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Skate the Thief

 Skate the Thief
type
TVTItem
 Skate the Thief
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Skate the Thief
 Skate the Thief
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SkateTheThief
 Skate the Thief
comment
Skate the Thief (Book 1 of the Rag and Bone Chronicles) is a young adult fantasy novel written by Jeff Ayers, published in 2020.The titular Skate, an orphan in a street gang reminiscent of the Artful Dodger's crew in Oliver Twist, bungles a burglary of a reclusive old man, who turns out to be a powerful wizard. He offers her a deal: "borrow" books for him from other libraries in return for room and board - and the chance to learn to read and write.With the gang (called the Ink) breathing down her neck and expecting results, Skate has to navigate new loyalties, old rivalries, strange creatures, and dangerous incursions into unwelcoming libraries. There's also a flying eyeball spider who likes to cook.The book is getting a sequel in September of 2023, Skate the Seeker.
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2023-04-27T16:58:27Z
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2023-04-27T16:58:27Z
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DBTropes
 Skate the Thief / int_109b036e
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Abusive Precursors
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comment
Abusive Precursors: The elves are long gone; records that exist of their exploits don't paint a pleasant picture of how they treated humans (or each other, for that matter).
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Honor Among Thieves
 Skate the Thief / int_128e9efd
comment
Honor Among Thieves: The Ink has their rules on how business is to be done, and breaking any of them is suggested to be a death sentence.
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 Skate the Thief / int_17501df2
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Cool Old Guy
 Skate the Thief / int_17501df2
comment
Cool Old Guy: At 107, Belamy is willing to take in a street orphan and teach her to read and write, has the respect of several competent wizards and scholars, is a War Hero, and takes on a criminal organization to help his friend out of a jam without a second thought.
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The Caper
 Skate the Thief / int_1b65eaf3
comment
The Caper: several chapters revolve around Skate’s burglaries.
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The Fagin
 Skate the Thief / int_1b901025
comment
The Fagin: The Ink as a whole is happy to use children as burglars and pickpockets. Boss Marshall fits the role most nicely on an individual level.
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Papa Wolf
 Skate the Thief / int_1dfd19f9
comment
Papa Wolf: Best not to threaten Skate around Belamy; her being threatened is the one time in the book we see him lose composure.
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No-Holds-Barred Beatdown
 Skate the Thief / int_25524784
comment
No-Holds-Barred Beatdown: Big Boss Hugo's confrontation with Belamy in the climax mostly consists of the vampire pummeling the lich's body hard enough to knock chunks of skin off, with Belamy not even trying to fight back.
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Deadly Euphemism
 Skate the Thief / int_2eb94abd
comment
Deadly Euphemism: "Spilling ink" is used by Ink members as a stand-in for spilling blood; Ink members are told that "spilled ink flows both ways," meaning that any blood drawn against a member will be repaid in kind.
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Amplifier Artifact
 Skate the Thief / int_319e101e
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Amplifier Artifact: Skate has to use a golden gyroscope to help her use the Crystal Ball, since she has no magical training.
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Black Market
 Skate the Thief / int_327b5216
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Black Market: Trafficking in stolen and otherwise illegal goods is how the Ink makes its money.
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 Skate the Thief / int_33981caf
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Street Urchin
 Skate the Thief / int_33981caf
comment
Street Urchin: Skate, Twitch, and other children either sleep on the street or in the hideouts maintained by the Ink, having no families to take care of them.
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 Skate the Thief / int_34e1ef45
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Unnamed Parent
 Skate the Thief / int_34e1ef45
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Unnamed Parent: We don't learn Skate's parents' names; they lived in obscurity in the slums of Caribol and died when Skate was very young.
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Crystal Prison
 Skate the Thief / int_37e78e9c
comment
Crystal Prison: Petre is trapped inside of a crystal ball filled with blue smoke as a punishment for a murder he committed. The truth is more complicated; he didn't actually murder Alphetta, but through a combination of his negligence and her recklessness, she ended up dead. He blames - and punishes - himself through Belamy.
