Search/Recent Changes
DBTropes
...it's like TV Tropes, but LINKED DATA!

Wizards, Warriors and You

 Wizards, Warriors and You
type
TVTItem
 Wizards, Warriors and You
label
Wizards, Warriors and You
 Wizards, Warriors and You
page
WizardsWarriorsAndYou
 Wizards, Warriors and You
comment
Wizards, Warriors and You is one of many fantasy Gamebook series released in the 1980s. You play as either the Wizard or the Warrior, champions of King Henry of Silvergate. The beginning of each book opens with a crisis that strikes the kingdom of Silvergate, and so the King assigns the daunting task of bringing peace back to the kingdom to the pair. At which point, you decide whether to play as either the Wizard or the Warrior.The Wizard arms himself with the Book of Spells, and can use anything within it when the book allows. The Warrior uses the Book of Weapons; he can carry any three weapons from it in addition to the Sword of the Golden Lion, an indestructible blade forged by the same blacksmith who made Excalibur. Every six books the assortment of spells and weapons would change.The success of spells or battles are determined by such methods as flipping a coin, what time of day the book is being read, or picking a random number. While this lent a somewhat bizarre feeling at times, Wizards, Warriors and You lasted for a respectable 18 books.Books in the series: 1. The Forest of Twisted Dreams 2. The Siege of the Dragonriders 3. Who Kidnapped Princess Saralinda? 4. Ghost Knights of Camelot 5. The Haunted Castle of Ravencurse 6. Revenge of the Falcon Knight 7. Challenge of the Wolf Knight 8. Conquest of the Time Master 9. The Dragon Queen's Revenge 10. Tournament for Terror 11. The Imposter King 12. The Scarlet Shield of Shalimar 13. Cavern of the Phantoms 14. Carnival of Demons 15. Invaders from Darkland 16. Attack on the King 17. Conquest of the Barbarians 18. Warrior Women of WeymouthNot to be confused with either the TV show or video game series named Wizards & Warriors.
 Wizards, Warriors and You
fetched
2023-04-21T14:57:28Z
 Wizards, Warriors and You
parsed
2023-04-21T14:57:29Z
 Wizards, Warriors and You
processingComment
Dropped link to NinjaPirateRobotZombie: Not a Feature - UNKNOWN
 Wizards, Warriors and You
processingUnknown
NinjaPirateRobotZombie
 Wizards, Warriors and You
isPartOf
DBTropes
 Wizards, Warriors and You / int_17521f7f
type
Clothes Make the Superman
 Wizards, Warriors and You / int_17521f7f
comment
Clothes Make the Superman: Lots of books describe the Wizard as gathering his cloak around him as he casts a spell. In one book it gets burnt and it even says the Wizard can't work his magic without it, although mainly to explain why he can't help the Warrior against the book's Final Boss.
 Wizards, Warriors and You / int_17521f7f
featureApplicability
1.0
 Wizards, Warriors and You / int_17521f7f
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_17521f7f
 Wizards, Warriors and You / int_18bf4326
type
Anti-Magic
 Wizards, Warriors and You / int_18bf4326
comment
However, the book often references even more powerful spellcasters called Grand Wizards. They don't show up much, but it's still clear the player-wizard is nowhere near their level. It's even pointed out in the spell descriptions that his ace-in-the-hole spell, Combat Magic, will not work against the magic of a Grand Wizard.
 Wizards, Warriors and You / int_18bf4326
featureApplicability
1.0
 Wizards, Warriors and You / int_18bf4326
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_18bf4326
 Wizards, Warriors and You / int_1b2b1d2c
type
Violation of Common Sense
 Wizards, Warriors and You / int_1b2b1d2c
comment
Violation of Common Sense: How does the Warrior cure the Wizard who suffers from a madness-inducing infection? Shoot him with a poison arrow. Somehow, the Warrior knew the poison would only affect the illness.
 Wizards, Warriors and You / int_1b2b1d2c
featureApplicability
1.0
 Wizards, Warriors and You / int_1b2b1d2c
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_1b2b1d2c
 Wizards, Warriors and You / int_1bd4c0bf
type
Unwinnable by Design
 Wizards, Warriors and You / int_1bd4c0bf
comment
Unwinnable by Design: The Warrior is limited to only taking three weapons. There are many times where not having the right weapon (and almost as many where having the wrong weapon) will result in an unavoidable death and failure.
