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Prince of Persia (Franchise)

 Prince of Persia (Franchise)
type
TVTItem
 Prince of Persia (Franchise)
label
Prince of Persia (Franchise)
 Prince of Persia (Franchise)
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PrinceOfPersia
 Prince of Persia (Franchise)
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A franchise created by Jordan Mechner. Originally a series of Cinematic Platform Games, it has since branched out into other mediums.Video GamesOriginal ContinuityA game series following the adventures of a man who becomes the Prince of Persia after marrying the Sultan's daughter. Prince of Persia (1989): The first game, released by Brøderbund Software. Prince of Persia 2: The Shadow and The Flame (1993): A 2D sequel. Prince of Persia 3D (1999): The series' first 3D game. Prince of Persia: Harem Adventures (2002): A spin-off mobile game developed by Gameloft. Prince of Persia Classic (2007): A remake of the first game, featuring updated graphics, gameplay, and 3D models. Surprisingly, it uses some models from Sands of Time. Prince of Persia: Escape (2018): A side-scrolling Endless Running Game for the Android and iOS devices.The Sands of Time SagaA new Continuity Reboot game trilogy (which was expanded), with Le Parkour and Time Travel as its most prominent features, was created under Ubisoft. Originally Mechner intended it to be a vague prequel to the other games, but his input was left out of Warrior Within, which firmly established it as a new continuity. The games follow the adventures of the son of the king of Persia, with the original three games showing his adventures with the mystical Sands of Time. Prince of Persia: The Sands of Time (2003) Prince of Persia: Warrior Within (2004) Prince of Persia: Revelations (2005): Port of Warrior Within on the PSP. Prince of Persia: The Two Thrones (2005): Conclusion of the trilogy. Prince of Persia: Rival Swords (2007): Port of The Two Thrones on the PSP and Wii. Battles of Prince of Persia (2005): Spin-off on the Nintendo DS. Is an Interquel taking place after The Sands of Time and before Warrior Within. Prince of Persia: The Forgotten Sands (2010): A new chapter in the Sands of Time series, produced by Ubisoft to coincide with the movie's release. Is an Interquel taking place after The Sands of Time and before Battles of Prince of Persia. Despite the title being used for console, PC, DS and PSP, each version tells it's own unique story as opposed to telling the same story on different platforms.2008 ContinuityA Continuity Reboot in 2008, the games follow a roguish thief who is called the Prince due to never giving a name as he encounters a princess named Elika. Together they must prevent Elika's father from unleashing the God of Evil and destroying the world. Prince of Persia (2008) Prince of Persia: The Fallen King (2008)Other Prince of Persia: The Lost Crown (2024): A 2.5D side-scroller, following the journey of a warrior named Sargon who is searching for the missing Prince Ghassan, while battling several monsters from Persian Mythology. The Rogue Prince of Persia (2024): Developed by Evil Empire (Dead Cells), The Rogue is a new 2.5D action platformer following The Prince's journey to liberate Persia from the attack of the Hun army.Other media Prince of Persia: The Graphic Novel (2008): Features none of the previous Princes, being set in its own continuity. Prince of Persia: The Sands of Time (2010): A Broad Strokes film adaptation of The Sands of Time. Prince of Persia: Before the Sandstorm — A Graphic Novel Anthology (2010): An anthology featuring six stories set in the movie continuity. The Young Dastan Chronicles — A book series about the adventures in the younger days of hero Dastan. The Chronicle of Young Dastan (2010) Walls of Babylon (2010) The Search for Cyra (2010) Prince of Persia: The Sands of Time (2013) — Comic-Book Adaptation of 2010 movie. For Honor (2017): A three week Crossover event called Ruler of Time started April 2, 2020.This page covers the most tropes that apply to multiple installments in the franchise. For more specific tropes that apply only to one work, see the individual pages listed above.
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 Prince of Persia (Franchise)
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DBTropes
 Prince of Persia (Franchise) / int_1659c054
type
Dialog During Gameplay
 Prince of Persia (Franchise) / int_1659c054
comment
Dialog During Gameplay: From the Sands of Time trilogy onwards, also in the 2008 reboot.
 Prince of Persia (Franchise) / int_1659c054
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 Prince of Persia (Franchise) / int_1664fe9f
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Temporary Platform
 Prince of Persia (Franchise) / int_1664fe9f
comment
Temporary Platform: Prince of Persia has loose floor tiles that dislodge and fall moments after the Prince character ran across them. Nearby vibrations (from you jumping up and down, for instance) will cause them to shake a little, allowing the player to identify them from a distance. They are useful on occasion for making running jumps off, and permanently holding down Pressure Plates where they landed. They can also be dislodged by jumping from underneath, to access secret parts of levels, though standing below falling ones will hurt you if you don't duck. In the sequel Prince of Persia 2: The Shadow and the Flame, they can kill Mooks and destroy potions. The Sands of Time trilogy, especially Warrior Within features a lot of these as crumbling wooden platforms and poles. They visibly shake whenever you walk on them and dust falls off below. What makes it worse is that jumping on top of them, or grabbing down the edges will force them to fall without warning. Interquel Prince of Persia: The Forgotten Sands features two types of temporary platform, firstly the ability to pause water to turn it into something you can grab onto, and then later remaking formerly existing platforms reappear with the power of memory. This can quickly cause Damn You, Muscle Memory! rage during sections where you have to use both at once, turning one off to jump through something that would otherwise block your way to a platform you just turned on with the other ability...
