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Supergreatfriend (Lets Play)

 Supergreatfriend (Lets Play)
type
TVTItem
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Supergreatfriend (Lets Play)
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Supergreatfriend
 Supergreatfriend (Lets Play)
comment
Supergreatfriend is a Let's Player.His most notable work may be his very thorough LP of Deadly Premonition. Another project of his that merits a mention is his "Demo Friend" feature, wherein he does mini-LPs of a variety of game demos (originally just X Box Live Arcade games, but now branching out a bit), including features on XBLA's indie games market.
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2024-04-19T06:15:26Z
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2024-04-19T06:15:26Z
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 Supergreatfriend (Lets Play) / int_10b6b5f7
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Cherry Tapping
 Supergreatfriend (Lets Play) / int_10b6b5f7
comment
Cherry Tapping: He lands the finishing blow on the Final Boss of Deadly Premonition with the Dart Gun.
 Supergreatfriend (Lets Play) / int_10b6b5f7
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Visible Silence
 Supergreatfriend (Lets Play) / int_10e5b4f4
comment
Whenever playing a game with lots of Visible Silence, he typically punctuates every instance of it with an appropriate vocal grunt.
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Supergreatfriend (Lets Play) / int_10e5b4f4
 Supergreatfriend (Lets Play) / int_1da5941e
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The Quiet One
 Supergreatfriend (Lets Play) / int_1da5941e
comment
The Quiet One: Compared to other people who make Let's Plays. He has a general rule that he doesn't speak during cutscenes. He also has a tendency to stay quiet if he's got nothing to say, which can lead to some long silences during gameplay.
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 Supergreatfriend (Lets Play) / int_23698fa8
type
Aborted Arc
 Supergreatfriend (Lets Play) / int_23698fa8
comment
Aborted Arc: Done with his bumbling through of Sentient. While the last episode shows an alternate way of starting the game that could possibly lead to more endings, his intent behind the playthrough was to document his journey trying to grasp how the game played, which he had managed to do. Combined with its abundance of obtuse systems that don't do anything and plot points that don't go anywhere, he spends the last episode trying to wrap a bow on the game as best he can with what he found over his time with it. *Though according to people who data-mined the game, he had effectively seen all there was to see.
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 Supergreatfriend (Lets Play) / int_277686f2
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Reused Character Design
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comment
Reused Character Design: Brings this up in The D Trilogy, as well as Spy Fiction.
 Supergreatfriend (Lets Play) / int_277686f2
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type
Bland-Name Product
 Supergreatfriend (Lets Play) / int_2b5ea43c
comment
Bland-Name Product: He likes to take a moment examining what kind of fictional brand goods there are in games when he comes across any.
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 Supergreatfriend (Lets Play) / int_313d7228
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Previously on…
 Supergreatfriend (Lets Play) / int_313d7228
comment
The fake Previously on… in Deadly Premonition episode 25 has cutscenes from the Killerman level of ILLBLEED.
 Supergreatfriend (Lets Play) / int_313d7228
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 Supergreatfriend (Lets Play) / int_3297cfbb
type
Evolving Credits
 Supergreatfriend (Lets Play) / int_3297cfbb
comment
Evolving Credits: In his playthrough of Resident Evil 7: Biohazard, he gradually replaces scenes from the opening sequence with scenes from Illbleed. This eventually culminates in replacing the entire opening, which ends with a faux title screen for "The Telling Of Aunt Rhody."
 Supergreatfriend (Lets Play) / int_3297cfbb
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 Supergreatfriend (Lets Play) / int_3ae6199a
type
Psychopathic Manchild
 Supergreatfriend (Lets Play) / int_3ae6199a
comment
Psychopathic Manchild: He plays Billy Bishop from Spy Fiction like one. Bully Demise, more on the "manchild" end than the "psychopathic" end.
 Supergreatfriend (Lets Play) / int_3ae6199a
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 Supergreatfriend (Lets Play) / int_45007296
type
Metaphorgotten
 Supergreatfriend (Lets Play) / int_45007296
comment
Metaphorgotten: During the finale of Paradise Killer, SGF starts struggling to one-up the increasingly ridiculous metaphors about Truth and Justice, forcing him to dive headfirst into this trope.
 Supergreatfriend (Lets Play) / int_45007296
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 Supergreatfriend (Lets Play) / int_4510b368
type
Ambiguous Gender
 Supergreatfriend (Lets Play) / int_4510b368
comment
Ambiguous Gender: After one too many arguments in the chat over the gender of Casey during his The Deadalus Encounter stream, SGF claims that as a Featureless Protagonist Casey's gender is meant to be undefined and up to the player's choice. He's wrong, the manual refers to Casey as a man, as does Ari during his demonstration of the Non-Standard Game Over, which goes unnoticed by him but not by the chat.
