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The 7th Guest (Video Game)
- 591 statements
- 116 feature instances
- 108 referencing feature instances
The 7th Guest (Video Game) | type |
TVTItem | |
The 7th Guest (Video Game) | label |
The 7th Guest (Video Game) | |
The 7th Guest (Video Game) | page |
theseventhguest | |
The 7th Guest (Video Game) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })The story of the 1993 horror-themed puzzle-adventure game The 7th Guest begins during the Great Depression: wandering drifter and thief Henry Stauf kills an old woman on her way home from choir practice, sinking to a new low even for him. That same night, he has a dream about a beautiful doll, a replica of which he carves the next day and offers to a local barkeep in exchange for room and board. Stauf continues to make dolls and other toys based on his visions; when they become a high-demand item, he becomes a rich man.At the height of Stauf's success, a mysterious illness soon kills many of the children who own his toys. Stauf builds a remote mansion based on another dream, then moves into it and retires from society for good. The years pass on, and when nobody knows for sure if Stauf is still alive, he invites six guests to his mansion for a dinner party. The invitation promises to grant the wishes of whoever solves all of his mansion's puzzles. But the puzzles themselves are little more than a means to an end—clues to what Stauf wants and what he wants the guests to do for him.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The player controls an unremarkable amnesiac who wakes up in Stauf's mansion, which is the setting for the entire game, and tries to figure out how he ended up there. As this character wanders the mansion and solves logic puzzles (some of them suspiciously illogical) to advance the story, Stauf becomes an ever-present menace by taunting the amnesiac with clues and expressing displeasure when a puzzle gets solved.The 7th Guest was one of the first games to make use of CD-ROM technology, which gave it a reputation as a technical marvel for its day. Critics and fans considered the prerendered CGI graphics and Full Motion Video as state-of-the-art technology for a videogame; computer manufacturers frequently used the game to show off the capabilities of a CD-ROM drive. 7th Guest has a fairly complex plot sitting underneath all the technical wizardy and its non-linear gameplay, but without a FAQ of some kind that details how to trigger events in a logical progression, the average player could believe the game doesn't have much of a plot at all. The game offers a hint book in the library of the house that offers clues on how to solve the game's next puzzle. When it is used for a third time, it completes the puzzle for the player so they can continue the game. (The game's manual says "consequences" could occur for using the hint book, but a player can use it without penalty for all but the last puzzle.)Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_1'); })The 7th Guest was successful enough to receive a sequel in 1995. The 11th Hour takes place sixty years after the events of its predecessor and follows the story of reporter Carl Denning, who visits Stauf Manor to look for his lost producer and soon becomes another victim of Stauf's wicked schemes. 11th Hour plays exactly the same—wander the mansion, solve puzzles, and watch scenes that advance the plot—but features multiple endings as opposed to the first game's sole ending.Another planned sequel, The Collector—which would have featured Stauf as a museum curator—vanished when developer Trilobyte went out of business. Before Trilobyte closed its doors, it published a Gaiden Game to the series, Uncle Henry's Playhouse, that compiled puzzles from The 7th Guest, The 11th Hour, and spiritual sequel Clandestiny. That game was sold through mail-order; it sold only twenty-seven copies in the US and 176 total copies worldwide.Fifteen years after the original game's release, Trilobyte Games rose from the grave and ported both 7th Guest and Rob Landeros' Interactive Movie-meets-Psychoanalysis Session Tender Loving Care to the Apple iOS. 11th Hour has not yet seen a re-release; see Technology Marches On in the Trivia section for the reason why.In March 2013, Trilobyte co-founder Charlie McHenry announced a new sequel and plans to release it across multiple platforms in 2014. In an attempt to secure funding for the sequel (titled The 7th Guest 3: The Collector), Trilobyte kicked off a Kickstarter project on Halloween 2013, but the campaign was ultimately unsuccessful.A paperback novelization of the original game's backstory was shipped with the 7th Guest CD; it is now available on Amazon Kindle.In the summer of 2015, Trilobyte once again announced a new sequel, The 13th Doll. This game was originally a fan creation by Attic Door Productions; they have now partnered with the original Trilobyte team to make it an official sequel. Tad never recovered from his experiences in Stauf's manor; as an adult, he remains confined to a mental institution. His new doctor thinks he needs to return to the manor to confront his demons once and for all. But the doctor doesn't realize just how real those demons are... | |
The 7th Guest (Video Game) | fetched |
2018-10-21T21:04:22Z | |
The 7th Guest (Video Game) | parsed |
2020-06-25T17:34:27Z | |
The 7th Guest (Video Game) | processingComment |
Dropped link to Bowdlerise: Not a Feature - ITEM | |
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Dropped link to Klotski: Not a Feature - ITEM | |
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Dropped link to ThePlague: Not a Feature - ITEM | |
The 7th Guest (Video Game) | isPartOf |
DBTropes | |
The 7th Guest (Video Game) / int_11e0d645 | type |
Arc Symbol | |
The 7th Guest (Video Game) / int_11e0d645 | comment |
Arc Symbol: The House itself. Every time a puzzle (in the first game) resets or is completed, an outline of the Stauf Mansion appears and returns it to its original state. This is most likely to keep the original backgrounds intact. | |
The 7th Guest (Video Game) / int_11e0d645 | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_11e0d645 | |
The 7th Guest (Video Game) / int_127fc252 | type |
Creator Cameo | |
The 7th Guest (Video Game) / int_127fc252 | comment |
Creator Cameo: George "The Fat Man" Sanger, who wrote the soundtrack for the game, has a portrait of himself in the Art Gallery. The Connect Four clone in The 11th Hour is played over a cake which is in the shape of a trilobite, a reference to Trilobyte. Stauf even lampshades this. | |
The 7th Guest (Video Game) / int_127fc252 | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_127fc252 | |
The 7th Guest (Video Game) / int_12d9447 | type |
Another Side, Another Story | |
The 7th Guest (Video Game) / int_12d9447 | comment |
Another Side, Another Story: In The 13th Doll, once Tad and his doctor arrive at Stauf's home, the player will decide which of the two will be the active character. Tad and the doctor have their own unique storylines and puzzles. | |
The 7th Guest (Video Game) / int_12d9447 | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_12d9447 | |
The 7th Guest (Video Game) / int_17ce80aa | type |
All There in the Manual | |
The 7th Guest (Video Game) / int_17ce80aa | comment |
All There in the Manual: The game comes with a case book filled with newspaper articles and excerpts from other publications that outline the game's backstory. | |
The 7th Guest (Video Game) / int_17ce80aa | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_17ce80aa | |
The 7th Guest (Video Game) / int_18aff462 | type |
Artistic License – Biology | |
The 7th Guest (Video Game) / int_18aff462 | comment |