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 Skate the Thief / int_38d02d44
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Batman Gambit
 Skate the Thief / int_38d02d44
comment
Batman Gambit: In their fight, Belamy lures Hugo into close range, refusing to strike back or even defend himself, in order trap him for the sake of blowing them both up with the rubies on his robes.
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Smart People Wear Glasses
 Skate the Thief / int_3f4613f8
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Smart People Wear Glasses: Haman, the wizard in Boss Marshall's employ, is very knowledgeable and is the only character described as wearing glasses.
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 Skate the Thief / int_49fb5ccb
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Combat Pragmatist
 Skate the Thief / int_49fb5ccb
comment
Combat Pragmatist: Skate and Twitch fight dirty, having never received any formal combat training.
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King of Thieves
 Skate the Thief / int_59dbf1a1
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King of Thieves: The bosses of the Ink are all under the direction of the Big Boss, who turns out to be a ruthless vampire with an understandable vendetta against Belamy.
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Little Miss Con Artist
 Skate the Thief / int_5f5b7872
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Little Miss Con Artist: Skate, a ten-year-old girl, shows proficiency in maintaining a disguise during a burglary.
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Time Bomb
 Skate the Thief / int_5fc3eff4
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Time Bomb: A magical version is used to devastating effect near the end of the book. It's one of Belamy's specialties.
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Self-Restraint
 Skate the Thief / int_62df005b
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Self-Restraint: Petre. He mentions that all he would have to do to leave the glass ball is ask Belamy to release him.
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Robbing the Dead
 Skate the Thief / int_6480c255
comment
Robbing the Dead: An interesting example, as (1) Belamy is an undead, and able to thwart the attempt in the first chapter; and (2) Skate didn't know he was not alive when she broke in.
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The Shut-In
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The Shut-In: Before breaking into his house and learning his name, Skate notes that Belamy lives alone, never goes anywhere, and rarely has any visitors.
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Lady of Black Magic
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Lady of Black Magic: Ossertine is a proper, titled Lady who holds etiquette and class in high regard and also studies magic with other scholars in the city.
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Police Brutality
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Police Brutality: The Baron's Guard is noted for having few qualms about violently dealing with thieves in Caribol.
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Our Liches Are Different
 Skate the Thief / int_82a4fadc
comment
Our Liches Are Different: Belamy pursued some alternative path to getting to undeath, citing foul magic he wasn't willing to do to get there, but does call himself a lich. The magic keeping him going seems to work the same way.
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Bling of War
 Skate the Thief / int_881b90be
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Bling of War: Belamy received a gift of extravagant red robes from the king after the war. He keeps them locked up in the basement for most of the book.
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War Hero
 Skate the Thief / int_945c8d7d
comment
War Hero: Belamy served his kingdom as an officer, earning a commendation from the king and picking up "The Iron Wind" as a nickname in battle. He became disaffected by the war after learning there wasn't much cause for it, and isn't particularly proud of his record.
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Speech Impediment
 Skate the Thief / int_98591d23
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Speech Impediment: Twitch has a p-p-pronounced stutter, but it doesn't get in the way of others understanding him.
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NiceToTheWaiter
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Nice to the Waiter: This is one of the guiding rules of the Ink. Being open with gifts to tavern and coffeehouse workers means the Ink is less likely to attract trouble, and the generosity may even engender enough good will for owners to send the Baron's Guard off in the wrong direction in a pinch.
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Protection Racket
 Skate the Thief / int_a6ec25e4
comment
Protection Racket: The enforcers of the Ink use this as a source of free income, made easier by the fact that the Ink doesn't allow any criminal activity other than its own in Caribol.
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Thieves' Guild
 Skate the Thief / int_a74e8ba4
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Thieves' Guild: The Ink, and though they're the only such group in town, we're told of at least one more (the Claws) who are active elsewhere.
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Mob War
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Mob War: A rival gang, the Claws, have tried to move into Caribol in the past, but the Ink has always shut them out.
