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Shadowrun Storytime

 Shadowrun Storytime
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TVTItem
 Shadowrun Storytime
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Shadowrun Storytime
 Shadowrun Storytime
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ShadowrunStorytime
 Shadowrun Storytime
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Shadowrun Storytime is a long running series of text posts on 4chan's /tg/ board, originally starting as thread about playing Shadowrun with "That Guy". From there the threads continue to chronicle the crew of runners and their many adventures after "That Guy" leaves, and the threads change name from Shadowrun "That Guy" to Shadowrun Storytime. It can be read here.
 Shadowrun Storytime
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2024-01-29T21:01:24Z
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2024-01-29T21:01:24Z
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Dropped link to MalevolentMaskedMan: Not a Feature - UNKNOWN
 Shadowrun Storytime
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MalevolentMaskedMan
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DBTropes
 Shadowrun Storytime / int_106adcb7
type
Undeathly Pallor
 Shadowrun Storytime / int_106adcb7
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Undeathly Pallor: Geppetto's emergency transformation into a banshee leaves him with an extreme form of albinism.
 Shadowrun Storytime / int_106adcb7
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Shadowrun Storytime / int_106adcb7
 Shadowrun Storytime / int_1235f055
type
Dirty Coward
 Shadowrun Storytime / int_1235f055
comment
Dirty Coward: Trout repeatedly buckles under the slightest pressure, twice offering to reveal all the details of his team when caught by an enemy and repeatedly refusing to do "dangerous" infiltration work.
 Shadowrun Storytime / int_1235f055
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1.0
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Shadowrun Storytime / int_1235f055
 Shadowrun Storytime / int_128e9efd
type
Honor Among Thieves
 Shadowrun Storytime / int_128e9efd
comment
Honor Among Thieves: The team will steal, they'll assassinate, they'll bump off rivals and work with the literal devil. They still have some standards, especially after Geppetto retires from the group. After they're tricked into handing a couple Ares kids to a Nightmare, the team agrees to go into the Shadow Metaplanes and hunt the bastard down partly to make up for their mistake. The UCAS has an informal agreement among Shadowrunners that means they won't screw each other over for no reason. The running team out for Tank's head choose to non-fatally incapacitate Geppetto, 2D, and Dervish when they execute Tank for this reason; they weren't involved in his feud beyond hiring Tank on. In return, 2D and their hacker later work to cover each other by erasing the killer team from the murder scene's CCTV footage and framing Tank as a criminal intending to do terrible things to 2D.
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Shadowrun Storytime / int_128e9efd
 Shadowrun Storytime / int_135d58f9
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Man of Wealth and Taste
 Shadowrun Storytime / int_135d58f9
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Man of Wealth and Taste: Geppetto, who dresses in imported bespoke European suits; and Wild Card who likes opera.
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Shadowrun Storytime / int_135d58f9
 Shadowrun Storytime / int_14e41a53
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A Wolf in Sheep's Clothing
 Shadowrun Storytime / int_14e41a53
comment
A Wolf in Sheep's Clothing: Geppetto's civilian ID at the start of the story is an unremarkable middle manager. This hides the fact that he is a magic-wielding serial killer and later also a Shadowrunner.
 Shadowrun Storytime / int_14e41a53
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Shadowrun Storytime / int_14e41a53
 Shadowrun Storytime / int_1599db45
type
Ritual Magic
 Shadowrun Storytime / int_1599db45
comment
Ritual Magic: Comes up in a few runs. As seen in the Trout Run, it requires DNA from the target (such as blood, hair, or bone) to be gathered and placed somewhere such as an altar, after which the mage or mages involves in the ritual gather, pool their magical power together and collectively cast their spell. The ritual allows the casters to mind-control or kill their targets from halfway across Seattle, or - in the case of Gepetto and the Seattle Black Lodge, who summon spirits to supplement the ritual - cast ridiculously high-power spells that can wipe an entire Shadowrunner team from miles away.
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Shadowrun Storytime / int_1599db45
 Shadowrun Storytime / int_19d8d325
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Darkest Africa
 Shadowrun Storytime / int_19d8d325
comment
Darkest Africa: It's even worse off and fragmented in Shadowrun than in the present. The team heads to Lagos on a mission and it's a parade of murder, suffering, and barbarism.
 Shadowrun Storytime / int_19d8d325
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Shadowrun Storytime / int_19d8d325
 Shadowrun Storytime / int_1a01fd1c
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Kayfabe
 Shadowrun Storytime / int_1a01fd1c
comment
Kayfabe: After getting drugged and conscripted for an underground fighting ring, Dervish becomes part of a "grudge" storyline between himself and another fighter.
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Shadowrun Storytime / int_1a01fd1c
 Shadowrun Storytime / int_1b6d7d29
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The Creon
 Shadowrun Storytime / int_1b6d7d29
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The Creon: Jordan Formic, Bend's old boss, keeps choosing to remain in his position as Deputy Head of the Tir Ghosts despite being repeatedly offered promotion to the position of Head. His reason for doing to is because he prefers fieldwork to desk duty, and knows that becoming Head would prevent him from taking part in operations.
 Shadowrun Storytime / int_1b6d7d29
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Shadowrun Storytime / int_1b6d7d29
 Shadowrun Storytime / int_1b93f276
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The Fixer
 Shadowrun Storytime / int_1b93f276
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The Fixer: While the team does make use of foreign fixers when abroad, their most consistent one is Brianna McReary, the niece of a fixer in the Irish mafia who took over from her uncle when he died from lung cancer. She's the one who gets them almost every job after the original Ares run. Taka serves as this to the team while in Tokyo, albeit a catastrophically incompetent and thoroughly unpleasant one. As Geppetto later uncovers, Taka was actually on a "fixer blacklist", meaning that he's essentially got zero actual sway over runners or jobs beyond those he can strongarm or fool into working with him.
 Shadowrun Storytime / int_1b93f276
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Shadowrun Storytime / int_1b93f276
 Shadowrun Storytime / int_1c6ded94
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Wicked Cultured
 Shadowrun Storytime / int_1c6ded94
comment
Wicked Cultured: Geppetto, who exclusively dresses in nice suits and has very refined taste.
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Shadowrun Storytime / int_1c6ded94
 Shadowrun Storytime / int_1e584efa
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Cruel and Unusual Death
 Shadowrun Storytime / int_1e584efa
comment
Cruel and Unusual Death: The coked-out troll in Geppetto's first job keelhauled a Lone Star officer with his motorcycle. 2D likened it to a "dude cheese grater". Geppetto uses his magic to slowly float an enemy into a nuclear spirit's body. Out of character, 2D's player notes it was probably the darkest moment in the game.
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Shadowrun Storytime / int_1e584efa
 Shadowrun Storytime / int_1fb440a6
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Voluntary Shapeshifting
 Shadowrun Storytime / int_1fb440a6
comment
Voluntary Shapeshifting: Bend unlocks this power when he becomes Buddhist. He uses it to travel as a Kangaroo, of all things. note His gear does not transform with him, so the kangaroo pouch + their high landspeed make them ideal to move quickly across the city
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Shadowrun Storytime / int_1fb440a6
 Shadowrun Storytime / int_1fc8335e
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Deal with the Devil
 Shadowrun Storytime / int_1fc8335e
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Deal with the Devil: After a Man Spirit's disobedience gets Dervish shot in the head, Geppetto strikes a deal with Adversary. In exchange for Adversary and his spirits' full cooperation with Geppetto, Adversary gets to possess Geppetto's body whenever he sleeps and get up to whatever mischief he wants (barring anything that would harm the team.)
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Shadowrun Storytime / int_1fc8335e
 Shadowrun Storytime / int_1ff3b1d6
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Harmful Healing
 Shadowrun Storytime / int_1ff3b1d6
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Harmful Healing: Geppetto's eyelids were so badly lacerated that his healing factor kept sealing the flesh shut over the eye. The doctors had to cut an opening and keep the lids separated until they healed somewhat correctly.
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Shadowrun Storytime / int_1ff3b1d6
 Shadowrun Storytime / int_24115bb4
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Pass Fail
 Shadowrun Storytime / int_24115bb4
comment
Pass Fail: Wildcard is a Scottish orc and as such faced a lot of racism in the United Kingdom. The mafia arranged for him to undergo extensive plastic surgery so he could pass as a human when he joined up.
 Shadowrun Storytime / int_24115bb4
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Shadowrun Storytime / int_24115bb4
 Shadowrun Storytime / int_24321e44
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Only Sane Man
 Shadowrun Storytime / int_24321e44
comment
Later team members also fill this. Dervish filled the Brawn role all the way through (being the only permanent member of the team), alongside Tank up until the player had to leave the table and his character got ganked by some old enemies. 2D, Bend, and Wild Card fill the Brains role, with Bend serving as the Only Sane Man and the other two as the team's hackers. Geppetto is the Beauty, being the team's face, until his retirement has him swapped out for Locke, similarly an elf mage, though one more fitting for the role as The Casanova.
 Shadowrun Storytime / int_24321e44
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Shadowrun Storytime / int_24321e44
 Shadowrun Storytime / int_245cb69d
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Changing of the Guard
 Shadowrun Storytime / int_245cb69d
comment
Changing of the Guard: The end of the epilogue reveals it was actually the final volume of the doujinshi about Dervish's life. The person reading it is a new Shadowrunner about to head out with their team on a mission.
 Shadowrun Storytime / int_245cb69d
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Shadowrun Storytime / int_245cb69d
 Shadowrun Storytime / int_25524784
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No-Holds-Barred Beatdown
 Shadowrun Storytime / int_25524784
comment
No-Holds-Barred Beatdown: Geppetto uses his Man Spirit to convince two Knight Errant super-cops to beat an enemy sammy within an inch of his life. When they start to leave, he sends them back to cripple his cyberlegs then toss him in a dumpster.
 Shadowrun Storytime / int_25524784
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Shadowrun Storytime / int_25524784
 Shadowrun Storytime / int_2630ef75
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Emergency Transformation
 Shadowrun Storytime / int_2630ef75
comment
Emergency Transformation: Geppetto takes several bullets to the chest and his only hope for treatment is a ghoul doctor, meaning he will be infected and become undead. As such he is turned by a banshee so he can at least appear human.
 Shadowrun Storytime / int_2630ef75
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Shadowrun Storytime / int_2630ef75
 Shadowrun Storytime / int_26f41623
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Kill Sat
 Shadowrun Storytime / int_26f41623
comment
Kill Sat: Two-Times manages to get his hands on an Ares Thor Shot, which he intends to use to wipe the team out and cover his tracks. He didn't count on 2D backhacking his comms, then very narrowly managing to seize control of the Thor Shot and use it against him.
 Shadowrun Storytime / int_26f41623
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Shadowrun Storytime / int_26f41623
 Shadowrun Storytime / int_270c1778
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Blood Magic
 Shadowrun Storytime / int_270c1778
comment
Blood Magic: Locke leaves Aztechnology because he won't engage in this. Geppetto does it with both relish and a flair for artistic deaths.
 Shadowrun Storytime / int_270c1778
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Shadowrun Storytime / int_270c1778
 Shadowrun Storytime / int_2745f935
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Gas Mask Mooks
 Shadowrun Storytime / int_2745f935
comment
Gas Mask Mooks: Evo Biomedical tac-teams wear rubber gloves, gas masks, and other HAZMAT gear in the field. Their CrashCart subsidiary's field troops are even referred to by this name.
 Shadowrun Storytime / int_2745f935
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Shadowrun Storytime / int_2745f935
 Shadowrun Storytime / int_27ba9b64
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What Did I Do Last Night?
 Shadowrun Storytime / int_27ba9b64
comment
What Did I Do Last Night?: After a night at Inferno, Geppetto wakes up in an absolutely filthy dumpster behind the bar with no memories of how he wound up there. Dervish explains he tried to speedball a mix of two drugs and human blood before passing out, at which point Adversary started shit with security and got beaten down.
 Shadowrun Storytime / int_27ba9b64
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Shadowrun Storytime / int_27ba9b64
 Shadowrun Storytime / int_28a5213a
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Small Name, Big Ego
 Shadowrun Storytime / int_28a5213a
comment
Small Name, Big Ego: Taka operates out of a dingy little bar and is officially on Tokyo's fixer blacklist, but he still acts like he's one of the biggest players in town.
 Shadowrun Storytime / int_28a5213a
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Shadowrun Storytime / int_28a5213a
 Shadowrun Storytime / int_29e6dc40
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HypocriticalHumour
 Shadowrun Storytime / int_29e6dc40
comment
Hypocritical Humour: Just before the Trout run begins Bend (a Buddhist who has committed to a stable relationship with his girlfriend,) decides to indulge with the rest of the team at Dante's Inferno and ends up in Lust. He wakes up on a heart-shaped bed, naked except for his goggles with no less than eight prostitutes around him, upon which he remarks:
 Shadowrun Storytime / int_29e6dc40
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Shadowrun Storytime / int_29e6dc40
 Shadowrun Storytime / int_2b14367f
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Bring My Brown Pants
 Shadowrun Storytime / int_2b14367f
comment
Bring My Brown Pants: Dervish is playing bad cop while interrogating a talismonger. When he slides one of his cyberblades under the man's crotch as a threat, the talismonger shits himself in terror. Dervish is not happy at getting that on his blade.
 Shadowrun Storytime / int_2b14367f
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Shadowrun Storytime / int_2b14367f
 Shadowrun Storytime / int_2b706ca
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More Dakka
 Shadowrun Storytime / int_2b706ca
comment
More Dakka: Locke and his Light Machine Gun, which he realistically uses with a bipod and has been used to destroy vehicles.
 Shadowrun Storytime / int_2b706ca
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Shadowrun Storytime / int_2b706ca
 Shadowrun Storytime / int_2d39663b
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Fratbro
 Shadowrun Storytime / int_2d39663b
comment
Fratbro: Terrence Jackson is an orc college student who the teams runs into periodically. He's constantly drunk, always watching porn on his AR shades, and is one beat-up nerd away from getting expelled.
 Shadowrun Storytime / int_2d39663b
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Shadowrun Storytime / int_2d39663b
 Shadowrun Storytime / int_2d4fa515
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Ax-Crazy
 Shadowrun Storytime / int_2d4fa515
comment
Ax-Crazy: Gillette of the Nightengales is borderline cyberpsychotic, a side-effect of having most of her limbs and bones replaced with cybernetics. This is exploited by the team to goad her into essentially breaking the Nightengales as a group.
 Shadowrun Storytime / int_2d4fa515
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Shadowrun Storytime / int_2d4fa515
 Shadowrun Storytime / int_2dba7575
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Wacky Fratboy Hijinx
 Shadowrun Storytime / int_2dba7575
comment
Wacky Fratboy Hijinx: Adversary arranges one such party with the help of Terrence Jackson. Deconstructed as the spirit's intent is to damn souls by facilitating date rapists.
 Shadowrun Storytime / int_2dba7575
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Shadowrun Storytime / int_2dba7575
 Shadowrun Storytime / int_2f253c94
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Glass Cannon
 Shadowrun Storytime / int_2f253c94
comment
Glass Cannon: Geppetto, who doesn't even armor up in an active warzone. He's barely tougher than a regular human, but he's more than capable of tricks like sending hordes of murderous flame spirits after his enemies, using magic to puppet someone's body for his own purposes, or just plain causing you to explode through a powerbolt.
 Shadowrun Storytime / int_2f253c94
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Shadowrun Storytime / int_2f253c94
 Shadowrun Storytime / int_319e4a2f
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Even Evil Has Standards
 Shadowrun Storytime / int_319e4a2f
comment
Even Evil Has Standards: For a given value of evil. The first (extremely black-hat) incarnation of the team * An amnesiac Orc with a heavily-implied murderous past and a host of comically illegal cybernetics, a sociopathic Serial Killer with a Satanic Archetype Mentor Spirit, a Psychopathic Manchild-slash-terrorist (cyber and otherwise), and a deranged spree killer who gunned down a bunch of orphans almost turned down a Yakuza contract to retrieve a rogue Bunraku puppet purely on moral grounds, agreeing to carry it out only because Trout blurted that they'd take the job.
