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Universe at War (Video Game)

 Universe at War (Video Game)
type
TVTItem
 Universe at War (Video Game)
label
Universe at War (Video Game)
 Universe at War (Video Game)
page
universeatwar
 Universe at War (Video Game)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_3'); })Universe at War: Earth Assault is a RTS made by Petroglyph Games.The game begins when in 2012, humans notice something alien and really big on a collision course with Earth. They prepare for a heroic defense but are beaten to a pulp by the Hierarchy, a race of Planet Looters who have consumed thousands of worlds before Earth. Just when it seemed like all was over, the Novus, a race of machines straight out of a Manga, appear. These guys have a grudge against the Hierarchy, who destroyed their creators, and will take any chance they can get to avenge them.Everything is going swell for the Hierarchy though, since the whole invasion was a trap for the Novus. Then, an unnamed idiot in their ranks tripped over a pyramid and awakened the Masari, Ancient Astronauts that were once the uplifters of the Hierarchy (who repaid them by driving them to near-extinction). They decide to battle it out with all the factions at once, but in a undramatic turn of events, the Masari wind up uniting with the Novus and what's left of humanity, and end the Hierarchy threat... for now, at least.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_content_2'); })The game was created by the same minds that put together the first Command & Conquer games, and while it's rather buggy (unless patched), relatively unknown, and uses that bane of gaming known as Windows LIVE, it's still an enjoyable, hammy and Troperiffic little game. Since it never got very far in terms of sales, support from the developers has long since ceased. That, combined with the GFWL shutdown and the game getting removed from the Steam store means it's becoming a rare game. Keep Circulating the Tapes.
 Universe at War (Video Game)
fetched
2018-10-13T02:14:39Z
 Universe at War (Video Game)
parsed
2020-06-25T17:34:32Z
 Universe at War (Video Game)
processingComment
Dropped link to ApocalypseNow: Not a Feature - ITEM
 Universe at War (Video Game)
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Dropped link to AvertedTrope: Not a Feature - IGNORE
 Universe at War (Video Game)
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 Universe at War (Video Game)
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 Universe at War (Video Game)
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 Universe at War (Video Game)
isPartOf
DBTropes
 Universe at War (Video Game) / int_1049848f
type
Aliens Speaking English
 Universe at War (Video Game) / int_1049848f
comment
Aliens Speaking English: Subverted with Novus. They speak English in game, but it's shown to a Translation Convention and it actually takes them some time to understand English. Played straight with the Masari.
 Universe at War (Video Game) / int_1049848f
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-0.3
 Universe at War (Video Game) / int_1049848f
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1.0
 Universe at War (Video Game)
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Universe at War (Video Game) / int_1049848f
 Universe at War (Video Game) / int_128e4ba8
type
Gatling Good
 Universe at War (Video Game) / int_128e4ba8
comment
Gatling Good: General Moore carries a minigun. Sergeant Woolard has a tank with a gatling cannon.
 Universe at War (Video Game) / int_128e4ba8
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1.0
 Universe at War (Video Game) / int_128e4ba8
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_128e4ba8
 Universe at War (Video Game) / int_13d2ffe1
type
Humanity Is Superior
 Universe at War (Video Game) / int_13d2ffe1
comment
Humanity Is Superior: Averted.
 Universe at War (Video Game) / int_13d2ffe1
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-1.0
 Universe at War (Video Game) / int_13d2ffe1
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_13d2ffe1
 Universe at War (Video Game) / int_17761744
type
Heal Thyself
 Universe at War (Video Game) / int_17761744
comment
Heal Thyself: The Science Walker's Repair Chamber can generate 3 blue plasma orbs like those of a Saucer that repair the Walker.
 Universe at War (Video Game) / int_17761744
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1.0
 Universe at War (Video Game) / int_17761744
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Universe at War (Video Game) / int_17761744
 Universe at War (Video Game) / int_18e33968
type
Earth Is the Center of the Universe
 Universe at War (Video Game) / int_18e33968
comment
Earth Is the Center of the Universe: The Hierarchy wants to strip mine it, the Novus wants to stop them and there is the Ancient Astronauts' city/spaceship in the middle of the ocean? What's next? Cosmic space horrors from beyond? Subverted by the game's narrative: Earth is the center of the universe only by coincidence. The Hierarchy has been strip-mining planets for 10,000 years and only recently showed up at Earth; the Novus arrived because they were following the Hierarchy; and the Masari are on Earth because the last surviving Masari city-ship sought refuge on Earth precisely because Earth was out-of-the-way at the time. In other words, the coincidence is merely that the Hierarchy "trap-world" for Novus is also the planet where the Masari hid. It being Earth isn't a coincidence because of the Masari's striking resemblance to humans allowing them to blend in and "uplift" us.
 Universe at War (Video Game) / int_18e33968
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_18e33968
 Universe at War (Video Game) / int_19d06ef7
type
A Father to His Men
 Universe at War (Video Game) / int_19d06ef7
comment
A Father to His Men: Orlok tries hard to be this, but is constantly pushed away from it by Kamal Re'x. It's why he's the most popular general in the Hierarchy.
 Universe at War (Video Game) / int_19d06ef7
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1.0
 Universe at War (Video Game) / int_19d06ef7
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_19d06ef7
 Universe at War (Video Game) / int_1a6960dd
type
FlyingSaucer
 Universe at War (Video Game) / int_1a6960dd
comment
Flying Saucer: The Hierarchy Saucer's design is reminiscent of the flying saucers in sci-fi B-movies.
 Universe at War (Video Game) / int_1a6960dd
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1.0
 Universe at War (Video Game) / int_1a6960dd
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Universe at War (Video Game) / int_1a6960dd
 Universe at War (Video Game) / int_1ba5dc68
type
The Greys
 Universe at War (Video Game) / int_1ba5dc68
comment
The Greys: A Lost One is basicallly one of these, with a massive head, glowing eyes, hunched body with spindly limbs and a plasma pistol.
 Universe at War (Video Game) / int_1ba5dc68
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 Universe at War (Video Game) / int_1ba5dc68
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_1ba5dc68
 Universe at War (Video Game) / int_1c398324
type
Death from Above
 Universe at War (Video Game) / int_1c398324
comment
Orlok is noticeably the slowest assault hero but is also among the strongest. He can launch artillery barrages from clear across the map to compensate for this lack of speed.
 Universe at War (Video Game) / int_1c398324
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Universe at War (Video Game) / int_1c398324
 Universe at War (Video Game) / int_1edfa2c7
type
Royals Who Actually Do Something
 Universe at War (Video Game) / int_1edfa2c7
comment
Royals Who Actually Do Something: The Masari Prince Zessus certainly counts; his mother, not so much, but she does step onto the battlefield in the final mission.
 Universe at War (Video Game) / int_1edfa2c7
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 Universe at War (Video Game) / int_1edfa2c7
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_1edfa2c7
 Universe at War (Video Game) / int_1f92e4c6
type
Regenerating Health
 Universe at War (Video Game) / int_1f92e4c6
comment
Regenerating Health: All heroes regenerate health. With the level 3 Nanotech upgrade, any damaged Novus structure not under attack will repair itself over time.
 Universe at War (Video Game) / int_1f92e4c6
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1.0
 Universe at War (Video Game) / int_1f92e4c6
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_1f92e4c6
 Universe at War (Video Game) / int_1fdaf8ff
type
Ominous Latin Chanting
 Universe at War (Video Game) / int_1fdaf8ff
comment
Ominous Latin Chanting: The Masari soundtrack contains several examples most prominently "Divine Intervention"
 Universe at War (Video Game) / int_1fdaf8ff
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1.0
 Universe at War (Video Game) / int_1fdaf8ff
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_1fdaf8ff
 Universe at War (Video Game) / int_22759a15
type
Aliens Steal Cattle
 Universe at War (Video Game) / int_22759a15
comment
Aliens Steal Cattle: The Hierarchy steals anything, but they really like cattle. So much so, you can get an achievement, Bovine Defender, if you abduct 200 in Conquer the World, and it is illegal for their Grunts to use plasma grenades on "indigenous bovines". The Hierarchy collects resources in two ways; gradually, by slowly sapping raw materials from large targets, such as buildings, or quickly by instantly absorbing small targets, like humans. Cows can be collected instantly and give a considerable resource pay off, arguably making them the best source of resources for a Hierarchy player.
 Universe at War (Video Game) / int_22759a15
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_22759a15
 Universe at War (Video Game) / int_2493b31d
type
Fire-Forged Friends
 Universe at War (Video Game) / int_2493b31d
comment
Fire-Forged Friends: General Moore and Mirabel. Originally Moore was distrustful of all aliens, but after a few fire-fights with the Novus saving human ass, Mirabel quickly becomes Moore's BFF
 Universe at War (Video Game) / int_2493b31d
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 Universe at War (Video Game) / int_2493b31d
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_2493b31d
 Universe at War (Video Game) / int_25a31943
type
SlaveMooks
 Universe at War (Video Game) / int_25a31943
comment
Slave Mooks: The Hierarchy uses them a lot.
 Universe at War (Video Game) / int_25a31943
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1.0
 Universe at War (Video Game) / int_25a31943
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_25a31943
 Universe at War (Video Game) / int_25ea229
type
Siege Engines
 Universe at War (Video Game) / int_25ea229
comment
Siege Engines: Amplifiers have extraordinarily long range and their weapon is good against structures, allowing them to demolish bases from afar without having to deal with base defences.
