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Wet Magic

 Wet Magic
type
TVTItem
 Wet Magic
label
Wet Magic
 Wet Magic
page
WetMagic
 Wet Magic
comment
Wet Magic is a 1913 children's fantasy novel by E. Nesbit.While on holiday at the seashore, siblings Francis, Mavis, Bernard, and Kathleen learn that a mermaid has been captured and is being put on display at a nearby carnival. The children decide to rescue her. They are helped by Reuben, a boy who's been raised by gypsies. As a reward, the mermaid, Freia, takes them all to visit the Merkingdom.
 Wet Magic
fetched
2023-09-15T15:29:33Z
 Wet Magic
parsed
2023-09-15T15:29:33Z
 Wet Magic
isPartOf
DBTropes
 Wet Magic / int_19dcd4bc
type
Sand in My Eyes
 Wet Magic / int_19dcd4bc
comment
Sand In My Eyes: Reuben rubs his eyes as he talks about the death of his adopted mother. Mavis says "Don't cry," but Reuben says he just has a cold in his head.
 Wet Magic / int_19dcd4bc
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1.0
 Wet Magic / int_19dcd4bc
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1.0
 Wet Magic
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Wet Magic / int_19dcd4bc
 Wet Magic / int_1ed1bead
type
Domed Hometown
 Wet Magic / int_1ed1bead
comment
Domed Hometown: The Merkingdom is full of a substance that is neither air nor water, that both fish and humans can breathe and that sea creatures can swim around in. It's protected from the ocean by a giant dome.
 Wet Magic / int_1ed1bead
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1.0
 Wet Magic / int_1ed1bead
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 Wet Magic
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Wet Magic / int_1ed1bead
 Wet Magic / int_31efd8fa
type
Celebrating the Heroes
 Wet Magic / int_31efd8fa
comment
Celebrating the Heroes: Freia's mother is the mermaid queen, who throws a banquet in honor of the children who saved her daughter's life.
 Wet Magic / int_31efd8fa
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1.0
 Wet Magic / int_31efd8fa
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 Wet Magic
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Wet Magic / int_31efd8fa
 Wet Magic / int_437511de
type
Crappy Carnival
 Wet Magic / int_437511de
comment
Crappy Carnival: The carnival where the mermaid is on display is located on an ugly, litter-strewn piece of wasteland. It has no stalls or booths and, before the circus tent is opened, no attractions besides various rigged games. The children play a game that involves throwing hoops over prizes to claim them, but every time they win, the people running the game change the rules so it doesn't count.
 Wet Magic / int_437511de
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1.0
 Wet Magic / int_437511de
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 Wet Magic
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Wet Magic / int_437511de
 Wet Magic / int_70638525
type
Luke, You Are My Father
 Wet Magic / int_70638525
comment
Luke, You Are My Father: Reuben is told that after he leaves the Merkingdom, the first two adults he meets will be his biological parents. A few minutes after he arrives back in England, he meets the King and Queen of the Under Folk, whose memories of their human lives have been restored, and whose memories of their time under the sea have been erased. Reuben shows them the little shirt and shoe that he's had since he was a baby.
 Wet Magic / int_70638525
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 Wet Magic / int_70638525
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 Wet Magic
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Wet Magic / int_70638525
 Wet Magic / int_772f4a4f
type
"Be Quiet!" Nudge
 Wet Magic / int_772f4a4f
comment
"Be Quiet!" Nudge: Francis asks the Queen about the King, not knowing that the King was lost at sea and she doesn't like to be reminded of him. His guide, a mackerel, jerks his coattail and whispers, "Hush!"
 Wet Magic / int_772f4a4f
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 Wet Magic / int_772f4a4f
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Wet Magic / int_772f4a4f
 Wet Magic / int_7b2de23d
type
HonoraryAunt
 Wet Magic / int_7b2de23d
comment
Honorary Aunt: The children's Aunt Enid is actually their grandmother's friend. They dislike her because she's much stricter than any of their real aunts.