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Shadowrun Storytime / int_319e4a2f
 Shadowrun Storytime / int_32da548d
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Arch-Enemy
 Shadowrun Storytime / int_32da548d
comment
Arch-Enemy: Evo Biomedical's Seattle branch and 2D have a rather unpleasant history thanks to the former trying to dissect him and the latter replying by bombing Evo clinics with remote-controlled drones. The corporation serves as a major threat to (and a source of paranoia for) 2D in the early story, culminating in Evo sending a hit squad after him during the Jetblack Run that promptly gets wiped by the ghouls at John's compound. After this, they start to take more of a backseat as the game heads into the Two-Times Arc, aided by the previous department head being purged and replaced by one willing to call a truce with 2D. Bend hates Aztechnology on a visceral, personal level due to the horrible things he saw them do while serving with the Tir Ghosts, with the death of his lover at Aztechnology's hands being a particularly sore point. Needless to say, he considers them his single biggest enemy.
 Shadowrun Storytime / int_32da548d
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Shadowrun Storytime / int_32da548d
 Shadowrun Storytime / int_3456f3c5
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Good Thing You Can Heal
 Shadowrun Storytime / int_3456f3c5
comment
Good Thing You Can Heal: Geppetto tends to take some pretty brutal hits, but between his spirits and being a banshee with a Healing Factor, he can usually put himself back together. Until the final job where the damage is too extensive to repair.
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Shadowrun Storytime / int_3456f3c5
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Jizzed in My Pants
 Shadowrun Storytime / int_3621828
comment
Jizzed in My Pants: 2D does this three times during the campaign when he mentally connects to satellites directing massive amounts of net traffic. 2D barely seems to notice; nobody else is happy about this.
 Shadowrun Storytime / int_3621828
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Shadowrun Storytime / int_3621828
 Shadowrun Storytime / int_370aad9
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Split Personality
 Shadowrun Storytime / int_370aad9
comment
Split Personality: Dervish's cybernetics and severe brain damage combined to give Dervish a rarely seen split personality. Said personality is a cold, ruthless killer with exceptional sniping skills who still considers himself part of the team. Dervish specifically triggers this personality entering the Shadow Metaplane because its sociopathic tendencies mean it has fewer emotions to exploit.
 Shadowrun Storytime / int_370aad9
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Shadowrun Storytime / int_370aad9
 Shadowrun Storytime / int_37778c71
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Stable Time Loop
 Shadowrun Storytime / int_37778c71
comment
Stable Timeloop: The party is sent into the Shadow Metaplanes by the Knight Errants. After they complete the job, Locke's guidance spirits drop them one day in the past inside the Knight Errant base. They quickly yell at some nearby guards to arrest them in the next day and then hide to avoid any further time travel shenanigans.
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Ate His Gun
 Shadowrun Storytime / int_37cb353b
comment
Ate His Gun: Geppetto's favorite trick involves puppeting someone's body via magic, then forcing them to shoot themself. One of the rival runners in the Trout Retrieval Run ends up on the receiving end of this, backed up by the power of an entire Black Lodge cell.
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Defector from Decadence
 Shadowrun Storytime / int_38f1a7ed
comment
Defector from Decadence: Locke defected from Aztechology after he was promoted to the position of corporate security mage, due to his new colleagues casually telling him that the use of Blood Magic and Human Sacrifice was routine and expected at the level he was now working at.
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Compelling Voice
 Shadowrun Storytime / int_38f3321
comment
Compelling Voice: Bend gets this, but it's more of a Compelling Suggestion that Mind Control. He can't make people do things against their nature, as he learns running from a horde of flesh-eating zombies
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 Shadowrun Storytime / int_39b8d3d6
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Boring, but Practical
 Shadowrun Storytime / int_39b8d3d6
comment
Boring, but Practical: Bend's solution to nabbing an invisible stalker is to simply walk up to him and unleash half a clip of rubber bullets right to the head, then drag him into an unmarked van.
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 Shadowrun Storytime
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Shadowrun Storytime / int_39b8d3d6
 Shadowrun Storytime / int_3a75895a
type
Burn the Orphanage
 Shadowrun Storytime / int_3a75895a
comment
Burn the Orphanage: "Trout" became one of the most wanted men in Seattle after he shot up an orphanage. He thought he was fully justified since he was yakuza and the orphans's parents were all in the Mafia. Knight Errant and Lone Star begged to differ.
 Shadowrun Storytime / int_3a75895a
featureApplicability
1.0
 Shadowrun Storytime / int_3a75895a
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_3a75895a
 Shadowrun Storytime / int_3ae6199a
type
Psychopathic Manchild
 Shadowrun Storytime / int_3ae6199a
comment
2D is a self-admitted asshole with shades of Psychopathic Manchild, as his love of deadly programs and massively disproportionate response to Zipper's prank may indicate. That said, he does have a number of overt Pet the Dog moments and does indeed have moments of conscience or moral behaviour.
 Shadowrun Storytime / int_3ae6199a
featureApplicability
1.0
 Shadowrun Storytime / int_3ae6199a
featureConfidence
1.0
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Shadowrun Storytime / int_3ae6199a
 Shadowrun Storytime / int_3aec9e5e
type
Properly Paranoid
 Shadowrun Storytime / int_3aec9e5e
comment
Properly Paranoid: It might be easier to list the characters who AREN'T this trope. Special mention goes to Sensei though, who lives in an irradiated hellhole constantly attacked by zombies, gangs, mutants, and sometimes corporate kill squads.
 Shadowrun Storytime / int_3aec9e5e
featureApplicability
1.0
 Shadowrun Storytime / int_3aec9e5e
featureConfidence
1.0
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Shadowrun Storytime / int_3aec9e5e
 Shadowrun Storytime / int_3f6d2c98
type
Cold Sniper
 Shadowrun Storytime / int_3f6d2c98
comment
Cold Sniper: Dervish becomes this for a bit after he has a ventilation shaft unwelcomely introduced to his brain via a sniper's bullet. While he gets better later, he can still revert to this given the right trigger.
 Shadowrun Storytime / int_3f6d2c98
featureApplicability
1.0
 Shadowrun Storytime / int_3f6d2c98
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_3f6d2c98
 Shadowrun Storytime / int_421ae215
type
Mysterious Past
 Shadowrun Storytime / int_421ae215
comment
Mysterious Past: Dervish woke up in a dumpster prior to the campaign, without a single damn clue who he is or why he ended up there. A few hints as to his origins are dropped throughout the campaign, with the the Shadow Metaplanes run, the last encounter with the second Willy, and the epilogue finally revealing the majority of his past: he was a citizen of the PCC, used as a test subject for years by the fledgling nation due to his unique genetic structure. Aztechnology eventually launched a strike on the facility to claim him and used him as a testbed for their Homegrown Warrior programme, only for Dervish to escape sometime later.
 Shadowrun Storytime / int_421ae215
featureApplicability
1.0
 Shadowrun Storytime / int_421ae215
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_421ae215
 Shadowrun Storytime / int_46754750
type
Inadvertent Entrance Cue
 Shadowrun Storytime / int_46754750
comment
Inadvertent Entrance Cue: During Locke's initiation robbery, Bend pauses mid-looting to ask if they remembered to turn off the silent alarm. A SWAT van immediately drives through a nearby wall.
 Shadowrun Storytime / int_46754750
featureApplicability
1.0
 Shadowrun Storytime / int_46754750
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_46754750
 Shadowrun Storytime / int_47fea76b
type
Butt-Monkey
 Shadowrun Storytime / int_47fea76b
comment
Butt-Monkey: Locke is a miserable, paranoid wreck who tends to take abuse from both enemies and the rest of the party — particularly Bend, courtesy of his rather dark past with Aztechnology. Trout spends most of his few runs being belittled by his teammates, beaten senseless by his enemies, and brutally mocked by basically everyone both in and out of universe. Considering his Chronic Backstabbing Disorder, utter lack of usefulness to the team and general despicability as person, though, it's pretty deserved. Captain Joseph Green keeps running into the team, with almost every encounter ending in him being beaten down, knocked senseless, or otherwise inconvenienced by the team. Finally subverted in the epilogue, as he becomes "Little Texas," Dervish's ARES TV co-star and Straight Man, along with gaining Dervish's respect for real for offing Taka with a motorbike.
 Shadowrun Storytime / int_47fea76b
featureApplicability
-0.3
 Shadowrun Storytime / int_47fea76b
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_47fea76b
 Shadowrun Storytime / int_4a4d6f7c
type
Comedic Sociopathy
 Shadowrun Storytime / int_4a4d6f7c
comment
Comedic Sociopathy: 2D only appreciates Matrix pranks when they're done to other people and involve ruining someone's life; he also provides a great deal of Black Comedy throughout the story due to this, such as the "making an enemy's cyberdick do loop-de-loops" incident or his efforts to wreck Zipper's life.
 Shadowrun Storytime / int_4a4d6f7c
featureApplicability
1.0
 Shadowrun Storytime / int_4a4d6f7c
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Shadowrun Storytime / int_4a4d6f7c
 Shadowrun Storytime / int_4a879f41
type
Did We Just Have Tea with Cthulhu?
 Shadowrun Storytime / int_4a879f41
comment
Did We Just Have Tea with Cthulhu?: After the team finishes a nice dinner with one of their Mr. Johnsons, Wildcard reveals that the Mr. Johnson for that run is one of the Great Dragons, Schwartzkopf, giving them the job as a favor to another Great Dragon, Lofwyr. After the team critically glitch a navigation roll during an escape, they end up on an isolated island occupied by a single old man in archaic clothing. He promptly introduces himself as the Great Dragon Ryumyo and more or less tells the team to get off his lawn, giving them a number of buff spells to speed them on their way.
 Shadowrun Storytime / int_4a879f41
featureApplicability
1.0
 Shadowrun Storytime / int_4a879f41
featureConfidence
1.0
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Shadowrun Storytime / int_4a879f41
 Shadowrun Storytime / int_4aaffbd5
type
I Never Said It Was Poison
 Shadowrun Storytime / int_4aaffbd5
comment
I Never Said It Was Poison: When a furious Taka calls the party after his bar is destroyed by an army of drones, Geppetto admits he's amazed Taka escaped the drones and spirits. Taka angrily points out he hadn't mentioned the fire spirits which set the rubble on fire.
 Shadowrun Storytime / int_4aaffbd5
featureApplicability
1.0
 Shadowrun Storytime / int_4aaffbd5
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_4aaffbd5
 Shadowrun Storytime / int_4d7a7d53
type
I'd Tell You, but Then I'd Have to Kill You
 Shadowrun Storytime / int_4d7a7d53
comment
I'd Tell You, but Then I'd Have to Kill You: Schwartzkopf tells Dervish to stop speculating about the relationship between Lofwyr and Hestaby or he'll be eaten.
 Shadowrun Storytime / int_4d7a7d53
featureApplicability
1.0
 Shadowrun Storytime / int_4d7a7d53
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_4d7a7d53
 Shadowrun Storytime / int_4e7c4536
type
Wham Line
 Shadowrun Storytime / int_4e7c4536
comment
Wham Line: During the Final Run, the team uncovers a newspaper article featuring Mr. Johnson and a tall, handsome man with silver hair shaking hands — with the images of two dragons superimposed behind them, and a simple tagline that drives the team into paroxysms of nervous fear. In a similar fashion, Wildcard/Bend's realisation of who's pulling Ginsen's strings, which serves to emphasise just how utterly crazy their final run has become and the fact that the team almost certainly aren't continuing to shadowrun afterwards:
 Shadowrun Storytime / int_4e7c4536
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1.0
 Shadowrun Storytime / int_4e7c4536
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Shadowrun Storytime / int_4e7c4536
 Shadowrun Storytime / int_4e7f703c
type
Wham Shot
 Shadowrun Storytime / int_4e7f703c
comment
Wham Shot: During the Ares run, the team manage to track their target (the kidnapper of an Ares official's daughter) down to an airfield where a private plane is waiting to exfiltrate them. A team of Ares Firewatch soldiers, fully armed and armoured up, drop from a unmarked helicopter and breach the hangar where their quarry is... and then they come right back out, escorting the plane.
 Shadowrun Storytime / int_4e7f703c
featureApplicability
1.0
 Shadowrun Storytime / int_4e7f703c
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_4e7f703c
 Shadowrun Storytime / int_4f4372e9
type
Early-Installment Weirdness
 Shadowrun Storytime / int_4f4372e9
comment
Early-Installment Weirdness: The first two chapters are "Shadowrun That Guy Storytime" due to the presence of Trout. The fact that the rest of the team has to accept him despite his stunning incompetence and chronic betrayals makes this portion of the read surreal in comparison to what follows.
 Shadowrun Storytime / int_4f4372e9
featureApplicability
1.0
 Shadowrun Storytime / int_4f4372e9
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_4f4372e9
 Shadowrun Storytime / int_4f84cdef
type
Smug Snake
 Shadowrun Storytime / int_4f84cdef
comment
Smug Snake: Taka, the team's temporary Fixer during the Tokyo run. The guy repeatedly forces the team to do his dirty work under threat of deleting vital info for their run, all while treating the group like something scraped off his shoe. This bites him in the ass hard after bad intel and maltreatment cause Bend to be badly injured on a run against Shiawase, as an enraged 2D and Geppetto proceed to burn down his bar, cripple his operations, and finally leave him for the police to deal with.
 Shadowrun Storytime / int_4f84cdef
featureApplicability
1.0
 Shadowrun Storytime / int_4f84cdef
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_4f84cdef
 Shadowrun Storytime / int_50b05d30
type
Disproportionate Retribution
 Shadowrun Storytime / int_50b05d30
comment
Disproportionate Retribution: Zipper, a script-kiddie and wannabe Shadowrunner, vandalised 2D's commlink. His response was to do his level best to ruin Zipper's life, including straight-up trying to murder her via feedback databombs.
 Shadowrun Storytime / int_50b05d30
featureApplicability
1.0
 Shadowrun Storytime / int_50b05d30
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_50b05d30
 Shadowrun Storytime / int_50f66629
type
Crazy-Prepared
 Shadowrun Storytime / int_50f66629
comment
Crazy-Prepared: Everything about Two-Times, who obsessively has a backup for every element of an operation - two teams, two comms networks, etc. His location has to be found by getting three separate satellite uplinks and then storming his supervillain lair that's in an active warzone. And even then, he's prepared for that — Two Times is actually in Newfoundland, with the Bogota lair being a decoy intended to lure the pursuing shadowrunners into one place so that he can hit them with a Thor Shot and get away cleanly.
 Shadowrun Storytime / int_50f66629
featureApplicability
1.0
 Shadowrun Storytime / int_50f66629
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Shadowrun Storytime / int_50f66629
 Shadowrun Storytime / int_533bc7ae
type
Cybernetics Eat Your Soul
 Shadowrun Storytime / int_533bc7ae
comment
Cybernetics Eat Your Soul: As seen with the Cyberzombie Willy, too many augments will literally leave you a soulless, insane killer.
 Shadowrun Storytime / int_533bc7ae
featureApplicability
1.0
 Shadowrun Storytime / int_533bc7ae
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_533bc7ae
 Shadowrun Storytime / int_537dd8fe
type
Affably Evil
 Shadowrun Storytime / int_537dd8fe
comment
Affably Evil: Geppetto is a Serial Killer, a sadist, and The Sociopath of the team. He's also the most overtly formal and polite, in no small part due to his position as the group's Face. Wildcard is similarly cultured and formal, politely apologising for the inconvenience even as he informs a group of hostages that his team will be robbing them blind and orders them to remain silent under threat of being shot (with gel rounds, not that they'd know that).
 Shadowrun Storytime / int_537dd8fe
featureApplicability
1.0
 Shadowrun Storytime / int_537dd8fe
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_537dd8fe
 Shadowrun Storytime / int_53d45fa8
type
Back-Alley Doctor
 Shadowrun Storytime / int_53d45fa8
comment
Doctor Laughsalot's reaction to hearing the word "Horizon," in connection to Shadowrunners needing medical aid is to swear, shout he doesn't know them, and hang up.
 Shadowrun Storytime / int_53d45fa8
featureApplicability
1.0
 Shadowrun Storytime / int_53d45fa8
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_53d45fa8
 Shadowrun Storytime / int_53de87e5
type
Willing Channeler
 Shadowrun Storytime / int_53de87e5
comment
Willing Channeler: Geppetto and Adversary strike a deal where, in exchange for cooperating fully with Geppetto, Adversary gets to possess Geppetto's body when he sleeps.
 Shadowrun Storytime / int_53de87e5
featureApplicability
1.0
 Shadowrun Storytime / int_53de87e5
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 Shadowrun Storytime
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Shadowrun Storytime / int_53de87e5
 Shadowrun Storytime / int_5558641
type
Gratuitous Japanese
 Shadowrun Storytime / int_5558641
comment
Gratuitous Japanese: Trout liberally sprinkles bits of Japanese into his dialogue, much to the irritation of his teammates.
