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Classic Gaming Grand Prix (Lets Play)
- 212 statements
- 28 feature instances
- 1 referencing feature instances
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Classic Gaming Grand Prix (Lets Play) | comment |
The Classic Gaming Grand Prix (or CGGP for short) is a community-based racing channel initially founded by Gunarm Dyne after spending time with various racing groups and being inspired by various mechanics used in each. The primary purpose and main Grand Prix format is to allow a group of four to get together and record short races through four different games, with each participant choosing one of the games. The primary rules for each race are dictated by the one who selected that game while the only general rule is to try to limit each race to only 1 hour for the sake of time. There are no set prizes for winning a Grand Prix, but the most common is getting to select a bonus game that's raced for fun. Hosting/editing and participation is entirely voluntarily.A secondary, Time Trial-style format has recently been introduced to make participation more simple for groups who aren't able to record together. They are given a starting point within a game and are challenged to get as far as possible in 30 minutes. They are tasked to record and submit their files individually before a set deadline.It's an open community, and people who are interested in joining are encouraged to reach out to any of the members on their stream pages for a Discord invite. | |
Classic Gaming Grand Prix (Lets Play) | fetched |
2023-07-05T22:14:45Z | |
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2023-07-05T22:14:45Z | |
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Classic Gaming Grand Prix (Lets Play) / int_1439161f | type |
Heroic BSoD | |
Classic Gaming Grand Prix (Lets Play) / int_1439161f | comment |
Heroic BSoD: Captain Turbo had won every race of a Sonic game he had been in. Losing in Sonic '06 broke that streak and that, plus losing to basically a game over rather than not finishing the game first only hurt even more. | |
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Classic Gaming Grand Prix (Lets Play) / int_1439161f | |
Classic Gaming Grand Prix (Lets Play) / int_1a8b9a47 | type |
Rule of Fun | |
Classic Gaming Grand Prix (Lets Play) / int_1a8b9a47 | comment |
Rule of Fun: No serious competition, no overt restrictions, just gamers getting together and showcasing their favorite titles. | |
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Classic Gaming Grand Prix (Lets Play) / int_26eb6287 | type |
Funny Background Event | |
Classic Gaming Grand Prix (Lets Play) / int_26eb6287 | comment |
Funny Background Event: Part 1 of Yoshi's Island in GP 5 has NintendoCapriSun asking himself, "How did you do this, past self?" when he gets stuck on a puzzle, and some text that says, "I did it by not being a dumb ass first of all!" pops up over his screen. The funny thing is NCS added that text himself before submitting the footage for editing. A musical version: After finishing Double Dragon II, ProtonJon continued to record even when switching over to the original NES Ninja Gaiden and the video's background music changes to the Act 1 theme from that game instead of something from Double Dragon II. Another musical version: During Super Ghouls 'n Ghosts Dyne comments that some of the music sounds like it could fit in very well in the original Breath of Fire and vice-versa. In Part 3, some of the songs from the Breath of Fire OST are used for the overlaid music (and indeed fit in quite well). | |
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Classic Gaming Grand Prix (Lets Play) / int_35a858b3 | type |
Cluster F-Bomb | |
Classic Gaming Grand Prix (Lets Play) / int_35a858b3 | comment |
Cluster F-Bomb: Sinisterkun unleashes one towards the UFOs in stage 7 of Manos. | |
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Classic Gaming Grand Prix (Lets Play) / int_4a8c4e5f | type |
Big "WHAT?!" | |
Classic Gaming Grand Prix (Lets Play) / int_4a8c4e5f | comment |
Big "WHAT?!": All over the place in Super Ghouls 'n Ghosts. They usually accompany Sanity Slippage. | |
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Classic Gaming Grand Prix (Lets Play) / int_4f4372e9 | type |
Early-Installment Weirdness | |
Classic Gaming Grand Prix (Lets Play) / int_4f4372e9 | comment |
Early-Installment Weirdness: The first GP is still hosted directly on Dyne's personal channel as it was intended to be a one-off project, and they hadn't even thought of a name until the 2nd game. | |
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Classic Gaming Grand Prix (Lets Play) / int_4f4372e9 | |
