with spikes to hurt them when they try.
 [PROTOTYPE 2] (Video Game) / int_9d723582
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9d723582
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9d723582
 [PROTOTYPE 2] (Video Game) / int_9dab0a6e
type
Continuity Nod
 [PROTOTYPE 2] (Video Game) / int_9dab0a6e
comment
Continuity Nod: Mercer can do his trademark Body Surf from the first game on you if you don't dodge his pounce. You can do it too, if you do a charged attack from the air without any powers equipped and hold down the attack button. Hilarity Ensues when you're coming out of a glide and use a Blackwatch trooper as a squishy landing pad and his buddies actually pause a moment before raising the alarm, as if they're wondering if you really just did that.
 [PROTOTYPE 2] (Video Game) / int_9dab0a6e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9dab0a6e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9dab0a6e
 [PROTOTYPE 2] (Video Game) / int_9e74f33
type
Flock of Wolves
 [PROTOTYPE 2] (Video Game) / int_9e74f33
comment
Flock of Wolves: The grand total of named Gentek/Blackwatch higher-ups you meet who don't work for Mercer can be counted on one hand. And then you consume and imitate one of them.
 [PROTOTYPE 2] (Video Game) / int_9e74f33
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9e74f33
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9e74f33
 [PROTOTYPE 2] (Video Game) / int_9e943076
type
One-Man Army
 [PROTOTYPE 2] (Video Game) / int_9e943076
comment
One-Man Army: As Heller puts it to Guerra: Subverted with the Pack Leader ability, battlefield-wise.
 [PROTOTYPE 2] (Video Game) / int_9e943076
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_9e943076
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9e943076
 [PROTOTYPE 2] (Video Game) / int_9eb71c7c
type
Super-Toughness
 [PROTOTYPE 2] (Video Game) / int_9eb71c7c
comment
Super Toughness: The huge infected creatures take multiple rockets to dispatch, with the Goliath having massive amounts of flesh to endure punishment. Orion soldiers have about at least a Blackwatch platoon's worth of hitpoints. The Evolved are also just as tough as Heller.
 [PROTOTYPE 2] (Video Game) / int_9eb71c7c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9eb71c7c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9eb71c7c
 [PROTOTYPE 2] (Video Game) / int_9edbda07
type
Elite Mooks
 [PROTOTYPE 2] (Video Game) / int_9edbda07
comment
Elite Mooks: The Brawlers for the Infected, the Orions for Blackwatch, and eventually the Evolved.
 [PROTOTYPE 2] (Video Game) / int_9edbda07
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_9edbda07
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_9edbda07
 [PROTOTYPE 2] (Video Game) / int_a00eb8f9
type
Bare-Fisted Monk
 [PROTOTYPE 2] (Video Game) / int_a00eb8f9
comment
Bare-Fisted Monk: From the original D-code project to the Orion variant, Super Soldiers are still made primarily to be melee combatants with little equal.
 [PROTOTYPE 2] (Video Game) / int_a00eb8f9
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a00eb8f9
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a00eb8f9
 [PROTOTYPE 2] (Video Game) / int_a18ed7ff
type
Replacement Artifact
 [PROTOTYPE 2] (Video Game) / int_a18ed7ff
comment
Replacement Artifact: Bloodtox was designed to harm mainly Greene's strain of the virus. Now there's Whitelight, a similar weapon originally intended to harm/cure the Mercer Virus.
 [PROTOTYPE 2] (Video Game) / int_a18ed7ff
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a18ed7ff
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a18ed7ff
 [PROTOTYPE 2] (Video Game) / int_a1f82f86
type
Enemy Chatter
 [PROTOTYPE 2] (Video Game) / int_a1f82f86
comment
Enemy Chatter: A lot of Blackwatch's plans and intentions are made known to Heller as he can hear radio chatter.
 [PROTOTYPE 2] (Video Game) / int_a1f82f86
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a1f82f86
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a1f82f86
 [PROTOTYPE 2] (Video Game) / int_a29a7058
type
Not Quite Flight
 [PROTOTYPE 2] (Video Game) / int_a29a7058
comment
Not Quite Flight: But pretty dang close. The new upgrade to the Glide move in the DLC gives it an extra lift every time it is activated. Making it so you could glide indefinitely.
 [PROTOTYPE 2] (Video Game) / int_a29a7058
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a29a7058
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a29a7058
 [PROTOTYPE 2] (Video Game) / int_a3c6c2b7
type
"Facing the Bullets" One-Liner
 [PROTOTYPE 2] (Video Game) / int_a3c6c2b7
comment
"Facing the Bullets" One-Liner: Alex, right before getting consumed.
 [PROTOTYPE 2] (Video Game) / int_a3c6c2b7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a3c6c2b7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a3c6c2b7
 [PROTOTYPE 2] (Video Game) / int_a43a691b
type
Finishing Move
 [PROTOTYPE 2] (Video Game) / int_a43a691b
comment
Finishing Move: The finishers. Instantly put a vehicle out of commission no matter its health status.
 [PROTOTYPE 2] (Video Game) / int_a43a691b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a43a691b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a43a691b
 [PROTOTYPE 2] (Video Game) / int_a4582f94
type
Left Stuck After Attack
 [PROTOTYPE 2] (Video Game) / int_a4582f94
comment
Left Stuck After Attack: Like its predecessor, the game has this via Groundspike. PC slams his hand in the ground, his biomass travels some distance underground and erupts from beneath the surface as sharp, menacing spikes before retracting. The drawback is that it takes a while to perform, and most of the time you are literally rooted up to a place and vulnerable.
 [PROTOTYPE 2] (Video Game) / int_a4582f94
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a4582f94
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a4582f94
 [PROTOTYPE 2] (Video Game) / int_a536f3a3
type
Gender-Blender Name
 [PROTOTYPE 2] (Video Game) / int_a536f3a3
comment
Gender-Blender Name: One BlackNet target goes by the name Marcella Walsh, which confuses Heller initially. He's a guy.
 [PROTOTYPE 2] (Video Game) / int_a536f3a3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a536f3a3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a536f3a3
 [PROTOTYPE 2] (Video Game) / int_a5e5c6d0
type
Aura Vision
 [PROTOTYPE 2] (Video Game) / int_a5e5c6d0
comment
Aura Vision: The Viral Sonar (as Heller puts it) reveals who is being watched and who is not.
 [PROTOTYPE 2] (Video Game) / int_a5e5c6d0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a5e5c6d0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a5e5c6d0
 [PROTOTYPE 2] (Video Game) / int_a5fb0d24
type
Healing Factor
 [PROTOTYPE 2] (Video Game) / int_a5fb0d24
comment
Healing Factor: Like the first game, but even better with upgrades. Fully upgraded, Heller can heal to full health instantly outside combat, and do the same much slower during combat. By mid-game, you probably won't even need to chow on the military to recover after a mission. Further accelerated if the Radnet mutation, Security Blanket, is active along with shields up.
 [PROTOTYPE 2] (Video Game) / int_a5fb0d24
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a5fb0d24
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a5fb0d24
 [PROTOTYPE 2] (Video Game) / int_a70223
type
Karma Houdini
 [PROTOTYPE 2] (Video Game) / int_a70223
comment
Karma Houdini: Rooks. He's the commanding officer of Blackwatch, who engage in dog-kicking left and right throughout the game, and who can be heard on audiologs berating a subordinate for preventing a woman from being assaulted and/or raped and letting botulism contaminated food be distributed to the civilian population. Heller spares his life because he overhears Rooks talking to his daughter. He does shoot his own men to let Heller get his daughter, but it's not clear whether it's a Heel–Face Turn or he just wants Heller to take Maya and stop interfering with his plans.
 [PROTOTYPE 2] (Video Game) / int_a70223
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a70223
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a70223
 [PROTOTYPE 2] (Video Game) / int_a8c6a317
type
Super-Strength
 [PROTOTYPE 2] (Video Game) / int_a8c6a317
comment
Super Strength: From Orion troops to Brawlers, Heller has the strength to match them. The Goliath also has enough muscle power to launch itself into the air with considerable hang-time.