 Wet Magic / int_7b2de23d
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1.0
 Wet Magic / int_7b2de23d
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 Wet Magic
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Wet Magic / int_7b2de23d
 Wet Magic / int_7fbb2a3
type
Nice Job Breaking It, Hero!
 Wet Magic / int_7fbb2a3
comment
Nice Job Breaking It, Hero: The children are under strict orders not to touch the sky dome, which protects the Merkingdom from the Under Folk. The dome is indestructible from the outside but can be destroyed with a touch from the inside. When the children climb to the edge of the dome, Kathleen can't resist the urge to touch it, and the sea comes pouring in. A violent battle with the Under Folk ensues. At least the children are protected from drowning by the locks of mermaid hair around their necks.
 Wet Magic / int_7fbb2a3
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1.0
 Wet Magic / int_7fbb2a3
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 Wet Magic
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Wet Magic / int_7fbb2a3
 Wet Magic / int_861b520a
type
Sneaking Out at Night
 Wet Magic / int_861b520a
comment
Sneaking Out at Night: Francis and Mavis sneak out after bedtime with a wheelbarrow to rescue the mermaid. Following Bernard's advice, they tie wads of towels and stockings to the tire of its wheel to stop it from making noise.
 Wet Magic / int_861b520a
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 Wet Magic / int_861b520a
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 Wet Magic
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Wet Magic / int_861b520a
 Wet Magic / int_8ba5e417
type
Refugee from TV Land
 Wet Magic / int_8ba5e417
comment
Refugee from TV Land: The tunnel that leads into the Merkingdom is full of magic books whose characters can be brought to life by opening the book to the right page. The Under Folk send Bookworms in to let unpleasant characters out, and the Merkingdom is attacked by a horde that includes both fictional villains and the protagonists of books like Eric Or Little By Little and Elsie Or Like A Little Candle. The children let the heroes out of the books to fight them.
 Wet Magic / int_8ba5e417
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 Wet Magic / int_8ba5e417
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 Wet Magic
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Wet Magic / int_8ba5e417
 Wet Magic / int_9ba03f07
type
Caught Coming Home Late
 Wet Magic / int_9ba03f07
comment
Caught Coming Home Late: As Francis and Mavis are sneaking home early in the morning after rescuing the mermaid, they're caught by Mrs. Pearce, who owns the house where the family is staying. She assumes they went shrimping, and they let her believe it. She agrees not to tell their parents as long as they don't do it again. That morning, Bernard and Kathleen have a wonderful time at the beach while Francis and Mavis are asleep, and Mrs. Pearce tells them they got what they deserved by missing out on the fun.
 Wet Magic / int_9ba03f07
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1.0
 Wet Magic / int_9ba03f07
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 Wet Magic
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Wet Magic / int_9ba03f07
 Wet Magic / int_a2836be5
type
Identity Amnesia
 Wet Magic / int_a2836be5
comment
Identity Amnesia: The Under Folk capture the four siblings and give them all a drink that will cause them to forget who they are. Three of them take the antidote they have, but Kathleen doesn't because she wants to forget her guilt over breaking the sky. It turns out the King and Queen of the Under Folk are a human couple, and the Professor of Conchology is the vanished King of the Merkingdom. All were given amnesia.
 Wet Magic / int_a2836be5
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 Wet Magic / int_a2836be5
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 Wet Magic
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Wet Magic / int_a2836be5
 Wet Magic / int_a62dca03
type
Year Inside, Hour Outside
 Wet Magic / int_a62dca03
comment
Year Inside, Hour Outside: The siblings are worried that their parents will miss them if they spend too long in the Merkingdom, but as Princess Maia explains, the first principle of magic is that time spent in other worlds doesn't count in your own. The children spend days with the merfolk, but when they return to their world, no time has passed.
