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Star Ruler (Video Game)

 Star Ruler (Video Game)
type
TVTItem
 Star Ruler (Video Game)
label
Star Ruler (Video Game)
 Star Ruler (Video Game)
page
starruler
 Star Ruler (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Star Ruler is a 3D Real-Time Strategy 4X title from indie developers Blind Mind Studios. The game focuses on annihilating every other empire in the randomly generated galaxy.Research has a massive focus in Star Ruler - you unlock subsystems by researching its specific upgrade (i.e. researching Energy Weapons will help unlock lasers). However, when a subsystem is first researched, it's usually weak - you need to continue to research in that field to make it more powerful. Eventually, you research how to build Ringworld Planets, blow up stars in an instant, build ships larger than the galaxy, and make ships that can carry itself inside its own cargo bay.The game's starships have (somewhat) realistic physics, in that there is no friction - or a top speed, for that matter. Ship's effective speed is measured by their acceleration power. Ships moving between star systems accelerate halfway to their destination, then flip around and fire their engines backwards to slow down. The more engines a ship has, the faster it goes - but the faster it burns through its fuel supply. You can make the ship larger to fit in more engines, but then you have to push around even more weight.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })Ship-to-ship combat is fast and brutal, with ships annihilating each other often in just a few salvos - sped up by the fact that weapons damage ship subsystems, and many subsystems are also explosive, such as ammunition or anti-matter. Entire fleets can wipe each other out in mere minutes, so positioning your ships to prevent mass losses is necessary when fighting equal forces.Ships are designed by the players, who place different subsystems (such as engines, armor, guns, or support equipment) inside a circular "blueprint"◊, which has a max subsystem size limit note such as limiting you to a combined total of 15 subsystems, if you make each subsystem a scale of 1.00.The game's economy is simple at first glance, but very nuanced. Ships require Metal note processed from ore, Advanced Parts note processed from electronics and metal, Electronics note made from metal, and Labor note what is used to actually build stuff, generated by the population to be built, but planets, and your race as a whole may have modifiers on each stat. Food is necessary to keep your population from starving, and they want goods and luxury goods otherwise they'll produce less - unless you just enslave them. Unlike other games, ships, stations, and planetary facilities have no "build time" - if you have enough resources stored at the build point, you can build anything virtually instantly. If you don't have enough resources, the planet (or mobile shipyard) has to pull the resources from your Galactic Bank, the empire-wide resource depository.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })Although it is completely lacking in narrative, its main appeal is probably... see the page image.Star Ruler also has strong support for modding, with many aspects customisable in a humble text editor. Among the most popular of them is Galactic Armory, which makes quite a few substantial changes to the gameplay. GA tropes go into a separate section.Star Ruler 2 was released on March 27, 2015 after about a year in Early Access. Among a host of new features, micromanagement of planets is less painful, ship movement is smarter, combat is deeper, and diplomacy is more important.
 Star Ruler (Video Game)
fetched
2018-10-21T08:28:22Z
 Star Ruler (Video Game)
parsed
2020-06-25T17:34:17Z
 Star Ruler (Video Game)
isPartOf
DBTropes
 Star Ruler (Video Game) / int_109b036e
type
Abusive Precursors
 Star Ruler (Video Game) / int_109b036e
comment
Abusive Precursors: Remnants are changed into this from vanilla. It's unknown how they were like before, but nowadays the artificially intelligent remnants of their vast fleet attack anything in sight. Unlike in vanilla where they were content to bum around in their systems and chase the kids off their lawns, GA's Remnants send out roving kill-squads to purge the younger races every now and then.
 Star Ruler (Video Game) / int_109b036e
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1.0
 Star Ruler (Video Game) / int_109b036e
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1.0
 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_109b036e
 Star Ruler (Video Game) / int_15d6b534
type
Standard Sci-Fi Fleet
 Star Ruler (Video Game) / int_15d6b534
comment
Standard Sci-Fi Fleet: Default designs include fighters, bombers, cruisers, dreadnaughts, capital ships and carriers. However, you can choose to invoke or defy this depending on your designs.
 Star Ruler (Video Game) / int_15d6b534
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1.0
 Star Ruler (Video Game) / int_15d6b534
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 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_15d6b534
 Star Ruler (Video Game) / int_17975d1b
type
Unstable Equilibrium
 Star Ruler (Video Game) / int_17975d1b
comment
Unstable Equilibrium: Big offender. Getting many planets early allows you to get more research capacity. Research not only improves economic and military capabilities, but also begets more research. Play your cards right, you'll be out-researching and out-producing everyone while also building bigger and more advanced ships, spiraling until victory is effectively guaranteed. The game tries to discourage you from colonizing too fast by having pirates appear to blockade and raid undefended systems, but past a certain point in the tech race you'll have powerful enough weapons that even a puny task force can keep them off your backs.
 Star Ruler (Video Game) / int_17975d1b
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Star Ruler (Video Game) / int_17975d1b
 Star Ruler (Video Game) / int_1985c2af
type
Terraform
 Star Ruler (Video Game) / int_1985c2af
comment
Terra Form: GA allows you to terraform any planet to increase the amount of living space, allowing you to build more facilities on a planet. Interestingly, you can also terraform a gas giant.
 Star Ruler (Video Game) / int_1985c2af
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Star Ruler (Video Game) / int_1985c2af
 Star Ruler (Video Game) / int_1c0d4155
type
Necessary Drawback
 Star Ruler (Video Game) / int_1c0d4155
comment
Necessary Drawback: A key part of the game design; new subsystems unlocked through research are not just incremental improvements on the existing ones but have their own flaws to balance the advantages they bring.
 Star Ruler (Video Game) / int_1c0d4155
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 Star Ruler (Video Game) / int_1c7bed9f
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Astronomic Zoom
 Star Ruler (Video Game) / int_1c7bed9f
comment
Astronomic Zoom
 Star Ruler (Video Game) / int_1c7bed9f
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1.0
 Star Ruler (Video Game) / int_1c7bed9f
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Star Ruler (Video Game) / int_1c7bed9f
 Star Ruler (Video Game) / int_1cfd58fc
type
Clown Car
 Star Ruler (Video Game) / int_1cfd58fc
comment
Clown Car / Clown Car Base: The usual result of high-level Spatial Dynamics research. See above entry under The Battlestar. Even without it you can build ships or stations bigger than the constructor used.
 Star Ruler (Video Game) / int_1cfd58fc
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1.0
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Star Ruler (Video Game) / int_1cfd58fc
 Star Ruler (Video Game) / int_1ec5a73c
type
Space Fighter
 Star Ruler (Video Game) / int_1ec5a73c
comment
Space Fighter: Present. Very cheap and quick to accelerate, but thoroughly useless at killing most enemy ships beyond size ~50 without a large tech disparity, though they make very good cannon fodder to distract enemy guns.
 Star Ruler (Video Game) / int_1ec5a73c
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1.0
 Star Ruler (Video Game) / int_1ec5a73c
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 Star Ruler (Video Game) / int_1eed1d03
type
Anti-Air
 Star Ruler (Video Game) / int_1eed1d03
comment
Anti-Air: Point defenses are largely for shooting down incoming missiles. However, point defenses on large ships will fire at smaller ships, such as fighters and incoming boarding pods. Build a big enough ship and it'll start firing its point defenses at stations and planets.