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Red Baron
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Red Baron: Belamy picked up the nickname “The Iron Wind” during his time in the war decades past, and other characters still know him by the moniker rather than his real name.
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Blue Blood
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Blue Blood: Laribel Ossertine is descended from a famous hero Knight in Shining Armor of the past, and considers Belamy's decision to house a common child off the street as misguided at best and dangerous at worst.
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Oh, Crap!
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Oh, Crap!: Hugo, in the final confrontation, has one of these moments when he realizes he's trapped with what amounts to dozens of timebombs.
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Through the Ceiling, Stealthily
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Through the Ceiling, Stealthily: Skate gets into Ossertine's house through a straw-covered hatch on the ceiling, and manages to get to the library without being found.
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Ninja Pirate Zombie Robot
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Ninja Pirate Zombie Robot: Rattle is a spider bat eyeball.
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Significant Wardrobe Shift
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Significant Wardrobe Shift: After moving into Belamy's house, Skate gets some new clothes to replace the tattered rags she'd been wearing before, and she keeps the nicer outfit as her new look.
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City of Adventure
 Skate the Thief / int_b408c009
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City of Adventure: The port city of Caribol, the seat of a barony, offers dangers and exciting secrets. It's got armed guards, witches and wizards, and dangerous thieves. The whole story takes place in this city, and it's large enough to have specific named districts that locals are familiar with.
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Alliterative Name
 Skate the Thief / int_be009bbc
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Alliterative Name: Barrison Belamy, introduced in the first chapter when Skate's bungled burglary backfires.
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Born of Magic
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Born of Magic: Rattle. Belamy calls its creation an accident, saying that Rattle was not what he had meant to make at all when casting the spell that made it.
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Taking You with Me
 Skate the Thief / int_caf89e54
comment
Taking You with Me: Belamy takes himself out in the end with a set of timed fireballs inside a forcefield to make sure Hugo can't get away. Being a lich, he should have plans to get better, though.
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Purpose-Driven Immortality
 Skate the Thief / int_cd87bdbe
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Purpose-Driven Immortality: Belamy feared that his life would end before he could catch up to Petre, so he paused his pursuit to figure out how to make eternal life work without doing something horrible in the process. Having caught Petre, he seems to have decided to spend the rest of eternity reading books.
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After-Action Patch-Up
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After Action Patch Up: Thanks to a magical bottle helpfully exhibited by Belamy, Skate recovers from a high fall with little fuss after escaping from a "borrowing" session.
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Addictive Magic
 Skate the Thief / int_d69dea33
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Addictive Magic: Skate is warned that using the Crystal Ball unsupervised is dangerous because of this, though other magic is not mentioned to have this particular danger.
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Soul Jar
 Skate the Thief / int_d8e1b5a3
comment
Soul Jar: Belamy, as a lich, must have one, and Skate is tasked by the Ink to find and take it for the purposes of pressing the old wizard into the Ink's service. Skate thinks it's a statuette of dancing woman, but after Belamy's destruction, the figurine is revealed to be some sort of pathfinding tool rather than the soul jar itself.
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Action Girl
 Skate the Thief / int_dae5c997
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Action Girl: The title character certainly counts, being a young girl who gets in fights, runs from the police force of the city, and takes on dangerous burglary jobs.
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Skate the Thief / int_dae5c997
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Tattooed Crook
 Skate the Thief / int_dde43ab
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Tattooed Crook: Ink members all get matching tattoos somewhere on their bodies, with Skate getting hers on her back at the age of six.
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Idle Rich
 Skate the Thief / int_deea2fb5
comment
Idle Rich: Other than her occasional visits with Belamy and other magic users, Ossertine doesn’t seem to do much, choosing to while away the days reading books in her impressive library. Belamy also doesn’t appear to have a day job.
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From Nobody to Nightmare
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comment
From Nobody to Nightmare: Hugo was a teenager who tried to flee the horrors of the war while under Belamy's command. Belamy's adherence to military law ends up accidentally getting Hugo turned into a vampire, who later becomes a vicious crime lord, and eventually goes out in a blaze of fire in a fight with Belamy.