Artistic License – Biology: The first clue to the microscope puzzle reads "This game can be infectious. If your blue blood cells are effective, they should outnumber my green viruses by mutation in the end." Most viruses are too small to be seen under a microscope, let alone as large as blood cells. Mutation also has nothing to do with the game; it is likely that they used the word 'mutation' to mean mitosis. However, this is still wrong, as viruses don't replicate via mitosis. All in all, the 'viruses' behave much more like bacteria than actual viruses. | |
The 7th Guest (Video Game) / int_18aff462 | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_18aff462 | |
The 7th Guest (Video Game) / int_18d15922 | type |
Title Drop | |
The 7th Guest (Video Game) / int_18d15922 | comment |
Title Drop | |
The 7th Guest (Video Game) / int_18d15922 | featureApplicability |
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The 7th Guest (Video Game) / int_18d15922 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_18d15922 | |
The 7th Guest (Video Game) / int_196ef3d1 | type |
Full Motion Video | |
The 7th Guest (Video Game) / int_196ef3d1 | comment |
Full Motion Video | |
The 7th Guest (Video Game) / int_196ef3d1 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_196ef3d1 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_196ef3d1 | |
The 7th Guest (Video Game) / int_1aa08f77 | type |
Multiple Endings | |
The 7th Guest (Video Game) / int_1aa08f77 | comment |
Multiple Endings: The 11th Hour has three endings; which one you see is dictated by a single choice Carl makes in the finale: Does he save Robin, Marie, or Samantha? Ending #1: Carl saves Marie only because she claims to be willing to do whatever he wants. The two end up in bed together, and while they're having sex, Marie reveals that she and Stauf are one and the same. Oh, and that she's eating ribs—Carl's ribs, specifically. Ending #2: Carl chooses to save Samantha. Touching the television screen she's displayed on teleports both of them out of the mansion, and they watch it burn together, ending Stauf forever. Ending #3: Carl saves Robin, just like he set out to do. A few weeks later, Robin watches a report on Carl's death; the two of them got married after escaping the mansion, but Carl disappeared during their honeymoon, and his body washed up in a river days later. His death makes Robin the new president of the Stauf Broadcasting System. According to the developers, The 13th Doll will have five possible endings. | |
The 7th Guest (Video Game) / int_1aa08f77 | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_1aa08f77 | |
The 7th Guest (Video Game) / int_1b122c5d | type |
Scare Chord | |
The 7th Guest (Video Game) / int_1b122c5d | comment |
Scare Chord: There are two in The 7th Guest. One is a sting that accentuates some of the scarier moments in the game (e.g. hitting a dead end in the labyrinth). The other is composed right into the background music of the labyrinth: near the end of the minimalist and unsettling track, a violin solo starts playing, only to be interrupted by what sounds like someone pounding random keys on a piano. Possibly jarring the first time hearing it, but not so much subsequently since you know when it occurs. | |
The 7th Guest (Video Game) / int_1b122c5d | featureApplicability |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_1b122c5d | |
The 7th Guest (Video Game) / int_1b590025 | type |
Dead All Along | |
The 7th Guest (Video Game) / int_1b590025 | comment |
Dead All Along: Arguably everyone, but especially Ego. | |
The 7th Guest (Video Game) / int_1b590025 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_1b590025 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_1b590025 | |
The 7th Guest (Video Game) / int_1f0c1d33 | type |
Couldn't Find a Pen | |
The 7th Guest (Video Game) / int_1f0c1d33 | comment |
Couldn't Find a Pen: In the Music Room in the 11th Hour, someone had etched "HELP ME!" into the front of the fireplace mantle. | |
The 7th Guest (Video Game) / int_1f0c1d33 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_1f0c1d33 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_1f0c1d33 | |
The 7th Guest (Video Game) / int_1fc8335e | type |
Deal with the Devil | |
The 7th Guest (Video Game) / int_1fc8335e | comment |
Deal with the Devil: Definitely Stauf, and arguably Julia. Not so much for Martine, Edward and Brian, but not for lack of trying. Robin in The 11th Hour. | |
The 7th Guest (Video Game) / int_1fc8335e | featureApplicability |
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The 7th Guest (Video Game) / int_1fc8335e | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_1fc8335e | |
The 7th Guest (Video Game) / int_217a1adf | type |
I Love the Dead | |
The 7th Guest (Video Game) / int_217a1adf | comment |
I Love the Dead: A rather disturbing cutscene implies that Hamilton Temple is a necrophiliac. | |
The 7th Guest (Video Game) / int_217a1adf | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_217a1adf | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_217a1adf | |
The 7th Guest (Video Game) / int_26e2cc1 | type |
The Schlub Pub Seduction Deduction | |
The 7th Guest (Video Game) / int_26e2cc1 | comment |
The Schlub Pub Seduction Deduction: Martine seducing Edward; neither party benefits from the arrangement, unless you count Edward getting laid. | |
The 7th Guest (Video Game) / int_26e2cc1 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_26e2cc1 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_26e2cc1 | |
The 7th Guest (Video Game) / int_2937826d | type |
Hurricane of Puns | |
The 7th Guest (Video Game) / int_2937826d | comment |
Hurricane of Puns: Stauf is all about this, but a moment in 11th Hour when the evil ghosts decide to kill dumb, hapless Chuck sticks out. | |
The 7th Guest (Video Game) / int_2937826d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_2937826d | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_2937826d | |
The 7th Guest (Video Game) / int_2b812abd | type |
Going for the Big Scoop | |
The 7th Guest (Video Game) / int_2b812abd | comment |
Going for the Big Scoop: This is part of what brought Robin to Stauf Manor in The 11th Hour in the first place. | |
The 7th Guest (Video Game) / int_2b812abd | featureApplicability |
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The 7th Guest (Video Game) / int_2b812abd | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_2b812abd | |
The 7th Guest (Video Game) / int_2be271c7 | type |
Hollywood Hacking | |
The 7th Guest (Video Game) / int_2be271c7 | comment |
Hollywood Hacking: Samantha's "tele-psychic" ability, complete with Rapid-Fire Typing almost every time she's on-screen. | |
The 7th Guest (Video Game) / int_2be271c7 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_2be271c7 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_2be271c7 | |
The 7th Guest (Video Game) / int_3429147e | type |
When the Clock Strikes Twelve | |
The 7th Guest (Video Game) / int_3429147e | comment |
When the Clock Strikes Twelve: Carl gets into Stauf Manor at 6 PM. He has until the clock strikes midnight to find Robin and escape. | |
The 7th Guest (Video Game) / int_3429147e | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_3429147e | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_3429147e | |
The 7th Guest (Video Game) / int_34dcfc96 | type |
KickTheDog | |
The 7th Guest (Video Game) / int_34dcfc96 | comment |
Kick the Dog: Brian, Edward and Julia. | |
The 7th Guest (Video Game) / int_34dcfc96 | featureApplicability |
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The 7th Guest (Video Game) / int_34dcfc96 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_34dcfc96 | |
The 7th Guest (Video Game) / int_34e095ed | type |
Beat Still, My Heart | |
The 7th Guest (Video Game) / int_34e095ed | comment |