 Universe at War (Video Game) / int_25ea229
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1.0
 Universe at War (Video Game) / int_25ea229
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_25ea229
 Universe at War (Video Game) / int_26d18908
type
Puny Earthlings
 Universe at War (Video Game) / int_26d18908
comment
Puny Earthlings: The prelude missions are the only time you play as humans, and you are hopelessly outgunned by the Hierarchy. For added puniness, when attacking the nuclear missile silos as the Hierarchy, armor up some walkers and just walk past the human army. The silos go down as soon as you step on them.
 Universe at War (Video Game) / int_26d18908
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1.0
 Universe at War (Video Game) / int_26d18908
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_26d18908
 Universe at War (Video Game) / int_26eb6287
type
Funny Background Event
 Universe at War (Video Game) / int_26eb6287
comment
Funny Background Event: Khamal and Orlok bicker so heavily after the first mission while their ship's aid tries to warn them that there is a nuclear missile heading for the ship.
 Universe at War (Video Game) / int_26eb6287
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1.0
 Universe at War (Video Game) / int_26eb6287
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1.0
 Universe at War (Video Game)
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Universe at War (Video Game) / int_26eb6287
 Universe at War (Video Game) / int_2b706ca
type
More Dakka
 Universe at War (Video Game) / int_2b706ca
comment
More Dakka: The Habitat and Assembly Walkers, which both come with a set of strong plasma cannons, and can be upgraded with even more plasma cannons or anti-air Lightning Guns on their legs. The Habitat Walker can also be upgraded with radioactive mortars placed on its head, and the Assembly Walker can be upgraded with rail guns or Frickin' Laser Beams on its arms.
 Universe at War (Video Game) / int_2b706ca
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 Universe at War (Video Game) / int_2b706ca
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_2b706ca
 Universe at War (Video Game) / int_2d395ee9
type
Autobots, Rock Out!
 Universe at War (Video Game) / int_2d395ee9
comment
Autobots, Rock Out!: All of the Hierarchy's music is Rock-based.
 Universe at War (Video Game) / int_2d395ee9
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1.0
 Universe at War (Video Game) / int_2d395ee9
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1.0
 Universe at War (Video Game)
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Universe at War (Video Game) / int_2d395ee9
 Universe at War (Video Game) / int_2e492b94
type
Trap Master
 Universe at War (Video Game) / int_2e492b94
comment
Trap Master: Masari Figments can deploy mines that are excellent against infantry in light mode and walkers in dark mode.
 Universe at War (Video Game) / int_2e492b94
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1.0
 Universe at War (Video Game) / int_2e492b94
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_2e492b94
 Universe at War (Video Game) / int_31c4280
type
Conscription
 Universe at War (Video Game) / int_31c4280
comment
Conscription: Apparently the Lost Ones are criminals and psychopaths used by the Hierarchy as cheap Cannon Fodder or for suicide missions.
 Universe at War (Video Game) / int_31c4280
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1.0
 Universe at War (Video Game) / int_31c4280
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_31c4280
 Universe at War (Video Game) / int_38449aae
type
Magnetic Weapons
 Universe at War (Video Game) / int_38449aae
comment
Magnetic Weapons: The Field Inverter is designed to manipulate magnetic fields, both to fire metal rounds at enemies and to defend against enemy projectiles.
 Universe at War (Video Game) / int_38449aae
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1.0
 Universe at War (Video Game) / int_38449aae
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_38449aae
 Universe at War (Video Game) / int_39af206f
type
Laser-Guided Tyke-Bomb
 Universe at War (Video Game) / int_39af206f
comment
Laser-Guided Tykebomb: The Novus, since the Hierarchy destroyed their creators while they were away.
 Universe at War (Video Game) / int_39af206f
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1.0
 Universe at War (Video Game) / int_39af206f
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1.0
 Universe at War (Video Game)
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Universe at War (Video Game) / int_39af206f
 Universe at War (Video Game) / int_3c111ce6
type
Pistol-Whipping
 Universe at War (Video Game) / int_3c111ce6
comment
Pistol-Whipping: When at point-blank range with a hostile infantry unit, the Grunt can use its shotgun as a club to knock back the enemy.
 Universe at War (Video Game) / int_3c111ce6
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1.0
 Universe at War (Video Game) / int_3c111ce6
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_3c111ce6
 Universe at War (Video Game) / int_3cb1d38d
type
Bad Boss
 Universe at War (Video Game) / int_3cb1d38d
comment
Bad Boss: Kamal Re'x. He doesn't care about the lives of his troops and sacrifices them on a whim for his own advancement. His justification is that he considers their only reason for living is expanding the Hierarchy.
 Universe at War (Video Game) / int_3cb1d38d
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1.0
 Universe at War (Video Game) / int_3cb1d38d
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1.0
 Universe at War (Video Game)
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Universe at War (Video Game) / int_3cb1d38d
 Universe at War (Video Game) / int_3d4d3dc9
type
Humans Are Bastards
 Universe at War (Video Game) / int_3d4d3dc9
comment
Ask them why they decided not to leave plans for their free energy generators lying around. Seriously, if we had their technology we wouldn't pollute a square inch of the Earth. Kill each other and wipe cities off the map? Probably. Pollute? No. Well, given that when they tried to similarly uplift the Hierarchy, they got pissed off at not getting everything and tried to wipe the Masari out, so they have good reasons for that. It's implied they did do some uplifting, probably back when copper was new and innovative. Free energy would be jumping the gun a little. Not forgetting those energy reactors had a tenancy to explode. Would you give a caveman a nuclear reactor?
 Universe at War (Video Game) / int_3d4d3dc9
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1.0
 Universe at War (Video Game) / int_3d4d3dc9
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_3d4d3dc9
 Universe at War (Video Game) / int_3de56bca
type
Hero Must Survive
 Universe at War (Video Game) / int_3de56bca
comment
<Hero> Must Survive: Losing any hero in the campaign results in looking at the Mission Failed screen.
 Universe at War (Video Game) / int_3de56bca
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1.0
 Universe at War (Video Game) / int_3de56bca
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_3de56bca
 Universe at War (Video Game) / int_402d8523
type
Cognizant Limbs
 Universe at War (Video Game) / int_402d8523
comment
Cognizant Limbs: The Habitat Walker has 4 body hardpoint sockets and 4 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced by 10%. When a body socket is destroyed, a Coolant Node is revealed. If 2 Coolant Nodes are destroyed, the Habitat Walker's core overheats and explodes. The Assembly Walker has 3 body hardpoint sockets and 4 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced by 10%. Destroying the front panel, left arm, and right arm sockets reveal the Walker's core, left shield generator, and right shield generator respectively. The shield generators must be destroyed before the core may be attacked. When the core is destroyed, the Walker collapses. The Science Walker has 3 body hardpoint sockets and 3 leg hardpoint sockets. When a leg socket is destroyed, the Walker's speed is reduced by 10%. The body sockets regenerate the shield that protects the Walker's core from destruction. When one of them is destroyed, shield regeneration is reduced. It is possible to attack the Walker's core directly and destroy it if enough firepower is available.
 Universe at War (Video Game) / int_402d8523
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Universe at War (Video Game) / int_402d8523
 Universe at War (Video Game) / int_41dd77d
type
Zerg Rush
 Universe at War (Video Game) / int_41dd77d
comment
Zerg Rush: Both the Hierarchy and the Novus do this.
 Universe at War (Video Game) / int_41dd77d
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1.0
 Universe at War (Video Game) / int_41dd77d
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_41dd77d
 Universe at War (Video Game) / int_42632336
type
Mecha-Mooks
 Universe at War (Video Game) / int_42632336
comment
Mecha-Mooks: The entire Novus faction, especially the Ohm robots, who are programmed to be expendable, and are absolutely fine with it. The Hierarchy has a few with its Glyph Carvers, Reaper and Detection Drones, Defilers, Saucers, and possibly the Phase Tanks and Walkers.
 Universe at War (Video Game) / int_42632336
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1.0
 Universe at War (Video Game) / int_42632336
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_42632336
 Universe at War (Video Game) / int_44e013e4
type
Stance System
 Universe at War (Video Game) / int_44e013e4
comment
Stance System: A Masari army has the ability to change between Light Mode and Dark Mode. Light Mode allows units to see and shoot farther and do more damage. In Dark Mode, attacks slow their targets, and it also accumulates as protective armour on Masari units, but air units are prevented from flying.
 Universe at War (Video Game) / int_44e013e4
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1.0
 Universe at War (Video Game) / int_44e013e4
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Universe at War (Video Game) / int_44e013e4
 Universe at War (Video Game) / int_45bf382b
type
Game Mod
 Universe at War (Video Game) / int_45bf382b
comment
Game Mod: A few, most of which focus on adding the humans as a full faction and beefing up their fighting strength.
 Universe at War (Video Game) / int_45bf382b
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1.0
 Universe at War (Video Game) / int_45bf382b
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Universe at War (Video Game) / int_45bf382b
 Universe at War (Video Game) / int_45f1f973
type
Status-Buff Dispel
 Universe at War (Video Game) / int_45f1f973
comment
Status-Buff Dispel: Reboot removes all negative effects from all Novus units and structures. During Reboot phase all units and structures are inactive.
