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Vermis I
- 113 statements
- 21 feature instances
- 2 referencing feature instances
Vermis I | type |
TVTItem | |
Vermis I | label |
Vermis I | |
Vermis I | page |
VermisI | |
Vermis I | comment |
Vermis I is an art book created by Plastiboo in 2023 - the first in a series of game guides for the fictional RPG Vermis. Heavily inspired by Dark Souls and old-school dungeon crawling games, the book guides the "player" through a Dark Fantasy world mostly inhabited by monsters, skeletons, knights, and monstrous skeletal knights. Information on the world at large is mostly hinted at through the descriptions of characters and items, and even much of what is stated still leaves a lot to the reader's imagination. | |
Vermis I | fetched |
2023-09-08T09:44:37Z | |
Vermis I | parsed |
2023-09-08T09:44:37Z | |
Vermis I | isPartOf |
DBTropes | |
Vermis I / int_21d70919 | type |
Crapsack World | |
Vermis I / int_21d70919 | comment |
Crapsack World: The world of Vermis is one infested with all kinds of monsters, undead, witches, and far worse. Friendly encounters in the wilderness are somewhat rare, and the only major human population center mentioned is said to be in a state of chaos, split between several factions in a bloody civil war. Understandably, the birth rate in this world is rather low at the time Vermis takes place, and many of the children who do get born end up being abducted and eaten by witches. | |
Vermis I / int_21d70919 | featureApplicability |
1.0 | |
Vermis I / int_21d70919 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_21d70919 | |
Vermis I / int_2487c879 | type |
Forced Sleep | |
Vermis I / int_2487c879 | comment |
Forced Sleep: The Silver Swamp is a quiet, foggy area cursed with magic that makes it so that those traveling through the zone will find it harder and harder to stay awake. When they finally fall asleep, they must face the Aspect of the Dream in their sleep. If they lose, they die and become one of the many ghosts haunting the swamp. | |
Vermis I / int_2487c879 | featureApplicability |
1.0 | |
Vermis I / int_2487c879 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_2487c879 | |
Vermis I / int_2fc4ac67 | type |
Black Knight | |
Vermis I / int_2fc4ac67 | comment |
Black Knight: The world of Vermis has no shortage of these, from enemies (Lost Paladin, the bridge knight), to friendly NPCs (Lonely Knight), to playable characters (Lost Old Glory, Miner Knight, Cursed Fool). Though, the grainy monochromatic illustrations often make it difficult to tell what color a given knight's armor actually is. | |
Vermis I / int_2fc4ac67 | featureApplicability |
1.0 | |
Vermis I / int_2fc4ac67 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_2fc4ac67 | |
Vermis I / int_33b4e7f | type |
Helmets Are Hardly Heroic | |
Vermis I / int_33b4e7f | comment |
Helmets Are Hardly Heroic: Averted. More than half of the playable characters are only shown with their face hidden by a helmet, and all but two of the non-hostile NPCs are knights with their heads fully protected. | |
Vermis I / int_33b4e7f | featureApplicability |
-1.0 | |
Vermis I / int_33b4e7f | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_33b4e7f | |
Vermis I / int_439a64d3 | type |
Our Witches Are Different | |
Vermis I / int_439a64d3 | comment |
Our Witches Are Different: The witches in this world don't appear to be human. Some are described as having velvet skin and an appetite for children, and parts of their bodies are able to survive being severed from the whole. | |
Vermis I / int_439a64d3 | featureApplicability |
1.0 | |
Vermis I / int_439a64d3 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_439a64d3 | |
Vermis I / int_475b8ac0 | type |
Rope Bridge | |
Vermis I / int_475b8ac0 | comment |
Rope Bridge: A long, rickety rope bridge must be crossed in order to escape the Flutewood Forest. Unfortunately, there's a large knight in heavy plate armor standing right on the middle of it. He charges when the player comes near, but this causes the boards to give out from under him, saving the player a fight but forcing them to make a mad dash to the end before the structurally compromised bridge gives out completely. | |
Vermis I / int_475b8ac0 | featureApplicability |
1.0 | |
Vermis I / int_475b8ac0 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_475b8ac0 | |
Vermis I / int_502c9edd | type |
Mushroom Man | |
Vermis I / int_502c9edd | comment |
Mushroom Man: Mushmen are briefly mentioned in one section as creatures that can provide adventurers with information, ranging from incredibly helpful, to lies that will lead the listener to their death. | |
Vermis I / int_502c9edd | featureApplicability |
1.0 | |
Vermis I / int_502c9edd | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_502c9edd | |
Vermis I / int_5313c266 | type |
Bookends | |
Vermis I / int_5313c266 | comment |
Book Ends: The first page of the book shows a corpse looking into a well to see an illusion of its past life. The last page has the player looking into a well to see that same corpse looking back at them. | |
Vermis I / int_5313c266 | featureApplicability |
1.0 | |
Vermis I / int_5313c266 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_5313c266 | |
Vermis I / int_5db59a03 | type |
Brown Note | |
Vermis I / int_5db59a03 | comment |
Brown Note: At several points throughout Vermis, the player can take on a horrific affliction by simply looking at or listening to the wrong thing. The game is implied to give the player a way to close their eyes, partially to help deal with these. | |
Vermis I / int_5db59a03 | featureApplicability |
1.0 | |
Vermis I / int_5db59a03 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_5db59a03 | |
Vermis I / int_6459cc02 | type |
I See Dead People | |