 Shadowrun Storytime / int_5558641
featureApplicability
1.0
 Shadowrun Storytime / int_5558641
featureConfidence
1.0
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hasFeature
Shadowrun Storytime / int_5558641
 Shadowrun Storytime / int_57b80b45
type
Fantastic Racism
 Shadowrun Storytime / int_57b80b45
comment
Fantastic Racism: Wildcard faced a lot of discrimination while in the United Kingdom due to the country's antipathy toward metahumans. Part of the reason the Irish mafia had him go through as many plastic surgeries as he did was so that Wildcard could pass as a human. Bend and Locke were heavily bullied during their childhoods for their metahuman features, leaving the former with crippling self-doubts as to his worth and indirectly causing the latter's violent aversion to Human Sacrifice after he accidentally killed a bully by summoning a flame spirit. Despite Taka being an amoral criminal willing to commit any crime for profit, the Japanese corporations and Yakuza never recruited him due to their nation's disdain for metahumans of all stripes.
 Shadowrun Storytime / int_57b80b45
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-1.0
 Shadowrun Storytime / int_57b80b45
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Shadowrun Storytime / int_57b80b45
 Shadowrun Storytime / int_58204b95
type
Magic Knight
 Shadowrun Storytime / int_58204b95
comment
Magic Knight: Locke, who goes into battle in full armor while wielding a light machine gun. His style of magic is explicitly based on being a soldier though, and he advanced to the rank of Colonel Badass in the Aztlan (Mexican) Special Forces.
 Shadowrun Storytime / int_58204b95
featureApplicability
1.0
 Shadowrun Storytime / int_58204b95
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1.0
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Shadowrun Storytime / int_58204b95
 Shadowrun Storytime / int_588d766f
type
BlackAndGreyMorality
 Shadowrun Storytime / int_588d766f
comment
Black-and-Grey Morality: Roughly the tone of the story, though the earliest runs are more A Lighter Shade of Black. While the team aren't exactly the most morally morally upstanding of people, their targets are usually various degrees of certifiable asshole (such as Two-Times, Mrs. Wellers, and Alvarez) or corrupt corporations that can generally absorb the hits dealt to them.
 Shadowrun Storytime / int_588d766f
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1.0
 Shadowrun Storytime / int_588d766f
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_588d766f
 Shadowrun Storytime / int_5aa8d3d8
type
Friendly Enemy
 Shadowrun Storytime / int_5aa8d3d8
comment
Friendly Enemy: During the fourth encounter of cop Joseph Green and Dervish, Green actually opens up about how he recently turned his life around and is on a second honeymoon, with Dervish giving sincere congratulations. Then the two proceed to beat the snot out of each other. After joining ARES, Dervish recruits Green to serve as the good cop to his bad cop.
 Shadowrun Storytime / int_5aa8d3d8
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1.0
 Shadowrun Storytime / int_5aa8d3d8
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_5aa8d3d8
 Shadowrun Storytime / int_5cfa64d0
type
Dashing Hispanic
 Shadowrun Storytime / int_5cfa64d0
comment
Dashing Hispanic: Locke, who has seduced a celebrity mercenary diva (no, really) and the Head Security Agent from the Department of Defense. He's also commented on as being very handsome.
 Shadowrun Storytime / int_5cfa64d0
featureApplicability
1.0
 Shadowrun Storytime / int_5cfa64d0
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_5cfa64d0
 Shadowrun Storytime / int_5fff364d
type
Combat Medic
 Shadowrun Storytime / int_5fff364d
comment
Combat Medic: Locke's M.O. in the Aztechnology Special Forces. He's a commando mage, and his three biggest talents are using a Light Machine Gun, Summoning Spirits, and Healing Allies.
 Shadowrun Storytime / int_5fff364d
featureApplicability
1.0
 Shadowrun Storytime / int_5fff364d
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1.0
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Shadowrun Storytime / int_5fff364d
 Shadowrun Storytime / int_60fa92ac
type
Names to Run Away from Really Fast
 Shadowrun Storytime / int_60fa92ac
comment
Names to Run Away from Really Fast: Dervish, the Rocket Ork. Enough so that not messing with him is one of the rules the Ancients (an incredibly powerful gang) has to follow.
 Shadowrun Storytime / int_60fa92ac
featureApplicability
1.0
 Shadowrun Storytime / int_60fa92ac
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_60fa92ac
 Shadowrun Storytime / int_617f0563
type
Heel–Face Turn
 Shadowrun Storytime / int_617f0563
comment
Heel–Face Turn: After the Two-Times arc, 2D retires from shadowrunning and goes from being a black-hat hacker and member of Chaos Engine, a Matrix terrorist group, to being the Head Security Spider of Ares, one of the big ten corporations.
 Shadowrun Storytime / int_617f0563
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1.0
 Shadowrun Storytime / int_617f0563
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 Shadowrun Storytime
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Shadowrun Storytime / int_617f0563
 Shadowrun Storytime / int_627264e0
type
Death Glare
 Shadowrun Storytime / int_627264e0
comment
Death Glare: The other members of the team shoot Bend three filthy glares for commenting that they "did a good deed [protecting Granger]" after more or less getting swindled by Grinnin' Vinnie.
 Shadowrun Storytime / int_627264e0
featureApplicability
1.0
 Shadowrun Storytime / int_627264e0
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Shadowrun Storytime / int_627264e0
 Shadowrun Storytime / int_65acf9db
type
He Knows Too Much
 Shadowrun Storytime / int_65acf9db
comment
He Knows Too Much: One of the team's field contacts gets executed by Wildcard during the final run due to this. Ginsen knew he was connected to the team, so him being snatched and mind-read by their mages would spill everything about their plans to them; in turn, this would put them into the unenviable position of playing hardball against a ruthless black ops team and a small army of Amazon mercenaries, both backed by the single meanest Great Dragon on earth.
 Shadowrun Storytime / int_65acf9db
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1.0
 Shadowrun Storytime / int_65acf9db
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Shadowrun Storytime / int_65acf9db
 Shadowrun Storytime / int_6654b17b
type
Facial Horror
 Shadowrun Storytime / int_6654b17b
comment
Geppetto is left with cerebrospinal fluid permanently leaking out of one eye after a particularly severe instance of Facial Horror and a bit of back-alley surgery.
 Shadowrun Storytime / int_6654b17b
featureApplicability
1.0
 Shadowrun Storytime / int_6654b17b
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Shadowrun Storytime / int_6654b17b
 Shadowrun Storytime / int_66cdb21b
type
Gag Penis
 Shadowrun Storytime / int_66cdb21b
comment
Gag Penis: An interrogation is sidetracked when the crew strips down their target and discovers he has an enormous cyberpenis that hangs down to his knees. Geppetto actually steps to the side at first glance because he fears there's a cybergun hidden in there. 2D gets him to talk by hacking the poor bastard's cyberpenis, then having it imitate a teacup ride.
 Shadowrun Storytime / int_66cdb21b
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 Shadowrun Storytime / int_66cdb21b
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Shadowrun Storytime / int_66cdb21b
 Shadowrun Storytime / int_679d7cc7
type
Goomba Stomp
 Shadowrun Storytime / int_679d7cc7
comment
Goomba Stomp: During the Vegas run, 2D takes out a rival team's hacker by tracing his location through the system, breaking into his room, then jumping up and down on his head until he starts hearing snapping noises.
 Shadowrun Storytime / int_679d7cc7
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1.0
 Shadowrun Storytime / int_679d7cc7
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Shadowrun Storytime / int_679d7cc7
 Shadowrun Storytime / int_67d0342c
type
Breaking the Fellowship
 Shadowrun Storytime / int_67d0342c
comment
Breaking the Fellowship: Once the Final Run is over, the team collectively retire from the Shadowrunning business and split up to pursue their own ambitions. They give Brianna her share of the job (all fifty million nuyen of it), share one last toast at the Faulty Bar, then leave as a group, with each member going in a different direction without a backward glance.
 Shadowrun Storytime / int_67d0342c
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1.0
 Shadowrun Storytime / int_67d0342c
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1.0
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Shadowrun Storytime / int_67d0342c
 Shadowrun Storytime / int_68333a8b
type
Elite Army
 Shadowrun Storytime / int_68333a8b
comment
Discussed and subverted. Jordan Formic doesn't want his niece scared off becoming a Shadowrunner; he wants the team to show her the ropes while disabusing her of the notion that it's as glamorous as Shadowrun-Hollywood depicts it to be. This is to ensure she can be fast-tracked into the Tir Ghosts when she becomes of age.
 Shadowrun Storytime / int_68333a8b
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 Shadowrun Storytime / int_68333a8b
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Shadowrun Storytime / int_68333a8b
 Shadowrun Storytime / int_6860368a
type
Mook Horror Show
 Shadowrun Storytime / int_6860368a
comment
Mook Horror Show: The Final Run has a few Flash Forwards from the point of view of the team's opponents during the climactic battle, each one ending with the opponents dying horribly.
 Shadowrun Storytime / int_6860368a
featureApplicability
1.0
 Shadowrun Storytime / int_6860368a
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Shadowrun Storytime / int_6860368a
 Shadowrun Storytime / int_6a0b03a6
type
One Last Job
 Shadowrun Storytime / int_6a0b03a6
comment
In a similar fashion, Wildcard/Bend's realisation of who's pulling Ginsen's strings, which serves to emphasise just how utterly crazy their final run has become and the fact that the team almost certainly aren't continuing to shadowrun afterwards:
 Shadowrun Storytime / int_6a0b03a6
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Shadowrun Storytime / int_6a0b03a6
 Shadowrun Storytime / int_6b35bdff
type
Serious Business
 Shadowrun Storytime / int_6b35bdff
comment
Serious Business: The initiation ritual for the team begins with a member delivering a manifesto on the evils of corporatism and how they must strike back in an act of revolution... by robbing a mid-range family restaurant.
 Shadowrun Storytime / int_6b35bdff
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Shadowrun Storytime / int_6b35bdff
 Shadowrun Storytime / int_6c553873
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Private Military Contractors
 Shadowrun Storytime / int_6c553873
comment
Private Military Contractors: Several are encountered by the team over their runs, either as antagonists or grudging allies/clients. Ares Firewatch: The best of the best, multinational commandos analogous to magically-active Navy SEALs. Them showing up in a 'run is usually a sign of heavy Ares involvement, hence why Firewatch escorting a plane containing the kidnappers of an Ares manager's daughter (who the team have been hired to rescue) prompts such a massive Oh, Crap! from 2D and the team; they later re-appear during the Final Run to extract Dervish and convince him to join Ares. Knight Errant: The military footsoldiers of Ares, from whom Firewatch recruits. They're the main cop corp in Seattle, and one of the most commonly encountered by the team — whether as reluctant clients (during the Shadow Metaplanes run) or as enemies due to guarding the team's targets. Lone Star: The crappy, corrupt version of Knight Errant, with worse training and equipment. Trout used to be a member of them (along with the Yakuza) before he turned to the Shadows, with the company subsequently hunting him down due to the massive bounty on his head. Captain Joseph Green also started out as a member of them, being the one to (semi-directly) take out Trout; he later quit after one too many encounters with the team only to sign up with Knight Errant. HardCorps: The fifth-rate and worst PMC, encountered during the Vegas arc. They mostly serve as comic relief with their "investigation" of Tank's death and hilarious incompetence.
 Shadowrun Storytime / int_6c553873
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1.0
 Shadowrun Storytime / int_6c553873
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1.0
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Shadowrun Storytime / int_6c553873
 Shadowrun Storytime / int_6d6dfca1
type
Wearing a Flag on Your Head
 Shadowrun Storytime / int_6d6dfca1
comment
Wearing a Flag on Your Head: Dervish turns an American flag in an America-themed Japanese trucker bar into a shemagh as part of a gambit to steal a truck. Afterwards he starts wearing an American flag bandana on his head and occasionally going by 'America-san'.
 Shadowrun Storytime / int_6d6dfca1
featureApplicability
1.0
 Shadowrun Storytime / int_6d6dfca1
featureConfidence
1.0
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Shadowrun Storytime / int_6d6dfca1
 Shadowrun Storytime / int_6d9bc945
type
Babies Ever After
 Shadowrun Storytime / int_6d9bc945
comment
Babies Ever After: 2D, who has 3 "meat" kids and dozens of "cyber" ones.
 Shadowrun Storytime / int_6d9bc945
featureApplicability
1.0
 Shadowrun Storytime / int_6d9bc945
featureConfidence
1.0
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Shadowrun Storytime / int_6d9bc945
 Shadowrun Storytime / int_6fdd991c
type
Overt Operative
 Shadowrun Storytime / int_6fdd991c
comment
Overt Operative: Shadowrunners are supposed to keep a low profile to avoid the heat from their jobs following back to their personal lives. Dervish, whose personal life consists of fighting mutants in a bombed out wasteland, doesn't bother and by the the end of the campaign is internationally famous with a doujinshi about his adventures. Trout is meant to be the infiltrator of the team, which entails keeping a low profile during the job so he can sneak around. In practice his Criminal SIN's constant broadcasting, nature as a braggart, and utter cowardice turn him into this. The Nightengales are a team of Shadowrunners who have starred in a reality tridshow and released two music albums. It's apparently typical for Vegas 'runners to double dip on profits using the perceived glamour of their occupation. This ends up screwing the team over as it also means all of their weaknesses are public information.
 Shadowrun Storytime / int_6fdd991c
featureApplicability
1.0
 Shadowrun Storytime / int_6fdd991c
featureConfidence
1.0
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Shadowrun Storytime / int_6fdd991c
 Shadowrun Storytime / int_6fed1f70
type
The Thing That Would Not Leave
 Shadowrun Storytime / int_6fed1f70
comment
The Thing That Would Not Leave: Locke ends up becoming this at Wildcard's house and later Dervish's fortress as he's too paranoid to get his own place. Wildcard gets so frustrated that he changes his identity and moves into a frat house to get away from the elf.
 Shadowrun Storytime / int_6fed1f70
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1.0
 Shadowrun Storytime / int_6fed1f70
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Shadowrun Storytime / int_6fed1f70
 Shadowrun Storytime / int_70bdac19
type
Honest John's Dealership
 Shadowrun Storytime / int_70bdac19
comment
Honest John's Dealership: Grinnin' Vinnie's Pawn Shop is a very unsubtle example of this. If the giant sign reading "Our prices are so low they're Criminal!" and armed mobster-guards outside didn't give it away, Vinnie's sheer Blatant Lies to the team about "only trading in reputable goods," while gleefully examining a pile of stolen jewellery on his desk will.
 Shadowrun Storytime / int_70bdac19
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1.0
 Shadowrun Storytime / int_70bdac19
featureConfidence
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Shadowrun Storytime / int_70bdac19
 Shadowrun Storytime / int_7276d0de
type
Mugging the Monster
 Shadowrun Storytime / int_7276d0de
comment
Mugging the Monster: Zipper, a young dwarf hacker, unknowingly breaks into and starts vandalizing 2D's commlink. 2D, a Chaos Engine member and black hat hacker, proceeds to flip his shit and ruin her life.
 Shadowrun Storytime / int_7276d0de
featureApplicability
1.0
 Shadowrun Storytime / int_7276d0de
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Shadowrun Storytime / int_7276d0de
 Shadowrun Storytime / int_72ce3f54
type
Adaptation Relationship Overhaul
 Shadowrun Storytime / int_72ce3f54
comment
Adaptation Relationship Overhaul: The final job heavily implies that the recovered artifact is in fact the egg of Lofwyr and Hestaby's child.
 Shadowrun Storytime / int_72ce3f54
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1.0
 Shadowrun Storytime / int_72ce3f54
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Shadowrun Storytime / int_72ce3f54
 Shadowrun Storytime / int_7301ae04
type
Serial Killer
 Shadowrun Storytime / int_7301ae04
comment
Serial Killer: In his personal life, Geppetto is secretly a serial killer. His particular MO is making his victims commit suicide via mental manipulation.
 Shadowrun Storytime / int_7301ae04
featureApplicability
1.0
 Shadowrun Storytime / int_7301ae04
featureConfidence
1.0
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Shadowrun Storytime / int_7301ae04
 Shadowrun Storytime / int_73418f96
type
Psychic-Assisted Suicide
 Shadowrun Storytime / int_73418f96
comment
During the early stages of the Trout run, the team finds out there's a rival Shadowrunner team against them. Geppetto's response is to enlist the aid of a Black Lodge cell, who promptly flatline the entire enemy team in minutes through the use of several ridiculously high-power spells. Highlights include causing their muscle's head to explode like a block of C4, forcing the mage to kill himself, and finally blowing the whole team up with an overclocked Powerball.