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 Prince of Persia (Franchise) / int_17761744
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Heal Thyself
 Prince of Persia (Franchise) / int_17761744
comment
Heal Thyself: By drinking water.
 Prince of Persia (Franchise) / int_17761744
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 Prince of Persia (Franchise) / int_1eb49c19
type
Stripperiffic
 Prince of Persia (Franchise) / int_1eb49c19
comment
Stripperiffic: All female characters from all games, at one point or another (particularly the women in Warrior Within, the only game in the entire franchise to emphasize this a lot).
 Prince of Persia (Franchise) / int_1eb49c19
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 Prince of Persia (Franchise) / int_1edfa2c7
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Royals Who Actually Do Something
 Prince of Persia (Franchise) / int_1edfa2c7
comment
Royals Who Actually Do Something: The Sands of Time series has many examples. In the first game, the Prince accidentally releases the Sands of Time... so he and Farah (a princess) try to fix it. In the second, he fights fate... and wins. In the third, the Vizier turns himself into a god... so the Prince and Farah kill him, even though he's supposed to be unkillable.
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 Prince of Persia (Franchise) / int_22c41566
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Trilogy Creep
 Prince of Persia (Franchise) / int_22c41566
comment
Trilogy Creep: The Sands of Time storyline got a fourth installment, conveniently about the time the film is released.
 Prince of Persia (Franchise) / int_22c41566
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 Prince of Persia (Franchise) / int_26b2747
type
Alliterative Title
 Prince of Persia (Franchise) / int_26b2747
comment
Alliterative Title: The series loves to do this: There's the name of the entire franchise - Prince of Persia. The two games with the subtitle of Warrior Within and The Two Thrones.
 Prince of Persia (Franchise) / int_26b2747
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 Prince of Persia (Franchise) / int_29c50e28
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Trial-and-Error Gameplay
 Prince of Persia (Franchise) / int_29c50e28
comment
Trial-and-Error Gameplay: Encouraged a lot in the Sands of Time saga of games, wherein even just a simple mistake at a platforming section can kill the Prince. At least you can rewind time rather than have to go back to a save point.
 Prince of Persia (Franchise) / int_29c50e28
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 Prince of Persia (Franchise) / int_33d76f78
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Heroic Ambidexterity
 Prince of Persia (Franchise) / int_33d76f78
comment
Heroic Ambidexterity: In the Sands of Time continuity, while he wasn't initially, by the time the prince came to the Island of Time he was able to use both hands alike, to the point of wielding the dagger in his right hand and two-hand sword in his left in the climax of the Two Thrones.
 Prince of Persia (Franchise) / int_33d76f78
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 Prince of Persia (Franchise) / int_37690091
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Stable Time Loop
 Prince of Persia (Franchise) / int_37690091
comment
Stable Time Loop: Warrior Within reveals that the Prince is stuck in one. He was always meant to open the Hourglass and then rewind time so it never happened, only for the Dahaka to then chase him for years until he arrived at the Island of Time. He would then kill Kaileena, who becomes the Sands upon her death while the Dahaka continues to try and kill him for opening them. He's able to break it using the Mask of the Wraith, changing both his own and Kaileena's fate by killing the Dahaka.
 Prince of Persia (Franchise) / int_37690091
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 Prince of Persia (Franchise) / int_37fcf16
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Death Is Cheap
 Prince of Persia (Franchise) / int_37fcf16
comment
The Prince cannot die at all in the 2008 reboot because Death Is Cheap and Elika can support you back up. However, you can still deliberately jump off to the bottomless pits as many times as you want and Elika will carry you back no matter what.
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 Prince of Persia (Franchise) / int_41d3778a
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Benevolent Architecture
 Prince of Persia (Franchise) / int_41d3778a
comment
Benevolent Architecture: An uncanny amount of the scenery is implausibly handy for jumping/climbing/hanging/swinging/free-running around on. Which is lucky, since there's a distinct imbalance in the ratios of really-high-places to staircases/ladders/jetpacks, smooth stable floors vs. fatal drops, etc.
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 Prince of Persia (Franchise) / int_49d59be9
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Scenery Porn
 Prince of Persia (Franchise) / int_49d59be9
comment
Scenery Porn: You'll have a nice view of the Arabian settings whenever you explore the outdoors. The Sands of Time series has this as well, but in gorgeous 3D. The 2008 remake uses cel-shading, and vibrant colors to resemble paintings or watercolors. The color blue is also predominant this time around.
 Prince of Persia (Franchise) / int_49d59be9
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 Prince of Persia (Franchise) / int_50d71a78
type
Dual Wielding
 Prince of Persia (Franchise) / int_50d71a78
comment
Dual Wielding: In Sands of Time, the Prince wields the Dagger of Time along with his primary sword. In Warrior Within and Two Thrones, the Prince can pick a secondary weapon from a rack or a dead enemy and use it in tandem with his other sword. He forfeits his grab attacks but can unleash a series of combos and even throw the weapon like a projectile.