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Skate the Thief / int_e1acc872
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Colliding Criminal Conspiracies
 Skate the Thief / int_e1d1a06
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Colliding Criminal Conspiracies: The Ink's plans for Belamy bump into the robberies planned by Tillby's crew in the finale.
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Crystal Ball
 Skate the Thief / int_e453ef50
comment
Crystal Ball: Belamy has one, and Skate uses it with Petre's guidance to find Twitch. Using these is considered dangerous, as spying on people is addictive, often causing people to neglect things like eating and sleeping to spend more time looking into the ball.
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Borrowed Without Permission
 Skate the Thief / int_e699f77e
comment
Borrowed Without Permission: Belamy’s Insistent Terminology regarding what he’s asking Skate to do, which is stealing. He does actually want to return them when he's done, though, to Skate's surprise.
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Bookcase Passage
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Bookcase Passage: Belamy has one that leads to an alchemy lab in the basement, opened by the classic method of pulling the right book on the shelf.
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Skate the Thief / int_ea0d06f0
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Groin Attack
 Skate the Thief / int_eaf5a1ac
comment
Groin Attack: Skate delivers a well-deserved one to Kite, delivering a swift kick to the jewels in order to get away from the older boy in one confrontation.
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Skate the Thief / int_eaf5a1ac
 Skate the Thief / int_eb8ec7c8
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Jerkass
 Skate the Thief / int_eb8ec7c8
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Jerkass: Kite is a violent, selfish, opportunistic bully.
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 Skate the Thief / int_f0c4ce7d
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The Lost Lenore
 Skate the Thief / int_f0c4ce7d
comment
The Lost Lenore: Alphetta Belamy died in a magical accident. Her death set in motion Barrison's transformation into a lich and is why Petre's chooses penance in his Crystal Prison. A statuette of her is thought to be Belamy's Soul Jar, but ends up being more of a beacon for bringing back her father after his destruction.
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 Skate the Thief / int_f4fd424c
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All Your Base Are Belong to Us
 Skate the Thief / int_f4fd424c
comment
All Your Base Are Belong to Us: Late in the book, thanks to Kite, a group of ruffians walks right into Belamy's (mostly) empty home.
 Skate the Thief / int_f4fd424c
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Skate the Thief / int_f4fd424c
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Memory Jar
 Skate the Thief / int_ff0f3915
comment
Memory Jar: The red stones that Skate examines in the first chapter turn out to be these, memories of Belamy's that he's stored in physical form. He can share them with people.
 Skate the Thief / int_ff0f3915
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Skate the Thief

The following is a list of statements referring to the current page from other pages.

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Abusive Precursors / int_4cfad052
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After-Action Patch-Up / int_4cfad052
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Amplifier Artifact / int_4cfad052
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Bling of War / int_4cfad052
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Blue Blood / int_4cfad052
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Bookcase Passage / int_4cfad052
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Born of Magic / int_4cfad052
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Borrowed Without Permission / int_4cfad052
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City of Adventure / int_4cfad052
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Crystal Ball / int_4cfad052
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Crystal Prison / int_4cfad052
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English Literature / int_4cfad052
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Lady of Black Magic / int_4cfad052
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Memory Jar / int_4cfad052
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Our Liches Are Different / int_4cfad052
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Police Brutality / int_4cfad052
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Purpose-Driven Immortality / int_4cfad052
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Robbing the Dead / int_4cfad052
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Significant Wardrobe Shift / int_4cfad052
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Smart People Wear Glasses / int_4cfad052
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Soul Jar / int_4cfad052
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Speech Impediment / int_4cfad052
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Street Urchin / int_4cfad052
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The Caper / int_4cfad052
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The Fagin / int_4cfad052
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The Shut-In / int_4cfad052
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Thieves' Guild / int_4cfad052
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Through the Ceiling, Stealthily / int_4cfad052
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Time Bomb / int_4cfad052
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Unnamed Parent / int_4cfad052
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Urban Fantasy / int_4cfad052
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War Hero / int_4cfad052
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