 Supergreatfriend (Lets Play) / int_4510b368
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 Supergreatfriend (Lets Play) / int_48081842
type
The Stinger
 Supergreatfriend (Lets Play) / int_48081842
comment
The Stinger: In his D2 playthrough, after the credits, a clip of Fry asking what killed the Dinosaurs is shown, albeit with the Brainspawn replaced by the final boss.
 Supergreatfriend (Lets Play) / int_48081842
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 Supergreatfriend (Lets Play) / int_4f4372e9
type
Early-Installment Weirdness
 Supergreatfriend (Lets Play) / int_4f4372e9
comment
Early-Installment Weirdness: Many of his older LP videos didn't incorporate a mic, and instead used text below the action to explain his thoughts and make jokes. One notable exception was replacing the Shadowgun sound effect in Shadowman with his own voice saying "Bang!" for one video. He brought it back for a bit with the D series of games, where it was done to preserve the first game's atmosphere (which he sometimes broke to explain how padded out the gameplay could be).
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 Supergreatfriend (Lets Play) / int_50b05d30
type
Disproportionate Retribution
 Supergreatfriend (Lets Play) / int_50b05d30
comment
Disproportionate Retribution: While playing as Billy in Spy Fiction, there is this Lame Pun Reaction:
 Supergreatfriend (Lets Play) / int_50b05d30
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 Supergreatfriend (Lets Play) / int_54f999c
type
AlternateCharacterInterpretation
 Supergreatfriend (Lets Play) / int_54f999c
comment
Alternate Character Interpretation: In-Universe at several points. In Spy Fiction (2003), he plays Sheila as a generally competent and stealthy agent, while playing Billy as a violent Heroic Comedic Sociopath who believes Murder Is the Best Solution. More jarringly, when Jesus refuses to go home to his family in The You Testament, SGF goes on a tangent claiming that perhaps Jesus refuses to because he was a nerd at his neighborhood, bullied for being a geek who enjoyed Magic: The Gathering and Dragon Ball Z. Of course, this caused more interpretations among the fans, best summarized in this quote: After K explains Schrödinger's Cat in Virtue's Last Reward, SGF points out the similarity to the thought experiment and K's identity, and draws the conclusion that inside K's armor is actually a pile of cats. The chat rolled with this. After the first sex scene in Ride to Hell he theorises that said scene actually was all in Jake's imagination, followed by voicing the belief that Jake was actually just dryhumping the air in the middle of the parking lot.
 Supergreatfriend (Lets Play) / int_54f999c
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 Supergreatfriend (Lets Play) / int_57b74bd4
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Achievements in Ignorance
 Supergreatfriend (Lets Play) / int_57b74bd4
comment
Achievements in Ignorance: Uses a petrifying attack on the first boss of Final Fantasy Legend II for kicks and is surprised that the boss does not have Contractual Boss Immunity.
 Supergreatfriend (Lets Play) / int_57b74bd4
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 Supergreatfriend (Lets Play) / int_60af5e4
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Stupidest Thing I've Ever Heard
 Supergreatfriend (Lets Play) / int_60af5e4
comment
Stupidest Thing I've Ever Heard: His response to one of the twists in Zero Time Dilemma:
 Supergreatfriend (Lets Play) / int_60af5e4
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 Supergreatfriend (Lets Play) / int_69fb91e8
type
Chewing the Scenery
 Supergreatfriend (Lets Play) / int_69fb91e8
comment
Chewing the Scenery: In Episode 11 of Let's Play MODE, when he comes across a secret file containing the history of the Edom cult, he breaks his usual Deadpan Snarker demeanor and goes full ham, reading it in the most bombastic, over-the-top manner imaginable, complete with dramatic music. And it is glorious.
 Supergreatfriend (Lets Play) / int_69fb91e8
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Supergreatfriend (Lets Play) / int_69fb91e8
 Supergreatfriend (Lets Play) / int_913f683a
type
Discussed
 Supergreatfriend (Lets Play) / int_913f683a
comment
Also Discussed at the end of Doki Doki Literature Club!, where he talks about the game's second half: While he thought it was the best attempt at a Creepypasta game that he'd seen, the game eventually became much less subtle and slipped into very over-the-top scares typically seen in Creepypasta/horror games, which he found more funny than scary.