 [PROTOTYPE 2] (Video Game) / int_a8c6a317
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a8c6a317
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a8c6a317
 [PROTOTYPE 2] (Video Game) / int_a939a527
type
Red Eyes, Take Warning
 [PROTOTYPE 2] (Video Game) / int_a939a527
comment
Red Eyes, Take Warning: Dr. Koenig shoots this right when Heller catches him. First time playing this through a player can't help but have an Oh, Crap! expression when they see this. Mercer gets these after he consumes his Evolved and is about to fight Heller.
 [PROTOTYPE 2] (Video Game) / int_a939a527
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_a939a527
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_a939a527
 [PROTOTYPE 2] (Video Game) / int_abd29ad8
type
No-Sell
 [PROTOTYPE 2] (Video Game) / int_abd29ad8
comment
No-Sell: Using a TOW launcher on the phase 2 Orion Soldier will result in the rockets just bouncing off.
 [PROTOTYPE 2] (Video Game) / int_abd29ad8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_abd29ad8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_abd29ad8
 [PROTOTYPE 2] (Video Game) / int_ac06a60c
type
Think of the Children!
 [PROTOTYPE 2] (Video Game) / int_ac06a60c
comment
Think of the Children!: The New Templar scientists will try to use this excuse to get you to spare them.
 [PROTOTYPE 2] (Video Game) / int_ac06a60c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ac06a60c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ac06a60c
 [PROTOTYPE 2] (Video Game) / int_ad1db87c
type
Oh, Crap!
 [PROTOTYPE 2] (Video Game) / int_ad1db87c
comment
Actually the Bio Bomb Evolved has an Oh, Crap! moment when he spots Heller.
 [PROTOTYPE 2] (Video Game) / int_ad1db87c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ad1db87c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ad1db87c
 [PROTOTYPE 2] (Video Game) / int_ad22fa80
type
Apocalyptic Log
 [PROTOTYPE 2] (Video Game) / int_ad22fa80
comment
Apocalyptic Log: Some of the Blackboxes are records of Kick the Dog moments. The others are these.
 [PROTOTYPE 2] (Video Game) / int_ad22fa80
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ad22fa80
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ad22fa80
 [PROTOTYPE 2] (Video Game) / int_ad2943a2
type
Inertial Dampening
 [PROTOTYPE 2] (Video Game) / int_ad2943a2
comment
Inertial Dampening: Fall from as high as you can. Break into a glide just before you hit the ground. Break out of your glide and land with only cosmetic damage to the ground at the most.
 [PROTOTYPE 2] (Video Game) / int_ad2943a2
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ad2943a2
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ad2943a2
 [PROTOTYPE 2] (Video Game) / int_aea164f3
type
Playing with Syringes
 [PROTOTYPE 2] (Video Game) / int_aea164f3
comment
Playing with Syringes: The GENTEK motto, or it may as well be. One experiment they're running: what happens when you put a dozen or so people in an enclosed area and then drop a Hunter/Brawler in with them. (It turns out the civilians scream, panic, and get torn limb from limb. Important data!)
 [PROTOTYPE 2] (Video Game) / int_aea164f3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_aea164f3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_aea164f3
 [PROTOTYPE 2] (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 [PROTOTYPE 2] (Video Game) / int_af3ea0e3
comment
Face–Heel Turn: Alex apparently. He wasn't impressed with what he saw of humanity between games.
 [PROTOTYPE 2] (Video Game) / int_af3ea0e3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_af3ea0e3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_af3ea0e3
 [PROTOTYPE 2] (Video Game) / int_b032e4ed
type
Ms. Fanservice
 [PROTOTYPE 2] (Video Game) / int_b032e4ed
comment
Ms. Fanservice: Sabrina Galloway.
 [PROTOTYPE 2] (Video Game) / int_b032e4ed
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b032e4ed
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b032e4ed
 [PROTOTYPE 2] (Video Game) / int_b06186c2
type
RoofHopping
 [PROTOTYPE 2] (Video Game) / int_b06186c2
comment
Roof Hopping: Comes naturally to Heller's Le Parkour skill in the dense built-up area.
 [PROTOTYPE 2] (Video Game) / int_b06186c2
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b06186c2
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b06186c2
 [PROTOTYPE 2] (Video Game) / int_b0ad6a1e
type
Wrestler in All of Us
 [PROTOTYPE 2] (Video Game) / int_b0ad6a1e
comment
Wrestler in All of Us: Be it consuming an important victim or just using a large foe's weight against him/it. For the most obvious expression of this trope, see the entry Suplex Finisher.
 [PROTOTYPE 2] (Video Game) / int_b0ad6a1e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b0ad6a1e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b0ad6a1e
 [PROTOTYPE 2] (Video Game) / int_b0cbdcb1
type
Black Helicopter
 [PROTOTYPE 2] (Video Game) / int_b0cbdcb1
comment
Black Helicopter: No surprise, Blackwatch still runs heavily armed operations as with the first game. Now more custom-looking compared to the original game's resemblance to real-life hardware.
 [PROTOTYPE 2] (Video Game) / int_b0cbdcb1
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b0cbdcb1
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b0cbdcb1
 [PROTOTYPE 2] (Video Game) / int_b1117cc6
type
Elaborate Equals Effective
 [PROTOTYPE 2] (Video Game) / int_b1117cc6
comment
Elaborate Equals Effective: Heller's appendages for his powers get cosmetically upgraded along with actual improvements.
 [PROTOTYPE 2] (Video Game) / int_b1117cc6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b1117cc6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b1117cc6
 [PROTOTYPE 2] (Video Game) / int_b1346878
type
Fate Worse than Death
 [PROTOTYPE 2] (Video Game) / int_b1346878
comment
The fate of anyone with the bio-bomb on them. They stand still, scream due to the intense shooting pain, then tentacles fires out, grab objects, and violently pull them back at the target which smashes them into a bloody mess. Anything from other people to concrete and tank parts. If it were real you'd have to imagine the thoughts going through the victims head. May double as a Fate Worse than Death since you kill your comrades as well.
 [PROTOTYPE 2] (Video Game) / int_b1346878
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b1346878
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b1346878
 [PROTOTYPE 2] (Video Game) / int_b1d7169c
type
Special Attack
 [PROTOTYPE 2] (Video Game) / int_b1d7169c
comment
Because of their regular placement and the fact that they occur within-engine, they tend to act similarly to your other Special Attacks, the only difference being, of course, context-sensitivity or lack thereof. Quick-time events and similar don't have that quality, though.
 [PROTOTYPE 2] (Video Game) / int_b1d7169c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b1d7169c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b1d7169c
 [PROTOTYPE 2] (Video Game) / int_b2cdd776
type
Bottomless Magazines
 [PROTOTYPE 2] (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Weapons are still reload-free as per the first game. Though the Weaponize ability from the Incredible Hulk: UD game takes quite a liberty with the weapons in question, such as a minigun with a Hammerspace "magazine", or a TOW launcher that starts with a basic capacity of twelve. Vehicles now have unlimited ammo, the new limiter in place is a cool-down function.
 [PROTOTYPE 2] (Video Game) / int_b2cdd776
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b2cdd776
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b2cdd776
 [PROTOTYPE 2] (Video Game) / int_b30db865
type
Space Compression
 [PROTOTYPE 2] (Video Game) / int_b30db865
comment
Space Compression: The boroughs are likely not to real-life scale.
 [PROTOTYPE 2] (Video Game) / int_b30db865
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b30db865
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b30db865
 [PROTOTYPE 2] (Video Game) / int_b3168a4d
type
Previous Player-Character Cameo
 [PROTOTYPE 2] (Video Game) / int_b3168a4d
comment
Previous Player-Character Cameo
 [PROTOTYPE 2] (Video Game) / int_b3168a4d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b3168a4d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b3168a4d
 [PROTOTYPE 2] (Video Game) / int_b42b7e7b
type
Moral Myopia
 [PROTOTYPE 2] (Video Game) / int_b42b7e7b
comment
Moral Myopia: The first Orion Super Soldier you fight calls James evil for killing his friend when said person was most likely just another dog-punting Sociopathic Soldier like so many Blackwatch men, and what's to say the Orion wasn't the same before his improvement?