Beat Still, My Heart: The Heart Puzzle is based around this. Ironically though, the heart itself does not beat at all after you click on it. | |
The 7th Guest (Video Game) / int_34e095ed | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_34e095ed | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_34e095ed | |
The 7th Guest (Video Game) / int_3bbf3fef | type |
Recurring Riff | |
The 7th Guest (Video Game) / int_3bbf3fef | comment |
Recurring Riff: "The Game"; could be called a leitmotif if you consider it the Stauf Manor's theme song. | |
The 7th Guest (Video Game) / int_3bbf3fef | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_3bbf3fef | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_3bbf3fef | |
The 7th Guest (Video Game) / int_40d3da87 | type |
Woman in White | |
The 7th Guest (Video Game) / int_40d3da87 | comment |
Woman in White: One shows up in 7th Guest from time to time. | |
The 7th Guest (Video Game) / int_40d3da87 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_40d3da87 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_40d3da87 | |
The 7th Guest (Video Game) / int_41b3b87d | type |
UnwinnableByMistake | |
The 7th Guest (Video Game) / int_41b3b87d | comment |
Unwinnable by Mistake: The mirror puzzle in 11th Hour can (and will) start out unwinnable 50% of the time. The fact that it's a slider puzzle is already irritating enough to begin with. Similarly, the Stauf Mansion picture puzzle on the second floor in 7th Guest can also start off unwinnable, and the only way to know for certain is to try and get all 9 pieces to be identical. Its tendency to crash the game either during the puzzle or shortly afterwards when playing from the optional Windows executable didn't help matters, either. On more modern systems (ie. anything clocked faster than 66MHz or so), the microscope puzzle is impossible in the original game. This is because the computer's turn is calculated based on clockspeed. The faster your machine is, the more time it gets to pick out an ideal move. It will only make the best possible moves on faster systems as a result. Half of the AI games, including the Honeycomb game, which is a clone, also suffer from this in the second game. Fortunately this particular bug was addressed in the seperate handheld app. | |
The 7th Guest (Video Game) / int_41b3b87d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_41b3b87d | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_41b3b87d | |
The 7th Guest (Video Game) / int_41ba335a | type |
Amnesiac Hero | |
The 7th Guest (Video Game) / int_41ba335a | comment |
Amnesiac Hero: The very first line the protagonist speaks in the first game says it all. | |
The 7th Guest (Video Game) / int_41ba335a | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_41ba335a | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_41ba335a | |
The 7th Guest (Video Game) / int_477bcc9f | type |
Greasy Spoon | |
The 7th Guest (Video Game) / int_477bcc9f | comment |
Greasy Spoon: Robin's first stop in Harley-on-the-Hudson. While her choice of food doesn't fly there, the waitress, Eileen Wiley, is her first lead on the Stauf Mansion case, prompting Robin to drop by again a few times for more info. | |
The 7th Guest (Video Game) / int_477bcc9f | featureApplicability |
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The 7th Guest (Video Game) / int_477bcc9f | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_477bcc9f | |
The 7th Guest (Video Game) / int_47b542f1 | type |
Ouija Board | |
The 7th Guest (Video Game) / int_47b542f1 | comment |
Ouija Board: The first game's main menu, known as "The Sphinx", complete with a Freemason-style divining glass as its cursor, and the traditional alphanumeric layout for saving and loading. | |
The 7th Guest (Video Game) / int_47b542f1 | featureApplicability |
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The 7th Guest (Video Game) / int_47b542f1 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_47b542f1 | |
The 7th Guest (Video Game) / int_4a3e547f | type |
Leaning on the Fourth Wall | |
The 7th Guest (Video Game) / int_4a3e547f | comment |
Leaning on the Fourth Wall: When Samantha is looking for Carl within Stauf Manor on her security cameras, it's represented by gameplay from The 7th Guest. | |
The 7th Guest (Video Game) / int_4a3e547f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_4a3e547f | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_4a3e547f | |
The 7th Guest (Video Game) / int_4ea822ce | type |
Songs in the Key of Lock | |
The 7th Guest (Video Game) / int_4ea822ce | comment |
Songs in the Key of Lock | |
The 7th Guest (Video Game) / int_4ea822ce | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_4ea822ce | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_4ea822ce | |
The 7th Guest (Video Game) / int_524f94d3 | type |
Rape as Backstory | |
The 7th Guest (Video Game) / int_524f94d3 | comment |
Rape as Backstory: Appears in The 11th Hour; Samantha and Eileen were assaulted by Stauf Manor itself. | |
The 7th Guest (Video Game) / int_524f94d3 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_524f94d3 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_524f94d3 | |
The 7th Guest (Video Game) / int_527fc5fe | type |
Gotta Catch Them All | |
The 7th Guest (Video Game) / int_527fc5fe | comment |
Gotta Catch Them All: The whole reason for Stauf's game might have been to get one more soul in order to become something even worse than he already was. | |
The 7th Guest (Video Game) / int_527fc5fe | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_527fc5fe | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_527fc5fe | |
The 7th Guest (Video Game) / int_52db461d | type |
Significant Anagram | |
The 7th Guest (Video Game) / int_52db461d | comment |
Significant Anagram: "Stauf" for "Faust", which is the solution to the train puzzle in the second game. Also, the Toy Block Puzzle, as well as most of the Fetch Quest clues in 11th Hour. | |
The 7th Guest (Video Game) / int_52db461d | featureApplicability |
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The 7th Guest (Video Game) / int_52db461d | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_52db461d | |
The 7th Guest (Video Game) / int_5313c266 | type |
Bookends | |
The 7th Guest (Video Game) / int_5313c266 | comment |
At the end of the first game, when the camera pans out from the storybook to reveal, "The 7th Guest, Vol. I" at the bottom. | |
The 7th Guest (Video Game) / int_5313c266 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_5313c266 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_5313c266 | |
The 7th Guest (Video Game) / int_53f5119f | type |
The Dragon | |
The 7th Guest (Video Game) / int_53f5119f | comment |
The Dragon: Julia becomes one to Stauf. | |
The 7th Guest (Video Game) / int_53f5119f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_53f5119f | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_53f5119f | |
The 7th Guest (Video Game) / int_546dac59 | type |
Death Amnesia | |
The 7th Guest (Video Game) / int_546dac59 | comment |
Death Amnesia | |
The 7th Guest (Video Game) / int_546dac59 | featureApplicability |
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The 7th Guest (Video Game) / int_546dac59 | featureConfidence |
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The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_546dac59 | |
The 7th Guest (Video Game) / int_560fd3cb | type |
Fan Sequel | |
The 7th Guest (Video Game) / int_560fd3cb | comment |
Fan Sequel: As noted above, The 13th Doll started out as this, but is now an official licensed product. | |
The 7th Guest (Video Game) / int_560fd3cb | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_560fd3cb | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_560fd3cb | |
The 7th Guest (Video Game) / int_5664dbe4 | type |
Hesitation Equals Dishonesty | |