 Universe at War (Video Game) / int_45f1f973
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1.0
 Universe at War (Video Game) / int_45f1f973
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 Universe at War (Video Game)
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Universe at War (Video Game) / int_45f1f973
 Universe at War (Video Game) / int_4f6d87f7
type
Huge Guy, Tiny Girl
 Universe at War (Video Game) / int_4f6d87f7
comment
Huge Guy, Tiny Girl: Mirabel is the small girl to Viktor's big guy (he is a Mini-Mecha after all).
 Universe at War (Video Game) / int_4f6d87f7
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1.0
 Universe at War (Video Game) / int_4f6d87f7
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Universe at War (Video Game) / int_4f6d87f7
 Universe at War (Video Game) / int_51567188
type
Cast from Hit Points
 Universe at War (Video Game) / int_51567188
comment
Cast from Hit Points: There's no mana or "energy" in this game, just a recharge time for special abilities, but two heroes (Prince Zessus and the Founder) have abilities that cost a portion of their hitpoints when used.
 Universe at War (Video Game) / int_51567188
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Universe at War (Video Game) / int_51567188
 Universe at War (Video Game) / int_525df529
type
Not Using the "Z" Word
 Universe at War (Video Game) / int_525df529
comment
Not Using the "Z" Word: The zombies, which you get from killing a biological unit with radiological weapons, are called "Slaves" or "Mutants".
 Universe at War (Video Game) / int_525df529
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1.0
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Universe at War (Video Game) / int_525df529
 Universe at War (Video Game) / int_52b9f0cc
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Fixed Forward-Facing Weapon
 Universe at War (Video Game) / int_52b9f0cc
comment
Fixed Forward-Facing Weapon: The Conqueror and Peacebringer have no turret and must turn the whole vehicle to face a different target.
 Universe at War (Video Game) / int_52b9f0cc
featureApplicability
1.0
 Universe at War (Video Game) / int_52b9f0cc
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_52b9f0cc
 Universe at War (Video Game) / int_5541da8c
type
Lotus-Eater Machine
 Universe at War (Video Game) / int_5541da8c
comment
Lotus-Eater Machine: Kamal Re'x gets put in one, courtesy of the Masari queen.
 Universe at War (Video Game) / int_5541da8c
featureApplicability
1.0
 Universe at War (Video Game) / int_5541da8c
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_5541da8c
 Universe at War (Video Game) / int_555ff395
type
ILoveNuclearPower
 Universe at War (Video Game) / int_555ff395
comment
I Love Nuclear Power: The Hierarchy in general, but especially the Defiler. Turning random humans and cows into zombified mutants, while dealing damage to enemy units and healing your own. What can't Nuclear Power do? Win the campaign for them.
 Universe at War (Video Game) / int_555ff395
featureApplicability
1.0
 Universe at War (Video Game) / int_555ff395
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_555ff395
 Universe at War (Video Game) / int_55a329c7
type
Worker Unit
 Universe at War (Video Game) / int_55a329c7
comment
Worker Unit: Two per faction: one collects resources and the other builds structures. Hierarchy Glyph Carvers 'etch' glyphs on the ground, which are then 'scanned' and then the Walker or building is dropped in. Reaper Drones collect resources by gathering humans, cows and inorganic objects and breaking them down for materials. Neither can repair other units, leaving that job to the Defiler and Saucer, for infantry and vehicles respectively. Novus Constructors can build and repair structures, including the Recycling Center which produces three Collectors. Each Collector breaks down scrap metal around the map and returns to the structure for drop off. Masari Architects can build, repair structures and boost the speed at which they are built or work. They can also boost the firing range and rate of turrets. The Masari resource collector, Matter Engines, are unique in that they generate resources rather than harvest them from map objects.
 Universe at War (Video Game) / int_55a329c7
featureApplicability
1.0
 Universe at War (Video Game) / int_55a329c7
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_55a329c7
 Universe at War (Video Game) / int_575fd5e2
type
Dark Is Not Evil
 Universe at War (Video Game) / int_575fd5e2
comment
Dark Is Not Evil: Masari units in dark mode.
 Universe at War (Video Game) / int_575fd5e2
featureApplicability
1.0
 Universe at War (Video Game) / int_575fd5e2
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_575fd5e2
 Universe at War (Video Game) / int_591c36ae
type
Gathering Steam
 Universe at War (Video Game) / int_591c36ae
comment
Gathering Steam: The Amplifier's sonic resonator attack gains power the longer it focuses on a target.
 Universe at War (Video Game) / int_591c36ae
featureApplicability
1.0
 Universe at War (Video Game) / int_591c36ae
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_591c36ae
 Universe at War (Video Game) / int_5fff364d
type
Combat Medic
 Universe at War (Video Game) / int_5fff364d
comment
Combat Medic: Hierarchy Defilers and Saucers can heal friendly organic and mechanical units respectively.
 Universe at War (Video Game) / int_5fff364d
featureApplicability
1.0
 Universe at War (Video Game) / int_5fff364d
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_5fff364d
 Universe at War (Video Game) / int_60121e99
type
Defog of War
 Universe at War (Video Game) / int_60121e99
comment
Defog of War: Detection Drones have a scan pulse ability that removes the fog of war in the targeted area. A Science Walker upgraded with 3 Visual Optimizers can view the entire map in the presence of a Detection Drone.
 Universe at War (Video Game) / int_60121e99
featureApplicability
1.0
 Universe at War (Video Game) / int_60121e99
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_60121e99
 Universe at War (Video Game) / int_617f0563
type
Heel–Face Turn
 Universe at War (Video Game) / int_617f0563
comment
Orlok's rebellion is just as violent, even though it doesn't last long.
 Universe at War (Video Game) / int_617f0563
featureApplicability
1.0
 Universe at War (Video Game) / int_617f0563
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_617f0563
 Universe at War (Video Game) / int_61c683d2
type
We Have Reserves
 Universe at War (Video Game) / int_61c683d2
comment
We Have Reserves: Both the Hierarchy and the Novus use this. Novus troops, being Mecha-Mooks, actually support this. Kamal Re'x's solution to any problem is 'throw more men at it,' and he's willing to sacrifice massive amounts of resources, including command vessels and senior generals, if he thinks he'll look good doing it.
 Universe at War (Video Game) / int_61c683d2
featureApplicability
1.0
 Universe at War (Video Game) / int_61c683d2
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_61c683d2
 Universe at War (Video Game) / int_6319dea1
type
Ejection Seat
 Universe at War (Video Game) / int_6319dea1
comment
Ejection Seat: Masari Avengers can eject from their vehicles if they're destroyed.
 Universe at War (Video Game) / int_6319dea1
featureApplicability
1.0
 Universe at War (Video Game) / int_6319dea1
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_6319dea1
 Universe at War (Video Game) / int_6411dac8
type
BadassNormal
 Universe at War (Video Game) / int_6411dac8
comment
Badass Normal: The human characters deserve a special mention. General Moore and Sergeant Woolard take on hyper-advanced aliens with a minigun and a really cool custom tank respectively and both manage to hold their own.
 Universe at War (Video Game) / int_6411dac8
featureApplicability
1.0
 Universe at War (Video Game) / int_6411dac8
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_6411dac8
 Universe at War (Video Game) / int_64c8eea8
type
Wolverine Claws
 Universe at War (Video Game) / int_64c8eea8
comment
Wolverine Claws: Nufai.
 Universe at War (Video Game) / int_64c8eea8
featureApplicability
1.0
 Universe at War (Video Game) / int_64c8eea8
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_64c8eea8
 Universe at War (Video Game) / int_69f4d99b
type
Shockwave Stomp
 Universe at War (Video Game) / int_69f4d99b
comment
Shockwave Stomp: With Assault Suite 2 researched, a Brute's Leap is upgraded to Death From Above, which creates a large shock wave upon the Brute's impact on the ground.
 Universe at War (Video Game) / int_69f4d99b
featureApplicability
1.0
 Universe at War (Video Game) / int_69f4d99b
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_69f4d99b
 Universe at War (Video Game) / int_6eb4cb10
type
Teleport Gun
 Universe at War (Video Game) / int_6eb4cb10
comment
Teleport Gun: How the Heirarchy gathers resources. They use a tripod-mounted Disintergrator Ray to reduce things to atoms, and beam it back to the Mothership for processing.
 Universe at War (Video Game) / int_6eb4cb10
featureApplicability
1.0
 Universe at War (Video Game) / int_6eb4cb10
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_6eb4cb10
 Universe at War (Video Game) / int_701666a3
type
You Nuke 'Em
 Universe at War (Video Game) / int_701666a3
comment
You Nuke 'Em: The Habitat Walker's Radiator Artillery is a radiation warhead that emits radiation in the area around it upon landing for 16 seconds.
 Universe at War (Video Game) / int_701666a3
featureApplicability
1.0
 Universe at War (Video Game) / int_701666a3
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_701666a3
 Universe at War (Video Game) / int_703ab38d
type
Base on Wheels
 Universe at War (Video Game) / int_703ab38d
comment
Base on Wheels: Hierarchy walkers are huge walkers that serve most of their needs of producing units and researching techs.