 Prince of Persia (Franchise) / int_50d71a78
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 Prince of Persia (Franchise) / int_54cc6b24
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Le Parkour
 Prince of Persia (Franchise) / int_54cc6b24
comment
Le Parkour: The Prince relies on his acrobatics to navigate the environment and solve puzzles. The 3D games starting with Sands of Time popularized this concept.
 Prince of Persia (Franchise) / int_54cc6b24
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 Prince of Persia (Franchise) / int_54d6f53f
type
Ripple-Effect-Proof Memory
 Prince of Persia (Franchise) / int_54d6f53f
comment
Ripple-Effect-Proof Memory: Goes hand-in-hand with how the Mental Time Travel works in the Sands of Time saga. Those who wield any of the Artifacts of Time are implied to be immune to the Sands' effect to memory when altering the timeline. This applies as a core gameplay mechanic. Temporarily reversing time allows for correcting mistakes only because you remember what happened the "first time." It is also discussed in the film:
 Prince of Persia (Franchise) / int_54d6f53f
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 Prince of Persia (Franchise) / int_5711032e
type
You Get Knocked Down, You Get Back Up Again
 Prince of Persia (Franchise) / int_5711032e
comment
You Get Knocked Down, You Get Back Up Again: Averted; in the Sands of Time saga, enemies can and will attack you while you're down. Fortunately, you can rewind time, block while on your back, or perform a roll to swipe at their feet and get back up.
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 Prince of Persia (Franchise) / int_57650eae
type
Time Is Dangerous
 Prince of Persia (Franchise) / int_57650eae
comment
Time Is Dangerous: The Prince's repeated dialogue to Farah in Sands of Time and Two Thrones summarizes this trope.
 Prince of Persia (Franchise) / int_57650eae
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 Prince of Persia (Franchise) / int_6377d6e6
type
Grievous Harm with a Body
 Prince of Persia (Franchise) / int_6377d6e6
comment
Grievous Harm with a Body: A combat mechanic that is most commonly used in Warrior Within and The Two Thrones. The Prince can grab an opponent and push them into another opponent, knocking out and dealing minor damage to both.
 Prince of Persia (Franchise) / int_6377d6e6
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 Prince of Persia (Franchise) / int_6602cad
type
Permanently Missable Content
 Prince of Persia (Franchise) / int_6602cad
comment
Permanently Missable Content: All Sands ot Time trilogy games contain missable life upgrades; however, you're only penalized with a different kind of ending in Warrior Within for missing any. The upgrades have no bearing on the plot of the preceding Sands of Time, nor in the following The Two Thrones. This last game also packs missable Sand Credits. Miss enough and you won't be able to pay for all the unlockable artwork. Not a big deal, unless you're after 100% Completion.
 Prince of Persia (Franchise) / int_6602cad
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 Prince of Persia (Franchise) / int_6e70b12b
type
Nominal Importance
 Prince of Persia (Franchise) / int_6e70b12b
comment
Nominal Importance: Inverted. The Prince is the main protagonist, but he is never named except in The Movie, and several of the games have the majority of characters go unnamed.
 Prince of Persia (Franchise) / int_6e70b12b
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 Prince of Persia (Franchise) / int_7228d0cb
type
Game Over
 Prince of Persia (Franchise) / int_7228d0cb
comment
The game gave the Prince a magical dagger that would let him reverse time if things got hairy or even if he died. The dagger was powered by magical sand, however, so it could theoretically run of charge, giving you a true Game Over.
 Prince of Persia (Franchise) / int_7228d0cb
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 Prince of Persia (Franchise) / int_7241785e
type
You Can't Fight Fate
 Prince of Persia (Franchise) / int_7241785e
comment
You Can't Fight Fate: A running theme that is subverted and finally double-subverted throughout the Sands trilogy, but it's best defined in Two Thrones. Every single thing the Prince has tried to prevent from happening in Sands of Time and Warrior Within comes to pass in the third game, except one: Farah lives. The Prince accepts it in the end. Similarly, Shadee and Kaileena know their actions are futile but go against the time-line anyway. However, Kaileena's motivations are ret-conned into "I knew this would happen all along and all my actions were to make sure it did."
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 Prince of Persia (Franchise) / int_74a6d3c
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Our Time Machine Is Different
 Prince of Persia (Franchise) / int_74a6d3c
comment
Our Time Machine Is Different: It runs on sand, actually.
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Sealed Army in a Can
 Prince of Persia (Franchise) / int_755cead2
comment
Sealed Army in a Can: Pretty much any major army from Sands of Time onwards. At some point, one of the characters will even warn everyone present about what will happen when said army is released. Naturally, no one listens.
 Prince of Persia (Franchise) / int_755cead2
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 Prince of Persia (Franchise) / int_76dc4f31
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"Arabian Nights" Days
 Prince of Persia (Franchise) / int_76dc4f31
comment
"Arabian Nights" Days: The whole series is set firmly here, with many franchises having the hero save a princess from an evil Vizier.