 Star Ruler (Video Game) / int_1eed1d03
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Star Ruler (Video Game) / int_1eed1d03
 Star Ruler (Video Game) / int_1f92e4c6
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Regenerating Health
 Star Ruler (Video Game) / int_1f92e4c6
comment
Regenerating Health: Crew quarters provide a small amount of regen. Repair bays give you more regen. Nano armor repairs itself, but does nothing for the rest of the spacecraft's systems.
 Star Ruler (Video Game) / int_1f92e4c6
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Star Ruler (Video Game) / int_1f92e4c6
 Star Ruler (Video Game) / int_2a542c7d
type
Beam Spam
 Star Ruler (Video Game) / int_2a542c7d
comment
Beam Spam: Laser paired up to rack mounts, equipped en-mass, will result in what is essentially a flying disco rave when in combat.
 Star Ruler (Video Game) / int_2a542c7d
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1.0
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Star Ruler (Video Game) / int_2a542c7d
 Star Ruler (Video Game) / int_2af7961
type
Faster-Than-Light Travel
 Star Ruler (Video Game) / int_2af7961
comment
Faster-Than-Light Travel: Of the Jump Drive variety. Ships without the drive have to go the slow way - flying to the target star on their own engine power. It should be noted, though, that "slowboating" can also result in low-end FTL - a light-second is roughly 0.002AU, yet ships can accelerate past that/second fairly early on.
 Star Ruler (Video Game) / int_2af7961
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1.0
 Star Ruler (Video Game) / int_2af7961
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Star Ruler (Video Game) / int_2af7961
 Star Ruler (Video Game) / int_2dc35926
type
Ghost Ship
 Star Ruler (Video Game) / int_2dc35926
comment
Ghost Ship: Crew death, loss of power, or running out of fuel will cause a ship to go derelict, and drift until it's destroyed by the game several minutes later. Derelict ships can be salvaged and reclaimed if it's only the crew that died - doing so on an enemy ship will also allow you to steal the design and build it yourself. Additionally, ships with analyzers can make a copy of the ghost ship's blueprint.
 Star Ruler (Video Game) / int_2dc35926
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 Star Ruler (Video Game) / int_2dc35926
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Star Ruler (Video Game) / int_2dc35926
 Star Ruler (Video Game) / int_2f253c94
type
Glass Cannon
 Star Ruler (Video Game) / int_2f253c94
comment
Glass Cannon: Ships with little/no armor, but a very big gun. Works well when the gun is paired with a Targeting Computer, allowing it to fire much longer distances.
 Star Ruler (Video Game) / int_2f253c94
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1.0
 Star Ruler (Video Game) / int_2f253c94
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Star Ruler (Video Game) / int_2f253c94
 Star Ruler (Video Game) / int_305bcbb9
type
Space Pirates
 Star Ruler (Video Game) / int_305bcbb9
comment
Space Pirates: Pirates will occasionally attack poorly defended systems. As such, it's best to have a small garrison force on each system, or a big carrier with a jump drive for fast response.
 Star Ruler (Video Game) / int_305bcbb9
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1.0
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Star Ruler (Video Game) / int_305bcbb9
 Star Ruler (Video Game) / int_339e22e7
type
Mike Nelson, Destroyer of Worlds
 Star Ruler (Video Game) / int_339e22e7
comment
Mike Nelson, Destroyer of Worlds: Some time in, you will be building and facing ships more durable than planets and with the firepower needed to destroy each other. This can easily mean that you target a planet to cleanse it of enemy life and end up accidentally fragging it because you underestimated just how just firepower you have in play. Remember that time you accidentally targeted a sun?
 Star Ruler (Video Game) / int_339e22e7
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1.0
 Star Ruler (Video Game) / int_339e22e7
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 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_339e22e7
 Star Ruler (Video Game) / int_3556ccfc
type
Command & Conquer Economy
 Star Ruler (Video Game) / int_3556ccfc
comment
Command & Conquer Economy: Used and averted. While you need to manually order the construction of ships, you can set different types of Governors to automatically build structures to your specifications (food planet, metal factory, et cetera) on the planets you colonise.
 Star Ruler (Video Game) / int_3556ccfc
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 Star Ruler (Video Game) / int_3556ccfc
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Star Ruler (Video Game) / int_3556ccfc
 Star Ruler (Video Game) / int_35ca4848
type
Antimatter
 Star Ruler (Video Game) / int_35ca4848
comment
Antimatter: It has has the advantage of needing almost no fuel storage, and mods add very efficient yet extremely powerful thrusters and weapons, but requires Antimatter generators, which are expensive and extremely fragile. Ships with antimatter tend to explode violently when their armor is breached.
 Star Ruler (Video Game) / int_35ca4848
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 Star Ruler (Video Game) / int_35ca4848
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Star Ruler (Video Game) / int_35ca4848
 Star Ruler (Video Game) / int_39297f53
type
Bigger Is Better
 Star Ruler (Video Game) / int_39297f53
comment
Bigger Is Better: Used and averted. While almost everything improves with size, various disadvantages such as reload times also go up.
 Star Ruler (Video Game) / int_39297f53
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-1.0
 Star Ruler (Video Game) / int_39297f53
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Star Ruler (Video Game) / int_39297f53
 Star Ruler (Video Game) / int_39b8d3d6
type
Boring, but Practical
 Star Ruler (Video Game) / int_39b8d3d6
comment
Boring, but Practical: Railguns, which are the bread-and-butter weapon of the game. At small sizes, they're great against fighters, and at large sizes they can wipe out millions of people in one hit against a planet.
 Star Ruler (Video Game) / int_39b8d3d6
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 Star Ruler (Video Game) / int_39b8d3d6
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Star Ruler (Video Game) / int_39b8d3d6
 Star Ruler (Video Game) / int_39cb0851
type
Artistic License – Astronomy
 Star Ruler (Video Game) / int_39cb0851
comment
Artistic License – Astronomy: The orbits of planets do not affect each other, nor will ships. It's possible to have a station the size of Betelgeuse orbiting a planet not much bigger than Earth. Likely for the best, though - otherwise, planets would be shot out of the galaxy by players warping their ships everywhere. Fridge Brilliance: By the time you're building those megaships, you probably have some levels in Gravitics control.
 Star Ruler (Video Game) / int_39cb0851
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1.0
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Star Ruler (Video Game) / int_39cb0851
 Star Ruler (Video Game) / int_3d4f0586
type
Units Not to Scale
 Star Ruler (Video Game) / int_3d4f0586
comment
Units Not to Scale: Units are to scale with each other, but not celestial objects (planets, asteroids, stars). A size 2500 station is several times the size of a planet, but will have a crew around ~200,000, whereas a planet will have a population of about a ~100,000,000 at low levels. This is present to ensure that your ships are actually visible at a decent zoom level. The planets themselves are not to scale with each other, as having a realistic scale on celestial objects would mean that a world would appear as a single pixel compared to the sun, unless you were to massively zoom in.