 Shadowrun Storytime / int_73418f96
featureApplicability
1.0
 Shadowrun Storytime / int_73418f96
featureConfidence
1.0
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Shadowrun Storytime / int_73418f96
 Shadowrun Storytime / int_744e3311
type
Police Brutality
 Shadowrun Storytime / int_744e3311
comment
Police Brutality: Geppetto uses a Man Spirit to convince two Knight Errant super-cops to beat an enemy sammy into the pavement, reassuring them the entire time that nobody's going to care. Lieutenant Pete Fisher is noted for using "wildly inappropriate" levels of force. This is demonstrated when he's filmed kicking in a would-be killer's teeth live on ARES TV.
 Shadowrun Storytime / int_744e3311
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1.0
 Shadowrun Storytime / int_744e3311
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1.0
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Shadowrun Storytime / int_744e3311
 Shadowrun Storytime / int_754df088
type
Put on a Bus
 Shadowrun Storytime / int_754df088
comment
Put on a Bus: Trout gets captured by Knight Errant and flung into prison after the events of the second thread. He shows back up as part of the prelude to the team's first high-level corporate run, and gets a quick mention in the epilogue as being the test subject of a failed corporate brainwashing program.
 Shadowrun Storytime / int_754df088
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 Shadowrun Storytime / int_754df088
featureConfidence
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Shadowrun Storytime / int_754df088
 Shadowrun Storytime / int_777c0033
type
Technical Pacifist
 Shadowrun Storytime / int_777c0033
comment
Technical Pacifist: Bend takes up a vow of pacifism, namely that he will not personally kill anyone. He can however enable other people to do the killing on his behalf and is more than ready to apply non-lethal violence personally. He eventually (though very unwillingly) breaks his vow during the final run.
 Shadowrun Storytime / int_777c0033
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1.0
 Shadowrun Storytime / int_777c0033
featureConfidence
1.0
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Shadowrun Storytime / int_777c0033
 Shadowrun Storytime / int_786bf97f
type
Real Life Writes the Plot
 Shadowrun Storytime / int_786bf97f
comment
Real Life Writes the Plot: Tank's death was the result of this — his player was forced to drop out of the plot due to family obligations of the "Games are a waste of time, I'm banning you from playing them so you can spend more FAMILY TIME with us" variety, but the GM refused to GMPC him for the rest of the Two-Times Arc due to its length. This meant he had to be either Put on a Bus or killed off, and the running team after Tank's head provided a perfect way of removing him from play.
 Shadowrun Storytime / int_786bf97f
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1.0
 Shadowrun Storytime / int_786bf97f
featureConfidence
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Shadowrun Storytime / int_786bf97f
 Shadowrun Storytime / int_7aa989ea
type
Token Evil Teammate
 Shadowrun Storytime / int_7aa989ea
comment
Token Evil Teammate: Geppetto. Jesus Christ, Geppetto. He's easily the most black-hat of the entire team, what with having once killed a man by slowly levitating him into an ''active sentient mass of nuclear waste'' just to enjoy his death a little more.
 Shadowrun Storytime / int_7aa989ea
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1.0
 Shadowrun Storytime / int_7aa989ea
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Shadowrun Storytime / int_7aa989ea
 Shadowrun Storytime / int_7ab81664
type
Kick Them While They Are Down
 Shadowrun Storytime / int_7ab81664
comment
Kick Them While They Are Down: 2D sells Trout out to Lone Star after Captain Green shoots him several times and leaves him bleeding in the street. This is Justified by Trout's status as The Load and the massive security liability he posed to the team after that incident. Rosie's team are dead to a member, and she poses no real threat to the team. Geppetto still decides to strip all her happy memories away as a final act of cruelty, rather than outright finishing her off.
 Shadowrun Storytime / int_7ab81664
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1.0
 Shadowrun Storytime / int_7ab81664
featureConfidence
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Shadowrun Storytime / int_7ab81664
 Shadowrun Storytime / int_7c862b8a
type
Chronic Backstabbing Disorder
 Shadowrun Storytime / int_7c862b8a
comment
Chronic Backstabbing Disorder: Trout. Good God above, Trout. The guy tried to sell out his running team after being spooked by a petty ganger, and more or less defaulted to selling out his teammates at the first sign of threat to him. Unsurprisingly, this gets him swiftly dealt with by the rest of the crew.
 Shadowrun Storytime / int_7c862b8a
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1.0
 Shadowrun Storytime / int_7c862b8a
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Shadowrun Storytime / int_7c862b8a
 Shadowrun Storytime / int_7df2b942
type
Moving the Goalposts
 Shadowrun Storytime / int_7df2b942
comment
Moving the Goalposts: Taka pulls this on the team and gets away with it because he can get the intel they need. He demands they pull a job as payment, then immediately finds an excuse to say it didn't count so he can give them another one. When they complete that job, he refuses to give them the full intel unless they do a third job for him in the middle of their already dangerous mission.
 Shadowrun Storytime / int_7df2b942
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 Shadowrun Storytime / int_7df2b942
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Shadowrun Storytime / int_7df2b942
 Shadowrun Storytime / int_7e6c0522
type
Off with His Head!
 Shadowrun Storytime / int_7e6c0522
comment
Off with His Head!: Gillette very, very messily decapitates Tweak during her cyberpsychotic breakdown. Since her blade wedges below the skull on the first strike, she ends up using her weight to lever the blade through what's left of her victim's throat, showering the room in gore while their head goes flying off. A Flash Forward through the eyes of a mook ends when Dervish twists his head off like a bottlecap.
 Shadowrun Storytime / int_7e6c0522
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Shadowrun Storytime / int_7e6c0522
 Shadowrun Storytime / int_8013dd08
type
'Tis Only a Bullet in the Brain
 Shadowrun Storytime / int_8013dd08
comment
'Tis Only a Bullet in the Brain: Dervish takes a bullet to the brain which triggers his sociopathic split personality. He actually leaves the bullet there for quite some time before getting it removed by a street doc who slaps in some filler vat-grown grey matter. When he visits an actual hospital, the doctors respond with appropriate shock.
 Shadowrun Storytime / int_8013dd08
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 Shadowrun Storytime / int_8013dd08
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1.0
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Shadowrun Storytime / int_8013dd08
 Shadowrun Storytime / int_803e3201
type
Satanic Archetype
 Shadowrun Storytime / int_803e3201
comment
Satanic Archetype: True to form, The Adversary is this. He works out a deal to possess Geppetto for a few hours a day just for a chance to cause suffering and pain, such as showing up at a frat party to "facilitate a truly epic amount of date rape" or re-enacting the death of St. Peter with a local deacon.
 Shadowrun Storytime / int_803e3201
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1.0
 Shadowrun Storytime / int_803e3201
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Shadowrun Storytime / int_803e3201
 Shadowrun Storytime / int_83b464fb
type
Straight Man
 Shadowrun Storytime / int_83b464fb
comment
Captain Joseph Green keeps running into the team, with almost every encounter ending in him being beaten down, knocked senseless, or otherwise inconvenienced by the team. Finally subverted in the epilogue, as he becomes "Little Texas," Dervish's ARES TV co-star and Straight Man, along with gaining Dervish's respect for real for offing Taka with a motorbike.
 Shadowrun Storytime / int_83b464fb
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 Shadowrun Storytime / int_83b464fb
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Shadowrun Storytime / int_83b464fb
 Shadowrun Storytime / int_868afe72
type
Covert Group with Mundane Front
 Shadowrun Storytime / int_868afe72
comment
Covert Group with Mundane Front: Ginsen, first encountered in Neo-Tokyo, is rather obviously a front due to the hardened mercenaries pretending to be desk jockeys while spouting generic corporate buzzwords. It's actually a Great Dragon-backed international black ops team.
 Shadowrun Storytime / int_868afe72
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 Shadowrun Storytime / int_868afe72
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Shadowrun Storytime / int_868afe72
 Shadowrun Storytime / int_8739b21
type
Technopath
 Shadowrun Storytime / int_8739b21
comment
Technopath: 2D and Echo. The proper term is "Technomancer" though.
 Shadowrun Storytime / int_8739b21
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1.0
 Shadowrun Storytime / int_8739b21
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Shadowrun Storytime / int_8739b21
 Shadowrun Storytime / int_88359b23
type
Masculine Girl, Feminine Boy
 Shadowrun Storytime / int_88359b23
comment
Masculine Girl, Feminine Boy: While 2D is not all that girly, he is the most prone to running away from direct confrontation in meatspace, while his orc juggalo girlfriend is far more... Assertive.
 Shadowrun Storytime / int_88359b23
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1.0
 Shadowrun Storytime / int_88359b23
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Shadowrun Storytime / int_88359b23
 Shadowrun Storytime / int_8879db82
type
Badass Crew
 Shadowrun Storytime / int_8879db82
comment
Badass Crew: 2D, Dervish, Geppetto, and Bend. Later it's Wild Card, Dervish, Locke, and Bend.
 Shadowrun Storytime / int_8879db82
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1.0
 Shadowrun Storytime / int_8879db82
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Shadowrun Storytime / int_8879db82
 Shadowrun Storytime / int_8967e17f
type
Back from the Dead
 Shadowrun Storytime / int_8967e17f
comment
Back from the Dead: Geppetto actually died for a couple days before coming back as a Banshee.
 Shadowrun Storytime / int_8967e17f
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1.0
 Shadowrun Storytime / int_8967e17f
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Shadowrun Storytime / int_8967e17f
 Shadowrun Storytime / int_898ff050
type
Villain Protagonist
 Shadowrun Storytime / int_898ff050
comment
Villain Protagonist: The team is this in A Lighter Shade of Black or Black-and-Gray Morality. The Sixth World just does not have heroes.
 Shadowrun Storytime / int_898ff050
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1.0
 Shadowrun Storytime / int_898ff050
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Shadowrun Storytime / int_898ff050
 Shadowrun Storytime / int_8a295a46
type
Cool Car
 Shadowrun Storytime / int_8a295a46
comment
Cool Car: Wild Card's biggest delight. It's tricked out to go unreasonably fast. It's inspired by the car from Redline: Gang Warfare 2066.
 Shadowrun Storytime / int_8a295a46
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1.0
 Shadowrun Storytime / int_8a295a46
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Shadowrun Storytime / int_8a295a46
 Shadowrun Storytime / int_8a8534fb
type
Chemically-Induced Insanity
 Shadowrun Storytime / int_8a8534fb
comment
Chemically-Induced Insanity: Geppetto's first job has the party selling a stolen ARES drug to a troll to see what it does. Apparently it induces homicidal insanity with a side of cannibalism, though the cocaine, morphine, and literal handfuls of pills might have contributed.
 Shadowrun Storytime / int_8a8534fb
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1.0
 Shadowrun Storytime / int_8a8534fb
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Shadowrun Storytime / int_8a8534fb
 Shadowrun Storytime / int_8b606a51
type
There Is No Kill Like Overkill
 Shadowrun Storytime / int_8b606a51
comment
There Is No Kill Like Overkill: 2D, furious at Taka for his crap jobs and intel, sends a hijacked army of corp drones to demolish his bar. Geppetto, not knowing about this, sent his fire spirits to burn said bar to the ground. During the early stages of the Trout run, the team finds out there's a rival Shadowrunner team against them. Geppetto's response is to enlist the aid of a Black Lodge cell, who promptly flatline the entire enemy team in minutes through the use of several ridiculously high-power spells. Highlights include causing their muscle's head to explode like a block of C4, forcing the mage to kill himself, and finally blowing the whole team up with an overclocked Powerball. When you just have to be sure, try using enough C4 to remove the entire top floor of a building, as Bend's actions during the final run can attest to. After finally capturing the shapeshifter who pissed off Lofwyr, Wildcard and Locke reduce him to a puddle with 145 rounds of explosive ammunition.
 Shadowrun Storytime / int_8b606a51
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 Shadowrun Storytime / int_8b606a51
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Shadowrun Storytime / int_8b606a51
 Shadowrun Storytime / int_8bf025dc
type
Ludicrous Speed
 Shadowrun Storytime / int_8bf025dc
comment
Ludicrous Speed: Locke order his force 8 guidance spirits to boost the speed of Wildcard's already insanely fast car. The speed boost is multiplicative, meaning the car not only breaks the sound barrier but the team has to levitate it and go airborne. The team gets badly rattled and need to crawl out of the car after it finally touches down again.
 Shadowrun Storytime / int_8bf025dc
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 Shadowrun Storytime / int_8bf025dc
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Shadowrun Storytime / int_8bf025dc
 Shadowrun Storytime / int_8d0785d5
type
Didn't Think This Through
 Shadowrun Storytime / int_8d0785d5
comment
Didn't Think This Through: Geppetto tries to send a message to the team via a mind-controlled laborer. He didn't have a plan to deal with said laborer potentially shaking off the spell and then spreading the alert of a highly illegal spell being used on him. Geppetto is severely injured as a result and retires from running.
 Shadowrun Storytime / int_8d0785d5
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 Shadowrun Storytime / int_8d0785d5
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Shadowrun Storytime / int_8d0785d5
 Shadowrun Storytime / int_8f4380d1
type
Deadly Nosebleed
 Shadowrun Storytime / int_8f4380d1
comment
Deadly Nosebleed: A common result of being hit by Black ICE or a similar program; 2D himself is left bleeding heavily from the nose on two occasions of cybercombat, which is stated to indicate that he's dangerously close to flatlining.
 Shadowrun Storytime / int_8f4380d1
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1.0
 Shadowrun Storytime / int_8f4380d1
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Shadowrun Storytime / int_8f4380d1
 Shadowrun Storytime / int_9080e641
type
Diabolical Mastermind
 Shadowrun Storytime / int_9080e641
comment
Diabolical Mastermind: Wildcard's forte, whether it be in a bank heist or with the team of runners. It's why he was sprung from prison and also why he decides to use his "wish" to found a criminal contact empire when he retires with his 52 million Nuyen reward.
 Shadowrun Storytime / int_9080e641
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1.0
 Shadowrun Storytime / int_9080e641
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Shadowrun Storytime / int_9080e641
 Shadowrun Storytime / int_90c018ac
type
Justified Trope
 Shadowrun Storytime / int_90c018ac
comment
2D sells Trout out to Lone Star after Captain Green shoots him several times and leaves him bleeding in the street. This is Justified by Trout's status as The Load and the massive security liability he posed to the team after that incident.
 Shadowrun Storytime / int_90c018ac
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1.0
 Shadowrun Storytime / int_90c018ac
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Shadowrun Storytime / int_90c018ac
 Shadowrun Storytime / int_921b5b7b
type
Terminator Impersonator
 Shadowrun Storytime / int_921b5b7b
comment
Terminator Impersonator: "El Terminador", a full-body combat cyborg sent by Aztechnology to eliminate Locke. It shows up dressed in biker leathers, rides a motorcycle, and never stops pursuing them even as its fake skin is blasted off, exposing the metallic monster beneath.
 Shadowrun Storytime / int_921b5b7b
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 Shadowrun Storytime / int_921b5b7b
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Shadowrun Storytime / int_921b5b7b
 Shadowrun Storytime / int_9633f14b
type
Badass Bystander
 Shadowrun Storytime / int_9633f14b
comment
Badass Bystander: Green, the Texan who was in a place robbed by the crew four separate times (They invited him one time on purpose though.)
 Shadowrun Storytime / int_9633f14b
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1.0
 Shadowrun Storytime / int_9633f14b
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Shadowrun Storytime / int_9633f14b
 Shadowrun Storytime / int_97ebe48b
type
Pacifist Run
 Shadowrun Storytime / int_97ebe48b
comment
Pacifist Run: Bend's officially a pacifist and consequentially prefers to operate this way. It helps that he's basically a magical Sam Fisher. Spectacularly subverted during the Final Run, where he blows up a building with a rival Shadowrunning team inside while under extreme duress.
 Shadowrun Storytime / int_97ebe48b
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 Shadowrun Storytime / int_97ebe48b
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Shadowrun Storytime / int_97ebe48b
 Shadowrun Storytime / int_97fa0a10
type
Mass "Oh, Crap!"