 Prince of Persia (Franchise) / int_76dc4f31
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 Prince of Persia (Franchise) / int_7cc7ff15
type
Mental Time Travel
 Prince of Persia (Franchise) / int_7cc7ff15
comment
Mental Time Travel: This is how time-travel usually works in the Sands of Time saga, with the Prince being sent back to a state in the past whenever he rewinds time (which is also one of the common abilities of the Dagger), yet retaining his memories of what happened. The series has several variations of this trope: In the games, the Revival/Recall power plays the events backwards like a record. The film depicts this with the person seemingly having their body and consciousness separated whenever they activate the Dagger of Time. It's like an out-of-body experience and getting to watch the previous events of your life unfold in front of you... but just backwards. The "Grand Rewind" is an event that happens in the Sands of Time video game and film adaptation. It erases events in the timeline, with the wielder of the Dagger being the only person to retain their memories from the erased events. Aside from the recall power, Warrior Within takes this as a major plot point with the Mask of the Wraith, which when worn, allows the person to co-exist with a past version of themselves. The catch is that the mask wearer is now transformed into the Sand Wraith, a separate entity from their actual body, but with the memories retained. It's like travelling to the past but possessing a different body so that you could become an observer to your past self.
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 Prince of Persia (Franchise) / int_7e6c0522
type
Off with His Head!
 Prince of Persia (Franchise) / int_7e6c0522
comment
Off with His Head!: You can behead enemies with specific attacks in Warrior Within and The Two Thrones.
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 Prince of Persia (Franchise) / int_7eaf99d
type
Malevolent Architecture
 Prince of Persia (Franchise) / int_7eaf99d
comment
Malevolent Architecture: Horrible splatty demises are freely available in most localities even without you encountering any enemies. Try spike pits, buzzsaws, sets of scimitars on revolving axles, collapsing floors, crushing rams, bladed pendulums, and enormous drops — many of which may be found combined as death courses. Fortunately often overlaps with Benevolent Architecture, or else you'd never get anywhere.
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 Prince of Persia (Franchise) / int_7f0f2e2
type
Recycled Title
 Prince of Persia (Franchise) / int_7f0f2e2
comment
Recycled Title: The original and 2008 games in the series share the name Prince Of Persia.
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 Prince of Persia (Franchise) / int_7fd142ef
type
Shared Universe
 Prince of Persia (Franchise) / int_7fd142ef
comment
Shared Universe: Possibly. While nothing in the story hints to it, the description of the graphic novel states that the prophecy was first pronounced before a young adventurer escaped a dungeon to rescue a princess and before a a scheming vizier tricked a prince into unleashing the sands of time. The graphic novel switches between the 9th century and the 13th century, when the prophecy comes true, and if canon this would place those games between those centuries.
 Prince of Persia (Franchise) / int_7fd142ef
featureApplicability
1.0
 Prince of Persia (Franchise) / int_7fd142ef
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_7fd142ef
 Prince of Persia (Franchise) / int_88a740b0
type
Hit Stop
 Prince of Persia (Franchise) / int_88a740b0
comment
Hit Stop: When you deal a killing blow to enemies in the Sands of Time trilogy, there's a chance that the camera will shift the view into it, along with a dramatic slow-motion effect. These are often dubbed as "Cinematic Finishers" that can be turned off in some of the games' settings.
 Prince of Persia (Franchise) / int_88a740b0
featureApplicability
1.0
 Prince of Persia (Franchise) / int_88a740b0
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_88a740b0
 Prince of Persia (Franchise) / int_8a0bc642
type
Unnecessary Combat Roll
 Prince of Persia (Franchise) / int_8a0bc642
comment
Unnecessary Combat Roll: The jump button can be combined with the movement keys to roll in a specified direction. It can be spammed during combat to quickly distance yourself, or used in puzzles such as crawling through cracks on the walls. Some traps can also be evaded by rolling at the right time.
 Prince of Persia (Franchise) / int_8a0bc642
featureApplicability
1.0
 Prince of Persia (Franchise) / int_8a0bc642
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_8a0bc642
 Prince of Persia (Franchise) / int_8d23f3a7
type
Timey-Wimey Ball
 Prince of Persia (Franchise) / int_8d23f3a7
comment
Timey-Wimey Ball: It's never exactly clear how time travel/manipulation works in the Sands of Time trilogy. While there are some specific tropes that can cover some aspects of it, the concept of time is hard to explain in detail, just with some allusions, like how the Prince says:
 Prince of Persia (Franchise) / int_8d23f3a7
featureApplicability
1.0
 Prince of Persia (Franchise) / int_8d23f3a7
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_8d23f3a7
 Prince of Persia (Franchise) / int_8ed601a6
type
Two-Part Trilogy
 Prince of Persia (Franchise) / int_8ed601a6
comment
Two-Part Trilogy: The original games were slated to be this. The first game was a self-contained story that wasn't initially meant to be anything bigger. A sequel was made, however, and it ended on a Cliffhanger. This was ultimately subverted, since the planned third game never happened, and the eventual sequel, Prince of Persia 3D, was completely unrelated. The Sand Of Time trilogy plays it straight. The first game is a standalone while the second ends with a cliffhanger leading directly to the third. However, Farah and the Vizir from the first game come back.
