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Magic by the Numbers

 Magic by the Numbers
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TVTItem
 Magic by the Numbers
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Magic by the Numbers
 Magic by the Numbers
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MagicByTheNumbers
 Magic by the Numbers
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The sole work of narrative media by physicist Lyndon Hardy, these fantasy books revolve around a world that has five magic systems. They are Thaumaturgy (Sympathetic Magic), Alchemy (magic potions), Magic (creation of new ancient artifacts), Sorcery (Mind Manipulation), and Wizardry (Summoning Ritual). The series is only loosely linked, as each book features a different protagonist. The books are as follows: Master of the Five Magics (1980, modified reissue 2016) Secret of the Sixth Magic (1984, modified reissue 2016) Riddle of the Seven Realms (1988, modified reissue 2016) The Archimage's Fourth Daughter (2017) Magic Times Three (2020) Double Magic (2020)
 Magic by the Numbers
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2024-02-24T10:29:18Z
 Magic by the Numbers
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2024-02-24T10:29:18Z
 Magic by the Numbers
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DBTropes
 Magic by the Numbers / int_1186fcb5
type
Supernatural Gold Eyes
 Magic by the Numbers / int_1186fcb5
comment
Supernatural Gold Eyes: In Master of the Five Magics, the "sorcerer's eye" is a mysterious magical item in the form of a crystal sphere, in which a single closed eye is seen to float unsupported. When in use, the eye within the sphere opens, revealing its golden iris.
 Magic by the Numbers / int_1186fcb5
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Magic by the Numbers / int_1186fcb5
 Magic by the Numbers / int_192d04d5
type
Mutually Exclusive Magic
 Magic by the Numbers / int_192d04d5
comment
Mutually Exclusive Magic: In Master of the Five Magics, no one in the world believes that anyone can learn more than one type of magic, but Alodar not only learns the basics of all five, he manages to combine them. In Secret of the Sixth Magic one can be a magician or a metamagician but not both.
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 Magic by the Numbers / int_1e1ce503
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Portal Crossroad World
 Magic by the Numbers / int_1e1ce503
comment
Portal Crossroad World: In Secret of the Sixth Magic, the demon's realm acts as a one-way version as fires in any realm all lead to it. In Riddle of the Seven Realms, the titular question is if all fires lead to the demon's realm, where would a fire in the demon's realm lead? To the Void Between the Worlds, which would destroy all the realms.
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Deal with the Devil
 Magic by the Numbers / int_1fc8335e
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Deal with the Devil: Wizardry averts this due to the Law of Dichotomy. You can't deal with a demon, you have to overpower it by force of will or become its slave. There is no middle ground.
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 Magic by the Numbers / int_259d5879
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Anachronism Stew
 Magic by the Numbers / int_259d5879
comment
Anachronism Stew: Secret of the Sixth Magic has an In-Universe example (involving another world's history) — the sorcerer Farnel is said to have lost out in competitions against other illusion-crafters, because his simulations of famous historical events succumbed to Anachronism Stew. Apparently this trope isn't just universal, it's multiversal.
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"Freaky Friday" Flip
 Magic by the Numbers / int_36754cc7
comment
"Freaky Friday" Flip: This happens to the male heroes of Riddle of the Seven Realms, as a side effect of a time/space-warping magical weapon. Unusual in that it's done neither for social commentary nor comedy; rather, it gives the djinn hero a chance to experience life as a human, and vice versa.
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So Beautiful, It's a Curse
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So Beautiful, It's a Curse: One of the characters in Riddle of the Seven Realms. She ends up in a relationship with Astron, a demon (albeit a nice one), because he's the only one who she believes can love her for herself.
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Clap Your Hands If You Believe
 Magic by the Numbers / int_4dbd3706
comment
Clap Your Hands If You Believe: In one world in Riddle of the Seven Realms, when the locals lose their belief in luck (the world's form of magic) after it's defeated by someone who calculates odds, the world begins to disintegrate.
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Magic by the Numbers / int_4dbd3706
 Magic by the Numbers / int_51567188
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Cast from Hit Points
 Magic by the Numbers / int_51567188
comment
Cast from Hit Points: Sorcery spells consume some portion of the caster's life-force, permanently shortening their life-span. The bigger or more comprehensive the effect, the more life-force it consumes. Young sorcerers tend to waste their power on extravagant, flashy effects while older, more experienced sorcerers hoard their magic to preserve the time they have left.
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Magic by the Numbers / int_51567188
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Gotta Catch Them All
 Magic by the Numbers / int_527fc5fe
comment
Gotta Catch Them All: The protagonist of Master of the Five Magics learns the use of his world's five known types of magic over the course of the novel, and needs to use all five in combination to win in the end. The sequel, Secret of the Sixth Magic, inverts this scenario by requiring its protagonist to fail at all five magics, before catching on that a sixth form actually exists.
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 Magic by the Numbers / int_5581b443
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The Walls Are Closing In
 Magic by the Numbers / int_5581b443
comment
The Walls Are Closing In: In Secret of the Sixth Magic, debtors in the city of Pluton are condemned to death if no one will pay off their creditors to buy them as slaves. This being a fantasy world, the method of execution is also magic-powered: they're sealed inside an unbreakable cube, which then magically gets smaller... and smaller... and smaller.