 Shadowrun Storytime / int_97fa0a10
comment
During the Final Run, the team uncovers a newspaper article featuring Mr. Johnson and a tall, handsome man with silver hair shaking hands — with the images of two dragons superimposed behind them, and a simple tagline that drives the team into paroxysms of nervous fear.
 Shadowrun Storytime / int_97fa0a10
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 Shadowrun Storytime / int_97fa0a10
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Shadowrun Storytime / int_97fa0a10
 Shadowrun Storytime / int_985d6d7f
type
Master of Illusion
 Shadowrun Storytime / int_985d6d7f
comment
Master of Illusion: Bend uses this in a surprisingly creative way: he entreats another runner group to call it quits and just leave peacefully with their lives. When they shoot his illusionary double, he reconciles himself to having to kill them and breaks his vow of pacifism.
 Shadowrun Storytime / int_985d6d7f
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Shadowrun Storytime / int_985d6d7f
 Shadowrun Storytime / int_98aad75f
type
Inspirational Martyr
 Shadowrun Storytime / int_98aad75f
comment
Inspirational Martyr: Jonathan Riese, a liberal political activist, tries to turn his political partner and girlfriend into one. Luckily for her (and unluckily for Riese), her brother hires the team to protect her due to multiple death threats already sent to her.
 Shadowrun Storytime / int_98aad75f
featureApplicability
1.0
 Shadowrun Storytime / int_98aad75f
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_98aad75f
 Shadowrun Storytime / int_99a12edd
type
Cyborg
 Shadowrun Storytime / int_99a12edd
comment
Cyborg: There are quite a few cyborgs in Shadowrun Storytime, with most notable being Dervish "the Cybork" (combat-oriented augmentations for quick and efficient shanking) Wildcard (wired reflexes and enough augments for his already incredible brain to turn it into a supercomputer) and the two Willies, who had enough augmentations to turn them into crazy Cyberzombie.
 Shadowrun Storytime / int_99a12edd
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1.0
 Shadowrun Storytime / int_99a12edd
featureConfidence
1.0
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Shadowrun Storytime / int_99a12edd
 Shadowrun Storytime / int_99a7aa94
type
Seven Deadly Sins
 Shadowrun Storytime / int_99a7aa94
comment
Seven Deadly Sins: Dante's Inferno is a seven (technically nine) floor club with seven levels themed around one of the sins (and another two for particularly elite clients.) Knowing that the next job (their first triple-A run) might be their last, each team member promptly decides to indulge in one, resulting in a night of mayhem for each.
 Shadowrun Storytime / int_99a7aa94
featureApplicability
1.0
 Shadowrun Storytime / int_99a7aa94
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_99a7aa94
 Shadowrun Storytime / int_9a91603e
type
Atrocious Alias
 Shadowrun Storytime / int_9a91603e
comment
Atrocious Alias: Dervish originally wanted the street name "Featherfoot" or "Featherstep". 2D called both names gay while their fixer flat out rejected it and suggested Dervish instead.
 Shadowrun Storytime / int_9a91603e
featureApplicability
1.0
 Shadowrun Storytime / int_9a91603e
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1.0
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Shadowrun Storytime / int_9a91603e
 Shadowrun Storytime / int_9b178667
type
Broke Episode
 Shadowrun Storytime / int_9b178667
comment
Broke Episode: The impromptu robbery of a Red Lobster early in the series was a result of the team realizing they had so little money that both Trout and Dervish were going to miss rent.
 Shadowrun Storytime / int_9b178667
featureApplicability
1.0
 Shadowrun Storytime / int_9b178667
featureConfidence
1.0
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Shadowrun Storytime / int_9b178667
 Shadowrun Storytime / int_9bee1a7f
type
Eldritch Location
 Shadowrun Storytime / int_9bee1a7f
comment
Eldritch Location: The Shadow Metaplanes (referred to as "Hell" by Bend) don't exactly conform to the laws of geometry or reality, with rooms looping in on themselves and willpower being the only way to actually navigate.
 Shadowrun Storytime / int_9bee1a7f
featureApplicability
1.0
 Shadowrun Storytime / int_9bee1a7f
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1.0
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Shadowrun Storytime / int_9bee1a7f
 Shadowrun Storytime / int_9d12bbc1
type
Foreshadowing
 Shadowrun Storytime / int_9d12bbc1
comment
Foreshadowing: On determining Two-Times is holed up in Bogota, Julienne muses he always suspected Greenland. Bogota was a Red Herring, as Two-Times was in his second bunker in Newfoundland.
 Shadowrun Storytime / int_9d12bbc1
featureApplicability
1.0
 Shadowrun Storytime / int_9d12bbc1
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1.0
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Shadowrun Storytime / int_9d12bbc1
 Shadowrun Storytime / int_9d17b859
type
Made of Iron
 Shadowrun Storytime / int_9d17b859
comment
Made of Iron: Dervish, who survives getting shot in the head with a sniper rifle. Locke, and Bend are no slouches either.
 Shadowrun Storytime / int_9d17b859
featureApplicability
1.0
 Shadowrun Storytime / int_9d17b859
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1.0
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Shadowrun Storytime / int_9d17b859
 Shadowrun Storytime / int_9fbe06a5
type
Badass in a Nice Suit
 Shadowrun Storytime / int_9fbe06a5
comment
Badass in a Nice Suit: Geppetto and Wildcard prefer to wear nice suits while on the job. The whole team also tends to suit up when going to meet a VIP Johnson.
 Shadowrun Storytime / int_9fbe06a5
featureApplicability
1.0
 Shadowrun Storytime / int_9fbe06a5
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_9fbe06a5
 Shadowrun Storytime / int_a11f8240
type
Bad Cop/Incompetent Cop
 Shadowrun Storytime / int_a11f8240
comment
Bad Cop/Incompetent Cop: The fifth-rate HardCorps as encountered in Vegas is completely useless at their job. One member seems at least somewhat skeptical of 2D's sob story about Tank's death, but his boss buys the entire thing and quickly goes on a racist tangent.
 Shadowrun Storytime / int_a11f8240
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1.0
 Shadowrun Storytime / int_a11f8240
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1.0
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Shadowrun Storytime / int_a11f8240
 Shadowrun Storytime / int_a2836be5
type
Identity Amnesia
 Shadowrun Storytime / int_a2836be5
comment
Identity Amnesia: Dervish wakes up in Seattle with no memories, no clues to his identity, and (almost) nothing but the clothes on his back. A handful of clues are dropped as to his identity, before the last few runs and epilogue reveal it in full.
 Shadowrun Storytime / int_a2836be5
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1.0
 Shadowrun Storytime / int_a2836be5
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1.0
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Shadowrun Storytime / int_a2836be5
 Shadowrun Storytime / int_a5fb0d24
type
Healing Factor
 Shadowrun Storytime / int_a5fb0d24
comment
Healing Factor: Geppetto gains one after being turned into a Banshee, letting him regenerate from injuries much more quickly and regrow a few missing parts (teeth, for example.)
 Shadowrun Storytime / int_a5fb0d24
featureApplicability
1.0
 Shadowrun Storytime / int_a5fb0d24
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Shadowrun Storytime / int_a5fb0d24
 Shadowrun Storytime / int_a6c69bd
type
MacGuffin
 Shadowrun Storytime / int_a6c69bd
comment
MacGuffin: An unidentified "artifact" is the target of the final run, with every party involved competing to acquire it. It's never confirmed but heavily implied to be a dragon egg.
 Shadowrun Storytime / int_a6c69bd
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1.0
 Shadowrun Storytime / int_a6c69bd
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Shadowrun Storytime / int_a6c69bd
 Shadowrun Storytime / int_a7850fbf
type
Only Known by Their Nickname
 Shadowrun Storytime / int_a7850fbf
comment
Only Known by Their Nickname: Averted Trope. Despite being a staple trope of Shadowrunners, who operate only by street name and regularly buy and burn through several aliases, we do learn the name of every one of the team. Also strongly averted by Trout, who is known by his real name and is constantly broadcasting it because he's a wanted criminal.
 Shadowrun Storytime / int_a7850fbf
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-1.0
 Shadowrun Storytime / int_a7850fbf
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Shadowrun Storytime / int_a7850fbf
 Shadowrun Storytime / int_a8a04f6f
type
And I Must Scream
 Shadowrun Storytime / int_a8a04f6f
comment
And I Must Scream: Geppetto loves using his magic to make his People Puppets torture/kill themselves and their families, just so he can relish their fear and misery while doing so. When encountering a Cyberzombie, Bend notes that he can feel what's left of the poor bastard's soul, screaming and driven mad thanks to the unholy bindings keeping it trapped inside a rotting, cybered-up corpse.
 Shadowrun Storytime / int_a8a04f6f
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1.0
 Shadowrun Storytime / int_a8a04f6f
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Shadowrun Storytime / int_a8a04f6f
 Shadowrun Storytime / int_a94eaaa4
type
Odd Friendship
 Shadowrun Storytime / int_a94eaaa4
comment
Odd Friendship: The team strikes up a friendship with the sasquatches they saved from the berserk troll during Geppetto's first run.
 Shadowrun Storytime / int_a94eaaa4
featureApplicability
1.0
 Shadowrun Storytime / int_a94eaaa4
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Shadowrun Storytime / int_a94eaaa4
 Shadowrun Storytime / int_aa30e350
type
Sole Survivor
 Shadowrun Storytime / int_aa30e350
comment
Sole Survivor: Zipper is eventually revealed to have been part of a Shadowrunner team previously hired by Darius, and was the only member to survive the Horizon retrieval squads. Rosie is the only member of the team targeted by Geppetto and the Black Lodge who survives, but solely because they decide wiping her mind is a cruel enough. Locke lost the rest of his squad to an Ares bombing run during a mission, surviving only because his Guidance Spirit teleported him out of the battlefield before the bombs hit.
 Shadowrun Storytime / int_aa30e350
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1.0
 Shadowrun Storytime / int_aa30e350
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Shadowrun Storytime / int_aa30e350
 Shadowrun Storytime / int_ab8e26e2
type
Slipping a Mickey
 Shadowrun Storytime / int_ab8e26e2
comment
Slipping a Mickey: Despite knowing better, Dervish gets dared into downing a drugged drink while in Africa and wakes up almost naked and chained in a basement. His captor agrees it was a cheap trick, but Dervish still fell for it. And the booze wasn't even any good.
 Shadowrun Storytime / int_ab8e26e2
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1.0
 Shadowrun Storytime / int_ab8e26e2
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Shadowrun Storytime / int_ab8e26e2
 Shadowrun Storytime / int_ac2094ca
type
Red Shirt
 Shadowrun Storytime / int_ac2094ca
comment
One of Wildcard's Red Shirt teammates checked the group's bounties on his personal commlink midway through a bank job. Wildcard's response is swift, with the man even lampshading how much of an idiot the guy was.
 Shadowrun Storytime / int_ac2094ca
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1.0
 Shadowrun Storytime / int_ac2094ca
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Shadowrun Storytime / int_ac2094ca
 Shadowrun Storytime / int_ac9cac61
type
Scare 'Em Straight
 Shadowrun Storytime / int_ac9cac61
comment
Scare 'Em Straight: Discussed and subverted. Jordan Formic doesn't want his niece scared off becoming a Shadowrunner; he wants the team to show her the ropes while disabusing her of the notion that it's as glamorous as Shadowrun-Hollywood depicts it to be. This is to ensure she can be fast-tracked into the Tir Ghosts when she becomes of age. Bend more or less pulls this on Echo during the Final Run, on account of her youth (being a teenage Shadowrunner.) After engineering the breakdown and violent destruction of her team, he advises her to go back into legit business — a hint she's heavily implied to have taken to heart.
 Shadowrun Storytime / int_ac9cac61
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 Shadowrun Storytime / int_ac9cac61
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Shadowrun Storytime / int_ac9cac61
 Shadowrun Storytime / int_ad03437f
type
Reverse Cerebus Syndrome
 Shadowrun Storytime / int_ad03437f
comment
Reverse Cerebus Syndrome: The team starts off extremely black hat, with their first job being to murder an innocent woman to send a message to her lover and it only gets worse when Geppetto joins. The players made a conscious decision to lean more "pink mohawk" later on, swapping out their two most overtly vile characters for more moral and amusing alternatives, and the story's tone shifts to match.
 Shadowrun Storytime / int_ad03437f
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1.0
 Shadowrun Storytime / int_ad03437f
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Shadowrun Storytime / int_ad03437f
 Shadowrun Storytime / int_ad1db87c
type
Oh, Crap!
 Shadowrun Storytime / int_ad1db87c
comment
Oh, Crap!: Doctor Laughsalot's reaction to hearing the word "Horizon," in connection to Shadowrunners needing medical aid is to swear, shout he doesn't know them, and hang up. Joy, the team's target in the Vegas arc, is visibly terrified when the troll guard who crippled him informs him that his team was unknowingly trying to steal Hestaby's magical focus.
 Shadowrun Storytime / int_ad1db87c
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1.0
 Shadowrun Storytime / int_ad1db87c
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Shadowrun Storytime / int_ad1db87c
 Shadowrun Storytime / int_adfd3165
type
For the Evulz
 Shadowrun Storytime / int_adfd3165
comment
For the Evulz: Geppetto, all the time. Highlights include killing a enemy running team one-by-one so they would know terror before they died, then stripping all of the Sole Survivors good memories away, causing the single darkest scene in the campaign through the use of a Nuclear Spirit, and being a serial killer in his spare time.
 Shadowrun Storytime / int_adfd3165
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1.0
 Shadowrun Storytime / int_adfd3165
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Shadowrun Storytime / int_adfd3165
 Shadowrun Storytime / int_ae0e2472
type
Contrasting Replacement Character
 Shadowrun Storytime / int_ae0e2472
comment
Contrasting Replacement Character: Happens when a character takes over another's role in the party. Trout is an incompetent murderhobo who couldn't play his role as Infiltrator due to being one of the most wanted men in North America. Bend is a pacifist and supremely skilled stealth operative who, even as the team became internationally famous, managed to keep his details well-hidden. 2D is a psychotic, disgusting troll who uses his natural Technomancer skills to control drones, eventually leaving Shadowrunning to become a corporate Spider. Wildcard is a cool professional who uses his extensive brain implants to focus on getaway driving supplemented with personal combat skills, retiring from Shadowrunning to embed himself ever deeper into the criminal world. Geppetto is a disciple of Adversary who relishes in murder, blood magic, and goes into combat with little more than his spirits and a nice suit; he leaves running to become a full-time mafioso. Locke is a follower of the Aztec gods who defected to escape being forced into using blood magic, using a suit of combat armor and guns to supplement his magic; he leaves running to start a safe, legal career.
 Shadowrun Storytime / int_ae0e2472
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 Shadowrun Storytime / int_ae0e2472
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Shadowrun Storytime / int_ae0e2472
 Shadowrun Storytime / int_afc52a86
type
Ninja Pirate Zombie Robot
 Shadowrun Storytime / int_afc52a86
comment
Ninja Pirate Zombie Robot: Trout was simultaneously a member of both the Texan Lone Star PMC and the Yakuza. He was also a ninja, a facial sculpt adept, and a master gunfighter.
 Shadowrun Storytime / int_afc52a86
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1.0
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Shadowrun Storytime / int_afc52a86
 Shadowrun Storytime / int_afd112fe
type
Hired Guns
 Shadowrun Storytime / int_afd112fe
comment
Hired Guns: This is what Shadowrunners are. A few times the team take "muscle" jobs instead of heist ones as well.
 Shadowrun Storytime / int_afd112fe
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1.0
 Shadowrun Storytime / int_afd112fe
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Shadowrun Storytime / int_afd112fe
 Shadowrun Storytime / int_aff29d6f
type
Beauty, Brains and Brawn
 Shadowrun Storytime / int_aff29d6f
comment
Beauty, Brains, and Brawn: The original team of Dervish, 2D, and Trout. Trout is the Beauty, being a facial adept with high Charisma; 2D is the Brains, given his role as the team's hacker and unofficial rigger; and Dervish is the obvious Brawn, given his role as a Street Samurai. Later team members also fill this. Dervish filled the Brawn role all the way through (being the only permanent member of the team), alongside Tank up until the player had to leave the table and his character got ganked by some old enemies. 2D, Bend, and Wild Card fill the Brains role, with Bend serving as the Only Sane Man and the other two as the team's hackers. Geppetto is the Beauty, being the team's face, until his retirement has him swapped out for Locke, similarly an elf mage, though one more fitting for the role as The Casanova.