 Supergreatfriend (Lets Play) / int_913f683a
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 Supergreatfriend (Lets Play) / int_9b0f37de
type
Contemplate Our Navels
 Supergreatfriend (Lets Play) / int_9b0f37de
comment
Contemplate Our Navels: A lot of the Sonic Adventure playthrough is dedicated to SGF doing this in-character as whoever he's playing. As he claims, it's really a game about identity and metaphor rather than a quest to save the world.
 Supergreatfriend (Lets Play) / int_9b0f37de
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 Supergreatfriend (Lets Play) / int_9d12bbc1
type
Foreshadowing
 Supergreatfriend (Lets Play) / int_9d12bbc1
comment
Foreshadowing: Accidentally creates a moment of this in his blind stream of 999, when he asks if Akane lives in the past.
 Supergreatfriend (Lets Play) / int_9d12bbc1
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 Supergreatfriend (Lets Play) / int_a1b76006
type
Nerves of Steel
 Supergreatfriend (Lets Play) / int_a1b76006
comment
Nerves of Steel: He's a fan of horror, and it shows in how rarely any kind of scary elements manage to unsettle him.
 Supergreatfriend (Lets Play) / int_a1b76006
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Supergreatfriend (Lets Play) / int_a1b76006
 Supergreatfriend (Lets Play) / int_a5cfe2ac
type
And There Was Much Rejoicing
 Supergreatfriend (Lets Play) / int_a5cfe2ac
comment
And There Was Much Rejoicing: Anytime Zack dies in The Daedalus Encounter, the chat joyously proclaims "BEST ENDING".
 Supergreatfriend (Lets Play) / int_a5cfe2ac
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1.0
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Supergreatfriend (Lets Play) / int_a5cfe2ac
 Supergreatfriend (Lets Play) / int_a8a4b41e
type
Not So Stoic
 Supergreatfriend (Lets Play) / int_a8a4b41e
comment
Not So Stoic: He's usually quite good at keeping his cool, but sometimes slips into being annoyed (in D when Laura almost never catches on to the fact her dad's head is usually above her, a fact that causes him to briefly break atmosphere and tell her to "look up"), or breaks out in laughter (D2 had him laughing at a character treating Laura falling through the ceiling as normal.). He even almost let out an F-Bomb in his Deadly Premonition LP, where he failed one of the chase sequences (before cutting off to his next attempt.). During his streams of The You Testament, a great many things made him nearly burst into laughter, like seeing that a fight he started was still going on several minutes later. He also burst into laughter at the ending of the first Dementium: The Ward game — likely because it capped off what he thought was an average game. Lifeline has him in stitches as early as the first episode, as he desperately tries to get the main character to just look at some things on a table. As the playthrough goes on, the game's voice recognition becoming progressively more unreliable, and constantly having to try and guess what he needs to say to make Rio do what he needs, causes him to audibly lose his patience. Throughout his stream of Tender Loving Care, he kept going through it with his coolness, but he eventually bursts into laughter upon reading the in-game self-help book Hugging the Shame Boy, and turned the Shame Boy into a Running Gag throughout the playthrough. Though, other laugh-inducing moments happens after that, mostly caused by the increasingly sillier questions that he gets asked to by the game and the amount of Idiot Balls present in the game's later FMV cutscenes.
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Totally Radical
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comment
Totally Radical: He thinks Radical-6 is funny because of this, occasionally joking that people who've been infected have gone "totally tubular."
 Supergreatfriend (Lets Play) / int_aa42306e
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Supergreatfriend (Lets Play) / int_aa42306e
 Supergreatfriend (Lets Play) / int_ae3d6438
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Deadpan Snarker
 Supergreatfriend (Lets Play) / int_ae3d6438
comment
Deadpan Snarker: His modus operandi. When something actually makes him laugh, you know it's going to be a good one.
 Supergreatfriend (Lets Play) / int_ae3d6438
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Right Through His Pants
 Supergreatfriend (Lets Play) / int_b03634f8
comment
Mentioning how Jake from Ride to Hell has incredibly crusty pants, as he's resolved not to wash them until he avenges his brother's death.
 Supergreatfriend (Lets Play) / int_b03634f8
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 Supergreatfriend (Lets Play) / int_b53077b3
type
Take That!
 Supergreatfriend (Lets Play) / int_b53077b3
comment
Take That!: In his Demo Friend segment on Slender, he parodies the "scare cam" (often maligned by other Let's Players) by saying that, since he doesn't have a camera, he'll instead put still pictures of Dwayne "The Rock" Johnson in the lower-right corner. invoked He brought the joke back when dealing with White Noise (albeit with actual moving clips of The Rock), which is basically exactly the same as Slender. He has a low opinion of "Jumpy" from Nine Hours, Nine Persons, Nine Doors. Upon getting an ending where Jumpy dies, he says, "Well, that can't really be a bad end."