 Universe at War (Video Game) / int_703ab38d
featureApplicability
1.0
 Universe at War (Video Game) / int_703ab38d
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_703ab38d
 Universe at War (Video Game) / int_71a223fc
type
Up to Eleven
 Universe at War (Video Game) / int_71a223fc
comment
The Humans are heavy users of this. They have five-man rocket launcher squads who can fire barrage after barrage of rockets, even more so when in large mobs. The Gunship has an unused rocket barrage ability which functions like Viktor's but weaker. Taken Up to Eleven with the unused Dragoon MLRS, a huge artillery piece which rains Death from Above with dazzling displays of swarming missiles. Even better: these missiles can strike multiple targets simultaneously.
 Universe at War (Video Game) / int_71a223fc
featureApplicability
1.0
 Universe at War (Video Game) / int_71a223fc
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_71a223fc
 Universe at War (Video Game) / int_75c952bf
type
Our Presidents Are Different
 Universe at War (Video Game) / int_75c952bf
comment
Our Presidents Are Different: The US President appears in the prelude missions, where you play as the humans and must protect him from the Hierarchy invaders.
 Universe at War (Video Game) / int_75c952bf
featureApplicability
1.0
 Universe at War (Video Game) / int_75c952bf
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_75c952bf
 Universe at War (Video Game) / int_765a84eb
type
Slap-on-the-Wrist Nuke
 Universe at War (Video Game) / int_765a84eb
comment
Slap-on-the-Wrist Nuke: Averted. While the Hierarchy's orbital command ships can take one or two nukes, it's implied such "radiation weapons" are a big threat to them, which is why they prioritize their destruction.
 Universe at War (Video Game) / int_765a84eb
featureApplicability
-1.0
 Universe at War (Video Game) / int_765a84eb
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_765a84eb
 Universe at War (Video Game) / int_768ae1c9
type
Les Collaborateurs
 Universe at War (Video Game) / int_768ae1c9
comment
Les Collaborateurs: Nufai is the only non-Hierarchy, coming from a race which the Hierarchy has exterminated. He traded his entire race for his own safety, and is quite the creepy double-crosser.
 Universe at War (Video Game) / int_768ae1c9
featureApplicability
1.0
 Universe at War (Video Game) / int_768ae1c9
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_768ae1c9
 Universe at War (Video Game) / int_7b71edf4
type
Going Critical
 Universe at War (Video Game) / int_7b71edf4
comment
Going Critical: The destruction of a Matter Engine results in a colossal explosion capable of destroying virtually anything within its radius. With the Volatile Reactors upgrade, when Hierarchy vehicles and Walkers are destroyed, their reactors detonate, showering the area with radioactive waste.
 Universe at War (Video Game) / int_7b71edf4
featureApplicability
1.0
 Universe at War (Video Game) / int_7b71edf4
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_7b71edf4
 Universe at War (Video Game) / int_7b8f5f07
type
Charm Person
 Universe at War (Video Game) / int_7b8f5f07
comment
Charm Person: The Science Walker can use Mind Magnet or Machine Magnet to control up to 2 nearby organic or mechanical enemy units as long as they remain in range.
 Universe at War (Video Game) / int_7b8f5f07
featureApplicability
1.0
 Universe at War (Video Game) / int_7b8f5f07
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_7b8f5f07
 Universe at War (Video Game) / int_7c0bfb83
type
Obviously Evil
 Universe at War (Video Game) / int_7c0bfb83
comment
Obviously Evil: Orlok, why the heck would you trust a shady guy who saved himself and got a high rank by backstabbing his entire race? Just because he's ( seemingly) helping you to backstab your boss doesn't mean he's not backstabbing you too!
 Universe at War (Video Game) / int_7c0bfb83
featureApplicability
1.0
 Universe at War (Video Game) / int_7c0bfb83
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_7c0bfb83
 Universe at War (Video Game) / int_7c862b8a
type
Chronic Backstabbing Disorder
 Universe at War (Video Game) / int_7c862b8a
comment
Chronic Backstabbing Disorder: Nufai will gladly betray you if it means getting a higher rank. Orlok should've saw that coming...
 Universe at War (Video Game) / int_7c862b8a
featureApplicability
1.0
 Universe at War (Video Game) / int_7c862b8a
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_7c862b8a
 Universe at War (Video Game) / int_7d5280c8
type
Dual Mode Unit
 Universe at War (Video Game) / int_7d5280c8
comment
Dual Mode Unit: The Novus Field Inverter can toggle between two modes in which it uses its railgun to attack or its shield to protect other units.
 Universe at War (Video Game) / int_7d5280c8
featureApplicability
1.0
 Universe at War (Video Game) / int_7d5280c8
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_7d5280c8
 Universe at War (Video Game) / int_82108e3d
type
Attack Its Weak Point
 Universe at War (Video Game) / int_82108e3d
comment
Attack Its Weak Point: The Walkers have hardpoints on the hull that must be destroyed in order to reveal their reactor or coolant systems,which, if destroyed, destroys them too. These hardpoints can be strengthened with armor at the cost of additional functionality. For the Habitat Walker: Destroy two of its four crown hardpoints to reveal two coolant nodes. Destroying these overheats and destroys the walker. For the Assembly Walker: There are two shield generators hidden at the base of the arms, which have to be destroyed. Afterwards you can destroy the reactor underneath the central hull. On the other hand the Science Walker's core is exposed and can always be directly attacked, but instead it is protected by an energy field that regenerates at a continuous rate. It still has three crown hardpoints that can be destroyed. Destroying these will decrease its shield's regenerating rate, allowing you to land more hits to its core and hopefully destroy it quicker. Averted with the massive Purifier, which has no such hardpoints and only one single, huge HP bar.
 Universe at War (Video Game) / int_82108e3d
featureApplicability
-1.0
 Universe at War (Video Game) / int_82108e3d
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_82108e3d
 Universe at War (Video Game) / int_8319aaea
type
Compensating for Something
 Universe at War (Video Game) / int_8319aaea
comment
Compensating for Something: Orlok specifically says he is not doing it... We still have our doubts, though.
 Universe at War (Video Game) / int_8319aaea
featureApplicability
1.0
 Universe at War (Video Game) / int_8319aaea
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8319aaea
 Universe at War (Video Game) / int_8344209e
type
BFG
 Universe at War (Video Game) / int_8344209e
comment
BFG / Arm Cannon: The Hierarchy, Orlok especially, love using these.
 Universe at War (Video Game) / int_8344209e
featureApplicability
1.0
 Universe at War (Video Game) / int_8344209e
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8344209e
 Universe at War (Video Game) / int_83c0cabe
type
Seemingly Hopeless Boss Fight
 Universe at War (Video Game) / int_83c0cabe
comment
Seemingly Hopeless Boss Fight: Humans vs. Habitat Walker in the second Prelude mission. You play as the humans, and none of your units is able to scratch the Walker before the arrival of the Novus, at which point you'll take control of them to destroy the Walker.
 Universe at War (Video Game) / int_83c0cabe
featureApplicability
1.0
 Universe at War (Video Game) / int_83c0cabe
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_83c0cabe
 Universe at War (Video Game) / int_8a8c7344
type
Plasma Cannon
 Universe at War (Video Game) / int_8a8c7344
comment
Plasma Cannon: Lost Ones have plasma pistols and grenades, Grunts have plasma shotguns, Phase Tanks have plasma missiles, Saucers have plasma orbs. The final level of the Assault tech tree grants the Assembly Walker access to the Beam Cannon which fires superheated plasma.
 Universe at War (Video Game) / int_8a8c7344
featureApplicability
1.0
 Universe at War (Video Game) / int_8a8c7344
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8a8c7344
 Universe at War (Video Game) / int_8b93a168
type
Macross Missile Massacre
 Universe at War (Video Game) / int_8b93a168
comment
Macross Missile Massacre: Viktor's Missile Barrage ability, in true mecha anime style, fires a swarm of missiles at the target area. The Humans are heavy users of this. They have five-man rocket launcher squads who can fire barrage after barrage of rockets, even more so when in large mobs. The Gunship has an unused rocket barrage ability which functions like Viktor's but weaker. Taken Up to Eleven with the unused Dragoon MLRS, a huge artillery piece which rains Death from Above with dazzling displays of swarming missiles. Even better: these missiles can strike multiple targets simultaneously.
 Universe at War (Video Game) / int_8b93a168
featureApplicability
1.0
 Universe at War (Video Game) / int_8b93a168
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8b93a168
 Universe at War (Video Game) / int_8ba9512b
type
Our Zombies Are Different
 Universe at War (Video Game) / int_8ba9512b
comment
Our Zombies Are Different: Biological units killed by radiological weapons. The Hierarchy uses their technology to interface with the "residual nerve impulses" in the corpse and QWOP them around
 Universe at War (Video Game) / int_8ba9512b
featureApplicability
1.0
 Universe at War (Video Game) / int_8ba9512b
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8ba9512b
 Universe at War (Video Game) / int_8c1ad82f
type
Proud Warrior Race Guy
 Universe at War (Video Game) / int_8c1ad82f
comment
Proud Warrior Race Guy: Orlok, as opposed to the rest of the Hierarchy. This leads to his Heel–Face Turn and eventual death.
 Universe at War (Video Game) / int_8c1ad82f
featureApplicability
1.0
 Universe at War (Video Game) / int_8c1ad82f
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8c1ad82f
 Universe at War (Video Game) / int_8e5c28c
type
Crystal Spires and Togas
 Universe at War (Video Game) / int_8e5c28c
comment
Crystal Spires and Togas: The masari.