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 Magic by the Numbers / int_57571638
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N+1 Sequel Title
 Magic by the Numbers / int_57571638
comment
N+1 Sequel Title: The first two sequels have 6 and 7 in the title.
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Magic by the Numbers / int_57571638
 Magic by the Numbers / int_57b74bd4
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Achievements in Ignorance
 Magic by the Numbers / int_57b74bd4
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Achievements in Ignorance: In Riddle of the Seven Realms, the protagonists fly suspended beneath a balloon made out of lead. Astron, a demon to whom the human world's physics is new and fascinating, had simply improvised a substitute when the conveyance's original balloon was punctured by arrows, unaware that a "lead balloon" was considered preposterous by humans.
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Picky People Eater
 Magic by the Numbers / int_585ecd03
comment
Picky People Eater: The skyskirr from Secret of the Sixth Magic subsist on bone marrow, which they can somehow drain from living creatures' limbs without necessarily killing them.
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 Magic by the Numbers / int_5d8e871d
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Sympathetic Magic
 Magic by the Numbers / int_5d8e871d
comment
Sympathetic Magic: The two Principles of Thaumaturgy (the first magic) are: The Principle of Sympathy: Like produces like. The Principle of Contagion: Once together, always together.
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Only the Chosen May Wield
 Magic by the Numbers / int_6aada778
comment
Only the Chosen May Wield: Inverted in Secret of the Sixth Magic, in which Jemidon is the one person who can't handle an enchanted sword or pull it out of the ground. This is a clue Jemidon is a metamagician: someone who can't personally use magic, but can enhance magical abilities in others and manipulate the rules governing magical effects.
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Unstoppable Rage
 Magic by the Numbers / int_6b983bf7
comment
Unstoppable Rage: Sorcery can be used to incite this, as it's Mind Manipulation.
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 Magic by the Numbers / int_6c3d1777
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Magic A Is Magic A
 Magic by the Numbers / int_6c3d1777
comment
Magic A Is Magic A: There are, oddly enough, five different schools of magic which all operate under a strict set of foundational axioms. The sequel adds a new set of higher level rules which govern how the other rules can be manipulated. Though the rules themselves can change, each magical system is itself internally consistent.
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Void Between the Worlds
 Magic by the Numbers / int_730c2e3
comment
Void Between the Worlds: The answer to the titular riddle of the third book, Riddle of the Seven Realms, is that lighting a fire in the demon's realm would open a portal to the void, which would then consume all the realms.
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Unequal Rites
 Magic by the Numbers / int_7958175
comment
Unequal Rites: In the first book, Master of the Five Magics, the five crafts are treated differently. Thaumaturgy is a profession, alchemy is an industry, true magic is controlled by The Order, sorcerers are feared but valued independent agents, and wizards are carnival tricksters... but old-school wizards were on a level with kings, if not above them.
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 Magic by the Numbers / int_79da90f4
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MindManipulation
 Magic by the Numbers / int_79da90f4
comment
Mind Manipulation: Sorcery, the fourth magic, involves mind manipulation in its many forms and applications.
 Magic by the Numbers / int_79da90f4
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Magic by the Numbers / int_79da90f4
 Magic by the Numbers / int_82d2715f
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Magitek
 Magic by the Numbers / int_82d2715f
comment
Magitek: Palodad, an ancient demon, has constructed a huge mechanical computer from the millions of demons, great or tiny, that have fallen under his control. Arrayed in cages and linked by shackles and rods, they stick out their tongues, stand on one leg, flip upside-down, or otherwise change their poses to indicate 1s or 0s; glowing imps pasted to metal plates serve as "screens" for input and output.
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Magic by the Numbers / int_82d2715f
 Magic by the Numbers / int_869ffa6b
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Random Number God
 Magic by the Numbers / int_869ffa6b
comment
Random Number God: In-Universe example. Alchemical formulae only work when "the random factors align," so alchemists often try hundreds of times to make a single working formula. Alodar's cunning allowed him to weed out a lot of these random factors and produce his heat-resistance cream reliably.
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High Hopes, Zero Talent
 Magic by the Numbers / int_8c1ac7c4
comment
High Hopes, Zero Talent: Jemidon gets thrown out of studying all five kinds of magic before he discovers that he's actually a metamagician.
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 Magic by the Numbers / int_918ef79f
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Our Mages Are Different
 Magic by the Numbers / int_918ef79f
comment
Our Mages Are Different: The series has five types of magic. All of them are primarily Chemist type with leanings toward Scholar, with the only requirements being knowledge of what elements to combine and how. Thaumaturgy (sympathetic magic, e.g. using a splinter of wood to cause a crate of goods to fly) and Alchemy are those two almost exclusively. True Magic (rather confusingly, one of the five magics is called magic) uses elaborate rituals to create magic items, enabling Gadgeteers. Sorcery (mind control) and Wizardry (summoning demons) are accessible to anyone via Chemist principles, but require hefty amounts of Monk and Athlete to actually produce useful results. In the latter case, a useful result means not being eaten by a demon — wizards are by far the rarest type of magic user.