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 Supergreatfriend (Lets Play) / int_babc974
type
Sadistic Choice
 Supergreatfriend (Lets Play) / int_babc974
comment
Sadistic Choice: He gave one to his stream viewers in Virtue's Last Reward when it was time to continue from a split timeline not yet played: In a "Prisoner's Dilemma"-like game either betray Luna, the single sweetest and most kind-hearted character in the game who always allies in the game, or betray Quark, a ten-year old child who is at the moment comatose and would therefore default to ally.
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 Supergreatfriend (Lets Play) / int_c1b2c63f
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Dull Surprise
 Supergreatfriend (Lets Play) / int_c1b2c63f
comment
Dull Surprise: A result of his on-screen tone of voice. Something has to really startle or astound him to force his tone to noticeably change.
 Supergreatfriend (Lets Play) / int_c1b2c63f
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 Supergreatfriend (Lets Play) / int_c25c7890
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Fun with Acronyms
 Supergreatfriend (Lets Play) / int_c25c7890
comment
Fun with Acronyms: Playing off the initials "SGF", his streams have "Streaming Games For you", while Ninja Gaiden videos have "Swords and Good Feelings".
 Supergreatfriend (Lets Play) / int_c25c7890
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 Supergreatfriend (Lets Play) / int_c4d09d24
type
Couch Gag
 Supergreatfriend (Lets Play) / int_c4d09d24
comment
Couch Gag: He begins each episode of the Deadly Premonition let's play with a fortune gotten from drinking coffee, until the game runs out of fortunes. This continues in D4, which has fortunes gotten from smashing fortune cookies.
 Supergreatfriend (Lets Play) / int_c4d09d24
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 Supergreatfriend (Lets Play) / int_c5f0119c
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Insane Troll Logic
 Supergreatfriend (Lets Play) / int_c5f0119c
comment
Insane Troll Logic: LP-Bot in the Deadly Premonition playthrough has an... interesting idea of justice.
 Supergreatfriend (Lets Play) / int_c5f0119c
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Sarcasm Failure
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comment
Sarcasm Failure: Some of his dialogue on Shadows of the Damned fails initially, either being interrupted or the characters Lampshading the ludicrousness of the world they inhabit, due to the fact that "the game just LPs itself". During the third episode of Siren 1, he tries to show off the games first instance of real difficulty by walking across a bridge, because that's where you're supposed to go, right? He manages to go across the bridge and all the way to the exit of the level, which astounds him since there's a sniper that's supposed to kill you if you cross the bridge without dealing with him first. He has a very delayed reaction during Shadow Man. In part 49, he mentions that there are only 3 Accumulators in the game, and that wasting even one on the ammo cases means that the player won't have enough to open the one holding the Violator. He finds the fourth and fifth Accumulators respectively two and four episodes later - the latter of which prompts a Flat "Wat".
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Unusually Uninteresting Sight
 Supergreatfriend (Lets Play) / int_d99a228f
comment
Unusually Uninteresting Sight: During his playthrough of ILLBLEED, when going through the toy aisle of Killer Department Store, he passes a stack of what appears to be sex dolls without batting an eye. In a child's toy aisle. In other weird games like [MODE] or Deadly Premonition, he tends to comment on weird things, but then roll right past them as if they don't matter without raising his voice. Whenever he has to explain the plot to Killer7 in Garcian's trailer, he lets whatever's screaming in agony in the background interrupt him constantly, completely ignoring it otherwise. As he goes through Doki Doki Literature Club!, he's thoroughly unfazed by Sayori hanging herself in her room, as well as everything that comes after that as the game dives into Psychological Horror.
 Supergreatfriend (Lets Play) / int_d99a228f
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Ludicrous Gibs
 Supergreatfriend (Lets Play) / int_db33bc7e
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Ludicrous Gibs: Written by name in his Shadow Man playthrough, where he blows apart one of the enemies in the game, a "Wailer".
 Supergreatfriend (Lets Play) / int_db33bc7e
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Supergreatfriend (Lets Play) / int_db33bc7e
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Insistent Terminology
 Supergreatfriend (Lets Play) / int_e563bf09
comment
Insistent Terminology: It may be what they are intended to be, but regardless: There is a boss battle in Dementium: The Ward that involves mouths. They're mouths. Definitely mouths.