 Universe at War (Video Game) / int_8e5c28c
featureApplicability
1.0
 Universe at War (Video Game) / int_8e5c28c
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_8e5c28c
 Universe at War (Video Game) / int_91e894b4
type
Apocalypse How
 Universe at War (Video Game) / int_91e894b4
comment
Apocalypse How: The Purifier is a Class 0, but repeated use as is the Hierarchy's MO is somewhere between Class 4 and Class 6.
 Universe at War (Video Game) / int_91e894b4
featureApplicability
1.0
 Universe at War (Video Game) / int_91e894b4
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_91e894b4
 Universe at War (Video Game) / int_9323741
type
Planet Looters
 Universe at War (Video Game) / int_9323741
comment
Planet Looters: The Hierarchy took this trope and made it into a business (does the title, Underseer of the Hierarchy Remote Mining Operations, tell you something?).
 Universe at War (Video Game) / int_9323741
featureApplicability
1.0
 Universe at War (Video Game) / int_9323741
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_9323741
 Universe at War (Video Game) / int_933576c8
type
Mighty Glacier
 Universe at War (Video Game) / int_933576c8
comment
Mighty Glacier: The Hierarchy are pretty much an entire faction of these. Their units tend to be the slowest, but also the strongest. Special mention goes to their Walkers, which move even more slowly, but depending how they are built and upgraded, will be armed to the teeth and are so big that they can crush buildings. The biggest of the Hierarchy's Walkers are terrifyingly huge and powerful. The epitome of this is the Purifier walker, whose main weapon will vaporise anything within a large radius after a very long cooldown, but it has no other weapons and it's so slow to be able to make good use of its crushing capabilities. Orlok is noticeably the slowest assault hero but is also among the strongest. He can launch artillery barrages from clear across the map to compensate for this lack of speed. The Masari have the Peacebringer. It's slow, but can crush smaller vehicles, and its main gun can fire at air units, pretty much making it an anti-everything-that-moves unit. It can get an extra bit of firepower if its tractor beam, which normally just slows units down, gets upgraded to a disintegrator, which deals damage to a target every second.
 Universe at War (Video Game) / int_933576c8
featureApplicability
1.0
 Universe at War (Video Game) / int_933576c8
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_933576c8
 Universe at War (Video Game) / int_961c30e5
type
Teleportation
 Universe at War (Video Game) / int_961c30e5
comment
Teleportation: The Hierarchy Monolith travels long distances by teleporting.
 Universe at War (Video Game) / int_961c30e5
featureApplicability
1.0
 Universe at War (Video Game) / int_961c30e5
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_961c30e5
 Universe at War (Video Game) / int_96ecc67e
type
Shotguns Are Just Better
 Universe at War (Video Game) / int_96ecc67e
comment
Shotguns Are Just Better: The Grunt's plasma shotgun allows them to either damage multiple enemies at range or deal severe damage to a single infantry target up close.
 Universe at War (Video Game) / int_96ecc67e
featureApplicability
1.0
 Universe at War (Video Game) / int_96ecc67e
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_96ecc67e
 Universe at War (Video Game) / int_97df21d3
type
Tripod Terror
 Universe at War (Video Game) / int_97df21d3
comment
Tripod Terror: The Hierarchy Defilers are the scariest tripods ever: their main attack is a radiation-based beam cannon, they have a Wave Motion Gun that leaves a radiation cloud behind, and their secondary fire mode bleeds nuclear waste, turning organic units into Zombies. Reaper Drones and Detection Drones are also Tripods, albeit less dangerous. Then, you have the Science Walker.
 Universe at War (Video Game) / int_97df21d3
featureApplicability
1.0
 Universe at War (Video Game) / int_97df21d3
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_97df21d3
 Universe at War (Video Game) / int_9c1f758a
type
Kill It with Fire
 Universe at War (Video Game) / int_9c1f758a
comment
Kill It with Fire: Humans have squads of flamethrower soldiers who do a decent job of clearing out enemy infantry, though they don't last long against Grunts or Brutes.
 Universe at War (Video Game) / int_9c1f758a
featureApplicability
1.0
 Universe at War (Video Game) / int_9c1f758a
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_9c1f758a
 Universe at War (Video Game) / int_a0c55654
type
The Revolution Will Not Be Civilized
 Universe at War (Video Game) / int_a0c55654
comment
The Revolution Will Not Be Civilized: The Hierarchy's backstory reveals that they waged war with their precursors, the Masari. They ended up gaining the upper hand and went on to brutally hunt down and eliminate the Masari to extinction (or so they think they did). Subverted in that they did so not because the Masari were oppressing them, they're just a bunch of ungrateful bastards who thought that they're strong enough to overthrow their superiors and went on to murder everyone else. Orlok's rebellion is just as violent, even though it doesn't last long.
 Universe at War (Video Game) / int_a0c55654
featureApplicability
-0.3
 Universe at War (Video Game) / int_a0c55654
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_a0c55654
 Universe at War (Video Game) / int_a19135a6
type
Mind Control
 Universe at War (Video Game) / int_a19135a6
comment
Novus: Subversive. Their units are generally cheap, but weak, and they can also Mind Control enemy vehicles and probably have the best artillery and air force. They will lose against the Hierarchy or Masari in direct one-on-one fights, but can and have to outmanoeuvre and outnumber them.
 Universe at War (Video Game) / int_a19135a6
featureApplicability
1.0
 Universe at War (Video Game) / int_a19135a6
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_a19135a6
 Universe at War (Video Game) / int_a2cbad1
type
Half-Human Hybrid
 Universe at War (Video Game) / int_a2cbad1
comment
Half-Human Hybrid: Zessus is the result of an unusual union between his mother and a human consort that she had fallen in love with.
 Universe at War (Video Game) / int_a2cbad1
featureApplicability
1.0
 Universe at War (Video Game) / int_a2cbad1
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_a2cbad1
 Universe at War (Video Game) / int_a45bcc1f
type
Dash Attack
 Universe at War (Video Game) / int_a45bcc1f
comment
Dash Attack: When using Charge, a Brute rushes at the target and deals high damage on impact (possibly sending the target flying) but is stunned for 5 seconds afterwards.
 Universe at War (Video Game) / int_a45bcc1f
featureApplicability
1.0
 Universe at War (Video Game) / int_a45bcc1f
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_a45bcc1f
 Universe at War (Video Game) / int_aa4fa3d5
type
Ancient Astronauts
 Universe at War (Video Game) / int_aa4fa3d5
comment
Ancient Astronauts: The Masari, source of both the Egyptian and Mayan styles.
 Universe at War (Video Game) / int_aa4fa3d5
featureApplicability
1.0
 Universe at War (Video Game) / int_aa4fa3d5
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_aa4fa3d5
 Universe at War (Video Game) / int_af3ea0e3
type
Face–Heel Turn
 Universe at War (Video Game) / int_af3ea0e3
comment
Later, Nufai's fake Face–Heel Turn also counts, since it allowed Kamal Re'x to capture prince Zessus.
 Universe at War (Video Game) / int_af3ea0e3
featureApplicability
1.0
 Universe at War (Video Game) / int_af3ea0e3
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_af3ea0e3
 Universe at War (Video Game) / int_b116ac06
type
Weapon of Mass Destruction
 Universe at War (Video Game) / int_b116ac06
comment
Weapon of Mass Destruction: For the Hierarchy - Mass Drop and Radiation Cascade; Novus - EMP and Black Hole Bomb; Masari - Burning Wrath and Matter Storm.
 Universe at War (Video Game) / int_b116ac06
featureApplicability
1.0
 Universe at War (Video Game) / int_b116ac06
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_b116ac06
 Universe at War (Video Game) / int_b2c737e8
type
Klingon Promotion
 Universe at War (Video Game) / int_b2c737e8
comment
Klingon Promotion: The Hierarchy takes pride in this, and it's how Nufai becomes Commander.
 Universe at War (Video Game) / int_b2c737e8
featureApplicability
1.0
 Universe at War (Video Game) / int_b2c737e8
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_b2c737e8
 Universe at War (Video Game) / int_b3eecaae
type
Colony Drop
 Universe at War (Video Game) / int_b3eecaae
comment
Colony Drop: Since the Hierarchy's orbital guns were depleted trying to destroy the Masari City Ship during the campaign, they're reduced to dropping pieces of scrap from orbit as a makeshift super-weapon.
 Universe at War (Video Game) / int_b3eecaae
featureApplicability
1.0
 Universe at War (Video Game) / int_b3eecaae
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_b3eecaae
 Universe at War (Video Game) / int_b6844837
type
Evil Is Bigger
 Universe at War (Video Game) / int_b6844837
comment
Evil Is Bigger: The Hierarchy in a nutshell. Their basic Mooks the Grunts dwarf most of the infantry on the other sides, their Brutes are around the size of vehicles, Orlok is the largest hero units in the game, and while their regular vehicles aren't as big as the Masari's tanks, their Walkers are larger than the buildings the other factions have.
 Universe at War (Video Game) / int_b6844837
featureApplicability
1.0
 Universe at War (Video Game) / int_b6844837
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_b6844837
 Universe at War (Video Game) / int_b9918c48
type
Nobody Here but Us Statues
 Universe at War (Video Game) / int_b9918c48
comment
Nobody Here but Us Statues: Novus Variants can hide themselves by disguising as a terrain object.