 [PROTOTYPE 2] (Video Game) / int_b42b7e7b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b42b7e7b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b42b7e7b
 [PROTOTYPE 2] (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 [PROTOTYPE 2] (Video Game) / int_b58b4e3c
comment
Too Dumb to Live: Rottweiler, who is easily the dumbest Blackwatch commander alive. He speaks ill of Heller's mother, specifically trying to goad Heller into fighting him. His death comes quickly, painfully and with much collateral damage to Blackwatch. The Project New Templar scientists are also this, since they are not the least bit suspicious that a Blackwatch grunt (actually Heller) knows about their top secret project.
 [PROTOTYPE 2] (Video Game) / int_b58b4e3c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b58b4e3c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b58b4e3c
 [PROTOTYPE 2] (Video Game) / int_b7c53a22
type
Blood Knight
 [PROTOTYPE 2] (Video Game) / int_b7c53a22
comment
Blood Knight: Blackwatch is full of them. One even admits to Koenig that the main reason he joined Blackwatch was to shoot people, and was disappointed he was instead shooting mutated populace.
 [PROTOTYPE 2] (Video Game) / int_b7c53a22
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b7c53a22
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b7c53a22
 [PROTOTYPE 2] (Video Game) / int_b89d9f13
type
Assimilation Plot
 [PROTOTYPE 2] (Video Game) / int_b89d9f13
comment
Assimilation Plot: Alex's plan to spread the "Mercer virus" and corrupted Whitelight worldwide amounts to this, and creating a Hive Mind.
 [PROTOTYPE 2] (Video Game) / int_b89d9f13
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b89d9f13
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b89d9f13
 [PROTOTYPE 2] (Video Game) / int_b9922ce5
type
Literal Ass-Kicking
 [PROTOTYPE 2] (Video Game) / int_b9922ce5
comment
Literal Ass-Kicking: The Gamestop preorder DLC gives Heller this ability. Superfluous, but funny.
 [PROTOTYPE 2] (Video Game) / int_b9922ce5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_b9922ce5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_b9922ce5
 [PROTOTYPE 2] (Video Game) / int_bb029870
type
Cooldown
 [PROTOTYPE 2] (Video Game) / int_bb029870
comment
Vehicles now have unlimited ammo, the new limiter in place is a cool-down function.
 [PROTOTYPE 2] (Video Game) / int_bb029870
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bb029870
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bb029870
 [PROTOTYPE 2] (Video Game) / int_bb48f8ba
type
Timed Mission
 [PROTOTYPE 2] (Video Game) / int_bb48f8ba
comment
Timed Mission: Those that involve retrieving scattered artefacts.
 [PROTOTYPE 2] (Video Game) / int_bb48f8ba
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bb48f8ba
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bb48f8ba
 [PROTOTYPE 2] (Video Game) / int_bbf11c0
type
Genius Bruiser
 [PROTOTYPE 2] (Video Game) / int_bbf11c0
comment
Genius Bruiser: Mercer and the Evolved. Heller quickly becomes this the more Brain Food he gets, but it's downplayed on the genius part for him.
 [PROTOTYPE 2] (Video Game) / int_bbf11c0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bbf11c0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bbf11c0
 [PROTOTYPE 2] (Video Game) / int_bc00493f
type
Precision F-Strike
 [PROTOTYPE 2] (Video Game) / int_bc00493f
comment
Precision F-Strike: An interesting variant in a game that's full of Cluster F-Bomb. A mission objective specifically use the expletive in its instruction, the only mission objective to do so in the game.
 [PROTOTYPE 2] (Video Game) / int_bc00493f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bc00493f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bc00493f
 [PROTOTYPE 2] (Video Game) / int_bc1faa80
type
Mirror Scare
 [PROTOTYPE 2] (Video Game) / int_bc1faa80
comment
Mirror Scare: Rooks, alone, hangs up a phone call only to discover a reflection of Heller in his phone's screen. But just as he turns to look Heller changed into Riley.
 [PROTOTYPE 2] (Video Game) / int_bc1faa80
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bc1faa80
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bc1faa80
 [PROTOTYPE 2] (Video Game) / int_bc452029
type
Strapped to an Operating Table
 [PROTOTYPE 2] (Video Game) / int_bc452029
comment
Strapped to an Operating Table: Heller. See also the Crucified Hero Shot entry.
 [PROTOTYPE 2] (Video Game) / int_bc452029
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bc452029
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bc452029
 [PROTOTYPE 2] (Video Game) / int_bc74ef27
type
Berserk Button
 [PROTOTYPE 2] (Video Game) / int_bc74ef27
comment
Berserk Button: Whatever Heller knew of Mercer's involvement with his family's demise, obviously. Later on, whenever Heller is made aware of how his daughter is threatened.
 [PROTOTYPE 2] (Video Game) / int_bc74ef27
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bc74ef27
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bc74ef27
 [PROTOTYPE 2] (Video Game) / int_bc8271df
type
In a Single Bound
 [PROTOTYPE 2] (Video Game) / int_bc8271df
comment
In a Single Bound: With more mileage for every movement upgrade invested.
 [PROTOTYPE 2] (Video Game) / int_bc8271df
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bc8271df
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bc8271df
 [PROTOTYPE 2] (Video Game) / int_bd50ec63
type
Battle in the Rain
 [PROTOTYPE 2] (Video Game) / int_bd50ec63
comment
Battle in the Rain: The final fight with Alex Mercer, on top of a particularly large roof.
 [PROTOTYPE 2] (Video Game) / int_bd50ec63
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bd50ec63
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bd50ec63
 [PROTOTYPE 2] (Video Game) / int_be60241
type
Fingerless Gloves
 [PROTOTYPE 2] (Video Game) / int_be60241
comment
Fingerless Gloves: Both Heller and Blackwatch sport these.
 [PROTOTYPE 2] (Video Game) / int_be60241
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_be60241
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_be60241
 [PROTOTYPE 2] (Video Game) / int_beb932ca
type
Big Applesauce
 [PROTOTYPE 2] (Video Game) / int_beb932ca
comment
Big Applesauce: Now as the Red Zone. Times Square, or Manhattan in general, never seems to catch a break from all sorts of fictional abuse. The Yellow and Green zones seem to be an amalgamation of Brooklyn, Queens and Jersey City. There are various landmarks from the aforementioned locations scattered throughout the islands, including faithful depictions of the Brooklyn, Queensborough and Williamsburg bridges (although in completely imaginary locations). Strangely enough, Downtown Manhattan is more or less geographically accurate even if it isn't to scale.
 [PROTOTYPE 2] (Video Game) / int_beb932ca
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_beb932ca
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_beb932ca
 [PROTOTYPE 2] (Video Game) / int_beb9a361
type
Anti-Hero
 [PROTOTYPE 2] (Video Game) / int_beb9a361
comment
Alex Mercer was always an Anti-Hero with emphasis on "anti", but in this game, he's full-on megalomaniacal villain.
 [PROTOTYPE 2] (Video Game) / int_beb9a361
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_beb9a361
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_beb9a361
 [PROTOTYPE 2] (Video Game) / int_bebf0356
type
Mission Control
 [PROTOTYPE 2] (Video Game) / int_bebf0356
comment
Mission Control: Multiple for you as you go through the game. The main three are Heller's old priest Father Guerra, GENTEK CFO Sabrina Galloway, and Alex Mercer's sister Dana. Blackwatch also has one, codenamed Red Crown, who's only ever heard and only shows emotion once, and barely even then.
 [PROTOTYPE 2] (Video Game) / int_bebf0356
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_bebf0356
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_bebf0356
 [PROTOTYPE 2] (Video Game) / int_c06bdf26
type
Cannibalism Superpower
 [PROTOTYPE 2] (Video Game) / int_c06bdf26
comment
Cannibalism Superpower: See the Appendage Assimilation entry. Also subverted in some cases because despite that you can now consume familiar enemies that the previous game did not allow you to, does not mean you can take on their appearance.
 [PROTOTYPE 2] (Video Game) / int_c06bdf26
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_c06bdf26
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c06bdf26
 [PROTOTYPE 2] (Video Game) / int_c0d3d3fd
type
Border Patrol
 [PROTOTYPE 2] (Video Game) / int_c0d3d3fd
comment
Border Patrol: The Strike Teams from the first game return, but now they're much less forgiving, being a one-hit kill, homing, and you have a very small window of time to get away before it's fired.
 [PROTOTYPE 2] (Video Game) / int_c0d3d3fd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c0d3d3fd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c0d3d3fd
 [PROTOTYPE 2] (Video Game) / int_c0e634cd
type
Throat Light
 [PROTOTYPE 2] (Video Game) / int_c0e634cd
comment
Throat Light: Some infected enemies have glowing spines and mouths.