 Star Ruler (Video Game) / int_3d4f0586
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1.0
 Star Ruler (Video Game) / int_3d4f0586
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 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_3d4f0586
 Star Ruler (Video Game) / int_3f0310d6
type
Magikarp Power
 Star Ruler (Video Game) / int_3f0310d6
comment
Magikarp Power: Fabricator-type subsystems aren't much good when you first unlock them, but with enough research they can outproduce planet-based factories. Use them right and you have a massive A.I. Breaker that the computer has no hope of matching.
 Star Ruler (Video Game) / int_3f0310d6
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1.0
 Star Ruler (Video Game) / int_3f0310d6
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1.0
 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_3f0310d6
 Star Ruler (Video Game) / int_3f71b00e
type
Point Defenseless
 Star Ruler (Video Game) / int_3f71b00e
comment
Point Defenseless: An explicit PD efficiency mechanic has been added. It caps out at 80%, meaning that statistically you will never have perfect PD. EM defenses work similarly, except that it is possible to have two separate layers of EM defenses, resulting in enemy targeting computers having a very small chance of hitting, without the ammo expense of Point Defenses. Naturally EM defenses don't stop fighters or Macross Missile Massacre very effectively.
 Star Ruler (Video Game) / int_3f71b00e
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1.0
 Star Ruler (Video Game) / int_3f71b00e
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 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_3f71b00e
 Star Ruler (Video Game) / int_41dd77d
type
Zerg Rush
 Star Ruler (Video Game) / int_41dd77d
comment
Zerg Rush: A favored tactic of the AI in GA is to spam hundreds of bombers to attack, with some large battleships following behind the bomber spam.
 Star Ruler (Video Game) / int_41dd77d
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1.0
 Star Ruler (Video Game) / int_41dd77d
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 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_41dd77d
 Star Ruler (Video Game) / int_420c50b7
type
A.I. Is a Crapshoot
 Star Ruler (Video Game) / int_420c50b7
comment
A.I. Is a Crapshoot: The "AI Paranoia" Trait bans you from using Computers under the pretext of your faction having had bad experiences with rogue AI.
 Star Ruler (Video Game) / int_420c50b7
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1.0
 Star Ruler (Video Game) / int_420c50b7
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 Star Ruler (Video Game)
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Star Ruler (Video Game) / int_420c50b7
 Star Ruler (Video Game) / int_44cdd259
type
War Is Glorious
 Star Ruler (Video Game) / int_44cdd259
comment
War Is Glorious: The Aggressor AI goes to war to further the glory of their clan.
 Star Ruler (Video Game) / int_44cdd259
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1.0
 Star Ruler (Video Game) / int_44cdd259
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Star Ruler (Video Game) / int_44cdd259
 Star Ruler (Video Game) / int_44fc28e8
type
Honor Before Reason
 Star Ruler (Video Game) / int_44fc28e8
comment
Honor Before Reason: In earlier versions, one Trait you can take is "Code of Honor", which prevents from using a variety of subsystems. No WMDs, fair enough, but when the thing prevents you from using sensible things like Armor-Piercing Attack it goes straight into this. Later updates have changed this, dividing it into two groups: WMD fear, with the remaining traits of honor being ported into the Religious trait. Strangely enough they are both mutually exclusive.
 Star Ruler (Video Game) / int_44fc28e8
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Star Ruler (Video Game) / int_44fc28e8
 Star Ruler (Video Game) / int_45bf382b
type
Game Mod
 Star Ruler (Video Game) / int_45bf382b
comment
Game Mod: The game is easily modded to include more subsystems.
 Star Ruler (Video Game) / int_45bf382b
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1.0
 Star Ruler (Video Game) / int_45bf382b
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Star Ruler (Video Game) / int_45bf382b
 Star Ruler (Video Game) / int_4b621f81
type
Design-It-Yourself Equipment
 Star Ruler (Video Game) / int_4b621f81
comment
Design-It-Yourself Equipment: The ship design menu allows you to set the size of your ship (anywhere from smaller than a can of Coca-Cola, to larger than the galaxy)), place subsystems (armor, engines, support equipment, guns, storage bays, etc), and set how the AI handles targeting and automation (automatically distribute goods, automatically refuel, etc)
 Star Ruler (Video Game) / int_4b621f81
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1.0
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Star Ruler (Video Game) / int_4b621f81
 Star Ruler (Video Game) / int_4d1ac25b
type
Villains Want Mercy
 Star Ruler (Video Game) / int_4d1ac25b
comment
Villains Want Mercy: When an AI player realizes it's losing, and losing badly, it will begin bribing the attacker with most of their remaining resources to try get a ceasefire, so that it can build up a fleet and attack again
 Star Ruler (Video Game) / int_4d1ac25b
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1.0
 Star Ruler (Video Game) / int_4d1ac25b
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Star Ruler (Video Game) / int_4d1ac25b
 Star Ruler (Video Game) / int_4ebbbd17
type
Matryoshka Object
 Star Ruler (Video Game) / int_4ebbbd17
comment
Matryoshka Object: You can build ships that do this - be it smaller ships carrying progressively smaller ships, or if you're crazy, making ships carrying progressively large ships inside each other. With about a dozen transitions at high level Spatial Dynamics and Cargo Storage, you could go from a size 1.0 fighter to a size 256 battleship.
 Star Ruler (Video Game) / int_4ebbbd17
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1.0
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Star Ruler (Video Game) / int_4ebbbd17
 Star Ruler (Video Game) / int_4fafed32
type
Higher-Tech Species
 Star Ruler (Video Game) / int_4fafed32
comment
Higher-Tech Species: Remnants at first, though you'll overtake them eventually in most aspects. Some of the things they have though, like Jump Bridges, you will never get.
 Star Ruler (Video Game) / int_4fafed32
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1.0
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Star Ruler (Video Game) / int_4fafed32
 Star Ruler (Video Game) / int_52b9f0cc
type
Fixed Forward-Facing Weapon
 Star Ruler (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: The Spinal Mount Hull lets you make these. It vastly improves the statistics of the weapon, but forces the ship to turn and face its targets. Due to how quickly defensive techs can render ships nigh invulnerable, this becomes a lifesaver in the battle between super-dreadnaughts. Doubly so if you somehow cannot not deploy super-weaponry.
 Star Ruler (Video Game) / int_52b9f0cc
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1.0
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Star Ruler (Video Game) / int_52b9f0cc
 Star Ruler (Video Game) / int_53ecf83f
type
Lensman Arms Race
 Star Ruler (Video Game) / int_53ecf83f
comment
Lensman Arms Race: You start the game barely able to field a small navy, with size ~50 ships being flagships. As you (and your enemies) develop their economy and research facilities to improve and innovate their technology, navies become progressively larger and more powerful, with single ships capable of wiping out entire cities with a single shot. Towards the end-game, both sides will be flinging ships the size of stars at each other, building multiple Ring World Planets, bombing planets to dust, and killing the stars themselves.
