| Sonic the Hedgehog Adventure Gamebooks |
type |
TVTItem |
| Sonic the Hedgehog Adventure Gamebooks |
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Sonic the Hedgehog Adventure Gamebooks |
| Sonic the Hedgehog Adventure Gamebooks |
page |
SonicTheHedgehogAdventureGamebooks |
| Sonic the Hedgehog Adventure Gamebooks |
comment |
Sonic the Hedgehog Adventure Gamebooks is a Game Book series that were released in the UK between 1993 and 1996 by Fantail/Puffin Books (now known as Penguin Books), written by a different set of author(s) depending on the book. With the writers being James Wallis (Metal City Mayhem and Zone Rangers), Nigel Gross and Jon Sutherland (Sonic vs. Zonik and The Zone Zapper), and Marc Gascoigne and Jonathan Green (Theme Park Panic and Stormin' Sonic).There's six books in the series: Metal City Mayhem (1993) Zone Rangers (1993) Sonic vs. Zonik (1994) The Zone Zapper (1994) Theme Park Panic (1995) Stormin' Sonic (1996)And the series follows Sonic the Hedgehog and his sidekick Miles "Tails" Prower trying to defeat the evil Dr. Ivo Robotnik from conquering Mobius with his evil schemes. But they can't do it alone. They need your decision making to help them save the day. Or you can get him crushed by a bulldozer, killed in vacuum of space, forced to watch his nemesis destroy his home and be unable to anything, get his sidekick Tails eaten by a shark. By the way, did we forget to mention these books can get quite dark for Sonic standards?The books require the reader to number Sonic's Vital Statistics (Speed, Strength, Agility, Coolness, Quick Wits and Good Looks) from 2 (being worst) to 5 (being best). And these are important to remember as there will be points in the books where Sonic needs to use one of these to get him out of a situation or defeat an enemy/boss, which also require a 6-sided die roll.Not to be confused with the video game Sonic Adventure. |
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type |
Anyone Can Die |
| Sonic the Hedgehog Adventure Gamebooks / int_1237828f |
comment |
Anyone Can Die: In the first two books has multiple ways for Sonic, Tails and even some of the critters to die. |
| Sonic the Hedgehog Adventure Gamebooks / int_1237828f |
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type |
Darker and Edgier |
| Sonic the Hedgehog Adventure Gamebooks / int_14beeefd |
comment |
Darker and Edgier: Metal City Mayhem and Zone Rangers are far more brutal and explicit with darker topics. With the bad endings getting descriptively dark in ways the video games never cross often. |
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Sonic the Hedgehog Adventure Gamebooks / int_14beeefd |
| Sonic the Hedgehog Adventure Gamebooks / int_1aa08f77 |
type |
Multiple Endings |
| Sonic the Hedgehog Adventure Gamebooks / int_1aa08f77 |
comment |
Multiple Endings: As common in adventure gamebooks, there's multiple endings the reader can achieve. Most of them are Bad Endings with one Golden Ending per book. |
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type |
Breaking the Fourth Wall |
| Sonic the Hedgehog Adventure Gamebooks / int_1e7487cd |
comment |
Breaking the Fourth Wall: Sonic regularly talks to the reader in certain sections of the |
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type |
Chekhov's Gun |
| Sonic the Hedgehog Adventure Gamebooks / int_22cf536c |
comment |
Chekhov's Gun: The gloves Sonic can get using the Zone Chip prove important as they're needed for Sonic to fight Zonik. |
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type |
Surprisingly Happy Ending |
| Sonic the Hedgehog Adventure Gamebooks / int_25b4ad2f |
comment |
Surprisingly Happy Ending: In the Golden Ending, it seems the book is going to end bittersweet with Grabber turning back into a Badnik. But Grabber still reveals to have his old personality inside the Badnik still. |
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| Sonic the Hedgehog Adventure Gamebooks / int_27b418da |
type |
A Winner Is You |
| Sonic the Hedgehog Adventure Gamebooks / int_27b418da |
comment |