 Wizards, Warriors and You / int_1bd4c0bf
featureApplicability
1.0
 Wizards, Warriors and You / int_1bd4c0bf
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_1bd4c0bf
 Wizards, Warriors and You / int_1f80d7be
type
Wild Magic
 Wizards, Warriors and You / int_1f80d7be
comment
Wild Magic: The wizard's spell descriptions mention that a lot of them can work unpredictably or wear off when least expected.
 Wizards, Warriors and You / int_1f80d7be
featureApplicability
1.0
 Wizards, Warriors and You / int_1f80d7be
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_1f80d7be
 Wizards, Warriors and You / int_2462a9ba
type
Multi-Armed and Dangerous
 Wizards, Warriors and You / int_2462a9ba
comment
Multi-Armed and Dangerous: A giant knight with four arms (and a different weapon in each) appears at the end of book 3.
 Wizards, Warriors and You / int_2462a9ba
featureApplicability
1.0
 Wizards, Warriors and You / int_2462a9ba
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_2462a9ba
 Wizards, Warriors and You / int_25e18c14
type
Haunted Castle
 Wizards, Warriors and You / int_25e18c14
comment
Haunted Castle: Features in, obviously, The Haunted Castle of Ravencurse, where the heroes do indeed have to battle the unquiet dead in addition to other dangers.
 Wizards, Warriors and You / int_25e18c14
featureApplicability
1.0
 Wizards, Warriors and You / int_25e18c14
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_25e18c14
 Wizards, Warriors and You / int_26852e3d
type
Persona Non Grata
 Wizards, Warriors and You / int_26852e3d
comment
Persona Non Grata: During The Impostor King, both the Wizard and the Warrior are banished from the kingdom. They are also warned that if they have not left within one hour, they would get killed on sight. Guess what was one of the possible endings to this adventure.
 Wizards, Warriors and You / int_26852e3d
featureApplicability
1.0
 Wizards, Warriors and You / int_26852e3d
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_26852e3d
 Wizards, Warriors and You / int_28104b90
type
Bag of Spilling
 Wizards, Warriors and You / int_28104b90
comment
Bag of Spilling: After every six books the heroes' bags of tricks would be mostly replaced with new stuff, for no particular reason other than to keep the experience fresh.
 Wizards, Warriors and You / int_28104b90
featureApplicability
1.0
 Wizards, Warriors and You / int_28104b90
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_28104b90
 Wizards, Warriors and You / int_2d60b137
type
Zillion-Dollar Bill
 Wizards, Warriors and You / int_2d60b137
comment
Zillion-Dollar Bill: The treasures that needed to be found in Haunted Castle of Ravencurse include a magic basket that provides an unlimited amount of gold coins.
 Wizards, Warriors and You / int_2d60b137
featureApplicability
1.0
 Wizards, Warriors and You / int_2d60b137
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_2d60b137
 Wizards, Warriors and You / int_2fa6b075
type
God Save Us from the Queen!
 Wizards, Warriors and You / int_2fa6b075
comment
God Save Us from the Queen!: Book 9 has the king's former fiancee returning from her exile from trying to seize his throne. Now she's the queen of a civilization of dragons.
 Wizards, Warriors and You / int_2fa6b075
featureApplicability
1.0
 Wizards, Warriors and You / int_2fa6b075
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_2fa6b075
 Wizards, Warriors and You / int_3094ec26
type
Artifact of Death
 Wizards, Warriors and You / int_3094ec26
comment
Artifact of Death: The Warrior has two of these in his arsenal. The Cutlass of Cornwall is a flying sword that fights on its own, but always has a chance to turn on its owner. The other is the Rejuvenating Battlesword, which is a magical two-handed sword that will regenerate its blade whenever it gets broken, but each regeneration has a chance of the sword impaling its owner after spawning. The Warrior has, however, used these properties to his advantage. Like tricking his Evil Twin into using the Rejuvenating Battlesword, and then breaking it on purpose so it'll kill him.