The 7th Guest (Video Game) / int_5664dbe4 | comment |
Hesitation Equals Dishonesty: After Carl pays Stauf to see what's behind the final door and sees Robin, she talks about how glad she is to see him, and then says that she loves him in a very restrained fashion. | |
The 7th Guest (Video Game) / int_5664dbe4 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_5664dbe4 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_5664dbe4 | |
The 7th Guest (Video Game) / int_586624e5 | type |
Genius Loci | |
The 7th Guest (Video Game) / int_586624e5 | comment |
Genius Loci: Stauf Manor itself. Say it with me now: "There are clues throughout this house as to what must be done. The house... is alive with clues." | |
The 7th Guest (Video Game) / int_586624e5 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_586624e5 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_586624e5 | |
The 7th Guest (Video Game) / int_5982199f | type |
Who Even Needs a Brain? | |
The 7th Guest (Video Game) / int_5982199f | comment |
Who Even Needs a Brain?: The ghost patient in Stauf's hidden Mad Scientist Laboratory. | |
The 7th Guest (Video Game) / int_5982199f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_5982199f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_5982199f | |
The 7th Guest (Video Game) / int_6126185e | type |
You Wake Up in a Room | |
The 7th Guest (Video Game) / int_6126185e | comment |
You Wake Up in a Room: The first game starts out this way. | |
The 7th Guest (Video Game) / int_6126185e | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6126185e | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6126185e | |
The 7th Guest (Video Game) / int_61fe92e6 | type |
Reality Changing Miniature | |
The 7th Guest (Video Game) / int_61fe92e6 | comment |
Reality Changing Miniature: Moving the piano off the board in the Furniture Puzzle causes the real piano to vanish from the Music Room. | |
The 7th Guest (Video Game) / int_61fe92e6 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_61fe92e6 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_61fe92e6 | |
The 7th Guest (Video Game) / int_6293c185 | type |
Sequel Hook | |
The 7th Guest (Video Game) / int_6293c185 | comment |
Sequel Hook At the end of the first game, when the camera pans out from the storybook to reveal, "The 7th Guest, Vol. I" at the bottom. The only ending for Uncle Henry's Playhouse is a teaser for the unreleased "7th Guest III". | |
The 7th Guest (Video Game) / int_6293c185 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6293c185 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6293c185 | |
The 7th Guest (Video Game) / int_6320eced | type |
Gameplay and Story Segregation | |
The 7th Guest (Video Game) / int_6320eced | comment |
Gameplay and Story Segregation: Carl can still hear the rules of the final game from Samantha. | |
The 7th Guest (Video Game) / int_6320eced | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6320eced | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6320eced | |
The 7th Guest (Video Game) / int_6439de78 | type |
Heroic Sacrifice | |
The 7th Guest (Video Game) / int_6439de78 | comment |
Heroic Sacrifice: Hamilton Temple, although it turned out to be somewhat senseless. | |
The 7th Guest (Video Game) / int_6439de78 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6439de78 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6439de78 | |
The 7th Guest (Video Game) / int_67013b78 | type |
Aluminum Christmas Trees | |
The 7th Guest (Video Game) / int_67013b78 | comment |
Aluminum Christmas Trees: Carl Denning hasn't a clue what the GameBook is when he finds it on his doorstep. The prop used in the live action cutscenes is actually a real-life pocket computer, one of the predecessors of PDAs and cell phones. Some models even had network connectivity, which could somewhat justify how Samantha is able to reach Carl through it. | |
The 7th Guest (Video Game) / int_67013b78 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_67013b78 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_67013b78 | |
The 7th Guest (Video Game) / int_6bda9a30 | type |
Meaningful Name | |
The 7th Guest (Video Game) / int_6bda9a30 | comment |
Meaningful Name: "Stauf" is an obvious play on "Faust". | |
The 7th Guest (Video Game) / int_6bda9a30 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6bda9a30 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6bda9a30 | |
The 7th Guest (Video Game) / int_6d56cebf | type |
Chess Motifs | |
The 7th Guest (Video Game) / int_6d56cebf | comment |
Chess Motifs: Several puzzles in both 7th Guest and 11th Hour utilize chess pieces, usually requiring the player to swap the white and black pieces' positions. | |
The 7th Guest (Video Game) / int_6d56cebf | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6d56cebf | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6d56cebf | |
The 7th Guest (Video Game) / int_6ec989d8 | type |
Guide Dang It! | |
The 7th Guest (Video Game) / int_6ec989d8 | comment |
Guide Dang It! | |
The 7th Guest (Video Game) / int_6ec989d8 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_6ec989d8 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_6ec989d8 | |
The 7th Guest (Video Game) / int_72c04e0d | type |
Door to Before | |
The 7th Guest (Video Game) / int_72c04e0d | comment |
Door to Before: The clue book in the library can teleport you back to the last puzzle that you visited after giving you a hint on how to solve it. | |
The 7th Guest (Video Game) / int_72c04e0d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_72c04e0d | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_72c04e0d | |
The 7th Guest (Video Game) / int_735e71c2 | type |
Recursive Canon | |
The 7th Guest (Video Game) / int_735e71c2 | comment |
Recursive Canon: Several copies of The 7th Guest appear in 11th Hour; a T7G CD is even the solution to one of the fetch quests. | |
The 7th Guest (Video Game) / int_735e71c2 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_735e71c2 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_735e71c2 | |
The 7th Guest (Video Game) / int_7374ab13 | type |
Once More, with Clarity | |
The 7th Guest (Video Game) / int_7374ab13 | comment |
Once More, with Clarity!: Once you solve the final puzzle of a chapter of 11th Hour, all of your collected cutscenes play back-to-back and include new footage to provide additional context to what you already saw before. Plus, once the game's finished, in the bonus section, clicking on the logo of the game plays the entire movie beginning to end. | |
The 7th Guest (Video Game) / int_7374ab13 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_7374ab13 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_7374ab13 | |
The 7th Guest (Video Game) / int_786bf97f | type |
Real Life Writes the Plot | |
The 7th Guest (Video Game) / int_786bf97f | comment |
Real Life Writes the Plot: Originally, the events of The 7th Guest were meant to play out as they happened. However, the limited technology of the day caused ghostly auras to appear around the chroma-keyed actors when the footage was inserted into the game. The dev team ran with it, altering the plot so that the scenes the player character witnesses firsthand are the ghostly afterimages of events that actually occurred several years in the past. | |
The 7th Guest (Video Game) / int_786bf97f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_786bf97f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_786bf97f | |
The 7th Guest (Video Game) / int_790b1e6 | type |
Nasty Party | |
The 7th Guest (Video Game) / int_790b1e6 | comment |
Nasty Party: This is how Stauf lured the six adult victims into his manor house in 7th Guest. | |
The 7th Guest (Video Game) / int_790b1e6 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_790b1e6 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_790b1e6 | |