 Supergreatfriend (Lets Play) / int_e563bf09
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Supergreatfriend (Lets Play) / int_e563bf09
 Supergreatfriend (Lets Play) / int_ee8451b
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Nightmare Retardant
 Supergreatfriend (Lets Play) / int_ee8451b
comment
Nightmare Retardant: Invoked. See Take That! below. invoked Also Discussed at the end of Doki Doki Literature Club!, where he talks about the game's second half: While he thought it was the best attempt at a Creepypasta game that he'd seen, the game eventually became much less subtle and slipped into very over-the-top scares typically seen in Creepypasta/horror games, which he found more funny than scary.
 Supergreatfriend (Lets Play) / int_ee8451b
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Supergreatfriend (Lets Play) / int_ee8451b
 Supergreatfriend (Lets Play) / int_f2877d9e
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IncrediblyLamePun
 Supergreatfriend (Lets Play) / int_f2877d9e
comment
Incredibly Lame Pun: On the Stream Friend of "A Mother's Inferno:" And on the stream of Tender Loving Care
 Supergreatfriend (Lets Play) / int_f2877d9e
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Mercy Kill
 Supergreatfriend (Lets Play) / int_f3626b09
comment
Mercy Kill: Contemplates this in Shadow Man: States that he did this to one of Avery's still 'living' victims.
 Supergreatfriend (Lets Play) / int_f3626b09
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Drives Like Crazy
 Supergreatfriend (Lets Play) / int_f96f188c
comment
Drives Like Crazy: While common practice in Wide-Open Sandbox games, he lampshades this in Deadly Premonition by doing things like continuing to drive while turned around to listen to people in the back seat.
 Supergreatfriend (Lets Play) / int_f96f188c
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Supergreatfriend (Lets Play) / int_f96f188c
 Supergreatfriend (Lets Play) / int_f9f2c33
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Running Gag
 Supergreatfriend (Lets Play) / int_f9f2c33
comment
Running Gag: Changing the Shadow Gun's sound effect (due to finding the original noise incredibly annoying) during Shadow Man. Shouting "Dumpster!" and jumping into one in Deadly Premonition. This carries over to Spy Fiction. Also from Deadly Premonition, giving people the human sternum instead of the proper quest item. Saying "must be gettin' tired" in unison with the guards in Spy Fiction. The Scare Cam with Dwayne "The Rock" Johnson's face. It's showed up in Slender, Slender's Woods, and White Noise. Mentioning how Jake from Ride to Hell has incredibly crusty pants, as he's resolved not to wash them until he avenges his brother's death. Shattering windows and examining chairs in Realms of the Haunting. Tends to reply with "Tell us aaaall about it." whenever someone mentions a (pseudo)scientific or philosophical concept in Virtue's Last Reward or Zero Time Dilemma, after having experienced how the first game in the trilogy, 999, had a habit of going on lengthy tangents on such topics. While playing VR games he often tries to "kiss" characters by leaning in close to their faces and making an audible lip-smacking sound. Whenever playing a game with lots of Visible Silence, he typically punctuates every instance of it with an appropriate vocal grunt.
 Supergreatfriend (Lets Play) / int_f9f2c33
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Supergreatfriend (Lets Play) / int_f9f2c33
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Department of Redundancy Department
 Supergreatfriend (Lets Play) / int_fc151e9d
comment
Department of Redundancy Department: From the Dead Sea II LP:
 Supergreatfriend (Lets Play) / int_fc151e9d
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Supergreatfriend (Lets Play) / int_fc151e9d
 Supergreatfriend (Lets Play) / int_fcbcc221
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Robot Buddy
 Supergreatfriend (Lets Play) / int_fcbcc221
comment
Robot Buddy: LP-Bot, who, much to his own chagrin, is used for the repetitive combat sections in The D Trilogy and Deadly Premonition. LP-Bot is also demonstrating his superior social skills in navigating a perfect run of [MODE]
 Supergreatfriend (Lets Play) / int_fcbcc221
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Supergreatfriend (Lets Play) / int_fcbcc221
 Supergreatfriend (Lets Play) / int_ffad4e9f
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Shown Their Work
 Supergreatfriend (Lets Play) / int_ffad4e9f
comment
Shown Their Work: His research into each game he plays through is very extensive, often going into any supplemental materials and development history that's archived online, in any form.
 Supergreatfriend (Lets Play) / int_ffad4e9f
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Supergreatfriend (Lets Play)

The following is a list of statements referring to the current page from other pages.

 SuperGreatFriend
sameAs
Supergreatfriend (Lets Play)
 Supergreatfriend (Lets Play)
hasFeature
He Who Must Not Be Seen / int_1538a82
 Supergreatfriend (Lets Play)
hasFeature
Let's Play / int_1538a82