 Universe at War (Video Game) / int_b9918c48
featureApplicability
1.0
 Universe at War (Video Game) / int_b9918c48
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_b9918c48
 Universe at War (Video Game) / int_bc8271df
type
In a Single Bound
 Universe at War (Video Game) / int_bc8271df
comment
In a Single Bound: The Brute's strength allows them to leap incredibly long distances.
 Universe at War (Video Game) / int_bc8271df
featureApplicability
1.0
 Universe at War (Video Game) / int_bc8271df
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_bc8271df
 Universe at War (Video Game) / int_bd445b6e
type
Our Elves Are Better
 Universe at War (Video Game) / int_bd445b6e
comment
Our Elves Are Better: The Masari.
 Universe at War (Video Game) / int_bd445b6e
featureApplicability
1.0
 Universe at War (Video Game) / int_bd445b6e
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_bd445b6e
 Universe at War (Video Game) / int_bffc7851
type
Humanity on Trial
 Universe at War (Video Game) / int_bffc7851
comment
Humanity on Trial: The Masari woke up and noticed humans haven't been cleaning regularly. The Hierarchy invasion was a bigger problem though, so they let it slide this time. Kamal Re'x does mention that they fought the Novus before Mirabel could clear things up. While the intro states that the Masari didn't like what humanity was doing to the planet, they don't want to wipe us out and state they would prefer for us to stay alive. Hell, they're the only race that doesn't use human homes for resources. It's made pretty clear that, whatever purpose they had in mind for the Hierarchy, they've decided we will fulfill. Ask them why they decided not to leave plans for their free energy generators lying around. Seriously, if we had their technology we wouldn't pollute a square inch of the Earth. Kill each other and wipe cities off the map? Probably. Pollute? No. Well, given that when they tried to similarly uplift the Hierarchy, they got pissed off at not getting everything and tried to wipe the Masari out, so they have good reasons for that. It's implied they did do some uplifting, probably back when copper was new and innovative. Free energy would be jumping the gun a little. Not forgetting those energy reactors had a tenancy to explode. Would you give a caveman a nuclear reactor?
 Universe at War (Video Game) / int_bffc7851
featureApplicability
1.0
 Universe at War (Video Game) / int_bffc7851
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_bffc7851
 Universe at War (Video Game) / int_c0f87dda
type
Humans Are Warriors
 Universe at War (Video Game) / int_c0f87dda
comment
Humans Are Warriors: In spite of being hideously outmatched, humans put up a bold fight.
 Universe at War (Video Game) / int_c0f87dda
featureApplicability
1.0
 Universe at War (Video Game) / int_c0f87dda
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c0f87dda
 Universe at War (Video Game) / int_c1d58ab0
type
Drop Ship
 Universe at War (Video Game) / int_c1d58ab0
comment
Drop Ship: All Hierarchy structures are dropped from orbit and are ordered by setting up Crop Circles! Some missions feature regularly-arriving reinforcements, friendly and enemy, via troop transports.
 Universe at War (Video Game) / int_c1d58ab0
featureApplicability
1.0
 Universe at War (Video Game) / int_c1d58ab0
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c1d58ab0
 Universe at War (Video Game) / int_c2d978fe
type
Car Fu
 Universe at War (Video Game) / int_c2d978fe
comment
Car Fu: The Peacebringer's size allows it roll over and crush smaller non-hero units.
 Universe at War (Video Game) / int_c2d978fe
featureApplicability
1.0
 Universe at War (Video Game) / int_c2d978fe
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c2d978fe
 Universe at War (Video Game) / int_c515d358
type
America Saves the Day
 Universe at War (Video Game) / int_c515d358
comment
America Saves the Day: Nope. Although the good old USA is the last nation standing, and the main human resistance you see is American, the US military barely lasts hours against the Hierarchy.
 Universe at War (Video Game) / int_c515d358
featureApplicability
1.0
 Universe at War (Video Game) / int_c515d358
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c515d358
 Universe at War (Video Game) / int_c558da6a
type
Gunship Rescue
 Universe at War (Video Game) / int_c558da6a
comment
Gunship Rescue: Subverted in the first human mission in which some Apache gunships wipe out the Hierarchy forces attacking you, but are then wiped out in short order by flying saucers. The gunships are one of the few human units that are any good at all against walkers and probably the best human unit in the game, other than heroes.
 Universe at War (Video Game) / int_c558da6a
featureApplicability
-0.3
 Universe at War (Video Game) / int_c558da6a
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c558da6a
 Universe at War (Video Game) / int_c5eec843
type
Mobile Factory
 Universe at War (Video Game) / int_c5eec843
comment
Mobile Factory: The Hierarchy is based on these.
 Universe at War (Video Game) / int_c5eec843
featureApplicability
1.0
 Universe at War (Video Game) / int_c5eec843
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c5eec843
 Universe at War (Video Game) / int_c72af5a8
type
Mini-Mecha
 Universe at War (Video Game) / int_c72af5a8
comment
Mini-Mecha: Viktor, Commander Orlok, Reaper Drones and Detection Drones, whose height is comparable to a small house.
 Universe at War (Video Game) / int_c72af5a8
featureApplicability
1.0
 Universe at War (Video Game) / int_c72af5a8
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c72af5a8
 Universe at War (Video Game) / int_c75df49a
type
Shout-Out
 Universe at War (Video Game) / int_c75df49a
comment
Shout-Out: And how! Colonel Moore is a reference to the real-life soldier Hal Moore, of We Were Soldiers Once, and Young. Sergeant Wollard is a reference to Martin Sheen's character in Apocalypse Now. The Novus Dervish aircraft has an ability called Death Bloom, a reference to The Last Starfighter. The Novus hero Viktor (piloted by Mirabel) is an homage to almost every giant robot in the history of anime, from hidden missiles in the overly-large shoulder pauldrons that fire in huge bursts to a charged-up beam rifle. The Hierarchy Defilers (tripods with a radiation gun) are a direct reference to the tripods in The War of the Worlds. The Novus are a collective reference to Isaac Assimov; their Ohm robots are clearly reminiscent of the robots in the film I, Robot, and are very protective of their creators and vengeful over their extermination. Word of God has it that the design of Novus units and structures was inspired by the iPod. The one exception to the iPod aesthetic is the Founder; as the original precursor all the other robots are descended from he looks like a masculine robot-Maria instead. One response made by the Novus Hackers is "Would you like to play a game?. Another is "No system is safe". The basic units of the Hierarchy are Grunts and Brutes, reminiscent of Halo. A good number of units in the game are clear references to units from the older Command & Conquer games in terms of names and how they function, such as the Hierarchy Brute (Yuri's Brutes), the Novus Variant (able to disguise itself as environmental objects just like the Allied Mirage Tank) and the Masari Peacebringer (commonly compared to the Mammoth Tank). Oh, and the Hierarchy invasion begins in 2012. What are the odds?
 Universe at War (Video Game) / int_c75df49a
featureApplicability
1.0
 Universe at War (Video Game) / int_c75df49a
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c75df49a
 Universe at War (Video Game) / int_c86a6f38
type
Cannon Fodder
 Universe at War (Video Game) / int_c86a6f38
comment
Cannon Fodder: How Kamal sees his troops as. Keep in mind that the basic Grunt is still a lot stronger than its counterparts. The Novus' Ohm Robots; they understand that they are meant to be cannon fodder and see no problem with filling that role.
 Universe at War (Video Game) / int_c86a6f38
featureApplicability
1.0
 Universe at War (Video Game) / int_c86a6f38
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c86a6f38
 Universe at War (Video Game) / int_c89f0472
type
Troperiffic
 Universe at War (Video Game) / int_c89f0472
comment
Troperiffic: The whole game is specifically designed to take advantage of every conceivable Alien Invasion trope.
 Universe at War (Video Game) / int_c89f0472
featureApplicability
1.0
 Universe at War (Video Game) / int_c89f0472
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_c89f0472
 Universe at War (Video Game) / int_cbc54501
type
Faction Calculus
 Universe at War (Video Game) / int_cbc54501
comment
Faction Calculus: Hierarchy: Powerhouse. Walkers provide a ton of firepower and their ability to crush buildings means they can easily make short work of bases if they can get close enough, and much of their research focuses on giving their units an extra punch. Most strategies with them involve getting a Walker into an enemy base, and then producing tons of units once inside. They also have the best healing abilities, since Saucers and Defilers can heal vehicles and infantry, respectively, for free. Novus: Subversive. Their units are generally cheap, but weak, and they can also Mind Control enemy vehicles and probably have the best artillery and air force. They will lose against the Hierarchy or Masari in direct one-on-one fights, but can and have to outmanoeuvre and outnumber them. Masari: Balanced. They tend to rely on defensive strategies till they can bring out their tanks and air/artillery units in the late game. Their units have dual abilities that can be activated by switching to light and dark modes.
 Universe at War (Video Game) / int_cbc54501
featureApplicability
1.0
 Universe at War (Video Game) / int_cbc54501
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_cbc54501
 Universe at War (Video Game) / int_cd809603
type
Tank Goodness
 Universe at War (Video Game) / int_cd809603
comment
Tank Goodness: The Masari Peacebringer, which is usually compared with the Mammoth Tank.