 Wet Magic / int_a62dca03
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 Wet Magic / int_a62dca03
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 Wet Magic
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Wet Magic / int_a62dca03
 Wet Magic / int_b41fd4c3
type
Lighting Bug
 Wet Magic / int_b41fd4c3
comment
Lighting Bug: The merfolk use phosphorescent fish as torches.
 Wet Magic / int_b41fd4c3
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1.0
 Wet Magic / int_b41fd4c3
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 Wet Magic
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Wet Magic / int_b41fd4c3
 Wet Magic / int_e37f19
type
Disguised in Drag
 Wet Magic / int_e37f19
comment
Disguised in Drag: Reuben runs away from the gypsy camp to look for his biological parents. Mavis brings him one of her outfits as a disguise. He doesn't have to wear it very long before Freia arrives to take the children to her kingdom, where they all wear seaweed clothes.
 Wet Magic / int_e37f19
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 Wet Magic / int_e37f19
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 Wet Magic
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Wet Magic / int_e37f19
 Wet Magic / int_e7b0229a
type
Laser-Guided Amnesia
 Wet Magic / int_e7b0229a
comment
Laser-Guided Amnesia: When the humans leave the Merkingdom, they're all given a bottle to drink from that will erase their memories of their adventures.
 Wet Magic / int_e7b0229a
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1.0
 Wet Magic / int_e7b0229a
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 Wet Magic
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Wet Magic / int_e7b0229a
 Wet Magic / int_fbb54ba6
type
Forever War
 Wet Magic / int_fbb54ba6
comment
Forever War: The Mer-people have been warring on and off with the Under Folk, who live in the deep sea, for 3,579,308 years. The children eventually learn what started the war: an Under-man accidentally trod on the tail of a sleeping merman and didn't apologise because he was under a vow of silence. Rather than wait for an explanation, the Mer-kingdom declared war.
 Wet Magic / int_fbb54ba6
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 Wet Magic / int_fbb54ba6
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 Wet Magic
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Wet Magic / int_fbb54ba6
 Wet Magic / int_fbdbc997
type
Human Pet
 Wet Magic / int_fbdbc997
comment
Human Pet: After Kathleen forgets who she is, the Queen of the Under Folk adopts her as a pet, names her Fido, and has a collar made with her name on it.
 Wet Magic / int_fbdbc997
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 Wet Magic / int_fbdbc997
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 Wet Magic
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Wet Magic / int_fbdbc997
 Wet Magic / int_name
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ItemName
 Wet Magic / int_name
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 Wet Magic / int_name
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 Wet Magic / int_name
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Wet Magic / int_name
 Wet Magic / int_name
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Wet Magic

The following is a list of statements referring to the current page from other pages.

 Wet Magic
hasFeature
"Be Quiet!" Nudge / int_587596f4
 Wet Magic
hasFeature
Caught Coming Home Late / int_587596f4
 Wet Magic
hasFeature
Celebrating the Heroes / int_587596f4
 Wet Magic
hasFeature
Children's Literature / int_587596f4
 Wet Magic
hasFeature
Crappy Carnival / int_587596f4
 Wet Magic
hasFeature
Disguised in Drag / int_587596f4
 Wet Magic
hasFeature
Domed Hometown / int_587596f4
 Wet Magic
hasFeature
English Literature / int_587596f4
 Wet Magic
hasFeature
Forever War / int_587596f4
 Wet Magic
hasFeature
Honorary Uncle / int_587596f4
 Wet Magic
hasFeature
Human Pet / int_587596f4
 Wet Magic
hasFeature
Identity Amnesia / int_587596f4
 Wet Magic
hasFeature
Lighting Bug / int_587596f4
 Wet Magic
hasFeature
Luke, You Are My Father / int_587596f4
 Wet Magic
hasFeature
Mermaid Media / int_587596f4
 Wet Magic
hasFeature
Refugee from TV Land / int_587596f4
 Wet Magic
hasFeature
Sand in My Eyes / int_587596f4
 Wet Magic
hasFeature
Sneaking Out at Night / int_587596f4