 Star Ruler (Video Game) / int_53ecf83f
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1.0
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Star Ruler (Video Game) / int_53ecf83f
 Star Ruler (Video Game) / int_5979acea
type
Fragile Speedster
 Star Ruler (Video Game) / int_5979acea
comment
Fragile Speedster: Ships using the Fighter hull can suffer Subsystem Damage on any hit and have pathetic health, but can actively dodge incoming fire and support extreme thrust-to-weight ratios. Small craft with the standard hulls, notably the default scout ship (which is often scaled down to the size of a soda can), will die from so much as a glance from an enemy fighter, but can accelerate very quickly.
 Star Ruler (Video Game) / int_5979acea
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Star Ruler (Video Game) / int_5979acea
 Star Ruler (Video Game) / int_5c99b642
type
War for Fun and Profit
 Star Ruler (Video Game) / int_5c99b642
comment
War for Fun and Profit: The Warmonger AI is run by Mega Corps which stand to make profit during wars.
 Star Ruler (Video Game) / int_5c99b642
featureApplicability
1.0
 Star Ruler (Video Game) / int_5c99b642
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_5c99b642
 Star Ruler (Video Game) / int_61c0e60d
type
Star Killing
 Star Ruler (Video Game) / int_61c0e60d
comment
Star Killing: Pump enough energy or several teratons of ammo into a star, and it will go nova. Once your tech level is high enough, it's possible to one-shot a star using a planet sized ship.
 Star Ruler (Video Game) / int_61c0e60d
featureApplicability
1.0
 Star Ruler (Video Game) / int_61c0e60d
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_61c0e60d
 Star Ruler (Video Game) / int_61ff365d
type
Deflector Shields
 Star Ruler (Video Game) / int_61ff365d
comment
Deflector Shields: One of the early subsystems to be unlocked. Shields are very light (unlike Armor) and regenerate (only one type of armor auto-regenerates), but require large amounts of power, and as the shield loses "health", damage can bypass it and hit the ship's subsystems directly.
 Star Ruler (Video Game) / int_61ff365d
featureApplicability
1.0
 Star Ruler (Video Game) / int_61ff365d
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_61ff365d
 Star Ruler (Video Game) / int_63a865c9
type
Universal Ammunition
 Star Ruler (Video Game) / int_63a865c9
comment
Universal Ammunition: All weapons draw from a source of ammo with no attempt to distinguish.
 Star Ruler (Video Game) / int_63a865c9
featureApplicability
1.0
 Star Ruler (Video Game) / int_63a865c9
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_63a865c9
 Star Ruler (Video Game) / int_66181568
type
Outgrown Such Silly Superstitions
 Star Ruler (Video Game) / int_66181568
comment
Outgrown Such Silly Superstitions: One Trait allows you to invert this. It prevents you from using certain esoteric tech, most to do with Spatial Dynamics, with the reason that your people's religious beliefs forbid it.
 Star Ruler (Video Game) / int_66181568
featureApplicability
1.0
 Star Ruler (Video Game) / int_66181568
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_66181568
 Star Ruler (Video Game) / int_6fb7cf97
type
Bigger Stick
 Star Ruler (Video Game) / int_6fb7cf97
comment
Bigger Stick: The ship design allows you to customize your ship's equipment and the ship's scale. When engaging an enemy more powerful than you, it's common to simply start flinging enormous battleships and orbital defense stations at the enemy, who will often counter with even bigger ships, and so the cycle continues.
 Star Ruler (Video Game) / int_6fb7cf97
featureApplicability
1.0
 Star Ruler (Video Game) / int_6fb7cf97
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_6fb7cf97
 Star Ruler (Video Game) / int_745a226c
type
Easy Logistics
 Star Ruler (Video Game) / int_745a226c
comment
Easy Logistics: Played with. Ships will, by default, restore their own ammo and fuel from planets (or other "tender" and "tanker" ships), provided there's enough to take. However, the resupply settings on ships often need to be tweaked to prevent them from flying between two stations to resupply their fuel and ammo indefinitely. In Galactic Armory, fuel and ammo are actual Galactic Bank resources that must be assembled by planets or ships/stations with the proper subsystem - good luck invading that enemy planet when you don't have the fuel to gas up your ships or the ammo to load the cannons!
 Star Ruler (Video Game) / int_745a226c
featureApplicability
1.0
 Star Ruler (Video Game) / int_745a226c
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_745a226c
 Star Ruler (Video Game) / int_749ce315
type
Ring World Planet
 Star Ruler (Video Game) / int_749ce315
comment
Ringworld Planet: The player can eventually research how to build ringworlds. They take several gigatons of material, and will take several real-time hours to build without sufficient infrastructure, especially if you're fool enough to try and build them as soon as available.
 Star Ruler (Video Game) / int_749ce315
featureApplicability
1.0
 Star Ruler (Video Game) / int_749ce315
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_749ce315
 Star Ruler (Video Game) / int_7976e429
type
2-D Space
 Star Ruler (Video Game) / int_7976e429
comment
2-D Space: Planets will always be along the ecliptic plane, but stars are all at different "heights" along the Z-axis, and player ships can fly in any direct — holding down a button while giving a movement order will allow you to order them to fly up or down as they move to their destination. Attacking from above a system is effective, as you likely will not come into range of any enemy orbital defense stations.
 Star Ruler (Video Game) / int_7976e429
featureApplicability
1.0
 Star Ruler (Video Game) / int_7976e429
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_7976e429
 Star Ruler (Video Game) / int_79974fb8
type
Rock Beats Laser
 Star Ruler (Video Game) / int_79974fb8
comment
Rock Beats Laser: Hyper-averted. A technologically advanced empire will absolutely crush a lower level empire. To emphasize this - A fighter with level 40 armor, engines, and weapons will curb stomp a level 1 mega-battleship.
 Star Ruler (Video Game) / int_79974fb8
featureApplicability
-1.0
 Star Ruler (Video Game) / int_79974fb8
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_79974fb8
 Star Ruler (Video Game) / int_7b3f0b81
type
Tractor Beam
 Star Ruler (Video Game) / int_7b3f0b81
comment
Tractor Beam: A pulling (and pushing beam) are available as subsystems. Largely pointless, but they can be used to grapple onto enemy stations and pull them out of orbit, or send enemy ships catapulting out of the system.
 Star Ruler (Video Game) / int_7b3f0b81
featureApplicability
1.0
 Star Ruler (Video Game) / int_7b3f0b81
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_7b3f0b81
 Star Ruler (Video Game) / int_7c7589af
type
Earth-Shattering Kaboom
 Star Ruler (Video Game) / int_7c7589af
comment
Earth-Shattering Kaboom: Do enough research into weapons tech and make the weapons on your ships big enough and you can destroy planets.
 Star Ruler (Video Game) / int_7c7589af
featureApplicability
1.0
 Star Ruler (Video Game) / int_7c7589af
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_7c7589af
 Star Ruler (Video Game) / int_7cf3fe52
type
ISOStandardHumanSpaceship
 Star Ruler (Video Game) / int_7cf3fe52
comment
ISO Standard Human Spaceship: All of the ships models follow this design philosophy.