The 7th Guest (Video Game) / int_79921fab | type |
Sounding It Out | |
The 7th Guest (Video Game) / int_79921fab | comment |
Sounding It Out: Ego will frequently comment on the status of any given puzzle, as a means of providing the player with a clue regarding the solution. For example: | |
The 7th Guest (Video Game) / int_79921fab | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_79921fab | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_79921fab | |
The 7th Guest (Video Game) / int_7f933d43 | type |
Claustrophobia | |
The 7th Guest (Video Game) / int_7f933d43 | comment |
Claustrophobia: The basement labyrinth. If you've got a fear of small enclosed places, it borders on horror. Bonus terror comes from Stauf's commentary whenever you hit a dead end. | |
The 7th Guest (Video Game) / int_7f933d43 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_7f933d43 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_7f933d43 | |
The 7th Guest (Video Game) / int_80251be3 | type |
How We Got Here | |
The 7th Guest (Video Game) / int_80251be3 | comment |
How We Got Here: The cutscenes in 7th Guest gradually reveal what happened to the guests, while those in 11th Hour mainly revolve around showing Robin's investigation prior to Carl's arrival. Only a few cutscenes in the latter occur in the present time. | |
The 7th Guest (Video Game) / int_80251be3 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_80251be3 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_80251be3 | |
The 7th Guest (Video Game) / int_823c6e3e | type |
LargeHam | |
The 7th Guest (Video Game) / int_823c6e3e | comment |
Large Ham: Pretty much all of the 7th Guest cast seem to have made a bet to see who could overact the most. As the man tasked with playing Stauf, classically trained actor Robert Hirschbeck likely won such a bet. He looks and sounds like he's having the time of his life with every single line. | |
The 7th Guest (Video Game) / int_823c6e3e | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_823c6e3e | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_823c6e3e | |
The 7th Guest (Video Game) / int_863fa679 | type |
What Happened to the Mouse? | |
The 7th Guest (Video Game) / int_863fa679 | comment |
What Happened to the Mouse?: Martine Burden is the only guest whose fate we never see (unless the acid bath scene actually happened). | |
The 7th Guest (Video Game) / int_863fa679 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_863fa679 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_863fa679 | |
The 7th Guest (Video Game) / int_86ee8070 | type |
World of Ham | |
The 7th Guest (Video Game) / int_86ee8070 | comment |
World of Ham: Everyone, but no one more than Stauf. | |
The 7th Guest (Video Game) / int_86ee8070 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_86ee8070 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_86ee8070 | |
The 7th Guest (Video Game) / int_8a986cc7 | type |
The Great Depression | |
The 7th Guest (Video Game) / int_8a986cc7 | comment |
The Great Depression: The whole reason Stauf makes a Deal with the Devil is because he's fallen on such hard times. | |
The 7th Guest (Video Game) / int_8a986cc7 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_8a986cc7 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_8a986cc7 | |
The 7th Guest (Video Game) / int_8b1249ea | type |
AccentOnTheWrongSyllable | |
The 7th Guest (Video Game) / int_8b1249ea | comment |
Accent On The Wrong Syllable: Ego oddly misemphasizes words sometimes, most commonly "Which way do I go now? | |
The 7th Guest (Video Game) / int_8b1249ea | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_8b1249ea | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_8b1249ea | |
The 7th Guest (Video Game) / int_8c80a69f | type |
YourCheatingHeart | |
The 7th Guest (Video Game) / int_8c80a69f | comment |
Your Cheating Heart: Edward Knox cheats on his wife Eleanor with Martine. | |
The 7th Guest (Video Game) / int_8c80a69f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_8c80a69f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_8c80a69f | |
The 7th Guest (Video Game) / int_8d0cb42f | type |
Set Piece Puzzle | |
The 7th Guest (Video Game) / int_8d0cb42f | comment |
Set Piece Puzzle: Every room in the house has one. | |
The 7th Guest (Video Game) / int_8d0cb42f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_8d0cb42f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_8d0cb42f | |
The 7th Guest (Video Game) / int_8e81e57f | type |
Voice with an Internet Connection | |
The 7th Guest (Video Game) / int_8e81e57f | comment |
Voice with an Internet Connection: Samantha in 11th Hour. | |
The 7th Guest (Video Game) / int_8e81e57f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_8e81e57f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_8e81e57f | |
The 7th Guest (Video Game) / int_90b66e22 | type |
Femme Fatale | |
The 7th Guest (Video Game) / int_90b66e22 | comment |
Femme Fatale: Martine Burden. | |
The 7th Guest (Video Game) / int_90b66e22 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_90b66e22 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_90b66e22 | |
The 7th Guest (Video Game) / int_932da128 | type |
Monster Clown | |
The 7th Guest (Video Game) / int_932da128 | comment |
Monster Clown: "Red ballooooooon!" | |
The 7th Guest (Video Game) / int_932da128 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_932da128 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_932da128 | |
The 7th Guest (Video Game) / int_999b994b | type |
Dead to Begin With | |
The 7th Guest (Video Game) / int_999b994b | comment |
Dead to Begin With: The entirety of 7th Guest takes place long after the depicted events have already occurred. | |
The 7th Guest (Video Game) / int_999b994b | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_999b994b | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_999b994b | |
The 7th Guest (Video Game) / int_99c36bb5 | type |
Ironic Nursery Tune | |
The 7th Guest (Video Game) / int_99c36bb5 | comment |
Ironic Nursery Tune | |
The 7th Guest (Video Game) / int_99c36bb5 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_99c36bb5 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_99c36bb5 | |
The 7th Guest (Video Game) / int_9c1f758a | type |
Kill It with Fire | |
The 7th Guest (Video Game) / int_9c1f758a | comment |
Kill It with Fire: In The 11th Hour, Stauf Manor burns down in the best ending. | |
The 7th Guest (Video Game) / int_9c1f758a | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_9c1f758a | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_9c1f758a | |
The 7th Guest (Video Game) / int_9c495599 | type |
Hide Your Children | |
The 7th Guest (Video Game) / int_9c495599 | comment |
Hide Your Children: Inverted; Tad is in several cut scenes in the game, and he's eventually killed and eaten by Stauf. Stauf makes toys that carry some kind of fatal virus, which in turn allows him to eat the souls of the infected children. | |
The 7th Guest (Video Game) / int_9c495599 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_9c495599 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_9c495599 | |
The 7th Guest (Video Game) / int_9e236a98 | type |
Sliding Scale of Gameplay and Story Integration | |
The 7th Guest (Video Game) / int_9e236a98 | comment |
Sliding Scale of Gameplay and Story Integration: Near the climax of 11th Hour, Carl loses the ability to save when Stauf cuts his connection with Samantha. | |
The 7th Guest (Video Game) / int_9e236a98 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_9e236a98 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_9e236a98 | |
The 7th Guest (Video Game) / int_9f62723d | type |
Get Out! | |
The 7th Guest (Video Game) / int_9f62723d | comment |