 Prince of Persia (Franchise) / int_8ed601a6
featureApplicability
-0.3
 Prince of Persia (Franchise) / int_8ed601a6
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_8ed601a6
 Prince of Persia (Franchise) / int_901dbf9a
type
Cliff Hanger
 Prince of Persia (Franchise) / int_901dbf9a
comment
The original games were slated to be this. The first game was a self-contained story that wasn't initially meant to be anything bigger. A sequel was made, however, and it ended on a Cliffhanger. This was ultimately subverted, since the planned third game never happened, and the eventual sequel, Prince of Persia 3D, was completely unrelated.
 Prince of Persia (Franchise) / int_901dbf9a
featureApplicability
-0.3
 Prince of Persia (Franchise) / int_901dbf9a
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_901dbf9a
 Prince of Persia (Franchise) / int_908ad334
type
Time Master
 Prince of Persia (Franchise) / int_908ad334
comment
Time Master: The Prince with his dagger, medallion, or magic. Not only are the sands the main plot device in the games, but being able to rewind when you make a mistake as a player is extremely useful.
 Prince of Persia (Franchise) / int_908ad334
featureApplicability
1.0
 Prince of Persia (Franchise) / int_908ad334
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_908ad334
 Prince of Persia (Franchise) / int_91697559
type
Half the Man He Used to Be
 Prince of Persia (Franchise) / int_91697559
comment
Half the Man He Used to Be: You can split your opponents in half in Warrior Within and The Two Thrones, either horizontally or vertically depending on the attack.
 Prince of Persia (Franchise) / int_91697559
featureApplicability
1.0
 Prince of Persia (Franchise) / int_91697559
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_91697559
 Prince of Persia (Franchise) / int_91b55fe
type
Pop-Star Composer
 Prince of Persia (Franchise) / int_91b55fe
comment
Pop-Star Composer: Stuart Chatwood, multi-instrumentalist and former bassist for The Tea Party, wrote the soundtracks to all the Prince of Persia games made by Ubisoft.
 Prince of Persia (Franchise) / int_91b55fe
featureApplicability
1.0
 Prince of Persia (Franchise) / int_91b55fe
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_91b55fe
 Prince of Persia (Franchise) / int_941816dc
type
Wall Run
 Prince of Persia (Franchise) / int_941816dc
comment
Wall Run: Ever since the Sands of Time series, this has been a staple of the Prince of Persia games, both vertically and horizontally. It's accomplished via Le Parkour, so it's less extreme than most examples, but it's still beyond human capabilities.
 Prince of Persia (Franchise) / int_941816dc
featureApplicability
1.0
 Prince of Persia (Franchise) / int_941816dc
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_941816dc
 Prince of Persia (Franchise) / int_9918518b
type
Press X to Die
 Prince of Persia (Franchise) / int_9918518b
comment
Press X to Die: In the PSP version of Prince of Persia: The Fallen Sands, one skill you can acquire is the Prince's ever-popular "launch off a wall" attack. But this is a 2.5D game where some of the wall-runs are parallel to the screen... and you are absolutely allowed to use this attack then. It never does anything but launch you into the void.
 Prince of Persia (Franchise) / int_9918518b
featureApplicability
1.0
 Prince of Persia (Franchise) / int_9918518b
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_9918518b
 Prince of Persia (Franchise) / int_9b61220c
type
Pressure Plate
 Prince of Persia (Franchise) / int_9b61220c
comment
Pressure Plate: The 2-D Prince of Persia games made extensive use of pressure plates to open or close distant doors; they could be held down permanently by killing a Mook over them or dropping a Temporary Platform on them. The Sands of Time saga has more variations of them; some are placed on walls and must be activated by wall-running, while some require a heavy object to keep them down.
 Prince of Persia (Franchise) / int_9b61220c
featureApplicability
1.0
 Prince of Persia (Franchise) / int_9b61220c
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_9b61220c
 Prince of Persia (Franchise) / int_a3c0d670
type
Evil Chancellor
 Prince of Persia (Franchise) / int_a3c0d670
comment
Evil Chancellor: The Vizier. He's even named Jaffar, though the movie Vizier is named Nizam instead.
 Prince of Persia (Franchise) / int_a3c0d670
featureApplicability
1.0
 Prince of Persia (Franchise) / int_a3c0d670
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_a3c0d670
 Prince of Persia (Franchise) / int_a5e02e9e
type
Infinity +1 Sword
 Prince of Persia (Franchise) / int_a5e02e9e
comment
Infinity +1 Sword: Every game in the Sands of Time trilogy has one late in the game. Unusually for this trope, they are rather easy to obtain. In Sands of Time and The Two Thrones as part of the storyline and in Warrior Within hidden behind a wall right next to the main path.