 [PROTOTYPE 2] (Video Game) / int_c0e634cd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c0e634cd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c0e634cd
 [PROTOTYPE 2] (Video Game) / int_c185022a
type
"Instant Death" Radius
 [PROTOTYPE 2] (Video Game) / int_c185022a
comment
"Instant Death" Radius: Devastator attacks are really devastating to your immediate surroundings. Unfortunately, you only get the one and its range isn't as good as the one Alex had.
 [PROTOTYPE 2] (Video Game) / int_c185022a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c185022a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c185022a
 [PROTOTYPE 2] (Video Game) / int_c1c29f00
type
Character Level
 [PROTOTYPE 2] (Video Game) / int_c1c29f00
comment
Character Level: Or Evolution level in this case.
 [PROTOTYPE 2] (Video Game) / int_c1c29f00
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c1c29f00
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c1c29f00
 [PROTOTYPE 2] (Video Game) / int_c1d1d6ad
type
Who Names Their Kid "Dude"?
 [PROTOTYPE 2] (Video Game) / int_c1d1d6ad
comment
Who Names Their Kid "Dude"?: Heller asks this question when he needed to find a guy named Elwood Pine. And this:
 [PROTOTYPE 2] (Video Game) / int_c1d1d6ad
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c1d1d6ad
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c1d1d6ad
 [PROTOTYPE 2] (Video Game) / int_c2299d6e
type
Cutting the Knot
 [PROTOTYPE 2] (Video Game) / int_c2299d6e
comment
Cutting the Knot: When instructed to "Escape the Alert", Heller can either a) run away, or b) kill everyone chasing him.
 [PROTOTYPE 2] (Video Game) / int_c2299d6e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c2299d6e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c2299d6e
 [PROTOTYPE 2] (Video Game) / int_c26e2b1
type
New Powers as the Plot Demands
 [PROTOTYPE 2] (Video Game) / int_c26e2b1
comment
New Powers as the Plot Demands: When Heller can't break into one of Blackwatch's compounds, he kills a Juggernaut and then uses his Pack Leader ability to command them to destroy the door. He can never use Pack Leader to command Juggernauts except on that particular mission.
 [PROTOTYPE 2] (Video Game) / int_c26e2b1
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c26e2b1
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c26e2b1
 [PROTOTYPE 2] (Video Game) / int_c2c80ef
type
Neck Lift
 [PROTOTYPE 2] (Video Game) / int_c2c80ef
comment
Neck Lift: The junction by which you decide your grabbed victim's fate.
 [PROTOTYPE 2] (Video Game) / int_c2c80ef
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c2c80ef
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c2c80ef
 [PROTOTYPE 2] (Video Game) / int_c2d978fe
type
Car Fu
 [PROTOTYPE 2] (Video Game) / int_c2d978fe
comment
Heller's squad patrolling inside the Red Zone via APC gets Car Fu'd right as his squad members are discussing their deployment. During chase scenes with Evolved, be aware that they will do this to slow you down.
 [PROTOTYPE 2] (Video Game) / int_c2d978fe
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c2d978fe
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c2d978fe
 [PROTOTYPE 2] (Video Game) / int_c2fc1ae
type
Neck Snap
 [PROTOTYPE 2] (Video Game) / int_c2fc1ae
comment
Neck Snap: One of the stealth consume animations. Heller also does this to an Orion soldier while the facility blows up.
 [PROTOTYPE 2] (Video Game) / int_c2fc1ae
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c2fc1ae
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c2fc1ae
 [PROTOTYPE 2] (Video Game) / int_c32d3344
type
Disconnected Side Area
 [PROTOTYPE 2] (Video Game) / int_c32d3344
comment
Disconnected Side Area: The Green and Red Zones don't become accessible until after your first visits there via story progression.
 [PROTOTYPE 2] (Video Game) / int_c32d3344
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c32d3344
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c32d3344
 [PROTOTYPE 2] (Video Game) / int_c513249
type
Harder Than Hard
 [PROTOTYPE 2] (Video Game) / int_c513249
comment
Harder Than Hard: Insane Difficulty and somewhat subverted. Both Prototype games have this game mode but the first game is significantly harder on insanity while the second has little difference between insanity and easy mode.
 [PROTOTYPE 2] (Video Game) / int_c513249
featureApplicability
-0.3
 [PROTOTYPE 2] (Video Game) / int_c513249
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c513249
 [PROTOTYPE 2] (Video Game) / int_c6695a49
type
Mêlée à Trois
 [PROTOTYPE 2] (Video Game) / int_c6695a49
comment
Mêlée à Trois: There's the Mercer Virus in general, the Blackwatch-Gentek coalition/collaboration, and Heller.
 [PROTOTYPE 2] (Video Game) / int_c6695a49
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c6695a49
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c6695a49
 [PROTOTYPE 2] (Video Game) / int_c75df49a
type
Shout-Out
 [PROTOTYPE 2] (Video Game) / int_c75df49a
comment
Shout-Out: Heller comments that "someone's been eating their spinach" when he gets shoved by an Orion soldier. One of the achievements is called "Arcade Action" which is awarded by karate kicking a helicopter. Made particularly obvious by the icon for the achievement being a shillouete version of the strip in question. The trophy/achievement for unlocking the Claw power is This Is A Knife. The trophy/achievement for acquiring five mutations is called "Do the Evolution".
 [PROTOTYPE 2] (Video Game) / int_c75df49a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_c75df49a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_c75df49a
 [PROTOTYPE 2] (Video Game) / int_ca3d2067
type
Mook Debut Cutscene
 [PROTOTYPE 2] (Video Game) / int_ca3d2067
comment
Mook Debut Cutscene: Mainly the major Infected enemies.
 [PROTOTYPE 2] (Video Game) / int_ca3d2067
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ca3d2067
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ca3d2067
 [PROTOTYPE 2] (Video Game) / int_cabaf736
type
Critical Annoyance
 [PROTOTYPE 2] (Video Game) / int_cabaf736
comment
Critical Annoyance: You know that sound that tells you that you are about a couple of bullet hits away from losing the helicopter that you are in.
 [PROTOTYPE 2] (Video Game) / int_cabaf736
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cabaf736
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cabaf736
 [PROTOTYPE 2] (Video Game) / int_cadf2d2a
type
Death of a Thousand Cuts
 [PROTOTYPE 2] (Video Game) / int_cadf2d2a
comment
Death of a Thousand Cuts: If you find this happening to foes that seem unreasonably resilient to your attacks, consider trying something else or upgrading your offensive abilities. Unless you're in it for the lulz. During the climactic fight with Mercer, having this happen is a good sign you're using the wrong power to fight the one he's got equipped currently.
 [PROTOTYPE 2] (Video Game) / int_cadf2d2a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cadf2d2a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cadf2d2a
 [PROTOTYPE 2] (Video Game) / int_cb42ed9f
type
Counter-Attack
 [PROTOTYPE 2] (Video Game) / int_cb42ed9f
comment
The Evolved have a Counter Attack of their own if you try to attack them immediately after knocking them back, which presumably exists precisely to stop you from stunlocking them with repeated claw-pounces.
 [PROTOTYPE 2] (Video Game) / int_cb42ed9f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cb42ed9f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cb42ed9f
 [PROTOTYPE 2] (Video Game) / int_ccf46587
type
Redshirt Army
 [PROTOTYPE 2] (Video Game) / int_ccf46587
comment
Red Shirt Army: Blackwatch uses the Marines for this very purpose.
 [PROTOTYPE 2] (Video Game) / int_ccf46587
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ccf46587
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ccf46587
 [PROTOTYPE 2] (Video Game) / int_cd809603
type
Tank Goodness
 [PROTOTYPE 2] (Video Game) / int_cd809603
comment
Tank Goodness: Now comes with Gatling Good weaponry.
 [PROTOTYPE 2] (Video Game) / int_cd809603
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cd809603
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cd809603
 [PROTOTYPE 2] (Video Game) / int_ceec4df5
type
Roaring Rampage of Revenge
 [PROTOTYPE 2] (Video Game) / int_ceec4df5
comment
Roaring Rampage of Revenge: Looks like it's becoming a series' trademark. Besides Shapeshifting and eating people.