 Shadowrun Storytime / int_aff29d6f
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Shadowrun Storytime / int_aff29d6f
 Shadowrun Storytime / int_b3168a4d
type
Previous Player-Character Cameo
 Shadowrun Storytime / int_b3168a4d
comment
Previous Player-Character Cameo: Vinnie "The Grin" Valachi, the swindling guido and pawnbroker from the Granger run, is actually a previous player character of TwoDee's from a campaign before the one that Shadowrun Storytime covers. 2D and Geppetto both show up from time to time after leaving the team, with the former having a significant supporting role during the Final Run. One run focuses entirely on the team rescuing the previous player character Trout. The remaining members who know him are not happy about this cameo.
 Shadowrun Storytime / int_b3168a4d
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 Shadowrun Storytime / int_b3168a4d
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Shadowrun Storytime / int_b3168a4d
 Shadowrun Storytime / int_b4eff8a8
type
Epic Fail
 Shadowrun Storytime / int_b4eff8a8
comment
Epic Fail: The GM sent Trout on what TwoDee refers to as "the milkiest of milk runs" - beating up a literal college nerd at the behest of a 19-year old Fratbro who's already half-drunk when Trout meets him. Trout still managed to catastrophically bungle it due to a last-minute loss of nerve followed by a natural 1 on a roll to deceive his client.
 Shadowrun Storytime / int_b4eff8a8
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 Shadowrun Storytime / int_b4eff8a8
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Shadowrun Storytime / int_b4eff8a8
 Shadowrun Storytime / int_b58b4e3c
type
Too Dumb to Live
 Shadowrun Storytime / int_b58b4e3c
comment
Too Dumb to Live: Yes, Trout, you should certainly try repeatedly backstabbing your own running team while also being one of the most wanted men in America with a SIN that constantly broadcasts the fact that you're an unstable, extremely-wanted criminal to the world. Unsurprisingly the team ends up turning him in after one too many betrayals, along with him becoming a massive security risk due to leaving DNA for a mage to exploit everywhere. Tank showed shades of this earlier on note like coming out of his house in full combat armour, brandishing a LMG and a Troll-sized combat axe despite being in a peaceful, cop-monitored downtown neighbourhood, or charging back into his house after a run goes catastrophically wrong despite being warned that it's booby-trapped, but the crowning moment of stupid is the time when for some utterly incomprehensible reason, he signs into a hotel under his actual name and SIN. He does this despite knowing there's a running team and Fixer out there who want his head on a plate, which gets him geeked by the running team. One of Wildcard's Red Shirt teammates checked the group's bounties on his personal commlink midway through a bank job. Wildcard's response is swift, with the man even lampshading how much of an idiot the guy was.
 Shadowrun Storytime / int_b58b4e3c
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 Shadowrun Storytime / int_b58b4e3c
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Shadowrun Storytime / int_b58b4e3c
 Shadowrun Storytime / int_b5b4b077
type
The Ace
 Shadowrun Storytime / int_b5b4b077
comment
The Ace: Rodrigo Alvarez is described as being Aztechnology's premier company man, and one of the best runner-killers in the business. Drake Prime (Lofwyr's personal spec-ops unit) couldn't bag him after he crossed Saeder-Krupp during one of his runs; considering that screwing with S-K is generally considered suicide by most Shadowrunners, that speaks volumes as to his capabilities.
 Shadowrun Storytime / int_b5b4b077
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 Shadowrun Storytime / int_b5b4b077
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Shadowrun Storytime / int_b5b4b077
 Shadowrun Storytime / int_b5fb096b
type
People Puppets
 Shadowrun Storytime / int_b5fb096b
comment
People Puppets: Geppetto, who uses this to be a Serial Killer. His trademark technique is combining this with Ate His Gun, while the victim is fully conscious but helpless to stop it.
 Shadowrun Storytime / int_b5fb096b
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1.0
 Shadowrun Storytime / int_b5fb096b
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Shadowrun Storytime / int_b5fb096b
 Shadowrun Storytime / int_b77808f2
type
"Where Are They Now?" Epilogue
 Shadowrun Storytime / int_b77808f2
comment
"Where Are They Now?" Epilogue: After the final job, the story ends with a summary of the lives of the surviving main and side characters in the years that followed.
 Shadowrun Storytime / int_b77808f2
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1.0
 Shadowrun Storytime / int_b77808f2
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Shadowrun Storytime / int_b77808f2
 Shadowrun Storytime / int_b905e88c
type
People Jars
 Shadowrun Storytime / int_b905e88c
comment
People Jars: According to Locke, Aztechnology puts the members of its Homegrown Warrior Program into these to install their cyberware. This is also the origin of the Cyberzombie Willie, who was essentially assembled from several tank-grown organs and body parts.
 Shadowrun Storytime / int_b905e88c
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 Shadowrun Storytime / int_b905e88c
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Shadowrun Storytime / int_b905e88c
 Shadowrun Storytime / int_b9085a47
type
Summon Magic
 Shadowrun Storytime / int_b9085a47
comment
Summon Magic: One of Locke's staple techniques. He favors flame spirits.
 Shadowrun Storytime / int_b9085a47
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1.0
 Shadowrun Storytime / int_b9085a47
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Shadowrun Storytime / int_b9085a47
 Shadowrun Storytime / int_ba0ff694
type
You Have GOT to Be Kidding Me!
 Shadowrun Storytime / int_ba0ff694
comment
You Have GOT to Be Kidding Me!: The team's reaction to finding out that one of their rival teams has released three albums and a reality tridshow, all but advertising their strengths and weaknesses to the world. Commentary by Wildcat and Bend indicates this is fairly common for Los Angeles teams.
 Shadowrun Storytime / int_ba0ff694
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1.0
 Shadowrun Storytime / int_ba0ff694
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Shadowrun Storytime / int_ba0ff694
 Shadowrun Storytime / int_ba2f9dfe
type
The Paranoiac
 Shadowrun Storytime / int_ba2f9dfe
comment
The Paranoiac: Vulcan, the Merlyns' fetish trader, is paranoid even by Shadowrunner standards. When Geppetto gets sent to pick up a fetish from him, Vulcan trains a dozen high-calibre gun turrets on him and repeatedly threatens to kill him over the slightest things seeming 'off' (like Geppetto being HMHVV-infected, even though the Merlyns warned him in advance), all while rambling about the risk that Geppetto is "one of them."
 Shadowrun Storytime / int_ba2f9dfe
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 Shadowrun Storytime / int_ba2f9dfe
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Shadowrun Storytime / int_ba2f9dfe
 Shadowrun Storytime / int_bc00493f
type
Precision F-Strike
 Shadowrun Storytime / int_bc00493f
comment
Precision F-Strike: Locke whispers "Ares Macrotechnology, you American cocksuckers," moments before being whisked away from the bombing run that killed the rest of his original team. Brianna McReary drops a thunderous one when she's given her cut for the Final Run — fifty million nuyen's worth of orichalcum.
 Shadowrun Storytime / int_bc00493f
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 Shadowrun Storytime / int_bc00493f
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Shadowrun Storytime / int_bc00493f
 Shadowrun Storytime / int_bc1a0bb1
type
The Last Dance
 Shadowrun Storytime / int_bc1a0bb1
comment
The Last Dance: In the epilogue, Sensei was diagnosed with a terminal heart condition. At his request, he was air-dropped into the Amazonian front, naked and carrying only a single knife, just to see how long he could last.
 Shadowrun Storytime / int_bc1a0bb1
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 Shadowrun Storytime / int_bc1a0bb1
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Shadowrun Storytime / int_bc1a0bb1
 Shadowrun Storytime / int_bc74ef27
type
Berserk Button
 Shadowrun Storytime / int_bc74ef27
comment
Berserk Button: Don't meddle with Geppetto's house in a way that disrupts his usual routine. Pretty much the only reason he didn't go after 2D for turning his home into a playground for his sprite-children was 2D offering to pay half the rent. Do not be related to Aztechnology around Bend. If you're lucky, he'll merely treat you with hostility; if not, you've got a pissed-off ex-Tir Ghost out for your blood. Tweak absolutely hates having anyone but her touch her weapons. A faked schematic implying Gillette has been planning to graft her custom Ares Thunderbolt onto her own limb (coupled with Bend tampering with her drugs) is enough to make her outright homicidal.
 Shadowrun Storytime / int_bc74ef27
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 Shadowrun Storytime / int_bc74ef27
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Shadowrun Storytime / int_bc74ef27
 Shadowrun Storytime / int_bda3d68a
type
Did You Just Flip Off Cthulhu?
 Shadowrun Storytime / int_bda3d68a
comment
Did You Just Flip Off Cthulhu?: While Dervish is calling the Johnson to arrange a pick-up for his artefact, the Great Dragon Hestaby arrives and states she will take it. Dervish refuses because it's Johnson who decides where the artefact goes, even doing a mocking "on the phone" gesture.
 Shadowrun Storytime / int_bda3d68a
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 Shadowrun Storytime / int_bda3d68a
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 Shadowrun Storytime
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Shadowrun Storytime / int_bda3d68a
 Shadowrun Storytime / int_bdddc73e
type
Yakuza
 Shadowrun Storytime / int_bdddc73e
comment
Yakuza: Trout was originally a Yakuza member, along with being part of Lone Star.
 Shadowrun Storytime / int_bdddc73e
featureApplicability
1.0
 Shadowrun Storytime / int_bdddc73e
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_bdddc73e
 Shadowrun Storytime / int_bec0417c
type
Happily Married
 Shadowrun Storytime / int_bec0417c
comment
Happily Married: 2D and his "ork juggalo girlfriend" are married by the end of the series. Bend and Emily end up marrying after the events of the series.
 Shadowrun Storytime / int_bec0417c
featureApplicability
1.0
 Shadowrun Storytime / int_bec0417c
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_bec0417c
 Shadowrun Storytime / int_bfb5f597
type
Money Is Not Power
 Shadowrun Storytime / int_bfb5f597
comment
Money Is Not Power: When the team finally corners Alvarez during the final run, he tries to plead that he'll pay them double what their Johnson is. Wildcard's response is hardly surprising.
 Shadowrun Storytime / int_bfb5f597
featureApplicability
1.0
 Shadowrun Storytime / int_bfb5f597
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_bfb5f597
 Shadowrun Storytime / int_bfdbf829
type
Significant Name Shift
 Shadowrun Storytime / int_bfdbf829
comment
Significant Name Shift: "DeadMan" ends up being referred to as Trout by character and narration alike after his second run sees him so badly-injured by a coked-up troll that he winds up flopping around like a dying fish, representing the team's increasing lack of respect for him and his incompetence.
 Shadowrun Storytime / int_bfdbf829
featureApplicability
1.0
 Shadowrun Storytime / int_bfdbf829
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_bfdbf829
 Shadowrun Storytime / int_c007c53
type
Cool and Unusual Punishment
 Shadowrun Storytime / int_c007c53
comment
Cool and Unusual Punishment: Geppetto asks 2D to help make a captured mook talk. 2D proceeds to hack the guy's enormous cyberpenis and install the control software for a tea cup ride, causing it to start doing loop-de-loops while sparking. The mook talks more to escape the near-terminal weirdness of the situation than anything.
 Shadowrun Storytime / int_c007c53
featureApplicability
1.0
 Shadowrun Storytime / int_c007c53
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c007c53
 Shadowrun Storytime / int_c0d598fe
type
Evil Gloating
 Shadowrun Storytime / int_c0d598fe
comment
Two-Times indulging in a moment of Evil Gloating about his plans allows 2D to back-hack and engage in a cyberspace duel with him, ending in Two-Times' death when 2D retargets the Kill Sat he was aiming at the team to strike Two-Times' Newfoundland lair.
 Shadowrun Storytime / int_c0d598fe
featureApplicability
1.0
 Shadowrun Storytime / int_c0d598fe
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c0d598fe
 Shadowrun Storytime / int_c15f1f71
type
Keeping the Handicap
 Shadowrun Storytime / int_c15f1f71
comment
Keeping the Handicap: Dervish's Sensei is blind despite having had years to get cybernetic replacements. Dervish accurately surmises it's just so he can tell the story about how Aztech blinded him but it just made him more powerful.
 Shadowrun Storytime / int_c15f1f71
featureApplicability
1.0
 Shadowrun Storytime / int_c15f1f71
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c15f1f71
 Shadowrun Storytime / int_c24d8c78
type
Pink Mist
 Shadowrun Storytime / int_c24d8c78
comment
Pink Mist: A full-body variation of this happens when Dervish hits an enemy mage at full speed with his blades out. While the scene is only briefly described, it's indicated that the mage more or less ended up being completely pulverised by the force Dervish hit them with.
 Shadowrun Storytime / int_c24d8c78
featureApplicability
1.0
 Shadowrun Storytime / int_c24d8c78
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c24d8c78
 Shadowrun Storytime / int_c2d978fe
type
Car Fu
 Shadowrun Storytime / int_c2d978fe
comment
Car Fu: After finding out that the car they've been pursuing was a decoy and Mr. Wilkins daughter is still in enemy custody, an enraged 2D hacks the car and tries to ram it into a wall. When the enemy sammy bails, 2D turns the car around and tries to ram him. And then he starts hacking every other nearby car and sending them after the sammy as well. Taka, the backstabbing oni crook from the Tokyo run, ends up being taken out by "Little Texas" in the epilogue when Texas rams him with a motorbike.
 Shadowrun Storytime / int_c2d978fe
featureApplicability
1.0
 Shadowrun Storytime / int_c2d978fe
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c2d978fe
 Shadowrun Storytime / int_c349d36a
type
BoomHEADSHOT
 Shadowrun Storytime / int_c349d36a
comment
Boom Head Shot: Dervish does this as payback to a team that did it to him first. Later on, the team embraces their professionalism and starts giving these out on downed opponents so that they stay down.
 Shadowrun Storytime / int_c349d36a
featureApplicability
1.0
 Shadowrun Storytime / int_c349d36a
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c349d36a
 Shadowrun Storytime / int_c3bdfbb9
type
Let's You and Him Fight
 Shadowrun Storytime / int_c3bdfbb9
comment
Let's You and Him Fight: Brianna spreads a rumor that a UO complex is looking to send out couriers due to the team's failed infiltration. Another fixer sees a potential payday and sends another team to try and intercept the couriers. UO assumes it's the same team and lowers its guard after killing them. To take down the Nightingales, the team has Locke, Dervish, and Wildcat flirt with their members to distract them and figure out their weaknesses - namely, Twitch's violent attachment to her guns and Gillette's cyberpsychosis. Bend then plants fabricated schematics for grafting Tweak's prized guns onto Gillette's arms in their room and tampers with the former's drugs. The resultant cyberpsychotic breakdown and brawl sees Tweak dead, Gillette in custody, and Echo being convinced to go legit by Bend.
 Shadowrun Storytime / int_c3bdfbb9
featureApplicability
1.0
 Shadowrun Storytime / int_c3bdfbb9
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c3bdfbb9
 Shadowrun Storytime / int_c3c245f2
type
Squee
 Shadowrun Storytime / int_c3c245f2
comment
Squee: 2D is beyond delighted when they meet a kitsune schoolgirl who manages to hit nearly every anime stereotype.
 Shadowrun Storytime / int_c3c245f2
featureApplicability
1.0
 Shadowrun Storytime / int_c3c245f2
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c3c245f2
 Shadowrun Storytime / int_c3cb84e2
type
Simple, yet Opulent
 Shadowrun Storytime / int_c3cb84e2
comment
Simple, yet Opulent: On learning their last Johnson is old-school, the team decides to skip on the more ostentatious embellishments of modern suits in favor of a traditional "less is more" high-end tailor.
 Shadowrun Storytime / int_c3cb84e2
featureApplicability
1.0
 Shadowrun Storytime / int_c3cb84e2
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c3cb84e2
 Shadowrun Storytime / int_c3fbac64
type
Bestiality Is Depraved
 Shadowrun Storytime / int_c3fbac64
comment
Bestiality Is Depraved: Implied and played for laughs with the porn film v1ct1m wants 2D to find in exchange for help; while we're not shown what it involves, 2D is heard screaming "OH SHIT WHAT ARE THEY DOING TO THAT HORSE!?" from offscreen.