 Prince of Persia (Franchise) / int_a5e02e9e
featureApplicability
1.0
 Prince of Persia (Franchise) / int_a5e02e9e
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_a5e02e9e
 Prince of Persia (Franchise) / int_a60f7120
type
Physical God
 Prince of Persia (Franchise) / int_a60f7120
comment
In the third, the Vizier turns himself into a god... so the Prince and Farah kill him, even though he's supposed to be unkillable.
 Prince of Persia (Franchise) / int_a60f7120
featureApplicability
1.0
 Prince of Persia (Franchise) / int_a60f7120
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_a60f7120
 Prince of Persia (Franchise) / int_a7325f9e
type
The Many Deaths of You
 Prince of Persia (Franchise) / int_a7325f9e
comment
The Many Deaths of You: The above-mentioned selection box of unpleasant exits gives rise to an exciting assortment of death animations. The original game alone memorably had nightmare-inducing clanging metal jaws in mid-corridor that guillotined you in half if you mistimed stepping through them. Alternatives were being run through by enemy swords, impaled on spikes, and hitting the bottom of deep pits with a skull-cracking smack.
 Prince of Persia (Franchise) / int_a7325f9e
featureApplicability
1.0
 Prince of Persia (Franchise) / int_a7325f9e
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_a7325f9e
 Prince of Persia (Franchise) / int_a7372109
type
Rewarding Vandalism
 Prince of Persia (Franchise) / int_a7372109
comment
Rewarding Vandalism: Starting in Warrior Within, the Prince can gain sand by smashing objects in the environment. See Why We Can't Have Nice Things.
 Prince of Persia (Franchise) / int_a7372109
featureApplicability
1.0
 Prince of Persia (Franchise) / int_a7372109
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_a7372109
 Prince of Persia (Franchise) / int_a8593e70
type
Real Time
 Prince of Persia (Franchise) / int_a8593e70
comment
In the original continuity, you get infinite continues (the only penalty is that the hourglass still drips in Real Time, while you get to restart the level). This means that you can deliberately have the Prince killed.
 Prince of Persia (Franchise) / int_a8593e70
featureApplicability
1.0
 Prince of Persia (Franchise) / int_a8593e70
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_a8593e70
 Prince of Persia (Franchise) / int_c39a5ef0
type
Willing Suspension of Disbelief
 Prince of Persia (Franchise) / int_c39a5ef0
comment
Willing Suspension of Disbelief: In the Sands of Time trilogy onwards, the Prince can survive hits from deadly environmental traps that would realistically kill a person in one hit. Got sliced by rotating blades? Pierced by spiked traps? Flattened to a wall by pistons? All of these would simply reduce a fraction of the health bar.
 Prince of Persia (Franchise) / int_c39a5ef0
featureApplicability
1.0
 Prince of Persia (Franchise) / int_c39a5ef0
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_c39a5ef0
 Prince of Persia (Franchise) / int_ca04edd6
type
Charles Atlas Superpower
 Prince of Persia (Franchise) / int_ca04edd6
comment
Charles Atlas Superpower: All the incarnations of the Prince are inhumanly agile.
 Prince of Persia (Franchise) / int_ca04edd6
featureApplicability
1.0
 Prince of Persia (Franchise) / int_ca04edd6
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_ca04edd6
 Prince of Persia (Franchise) / int_ca87e3ec
type
No Name Given
 Prince of Persia (Franchise) / int_ca87e3ec
comment
No Name Given: The Prince. Yes, almost every single one of his iterations is nameless. Those who avert this are Guiv (from The Graphic Novel), and Dastan (from the 2010 film).
 Prince of Persia (Franchise) / int_ca87e3ec
featureApplicability
1.0
 Prince of Persia (Franchise) / int_ca87e3ec
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_ca87e3ec
 Prince of Persia (Franchise) / int_cb42ed9f
type
Counter-Attack
 Prince of Persia (Franchise) / int_cb42ed9f
comment
Counter-Attack: The most common fighting tactic in Prince of Persia is to wait for the opponent to attack, then defend and counter the attack. One of the enemies actually utilizes this tactic himself, and will not attack until the prince attacks him first. Prince of Persia: The Sands of Time uses this heavily. Beware, however, since some sand creatures are capable of countering the Prince's counter. Luckily, the Prince can counter the counter of his counter, which can itsef be countered, and so on and so forth. Successfully countering a sand creature knocks them down and leaves them open to be Retrieved. Also used in the sequels Prince of Persia: Warrior Within and Prince of Persia: The Two Thrones. The effects of successfully countering an opponent change because of the Free Form Fighting system, but they will always give the Prince an advantage. Timing a block correctly in Prince of Persia (2008) leaves an enemy open to attack.
 Prince of Persia (Franchise) / int_cb42ed9f
featureApplicability
1.0
 Prince of Persia (Franchise) / int_cb42ed9f
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_cb42ed9f
 Prince of Persia (Franchise) / int_cc4d190a
type
Did You Just Punch Out Cthulhu?
