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The True Game
- 28 statements
- 4 feature instances
- 13 referencing feature instances
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The True Game is a trilogy of trilogies by Sheri S. Tepper.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The setting of the series is a world where many people have magical "Talents", and political interactions take the form of the "True Game", in which battles play out like real-life versions of a game something like chess but with as many kinds of chesspiece as there are Talents. (People with no Talents are called "pawns", and often suffer the brunt of their rulers' conflicts.)As the series progresses, the world is a revealed as a planet in the distant future colonized by humans (implied to have been a dumping ground for the people whose psychic abilities were the foundation for the Talents, who were feared and distrusted on their homeworlds), but also home to many strange native beings.The first trilogy — King's Blood Four, Necromancer Nine, Wizard's Eleven — follows a young man named Peter as he tries to find his place in the world, and discovers the truth about the planet's history.Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })The second trilogy — The Song of Mavin Manyshaped, The Flight of Mavin Manyshaped, The Search for Mavin Manyshaped — is a prequel set in the previous generation and featuring Peter's mother.The third trilogy — Jinian Footseer, Dervish Daughter Jinian Star-Eye — begins as a P.O.V. Sequel to Peter's story, before continuing on to a crisis that determines the future course of the world. | |
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2021-08-23T04:25:33Z | |
The True Game | parsed |
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The True Game / int_18bf4326 | type |
Anti-Magic | |
The True Game / int_18bf4326 | comment |
Anti-Magic: The 'muties' suppress the gifts of all nearby Gamesmen. | |
The True Game / int_18bf4326 | featureApplicability |
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The True Game / int_542b8e66 | type |
Bad Powers, Bad People | |
The True Game / int_542b8e66 | comment |
Bad Powers, Bad People: With lampshade-hanging from a scholar who remarks that in every case he's aware of, the unpleasant powers always go to unpleasant people who actually enjoy having them. | |
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The True Game / int_e4878443 | type |
Character Class System | |
The True Game / int_e4878443 | comment |
Character Class System: A rare literary example. During the original trilogy the cast works out that there's really only twelve Talents,note The full list is shapeshifting, precognition, telekinesis, self-levitation, self-teleportation, healing, raising the dead, telepathy, pyrokinesis, storing energy for use by others, and beguiling others to follow you. not the hundreds recognized by the realms of the world. These are then mixed and matched at lesser or greater levels, rather like a Point Build System. | |
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The True Game |
The following is a list of statements referring to the current page from other pages.
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Attack Pattern Alpha / int_fc47b204 | |
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Call a Rabbit a "Smeerp" / int_fc47b204 | |
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Character Class System / int_fc47b204 | |
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English Literature / int_fc47b204 | |
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Feminist Fantasy / int_fc47b204 | |
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Functional Magic / int_fc47b204 | |
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Gender-Restricted Ability / int_fc47b204 | |
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Glamour / int_fc47b204 | |
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Hammy Herald / int_fc47b204 | |
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Screw the Rules, They're Not Real! / int_fc47b204 | |
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Speaks Fluent Animal / int_fc47b204 | |
The True Game | hasFeature |
Teleporter's Visualization Clause / int_fc47b204 | |
The True Game | hasFeature |
Tongue-Tied / int_fc47b204 |
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