 Universe at War (Video Game) / int_cd809603
featureApplicability
1.0
 Universe at War (Video Game) / int_cd809603
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_cd809603
 Universe at War (Video Game) / int_cffd35ee
type
Crop Circles
 Universe at War (Video Game) / int_cffd35ee
comment
Crop Circles: Hierarchy Glyph Carvers can create crop circles by carving out glyphs in the ground (not necessarily in crops). These are actually "bar codes" which the orbiting motherships scan and drop/teleport in the appropriate buildings/walkers. If you see a crop circle in your area, chances are that a nuclear powered Humongous Mecha Base On Legs with lots of dakka is going to drop in and start blowing up stuff.
 Universe at War (Video Game) / int_cffd35ee
featureApplicability
1.0
 Universe at War (Video Game) / int_cffd35ee
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_cffd35ee
 Universe at War (Video Game) / int_d0447c7b
type
Lightning Gun
 Universe at War (Video Game) / int_d0447c7b
comment
Lightning Gun: The Assembly and Science Walkers can be outfitted with an anti-air electricity weapon.
 Universe at War (Video Game) / int_d0447c7b
featureApplicability
1.0
 Universe at War (Video Game) / int_d0447c7b
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_d0447c7b
 Universe at War (Video Game) / int_d3f33049
type
Blasphemous Boast
 Universe at War (Video Game) / int_d3f33049
comment
Blasphemous Boast: Orlok delivers one to the Masari Prince, Zessus. It Makes Sense in Context.
 Universe at War (Video Game) / int_d3f33049
featureApplicability
1.0
 Universe at War (Video Game) / int_d3f33049
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_d3f33049
 Universe at War (Video Game) / int_d9d2c40b
type
Amazon Brigade
 Universe at War (Video Game) / int_d9d2c40b
comment
Amazon Brigade: All Masari Seers and Sky Lords are exclusively female.
 Universe at War (Video Game) / int_d9d2c40b
featureApplicability
1.0
 Universe at War (Video Game) / int_d9d2c40b
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_d9d2c40b
 Universe at War (Video Game) / int_dae5c997
type
Action Girl
 Universe at War (Video Game) / int_dae5c997
comment
Action Girl: Mirabel as far as characters go; in regards to units, the Masari Sky Lords certainly count.
 Universe at War (Video Game) / int_dae5c997
featureApplicability
1.0
 Universe at War (Video Game) / int_dae5c997
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_dae5c997
 Universe at War (Video Game) / int_db602541
type
Reflecting Laser
 Universe at War (Video Game) / int_db602541
comment
Reflecting Laser: Cascade Resonance upgrades the Amplifier's beam weapon, allowing it to jump to nearby targets of the same type.
 Universe at War (Video Game) / int_db602541
featureApplicability
1.0
 Universe at War (Video Game) / int_db602541
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_db602541
 Universe at War (Video Game) / int_db6230b7
type
Lightning Bruiser
 Universe at War (Video Game) / int_db6230b7
comment
Lightning Bruiser: Viktor is fast, fairly tough and packs quite a punch with its basic attacks and abilities. Used right, it can single-handedly take down Walkers, which are at least twice its size.
 Universe at War (Video Game) / int_db6230b7
featureApplicability
1.0
 Universe at War (Video Game) / int_db6230b7
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_db6230b7
 Universe at War (Video Game) / int_dddbdc26
type
Monumental Damage
 Universe at War (Video Game) / int_dddbdc26
comment
Monumental Damage: The game opens on the battle for Washington, D.C., where you are greeted by the destruction of the Washington Monument and the US Capitol soon after.
 Universe at War (Video Game) / int_dddbdc26
featureApplicability
1.0
 Universe at War (Video Game) / int_dddbdc26
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_dddbdc26
 Universe at War (Video Game) / int_e26f04b4
type
Last of His Kind
 Universe at War (Video Game) / int_e26f04b4
comment
Last of His Kind: Mirabel is the sole survivor of her race, being the only one Novus managed to save from the Hierarchy. Nufai too had his race completely wiped out by the Hierarchy, but he doesn't care about them since he got a nice position in the Hierarchy's ranks in exchange for his race.
 Universe at War (Video Game) / int_e26f04b4
featureApplicability
1.0
 Universe at War (Video Game) / int_e26f04b4
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_e26f04b4
 Universe at War (Video Game) / int_e6f18344
type
Humongous Mecha
 Universe at War (Video Game) / int_e6f18344
comment
The Novus hero Viktor (piloted by Mirabel) is an homage to almost every giant robot in the history of anime, from hidden missiles in the overly-large shoulder pauldrons that fire in huge bursts to a charged-up beam rifle.
 Universe at War (Video Game) / int_e6f18344
featureApplicability
1.0
 Universe at War (Video Game) / int_e6f18344
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_e6f18344
 Universe at War (Video Game) / int_e851b5
type
The Plan
 Universe at War (Video Game) / int_e851b5
comment
The Plan: Remember that part when the Founder wonders about how humans managed to survive so long? It has nothing to do with humans being awesome, it was Kamal Re'x's plan to trap and exterminate the Novus. Later, Nufai's fake Face–Heel Turn also counts, since it allowed Kamal Re'x to capture prince Zessus.
 Universe at War (Video Game) / int_e851b5
featureApplicability
1.0
 Universe at War (Video Game) / int_e851b5
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_e851b5
 Universe at War (Video Game) / int_e91a2f04
type
Cloning Blues
 Universe at War (Video Game) / int_e91a2f04
comment
Cloning Blues: Mirabel has actually died and reborn many times, growing weaker every time. By the time of the game's events, she has grown so weak that she requires Viktor for protection.
 Universe at War (Video Game) / int_e91a2f04
featureApplicability
1.0
 Universe at War (Video Game) / int_e91a2f04
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_e91a2f04
 Universe at War (Video Game) / int_e96c6f02
type
Shed Armor, Gain Speed
 Universe at War (Video Game) / int_e96c6f02
comment
Shed Armor, Gain Speed: Overclocking doubles attack and movement rates for Novus units, but also increases the damage they take by 50%.
 Universe at War (Video Game) / int_e96c6f02
featureApplicability
1.0
 Universe at War (Video Game) / int_e96c6f02
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_e96c6f02
 Universe at War (Video Game) / int_eb7dad86
type
Civil Warcraft
 Universe at War (Video Game) / int_eb7dad86
comment
Civil Warcraft: The last Hierarchy mission puts you as Orlok against Kamal Re'x's forces.
 Universe at War (Video Game) / int_eb7dad86
featureApplicability
1.0
 Universe at War (Video Game) / int_eb7dad86
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_eb7dad86
 Universe at War (Video Game) / int_eb81c601
type
Big Damn Heroes
 Universe at War (Video Game) / int_eb81c601
comment
Big Damn Heroes: The Novus, arriving just in time to kick ass and take names. As seen in the intro, a massive angel-shaped mech with a BFG and rocket pods appears along with a powerful army of machines to save the survivors of the human military from the Hierarchy; what could be more awesome? Oh, that's right, the Hierarchy's progenitors rising from the sea to enact some literal Divine Intervention.
 Universe at War (Video Game) / int_eb81c601
featureApplicability
1.0
 Universe at War (Video Game) / int_eb81c601
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_eb81c601
 Universe at War (Video Game) / int_eedee4d
type
The Starscream
 Universe at War (Video Game) / int_eedee4d
comment
The Starscream: Nufai who sold out Orlok to get his rank.
 Universe at War (Video Game) / int_eedee4d
featureApplicability
1.0
 Universe at War (Video Game) / int_eedee4d
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_eedee4d
 Universe at War (Video Game) / int_f1492605
type
Redemption Equals Death
 Universe at War (Video Game) / int_f1492605
comment
Redemption Equals Death: Poor Orlok.
 Universe at War (Video Game) / int_f1492605
featureApplicability
1.0
 Universe at War (Video Game) / int_f1492605
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f1492605
 Universe at War (Video Game) / int_f37bf401
type
Hover Tank
 Universe at War (Video Game) / int_f37bf401
comment
Hover Tank: The Novus Antimatter Tank is mounted on a mobile, hovering platform. Hierarchy Phase Tanks float a short distance above the ground.
 Universe at War (Video Game) / int_f37bf401
featureApplicability
1.0
 Universe at War (Video Game) / int_f37bf401
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f37bf401
 Universe at War (Video Game) / int_f3cf30d9
type
Arbitrary Headcount Limit
 Universe at War (Video Game) / int_f3cf30d9
comment
Arbitrary Headcount Limit: Each player has a population cap which must be obeyed. If your army meets this cap, you will be unable to build more. Each building type is capped at a maximum of 5 (for most structures), 25 (for base defences except the Oracle, which is capped at 5) or 50 (for Flow Conduits). Hierarchy players have a separate population cap of 3 for walkers.
 Universe at War (Video Game) / int_f3cf30d9
featureApplicability
1.0
 Universe at War (Video Game) / int_f3cf30d9
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f3cf30d9
 Universe at War (Video Game) / int_f3dd102d
type
Humans Need Aliens
 Universe at War (Video Game) / int_f3dd102d
comment
Humans Need Aliens: The Earth is invaded by a race of Planet Looters called the Hierarchy. We humans get our collective asses kicked, but just as all hope seems lost, the Novus, another alien race with a grudge against the Hierarchy, turn up and begin fighting them alongside us. Only then does the tide begin to turn. And then, the Masari, the Hierarchy's Precursors who were believed to have been hunted to extinction by the very race they uplifted, also turn up to deliver a little "divine retribution" to their errant children.