 Wizards, Warriors and You / int_3094ec26
featureApplicability
1.0
 Wizards, Warriors and You / int_3094ec26
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_3094ec26
 Wizards, Warriors and You / int_35a13198
type
World's Best Warrior
 Wizards, Warriors and You / int_35a13198
comment
World's Best Warrior: It's implied that the Warrior, a mighty weaponsmaster, is the greatest warrior of the time period that the books are set in. And he shows it by defeating powerful champions one on one or smiting large groups of enemy warriors.
 Wizards, Warriors and You / int_35a13198
featureApplicability
1.0
 Wizards, Warriors and You / int_35a13198
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_35a13198
 Wizards, Warriors and You / int_35c35a89
type
Dinosaurs Are Dragons
 Wizards, Warriors and You / int_35c35a89
comment
Dinosaurs Are Dragons: Not in the sense that dinosaurs breathe fire (they do run into a dinosaur in one book, but it's just a regular dinosaur), but that in The Dragon Queen's Revenge the Wizard and Warrior fight an army of dragons that, according to the illustrations, are just t-rexes with wings.
 Wizards, Warriors and You / int_35c35a89
featureApplicability
1.0
 Wizards, Warriors and You / int_35c35a89
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_35c35a89
 Wizards, Warriors and You / int_434a6d40
type
Evil Sorcerer
 Wizards, Warriors and You / int_434a6d40
comment
Evil Sorcerer: There are several faced over the course of the series, the first being the Wizard's brother in the second book.
 Wizards, Warriors and You / int_434a6d40
featureApplicability
1.0
 Wizards, Warriors and You / int_434a6d40
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_434a6d40
 Wizards, Warriors and You / int_43555d33
type
Heroes Prefer Swords
 Wizards, Warriors and You / int_43555d33
comment
Heroes Prefer Swords: The Warrior is never without the Sword of the Golden Lion. Understandable as it's always sharp and nearly indestructible. After that he can pick three of whatever he thinks might be useful.
 Wizards, Warriors and You / int_43555d33
featureApplicability
1.0
 Wizards, Warriors and You / int_43555d33
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_43555d33
 Wizards, Warriors and You / int_4c8a0849
type
Mirror Universe
 Wizards, Warriors and You / int_4c8a0849
comment
Mirror Universe: The Wizard and Warrior brave one in Invaders from Darkland, including Evil Twin versions of themselves.
 Wizards, Warriors and You / int_4c8a0849
featureApplicability
1.0
 Wizards, Warriors and You / int_4c8a0849
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_4c8a0849
 Wizards, Warriors and You / int_4faa04bb
type
Dream Team
 Wizards, Warriors and You / int_4faa04bb
comment
Dream Team: Sure King Henry has a lot of knights, but he's also got a powerful archmage trained by Merlin himself and the finest knight in the land so he's always sending out those two legendary champions when there's something more than a bunch of bandits threatening the kingdom.
 Wizards, Warriors and You / int_4faa04bb
featureApplicability
1.0
 Wizards, Warriors and You / int_4faa04bb
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_4faa04bb
 Wizards, Warriors and You / int_519f108a
type
Throwing Your Sword Always Works
 Wizards, Warriors and You / int_519f108a
comment
Throwing Your Sword Always Works: The Warrior has a number of melee weapons that can also be accurately thrown with great force such as the Diamond Mace. Some of the weapons, like the Flying Spear, will even return to him after being thrown.
 Wizards, Warriors and You / int_519f108a
featureApplicability
1.0
 Wizards, Warriors and You / int_519f108a
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_519f108a
 Wizards, Warriors and You / int_56515a39
type
Artistic License – History
 Wizards, Warriors and You / int_56515a39
comment
Artistic License – History: A weird in-universe example. One of the Wizard's spells is named Merlin's Fire, but the description openly admits there's nothing to indicate Merlin devised or ever used that spell. Which implies a creator/user may have claimed Merlin was involved just to get free legitimacy.
 Wizards, Warriors and You / int_56515a39
featureApplicability
1.0
 Wizards, Warriors and You / int_56515a39
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_56515a39
 Wizards, Warriors and You / int_58204b95
type
Magic Knight
 Wizards, Warriors and You / int_58204b95
comment
Magic Knight: The villain of Tournament for Terror is Marquith, the king's childhood friend who tried to be both his Wizard and his Warrior. As such he's a mighty warrior who also has formidable magical powers.