Get Out: Samantha tells Robin this three times when the latter tries to interrogate her about the Stauf Mansion. Robin responds at the last minute with, "It's been 20 years, Samantha. It's time you told the truth." | |
The 7th Guest (Video Game) / int_9f62723d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_9f62723d | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_9f62723d | |
The 7th Guest (Video Game) / int_a2836be5 | type |
Identity Amnesia | |
The 7th Guest (Video Game) / int_a2836be5 | comment |
Identity Amnesia: See Amnesiac Hero above. | |
The 7th Guest (Video Game) / int_a2836be5 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_a2836be5 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_a2836be5 | |
The 7th Guest (Video Game) / int_a32334b4 | type |
Canon Discontinuity | |
The 7th Guest (Video Game) / int_a32334b4 | comment |
Canon Discontinuity: The ending of 7th Guest implies that Tad was able to Go Into the Light thanks to the player; however, he's all grown up and taking center stage in 13th Doll. | |
The 7th Guest (Video Game) / int_a32334b4 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_a32334b4 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_a32334b4 | |
The 7th Guest (Video Game) / int_a6123b72 | type |
Enfant Terrible | |
The 7th Guest (Video Game) / int_a6123b72 | comment |
Enfant Terrible: Marie in The 11th Hour, conceived from the rape of Eileen by the Genius Loci. | |
The 7th Guest (Video Game) / int_a6123b72 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_a6123b72 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_a6123b72 | |
The 7th Guest (Video Game) / int_a7ebd729 | type |
Revenue-Enhancing Devices | |
The 7th Guest (Video Game) / int_a7ebd729 | comment |
Revenue-Enhancing Devices: Averted. In addition to the mobile ports, Trilobyte also released an interactive Book of Secrets app to help players through the trickier puzzles—and released it for free. Played straight: The Microscope puzzle didn't make it into the port, but Trilobyte released it as a standalone app designed specifically for tablets—for an additional cost. | |
The 7th Guest (Video Game) / int_a7ebd729 | featureApplicability |
-1.0 | |
The 7th Guest (Video Game) / int_a7ebd729 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_a7ebd729 | |
The 7th Guest (Video Game) / int_aa07733b | type |
Hint System | |
The 7th Guest (Video Game) / int_aa07733b | comment |
Hint System: The library book in the first game, Carl's GameBook in the sequel. | |
The 7th Guest (Video Game) / int_aa07733b | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_aa07733b | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_aa07733b | |
The 7th Guest (Video Game) / int_abc60c5d | type |
Harmful to Minors | |
The 7th Guest (Video Game) / int_abc60c5d | comment |
Harmful to Minors: 7th Guest had several scenes of infants in dangerous situations, not to mention the backstory of a mysterious virus killing children who owned Stauf toys. | |
The 7th Guest (Video Game) / int_abc60c5d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_abc60c5d | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_abc60c5d | |
The 7th Guest (Video Game) / int_ac7b87df | type |
Off-Model | |
The 7th Guest (Video Game) / int_ac7b87df | comment |
On top of that, in the first game you can clearly see trees through the windows in the kitchen, even though none are present on the cliff. | |
The 7th Guest (Video Game) / int_ac7b87df | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_ac7b87df | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_ac7b87df | |
The 7th Guest (Video Game) / int_b06bbf4b | type |
Be Careful What You Wish For | |
The 7th Guest (Video Game) / int_b06bbf4b | comment |
Be Careful What You Wish For: Stauf shows each of the six guests visions of what they wished for. Of course, being Stauf, he can't help showing how these wishes could go awry. This doesn't seem to faze four of his guests, who decide that the risks are worth it, and that the ends justify the means. The one guest who actually completes Stauf's "quest" asks for her wish (to be young again)...and gets melted by a puddle of acid that Stauf spits instead. Not exactly wish fulfillment there. | |
The 7th Guest (Video Game) / int_b06bbf4b | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b06bbf4b | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b06bbf4b | |
The 7th Guest (Video Game) / int_b1346878 | type |
Fate Worse than Death | |
The 7th Guest (Video Game) / int_b1346878 | comment |
Fate Worse than Death: While fun is different for everyone, being trapped in the strange mansion forever and having his soul occasionally chewed on by Stauf is probably not particularly fun for Tad/Ego. | |
The 7th Guest (Video Game) / int_b1346878 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b1346878 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b1346878 | |
The 7th Guest (Video Game) / int_b2279346 | type |
RetCon | |
The 7th Guest (Video Game) / int_b2279346 | comment |
More of a Retcon, but the toy room puzzle in 7th Guest implies that the house itself is already a ruin by the time of the first game. In the sequel, it's obviously intact. | |
The 7th Guest (Video Game) / int_b2279346 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b2279346 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b2279346 | |
The 7th Guest (Video Game) / int_b3bdf232 | type |
Alien Geometries | |
The 7th Guest (Video Game) / int_b3bdf232 | comment |
Alien Geometries: The Art Gallery is completely isolated from the rest of the house, to the point that Ego effectively warps to get there. Edward Knox and Martine Burden (per the novel), including Carl navigates a hidden passage in the grandfather clock to reach the same room, but the latter leaves through the same painting that Ego used. The whole house is this. Compare the floor plans for each floor to each other, and then to the outside of the house. And that's not counting all the weird shortcuts through walls, drains etc which may or may not count since you're a ghost. | |
The 7th Guest (Video Game) / int_b3bdf232 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b3bdf232 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b3bdf232 | |
The 7th Guest (Video Game) / int_b53077b3 | type |
Take That! | |
The 7th Guest (Video Game) / int_b53077b3 | comment |
Take That!: In the Chapel in The 11th Hour, there's a bowl off to one side with a skeleton in it. Zooming in closer reveals a burned piece of paper with the word "MISSED" written on it, in the exact same font of the referenced game's title. | |
The 7th Guest (Video Game) / int_b53077b3 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b53077b3 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b53077b3 | |
The 7th Guest (Video Game) / int_b5ac90ac | type |
"Groundhog Day" Loop | |
The 7th Guest (Video Game) / int_b5ac90ac | comment |
"Groundhog Day" Loop: The story in 7th Guest eventually reveals that everything the player has seen has already happened in some form or another—no one is actually there, and Ego can't interact with any of the people. In the original version of events, Stauf got to Tad, but something prevented Stauf from completing his Deal with the Devil, and everyone—Stauf, Tad, and the six other guests—were then doomed to repeat the events of that fateful night. Tad's spirit was somehow split off into Ego; by solving the puzzles and reuniting with his actual self at the crucial moment, Ego changed the night's events, passed on to the afterlife, and doomed Stauf to Hell. | |
The 7th Guest (Video Game) / int_b5ac90ac | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b5ac90ac | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b5ac90ac | |
The 7th Guest (Video Game) / int_b5b7c2 | type |
"Simon Says" Mini-Game | |
The 7th Guest (Video Game) / int_b5b7c2 | comment |