 Prince of Persia (Franchise) / int_cc4d190a
comment
Did You Just Punch Out Cthulhu?: The Prince is surprisingly competent at this. In the canon ending of Warrior Within, he kills both the Empress of Time and the unstoppable beast that makes sure the timeline stays correct. In The Two Thrones, he kills a god of time. In the console/PC version The Forgotten Sands he kills Ratash, a Djinn that's supposedly invincible, and in the PSP version he kills Ahihud who is a fire spirit who took over a mythical realm.
 Prince of Persia (Franchise) / int_cc4d190a
featureApplicability
1.0
 Prince of Persia (Franchise) / int_cc4d190a
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_cc4d190a
 Prince of Persia (Franchise) / int_cfd569ac
type
Take Your Time
 Prince of Persia (Franchise) / int_cfd569ac
comment
Take Your Time: In The Sands of Time trilogy, some ledges can support the Prince indefinitely, but collapse immediately after he steps off them.
 Prince of Persia (Franchise) / int_cfd569ac
featureApplicability
1.0
 Prince of Persia (Franchise) / int_cfd569ac
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_cfd569ac
 Prince of Persia (Franchise) / int_d1b98800
type
Heart Container
 Prince of Persia (Franchise) / int_d1b98800
comment
Heart Container: The mysterious magic fountains that increase the Prince's life meter.
 Prince of Persia (Franchise) / int_d1b98800
featureApplicability
1.0
 Prince of Persia (Franchise) / int_d1b98800
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_d1b98800
 Prince of Persia (Franchise) / int_d2567b76
type
Knockback
 Prince of Persia (Franchise) / int_d2567b76
comment
Knockback: Most enemies attack by throwing the Prince to the floor. Fortunately he can still block while knocked down.
 Prince of Persia (Franchise) / int_d2567b76
featureApplicability
1.0
 Prince of Persia (Franchise) / int_d2567b76
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_d2567b76
 Prince of Persia (Franchise) / int_d397657d
type
Hoist by His Own Petard
 Prince of Persia (Franchise) / int_d397657d
comment
Hoist by His Own Petard: A specific grab attack in Warrior Within and Two Thrones makes the Prince repeatedly twist his target's arms from behind. When the enemy becomes too weak, the Prince would then steal the enemy's weapon and behead them using it.
 Prince of Persia (Franchise) / int_d397657d
featureApplicability
1.0
 Prince of Persia (Franchise) / int_d397657d
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_d397657d
 Prince of Persia (Franchise) / int_d6f284a3
type
Anti-Frustration Features
 Prince of Persia (Franchise) / int_d6f284a3
comment
Anti-Frustration Features: There's a button to sheathe and unsheathe your weapons, but the Prince will automatically draw his sword whenever he detects enemies, and holsters them whenever the fight is finished.
 Prince of Persia (Franchise) / int_d6f284a3
featureApplicability
1.0
 Prince of Persia (Franchise) / int_d6f284a3
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_d6f284a3
 Prince of Persia (Franchise) / int_d83f3588
type
Depending on the Artist
 Prince of Persia (Franchise) / int_d83f3588
comment
Depending on the Artist: Rampant in the original trilogy. The Prince, the Princess, Jaffar and the Sultan all have drastically different looks across the games, covers and artworks.
 Prince of Persia (Franchise) / int_d83f3588
featureApplicability
1.0
 Prince of Persia (Franchise) / int_d83f3588
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_d83f3588
 Prince of Persia (Franchise) / int_d9c4365c
type
Reset Button
 Prince of Persia (Franchise) / int_d9c4365c
comment
Reset Button: A key part of the story and gameplay in the Sands of Time trilogy. Unlike many examples, this one is often seen more positively, as the Reset Button and its implications are major elements of the plot, not just a way to keep the status quo.
 Prince of Persia (Franchise) / int_d9c4365c
featureApplicability
1.0
 Prince of Persia (Franchise) / int_d9c4365c
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_d9c4365c
 Prince of Persia (Franchise) / int_e53a34aa
type
Death Course
 Prince of Persia (Franchise) / int_e53a34aa
comment
Death Course: Why Le Parkour is sometimes necessary.
 Prince of Persia (Franchise) / int_e53a34aa
featureApplicability
1.0
 Prince of Persia (Franchise) / int_e53a34aa
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_e53a34aa
 Prince of Persia (Franchise) / int_eee721fd
type
Wall Jump
 Prince of Persia (Franchise) / int_eee721fd
comment
Wall Jump: Taken to an absurd extent in Prince of Persia (2008). You rarely run more than 10 feet on any given piece of land; most of your travel is done by wall. The Prince in the Sands of Time quadrilogy can employ the inverse of this trope as well: if two walls are far enough apart, he can Wall Jump down the shaft.
 Prince of Persia (Franchise) / int_eee721fd
featureApplicability
1.0
 Prince of Persia (Franchise) / int_eee721fd
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_eee721fd
 Prince of Persia (Franchise) / int_f068cba
type
Oddball in the Series
 Prince of Persia (Franchise) / int_f068cba
comment
Oddball in the Series: Battles of Prince of Persia, a turn-based strategy game.