A Winner Is You: In the Golden Ending, after Sonic and Tails chase Zonik across the Sky Chase Zone and defeat him in a quick battle, Zonik melts to goo, Sonic and Tails go: "Well, I suppose that's that then" and run off into the distance. There's not even any ending artwork. |
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type |
The Bad Guy Wins |
| Sonic the Hedgehog Adventure Gamebooks / int_2e8441c9 |
comment |
The Bad Guy Wins: In one of the Bad Endings, if Sonic and Tails fail to have their Coolness 8 or higher when Robotnik tries to brainwash the pair, the doctor succeeds and puts the now brainwashed pair to work. |
| Sonic the Hedgehog Adventure Gamebooks / int_2e8441c9 |
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type |
Out of Focus |
| Sonic the Hedgehog Adventure Gamebooks / int_32da91b8 |
comment |
Out of Focus: With Tails getting struck by the Reality Inversion Beam and turned into a robot, he spends most of the story absent. |
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| Sonic the Hedgehog Adventure Gamebooks / int_33ca811a |
type |
Game-Breaking Bug |
| Sonic the Hedgehog Adventure Gamebooks / int_33ca811a |
comment |
Game-Breaking Bug: Your starting equipment isn't listed on the character sheet (it's supposed to consist of the Energy Gun). The choices are reversed in sections 298 and 119. The path that leads from 82 to 67 should in fact lead to 121 instead. The path from 85 to 68 should instead lead to 227. The transitions from 216 to 114, 153 to 268 and 199 to 97 are all wrong, though it's unclear where the paths actually should lead (it's been speculated it's in the jump from 180 to 76, which works slightly better if it replaced 76 with 234). |
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| Sonic the Hedgehog Adventure Gamebooks / int_3d2c6d30 |
type |
Skewed Priorities |
| Sonic the Hedgehog Adventure Gamebooks / int_3d2c6d30 |
comment |
Skewed Priorities: In one of the Bad Endings where Sonic lets the Technobot march towards Green Hill Zone and head off towards the horizon to cause more chaos, Sonic more worried that he'll never finish Botman. |
| Sonic the Hedgehog Adventure Gamebooks / int_3d2c6d30 |
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type |
Bittersweet Ending |
| Sonic the Hedgehog Adventure Gamebooks / int_40cc0c7e |
comment |
Bittersweet Ending: If Sonic uses the Game Gear controls to stop the Technobot by steering it off the highest cliff in the Green Hill Zone instead of the deepest lake, he ends up destroying the robot for good and saving Green Hill, but gets crushed by the Technobot's stomach, killing him. |
| Sonic the Hedgehog Adventure Gamebooks / int_40cc0c7e |
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| Sonic the Hedgehog Adventure Gamebooks / int_4348c929 |
type |
Early Installment Character-Design Difference |
| Sonic the Hedgehog Adventure Gamebooks / int_4348c929 |
comment |
Early Installment Character-Design Difference: This comic was produced when "Sally Acorn", "Porker Lewis", and "Johnny Lightfoot" had not yet undergone Divergent Character Evolution and were still just Sonic's Animal Friends with new names from Sega of America. This early version of Sally is notably just a Ricky◊ with a bow on her head. |
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Sonic the Hedgehog Adventure Gamebooks / int_4348c929 |
| Sonic the Hedgehog Adventure Gamebooks / int_450c5a85 |
type |
Alternate Continuity |
| Sonic the Hedgehog Adventure Gamebooks / int_450c5a85 |
comment |
Alternate Continuity: The books take place in a separate continuity from the games and British comic, but do carry some elements, such as Dr. Ivo Robotnik originally being Ovi Kintober, a detail in early US material and the British comic series. |
| Sonic the Hedgehog Adventure Gamebooks / int_450c5a85 |
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| Sonic the Hedgehog Adventure Gamebooks / int_45df3e2 |
type |
Rewarding Inactivity |
| Sonic the Hedgehog Adventure Gamebooks / int_45df3e2 |
comment |
Rewarding Inactivity: Subverted. If you let Sonic continue to rest and ignore the bulldozer, the bulldozer will run over Sonic and earn the reader an instant Game Over. |