 Star Ruler (Video Game) / int_7cf3fe52
featureApplicability
1.0
 Star Ruler (Video Game) / int_7cf3fe52
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_7cf3fe52
 Star Ruler (Video Game) / int_8252652c
type
All Planets Are Earth-Like
 Star Ruler (Video Game) / int_8252652c
comment
All Planets Are Earthlike: Averted. Some are clearly not.
 Star Ruler (Video Game) / int_8252652c
featureApplicability
-1.0
 Star Ruler (Video Game) / int_8252652c
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_8252652c
 Star Ruler (Video Game) / int_83364794
type
Asteroid Miners
 Star Ruler (Video Game) / int_83364794
comment
Asteroid Miners: Asteroids can be mined by ships with Mining Lasers. Some "systems" are actually just a very large asteroid without a star, with some debris scattered around it.
 Star Ruler (Video Game) / int_83364794
featureApplicability
1.0
 Star Ruler (Video Game) / int_83364794
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_83364794
 Star Ruler (Video Game) / int_8491d51e
type
FrickinLaserBeams
 Star Ruler (Video Game) / int_8491d51e
comment
Frickin' Laser Beams: A weapon choice. Averts the usual depiction by being continuous-beam and hitscan, though it gets ridiculous when you research them to where their range is measurable in AU (~8 light-minutes/~500 light-seconds) and STILL hit instantly!
 Star Ruler (Video Game) / int_8491d51e
featureApplicability
1.0
 Star Ruler (Video Game) / int_8491d51e
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_8491d51e
 Star Ruler (Video Game) / int_8618825d
type
Portal Network
 Star Ruler (Video Game) / int_8618825d
comment
Portal Network: The Remnant Gates allow ships to instantly teleport to anywhere in the galaxy.
 Star Ruler (Video Game) / int_8618825d
featureApplicability
1.0
 Star Ruler (Video Game) / int_8618825d
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_8618825d
 Star Ruler (Video Game) / int_89443850
type
Absolute Xenophobe
 Star Ruler (Video Game) / int_89443850
comment
Absolute Xenophobe: Inhibitors will declare war often and early as their goal is to kill everything that isn't part of their own race.
 Star Ruler (Video Game) / int_89443850
featureApplicability
1.0
 Star Ruler (Video Game) / int_89443850
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_89443850
 Star Ruler (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Star Ruler (Video Game) / int_8b93a168
comment
EM defenses work similarly, except that it is possible to have two separate layers of EM defenses, resulting in enemy targeting computers having a very small chance of hitting, without the ammo expense of Point Defenses. Naturally EM defenses don't stop fighters or Macross Missile Massacre very effectively.
 Star Ruler (Video Game) / int_8b93a168
featureApplicability
1.0
 Star Ruler (Video Game) / int_8b93a168
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_8b93a168
 Star Ruler (Video Game) / int_91e894b4
type
Apocalypse How
 Star Ruler (Video Game) / int_91e894b4
comment
Apocalypse How: Planetary assaults with big enough ships will cause the planet itself to break apart. You can then go blow up the star that the planet orbits. Blowing up the quasar at the center of the galaxy will destroy almost everything in the central half of the galaxy.
 Star Ruler (Video Game) / int_91e894b4
featureApplicability
1.0
 Star Ruler (Video Game) / int_91e894b4
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_91e894b4
 Star Ruler (Video Game) / int_933576c8
type
Mighty Glacier
 Star Ruler (Video Game) / int_933576c8
comment
Mighty Glacier: Ships with lots weapons, but small engines. The ship has no top speed, it'll handle like the state of Wisconsin, and have trouble getting to its destination in a reasonable amount of time. However, it'll be able to instagib much of what dares to attack it.
 Star Ruler (Video Game) / int_933576c8
featureApplicability
1.0
 Star Ruler (Video Game) / int_933576c8
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_933576c8
 Star Ruler (Video Game) / int_940a5958
type
Artificial Stupidity
 Star Ruler (Video Game) / int_940a5958
comment
Artificial Stupidity: The AI thinks nothing of it when a neutral player warps his entire fleet into their home system. Large ships tend to spend huge amounts of fuel chasing down small, unarmed scout ships when using the default targeting priorities. If you game the system hard enough to get a massive lead on your enemies, it can go straight into Too Dumb to Live. Let's declare war on the empire whose ships are orders of magnitude more durable, shooty and quick-accelerating than ours! What Could Possibly Go Wrong?? The AI will spend a significant amount of time begging the player for luxuries and goods in treaties, usually every ten minutes for about 2 hours. Thankfully, they can be ignored.
 Star Ruler (Video Game) / int_940a5958
featureApplicability
1.0
 Star Ruler (Video Game) / int_940a5958
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_940a5958
 Star Ruler (Video Game) / int_9729720b
type
ProudScholarRaceGuy
 Star Ruler (Video Game) / int_9729720b
comment
Proud Scholar Race Guy: The Researcher AI focuses more on research, naturally. They prefer to stay at peace because it's beneficial to researching, but they view war as another way to test out new technology. Their ships are fragile but pack powerful lasers and shields.
 Star Ruler (Video Game) / int_9729720b
featureApplicability
1.0
 Star Ruler (Video Game) / int_9729720b
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_9729720b
 Star Ruler (Video Game) / int_97f53f5b
type
Superweapon Surprise
 Star Ruler (Video Game) / int_97f53f5b
comment
Superweapon Surprise: Save for capturing enemy ships or finding derelict ships, it's impossible to know how advanced an enemy is - leading to things like a enemy fighter wiping out your battlefleet because you weren't researching. Additionally, it is not possible to view how many ships an enemy planet or ship has docked. You could be invading a ripe, undefended system... only for hundreds of enemy battleships to come pouring out of the planets to wipe out your battlegroup.
 Star Ruler (Video Game) / int_97f53f5b
featureApplicability
1.0
 Star Ruler (Video Game) / int_97f53f5b
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_97f53f5b
 Star Ruler (Video Game) / int_9823f7c
type
ProudWarriorRace
 Star Ruler (Video Game) / int_9823f7c
comment
Proud Warrior Race: The Knight AI isn't warmongering, but they enjoy combat and typically do not use "unfair" weapons like superlasers or space-time bending weapons. Knights are generally the most balanced faction in terms of economy, military, research, and overall ship design. The Aggressor AI also has elements of this, but is much more bloodthirsty.
 Star Ruler (Video Game) / int_9823f7c
featureApplicability
1.0
 Star Ruler (Video Game) / int_9823f7c
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_9823f7c
 Star Ruler (Video Game) / int_9885d4ab
type
Min-Maxing
 Star Ruler (Video Game) / int_9885d4ab
comment
Min-Maxing: Taken to a new level with added Traits that allow you to improve or worsen certain weapon types, further encouraging you to specialise your research than in vanilla.