 Wizards, Warriors and You / int_58204b95
featureApplicability
1.0
 Wizards, Warriors and You / int_58204b95
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_58204b95
 Wizards, Warriors and You / int_59a9605d
type
Never Smile at a Crocodile
 Wizards, Warriors and You / int_59a9605d
comment
Never Smile at a Crocodile: In Revenge of the Falcon Knight, but the cover doesn't quite convey the magnitude of it: you fight crocodile monsters which have a head at both ends. The Warrior comes up with a solution of letting them bite down on his indestructible sword, and break all their teeth.
 Wizards, Warriors and You / int_59a9605d
featureApplicability
1.0
 Wizards, Warriors and You / int_59a9605d
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_59a9605d
 Wizards, Warriors and You / int_617f0563
type
Heel–Face Turn
 Wizards, Warriors and You / int_617f0563
comment
Heel–Face Turn: Literally weaponized in the Mirror Shield of Zarkan, which the Warrior has the option to carry in the last few books in the series. Anyone evil who sees their reflection in the shield becomes good. Unfortunately, the magic doesn't discriminate, and anyone good who sees their reflection in the shield becomes evil.
 Wizards, Warriors and You / int_617f0563
featureApplicability
1.0
 Wizards, Warriors and You / int_617f0563
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_617f0563
 Wizards, Warriors and You / int_66dfe36a
type
Missing Mom
 Wizards, Warriors and You / int_66dfe36a
comment
Missing Mom: The only thing giving any indication that King Henry was ever married is the fact that his daughter, Saralinda, appears in a few different books. Who her mother is, and where that woman might be, is never even brought up.
 Wizards, Warriors and You / int_66dfe36a
featureApplicability
1.0
 Wizards, Warriors and You / int_66dfe36a
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_66dfe36a
 Wizards, Warriors and You / int_74828aea
type
Killer Rabbit
 Wizards, Warriors and You / int_74828aea
comment
Killer Rabbit: The evil Mirror Universe has killer squirrels.
 Wizards, Warriors and You / int_74828aea
featureApplicability
1.0
 Wizards, Warriors and You / int_74828aea
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_74828aea
 Wizards, Warriors and You / int_7abba202
type
The Faceless
 Wizards, Warriors and You / int_7abba202
comment
The Faceless: Even when he's shown with his visor up, the Warrior's face is never clearly seen in the entire series.
 Wizards, Warriors and You / int_7abba202
featureApplicability
1.0
 Wizards, Warriors and You / int_7abba202
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_7abba202
 Wizards, Warriors and You / int_7ea8f5ce
type
Knight in Shining Armor
 Wizards, Warriors and You / int_7ea8f5ce
comment
Knight in Shining Armor: The titular Warrior is brimming with weapons, wears a full suit of plate mail, and is a loyal servant of King Henry, always ready to face whatever challenge threatens the kingdom, the king, Princess Saralinda, and the people. Weirdly, it is noted that he wears no heraldry, and given how he's always referred to as Warrior, and doesn't seem to ride into battle with the rest of the kingdom's knights when they're attacked, he may not even be considered a knight. With how he and the Wizard and held in reserve for the most dangerous and urgent missions, the Warrior seems to be something more.
 Wizards, Warriors and You / int_7ea8f5ce
featureApplicability
1.0
 Wizards, Warriors and You / int_7ea8f5ce
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_7ea8f5ce
 Wizards, Warriors and You / int_82ff8b68
type
Artistic License – Animal Care
 Wizards, Warriors and You / int_82ff8b68
comment
Artistic License – Animal Care: R. L. Stine doesn't know you don't give chicken bones to dogs (they can splinter and cut their throats), as the Warrior is about to do so at the beginning of one story.
 Wizards, Warriors and You / int_82ff8b68
featureApplicability
1.0
 Wizards, Warriors and You / int_82ff8b68
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_82ff8b68
 Wizards, Warriors and You / int_8ba9512b
type
Our Zombies Are Different
 Wizards, Warriors and You / int_8ba9512b
comment
Our Zombies Are Different: Seen in Haunted Castle of Ravencurse. They're intelligent and can't be destroyed, but they can be incapacitated or fooled.