 Prince of Persia (Franchise) / int_f068cba
featureApplicability
1.0
 Prince of Persia (Franchise) / int_f068cba
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_f068cba
 Prince of Persia (Franchise) / int_f802c31
type
Time Rewind Mechanic
 Prince of Persia (Franchise) / int_f802c31
comment
Time Rewind Mechanic: The game gave the Prince a magical dagger that would let him reverse time if things got hairy or even if he died. The dagger was powered by magical sand, however, so it could theoretically run of charge, giving you a true Game Over. Warrior Within has the Medallion of Time, which also gives a time-rewind mechanic like the Dagger.
 Prince of Persia (Franchise) / int_f802c31
featureApplicability
1.0
 Prince of Persia (Franchise) / int_f802c31
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_f802c31
 Prince of Persia (Franchise) / int_f87c42d4
type
Video Game Cruelty Potential
 Prince of Persia (Franchise) / int_f87c42d4
comment
Video Game Cruelty Potential: The games in the series offer you a lot of chances to kill the Prince. In the original continuity, you get infinite continues (the only penalty is that the hourglass still drips in Real Time, while you get to restart the level). This means that you can deliberately have the Prince killed. Throw the Sands of Time saga Prince down pits or into spikes as many times as you like! You've still got the necessary time-rewinding sand, right? The Prince cannot die at all in the 2008 reboot because Death Is Cheap and Elika can support you back up. However, you can still deliberately jump off to the bottomless pits as many times as you want and Elika will carry you back no matter what.
 Prince of Persia (Franchise) / int_f87c42d4
featureApplicability
1.0
 Prince of Persia (Franchise) / int_f87c42d4
featureConfidence
1.0
 Prince of Persia (Franchise)
hasFeature
Prince of Persia (Franchise) / int_f87c42d4
 Prince of Persia (Franchise) / int_fbcdeede
type
Leap of Faith
 Prince of Persia (Franchise) / int_fbcdeede
comment
Leap of Faith: Used several times throughout the series, such as with an unlabeled potion in the first two games (it turned out to be a slow-fall potion), to a daring leap in the second game off a ledge into the next screen to land on a horse statue (which promptly comes to life).
 Prince of Persia (Franchise) / int_fbcdeede
featureApplicability
1.0
 Prince of Persia (Franchise) / int_fbcdeede
featureConfidence
1.0
 Prince of Persia (Franchise)
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Prince of Persia (Franchise) / int_fbcdeede
 Prince of Persia (Franchise) / int_name
type
ItemName
 Prince of Persia (Franchise) / int_name
comment
 Prince of Persia (Franchise) / int_name
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 Prince of Persia (Franchise) / int_name
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 Prince of Persia (Franchise)
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Prince of Persia (Franchise) / int_name
 Prince of Persia (Franchise) / int_name
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Prince of Persia (Franchise)

The following is a list of statements referring to the current page from other pages.

 PrinceofPersia
sameAs
Prince of Persia (Franchise)
 Prince of Persia (Franchise)
hasFeature
Rule of Cool / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
American Video Games / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
"Arabian Nights" Days / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Autobots, Rock Out! / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Beautiful Void / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Benevolent Architecture / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Blade Brake / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Booby Trap / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Boss Room / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Bottomless Pits / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Building of Adventure / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Bullet Time / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Charles Atlas Superpower / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Chunky Salsa Rule / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
City of Adventure / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Claustrophobia / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Colossus Climb / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Combat Clairvoyance / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Combat Parkour / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Compilation Re-release / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Cool, Clear Water / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Counter-Attack / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Cutscene Incompetence / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Cutscene Power to the Max / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Dead-End Room / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Death's Hourglass / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Heal It with Water / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Healing Spring / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Heart Container / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Heroic Fantasy / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Instant 180-Degree Turn / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Interface Screw / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Interquel / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
It's All Upstairs From Here / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Jump Physics / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Le Parkour / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Lemony Narrator / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Malevolent Architecture / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Mark of the Beast / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Mental Time Travel / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Metroidvania / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Named by the Adaptation / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
No-Gear Level / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
One-Book Author / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
One-Woman Wail / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Orgasmic Combat / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Point of No Return / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Poison Mushroom / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Polygon Ceiling / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Powers via Weapon / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Press Start to Game Over / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Pressure Plate / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Ret-Gone / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Ring-Out Boss / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Roofhopping / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Self-Adaptation / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Sentient Sands / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Serrated Blade of Pain / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Sheathe Your Sword / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Slow Doors / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Space-Filling Path / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Spikes of Doom / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Stab the Scorpion / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Sticks to the Back / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Stopped Numbering Sequels / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Super Window Jump / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Sword of Plot Advancement / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Tactical Rock–Paper–Scissors / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Temporary Platform / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
The "The" Title Confusion / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
The Virus / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
The Walls Are Closing In / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Time Stands Still / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Too Many Belts / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Unlockable Content / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Video Game Long-Runners / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Wall Jump / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Warrior vs. Sorcerer / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Well, Excuse Me, Princess! / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
Yet Another Stupid Death / int_b9c1cff1
 Prince of Persia (Franchise)
hasFeature
You Are in Command Now / int_b9c1cff1
 princeofpersia
sameAs
Prince of Persia (Franchise)