 [PROTOTYPE 2] (Video Game) / int_ceec4df5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ceec4df5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ceec4df5
 [PROTOTYPE 2] (Video Game) / int_cfd569ac
type
Take Your Time
 [PROTOTYPE 2] (Video Game) / int_cfd569ac
comment
Take Your Time: Story only progresses via mission acceptance. Meanwhile, feel free to complete the side content to make Heller stronger.
 [PROTOTYPE 2] (Video Game) / int_cfd569ac
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cfd569ac
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cfd569ac
 [PROTOTYPE 2] (Video Game) / int_cfda0ecb
type
Escort Mission
 [PROTOTYPE 2] (Video Game) / int_cfda0ecb
comment
Escort Mission: The ones you need to protect as they make their way are thankfully not made of wet tissue paper.
 [PROTOTYPE 2] (Video Game) / int_cfda0ecb
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cfda0ecb
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cfda0ecb
 [PROTOTYPE 2] (Video Game) / int_cfe72499
type
Shoot the Bullet
 [PROTOTYPE 2] (Video Game) / int_cfe72499
comment
Shoot the Bullet: The "Defend" button prompt, which automatically sends a counter-shot at the projectile being hurled at your vehicle.
 [PROTOTYPE 2] (Video Game) / int_cfe72499
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_cfe72499
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_cfe72499
 [PROTOTYPE 2] (Video Game) / int_d028ca10
type
Deliberately Monochrome
 [PROTOTYPE 2] (Video Game) / int_d028ca10
comment
Deliberately Monochrome: Most of the cutscenes are entirely in black and white with a splash of primary color (such as red blood, blue back-lit screens, yellow flames) here and there. Think Sin City, but with an even more limited palette, which is also used when Heller is low on health. Viral powers are always highlighted when in use.
 [PROTOTYPE 2] (Video Game) / int_d028ca10
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d028ca10
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d028ca10
 [PROTOTYPE 2] (Video Game) / int_d0ea147f
type
A.I. Breaker
 [PROTOTYPE 2] (Video Game) / int_d0ea147f
comment
A.I. Breaker: Some of which reek of the Tactical Rock–Paper–Scissors variety. It almost seemed like the developers preferred that you use a certain way to beat a given foe with little trouble. Super Soldiers are stunned by blocking as they strike, after which you can power bomb them. Even against several at once, this fact makes them trivially easy to kill. Evolved will always fall for the Block/Hammerfist Spike combo, since the latter part has a wide area of effect that can hit them even after they recover. Using the Tendrils combo attack will also force them into their power attack, which stuns them if you dodge, allowing you to grab and toss them. This is even faster and has some nice throwing moves depending on the power used.
 [PROTOTYPE 2] (Video Game) / int_d0ea147f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d0ea147f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d0ea147f
 [PROTOTYPE 2] (Video Game) / int_d34590cf
type
Spin Attack
 [PROTOTYPE 2] (Video Game) / int_d34590cf
comment
Spin Attack: Blade Tornado being the most obvious expression of it.
 [PROTOTYPE 2] (Video Game) / int_d34590cf
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d34590cf
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d34590cf
 [PROTOTYPE 2] (Video Game) / int_d397657d
type
Hoist by His Own Petard
 [PROTOTYPE 2] (Video Game) / int_d397657d
comment
Hoist by His Own Petard: GENTEK scientists being killed by the products of the very virus they're studying. As Heller puts it during one such assault, "Let's see how you like being trapped in a cage with a monster!" Any time you deflect a rocket back at the source. One mini-boss can show you the receiving end of the Tendril Blackhole. If you're not careful with fighting the Evolved, they can Bio-Bomb you. This isn't fatal as it for humans, but it still hurts like hell, knocking out 1/5th - 1/3rd of your HP, depending on upgrades. Alex Mercer meant for Heller to be part of his master plan. He was eaten for his troubles.
 [PROTOTYPE 2] (Video Game) / int_d397657d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d397657d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d397657d
 [PROTOTYPE 2] (Video Game) / int_d3aad64a
type
Morally Ambiguous Doctorate
 [PROTOTYPE 2] (Video Game) / int_d3aad64a
comment
Morally Ambiguous Doctorate: Mainly the Gentek psychos nonchalantly doing tests on humans with viral specimens. Three of them where even cheering about the money they were going to receive on their virus that would render poor people sterile. Not even Heller wanted to consume them after hearing this.
 [PROTOTYPE 2] (Video Game) / int_d3aad64a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d3aad64a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d3aad64a
 [PROTOTYPE 2] (Video Game) / int_d45c0b86
type
Refuge in Audacity
 [PROTOTYPE 2] (Video Game) / int_d45c0b86
comment
Refuge in Audacity: Blackwatch and Gentek actually have the chutzpah to hit up the survivors of New York for "cure research".
 [PROTOTYPE 2] (Video Game) / int_d45c0b86
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d45c0b86
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d45c0b86
 [PROTOTYPE 2] (Video Game) / int_d6f284a3
type
Anti-Frustration Features
 [PROTOTYPE 2] (Video Game) / int_d6f284a3
comment
Anti-Frustration Features: Most humans die in one hit from any of Heller's powers, but people you might want to consume have this amazing ability to survive with a tiny sliver of health left, which reduces them to only being able to crawl on the ground where they're much less likely to get hit. Unfortunately this doesn't apply to randomly spawning Brawlers which you need to consume to upgrade your powers, making it possible that a stray missile kills them off and nullifies the last 5 minutes of random wandering to make one to spawn. Also with Radnet, which lets you still have all what you accomplished even if you start another game and you only need to get the Bronze level to get the upgrade. The game now allows you to jump into the air, target an enemy, and press grab to auto fly and pick up the target. This makes instantly grabbing necessary targets ungodly easy, removing the problem in the last game of having to run back and grab them again (hoping they didn't get hit).
 [PROTOTYPE 2] (Video Game) / int_d6f284a3
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d6f284a3
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d6f284a3
 [PROTOTYPE 2] (Video Game) / int_d7105837
type
Swiss-Army Hero
 [PROTOTYPE 2] (Video Game) / int_d7105837
comment
Swiss Army Hero
 [PROTOTYPE 2] (Video Game) / int_d7105837
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d7105837
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d7105837
 [PROTOTYPE 2] (Video Game) / int_d99a228f
type
UnusuallyUninterestingSight
 [PROTOTYPE 2] (Video Game) / int_d99a228f
comment
Unusually Uninteresting Sight: On Heller's first helicopter trip to the Green Zone, they pass by a roundabout with Brawlers wrecking havoc. The pilot casually comments about how they must have invaded via tunnels from the Red Zone. Another comments on how Heller's explanation that a previous helicopter pilot (whom he consumed) had his head bitten off by a Brawler "happens a lot around here", and doesn't even bother to question it. Also on display if you use the Skins in the DLC Pack; since they're Cosmetic, people won't bat an eyelash at Heller even if he's shirtless with tubes and cotton strapped to the front of his chest, a walking slab of metal-looking material or even a ZOMBIE. In fact, it's taken Up to Eleven with the Infected skins, since Heller speaks near-exclusively in hisses, growls and general zombie noises outside of cutscenes, and no one will react any differently if they're talking with him.
 [PROTOTYPE 2] (Video Game) / int_d99a228f
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_d99a228f
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_d99a228f
 [PROTOTYPE 2] (Video Game) / int_da2b1604
type
Foe-Tossing Charge
 [PROTOTYPE 2] (Video Game) / int_da2b1604
comment
Foe-Tossing Charge: Once again, with a large object in your hands as you rush down a crowded alley.
 [PROTOTYPE 2] (Video Game) / int_da2b1604
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_da2b1604
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_da2b1604
 [PROTOTYPE 2] (Video Game) / int_db33bc7e
type
Ludicrous Gibs
 [PROTOTYPE 2] (Video Game) / int_db33bc7e
comment
Ludicrous Gibs: Now with more gibbing of other types of enemies than the first game.
 [PROTOTYPE 2] (Video Game) / int_db33bc7e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_db33bc7e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_db33bc7e
 [PROTOTYPE 2] (Video Game) / int_db6230b7
type
Lightning Bruiser
 [PROTOTYPE 2] (Video Game) / int_db6230b7
comment
Lightning Bruiser: Orion soldiers, Brawlers, Evolved, Mercer, Heller... all of them pack some serious clout in the melee department at the very least and are extremely agile. Goliaths are the largest enemies in the entire game, but are surprising fast and agile.