"Simon Says" Mini-Game: Playing several notes of "The Game" using the music room's piano. | |
The 7th Guest (Video Game) / int_b5b7c2 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_b5b7c2 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_b5b7c2 | |
The 7th Guest (Video Game) / int_bb0fe28c | type |
Queens Puzzle | |
The 7th Guest (Video Game) / int_bb0fe28c | comment |
Queens Puzzle: The "eight Queens" variation in 7th Guest, coupled with some way-too-frantic music. | |
The 7th Guest (Video Game) / int_bb0fe28c | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_bb0fe28c | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_bb0fe28c | |
The 7th Guest (Video Game) / int_bba30aeb | type |
Late to the Tragedy | |
The 7th Guest (Video Game) / int_bba30aeb | comment |
Late to the Tragedy | |
The 7th Guest (Video Game) / int_bba30aeb | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_bba30aeb | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_bba30aeb | |
The 7th Guest (Video Game) / int_bf7cad7d | type |
Locked Door | |
The 7th Guest (Video Game) / int_bf7cad7d | comment |
Locked Doors: The game is built entirely around solving puzzles in order to unlock them. | |
The 7th Guest (Video Game) / int_bf7cad7d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_bf7cad7d | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_bf7cad7d | |
The 7th Guest (Video Game) / int_bfae65a4 | type |
Guilt-Based Gaming | |
The 7th Guest (Video Game) / int_bfae65a4 | comment |
Guilt-Based Gaming: COME BAAAAAAAAAAAAAAAAACK!!! | |
The 7th Guest (Video Game) / int_bfae65a4 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_bfae65a4 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_bfae65a4 | |
The 7th Guest (Video Game) / int_c13c9e38 | type |
Tomato Surprise | |
The 7th Guest (Video Game) / int_c13c9e38 | comment |
Tomato Surprise | |
The 7th Guest (Video Game) / int_c13c9e38 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c13c9e38 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c13c9e38 | |
The 7th Guest (Video Game) / int_c1b2c63f | type |
Dull Surprise | |
The 7th Guest (Video Game) / int_c1b2c63f | comment |
Dull Surprise: Carl in The 11th Hour, most of the time. | |
The 7th Guest (Video Game) / int_c1b2c63f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c1b2c63f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c1b2c63f | |
The 7th Guest (Video Game) / int_c378ba5f | type |
Sealed Evil in a Duel | |
The 7th Guest (Video Game) / int_c378ba5f | comment |
Sealed Evil in a Duel: Inverted; Ego is freed from his circumstances only when the player beats the game properly. | |
The 7th Guest (Video Game) / int_c378ba5f | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c378ba5f | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c378ba5f | |
The 7th Guest (Video Game) / int_c54d550d | type |
Novelization | |
The 7th Guest (Video Game) / int_c54d550d | comment |
Novelization: A couple years after the game's release, the game's script-writer Matthew Costello wrote a novelization. Rather than be a direct word-for-word retelling of the game, though, the first dozen chapters delve into the lives and tragic backstories of the guests and of Stauf himself. | |
The 7th Guest (Video Game) / int_c54d550d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c54d550d | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c54d550d | |
The 7th Guest (Video Game) / int_c564ef1 | type |
Solve the Soup Cans | |
The 7th Guest (Video Game) / int_c564ef1 | comment |
Solve the Soup Cans: Starting with the Trope Namer (the soup cans puzzle in the pantry), 7th Guest lets you know as early as possible that the puzzles will be anywhere from difficult to mind-numbingly frustrating. The game lives up to this promise with several puzzles throughout the game, although which puzzles may be subjective. Thankfully, the eponymous puzzle can now be brute-forced with an anagram engine. Although every puzzle but one can be skipped with no ill consequences, the game wants you to think overusing the hint-book could mess up the game. But the only consequence is being unable to see the cutscene that plays after the puzzle you're on. | |
The 7th Guest (Video Game) / int_c564ef1 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c564ef1 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c564ef1 | |
The 7th Guest (Video Game) / int_c660bc15 | type |
Fan Disservice | |
The 7th Guest (Video Game) / int_c660bc15 | comment |
Fan Disservice: Both games contain rather squicky sexual encounters: Martine and Edward in The 7th Guest, and Carl and Marie/Stauf in The 11th Hour. Carl and Robin can count, too, depending on how you feel about either character. The hint book for The 11th Hour included the complete script for the cut-scenes, including a love scene between two characters that didn't make it into the game. | |
The 7th Guest (Video Game) / int_c660bc15 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c660bc15 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c660bc15 | |
The 7th Guest (Video Game) / int_c8f98eb5 | type |
Ontological Mystery | |
The 7th Guest (Video Game) / int_c8f98eb5 | comment |
Ontological Mystery | |
The 7th Guest (Video Game) / int_c8f98eb5 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_c8f98eb5 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_c8f98eb5 | |
The 7th Guest (Video Game) / int_ca95473c | type |
Series Continuity Error | |
The 7th Guest (Video Game) / int_ca95473c | comment |
Series Continuity Error: All involving Stauf Manor. The first game clearly placed it by itself at the edge of a precipice. The 11th Hour manages to screw this up twice: the house is situated in a large field of grass up from a gated fence with some trees nearby in live action footage, while it's out in the middle of nowhere on a large dirt plain during the CG cutscenes. Perhaps the "house on a precipice" is meant to be metaphor that the developers liked better as box art, but it was also included in CG cutscenes in The 11th Hour for some reason. In The 7th Guest, all of the backgrounds and shots of the house were pre-rendered CGI, with the actors performing in front of a green screen. This allowed them to make the outside of the house look however they wanted. In 11th Hour, though, because they filmed all the cutscenes movie-style, they used the actual Nunan House (the manor house that Stauf's mansion is based on) for the exterior shots. More of a Retcon, but the toy room puzzle in 7th Guest implies that the house itself is already a ruin by the time of the first game. In the sequel, it's obviously intact. On top of that, in the first game you can clearly see trees through the windows in the kitchen, even though none are present on the cliff. | |
The 7th Guest (Video Game) / int_ca95473c | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_ca95473c | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_ca95473c | |
The 7th Guest (Video Game) / int_cbe687ab | type |
Corrupt Corporate Executive | |
The 7th Guest (Video Game) / int_cbe687ab | comment |
Corrupt Corporate Executive: Brian Dutton. | |
The 7th Guest (Video Game) / int_cbe687ab | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_cbe687ab | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_cbe687ab | |
The 7th Guest (Video Game) / int_d07e8fde | type |
Ghost Amnesia | |
The 7th Guest (Video Game) / int_d07e8fde | comment |
Ghost Amnesia: What Ego suffers from. | |
The 7th Guest (Video Game) / int_d07e8fde | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_d07e8fde | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_d07e8fde | |
The 7th Guest (Video Game) / int_d2c0e2ed | type |
Schmuck Bait | |
The 7th Guest (Video Game) / int_d2c0e2ed | comment |
Schmuck Bait: Marie being a choice at the end of 11th Hour. | |