 Shadowrun Storytime / int_c3fbac64
featureApplicability
1.0
 Shadowrun Storytime / int_c3fbac64
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c3fbac64
 Shadowrun Storytime / int_c59d9a4b
type
Half-Breed Discrimination
 Shadowrun Storytime / int_c59d9a4b
comment
Half-Breed Discrimination: Jonathan Red-Eagle's childhood in the Pueblo Corporate Council was marked by small instances of violence between him and his peers, implicitly caused by discrimination over Jonathan having only a small percentage of Native blood.
 Shadowrun Storytime / int_c59d9a4b
featureApplicability
1.0
 Shadowrun Storytime / int_c59d9a4b
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_c59d9a4b
 Shadowrun Storytime / int_c66cb5a9
type
Human Sacrifice
 Shadowrun Storytime / int_c66cb5a9
comment
Bend and Locke were heavily bullied during their childhoods for their metahuman features, leaving the former with crippling self-doubts as to his worth and indirectly causing the latter's violent aversion to Human Sacrifice after he accidentally killed a bully by summoning a flame spirit.
 Shadowrun Storytime / int_c66cb5a9
featureApplicability
-1.0
 Shadowrun Storytime / int_c66cb5a9
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c66cb5a9
 Shadowrun Storytime / int_c7528117
type
Sell-Out
 Shadowrun Storytime / int_c7528117
comment
Sell-Out: 2D, hacker and cyberterrorist, becomes a corporate security chief when his wife drops the bomb. Dervish leaves the business for a celebrity position with Ares.
 Shadowrun Storytime / int_c7528117
featureApplicability
1.0
 Shadowrun Storytime / int_c7528117
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_c7528117
 Shadowrun Storytime / int_c75df49a
type
Shout-Out
 Shadowrun Storytime / int_c75df49a
comment
Shout-Out: Wild Card is a bank robber who wears a clown mask.
 Shadowrun Storytime / int_c75df49a
featureApplicability
1.0
 Shadowrun Storytime / int_c75df49a
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_c75df49a
 Shadowrun Storytime / int_ca3a6dbd
type
Informed Ability
 Shadowrun Storytime / int_ca3a6dbd
comment
Informed Ability: Trout's backstory and stats cast him as a master spy and gunfighter. Due to his player's incompetence and cowardice, Trout completely bungles both roles.
 Shadowrun Storytime / int_ca3a6dbd
featureApplicability
1.0
 Shadowrun Storytime / int_ca3a6dbd
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_ca3a6dbd
 Shadowrun Storytime / int_cd23ee7d
type
Colonel Badass
 Shadowrun Storytime / int_cd23ee7d
comment
Colonel Badass: Locke, who was a 20-year special forces vet before being promoted to a cushy office job.
 Shadowrun Storytime / int_cd23ee7d
featureApplicability
1.0
 Shadowrun Storytime / int_cd23ee7d
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_cd23ee7d
 Shadowrun Storytime / int_cd70c3dc
type
CorruptCop
 Shadowrun Storytime / int_cd70c3dc
comment
Lone Star: The crappy, corrupt version of Knight Errant, with worse training and equipment. Trout used to be a member of them (along with the Yakuza) before he turned to the Shadows, with the company subsequently hunting him down due to the massive bounty on his head. Captain Joseph Green also started out as a member of them, being the one to (semi-directly) take out Trout; he later quit after one too many encounters with the team only to sign up with Knight Errant.
 Shadowrun Storytime / int_cd70c3dc
featureApplicability
1.0
 Shadowrun Storytime / int_cd70c3dc
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_cd70c3dc
 Shadowrun Storytime / int_cda501da
type
Killed Off for Real
 Shadowrun Storytime / int_cda501da
comment
Tank showed shades of this earlier on note like coming out of his house in full combat armour, brandishing a LMG and a Troll-sized combat axe despite being in a peaceful, cop-monitored downtown neighbourhood, or charging back into his house after a run goes catastrophically wrong despite being warned that it's booby-trapped, but the crowning moment of stupid is the time when for some utterly incomprehensible reason, he signs into a hotel under his actual name and SIN. He does this despite knowing there's a running team and Fixer out there who want his head on a plate, which gets him geeked by the running team.
 Shadowrun Storytime / int_cda501da
featureApplicability
1.0
 Shadowrun Storytime / int_cda501da
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_cda501da
 Shadowrun Storytime / int_ceec4df5
type
Roaring Rampage of Revenge
 Shadowrun Storytime / int_ceec4df5
comment
Roaring Rampage of Revenge: As soon as Dervish gets out of the hospital after being shot in the head with a sniper rifle, he decides to get even. He quickly tracks down the running team responsible and returns the favour to their sniper, before taking out their mages and a couple others. It takes 2D figuring out that they've been geeking another Ares-sponsored running team coupled with Firewatch showing up in force to make Dervish back down.
 Shadowrun Storytime / int_ceec4df5
featureApplicability
1.0
 Shadowrun Storytime / int_ceec4df5
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_ceec4df5
 Shadowrun Storytime / int_d028e0da
type
An Arm and a Leg
 Shadowrun Storytime / int_d028e0da
comment
An Arm and a Leg: An unfortunate runner in Vegas tries to order a Troll security guard about, unaware that his (now-dead) colleague's mind-control spell has just run out. He promptly gets a leg torn off by the enraged guard and is dragged off for interrogation.
 Shadowrun Storytime / int_d028e0da
featureApplicability
1.0
 Shadowrun Storytime / int_d028e0da
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_d028e0da
 Shadowrun Storytime / int_d13eb235
type
Occidental Otaku
 Shadowrun Storytime / int_d13eb235
comment
Occidental Otaku: To get some privacy while hacking a corp network in Neo-Tokyo, 2D goes to a maid bar acting like the worst variant of this trope. He wears a kimono with nothing underneath it, carries an anime love pillow and bag of truly filthy hentai, and speak-screams in the most broken, weeaboo Japanese he can muster.
 Shadowrun Storytime / int_d13eb235
featureApplicability
1.0
 Shadowrun Storytime / int_d13eb235
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_d13eb235
 Shadowrun Storytime / int_d238fd9d
type
Shapeshifting Excludes Clothing
 Shadowrun Storytime / int_d238fd9d
comment
Shapeshifting Excludes Clothing: Bend has this problem after developing his shapeshifting. He tends to favor a female kangaroo form as he can store his gear in the pouch.
 Shadowrun Storytime / int_d238fd9d
featureApplicability
1.0
 Shadowrun Storytime / int_d238fd9d
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_d238fd9d
 Shadowrun Storytime / int_d397657d
type
Hoist by His Own Petard
 Shadowrun Storytime / int_d397657d
comment
Hoist by His Own Petard: Two-Times indulging in a moment of Evil Gloating about his plans allows 2D to back-hack and engage in a cyberspace duel with him, ending in Two-Times' death when 2D retargets the Kill Sat he was aiming at the team to strike Two-Times' Newfoundland lair. A law enforcement mage hit Geppetto with a Sleep spell, unaware of his deal with Adversary. Unsurprisingly, Adversary promptly slaughtered the mage and the rest of his team in short order at the cost of nearly killing Geppetto. Again. As the epilogue reveals, Vulcan was eventually killed by his own security measures (specifically, the drop bears got loose and ate him.)
 Shadowrun Storytime / int_d397657d
featureApplicability
1.0
 Shadowrun Storytime / int_d397657d
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_d397657d
 Shadowrun Storytime / int_d500b978
type
Adaptational Wimp
 Shadowrun Storytime / int_d500b978
comment
Adaptational Wimp: WildCat is downgraded from the Sioux Nation special forces to a fourth-rate PMC that's barely above the utterly incompetent HardCorps in terms of prestige.
 Shadowrun Storytime / int_d500b978
featureApplicability
1.0
 Shadowrun Storytime / int_d500b978
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_d500b978
 Shadowrun Storytime / int_d9cf40fa
type
Screw This, I'm Outta Here
 Shadowrun Storytime / int_d9cf40fa
comment
Screw This, I'm Outta Here: After an extraction gone wrong ends up with Geppetto on the brink of death (again) partway through, with the method used to heal him leaving cerebral fluid permanently leaking from his eye, he quits from the team to become a full-time mafia member. Locke chose to defect from Aztechnology when his bosses ordered him to perform a ritual sacrifice, something he opposed on a fundamental level. Bend was originally a Tir infiltrator but developed severe doubts about the Princes as it became clear the nation couldn't hope to survive in a modern economy. After being sent to kill yet another liberal politician to buy the Princes a few more years, he abandoned the mission and quit in disgust. After witnessing one of her teammates go full cyberpsycho and brutally decapitate the other, Echo decides (with some prompting from Bend) to head back to Los Angeles and get the hell out of the Shadowrunning business in favour of her legit music career.
 Shadowrun Storytime / int_d9cf40fa
featureApplicability
1.0
 Shadowrun Storytime / int_d9cf40fa
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_d9cf40fa
 Shadowrun Storytime / int_db52f2ff
type
Surprise Pregnancy
 Shadowrun Storytime / int_db52f2ff
comment
Surprise Pregnancy: Jozie informs 2D that she's pregnant just before the team embarks on the Lagos run. It's what prompts 2D, the otherwise enthusiastic Shadowrunner and cyberterrorist, to go legit as a corporate security chief.
 Shadowrun Storytime / int_db52f2ff
featureApplicability
1.0
 Shadowrun Storytime / int_db52f2ff
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_db52f2ff
 Shadowrun Storytime / int_db9940c4
type
Famed In-Story
 Shadowrun Storytime / int_db9940c4
comment
Famed In-Story: Dervish becomes the most well-known runner in Seattle by the end of the campaign. On top of that, he gets a reality show about his life and acts as an Ares Megacorp "celebrity commando", with Ares financing his missions fighting crime around the world. Geppetto is indicated to have become infamous both publicly and in the underworld after his retirement and coup of the Merlyns, being described as a real-world comic supervillain.
 Shadowrun Storytime / int_db9940c4
featureApplicability
1.0
 Shadowrun Storytime / int_db9940c4
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_db9940c4
 Shadowrun Storytime / int_dbca2c99
type
Red Herring
 Shadowrun Storytime / int_dbca2c99
comment
Red Herring: Two-Times' Bogota lair is a well-defended decoy; he's actually in Newfoundland, and had set the Bogota facility up from the start as a trap.
 Shadowrun Storytime / int_dbca2c99
featureApplicability
1.0
 Shadowrun Storytime / int_dbca2c99
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_dbca2c99
 Shadowrun Storytime / int_dcbe8a6e
type
Chekhov's Gunman
 Shadowrun Storytime / int_dcbe8a6e
comment
Chekhov's Gunman: Trout spends a lot of time being treated by the street doc Doctor Laughsalot. This comes in handy much later when the party buys the blood Trout sold to the doc to cover his bills as part of the Trout Retrieval Run.
 Shadowrun Storytime / int_dcbe8a6e
featureApplicability
1.0
 Shadowrun Storytime / int_dcbe8a6e
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_dcbe8a6e
 Shadowrun Storytime / int_de9043cc
type
Gambit Pileup
 Shadowrun Storytime / int_de9043cc
comment
Gambit Pile Up: The original Ares run, which kicked off the Two-Times Arc. The original conflict (the kidnapping the team was hired to solve) was between two Ares department heads, which is in turn part of a much larger conflict between two Ares factions. Two-Times hired a dozen running teams as part of the job, using their actions as a smokescreen to disguise his own gambit (compromising the global Ares network). Horizon was also running a "concerned citizen" act in the background, plastering footage of the kidnapping everywhere to make Ares look incompetent. The final job, to a ridiculous extent. No less than four of the Great Dragons are involved, along with a handful of Corps and half a dozen movers and players. To wit, the team is hunting down a rogue Aztechnology shapeshifter in the Tir, who's trying to sell an extremely powerful magic artefact to Horizon for a huge amount of orichalcum while using four separate Shadowrunner teams to protect himself. The team is working for Schwartzkopf the Great Dragon, who is in turn acting as the Johnson for Lofwyr and Hestaby, both of whom want the artefact (heavily implied to be a dragon egg). Ginsen (revealed to be a black ops team payrolled by Sirrurg the Destroyer) is trying to hijack the delivery, steal the artefact, and screw Aztechnology over even harder in the process. Ares Macrotechnology and 2D also get involved under the excuse of protecting an Ares asset, with their actual goal being to exfiltrate a prototype next-generation super-soldier (A.K.A.: Dervish) and convince him to join Ares. For those struggling to keep track of everything, a rough and very spoilerific chart of all the gambits going on is here◊.
 Shadowrun Storytime / int_de9043cc
featureApplicability
1.0
 Shadowrun Storytime / int_de9043cc
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_de9043cc
 Shadowrun Storytime / int_e0789c2a
type
Your Head A-Splode
 Shadowrun Storytime / int_e0789c2a
comment
Your Head A-Splode: The Ginsen face in Tokyo has a cranial explosive fitted, causing his head to blow up the moment that the company thinks he's compromised.
 Shadowrun Storytime / int_e0789c2a
featureApplicability
1.0
 Shadowrun Storytime / int_e0789c2a
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_e0789c2a
 Shadowrun Storytime / int_e39ce9
type
The Face
 Shadowrun Storytime / int_e39ce9
comment
The Face: Geppetto filled this role once the initial team settled in, generally handling negotiations with Johnsons and other high profile figures. After his retirement, Locke took over the role.
 Shadowrun Storytime / int_e39ce9
featureApplicability
1.0
 Shadowrun Storytime / int_e39ce9
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_e39ce9
 Shadowrun Storytime / int_e4d8fcc4
type
Escaped from the Lab
 Shadowrun Storytime / int_e4d8fcc4
comment
Escaped from the Lab: 2D was captured by Evo for experimentation due to being a natural technomancer. He only escaped thanks to Ork Halloweeners raiding the facility where he was held. They still want to recapture him, both for further experimentation and to stop him bombing their buildings. Dervish is implied to be a vat-grown supersoldier who either escaped or was dumped in Seattle. The exact details are never made clear, but by the end of the story it's revealed he was part of Aztechnology's Homegrown Warrior program. Many of the Willies encountered during the story contain cloned parts of his body.
 Shadowrun Storytime / int_e4d8fcc4
featureApplicability
1.0
 Shadowrun Storytime / int_e4d8fcc4
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_e4d8fcc4
 Shadowrun Storytime / int_e5066b68
type
11th-Hour Superpower
 Shadowrun Storytime / int_e5066b68
comment
11th-Hour Superpower: After completing the objective of the final job, Dervish receives a magical boost from Hestaby to clear the remaining enemies, making him even more lethal and letting him fly for a short time.
 Shadowrun Storytime / int_e5066b68
featureApplicability
1.0
 Shadowrun Storytime / int_e5066b68
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_e5066b68
 Shadowrun Storytime / int_e50818aa
type
Normally, I Would Be Dead Now
 Shadowrun Storytime / int_e50818aa
comment
Normally, I Would Be Dead Now: An Adversary-possessed Geppetto more or less states this during the Universal Omnitech run; since Geppetto's head is currently twisted about 180 degrees in the wrong direction and half his face is missing, the former's Demonic Possession is basically the only thing keeping him alive.
 Shadowrun Storytime / int_e50818aa
featureApplicability
1.0
 Shadowrun Storytime / int_e50818aa
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_e50818aa
 Shadowrun Storytime / int_e68b72
type
The Load
 Shadowrun Storytime / int_e68b72
comment
The Load: Trout barely contributes anything to the team, refuses to infiltrate (his role in the team) on the grounds of it being "too dangerous", and tries to backstab them at the drop of a hat to get himself out of trouble. Furthermore, his massive bounty and Criminal SIN - the latter of which broadcasts his identity and bounty to literally every cop within several blocks wherever he goes - is a massive albatross around their necks note This being particularly pronounced during their restaurant robbery, where his known nature as a child killer prompts a Lone Star officer to immediately open fire on them and send the whole plan to hell. This in turn leads to Trout bleeding everywhere and becoming an even bigger liability, as a ritual magician could easily pick up some of that blood and then kill (or worse) Trout at literally any point in any later run so long as he remained on the team. Unsurprisingly, him being taken out by Lone Star (with some help from 2D) is where the story starts to change its tone and focus.
 Shadowrun Storytime / int_e68b72
featureApplicability
1.0
 Shadowrun Storytime / int_e68b72
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_e68b72
 Shadowrun Storytime / int_e7b0229a
type
Laser-Guided Amnesia
 Shadowrun Storytime / int_e7b0229a
comment
Laser-Guided Amnesia: Geppetto uses his black magic to strip all the good memories from the Sole Survivor of an enemy running team, courtesy of a bit of inspiration from Dervish.