Classic Gaming Grand Prix (Lets Play) / int_55e5b37c | type |
Bragging Rights Reward | |
Classic Gaming Grand Prix (Lets Play) / int_55e5b37c | comment |
Bragging Rights Reward: There's no real prize for winning often other than getting to pick a second game. | |
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Classic Gaming Grand Prix (Lets Play) / int_55e5b37c | |
Classic Gaming Grand Prix (Lets Play) / int_5640e2c9 | type |
No Challenge Equals No Satisfaction | |
Classic Gaming Grand Prix (Lets Play) / int_5640e2c9 | comment |
No Challenge Equals No Satisfaction: OppaiMan100 felt winning Sonic '06 basically by default was a hollow victory. | |
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Classic Gaming Grand Prix (Lets Play) | hasFeature |
Classic Gaming Grand Prix (Lets Play) / int_5640e2c9 | |
Classic Gaming Grand Prix (Lets Play) / int_62434fe2 | type |
Sanity Slippage | |
Classic Gaming Grand Prix (Lets Play) / int_62434fe2 | comment |
Sanity Slippage: Everyone suffers from this in Super Ghouls 'n Ghosts. Even NintendoCapriSun apologizes at the end for how much he was swearing at the game. | |
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Classic Gaming Grand Prix (Lets Play) / int_823c6e3e | type |
Large Ham | |
Classic Gaming Grand Prix (Lets Play) / int_823c6e3e | comment |
Large Ham: ProtonJon's dramatic reading of the Double Dragon II opening followed by the many pro wrestler impressions by half the group. | |
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Classic Gaming Grand Prix (Lets Play) / int_823c6e3e | |
Classic Gaming Grand Prix (Lets Play) / int_8797239c | type |
Bait-and-Switch | |
Classic Gaming Grand Prix (Lets Play) / int_8797239c | comment |
Bait-and-Switch: TMNT starts off normally in GP 5, then gets interrupted by one of NintendoCapriSun's many burps. | |
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Classic Gaming Grand Prix (Lets Play) / int_8797239c | |
Classic Gaming Grand Prix (Lets Play) / int_8b6e8d7 | type |
Anachronic Order | |
Classic Gaming Grand Prix (Lets Play) / int_8b6e8d7 | comment |
Anachronic Order: Part 2 of Donkey Kong Country 3 in GP4 has some of GoldGlee's audio out of sync, making it sound like he's responding to questions before being asked them. | |
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Classic Gaming Grand Prix (Lets Play) / int_8b6e8d7 | |
Classic Gaming Grand Prix (Lets Play) / int_a10d8339 | type |
The Show Must Go On | |
Classic Gaming Grand Prix (Lets Play) / int_a10d8339 | comment |
The Show Must Go On: Depending on the editor, a race video will still go up if someone's footage was lost/corrupted since the majority of the race is still watchable and everyone's commentary is still present. The entire first 5th GP got scrapped, but the footage that was still available got edited into the "Lost" GP. Part 2 of Yoshi's Island in GP 5 had NCS forget to unmute his mic, thus leaving the final video go up without his commentary as a result. In Super Ghouls 'n Ghosts, Oppaiman forgot to record his commentary. Thankfully, NCS recorded his system audio for Parts 1 and 2, allowing the commentary to be preserved until Part 3. | |
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Classic Gaming Grand Prix (Lets Play) / int_a10d8339 | |
Classic Gaming Grand Prix (Lets Play) / int_a188ac4b | type |
Overly Long Gag | |
Classic Gaming Grand Prix (Lets Play) / int_a188ac4b | comment |
Overly-Long Gag: From the EarthBound (1994) race in GP8. | |
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Classic Gaming Grand Prix (Lets Play) / int_a6cda066 | type |
Rule of Three | |
Classic Gaming Grand Prix (Lets Play) / int_a6cda066 | comment |
Rule of Three: Inadvertent on the part of the racers, but it took three attempts to fully record the Sonic '06 race between Captain Turbo and OppaiMan100 due to technical issues. | |
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Classic Gaming Grand Prix (Lets Play) / int_a6cda066 | |
Classic Gaming Grand Prix (Lets Play) / int_b01abe4f | type |
Catchphrase | |
Classic Gaming Grand Prix (Lets Play) / int_b01abe4f | comment |
Catchphrase: "Let's get together and play some games," is the channel motto. | |
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Classic Gaming Grand Prix (Lets Play) / int_b4eff8a8 | type |
Epic Fail | |
Classic Gaming Grand Prix (Lets Play) / int_b4eff8a8 | comment |