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| Sonic the Hedgehog Adventure Gamebooks / int_461038e6 |
type |
Mistaken for Spies |
| Sonic the Hedgehog Adventure Gamebooks / int_461038e6 |
comment |
Mistaken for Spies: During Sonic's mini adventure away from Tails in Scrap Brain City, he wanders into the Outsiders camp and gets captured by the group, with the group leader Ravis believing Sonic is a city spy. If he chooses to go along with the lie instead of staying honest and getting tortured, he's called a coward and tied to a stake to be fed to vultures, ending his adventure. |
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| Sonic the Hedgehog Adventure Gamebooks / int_4cb71cf9 |
type |
Unwilling Roboticisation |
| Sonic the Hedgehog Adventure Gamebooks / int_4cb71cf9 |
comment |
Unwilling Roboticisation: Upon getting hit with the Reality Inversion Beam, Tails gets transformed into a gnashing and gibbering Badnik, or a Tailsnik. |
| Sonic the Hedgehog Adventure Gamebooks / int_4cb71cf9 |
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type |
Early-Installment Weirdness |
| Sonic the Hedgehog Adventure Gamebooks / int_4f4372e9 |
comment |
Early-Installment Weirdness: This is the only book to have no mentions or collecting the Chaos Emeralds. |
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Sonic the Hedgehog Adventure Gamebooks / int_4f4372e9 |
| Sonic the Hedgehog Adventure Gamebooks / int_53224e46 |
type |
Bookends |
| Sonic the Hedgehog Adventure Gamebooks / int_53224e46 |
comment |
Bookends: The story starts with Sonic playing Botman on his Game Gear and struggling to get past the final boss. After defeating the Technobot, Sonic back playing Botman and uses what he did in real life to beat the game. |
| Sonic the Hedgehog Adventure Gamebooks / int_53224e46 |
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type |
Batman Can Breathe in Space |
| Sonic the Hedgehog Adventure Gamebooks / int_5ed3ace2 |
comment |
Batman Can Breathe in Space: Subverted BIG TIME in one of the endings. If Sonic and Tails don't finish putting their space suits on and chase the red robot that opens the airlock to suck Sonic and Tails out into space, they end up dying! |
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type |
Brought Down to Normal |
| Sonic the Hedgehog Adventure Gamebooks / int_66ea7e5c |
comment |
Brought Down to Normal: If Sonic and Tails fail to escape the maze in Chemical Plant and lost their last life, they're soaked in Mega Mack and lose their special abilities, getting an instant Game Over. |
| Sonic the Hedgehog Adventure Gamebooks / int_66ea7e5c |
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| Sonic the Hedgehog Adventure Gamebooks / int_6b6a3f73 |
type |
Un-Robotic Reveal |
| Sonic the Hedgehog Adventure Gamebooks / int_6b6a3f73 |
comment |
Unrobotic Reveal: Upon breaking into the Metropolis factory, Sonic and Tails find out that Zonik's created using a blue goo-like substance meant for creating clones of the real Sonic upon finding a Bottle Bank of clones of Zonik, and Zonik himself melting to goo upon defeating him. |
| Sonic the Hedgehog Adventure Gamebooks / int_6b6a3f73 |
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Sonic the Hedgehog Adventure Gamebooks / int_6b6a3f73 |
| Sonic the Hedgehog Adventure Gamebooks / int_6fd268f0 |
type |
Win to Exit |
| Sonic the Hedgehog Adventure Gamebooks / int_6fd268f0 |
comment |
Win to Exit: At one point, Sonic gets sucked into Robotnik's computer and put in a video game world where he has to play a shoot 'em up, fighting game and a racing game to exit out. |
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| Sonic the Hedgehog Adventure Gamebooks / int_736d791f |
type |
Adaptational Badass |
| Sonic the Hedgehog Adventure Gamebooks / int_736d791f |
comment |
Adaptational Badass: Robotnik's badniks. Unlike the original games where they're small and don't serve a real challenge, here - aside from some exceptions - are huge and a genuine threat to Sonic. Just take this Chop Chop from the Genesis game◊ to the same Badnik in Sonic vs. Zonik◊. |