The 7th Guest (Video Game) / int_d2c0e2ed | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_d2c0e2ed | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_d2c0e2ed | |
The 7th Guest (Video Game) / int_d6f284a3 | type |
Anti-Frustration Features | |
The 7th Guest (Video Game) / int_d6f284a3 | comment |
Anti-Frustration Features: The hint book in the library is one of these. Using it once gives a hint on how to solve the most recent puzzle you visited; using it a second time gives more detailed instructions; using it a third time completes the puzzle for you. In all three cases, the book will transport you right back to said puzzle after you get the hint. The hint book can be used on every puzzle in the game except the last one. And while the game's instruction manual warns players about consequences for using the hint book too often, nothing happens if you overuse it. But there is one downside to skipping a puzzle: you also skip the cutscene that plays after completing it. | |
The 7th Guest (Video Game) / int_d6f284a3 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_d6f284a3 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_d6f284a3 | |
The 7th Guest (Video Game) / int_d9d864e2 | type |
Stage Magician | |
The 7th Guest (Video Game) / int_d9d864e2 | comment |
Stage Magician: Hamilton Temple. | |
The 7th Guest (Video Game) / int_d9d864e2 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_d9d864e2 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_d9d864e2 | |
The 7th Guest (Video Game) / int_dabfaec4 | type |
Wicked Toymaker | |
The 7th Guest (Video Game) / int_dabfaec4 | comment |
Wicked Toymaker: Stauf earned a reputation as a toymaker, creating dolls from his strange dreams that serve as a means of killing several children. And it only goes downhill from there... | |
The 7th Guest (Video Game) / int_dabfaec4 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_dabfaec4 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_dabfaec4 | |
The 7th Guest (Video Game) / int_dbca2c99 | type |
Red Herring | |
The 7th Guest (Video Game) / int_dbca2c99 | comment |
Red Herring: You really think that's Stauf's skeleton hanging out in the upstairs bathroom? | |
The 7th Guest (Video Game) / int_dbca2c99 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_dbca2c99 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_dbca2c99 | |
The 7th Guest (Video Game) / int_e2d457 | type |
The Ditz | |
The 7th Guest (Video Game) / int_e2d457 | comment |
The Ditz: Elinor Knox. | |
The 7th Guest (Video Game) / int_e2d457 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_e2d457 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_e2d457 | |
The 7th Guest (Video Game) / int_e3f34fb4 | type |
Featureless Protagonist | |
The 7th Guest (Video Game) / int_e3f34fb4 | comment |
Featureless Protagonist: Averted; while the player doesn't know anything about Ego until the very end, this is because of Ego's own amnesia. We learn that he's actually Tad as soon as he does. | |
The 7th Guest (Video Game) / int_e3f34fb4 | featureApplicability |
-1.0 | |
The 7th Guest (Video Game) / int_e3f34fb4 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_e3f34fb4 | |
The 7th Guest (Video Game) / int_ea0d06f0 | type |
Bookcase Passage | |
The 7th Guest (Video Game) / int_ea0d06f0 | comment |
Bookcase Passage: Or, rather, a plant passage, a bathtub drain passage, a weird warp-through-a-floor-panel-and-Stauf's-head passage...you get the picture. 11th Hour played it straighter, as Carl was shown walking through hidden passages inside the walls. There was even meant to be an actual bookcase passage in the first game's original script. | |
The 7th Guest (Video Game) / int_ea0d06f0 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_ea0d06f0 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_ea0d06f0 | |
The 7th Guest (Video Game) / int_ee7a60e9 | type |
One-Steve Limit | |
The 7th Guest (Video Game) / int_ee7a60e9 | comment |
One Steve Limit: One of the little girls killed by Stauf's virus was named Samantha. 11th Hour features a second, adult Samantha who assists Carl on his mission to find Robin and who was also raped by the house like Eileen; she had the resulting pregnancy aborted, leaving her paralyzed. | |
The 7th Guest (Video Game) / int_ee7a60e9 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_ee7a60e9 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_ee7a60e9 | |
The 7th Guest (Video Game) / int_efe63dcf | type |
Creepy Cathedral | |
The 7th Guest (Video Game) / int_efe63dcf | comment |
Creepy Cathedral: The hidden chapel on the second floor definitely counts as one. Dimly lit, gargoyles on the columns that come alive, a skeleton organ player, axes and swords on the walls....and it's accessed from Dutton's closet. | |
The 7th Guest (Video Game) / int_efe63dcf | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_efe63dcf | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_efe63dcf | |
The 7th Guest (Video Game) / int_f2407aff | type |
Infinite Flashlight | |
The 7th Guest (Video Game) / int_f2407aff | comment |
Infinite Flashlight: The one Carl carries around. | |
The 7th Guest (Video Game) / int_f2407aff | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_f2407aff | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_f2407aff | |
The 7th Guest (Video Game) / int_f46fb603 | type |
Pungeon Master | |
The 7th Guest (Video Game) / int_f46fb603 | comment |
Pungeon Master: Stauf. | |
The 7th Guest (Video Game) / int_f46fb603 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_f46fb603 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_f46fb603 | |
The 7th Guest (Video Game) / int_fb2ff597 | type |
Last-Second Ending Choice | |
The 7th Guest (Video Game) / int_fb2ff597 | comment |
Last-Second Ending Choice: Used in The 11th Hour. | |
The 7th Guest (Video Game) / int_fb2ff597 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_fb2ff597 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_fb2ff597 | |
The 7th Guest (Video Game) / int_fd4a9c9d | type |
Trrrilling Rrrs | |
The 7th Guest (Video Game) / int_fd4a9c9d | comment |
Trrrilling Rrrs: Temple, particularly when discussing Rrrreal magic! | |
The 7th Guest (Video Game) / int_fd4a9c9d | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_fd4a9c9d | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_fd4a9c9d | |
The 7th Guest (Video Game) / int_ff02c236 | type |
15 Puzzle | |
The 7th Guest (Video Game) / int_ff02c236 | comment |
15 Puzzle: The infamous bedroom mirror. The grate puzzle in the first game also counts, but that one is significantly easier. | |
The 7th Guest (Video Game) / int_ff02c236 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_ff02c236 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_ff02c236 | |
The 7th Guest (Video Game) / int_ff7f34c5 | type |
Pet the Dog | |
The 7th Guest (Video Game) / int_ff7f34c5 | comment |
Pet the Dog: Edward, Martine, Julia, and someone implied to be Brian, still haunt the house in the second game, while Elinor and Temple are nowhere to be seen. It's implied that the latter two were spared because they didn't side with Stauf, allowing them to pass on. | |
The 7th Guest (Video Game) / int_ff7f34c5 | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_ff7f34c5 | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_ff7f34c5 | |
The 7th Guest (Video Game) / int_name | type |
ItemName | |
The 7th Guest (Video Game) / int_name | comment |
||
The 7th Guest (Video Game) / int_name | featureApplicability |
1.0 | |
The 7th Guest (Video Game) / int_name | featureConfidence |
1.0 | |
The 7th Guest (Video Game) | hasFeature |
The 7th Guest (Video Game) / int_name | |
The 7th Guest (Video Game) / int_name | itemName |
The 7th Guest (Video Game) |
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