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Death's Head II (1992) (Comic Book)

 Death's Head II (1992) (Comic Book)
type
TVTItem
 Death's Head II (1992) (Comic Book)
label
Death's Head II (1992) (Comic Book)
 Death's Head II (1992) (Comic Book)
page
DeathsHeadII1992
 Death's Head II (1992) (Comic Book)
comment
Death's Head II is a comic series published by the Marvel UK imprint of Marvel Comics. It's written by Dan Abnett and was initially illustrated by Liam Sharp, with inks by Andy Lanning and color art by Helen Stone.Set in the shared Marvel Universe, it's a Sequel Series to Death's Head II: The Wild Hunt, the limited series that originally introduced the titular Death's Head II (a Legacy Character who is not usually referred to as Death's Head II in-universe).Death's Head is a cyborg built in 2020, an almost unstoppable warrior who's assimilated the knowledge and combat skills of over a hundred elite targets. As told in The Wild Hunt, the last of those targets was the original Death's Head — which led to an Assimilation Backfire when he uploaded Death's Head's robotic mind. That original version of Death's Head is now the dominant personality in his successor's shared consciousness.Allied with the organic replicant Tuck, he's now defeated the enemy that he was created to fight - the demonic sorcerer Charnel — and is looking for a new direction in life. Life, as always, has other plans.The first issue was released on October 13, 1992. The series ended with issue #16, which was released January 25, 1994.
 Death's Head II (1992) (Comic Book)
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 Death's Head II (1992) (Comic Book)
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 Death's Head II (1992) (Comic Book)
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DBTropes
 Death's Head II (1992) (Comic Book) / int_171ef47c
type
Not-So-Harmless Villain
 Death's Head II (1992) (Comic Book) / int_171ef47c
comment
Not-So-Harmless Villain: Wrathchilde starts as an incompetent c-list (at best) villain who can't walk and rant at the same time without walking into a pillar. Once he taps into the power of the Sapphire Lotus he's capable of fending off Death's Head and the X-Men, growing into a potential planet-wrecking threat.
 Death's Head II (1992) (Comic Book) / int_171ef47c
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 Death's Head II (1992) (Comic Book) / int_1d3e44f5
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Artifact of Attraction
 Death's Head II (1992) (Comic Book) / int_1d3e44f5
comment
Artifact of Attraction: The Sapphire Lotus inspires obsession in those who study it. And it's also a Monster Magnet drawing minor supervillains into the area.
 Death's Head II (1992) (Comic Book) / int_1d3e44f5
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Aborted Arc
 Death's Head II (1992) (Comic Book) / int_23698fa8
comment
Aborted Arc: A Clue from Ed. mentions that the Ten-Sec limited series will feature more of the Light Brigade and explain more about their mission. No such series was published, though.
 Death's Head II (1992) (Comic Book) / int_23698fa8
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 Death's Head II (1992) (Comic Book) / int_2f329e3c
type
Tomato in the Mirror
 Death's Head II (1992) (Comic Book) / int_2f329e3c
comment
Tomato in the Mirror: When Captain Hutch crushes Kadagar's wrist he suddenly realises that he's not the real Kadagar. He's an artificial 'golem' copy and the damaged wrist reveals wire and circuits, not flesh and blood.
 Death's Head II (1992) (Comic Book) / int_2f329e3c
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 Death's Head II (1992) (Comic Book) / int_2fbff140
type
Back to the Early Installment
 Death's Head II (1992) (Comic Book) / int_2fbff140
comment
Back to the Early Installment: In "Payback Time", the prologue to the "Birth Rites" arc, Death's Head and Tuck travel to 2020 to discover more about his creation. Or, at least, they try to - the Light Brigade intervene to stop him interfering with his own past, so they're trapped outside while Minion and the original Death's Head robot battle inside the building.
 Death's Head II (1992) (Comic Book) / int_2fbff140
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 Death's Head II (1992) (Comic Book) / int_302730a
type
Fusion Dance
 Death's Head II (1992) (Comic Book) / int_302730a
comment
Fusion Dance: Once both halves of Charnel are reunited, they merge back into one being. Which is bad news for everyone.
 Death's Head II (1992) (Comic Book) / int_302730a
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 Death's Head II (1992) (Comic Book) / int_5e7eb915
type
Clarke's Third Law
 Death's Head II (1992) (Comic Book) / int_5e7eb915
comment
Clarke's Third Law: Discussed and played straight. Methinx, the dreaded necromancer of Annwn, is secretly an alien using very advanced technology - on the Evil Luddite world of Lionheart, it's easy enough for him to masquerade as a wizard. Death's Head figures that out pretty quickly and calls him on it, though.
 Death's Head II (1992) (Comic Book) / int_5e7eb915
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 Death's Head II (1992) (Comic Book) / int_82464731
type
Humanity's Wake
 Death's Head II (1992) (Comic Book) / int_82464731
comment
Humanity's Wake: The human race is extinct in Chronozone's Bad Future. As is the rest of the galaxy.