 [PROTOTYPE 2] (Video Game) / int_db6230b7
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_db6230b7
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_db6230b7
 [PROTOTYPE 2] (Video Game) / int_dbb414ed
type
Hand Wave
 [PROTOTYPE 2] (Video Game) / int_dbb414ed
comment
Hand Waved by one of the Web of Intrigue cutscenes, which explains that Mercer has Evolved scattered across the rooftops to snipe any choppers that may be carrying something of use to him.
 [PROTOTYPE 2] (Video Game) / int_dbb414ed
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_dbb414ed
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_dbb414ed
 [PROTOTYPE 2] (Video Game) / int_dd3272bb
type
What Kind of Lame Power Is Heart, Anyway?
 [PROTOTYPE 2] (Video Game) / int_dd3272bb
comment
What Kind of Lame Power Is Heart, Anyway?: The Anti-Gravity ability from the DLC. All it does is cause any non-living thing that you touch that isn't nailed down to float into the air.
 [PROTOTYPE 2] (Video Game) / int_dd3272bb
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_dd3272bb
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_dd3272bb
 [PROTOTYPE 2] (Video Game) / int_df11acbe
type
Artificial Brilliance
 [PROTOTYPE 2] (Video Game) / int_df11acbe
comment
Artificial Brilliance: Improves upon the Apathetic Citizens syndrome of the original game with more believable civilian reactions to your current disguise for instance. Also, military AI will now take notice of a handful more suspicious movements compared to the original by actually filling the alert meter. However, it turns out that there are still cases of...
 [PROTOTYPE 2] (Video Game) / int_df11acbe
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_df11acbe
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_df11acbe
 [PROTOTYPE 2] (Video Game) / int_dfb71617
type
Male Gaze
 [PROTOTYPE 2] (Video Game) / int_dfb71617
comment
Male Gaze: In the scene where Heller first meets Sabrina Galloway, she bends over to show Heller something on a computer, and we are treated to a gratuitous shot of her "bony ass".
 [PROTOTYPE 2] (Video Game) / int_dfb71617
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_dfb71617
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_dfb71617
 [PROTOTYPE 2] (Video Game) / int_e0040f41
type
Start of Darkness
 [PROTOTYPE 2] (Video Game) / int_e0040f41
comment
Start of Darkness: The Dark Horse Comics tie in mini-series' first part, The Anchor, shows Alex's issues with people turning on each other and betrayal driving him further and further out of touch with humanity. By the end, Alex has decided humanity isn't worth protecting, even from himself...
 [PROTOTYPE 2] (Video Game) / int_e0040f41
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e0040f41
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e0040f41
 [PROTOTYPE 2] (Video Game) / int_e04ed269
type
Urban Segregation
 [PROTOTYPE 2] (Video Game) / int_e04ed269
comment
Urban Segregation: The game features three distinct zones within Manhattan: Green, Yellow, and Red.
 [PROTOTYPE 2] (Video Game) / int_e04ed269
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e04ed269
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e04ed269
 [PROTOTYPE 2] (Video Game) / int_e2a6ebc1
type
Closed Circle
 [PROTOTYPE 2] (Video Game) / int_e2a6ebc1
comment
Closed Circle: The only way to travel between the boroughs are via permitted Blackwatch transportation.
 [PROTOTYPE 2] (Video Game) / int_e2a6ebc1
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e2a6ebc1
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e2a6ebc1
 [PROTOTYPE 2] (Video Game) / int_e2abcbfd
type
Turbulent Priest
 [PROTOTYPE 2] (Video Game) / int_e2abcbfd
comment
Turbulent Priest: Father Guerra.
 [PROTOTYPE 2] (Video Game) / int_e2abcbfd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e2abcbfd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e2abcbfd
 [PROTOTYPE 2] (Video Game) / int_e2d7b14c
type
Made of Explodium
 [PROTOTYPE 2] (Video Game) / int_e2d7b14c
comment
Made of Explodium: Brawlers summoned by the Pack Leader ability detonate like Bio Bombs once their time limit has expired.
 [PROTOTYPE 2] (Video Game) / int_e2d7b14c
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e2d7b14c
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e2d7b14c
 [PROTOTYPE 2] (Video Game) / int_e3b0cd87
type
Morality Pet
 [PROTOTYPE 2] (Video Game) / int_e3b0cd87
comment
Morality Pet: Father Guerra and Dana Mercer after Guerra is killed by Alex.
 [PROTOTYPE 2] (Video Game) / int_e3b0cd87
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e3b0cd87
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e3b0cd87
 [PROTOTYPE 2] (Video Game) / int_e4d5e4c0
type
Five Rounds Rapid
 [PROTOTYPE 2] (Video Game) / int_e4d5e4c0
comment
Five Rounds Rapid: Blackwatch infantry will continue to pour rifle fire into the protagonist until they die or lose sight of him, no matter how ineffective it is. They do this even when he becomes outright Immune to Bullets late in the game.
 [PROTOTYPE 2] (Video Game) / int_e4d5e4c0
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e4d5e4c0
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e4d5e4c0
 [PROTOTYPE 2] (Video Game) / int_e5066b68
type
11th-Hour Superpower
 [PROTOTYPE 2] (Video Game) / int_e5066b68
comment
11th-Hour Superpower: Well, at least noticeably more super than what he's demonstrated so far: in the second to last mission, Heller consumes a supercharged Juggernaut, which temporarily gives him the ability to control them, makes him glow and allows him to kill even supersoldiers in one hit.
 [PROTOTYPE 2] (Video Game) / int_e5066b68
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e5066b68
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e5066b68
 [PROTOTYPE 2] (Video Game) / int_e567510d
type
Determinator
 [PROTOTYPE 2] (Video Game) / int_e567510d
comment
Determinator: Heller being the prime example among the other characters.
 [PROTOTYPE 2] (Video Game) / int_e567510d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e567510d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e567510d
 [PROTOTYPE 2] (Video Game) / int_e57bd3dd
type
Wolfpack Boss
 [PROTOTYPE 2] (Video Game) / int_e57bd3dd
comment
Wolfpack Boss: Dr. Gutierrez and co.
 [PROTOTYPE 2] (Video Game) / int_e57bd3dd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e57bd3dd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e57bd3dd
 [PROTOTYPE 2] (Video Game) / int_e5d8460d
type
Unexplained Recovery
 [PROTOTYPE 2] (Video Game) / int_e5d8460d
comment
Unexplained Recovery: A Comic Relief Blackwatch trooper named Starnes appears in multiple Enemy Mine missions, all of which end with the soldiers turning hostile and attacking you (you don't have to kill them, but you probably will). Maybe they're just twins?
 [PROTOTYPE 2] (Video Game) / int_e5d8460d
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e5d8460d
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e5d8460d
 [PROTOTYPE 2] (Video Game) / int_e5e6640b
type
Flanderization
 [PROTOTYPE 2] (Video Game) / int_e5e6640b
comment
Flanderization: While Blackwatch was already evil in the first game, they at least came off as Necessarily Evil and efficient above all else. They are more casually sociopathic and blatantly villainous in this game, without the efficiency.
 [PROTOTYPE 2] (Video Game) / int_e5e6640b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e5e6640b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e5e6640b
 [PROTOTYPE 2] (Video Game) / int_e6630c8b
type
GameplayAndStoryIntegration
 [PROTOTYPE 2] (Video Game) / int_e6630c8b
comment
Gameplay and Story Integration: The developers promised to integrate the Side Quests into the story. Any Side Quests that don't have something to do with the story are the territory of the RadNet challenge missions, most of which are DLC. Also somewhat amusingly, the "Infected Heller" skin from the first DLC pack replaces all of Heller's normal in-game dialogue with zombie-like grunts and growls.
 [PROTOTYPE 2] (Video Game) / int_e6630c8b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e6630c8b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e6630c8b
 [PROTOTYPE 2] (Video Game) / int_e6661fc2
type
Press X to Not Die
 [PROTOTYPE 2] (Video Game) / int_e6661fc2
comment
Press X to Not Die: Entirely Optional. To even demonstrate that is one of the options stating to cancel (or dismount) it.