 Wizards, Warriors and You / int_8ba9512b
featureApplicability
1.0
 Wizards, Warriors and You / int_8ba9512b
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_8ba9512b
 Wizards, Warriors and You / int_8d0785d5
type
Didn't Think This Through
 Wizards, Warriors and You / int_8d0785d5
comment
Didn't Think This Through: Do not use a weapon with a name like the Whistling Mace when trying to sneak up on somebody.
 Wizards, Warriors and You / int_8d0785d5
featureApplicability
1.0
 Wizards, Warriors and You / int_8d0785d5
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_8d0785d5
 Wizards, Warriors and You / int_9723e2cd
type
Where Does He Get All Those Wonderful Toys?
 Wizards, Warriors and You / int_9723e2cd
comment
Where Does He Get All Those Wonderful Toys?: The Warrior has an arsenal of excellent mundane weapons, and then there's the truly exotic or magical items in his collection. He got a few of those as a Battle Trophy and then the Wizard made the rest (though the Warrior made the Triple Flail after being inspired by the Wizard inventing the Triple Crossbow).
 Wizards, Warriors and You / int_9723e2cd
featureApplicability
1.0
 Wizards, Warriors and You / int_9723e2cd
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_9723e2cd
 Wizards, Warriors and You / int_98b1dc8f
type
Luck-Based Mission
 Wizards, Warriors and You / int_98b1dc8f
comment
Luck-Based Mission: Since there's no stats, skill checks all come down to things like flipping a coin, or the time or date you happen to be reading the book. One notable challenge has the duo trapped in the age of dinosaurs, and the Wizard theorizing the conditions within an active volcano can simulate the energies needed to jump through time. It's random if this succeeds, or the pair die by jumping into an active volcano.
 Wizards, Warriors and You / int_98b1dc8f
featureApplicability
1.0
 Wizards, Warriors and You / int_98b1dc8f
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_98b1dc8f
 Wizards, Warriors and You / int_9b178667
type
Broke Episode
 Wizards, Warriors and You / int_9b178667
comment
Broke Episode: The impetus for Haunted Castle of Ravencurse is the treasury's empty. To rectify that, the king sends Wizard and Warrior to find a magic basket that provides unlimited money, and a magic crown that makes the wearer really smart when it comes to money.
 Wizards, Warriors and You / int_9b178667
featureApplicability
1.0
 Wizards, Warriors and You / int_9b178667
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_9b178667
 Wizards, Warriors and You / int_9be7c205
type
Giant Spider
 Wizards, Warriors and You / int_9be7c205
comment
Giant Spider: One of the many hazards in The Haunted Castle of Ravencurse.
 Wizards, Warriors and You / int_9be7c205
featureApplicability
1.0
 Wizards, Warriors and You / int_9be7c205
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_9be7c205
 Wizards, Warriors and You / int_9d6427ec
type
Time Travel
 Wizards, Warriors and You / int_9d6427ec
comment
Time Travel: Depending on which book you're reading, the Wizard may have a spell that lets him move backward or forward in time by an hour, but not both. And of course the whole hook of the 8th book is about being sent to different time periods.
 Wizards, Warriors and You / int_9d6427ec
featureApplicability
1.0
 Wizards, Warriors and You / int_9d6427ec
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_9d6427ec
 Wizards, Warriors and You / int_9dab0a6e
type
Continuity Nod
 Wizards, Warriors and You / int_9dab0a6e
comment
Continuity Nod: The villain of the 10th book, Marquith, mends his ways after the heroes defeat him. He then shows up as one of the only allies the heroes still have in the next book, The Impostor King.
 Wizards, Warriors and You / int_9dab0a6e
featureApplicability
1.0
 Wizards, Warriors and You / int_9dab0a6e
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_9dab0a6e
 Wizards, Warriors and You / int_9f5e99a7
type
DistressedDamsel
 Wizards, Warriors and You / int_9f5e99a7
comment
Distressed Damsel: Two books were about saving Princess Saralinda from danger, though for what it's worth she does appear a few times in a non-distressed role too. At least, no more distressed than the rest of the kingdom.