Epic Fail: Dyne gets his first death in Super Mario Land, then proceeds to immediately walk off the edge of his spawn point and die again! Lv27MarkerMan dies against the very first enemy in Sonic the Hedgehog. BloodyThunderX felt this way about going into Zelda II completely blind in GP 5. So much so that, when he submitted his video for editing, the file name included, "This video is made of fail." Gold redefines the trope in Earthbound in GP8 by taking almost half the time trying to figure out that approaching Frank required saying "No" to the Shark blocking the door. During the Mega Man X3 Versus, Gold again redefines the trope by triggering the air dash boots in Blizzard Buffalo and not actually entering the capsule to get them for nearly two hours! | |
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Classic Gaming Grand Prix (Lets Play) / int_ba0ff694 | type |
You Have GOT to Be Kidding Me! | |
Classic Gaming Grand Prix (Lets Play) / int_ba0ff694 | comment |
You Have GOT to Be Kidding Me!: Dyne's Sanity Slippage during Super Ghouls 'n Ghosts causes him to shout this when, in Stage 5, he gets knocked back to the beginning of the stage and lands on the axe, one of the worst weapons in the game. | |
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Classic Gaming Grand Prix (Lets Play) / int_bc00493f | type |
Precision F-Strike | |
Classic Gaming Grand Prix (Lets Play) / int_bc00493f | comment |
Precision F-Strike: Dyne tells everyone to play Lufia II for many reasons. One of which being, "And the soundtrack is fucking awesome!" | |
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Classic Gaming Grand Prix (Lets Play) / int_bc00493f | |
Classic Gaming Grand Prix (Lets Play) / int_c6b8d37a | type |
Cliffhanger | |
Classic Gaming Grand Prix (Lets Play) / int_c6b8d37a | comment |
At the end of Part 2 of Super Ghouls 'n Ghosts, NCS comments that they're ending on a real Cliffhanger, inspiring Dyne to to an HC Bailly-style outro. | |
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Classic Gaming Grand Prix (Lets Play) / int_c6b8d37a | |
Classic Gaming Grand Prix (Lets Play) / int_c75df49a | type |
Shout-Out | |
Classic Gaming Grand Prix (Lets Play) / int_c75df49a | comment |
Shout-Out: Kung Fu begins with the guys singing a few notes from Tom Jones's Kung Fu Fighting. Dyne pulls of an impression of Master Pain/Betty during Super Castlevania IV. On some of the weapon names in Lufia II: "Red Saber? Nero!" "A Sky Sword? Fi! I found Fi!" NCS and Dyne have a field day quoting Spaceballs during Final Fantasy IV in GP 5. At the end of Part 2 of Super Ghouls 'n Ghosts, NCS comments that they're ending on a real Cliffhanger, inspiring Dyne to to an HC Bailly-style outro. | |
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Classic Gaming Grand Prix (Lets Play) / int_c75df49a | |
Classic Gaming Grand Prix (Lets Play) / int_f15c2859 | type |
NO INDOOR VOICE | |
Classic Gaming Grand Prix (Lets Play) / int_f15c2859 | comment |
No Indoor Voice: Every wrestler impression done during Double Dragon II. | |
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Classic Gaming Grand Prix (Lets Play) / int_f15c2859 | |
Classic Gaming Grand Prix (Lets Play) / int_f3d5d15f | type |
Creepy Child | |
Classic Gaming Grand Prix (Lets Play) / int_f3d5d15f | comment |
Creepy Child: Dyne voices Omachou as one in Sonic Generations. | |
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You Bastard! | |
Classic Gaming Grand Prix (Lets Play) / int_f642b1f9 | comment |
You Bastard!: Dyne shouts this at Mr. X during the Kung Fu race when he causes him to game over with one hit remaining. | |
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Borrowed Catchphrase | |
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Borrowed Catch Phrase: At the end of Part 2 of ''Super Ghouls 'n Ghosts," NCS comments that they're ending on a real cliffhanger. Dyne seized on that opportunity and closed out the video in the style and HC Bailly, complete with "Have a good day!" | |
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Running Gag | |
Classic Gaming Grand Prix (Lets Play) / int_f9f2c33 | comment |
Running Gag: The runners of GP 5 had a "Burp counter" going during the entire recording session, both off and on camera. | |
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Brick Joke | |
Classic Gaming Grand Prix (Lets Play) / int_fe0330fb | comment |
Brick Joke: In Part 1 of Super Ghouls 'n Ghosts Dyne mentions that some of the music would fit perfectly in Breath of Fire and vice-versa. In Part 3, when he had to overlay music from the game onto the video, several Breath of Fire tracks are included. | |
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The following is a list of statements referring to the current page from other pages.
Classic Gaming Grand Prix (Lets Play) | hasFeature |
Let's Play / int_a12e376e |
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