 Shadowrun Storytime / int_e7b0229a
featureApplicability
1.0
 Shadowrun Storytime / int_e7b0229a
featureConfidence
1.0
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Shadowrun Storytime / int_e7b0229a
 Shadowrun Storytime / int_e7b1cb24
type
Old Master
 Shadowrun Storytime / int_e7b1cb24
comment
Old Master: Sensei is an elderly orc who trains Dervish to world-class skill in the vaunted martial art of cyborg prison shanking. When Dervish gets old, he takes on his own students in honor of Sensei.
 Shadowrun Storytime / int_e7b1cb24
featureApplicability
1.0
 Shadowrun Storytime / int_e7b1cb24
featureConfidence
1.0
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Shadowrun Storytime / int_e7b1cb24
 Shadowrun Storytime / int_e8038166
type
Obsessively Organized
 Shadowrun Storytime / int_e8038166
comment
Obsessively Organized: Geppetto keeps his house carefully organised and is obsessed with murder, with most of his negative qualities being related to (in TwoDee's words) "obsessive-compulsive stuff of the type that serial killers are prone to."
 Shadowrun Storytime / int_e8038166
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1.0
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featureConfidence
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Shadowrun Storytime / int_e8038166
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type
O.O.C. Is Serious Business
 Shadowrun Storytime / int_e83f211c
comment
O.O.C. Is Serious Business: Bend actually deciding to kill someone is treated as a major dramatic moment on both occasions it happens — in the case of the building-destroying explosion he sets off at the end of the Final Run, TwoDee reveals he actually bought off the Pacifist trait with karma to emphasise the dramatic nature of the moment.
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1.0
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Shadowrun Storytime / int_e83f211c
 Shadowrun Storytime / int_e8bf967
type
Shoot the Mage First
 Shadowrun Storytime / int_e8bf967
comment
Shoot the Mage First: Known in Shadowrun as "geek the mage first", in part because they can heal, and in part because of Linear Warriors, Quadratic Wizards. They tend to be Glass Cannons as well.
 Shadowrun Storytime / int_e8bf967
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1.0
 Shadowrun Storytime / int_e8bf967
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1.0
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Shadowrun Storytime / int_e8bf967
 Shadowrun Storytime / int_e96c6f02
type
Shed Armor, Gain Speed
 Shadowrun Storytime / int_e96c6f02
comment
Shed Armor, Gain Speed: Dervish has gone into serious fights wearing his mini-mech armor for much of the series until the final battle where he doesn't have time to gear up if he wants to save his team. Without the armor weighing him down, Dervish proves to be so fast that his enemies can barely keep eyes on him and he's able to dodge bullets.
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1.0
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1.0
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Shadowrun Storytime / int_e96c6f02
 Shadowrun Storytime / int_e993da98
type
Equal-Opportunity Evil
 Shadowrun Storytime / int_e993da98
comment
Equal-Opportunity Evil: For a lesser version of evil, the team is comprised of members Irish, Amerindian, Japanese, Scottish, and Italian. They also range from 20 to 50 years old have no problems working with women or metahuman races, and go to Africa and Asia with no problems.
 Shadowrun Storytime / int_e993da98
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1.0
 Shadowrun Storytime / int_e993da98
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_e993da98
 Shadowrun Storytime / int_eb8ec7c8
type
Jerkass
 Shadowrun Storytime / int_eb8ec7c8
comment
Jerkass: Taka. He acts like a massive asshole toward them team and repeatedly screws them out of their pay, using them to do his work while threatening to delete the intel they need should they complain at all. The crowning moment of dickery comes where he almost gets Bend killed because the intel was nearly a decade out of date, prompting the team to screw him over in return. 2D is a self-admitted asshole with shades of Psychopathic Manchild, as his love of deadly programs and massively disproportionate response to Zipper's prank may indicate. That said, he does have a number of overt Pet the Dog moments and does indeed have moments of conscience or moral behaviour.
 Shadowrun Storytime / int_eb8ec7c8
featureApplicability
1.0
 Shadowrun Storytime / int_eb8ec7c8
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1.0
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Shadowrun Storytime / int_eb8ec7c8
 Shadowrun Storytime / int_ec90f86f
type
Bomb-Throwing Anarchists
 Shadowrun Storytime / int_ec90f86f
comment
Bomb-Throwing Anarchists: 2D is the 21st-century version of this, using Data Bombs to fry out the brains of rival hackers. His mascot/avatar is a man with a blackpowder bomb for a head, wearing a bomber jacket. Prior to his feud with Evo Biomedical Seattle being resolved, he also loved using RC bombs and nitro-loaded walking dolls to blow their clinics and facilities up.
 Shadowrun Storytime / int_ec90f86f
featureApplicability
1.0
 Shadowrun Storytime / int_ec90f86f
featureConfidence
1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_ec90f86f
 Shadowrun Storytime / int_ed84457a
type
Consummate Professional
 Shadowrun Storytime / int_ed84457a
comment
Consummate Professional: The team gradually grows into this over time, as they exchange Trout for Bend, 2D for Wildcard, and Geppetto for Locke. That's not to say they don't still have their own peculiarities, of course.
 Shadowrun Storytime / int_ed84457a
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1.0
 Shadowrun Storytime / int_ed84457a
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_ed84457a
 Shadowrun Storytime / int_edf68f1a
type
Flash Forward
 Shadowrun Storytime / int_edf68f1a
comment
A Flash Forward through the eyes of a mook ends when Dervish twists his head off like a bottlecap.
 Shadowrun Storytime / int_edf68f1a
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1.0
 Shadowrun Storytime / int_edf68f1a
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1.0
 Shadowrun Storytime
hasFeature
Shadowrun Storytime / int_edf68f1a
 Shadowrun Storytime / int_ee7ed46e
type
The Pirates Who Don't Do Anything
 Shadowrun Storytime / int_ee7ed46e
comment
The Pirates Who Don't Do Anything: Trout was the first Infiltrator of the team, but refused to do any real infiltration work because it was quote-unquote "too dangerous".
 Shadowrun Storytime / int_ee7ed46e
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1.0
 Shadowrun Storytime / int_ee7ed46e
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 Shadowrun Storytime
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Shadowrun Storytime / int_ee7ed46e
 Shadowrun Storytime / int_ef3e4b4b
type
Throw Down the Bomblet
 Shadowrun Storytime / int_ef3e4b4b
comment
Throw Down the Bomblet: 2D makes heavy use of feedback databombs during cybercombat, and used his rigging skills in meatspace to rig remote controlled cars with bombs to blow up Evo Biomedical clinics prior to the campaign.
 Shadowrun Storytime / int_ef3e4b4b
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1.0
 Shadowrun Storytime / int_ef3e4b4b
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_ef3e4b4b
 Shadowrun Storytime / int_f0c4ce7d
type
The Lost Lenore
 Shadowrun Storytime / int_f0c4ce7d
comment
The Lost Lenore: Bend and another Tir-spy were deeply in love when she was captured and brutally executed by Aztechnology, leading to his hatred of the corporation.
 Shadowrun Storytime / int_f0c4ce7d
featureApplicability
1.0
 Shadowrun Storytime / int_f0c4ce7d
featureConfidence
1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_f0c4ce7d
 Shadowrun Storytime / int_f2d8e3c2
type
Evil Plan
 Shadowrun Storytime / int_f2d8e3c2
comment
Evil Plan: Two-Times' ultimate plan is to take over the global Ares satellite network, with the Shadowrunner teams he hired working to facilitate this and draw attention away from himself.
 Shadowrun Storytime / int_f2d8e3c2
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1.0
 Shadowrun Storytime / int_f2d8e3c2
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1.0
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hasFeature
Shadowrun Storytime / int_f2d8e3c2
 Shadowrun Storytime / int_f3e87937
type
Tears of Blood
 Shadowrun Storytime / int_f3e87937
comment
Tears of Blood: A common sign of a Technomancer being badly injured in cyberspace combat. 2D himself starts bleeding from the tear ducts after Two-Times briefly flatlines him during their battle in an ARES satellite. Geppetto is left with cerebrospinal fluid permanently leaking out of one eye after a particularly severe instance of Facial Horror and a bit of back-alley surgery.
 Shadowrun Storytime / int_f3e87937
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1.0
 Shadowrun Storytime / int_f3e87937
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Shadowrun Storytime / int_f3e87937
 Shadowrun Storytime / int_f4bec3d
type
Magic Plastic Surgery
 Shadowrun Storytime / int_f4bec3d
comment
Magic Plastic Surgery: Wildcard underwent plastic surgery to make him appear to be a human rather than an orc. While successful, additional operations over the years have left his face with a slightly unnatural appearance.
 Shadowrun Storytime / int_f4bec3d
featureApplicability
1.0
 Shadowrun Storytime / int_f4bec3d
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Shadowrun Storytime / int_f4bec3d
 Shadowrun Storytime / int_f4fd424c
type
All Your Base Are Belong to Us
 Shadowrun Storytime / int_f4fd424c
comment
All Your Base Are Belong to Us: The Shadow Metaplanes Run opens with the Knight Errants coming after the team in their homes, making it clear that they could come for the team at any time. The Final Run starts with the team meeting up in Dervish's fortress complex only to be interrupted by the appearance of "El Terminador", an Aztechnology combat cyborg hunting Locke. The team is forced to abandon Seattle and relocates to Italy.
 Shadowrun Storytime / int_f4fd424c
featureApplicability
1.0
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1.0
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Shadowrun Storytime / int_f4fd424c
 Shadowrun Storytime / int_f79b419e
type
The Most Wanted
 Shadowrun Storytime / int_f79b419e
comment
The Most Wanted: Trout going rogue to shoot up an orphanage gets him marked as a deranged spree killer, and he spends most of his time on the party dodging Knight Errant cops. Aztechnology has a massive bounty on Locke's head due to his decision to defect and go Shadowrunner. By the final run, the company is plastering his face and bounty on every one of their billboards across North America.
 Shadowrun Storytime / int_f79b419e
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1.0
 Shadowrun Storytime / int_f79b419e
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hasFeature
Shadowrun Storytime / int_f79b419e
 Shadowrun Storytime / int_f974d1fc
type
The Shadow Knows
 Shadowrun Storytime / int_f974d1fc
comment
The Shadow Knows: More accurate to say that the Shadow Metaplane itself knows and changes your form to match. When inside of it, Wildcard looks like a 1920s gangster with a porcelain face, Locke looks like an anthropomorphic Aztec temple, Bend looks like a cross between Sam Fischer and James Bond, and Dervish looks like... Dervish.
 Shadowrun Storytime / int_f974d1fc
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1.0
 Shadowrun Storytime / int_f974d1fc
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Shadowrun Storytime / int_f974d1fc
 Shadowrun Storytime / int_f9e4739d
type
I Do Not Drink Wine
 Shadowrun Storytime / int_f9e4739d
comment
I Do Not Drink Wine: As a banshee, Geppetto eats only human flesh, blood, and souls. He can force himself to eat normal human food to pass as normal in meetings, but has to fight his gag reflex.
 Shadowrun Storytime / int_f9e4739d
featureApplicability
1.0
 Shadowrun Storytime / int_f9e4739d
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Shadowrun Storytime / int_f9e4739d
 Shadowrun Storytime / int_fb6b207f
type
You Killed My Father
 Shadowrun Storytime / int_fb6b207f
comment
You Killed My Father: During the timeskip between the Jetblack Run and the Ares Run, Dervish was attacked by a human who claimed he'd murdered his father and that the former had been killing for years before his memory loss.
 Shadowrun Storytime / int_fb6b207f
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1.0
 Shadowrun Storytime / int_fb6b207f
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1.0
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Shadowrun Storytime / int_fb6b207f
 Shadowrun Storytime / int_fd32c5a1
type
Don't Make Me Destroy You
 Shadowrun Storytime / int_fd32c5a1
comment
Don't Make Me Destroy You: Bend is an Actual Pacifist so tries to get rid of an opposing runner team by threatening to kill them with a bomb if they don't back down. Unfortunately the team had read up on Bend and knew about his vows, so they call his bluff. He's not actually bluffing, and tearfully breaks his vow wiping out the team.
 Shadowrun Storytime / int_fd32c5a1
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1.0
 Shadowrun Storytime / int_fd32c5a1
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Shadowrun Storytime / int_fd32c5a1
 Shadowrun Storytime / int_fe0330fb
type
Brick Joke
 Shadowrun Storytime / int_fe0330fb
comment
Brick Joke: Back when Shadowrun Storytime was still Shadowrun "That Guy" Storytime, Trout gets hired by "Mr. Jackson" to beat up a college student named Simon Berckiwitz, though Trout refuses to do so. Over 200 pages later, he reappears as a frat boy holding a party with the assistance of Adversary (Geppetto's Mentor Spirit,) and this time gives Dervish 50 Nuyen to, once again, beat up Simon Berckiwitz. Terrence Jackson reappears once more, near the end of the story. He becomes Wildcard's roommate while he needs to lay low after the team's foray into the Shadow Metaplanes. Early in their last run, the doujinshi about Dervish's adventures is brought up and the orc is asked if he really killed an oni with a motorcycle. Having not killed Taka, with a motorcycle or not, Dervish angrily says he should have. The epilogue reveals that Taka eventually meet this fate at the hands of "Little Texas", earning Dervish's eternal respect.
 Shadowrun Storytime / int_fe0330fb
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1.0
 Shadowrun Storytime / int_fe0330fb
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Shadowrun Storytime / int_fe0330fb
 Shadowrun Storytime / int_fe6c146e
type
The Corrupter
 Shadowrun Storytime / int_fe6c146e
comment
The Corrupter: Geppetto steers the Italian mafia of Seattle into ever increasing levels of depravity after joining full-time.
 Shadowrun Storytime / int_fe6c146e
featureApplicability
1.0
 Shadowrun Storytime / int_fe6c146e
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Shadowrun Storytime / int_fe6c146e
 Shadowrun Storytime / int_fed93e1b
type
Dark and Troubled Past
 Shadowrun Storytime / int_fed93e1b
comment
Dark and Troubled Past: Bend used to be a member of the Tir Ghosts, an elite black ops team working for the elven nation. He eventually quit after losing the love of his life to Aztechnology (known for practicing Blood Magic and Human Sacrifice) on an op, followed by a crisis of conscience during an operation to destabilize a rival nation.
 Shadowrun Storytime / int_fed93e1b
featureApplicability
1.0
 Shadowrun Storytime / int_fed93e1b
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1.0
 Shadowrun Storytime
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Shadowrun Storytime / int_fed93e1b
 Shadowrun Storytime / int_ff7f34c5
type
Pet the Dog
 Shadowrun Storytime / int_ff7f34c5
comment
Pet the Dog: The team starts off very black hat, but when Tank's sister is left homeless due to a failed hit they all come together to rebuild the house.
 Shadowrun Storytime / int_ff7f34c5
featureApplicability
1.0
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Shadowrun Storytime / int_ff7f34c5
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Shadowrun Storytime

The following is a list of statements referring to the current page from other pages.

 Shadowrun Storytime
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Actor Leaves, Character Dies / int_fe2cf0e4
 Shadowrun Storytime
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Adaptational Wimp / int_fe2cf0e4
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Burn the Orphanage / int_fe2cf0e4
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Contrasting Replacement Character / int_fe2cf0e4
 Shadowrun Storytime
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Did You Just Flip Off Cthulhu? / int_fe2cf0e4
 Emergency Transformation
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Shadowrun Storytime
 Escaped from the Lab
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Fratbro / int_fe2cf0e4
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Freudian Slip / int_fe2cf0e4
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Gag Penis / int_fe2cf0e4
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I Do Not Drink Wine / int_fe2cf0e4
 Shadowrun Storytime
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I'd Tell You, but Then I'd Have to Kill You / int_fe2cf0e4
 Shadowrun Storytime
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Jizzed in My Pants / int_fe2cf0e4
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Occidental Otaku / int_fe2cf0e4
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One Last Job / int_fe2cf0e4
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Overt Operative / int_fe2cf0e4
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Slipping a Mickey / int_fe2cf0e4
 Shadowrun Storytime
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Terminator Impersonator / int_fe2cf0e4
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The Thing That Would Not Leave / int_fe2cf0e4
 Wacky Fratboy Hijinx
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Wearing a Flag on Your Head / int_fe2cf0e4
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Web Serial Novel / int_fe2cf0e4
 Shadowrun Storytime
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What Did I Do Last Night? / int_fe2cf0e4
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processingUnknown
Shadowrun Storytime