 Wizards, Warriors and You / int_9f5e99a7
featureApplicability
1.0
 Wizards, Warriors and You / int_9f5e99a7
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_9f5e99a7
 Wizards, Warriors and You / int_a18d407b
type
Samus Is a Girl
 Wizards, Warriors and You / int_a18d407b
comment
Samus Is a Girl: At the beginning of The Warrior Women of Weymouth a gold-armored knight challenges the winner of a tournament, and it's only after claiming victory that they take off their helmet and reveal they were really a woman the whole time (although the title and cover art give away the surprise).
 Wizards, Warriors and You / int_a18d407b
featureApplicability
1.0
 Wizards, Warriors and You / int_a18d407b
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_a18d407b
 Wizards, Warriors and You / int_a6275bef
type
Cool Sword
 Wizards, Warriors and You / int_a6275bef
comment
Cool Sword: The Warrior has a whole collection of them! Besides his trademark weapon, the Sword of the Golden Lion (forged by the same smith as Excalibur, completely unbreakable), there's others like the Cutlass of Cornwall (can keep fighting by itself if separated from its user), the Rejuvenating Battlesword (spawns a brand new blade if the old one breaks), and the Dragon Tooth Dagger (the blade is actually the tooth of a dragon, sharp enough to cut through anything with one hit).
 Wizards, Warriors and You / int_a6275bef
featureApplicability
1.0
 Wizards, Warriors and You / int_a6275bef
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_a6275bef
 Wizards, Warriors and You / int_a7325f9e
type
The Many Deaths of You
 Wizards, Warriors and You / int_a7325f9e
comment
The Many Deaths of You: It's an 80's gamebook series, and the books do call these "impossible quests". Be prepared to die in a lot of bizarre ways until you figure out what to expect.
 Wizards, Warriors and You / int_a7325f9e
featureApplicability
1.0
 Wizards, Warriors and You / int_a7325f9e
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_a7325f9e
 Wizards, Warriors and You / int_aecaa9ac
type
Monster in the Moat
 Wizards, Warriors and You / int_aecaa9ac
comment
Monster in the Moat: Who Kidnapped Princess Saralinda? reveals there's one in the moat of the castle where the heroes live. A little strangely, Haunted Castle of Ravencurse doesn't have one to go with its numerous other hazards.
 Wizards, Warriors and You / int_aecaa9ac
featureApplicability
1.0
 Wizards, Warriors and You / int_aecaa9ac
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_aecaa9ac
 Wizards, Warriors and You / int_afd68598
type
Inventory Management Puzzle
 Wizards, Warriors and You / int_afd68598
comment
Inventory Management Puzzle: The Warrior is limited to carrying only three other weapons. In some titles, you need the correct weapons in order to advance or even win. For example, in The Imposter King, if you're not carrying the Cutlass of Cornwall when the ghost of the Warrior's father visits you, he locks you in a room where you're eventually found and killed. And there's no indication of which weapons are the right ones until you've died for not having them.
 Wizards, Warriors and You / int_afd68598
featureApplicability
1.0
 Wizards, Warriors and You / int_afd68598
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_afd68598
 Wizards, Warriors and You / int_affa0e5d
type
Bling-Bling-BANG!
 Wizards, Warriors and You / int_affa0e5d
comment
Bling-Bling-BANG!: Warrior Women of Weymouth begins with a wandering knight challenging the castle's champion (the Warrior). The knight's armor and shield are solid gold, which is immediately noted as a disturbing choice of metal, both due to its weight and softness - a strong sign the knight is not a mortal man. (Indeed, she's currently neither.)
 Wizards, Warriors and You / int_affa0e5d
featureApplicability
1.0
 Wizards, Warriors and You / int_affa0e5d
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_affa0e5d
 Wizards, Warriors and You / int_b1dde8fd
type
Loophole Abuse
 Wizards, Warriors and You / int_b1dde8fd
comment
Loophole Abuse: The Wizard's most directly offensive spell, Merlin's Fire, can't be cast on living things. In one book (during the Warrior's path, so not a spoiler) he gets around this by first using another spell on his opponent to turn them into a flammable object, then using Merlin's Fire on them.