Vermis I / int_6459cc02 | comment |
I See Dead People: Early on in the journey, the player can encounter a knight huddled in the corner in fear, babbling about the undead despite the fact that he seems to be the only one in the room. Coming back to the area later, you will find the knight dead, and you'll be able to loot his ring which allows one to see the ghosts of the deceased. | |
Vermis I / int_6459cc02 | featureApplicability |
1.0 | |
Vermis I / int_6459cc02 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_6459cc02 | |
Vermis I / int_7243f3cb | type |
Dark Fantasy | |
Vermis I / int_7243f3cb | comment |
Dark Fantasy: The book depicts a very bleak setting, filled with dangers and unspeakable horror, and nearly devoid of hope. Humanity seems to barely be keeping its head above the water, and the infighting between incompetent leaders is doing nothing to help. | |
Vermis I / int_7243f3cb | featureApplicability |
1.0 | |
Vermis I / int_7243f3cb | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_7243f3cb | |
Vermis I / int_9136471a | type |
Our Goblins Are Different | |
Vermis I / int_9136471a | comment |
Our Goblins Are Different: Goblins in Vermis are the remnants of a civilization that fell long ago. They prefer to lurk in the shadows and stab unsuspecting adventurers in the back. They also seem to have eyes similar to those of a chameleon. | |
Vermis I / int_9136471a | featureApplicability |
1.0 | |
Vermis I / int_9136471a | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_9136471a | |
Vermis I / int_affbcbb | type |
Cool Helmet | |
Vermis I / int_affbcbb | comment |
Cool Helmet: While many characters wear simple close helms that wouldn't look out of place in an actual medieval battlefield (which are already cool in their own right), the book also features much more unique interesting and unique designs. Particularly the grinning metal visage of a goblin worn by the Goblin Knight. | |
Vermis I / int_affbcbb | featureApplicability |
1.0 | |
Vermis I / int_affbcbb | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_affbcbb | |
Vermis I / int_b1ef5996 | type |
Rat Men | |
Vermis I / int_b1ef5996 | comment |
Rat Men: One of the playable characters shown at the start is the Rat Man. once a man, now cursed to roam the world as a feral abomination. | |
Vermis I / int_b1ef5996 | featureApplicability |
1.0 | |
Vermis I / int_b1ef5996 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_b1ef5996 | |
Vermis I / int_bbd981ee | type |
Child Eater | |
Vermis I / int_bbd981ee | comment |
Child Eater: Children are seen as a delicacy among witches, and are frequently kidnapped and eaten by them. | |
Vermis I / int_bbd981ee | featureApplicability |
1.0 | |
Vermis I / int_bbd981ee | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_bbd981ee | |
Vermis I / int_beaac07c | type |
Brown Note Being | |
Vermis I / int_beaac07c | comment |
Brown Note Being: The Helmet's Beast living in the pit at the Green Sun Ruins area will petrify the player's skin if they look at its eyes. | |
Vermis I / int_beaac07c | featureApplicability |
1.0 | |
Vermis I / int_beaac07c | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_beaac07c | |
Vermis I / int_c3f6e68 | type |
Dem Bones | |
Vermis I / int_c3f6e68 | comment |
Dem Bones: Vermis is packed to the brim with hostile skeletons, with the player encountering them in every single region with the exception of the Silver Swamp. Skeletal enemies are especially prevalent in Greengrave, as one would expect of a graveyard. | |
Vermis I / int_c3f6e68 | featureApplicability |
1.0 | |
Vermis I / int_c3f6e68 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_c3f6e68 | |
Vermis I / int_dd3d1f69 | type |
Wicked Witch | |
Vermis I / int_dd3d1f69 | comment |
Wicked Witch: From hexxing an entire swamp to turn it into a death trap, to kidnapping and eating children, to preying on innocent travelers. Witches are a significant force in making the world of Vermis the shithole that it is, and they are feared and despised by almost everyone. | |
Vermis I / int_dd3d1f69 | featureApplicability |
1.0 | |
Vermis I / int_dd3d1f69 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_dd3d1f69 | |
Vermis I / int_e29781f | type |
DungeonCrawler | |
Vermis I / int_e29781f | comment |
Dungeon Crawler: The entire book/game is a trek through one dangerous area after another, with plenty of monster fighting, puzzles, and deadly traps along the way. The actual goal of the player's journey seems to vary from character to character. | |
Vermis I / int_e29781f | featureApplicability |
1.0 | |
Vermis I / int_e29781f | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_e29781f | |
Vermis I / int_e8bf967 | type |
Shoot the Mage First | |
Vermis I / int_e8bf967 | comment |
Shoot the Mage First: When encountering the necromancer and his horde of skeleton warriors in the Green Sun Ruins, the book advises the player to ignore everything else and kill the necromancer as fast as possible, which then causes all of his servants to collapse. | |
Vermis I / int_e8bf967 | featureApplicability |
1.0 | |
Vermis I / int_e8bf967 | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_e8bf967 | |
Vermis I / int_name | type |
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Vermis I / int_name | comment |
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Vermis I / int_name | featureApplicability |
1.0 | |
Vermis I / int_name | featureConfidence |
1.0 | |
Vermis I | hasFeature |
Vermis I / int_name | |
Vermis I / int_name | itemName |
Vermis I |
The following is a list of statements referring to the current page from other pages.
Vermis I | hasFeature |
Fictional Video Game / int_f7311448 | |
Vermis I | hasFeature |
Play-Along Meme / int_f7311448 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.