 Star Ruler (Video Game) / int_9885d4ab
featureApplicability
1.0
 Star Ruler (Video Game) / int_9885d4ab
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_9885d4ab
 Star Ruler (Video Game) / int_992aa05b
type
Space Friction
 Star Ruler (Video Game) / int_992aa05b
comment
Space Friction: Averted. The game utilizes newtonian physics, so ships will need to use fuel to both speed up and slow down. If a ship runs of out of fuel mid-flight, it'll just keep on drifting towards its destination, then keep on drifting past it until the effects of space dust destroys it.
 Star Ruler (Video Game) / int_992aa05b
featureApplicability
-1.0
 Star Ruler (Video Game) / int_992aa05b
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_992aa05b
 Star Ruler (Video Game) / int_9aaf8eca
type
Crippling Overspecialization
 Star Ruler (Video Game) / int_9aaf8eca
comment
Crippling Overspecialization: Don't do jack against physical things like armour or hull.
 Star Ruler (Video Game) / int_9aaf8eca
featureApplicability
1.0
 Star Ruler (Video Game) / int_9aaf8eca
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_9aaf8eca
 Star Ruler (Video Game) / int_9acca54a
type
ArbitraryMaximumRange
 Star Ruler (Video Game) / int_9acca54a
comment
Arbitrary Maximum Range: Weapons all have relatively small maximum ranges - but the ranges are measured in thousandths of AU (Astronomical Units, basically the average distance from Earth to the Sun, roughly 500 lightseconds).
 Star Ruler (Video Game) / int_9acca54a
featureApplicability
1.0
 Star Ruler (Video Game) / int_9acca54a
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_9acca54a
 Star Ruler (Video Game) / int_9e943076
type
One-Man Army
 Star Ruler (Video Game) / int_9e943076
comment
One-Man Army: Due to military strength calculations, one mega-battleship can be worth whole fleets.
 Star Ruler (Video Game) / int_9e943076
featureApplicability
1.0
 Star Ruler (Video Game) / int_9e943076
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_9e943076
 Star Ruler (Video Game) / int_a1a1491e
type
Homage
 Star Ruler (Video Game) / int_a1a1491e
comment
Homage: The original creator of the modified Remnants code stated that he was inspired by AI War: Fleet Command.
 Star Ruler (Video Game) / int_a1a1491e
featureApplicability
1.0
 Star Ruler (Video Game) / int_a1a1491e
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_a1a1491e
 Star Ruler (Video Game) / int_a6653039
type
Subsystem Damage
 Star Ruler (Video Game) / int_a6653039
comment
Subsystem Damage: Damaging enemy ships will cause their subsystems to fail (destroying their generator, ruining their ammo cache, killing the entire crew, etc) once you get past their armor - which is also a subsystem.
 Star Ruler (Video Game) / int_a6653039
featureApplicability
1.0
 Star Ruler (Video Game) / int_a6653039
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_a6653039
 Star Ruler (Video Game) / int_ac9f78d9
type
Jack of All Stats
 Star Ruler (Video Game) / int_ac9f78d9
comment
Jack-of-All-Stats: Most of the default ship designs fall into this, being very balanced in their armor, weapon, and engine loadout.
 Star Ruler (Video Game) / int_ac9f78d9
featureApplicability
1.0
 Star Ruler (Video Game) / int_ac9f78d9
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_ac9f78d9
 Star Ruler (Video Game) / int_ad2943a2
type
Inertial Dampening
 Star Ruler (Video Game) / int_ad2943a2
comment
Inertial Dampening: Appears to be present, as to stop human crews from becoming human paste on the walls when their ship suddenly accelerates at 100 g.
 Star Ruler (Video Game) / int_ad2943a2
featureApplicability
1.0
 Star Ruler (Video Game) / int_ad2943a2
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_ad2943a2
 Star Ruler (Video Game) / int_afc8ddc7
type
Armor-Piercing Attack
 Star Ruler (Video Game) / int_afc8ddc7
comment
Armor-Piercing Attack: There are now weapons that are great at killing shields, but... Crippling Overspecialization: Don't do jack against physical things like armour or hull. The returning Muon cannon and The Phased particle beams prove just as good against ship Armor, fortunately enough.
 Star Ruler (Video Game) / int_afc8ddc7
featureApplicability
1.0
 Star Ruler (Video Game) / int_afc8ddc7
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_afc8ddc7
 Star Ruler (Video Game) / int_b28b2006
type
Minmaxer's Delight
 Star Ruler (Video Game) / int_b28b2006
comment
Min Maxers Delight: At game-start you can choose traits for your faction through the juggling of points. Some give you bonuses (such as better research), while some are nerfs to gain points (such as prevent you from using a certain class of weapons)
 Star Ruler (Video Game) / int_b28b2006
featureApplicability
1.0
 Star Ruler (Video Game) / int_b28b2006
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_b28b2006
 Star Ruler (Video Game) / int_b2cdd776
type
Bottomless Magazines
 Star Ruler (Video Game) / int_b2cdd776
comment
Bottomless Magazines: Averted with kinetics; when designing your starships you must take into account how long they can fire with the ammo stocks they have on board and add more ammo caches if they do not pack enough. Or you could design dedicated ammo colliers and send them with your expeditionary forces, but best hope the enemy doesn't shoot them first... Energy weapons on the other hand have no ammo requirements. Later research allows you to unlock the Matter Generator, which can generate ammo; with a high enough research level you can generate more ammo than you expend, conforming to this trope again.
 Star Ruler (Video Game) / int_b2cdd776
featureApplicability
-1.0
 Star Ruler (Video Game) / int_b2cdd776
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_b2cdd776
 Star Ruler (Video Game) / int_b58b4e3c
type
Too Dumb to Live
 Star Ruler (Video Game) / int_b58b4e3c
comment
If you game the system hard enough to get a massive lead on your enemies, it can go straight into Too Dumb to Live. Let's declare war on the empire whose ships are orders of magnitude more durable, shooty and quick-accelerating than ours! What Could Possibly Go Wrong??
 Star Ruler (Video Game) / int_b58b4e3c
featureApplicability
1.0
 Star Ruler (Video Game) / int_b58b4e3c
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_b58b4e3c
 Star Ruler (Video Game) / int_b8c61b01
type
Archaeological Arms Race
 Star Ruler (Video Game) / int_b8c61b01
comment
Archaeological Arms Race: Galactic Armory adds a slew of ancient superweapons, megastructures, and perfectly terraformed planets from the Remnant's long-gone empire. Warp gates, shield sapping generators, starkilling cannons, et cetera. Players will need to scramble in order to claim them or capture them from other players. Of course, the players will also need to battle their way past the AI ships that still guard said superweapons, and it's no easy task when the Remnants have antimatter engines and phased railguns when the players are still putting along on solid-fuel rockets. Remnant superweapons are not critical to winning a game, but can provide a decisive advantage, especially if the other players begin to edge ahead of you in research.
 Star Ruler (Video Game) / int_b8c61b01
featureApplicability
1.0
 Star Ruler (Video Game) / int_b8c61b01
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_b8c61b01
 Star Ruler (Video Game) / int_c530e433
type
Misaimed "Realism"
 Star Ruler (Video Game) / int_c530e433
comment
Misaimed "Realism": The game enforces newtonian motion (no Space Friction), and ships move around realistically, but there is no relativity, so they can easily exceed the speed of light by simply accelerating long enough.