| Sonic the Hedgehog Adventure Gamebooks / int_736d791f |
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Sonic the Hedgehog Adventure Gamebooks / int_736d791f |
| Sonic the Hedgehog Adventure Gamebooks / int_79a60aec |
type |
For Want of a Nail |
| Sonic the Hedgehog Adventure Gamebooks / int_79a60aec |
comment |
For Want Of A Nail: Sonic and Tails deciding to leave the viewing party of Zone Alone is what allows them to not be brainwashed by Dr. Robotnik and allow this whole book to happen. |
| Sonic the Hedgehog Adventure Gamebooks / int_79a60aec |
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type |
Easy Impersonation |
| Sonic the Hedgehog Adventure Gamebooks / int_7fa0f4f5 |
comment |
Easy Impersonation: Zonik frames Sonic for evil deeds and his animal friends, even Tails think Sonic did it, despite Zonik looking rather robotic than Sonic. |
| Sonic the Hedgehog Adventure Gamebooks / int_7fa0f4f5 |
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| Sonic the Hedgehog Adventure Gamebooks / int_7fbb2a3 |
type |
Nice Job Breaking It, Hero! |
| Sonic the Hedgehog Adventure Gamebooks / int_7fbb2a3 |
comment |
Nice Job Breaking It, Hero: If Sonic wastes time defeating the robot guarding the captured Sally Acorn trapped in a glass box with limited air, Sally ends up suffocating and dying! |
| Sonic the Hedgehog Adventure Gamebooks / int_7fbb2a3 |
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| Sonic the Hedgehog Adventure Gamebooks / int_912b24c4 |
type |
Art Shift |
| Sonic the Hedgehog Adventure Gamebooks / int_912b24c4 |
comment |
Art Shift: The first two books use the more Japanese style designs for Sonic, Tails and Robotnik, while the next two books use the more US designs for Sonic and Tails (ex: mohawk look for Sonic and lack of belt under Tails' socks). The final two books have Sonic back to looking like he did in the first two books while Robotnik starts to look like his AOSTH self. |
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| Sonic the Hedgehog Adventure Gamebooks / int_92c057d6 |
type |
Twisted Ankle |
| Sonic the Hedgehog Adventure Gamebooks / int_92c057d6 |
comment |
Twisted Ankle: Tails ends up twisting his ankle around the start of the book, which allows him to get transformed by Robotnik's Reality Inversion Beam. |
| Sonic the Hedgehog Adventure Gamebooks / int_92c057d6 |
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| Sonic the Hedgehog Adventure Gamebooks / int_970c790a |
type |
Big Bad |
| Sonic the Hedgehog Adventure Gamebooks / int_970c790a |
comment |
Big Bad: Dr. Robotnik, as usual. |
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type |
Tyop on the Cover |
| Sonic the Hedgehog Adventure Gamebooks / int_97c8b5b0 |
comment |
Tyop on the Cover: The cover has the title spelled as Sonic v. Zonik, whilst the inside is called Sonic vs. Zonik (which will be how it's named here. |
| Sonic the Hedgehog Adventure Gamebooks / int_97c8b5b0 |
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Sonic the Hedgehog Adventure Gamebooks / int_97c8b5b0 |
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type |
A Day in the Limelight |
| Sonic the Hedgehog Adventure Gamebooks / int_9c8701b5 |
comment |
A Day in the Limelight: Of sorts. Compared to other books, Tails has his own separate vital stats as he separates from Sonic as has his own adventure while away from Sonic. |
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| Sonic the Hedgehog Adventure Gamebooks / int_9d12bbc1 |
type |
Foreshadowing |
| Sonic the Hedgehog Adventure Gamebooks / int_9d12bbc1 |
comment |
Foreshadowing: Some pretty on the nose foreshadowing at the beginning. On page one, Sonic is relaxing in the Green Hill Zone playing Botman on his Game Gear, and notes how the Technobot at the end of Level Six stymies him every time. He goes to ask his friend Porker for advice since he beat the game already and the book mentions that "Sonic is almost too proud to go and ask his friend's advice, but Porker is a good friend and besides, it's only a video game, not the end of the world." Guess what Sonic needs to fight at the end of the adventure. On Section 121, Sonic reads information about all the robots in the Robotropolis. The most mysterious of them is the Platinum robot, with only one existing with all details classified. Wonder what that can be. |