 [PROTOTYPE 2] (Video Game) / int_e6661fc2
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e6661fc2
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e6661fc2
 [PROTOTYPE 2] (Video Game) / int_e70127
type
The Mole
 [PROTOTYPE 2] (Video Game) / int_e70127
comment
The Mole: Alex Mercer's Evolved have infiltrated GENTEK and Blackwatch thoroughly, to the point that many senior scientists and officers are actually Mercer's plants. It gets to the point that the twelfth or thirteenth time someone you go to consume turns out to be an Evolved, Heller gives a tired sigh and an "ah, shit," and you can tell that he's wondering if there's anyone at Gentek not actually working for Mercer.
 [PROTOTYPE 2] (Video Game) / int_e70127
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_e70127
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_e70127
 [PROTOTYPE 2] (Video Game) / int_eb8e4fa8
type
Jerkass
 [PROTOTYPE 2] (Video Game) / int_eb8e4fa8
comment
Jerk Ass: The audio logs from Blackboxes reveal many a dick, usually Blackwatch goons mistreating people in general. There's a total of one Blackbox that isn't of a Blackwatch trooper or a Gentek scientist kicking a puppy or feeding it to a Brawler. It's of a trooper being chewed out by Rooks for stopping an attempted rape. It seems like there might be at least one decent guy in Blackwatch, but then you remember that you got this recording off the guy's corpse.
 [PROTOTYPE 2] (Video Game) / int_eb8e4fa8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_eb8e4fa8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_eb8e4fa8
 [PROTOTYPE 2] (Video Game) / int_eba911fd
type
Dark Messiah
 [PROTOTYPE 2] (Video Game) / int_eba911fd
comment
Dark Messiah: Alex Mercer in the eyes of his Evolved.
 [PROTOTYPE 2] (Video Game) / int_eba911fd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_eba911fd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_eba911fd
 [PROTOTYPE 2] (Video Game) / int_ebec7ff5
type
Death by Racism
 [PROTOTYPE 2] (Video Game) / int_ebec7ff5
comment
Death by Racism The first Blackwatch field commander Heller runs into after he escapes; the one that calls him "bro". The scientists working on the New Templar Project. Heller doesn't even eat them, instead he flies the helicopter they are all in up as high as possible and bails out.
 [PROTOTYPE 2] (Video Game) / int_ebec7ff5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ebec7ff5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ebec7ff5
 [PROTOTYPE 2] (Video Game) / int_ecb70eb4
type
Video Game Cruelty Potential
 [PROTOTYPE 2] (Video Game) / int_ecb70eb4
comment
Videogame Cruelty Potential: This game is [PROTOTYPE] turned Up to Eleven. [PROTOTYPE] was Videogame Cruelty Potential turned Up to Eleven. Do the math. In addition to causing the usual variety of mayhem possible in the first game, you can also grab one of the tainted Whitelight barrels found in military bases, hit them so that they start leaking, grab one and run around with it, causing people to double over, puke blood and turn into the Infected. Infecting enough people fast enough in this manner is also one of the Radnet challenges. There is absolutely no in-character reason to do this. The only possible reason it's an option is so the player can be a gigantic dick.
 [PROTOTYPE 2] (Video Game) / int_ecb70eb4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ecb70eb4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ecb70eb4
 [PROTOTYPE 2] (Video Game) / int_ece27800
type
Kill and Replace
 [PROTOTYPE 2] (Video Game) / int_ece27800
comment
Kill and Replace: Heller is enthusiastically aware of this in the following quips: And this one:
 [PROTOTYPE 2] (Video Game) / int_ece27800
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ece27800
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ece27800
 [PROTOTYPE 2] (Video Game) / int_eee721fd
type
Wall Jump
 [PROTOTYPE 2] (Video Game) / int_eee721fd
comment
Wall Jump: A recommended way of quick vertical travel instead of just simply running upwards.
 [PROTOTYPE 2] (Video Game) / int_eee721fd
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_eee721fd
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_eee721fd
 [PROTOTYPE 2] (Video Game) / int_ef43c232
type
Downloadable Content
 [PROTOTYPE 2] (Video Game) / int_ef43c232
comment
The Armor power from the first game comes in the "Excessive Force" pack. They are only player skins now, having no impact on gameplay this time around.
 [PROTOTYPE 2] (Video Game) / int_ef43c232
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ef43c232
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ef43c232
 [PROTOTYPE 2] (Video Game) / int_f0089082
type
Early-Bird Cameo
 [PROTOTYPE 2] (Video Game) / int_f0089082
comment
Early-Bird Cameo: A Goliath briefly chases the still-human Heller through the Red Zone in the intro section. You won't see one again until about halfway through the game.
 [PROTOTYPE 2] (Video Game) / int_f0089082
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f0089082
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f0089082
 [PROTOTYPE 2] (Video Game) / int_f1a77879
type
Plaguemaster
 [PROTOTYPE 2] (Video Game) / int_f1a77879
comment
Plaguemaster: Alex Mercer again, this time from his very body. Also see the entry for Video Game Cruelty Potential below: fittingly enough, this is what the ingame challenge is called as well.
 [PROTOTYPE 2] (Video Game) / int_f1a77879
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f1a77879
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f1a77879
 [PROTOTYPE 2] (Video Game) / int_f2877d9e
type
IncrediblyLamePun
 [PROTOTYPE 2] (Video Game) / int_f2877d9e
comment
Incredibly Lame Pun: Mercer uses a few of them during your fight.
 [PROTOTYPE 2] (Video Game) / int_f2877d9e
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f2877d9e
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f2877d9e
 [PROTOTYPE 2] (Video Game) / int_f2d22a36
type
EvilArmy
 [PROTOTYPE 2] (Video Game) / int_f2d22a36
comment
Even some BlackWatch troops get this in the Audio devices. One has it to where he is getting awarded for his bravery in the field, another has it to where he was talking with a psychiatrist over having to kill people for the first time to protect his friend from a vicious mob, and even one where they stopped a rape in progress.
 [PROTOTYPE 2] (Video Game) / int_f2d22a36
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f2d22a36
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f2d22a36
 [PROTOTYPE 2] (Video Game) / int_f438b11b
type
Who's Laughing Now?
 [PROTOTYPE 2] (Video Game) / int_f438b11b
comment
In an inversion in the same fight, due to a total lack of things to consume, so can Heller an exception would be when fighting Mercer on Insanity mode.
 [PROTOTYPE 2] (Video Game) / int_f438b11b
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f438b11b
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f438b11b
 [PROTOTYPE 2] (Video Game) / int_f4d8ac92
type
The Assimilator
 [PROTOTYPE 2] (Video Game) / int_f4d8ac92
comment
The Assimilator: A major part of Heller's quest to get to the bottom of Blackwatch's and Gentek's "science fair project", and subsequently Mercer's covert meddling. Knowing the truth for taking action is Heller's aim, and gaining those wicked powers (and mutations, evolutions, etc.) is also a pretty handy bonus.
 [PROTOTYPE 2] (Video Game) / int_f4d8ac92
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f4d8ac92
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f4d8ac92
 [PROTOTYPE 2] (Video Game) / int_f67171cc
type
Empathy Doll Shot
 [PROTOTYPE 2] (Video Game) / int_f67171cc
comment
Empathy Doll Shot: A pink stuffed rabbit that Amaya Heller carried with her everywhere. James Heller finds it in his daughter's bedroom spattered with blood.
 [PROTOTYPE 2] (Video Game) / int_f67171cc
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f67171cc
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f67171cc
 [PROTOTYPE 2] (Video Game) / int_f87c42d4
type
Video Game Cruelty Potential
 [PROTOTYPE 2] (Video Game) / int_f87c42d4
comment
Also see the entry for Video Game Cruelty Potential below: fittingly enough, this is what the ingame challenge is called as well.
 [PROTOTYPE 2] (Video Game) / int_f87c42d4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f87c42d4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f87c42d4
 [PROTOTYPE 2] (Video Game) / int_f89f164a
type
Purposely Overpowered
 [PROTOTYPE 2] (Video Game) / int_f89f164a
comment
Purposely Overpowered: The finishers. The only reasons not to use them are because you want to complete the bonus objective which suggests otherwise, or you just want to toy around with the AI. Justified in that they are not available so early in the game.