 Star Ruler (Video Game) / int_c530e433
featureApplicability
1.0
 Star Ruler (Video Game) / int_c530e433
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_c530e433
 Star Ruler (Video Game) / int_c5eec843
type
Mobile Factory
 Star Ruler (Video Game) / int_c5eec843
comment
Mobile Factory: Placing a Mining Laser, storage, the 3 part refineries (Metal, Electronics, Advanced Parts), and a Construction Bay on a ship will allow it to start building ships once it has an asteroid to mine. It's possible to build what are essentially Von Neumann self-replicating ships using this - order them to build 10 of themselves, then order them to mine a large asteroid. Keep repeating this, and about an hour later there will be several hundred ships mining the asteroid.
 Star Ruler (Video Game) / int_c5eec843
featureApplicability
1.0
 Star Ruler (Video Game) / int_c5eec843
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_c5eec843
 Star Ruler (Video Game) / int_c75df49a
type
Shout-Out
 Star Ruler (Video Game) / int_c75df49a
comment
Shout-Out: The Inhibitor AI is a major shoutout to Alastair Reynolds' Revelation Space series - they have the same name, both want to extinguish any life they find, and both rely on physics-bending weaponry. The backstory even says they took on this "mission" from contact with a race called the "wolves" - another name for the Inhibitors in Revelation Space.
 Star Ruler (Video Game) / int_c75df49a
featureApplicability
1.0
 Star Ruler (Video Game) / int_c75df49a
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_c75df49a
 Star Ruler (Video Game) / int_ccab244d
type
Kinetic Weapons Are Just Better
 Star Ruler (Video Game) / int_ccab244d
comment
Kinetic Weapons Are Just Better: Initially they are, but energy weapons improve such that a parity of sorts is eventually reached.
 Star Ruler (Video Game) / int_ccab244d
featureApplicability
1.0
 Star Ruler (Video Game) / int_ccab244d
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_ccab244d
 Star Ruler (Video Game) / int_d2810345
type
Boarding Party
 Star Ruler (Video Game) / int_d2810345
comment
Boarding Party: Boarding pods can be used to take over enemy ships. It's very effective to swarm enemy mega-ships with thousands of boarding ships. You can also make boarding pods have several thousand marines on them.
 Star Ruler (Video Game) / int_d2810345
featureApplicability
1.0
 Star Ruler (Video Game) / int_d2810345
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_d2810345
 Star Ruler (Video Game) / int_d525f857
type
Sci-Fi Writers Have No Sense of Scale
 Star Ruler (Video Game) / int_d525f857
comment
Sci-Fi Writers Have No Sense of Scale: FTL travel through pure acceleration and FTL lasers. Enough said.
 Star Ruler (Video Game) / int_d525f857
featureApplicability
1.0
 Star Ruler (Video Game) / int_d525f857
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_d525f857
 Star Ruler (Video Game) / int_da1c64ef
type
Lethal Joke Item
 Star Ruler (Video Game) / int_da1c64ef
comment
Lethal Joke Item: The Salvage gear largely seems rather useless at first glance, since most enemy ships tend to explode faster than any reasonable salvage operation can go. Because it returns resources as a multiplier of armor values, and because more efficient simple armor can cost less than one resource to build, entire Dyson Swarms of space stations around creating and destroying unmanned and underpowered hulks can have net positive metal income. Because stations, unlike planets, aren't limited in construction time by manpower, such arrays are the fastest way to creating truly impressive Big Dumb Objects faster than the tech tree normally supports them.
 Star Ruler (Video Game) / int_da1c64ef
featureApplicability
1.0
 Star Ruler (Video Game) / int_da1c64ef
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_da1c64ef
 Star Ruler (Video Game) / int_dd082289
type
A Million Is a Statistic
 Star Ruler (Video Game) / int_dd082289
comment
A Million is a Statistic: Large ships have crews of over a thousand. The megaships that the player can build can have crews of millions. Planetary assaults with smaller (aka not planet killing sized death machines) ships result in millions (or billions, in the case of high level cities) being slaughtered indiscriminately by orbital bombardment.
 Star Ruler (Video Game) / int_dd082289
featureApplicability
1.0
 Star Ruler (Video Game) / int_dd082289
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_dd082289
 Star Ruler (Video Game) / int_df11acbe
type
Artificial Brilliance
 Star Ruler (Video Game) / int_df11acbe
comment
Artificial Brilliance: The AI in Galactic Armory will use mobile mining/refinery ships to greatly expand their economic power. And now the AI can use boarding pods.
 Star Ruler (Video Game) / int_df11acbe
featureApplicability
1.0
 Star Ruler (Video Game) / int_df11acbe
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_df11acbe
 Star Ruler (Video Game) / int_e0ecb7b3
type
Space Station
 Star Ruler (Video Game) / int_e0ecb7b3
comment
Space Station: Player designs usually fall into either "Defense Platform" or "Dry Dock". Space stations armed with weapons have the advantage of being ridiculously hard to kill, and Dry Docks don't have the labor requirements to build ships (or other stations) like planet based shipyards do. It's also possible to build refinery or trade docks. Refineries will take Ore from the planet, and refine it to Metal, Electronics, or Advanced parts, allowing the planet to focus entirely on just mining out the ore. Trade Docks will simply take material from the planet and put it into the "Galactic Bank", which any planet with a Space Dock can get materials from.
 Star Ruler (Video Game) / int_e0ecb7b3
featureApplicability
1.0
 Star Ruler (Video Game) / int_e0ecb7b3
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_e0ecb7b3
 Star Ruler (Video Game) / int_e26c3c72
type
Mile-Long Ship
 Star Ruler (Video Game) / int_e26c3c72
comment
Mile-Long Ship: Exaggerated. Ships larger than size ~50 will be larger than most moons, and have crews numbering in the thousands.
 Star Ruler (Video Game) / int_e26c3c72
featureApplicability
1.0
 Star Ruler (Video Game) / int_e26c3c72
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_e26c3c72
 Star Ruler (Video Game) / int_e2d7b14c
type
Made of Explodium
 Star Ruler (Video Game) / int_e2d7b14c
comment
Made of Explodium: Anti Matter generators explode in the ship when they are damaged.
 Star Ruler (Video Game) / int_e2d7b14c
featureApplicability
1.0
 Star Ruler (Video Game) / int_e2d7b14c
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_e2d7b14c
 Star Ruler (Video Game) / int_e7e115a7
type
Ram Scoop
 Star Ruler (Video Game) / int_e7e115a7
comment
Ram Scoop: One of the possible propulsion methods. Ram engines have the advantage of using zero fuel, but they have very low thrust. A separate Ram Scoop subsystem available at the start can be used alongside non-ram engines in order to reduce, and at higher levels, virtually eliminate, fuel consumption, long before the matter generator becomes available.