| Sonic the Hedgehog Adventure Gamebooks / int_9d12bbc1 |
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| Sonic the Hedgehog Adventure Gamebooks / int_a07afea2 |
type |
Random Events Plot |
| Sonic the Hedgehog Adventure Gamebooks / int_a07afea2 |
comment |
Random Events Plot: The book goes in all sorts of directions. It starts with Sonic and Tails trying to save their friends after they are brainwashed from Dr. Robotnik's Brodcasting Company that Sonic and Tails try to break into, that goes then into them getting involved with natives, getting warped to different places, heading to outer space, breaking into Robotnik's submarine, among else. |
| Sonic the Hedgehog Adventure Gamebooks / int_a07afea2 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_a07afea2 |
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1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_a07afea2 |
| Sonic the Hedgehog Adventure Gamebooks / int_a6c69bd |
type |
MacGuffin |
| Sonic the Hedgehog Adventure Gamebooks / int_a6c69bd |
comment |
MacGuffin: In order to reverse the effects of the Reality Inversion Beam, Sonic must find three Chaos Emeralds hidden Chemical Plant, Aquatic Ruin Zone and Emerald Hill Zone and drop them in the ray. |
| Sonic the Hedgehog Adventure Gamebooks / int_a6c69bd |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_a6c69bd |
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1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_a6c69bd |
| Sonic the Hedgehog Adventure Gamebooks / int_a94eaaa4 |
type |
Odd Friendship |
| Sonic the Hedgehog Adventure Gamebooks / int_a94eaaa4 |
comment |
Odd Friendship: Sonic ends up forming a friendship with Catcher, the former Badnik turned Goodnik he spent most of the story with. |
| Sonic the Hedgehog Adventure Gamebooks / int_a94eaaa4 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_a94eaaa4 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_a94eaaa4 |
| Sonic the Hedgehog Adventure Gamebooks / int_ad4a45be |
type |
Final Boss |
| Sonic the Hedgehog Adventure Gamebooks / int_ad4a45be |
comment |
Final Boss: To complete his adventure, Sonic needs to take down Dr. Robotnik's Technobot and the mad doctor himself. |
| Sonic the Hedgehog Adventure Gamebooks / int_ad4a45be |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_ad4a45be |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_ad4a45be |
| Sonic the Hedgehog Adventure Gamebooks / int_adf58b7a |
type |
Knockout Gas |
| Sonic the Hedgehog Adventure Gamebooks / int_adf58b7a |
comment |
Knockout Gas: In one of the Bad Endings where Sonic waits around an empty room he's thrown in, this gas begins to be sprayed in that knocks Sonic and the reader out, with the former being taken away to who knows where. |
| Sonic the Hedgehog Adventure Gamebooks / int_adf58b7a |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_adf58b7a |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_adf58b7a |
| Sonic the Hedgehog Adventure Gamebooks / int_ba56f91c |
type |
Transformation Ray |
| Sonic the Hedgehog Adventure Gamebooks / int_ba56f91c |
comment |
Transformation Ray: Robotnik creates a Reality Inversion Beam, that turns turn good into bad and bad into good. |
| Sonic the Hedgehog Adventure Gamebooks / int_ba56f91c |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_ba56f91c |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_ba56f91c |
| Sonic the Hedgehog Adventure Gamebooks / int_c7a41fbe |
type |
Identity Breakdown |
| Sonic the Hedgehog Adventure Gamebooks / int_c7a41fbe |
comment |
Identity Breakdown: Upon being in a room of Sonics, the real Sonic begins having an existential crisis and starts to question if he's even the original Sonic. Even proved more if he loses the race against his evil knockoffs. |