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Apocalypse How
 Magic by the Numbers / int_91e894b4
comment
Apocalypse How: In Riddle of the Seven Realms the antagonist is aiming for a Class X-5: multiversal destruction. An ancient demon plots to destroy all known worlds by lighting a fire in his home dimension, which will punch a hole into the void and suck in not only the demon realm, but also all other worlds that connect to it via flames. (Presumably, any undiscovered universes that lack the "flame permeates all" rule of wizardry would escape this fate, making it this level and not Class Z.)
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Magic by the Numbers / int_91e894b4
 Magic by the Numbers / int_98ca838
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Disciplines of Magic
 Magic by the Numbers / int_98ca838
comment
Disciplines of Magic: A world with five magical systems: Thaumaturgy (Sympathetic Magic), Alchemy (magic potions), Magic (creation of new Ancient Artifacts), Sorcery (Mind Manipulation), and Wizardry (Summoning Ritual). It's initially believed that no one person can become proficient in more than one system, but the protagonist ends up learning all five (and then has to combine them to save the world).
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Born Lucky
 Magic by the Numbers / int_b39b94da
comment
Born Lucky: In the world of the aleators from Riddle of the Seven Realms, luck is a literal commodity which powerful individuals have managed to hoard for themselves. It's also a finite natural resource, so the hoarding of vast quantities of luck by such people means that everyone else in that world is Born Unlucky by default, and must exercise extreme caution just to make it through a day alive.
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Noodle Implements
 Magic by the Numbers / int_b5914444
comment
Noodle Implements: Both the ingredients required for alchemical formulas and the bizarre objects and actions that comprise the rituals of True Magic are like this. Even when a ritual is shown in full, just how such a weird sequence of events can contribute to creating a magical item is a mystery to the reader.
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Sealed Evil in a Duel
 Magic by the Numbers / int_c378ba5f
comment
Sealed Evil in a Duel: In Riddle of the Seven Realms, Astron can only stop Palodad from destroying the multiverse by pushing the Big Bad into the flame that's tearing a hole in the daemonrealm, then jumping through himself and pulling the source of flame in after him. It's subverted, as Nimbia is able to create a new pocket-world within the Void to encase Astron, then retrieve him.
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Yank the Dog's Chain
 Magic by the Numbers / int_c4db6423
comment
Yank the Dog's Chain: This happens repeatedly to the protagonist of Master of the Five Magics. Each time he risks it all to learn of a new kind of magic, a rival swoops in and gloms all the profits, leaving him with nothing but a clue to the next style of magic-use.
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Shout-Out
 Magic by the Numbers / int_c75df49a
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Shout-Out: In Riddle of the Seven Realms, Nimbia creates a dimension that operates under cellular automata rules, calling it "the realm of the conways."
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Taken for Granite
 Magic by the Numbers / int_d08049db
comment
Taken for Granite: In Master of the Five Magics, a minor antagonist steals a heat-resistance ointment from the hero's mentor, slathers himself with an extra-thick coating, then taunts the hero for not having enough as they both venture into the heart of a volcano. He's Hoist by His Own Petard when the extra-thick coating fails to burn off properly as its protective power is expended... and then solidifies, trapping him in an unbreakable, suffocating shell.
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The Magic Goes Away
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comment
The Magic Goes Away: Subverted in Secret of the Sixth Magic, in which it seems that the five known forms of magic are ceasing to operate. It turns out that they aren't vanishing; rather, a "metamagician" from another world is shifting the rules under which they operate, forcing magic-users to rediscover how to invoke their powers.
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Functional Magic
 Magic by the Numbers / int_dfe120e5
comment
Functional Magic: The series has five magic systems: they are Thaumaturgy (Sympathetic Magic), Alchemy (magic potions), Magic (creation of new ancient artifacts), Sorcery (Mind Manipulation), and Wizardry (Summoning Ritual). Given that the author is a physicist, they have a scientific precision and internal consistency, with the books exploring the many implications/uses they all have.
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Bishōnen Line
 Magic by the Numbers / int_e8804a1d
comment
Bishōnen Line: In Master of the Five Magics, the Demons have a hierarchy of power. The least powerful are near human, but they grow larger and more bizarrely monstrous as they become more potent. The Archdemon, however, has the form of a lightly built human male.
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Who Wants to Live Forever?
 Magic by the Numbers / int_ea39d156
comment
Who Wants to Live Forever?: In Riddle of the Seven Realms, it is revealed that demons adopt various hobbies to avoid succumbing to this trope. Palodad the Reckoner, under its influence, turns into a Chessmaster Omnicidal Maniac.
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The Archmage
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comment
The Archmage: In Master of the Five Magics, "Archimage"note an older form of the word "Archmage" is the title given to the one man with the talents required to master all five types of magic.
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Magic by the Numbers

The following is a list of statements referring to the current page from other pages.

 Magic by the Numbers
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American Literature (J To M) / int_929c2430
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Cast from Hit Points / int_929c2430
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Magic A Is Magic A / int_929c2430
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Our Mages Are Different / int_929c2430
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