 Star Ruler (Video Game) / int_e7e115a7
featureApplicability
1.0
 Star Ruler (Video Game) / int_e7e115a7
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_e7e115a7
 Star Ruler (Video Game) / int_e8a6e896
type
The Battlestar
 Star Ruler (Video Game) / int_e8a6e896
comment
The Battlestar: The mod adds two hulls meant for this; the Carrier Hull, like the name suggests, leans more to normal carriers in being relatively thin-skinned and trades some space away for having strikecraft bays integrated right into the hull, while the Mothership Hull is closer to a Battlestar, trading out some space and not having the option of extra ship bays in order to accommodate more weapons and stuff.
 Star Ruler (Video Game) / int_e8a6e896
featureApplicability
1.0
 Star Ruler (Video Game) / int_e8a6e896
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_e8a6e896
 Star Ruler (Video Game) / int_e8e56799
type
Blue-and-Orange Morality
 Star Ruler (Video Game) / int_e8e56799
comment
Blue and Orange Morality: The Lunatic AI has no rhyme or reason in its logic - they might go to war because they consider it a hoot. Their ships suffer from Crippling Overspecialization since they are all geared to do one specific task. The Research AI also considers war to be an effective way to test out new technology.
 Star Ruler (Video Game) / int_e8e56799
featureApplicability
1.0
 Star Ruler (Video Game) / int_e8e56799
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_e8e56799
 Star Ruler (Video Game) / int_ee302ebd
type
Barbarian Tribe
 Star Ruler (Video Game) / int_ee302ebd
comment
Barbarian Tribe: The Aggressor AI focuses entirely on war - research be damned.
 Star Ruler (Video Game) / int_ee302ebd
featureApplicability
1.0
 Star Ruler (Video Game) / int_ee302ebd
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_ee302ebd
 Star Ruler (Video Game) / int_f2e4d683
type
Stealth in Space
 Star Ruler (Video Game) / int_f2e4d683
comment
Stealth in Space: There is stealth tech, but all it does is make ships harder to hit.
 Star Ruler (Video Game) / int_f2e4d683
featureApplicability
1.0
 Star Ruler (Video Game) / int_f2e4d683
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_f2e4d683
 Star Ruler (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Star Ruler (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Ships with Computer Cores and shield generators function like this. Shields will regenerate, but the health and armor will not, unless additional equipment is installed such as repair bays.
 Star Ruler (Video Game) / int_f898e3dd
featureApplicability
1.0
 Star Ruler (Video Game) / int_f898e3dd
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_f898e3dd
 Star Ruler (Video Game) / int_f9a85905
type
Planet Spaceship
 Star Ruler (Video Game) / int_f9a85905
comment
Planet Spaceship: Beyond around size ~1000, ships will start to become larger than the planets that built them. There is effectively no limit to max size, allowing players to build a ship larger than the galaxy so long as they have sufficient resources. Players can also make literal planet spaceships, by building Planetary Thrusters on the surface of a planet, which allow the player to control it and order it around much like a regular ship.
 Star Ruler (Video Game) / int_f9a85905
featureApplicability
1.0
 Star Ruler (Video Game) / int_f9a85905
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_f9a85905
 Star Ruler (Video Game) / int_fd2086a9
type
You Require More Vespene Gas
 Star Ruler (Video Game) / int_fd2086a9
comment
You Require More Vespene Gas: Planets and asteroids have a limited supply of Ore, which is refined into metal, the basic building part. Metal is then turned into Electronics (two metal turns into one electronic) which is the intermediate building part. Advanced Parts requires two metal and one electronic, and is used in the more advanced and complicated ship parts. Running out of Ore drastically slows down production. Food (produced in farms) keeps your population from starving. Goods keep your population from becoming unhappy (which slows down production), while Luxuries make them happy (speeds up production). Labor is generated by cities and shipyards, and is used in the production of ships, stations, and buildings.
 Star Ruler (Video Game) / int_fd2086a9
featureApplicability
1.0
 Star Ruler (Video Game) / int_fd2086a9
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_fd2086a9
 Star Ruler (Video Game) / int_name
type
ItemName
 Star Ruler (Video Game) / int_name
comment
 Star Ruler (Video Game) / int_name
featureApplicability
1.0
 Star Ruler (Video Game) / int_name
featureConfidence
1.0
 Star Ruler (Video Game)
hasFeature
Star Ruler (Video Game) / int_name
 Star Ruler (Video Game) / int_name
itemName
Star Ruler (Video Game)

The following is a list of statements referring to the current page from other pages.

 Star Ruler (Video Game)
hasFeature
A Long Time Ago, in a Galaxy Far, Far Away... / int_1773eb11
 Star Ruler (Video Game)
hasFeature
A Million Is a Statistic / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Absolute Xenophobe / int_1773eb11
 Star Ruler (Video Game)
hasFeature
All Planets Are Earth-Like / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Antimatter / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Arbitrary Weapon Range / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Archaeological Arms Race / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Armor-Piercing Attack / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Asteroid Miners / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Astronomic Zoom / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Beam Spam / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Bigger Stick / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Boarding Party / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Body Armor as Hit Points / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Bottomless Magazines / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Centrifugal Gravity / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Clown Car / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Clown-Car Base / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Command & Conquer Economy / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Deflector Shields / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Design-It-Yourself Equipment / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Drop-In-Drop-Out Multiplayer / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Earth-Shattering Kaboom / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Easy Logistics / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Fixed Forward-Facing Weapon / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Gameplay Automation / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Ghost Ship / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Higher-Tech Species / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Hive City / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Hyperspeed Ambush / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Inertial Dampening / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Kinetic Weapons Are Just Better / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Lensman Arms Race / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Macross Missile Massacre / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Master of None / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Matryoshka Object / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Mike Nelson, Destroyer of Worlds / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Mile-Long Ship / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Min-Maxing / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Minmaxer's Delight / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Mobile Factory / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Necessary Drawback / int_1773eb11
 Star Ruler (Video Game)
hasFeature
No Plot? No Problem! / int_1773eb11
 Star Ruler (Video Game)
hasFeature
No Recycling / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Orbital Bombardment / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Planet Spaceship / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Planet Terra / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Portal Network / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Regenerating Health / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Regenerating Shield, Static Health / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Ridiculously Fast Construction / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Ring World Planet / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Rock Beats Laser / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Rocket-Tag Gameplay / int_1773eb11
 Star Ruler (Video Game)
hasFeature
See the Whites of Their Eyes / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Slow Laser / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Space Friction / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Space Pirates / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Space Station / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Space Stories / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Standard Sci-Fi Fleet / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Star Killing / int_1773eb11
 Star Ruler
seeAlso
Star Ruler (Video Game)
 Star Ruler (Video Game)
hasFeature
Stealth in Space / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Subsystem Damage / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Superweapon Surprise / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Tech Tree / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
The Battlestar / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Tractor Beam / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Units Not to Scale / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Universal Ammunition / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Unnecessarily Large Vessel / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Unstable Equilibrium / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Video Games of 2010–2014 / int_1773eb11
 Star Ruler (Video Game)
hasFeature
Villains Want Mercy / int_532d1ef1
 Star Ruler (Video Game)
hasFeature
Worker Unit / int_532d1ef1
 StarRuler
sameAs
Star Ruler (Video Game)