 Universe at War (Video Game) / int_f3dd102d
featureApplicability
1.0
 Universe at War (Video Game) / int_f3dd102d
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f3dd102d
 Universe at War (Video Game) / int_f4aeb714
type
Human Aliens
 Universe at War (Video Game) / int_f4aeb714
comment
Human Aliens: Mirabel and probably the others of her race, before the Hierarchy killed them all. The Masari too, though they're generally taller and have brown-ish hair. Prince Zessus is an exception, since he's half-human, and is therefore shorter and blond. Technically, we were created (or, more accurately, "uplifted") by the Masari and given their powers for some unmentioned purpose (most likely another attempt like the one they tried with the Hierarchy). Alien Humans, maybe?
 Universe at War (Video Game) / int_f4aeb714
featureApplicability
1.0
 Universe at War (Video Game) / int_f4aeb714
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f4aeb714
 Universe at War (Video Game) / int_f56aeb67
type
Alien Invasion
 Universe at War (Video Game) / int_f56aeb67
comment
Alien Invasion: In both classic and modern forms. The whole game is like a celebration of the Alien Invasion genre. It should be noted that the Hierarchy units are nods to various alien craft seen over the years, from Flying Saucers to cigar-shaped UFOs and "foo fighters".
 Universe at War (Video Game) / int_f56aeb67
featureApplicability
1.0
 Universe at War (Video Game) / int_f56aeb67
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f56aeb67
 Universe at War (Video Game) / int_f898e3dd
type
Regenerating Shield, Static Health
 Universe at War (Video Game) / int_f898e3dd
comment
Regenerating Shield, Static Health: Masari units in dark mode gain "dark matter armor" which is basically a regenerating shield that absorbs damage. The Hierarchy's Science Walker has a regenerating energy shield that protects its core.
 Universe at War (Video Game) / int_f898e3dd
featureApplicability
1.0
 Universe at War (Video Game) / int_f898e3dd
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_f898e3dd
 Universe at War (Video Game) / int_fdf22cfd
type
Evil Is Hammy
 Universe at War (Video Game) / int_fdf22cfd
comment
Evil Is Hammy: Khamal Rex.
 Universe at War (Video Game) / int_fdf22cfd
featureApplicability
1.0
 Universe at War (Video Game) / int_fdf22cfd
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_fdf22cfd
 Universe at War (Video Game) / int_feb0e2fe
type
SufficientlyAdvancedAliens
 Universe at War (Video Game) / int_feb0e2fe
comment
Sufficiently Advanced Aliens: The Masari, to quote a Hierarchy Intel Officer on their technology; They also have a god-complex of sorts, but it's not wholly undeserved, considering they're the most advanced faction, both in terms of technology and gameplay-wise: the Masari are best attacked early, otherwise, they can fortify their base and send wave after wave of overpowered units at you, since they have no resource limitations (that bit about making energy from nothing isn't just fluff).
 Universe at War (Video Game) / int_feb0e2fe
featureApplicability
1.0
 Universe at War (Video Game) / int_feb0e2fe
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_feb0e2fe
 Universe at War (Video Game) / int_name
type
ItemName
 Universe at War (Video Game) / int_name
comment
 Universe at War (Video Game) / int_name
featureApplicability
1.0
 Universe at War (Video Game) / int_name
featureConfidence
1.0
 Universe at War (Video Game)
hasFeature
Universe at War (Video Game) / int_name
 Universe at War (Video Game) / int_name
itemName
Universe at War (Video Game)

The following is a list of statements referring to the current page from other pages.

 Universe at War (Video Game)
hasFeature
Alien Invasion / int_76dd653d
 Universe at War (Video Game)
hasFeature
Aliens Steal Cattle / int_76dd653d
 Universe at War (Video Game)
hasFeature
American Video Games / int_76dd653d
 Universe at War (Video Game)
hasFeature
Ancient Astronauts / int_76dd653d
 Universe at War (Video Game)
hasFeature
Atlantis / int_76dd653d
 Universe at War (Video Game)
hasFeature
Autobots, Rock Out! / int_76dd653d
 Universe at War (Video Game)
hasFeature
Base on Wheels / int_76dd653d
 Universe at War (Video Game)
hasFeature
Benevolent Alien Invasion / int_76dd653d
 Universe at War (Video Game)
hasFeature
Benevolent Precursors / int_76dd653d
 Universe at War (Video Game)
hasFeature
Brain Uploading / int_76dd653d
 Universe at War (Video Game)
hasFeature
Cognizant Limbs / int_76dd653d
 Universe at War (Video Game)
hasFeature
Compensating for Something / int_76dd653d
 Universe at War (Video Game)
hasFeature
Crop Circles / int_76dd653d
 Universe at War (Video Game)
hasFeature
Crystal Spires and Togas / int_76dd653d
 Universe at War (Video Game)
hasFeature
Dash Attack / int_76dd653d
 Universe at War (Video Game)
hasFeature
Defcon 5 / int_76dd653d
 Universe at War (Video Game)
hasFeature
Defector from Decadence / int_76dd653d
 Universe at War (Video Game)
hasFeature
Dual Mode Unit / int_76dd653d
 Universe at War (Video Game)
hasFeature
Easily Thwarted Alien Invasion / int_76dd653d
 Universe at War (Video Game)
hasFeature
Empathic Weapon / int_76dd653d
 Universe at War (Video Game)
hasFeature
Faction Calculus / int_76dd653d
 Universe at War (Video Game)
hasFeature
Fantastic Nuke / int_76dd653d
 Universe at War (Video Game)
hasFeature
Heads I Win, Tails You Lose / int_76dd653d
 Universe at War (Video Game)
hasFeature
Human Resources / int_76dd653d
 Universe at War (Video Game)
hasFeature
Humanity on Trial / int_76dd653d
 Universe at War (Video Game)
hasFeature
Humans Are Warriors / int_76dd653d
 Universe at War (Video Game)
hasFeature
Humans Need Aliens / int_76dd653d
 Universe at War (Video Game)
hasFeature
Insignificant Little Blue Planet / int_76dd653d
 Universe at War (Video Game)
hasFeature
Large and in Charge / int_76dd653d
 Universe at War (Video Game)
hasFeature
Laser-Guided Tyke-Bomb / int_76dd653d
 Universe at War (Video Game)
hasFeature
Mayan Doomsday / int_76dd653d
 Universe at War (Video Game)
hasFeature
Mecha-Mooks / int_76dd653d
 Universe at War (Video Game)
hasFeature
Mêlée à Trois / int_76dd653d
 Universe at War (Video Game)
hasFeature
Neutrals, Critters, and Creeps / int_76dd653d
 Universe at War (Video Game)
hasFeature
No Recycling / int_76dd653d
 Universe at War (Video Game)
hasFeature
Not Using the "Z" Word / int_76dd653d
 Universe at War (Video Game)
hasFeature
Nuke 'em / int_76dd653d
 Universe at War (Video Game)
hasFeature
Planet Looters / int_76dd653d
 Universe at War (Video Game)
hasFeature
Radiation-Induced Superpowers / int_76dd653d
 Universe at War (Video Game)
hasFeature
Rate-Limited Perpetual Resource / int_76dd653d
 Universe at War (Video Game)
hasFeature
Regenerating Health / int_76dd653d
 Universe at War (Video Game)
hasFeature
Ridiculously Fast Construction / int_76dd653d
 Universe at War (Video Game)
hasFeature
Scary Dogmatic Aliens / int_76dd653d
 Universe at War (Video Game)
hasFeature
Sealed Good in a Can / int_76dd653d
 Universe at War (Video Game)
hasFeature
Spider Tank / int_76dd653d
 Universe at War (Video Game)
hasFeature
Strategic Asset Capture Mechanic / int_76dd653d
 Universe at War (Video Game)
hasFeature
Subsystem Damage / int_76dd653d
 Universe at War (Video Game)
hasFeature
Sufficiently Advanced Alien / int_76dd653d
 Universe at War (Video Game)
hasFeature
Tactical Superweapon Unit / int_76dd653d
 Universe at War (Video Game)
hasFeature
Tanks for Nothing / int_76dd653d
 Universe at War (Video Game)
hasFeature
Technologically Advanced Foe / int_76dd653d
 Universe at War (Video Game)
hasFeature
Teleport Gun / int_76dd653d
 Universe at War (Video Game)
hasFeature
The Empire / int_76dd653d
 Universe at War (Video Game)
hasFeature
The Sacred Darkness / int_76dd653d
 Universe at War (Video Game)
hasFeature
The Social Darwinist / int_76dd653d
 Universe at War (Video Game)
hasFeature
Thriving Ghost Town / int_76dd653d
 Universe at War (Video Game)
hasFeature
Video Games of 2005–2009 / int_76dd653d
 Universe at War (Video Game)
hasFeature
Walking Tank / int_76dd653d
 Universe at War (Video Game)
hasFeature
War from Another World / int_76dd653d
 Universe at War (Video Game)
hasFeature
Yin-Yang Bomb / int_76dd653d
 Universe at War (Video Game)
hasFeature
You Require More Vespene Gas / int_76dd653d
 UniverseAtWar
sameAs
Universe at War (Video Game)
 UniverseAtWar
sameAs
Universe at War (Video Game)