| Sonic the Hedgehog Adventure Gamebooks / int_c7a41fbe |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_c7a41fbe |
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1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_c7a41fbe |
| Sonic the Hedgehog Adventure Gamebooks / int_ca3ef034 |
type |
Evil Knockoff |
| Sonic the Hedgehog Adventure Gamebooks / int_ca3ef034 |
comment |
Evil Knockoff: In Section 45, Sonic finds a room of robot doubles, some being shoddy copies while others are indistinguishable from the real Sonic. |
| Sonic the Hedgehog Adventure Gamebooks / int_ca3ef034 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_ca3ef034 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_ca3ef034 |
| Sonic the Hedgehog Adventure Gamebooks / int_ce10b025 |
type |
Versus Title |
| Sonic the Hedgehog Adventure Gamebooks / int_ce10b025 |
comment |
Versus Title |
| Sonic the Hedgehog Adventure Gamebooks / int_ce10b025 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_ce10b025 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_ce10b025 |
| Sonic the Hedgehog Adventure Gamebooks / int_d058677e |
type |
Amusement Park |
| Sonic the Hedgehog Adventure Gamebooks / int_d058677e |
comment |
Amusement Park: Mobius World |
| Sonic the Hedgehog Adventure Gamebooks / int_d058677e |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_d058677e |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_d058677e |
| Sonic the Hedgehog Adventure Gamebooks / int_d500b978 |
type |
Adaptational Wimp |
| Sonic the Hedgehog Adventure Gamebooks / int_d500b978 |
comment |
Adaptational Wimp: While Sonic is a nigh-unbeatable powerhouse in the games, here, due to his success being more on Vital Stats and good dice rolls, Sonic is far weaker in some of his best abilities and can actually lose fights. |
| Sonic the Hedgehog Adventure Gamebooks / int_d500b978 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_d500b978 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_d500b978 |
| Sonic the Hedgehog Adventure Gamebooks / int_d7bfbcd7 |
type |
Are You Sure You Want to Do That? |
| Sonic the Hedgehog Adventure Gamebooks / int_d7bfbcd7 |
comment |
Are You Sure You Want to Do That?: If you choose to make Sonic wait around in the empty room he's thrown in, he questions your decision: |
| Sonic the Hedgehog Adventure Gamebooks / int_d7bfbcd7 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_d7bfbcd7 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_d7bfbcd7 |
| Sonic the Hedgehog Adventure Gamebooks / int_dbb414ed |
type |
Hand Wave |
| Sonic the Hedgehog Adventure Gamebooks / int_dbb414ed |
comment |
Hand Wave: In the Golden Ending, Porker reveals to Sonic and Tails that the Robotnik Broadcasting Company - that was brainwashing the animals - went off air an hour ago, and the animals took care of the buildings and roads to restore Green Hill to its original glory. |
| Sonic the Hedgehog Adventure Gamebooks / int_dbb414ed |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_dbb414ed |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_dbb414ed |
| Sonic the Hedgehog Adventure Gamebooks / int_e22feb9c |
type |
Mind-Control Device |
| Sonic the Hedgehog Adventure Gamebooks / int_e22feb9c |
comment |
Mind-Control Device: Robotnik builds a Broadcasting Company to hijack the live showing of Zone Alone to make the animals work for him. He later tries to use it on Sonic and Tails. |
| Sonic the Hedgehog Adventure Gamebooks / int_e22feb9c |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_e22feb9c |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_e22feb9c |
| Sonic the Hedgehog Adventure Gamebooks / int_e83f211c |
type |
O.O.C. Is Serious Business |
| Sonic the Hedgehog Adventure Gamebooks / int_e83f211c |
comment |
O.O.C. Is Serious Business: At the start of the book, Sonic is attacked by a group of bunnies that make him confused, as they were usually his friends. Even more so, his buddy Tails yells at him to stay away from him and flies away from him before Sonic convinces Tails he's the real Sonic. |
| Sonic the Hedgehog Adventure Gamebooks / int_e83f211c |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_e83f211c |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_e83f211c |