 Death's Head II (1992) (Comic Book) / int_82464731
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 Death's Head II (1992) (Comic Book) / int_82982bcb
type
Evil Doppelgänger
 Death's Head II (1992) (Comic Book) / int_82982bcb
comment
The Antibody, UnEarth's Evil Doppelgänger of Death's Head, manages to escape into the real world at the end of their battle. Despite its desire to kill and replace Death's Head, it's never seen again.
 Death's Head II (1992) (Comic Book) / int_82982bcb
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 Death's Head II (1992) (Comic Book) / int_863fa679
type
What Happened to the Mouse?
 Death's Head II (1992) (Comic Book) / int_863fa679
comment
What Happened to the Mouse?: The Antibody, UnEarth's Evil Doppelgänger of Death's Head, manages to escape into the real world at the end of their battle. Despite its desire to kill and replace Death's Head, it's never seen again. At the end of the "Golem Program" arc, on 21st century Mars, Crowe refers to the offer he made Death's Head the last time they met, which is still in Death's Head's future. The series doesn't get time to show that encounter before it's Cut Short.
 Death's Head II (1992) (Comic Book) / int_863fa679
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 Death's Head II (1992) (Comic Book) / int_93ed8515
type
Set Right What Once Went Wrong
 Death's Head II (1992) (Comic Book) / int_93ed8515
comment
Set Right What Once Went Wrong: Death's Head averts Chronozone's Bad Future by Brain Uploading his future self's dead mind, using its memories to learn how the alien race exterminated humanity, and then returning to the past, pre-warned and able to thwart them.
 Death's Head II (1992) (Comic Book) / int_93ed8515
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 Death's Head II (1992) (Comic Book) / int_966b4df0
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Time Police
 Death's Head II (1992) (Comic Book) / int_966b4df0
comment
Time Police: The cyborg centaurs of the Light Brigade are tasked with protecting the timelines from tampering.
 Death's Head II (1992) (Comic Book) / int_966b4df0
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 Death's Head II (1992) (Comic Book) / int_9eb7e397
type
Long-Lived
 Death's Head II (1992) (Comic Book) / int_9eb7e397
comment
Long-Lived: Kite. Doctor Necker casually notes that, like many mutants, he seems to have an extended lifespan. She should probably have paid more attention to that.
 Death's Head II (1992) (Comic Book) / int_9eb7e397
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 Death's Head II (1992) (Comic Book) / int_b467bfb4
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Copied the Morals, Too
 Death's Head II (1992) (Comic Book) / int_b467bfb4
comment
Copied the Morals, Too: The golems of Kadagar and Tuck both turn against Alkemist, acting as the original people would.
 Death's Head II (1992) (Comic Book) / int_b467bfb4
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 Death's Head II (1992) (Comic Book) / int_c75df49a
type
Shout-Out
 Death's Head II (1992) (Comic Book) / int_c75df49a
comment
Shout-Out: Death's Head II disparagingly refers to the Light Brigade's cyborg centaurs as the "My Little Pony squad".
 Death's Head II (1992) (Comic Book) / int_c75df49a
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 Death's Head II (1992) (Comic Book) / int_deb39de3
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Bad Future
 Death's Head II (1992) (Comic Book) / int_deb39de3
comment
In Chronozone's Bad Future, Death's Head assimilates the memories of his own future corpse so that he can prepare for the invasion and Set Right What Once Went Wrong once he returns to the present.
 Death's Head II (1992) (Comic Book) / int_deb39de3
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 Death's Head II (1992) (Comic Book) / int_f2667f5f
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Impostor-Exposing Test
 Death's Head II (1992) (Comic Book) / int_f2667f5f
comment
Impostor-Exposing Test: Pilgrim Kadagar's duplicate points out that Alkemist's golems have no sense of taste. Death's Head later uses a bitter drink to check that Tuck is really herself.
 Death's Head II (1992) (Comic Book) / int_f2667f5f
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 Death's Head II (1992) (Comic Book) / int_fc52510
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Brain Uploading
 Death's Head II (1992) (Comic Book) / int_fc52510
comment
Brain Uploading: Death's Head has to use his syphon a couple of times, although neither adds an entirely new personality to his Mind Hive. A destroyed Liger golem gets what's left of its mind assimilated, to help establish how the androids are being created. In Chronozone's Bad Future, Death's Head assimilates the memories of his own future corpse so that he can prepare for the invasion and Set Right What Once Went Wrong once he returns to the present.
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 Death's Head II (1992) (Comic Book) / int_ffa0483f
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Cut Short
 Death's Head II (1992) (Comic Book) / int_ffa0483f
comment
At the end of the "Golem Program" arc, on 21st century Mars, Crowe refers to the offer he made Death's Head the last time they met, which is still in Death's Head's future. The series doesn't get time to show that encounter before it's Cut Short.
 Death's Head II (1992) (Comic Book) / int_ffa0483f
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Death's Head II (1992) (Comic Book)

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 Death's Head II (1992) (Comic Book)
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