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A Raving Loon (Lets Play)
- 69 statements
- 11 feature instances
- 0 referencing feature instances
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ARavingLoon | |
A Raving Loon (Lets Play) | comment |
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })A Let's Player originating from the Something Awful forums. Ironically in spite of hisnamesake Loon's style tends to emphasize brevity and dry wit.Loon has made a tradition of playing through numerous Metroidvanias in a collection he refers to as "Draculhour". Adding to this is a seperate collection of playthroughs for various Paradox Interactive games.Each summer Loon partakes in the Final Fantasy Five Four Job Fiesta and adds a unique gimmick condition to these "Fiesta!" playthroughs. | |
A Raving Loon (Lets Play) | fetched |
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A Raving Loon (Lets Play) | processingComment |
Dropped link to ChronoTrigger: Not a Feature - ITEM | |
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DBTropes | |
A Raving Loon (Lets Play) / int_1da5941e | type |
The Quiet One | |
A Raving Loon (Lets Play) / int_1da5941e | comment |
The Quiet One: As stated above, Loon tends to be very reserved with his commentary, even moreso if he doesn't have a guest with him, unless of course something particularly interests him. | |
A Raving Loon (Lets Play) / int_1da5941e | featureApplicability |
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A Raving Loon (Lets Play) / int_3c88d6c2 | type |
Flat "What" | |
A Raving Loon (Lets Play) / int_3c88d6c2 | comment |
Flat "What": Voice Of Dog's response to Cait Sith being name "Crimblshins" in Final Fantasy VII | |
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A Raving Loon (Lets Play) / int_5860c090 | type |
Sitcom Arch-Nemesis | |
A Raving Loon (Lets Play) / int_5860c090 | comment |
Sitcom Arch-Nemesis: The Moon becomes this as of his playthrough of the Jade Empire DLC of Crusader Kings II as it is the source of all gout and empowers the Byzantine Empire to expand westward to the borders of China. | |
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A Raving Loon (Lets Play) / int_68913e61 | type |
Hello, [Insert Name Here] | |
A Raving Loon (Lets Play) / int_68913e61 | comment |
Hello, [Insert Name Here]: Used in pretty much any game with nameable characters. To wit the following are but a few examples: In Chrono Trigger the characters are named primarily after pronouns or interrogatives, giving us; Who(Chrono),What(Lucca),When(Marle),Thine(Frog),If(Robo),You(Ayla) and Oops(Magus). Final Fantasy VI sees the characters named primarily after political entities and concepts (Terra becomes "Debt", Locke becomes "Taxes", Sabin becomes "FEMA" and Celes becomes "NATO". Chrono Chross sees him resolve to both name and refer to each party member as "Bruse" Final Fantasy VII involves the joke of using "The correct translation" of the characters' names from an unnamed Norse saga the game was loosely based on. This results in such names as "Clude", "Bjorndt", "Tyrfroya" and "Sayid" among others. | |
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A Raving Loon (Lets Play) / int_6ee0d388 | type |
Marathon Boss | |
A Raving Loon (Lets Play) / int_6ee0d388 | comment |
Marathon Boss: The purpose of "Quickfest" was to turn the major bosses of the game into this.Explanation When casting "Quick" on a party member, they will get two turns the next time they move. Until their second turn is taken, no other person on the field can move, but damage-over-time effects like HP Leak or Poison will continue to damage the victim until the caster's turn is over or the victim dies. Shinryu, Omega, and both of Exdeath's forms in his final battle do not resist Poison. Alltogether, it took Loon nearly fifteen hours of waiting in order to finish Quickfest. | |
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A Raving Loon (Lets Play) / int_c39846a3 | type |
Pride | |
A Raving Loon (Lets Play) / int_c39846a3 | comment |
Pride: "Hubris.mp4" as seen here: (https://www.youtube.com/watch?v=VYs_PfvR5wI). | |
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A Raving Loon (Lets Play) / int_cfd569ac | type |
Take Your Time | |
A Raving Loon (Lets Play) / int_cfd569ac | comment |
Take Your Time: Loon doesn't particularly try to rush anything he plays. Sometimes he actively does things as gently or slowly as possible when he sees time prompts just to challenge the notion and see if there's a consequence for waiting long enough. | |
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A Raving Loon (Lets Play) / int_d8c10bd9 | type |
Ensemble Dark Horse | |
A Raving Loon (Lets Play) / int_d8c10bd9 | comment |
Ensemble Dark Horse: The summon "Mollusca" becomes this in Castlevania: Dawn of Sorrow for being a giant doofy slug that just inches across the screen. Suffice to say the creature instantly stole Loon's heart. | |
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A Raving Loon (Lets Play) / int_da0eeab5 | type |
Breakout Character | |
A Raving Loon (Lets Play) / int_da0eeab5 | comment |
Breakout Character: "The Mullosca" race from his most recent playthrough of Video Game/Stellaris were named after a minor summon from Castlevania: Dawn of Sorrow. | |
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A Raving Loon (Lets Play) / int_e2ccee25 | type |
Animal Motifs | |
A Raving Loon (Lets Play) / int_e2ccee25 | comment |
Animal Motifs: The Alimid Empire becomes intimately associated with cobras during his "Banks of Arabia" playthrough of Crusader Kings II | |
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