| Sonic the Hedgehog Adventure Gamebooks / int_f07250e2 |
type |
That Cloud Looks Like... |
| Sonic the Hedgehog Adventure Gamebooks / int_f07250e2 |
comment |
That Cloud Looks Like...: The book begins with Sonic and Tails looking at clouds that look like a bunny, a rabbit and Dr. Robotnik before getting rained out. |
| Sonic the Hedgehog Adventure Gamebooks / int_f07250e2 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_f07250e2 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_f07250e2 |
| Sonic the Hedgehog Adventure Gamebooks / int_f1029720 |
type |
Rising Water, Rising Tension |
| Sonic the Hedgehog Adventure Gamebooks / int_f1029720 |
comment |
Rising Water, Rising Tension: In Chemical Plant, Mega Mack slowly rises as Sonic and Tails spend more times in the maze, with you having only 20 * sections before it starts to deplete your rings for every * section, then removing one of Sonic's lives for every 5 * sections, and if you fail to escape the maze and lose your last life, Sonic and Tails are soaked in the Mack and lost their special abilities forever. |
| Sonic the Hedgehog Adventure Gamebooks / int_f1029720 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_f1029720 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_f1029720 |
| Sonic the Hedgehog Adventure Gamebooks / int_f511ea9b |
type |
Product Placement |
| Sonic the Hedgehog Adventure Gamebooks / int_f511ea9b |
comment |
Product Placement: The books commonly use Sega consoles like the Game Gear and Mega Drive (AKA the Sega Genesis). |
| Sonic the Hedgehog Adventure Gamebooks / int_f511ea9b |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_f511ea9b |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_f511ea9b |
| Sonic the Hedgehog Adventure Gamebooks / int_f54256d4 |
type |
Micro-Transactions |
| Sonic the Hedgehog Adventure Gamebooks / int_f54256d4 |
comment |
Microtransactions: Two In-Universe examples: Sonic starts of the game with an Energy Gun that when fired freezes the target for a while and costs ten rings per use. Later on, Sonic finds the Zone Chip, which he can use at any time to transport him and/or Tails to a zone with four door ways to choose from that will reward you an item if you clear the challenges (the tweezers and the gloves are vital in cetain sections, partially the gloves). However, it costs ten rings per person to use. |
| Sonic the Hedgehog Adventure Gamebooks / int_f54256d4 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_f54256d4 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_f54256d4 |
| Sonic the Hedgehog Adventure Gamebooks / int_f7567671 |
type |
Game Within a Game |
| Sonic the Hedgehog Adventure Gamebooks / int_f7567671 |
comment |
Game Within a Game: Sonic is seen playing Botman on his Game Gear. |
| Sonic the Hedgehog Adventure Gamebooks / int_f7567671 |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_f7567671 |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_f7567671 |
| Sonic the Hedgehog Adventure Gamebooks / int_fb09db1f |
type |
Video-Game Lives |
| Sonic the Hedgehog Adventure Gamebooks / int_fb09db1f |
comment |
Video-Game Lives: Each book starts you off with three lives, with collecting a hundred rings earning you a extra life, and losing them all earns you a Game Over. |
| Sonic the Hedgehog Adventure Gamebooks / int_fb09db1f |
featureApplicability |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks / int_fb09db1f |
featureConfidence |
1.0 |
| Sonic the Hedgehog Adventure Gamebooks |
hasFeature |
Sonic the Hedgehog Adventure Gamebooks / int_fb09db1f |
| Sonic the Hedgehog Adventure Gamebooks / int_name |
type |
ItemName |
| Sonic the Hedgehog Adventure Gamebooks / int_name |
comment |
|
| Sonic the Hedgehog Adventure Gamebooks / int_name |
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1.0 |
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Sonic the Hedgehog Adventure Gamebooks / int_name |
| Sonic the Hedgehog Adventure Gamebooks / int_name |
itemName |
Sonic the Hedgehog Adventure Gamebooks |