 [PROTOTYPE 2] (Video Game) / int_f89f164a
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f89f164a
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f89f164a
 [PROTOTYPE 2] (Video Game) / int_f97ab6a5
type
Suicidal Overconfidence
 [PROTOTYPE 2] (Video Game) / int_f97ab6a5
comment
Suicidal Overconfidence: Justified for the regular infected, as their brains (and subsequently, basic rationale) have been fried by the virus. Many of the Evolved also seem quite confident that they can take you in a fight, whereupon the "suicidal" part comes into play.
 [PROTOTYPE 2] (Video Game) / int_f97ab6a5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f97ab6a5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f97ab6a5
 [PROTOTYPE 2] (Video Game) / int_f9bc2937
type
Laser Sight
 [PROTOTYPE 2] (Video Game) / int_f9bc2937
comment
Laser Sight: Missile weapons now have a blinking blue laser beam indicating that they are locking on to you which turns solid when they fire at you. This serves as both a way to locate the elusive missile troops and as a warning for you to either dodge or fire up your shield.
 [PROTOTYPE 2] (Video Game) / int_f9bc2937
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_f9bc2937
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_f9bc2937
 [PROTOTYPE 2] (Video Game) / int_fac8c4d6
type
No-Damage Run
 [PROTOTYPE 2] (Video Game) / int_fac8c4d6
comment
No-Damage Run: One bonus objective requires you to beat a Goliath without taking any damage from it (the surrounding military forces aren't counted against you, thankfully).
 [PROTOTYPE 2] (Video Game) / int_fac8c4d6
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_fac8c4d6
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_fac8c4d6
 [PROTOTYPE 2] (Video Game) / int_fd4f8299
type
WellIntentionedExtremist
 [PROTOTYPE 2] (Video Game) / int_fd4f8299
comment
Well-Intentioned Extremist: Alex Mercer and his Evolved.
 [PROTOTYPE 2] (Video Game) / int_fd4f8299
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_fd4f8299
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_fd4f8299
 [PROTOTYPE 2] (Video Game) / int_fda454ec
type
Every Bullet is a Tracer
 [PROTOTYPE 2] (Video Game) / int_fda454ec
comment
Every Bullet Is a Tracer: For the most part, they help as visual cues.
 [PROTOTYPE 2] (Video Game) / int_fda454ec
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_fda454ec
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_fda454ec
 [PROTOTYPE 2] (Video Game) / int_fe262584
type
Cutscene Power to the Max
 [PROTOTYPE 2] (Video Game) / int_fe262584
comment
Though this is due to the fact that if you notice, the game starts off as if you have not completed the last mission. This clearly seen that there are still infected running around, despite the fact a Cutscene Power to the Max showed him eliminating all of them.
 [PROTOTYPE 2] (Video Game) / int_fe262584
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_fe262584
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_fe262584
 [PROTOTYPE 2] (Video Game) / int_ff5a74c8
type
Talking Is a Free Action
 [PROTOTYPE 2] (Video Game) / int_ff5a74c8
comment
Talking Is a Free Action: If Heller has his cellphone out and is talking on it, everything from Zombies to Super Soldiers will patiently wait until he's finished. Then again, it is New York.
 [PROTOTYPE 2] (Video Game) / int_ff5a74c8
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ff5a74c8
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ff5a74c8
 [PROTOTYPE 2] (Video Game) / int_ff7f34c5
type
Pet the Dog
 [PROTOTYPE 2] (Video Game) / int_ff7f34c5
comment
Pet the Dog: As a minor gameplay detail: unlike Alex, Heller only uses the more violent consume animations on Blackwatch soldiers and the infected and just quickly "scoops" civilians and marines into his body when he consumes them. He also tends to only punch scientist consume targets only once prior to consuming them, instead of the extended beatdown the soldiers receive. Even some BlackWatch troops get this in the Audio devices. One has it to where he is getting awarded for his bravery in the field, another has it to where he was talking with a psychiatrist over having to kill people for the first time to protect his friend from a vicious mob, and even one where they stopped a rape in progress.
 [PROTOTYPE 2] (Video Game) / int_ff7f34c5
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_ff7f34c5
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_ff7f34c5
 [PROTOTYPE 2] (Video Game) / int_fff371b4
type
Death Seeker
 [PROTOTYPE 2] (Video Game) / int_fff371b4
comment
Death Seeker: Heller was trying to get himself killed when he fought his way into the Red Zone.
 [PROTOTYPE 2] (Video Game) / int_fff371b4
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_fff371b4
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_fff371b4
 [PROTOTYPE 2] (Video Game) / int_name
type
ItemName
 [PROTOTYPE 2] (Video Game) / int_name
comment
 [PROTOTYPE 2] (Video Game) / int_name
featureApplicability
1.0
 [PROTOTYPE 2] (Video Game) / int_name
featureConfidence
1.0
 [PROTOTYPE 2] (Video Game)
hasFeature
[PROTOTYPE 2] (Video Game) / int_name
 [PROTOTYPE 2] (Video Game) / int_name
itemName
[PROTOTYPE 2] (Video Game)

The following is a list of statements referring to the current page from other pages.

 [PROTOTYPE 2] (Video Game)
hasFeature
African-American Media / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Angry Black Man / int_c14dc3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Appendage Assimilation / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Assimilation Plot / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Attack Reflector / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Automatic New Game / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Badass Bandolier / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Bait-and-Switch Gunshot / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Big Brother Worship / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Canned Orders over Loudspeaker / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Chess Motifs / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Combat Parkour / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Comedic Sociopathy / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Comically Small Bribe / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Contractual Boss Immunity / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Country Matters / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Cutscene Power to the Max / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Deadly Gas / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Deadly Lunge / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Death by Racism / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Degraded Boss / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Devour the Dragon / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Dueling Player Characters / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Elaborate Equals Effective / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Elite Zombie / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Empowered Badass Normal / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Escort Mission / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
"Facing the Bullets" One-Liner / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Five Rounds Rapid / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Flesh-Eating Zombie / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Flock of Wolves / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Game-Breaking Bug / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Gameplay and Story Segregation / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
"Get Back Here!" Boss / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Government Conspiracy / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Guns Are Worthless / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Heroic Host / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
He's Just Hiding / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Hopeless with Tech / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
I Hate You, Vampire Dad / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
I Take Offense to That Last One / int_56a2fbc3
 [PROTOTYPE 2] (Video Game)
hasFeature
Improbable Use of a Weapon / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
In a Single Bound / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
It's the Only Way to Be Sure / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Kill the Poor / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
King Mook / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Knight Templar Big Brother / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Last Chance Hit Point / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Make Sure He's Dead / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Mirror Scare / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Muggles Do It Better / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Mutant Media / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
New Game Plus / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
No Peripheral Vision / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Not as You Know Them / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Out of Focus / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Plaguemaster / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Please Put Some Clothes On / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Protection Mission / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Rage Helm / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Roaring Rampage of Rescue / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Scratch Damage / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Second Hour Superpower / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Serial-Killer Killer / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Serrated Blade of Pain / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Shooting Superman / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Showy Invincible Hero / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Smarter Than You Look / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Smashing Survival / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Splash of Color / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Stronger Than They Look / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Sudden Sequel Heel Syndrome / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Super-Toughness / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Tentacle Rope / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
The Man Behind the Monsters / int_1b35b3a3
 TheMill
seeAlso
[PROTOTYPE 2] (Video Game)
 [PROTOTYPE 2] (Video Game)
hasFeature
The Power of Hate / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
The Social Darwinist / int_56a2fbc3
 [PROTOTYPE 2] (Video Game)
hasFeature
Think of the Children! / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Transhuman Treachery / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Turbulent Priest / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Video Games of 2010–2014 / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Wanted Meter / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
"What Now?" Ending / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Who Names Their Kid "Dude"? / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
Wide-Open Sandbox / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
World-Healing Wave / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
You Are Already Dead / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
You Have Researched Breathing / int_1b35b3a3
 [PROTOTYPE 2] (Video Game)
hasFeature
You Will Not Evade Me / int_1b35b3a3
 PROTOTYPE2
sameAs
[PROTOTYPE 2] (Video Game)
 Prototype2
sameAs
[PROTOTYPE 2] (Video Game)