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King's Quest (1984)

 King's Quest (1984)
type
TVTItem
 King's Quest (1984)
label
King's Quest (1984)
 King's Quest (1984)
page
KingsQuest1984
 King's Quest (1984)
comment
The 18th book in the Endless Quest series. No relation to the famous PC game dynasty of the same name that happened to come out the same year.Sparrow and Jay are two young brothers who wander the roads, eking out a living doing a juggling act at inns and festivals. On the way to the next town on their circuit, they come across an adventurer who's been mortally wounded by a band of cutthroats, on his way to where a king's ransom has been hidden. He gives the map to Jay and Sparrow on condition they bury the bones of the king who'd been left with his treasure once they find it. Now all the brothers have to do to be set for life is survive a perilous quest with no weapons or skills...
 King's Quest (1984)
fetched
2024-02-08T16:45:33Z
 King's Quest (1984)
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2024-02-08T16:45:33Z
 King's Quest (1984)
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Dropped link to KnownOnlyByTheirNickname: Not a Feature - UNKNOWN
 King's Quest (1984)
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KnownOnlyByTheirNickname
 King's Quest (1984)
isPartOf
DBTropes
 King's Quest (1984) / int_2673425b
type
Kid Hero
 King's Quest (1984) / int_2673425b
comment
Kid Hero: Averted. Sparrow's just a kid (and the younger of the two brothers at that). As a result, he has to avoid trouble except for the times when he's managed to befriend a more powerful character.
 King's Quest (1984) / int_2673425b
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-1.0
 King's Quest (1984) / int_2673425b
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1.0
 King's Quest (1984)
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King's Quest (1984) / int_2673425b
 King's Quest (1984) / int_35f2850f
type
Magical Weapon
 King's Quest (1984) / int_35f2850f
comment
Magical Weapon: In one path Sparrow and Redbeard find a treasure trove with a magic sword and chainmail vest for both of them. A bit ironically, they never really use them, except to trade to the caveman tribe they run into for the treasure. Since those primitive folk are more interested in practical things like weapons and armor than gold and jewels.
 King's Quest (1984) / int_35f2850f
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1.0
 King's Quest (1984) / int_35f2850f
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 King's Quest (1984)
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King's Quest (1984) / int_35f2850f
 King's Quest (1984) / int_408c2692
type
Shapeshifter Showdown
 King's Quest (1984) / int_408c2692
comment
Shapeshifter Showdown: One ending that seems heavily inspired by The Sword in the Stone involves the wizard Sparrow's befriended and an old rival changing themselves into a large portion of the D&D bestiary over who gets the treasure.
 King's Quest (1984) / int_408c2692
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 King's Quest (1984) / int_408c2692
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 King's Quest (1984)
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King's Quest (1984) / int_408c2692
 King's Quest (1984) / int_42215dce
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Ambiguous Ending
 King's Quest (1984) / int_42215dce
comment
Ambiguous Ending: In one path, the warrior Redbeard's injured, and the reader has the choice between waiting for him to recover before they get the treasure, or going to get it without him. If they take the first option, one day Redbeard just disappears along with their map. They never find out if he stole it and left them nothing, or if he did honestly intend to honor their partnership but ran into something that was too much for him and died.
 King's Quest (1984) / int_42215dce
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 King's Quest (1984) / int_42215dce
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 King's Quest (1984)
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King's Quest (1984) / int_42215dce
 King's Quest (1984) / int_628d08d4
type
Silver Bullet
 King's Quest (1984) / int_628d08d4
comment
Silver Bullet: Redbeard carries a silver dagger just in case he runs into an undead monster that normal weapons wouldn't work on.
 King's Quest (1984) / int_628d08d4
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1.0
 King's Quest (1984) / int_628d08d4
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King's Quest (1984) / int_628d08d4
 King's Quest (1984) / int_9be7c205
type
Giant Spider
 King's Quest (1984) / int_9be7c205
comment
Giant Spider: There's one living in the cave where the treasure's hidden but in most endings it's already dead by the time the brothers get there.
 King's Quest (1984) / int_9be7c205
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1.0
 King's Quest (1984) / int_9be7c205
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 King's Quest (1984)
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 King's Quest (1984) / int_c960826
type
Supporting Protagonist
 King's Quest (1984) / int_c960826
comment
Supporting Protagonist: Probably the biggest example in the series. Sparrow makes the big decisions because that's the selling point of the books, but if something bad happens, he either has to run away or let someone else deal with it for him.
 King's Quest (1984) / int_c960826
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1.0
 King's Quest (1984) / int_c960826
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 King's Quest (1984) / int_da650ce1
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I'm Dying, Please Take My MacGuffin
 King's Quest (1984) / int_da650ce1
comment
I'm Dying, Please Take My MacGuffin: The guy from the prologue who gives Jay and Sparrow the map he'd been following.
 King's Quest (1984) / int_da650ce1
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1.0
 King's Quest (1984) / int_da650ce1
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 King's Quest (1984) / int_name
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King's Quest (1984)

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