 Wizards, Warriors and You / int_b1dde8fd
featureApplicability
1.0
 Wizards, Warriors and You / int_b1dde8fd
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_b1dde8fd
 Wizards, Warriors and You / int_b2cb7993
type
Brains and Brawn
 Wizards, Warriors and You / int_b2cb7993
comment
Brains and Brawn: The Warrior just picks a weapon appropriate to the situation and starts attacking, while the Wizard has no directly offensive spells, and needs to make strategic use of the powers he does have to be successful instead.
 Wizards, Warriors and You / int_b2cb7993
featureApplicability
1.0
 Wizards, Warriors and You / int_b2cb7993
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_b2cb7993
 Wizards, Warriors and You / int_b5b18646
type
Fright Deathtrap
 Wizards, Warriors and You / int_b5b18646
comment
Fright Deathtrap: In the third book, the kidnapped princess is being overseen by a giant knight with four arms. In the Warrior's path, the reader of course has to fight him before rescuing her. In the Wizard's path, the ghosts of the royal family's ancestors scared him to death by the time they get there to perform a rescue.
 Wizards, Warriors and You / int_b5b18646
featureApplicability
1.0
 Wizards, Warriors and You / int_b5b18646
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_b5b18646
 Wizards, Warriors and You / int_bc0346e2
type
Upgrade vs. Prototype Fight
 Wizards, Warriors and You / int_bc0346e2
comment
Upgrade vs. Prototype Fight: In Ghost Knights of Camelot, if the Warrior doesn't choose a suitable weapon to battle any of the undead knights, he wields the Sword of the Golden Lion against Sir Bedivere, who actually kept Excalibur instead of throwing it back into the lake like he was supposed to. Who's the upgrade and who's the prototype, and who's ultimately the greatest, will change based on chance.
 Wizards, Warriors and You / int_bc0346e2
featureApplicability
1.0
 Wizards, Warriors and You / int_bc0346e2
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_bc0346e2
 Wizards, Warriors and You / int_bdbc35e7
type
Blade Enthusiast
 Wizards, Warriors and You / int_bdbc35e7
comment
Blade Enthusiast: The Warrior is a master of the dagger and in his often changing arsenal, there'll always be at least one high quality dagger. With a dagger in his hands, the Warrior, already a Lightning Bruiser, goes up a notch - against a troll swordsmaster armed with a magic sword, he'll kill the troll if the Warrior is armed with the master-crafted but nonmagical Devil's Dagger. However he'll die if he uses the Sword of the Golden Lion.
 Wizards, Warriors and You / int_bdbc35e7
featureApplicability
1.0
 Wizards, Warriors and You / int_bdbc35e7
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_bdbc35e7
 Wizards, Warriors and You / int_c2299d6e
type
Cutting the Knot
 Wizards, Warriors and You / int_c2299d6e
comment
Cutting the Knot: In Cavern of the Phantoms, the Warrior has to fight the three ghostly dogs who guard the entrance to the titular cavern, but has to pick the right one or die. He could guess and hope to get lucky, or if he thought to bring the Triple Crossbow, he can just shoot them all at the same time.
 Wizards, Warriors and You / int_c2299d6e
featureApplicability
1.0
 Wizards, Warriors and You / int_c2299d6e
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_c2299d6e
 Wizards, Warriors and You / int_c26e2b1
type
New Powers as the Plot Demands
 Wizards, Warriors and You / int_c26e2b1
comment
New Powers as the Plot Demands: The books weren't shy about having the Wizard do magic that wasn't covered by the Book of Spells when it was convenient to the narrative. Like in "The Dragon Queen's Revenge", where he just conjures up a ship to take him and the Warrior back to land. In some cases, it is justified as a ritual that the Wizard must take time to set up and cast, as opposed to his listed Spells that he can cast at will.
 Wizards, Warriors and You / int_c26e2b1
featureApplicability
1.0
 Wizards, Warriors and You / int_c26e2b1
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_c26e2b1
 Wizards, Warriors and You / int_c5f0119c
type
Insane Troll Logic
 Wizards, Warriors and You / int_c5f0119c
comment
Insane Troll Logic: The Warrior's explanation on how he cured the Wizard's madness-inducing infection by shooting him with a poisoned arrow. The Wizard had made the poison, saying it will kill anything. The Warrior thus figured it would kill the illness infecting the Wizard, but leave a good man untouched.
 Wizards, Warriors and You / int_c5f0119c
featureApplicability
1.0
 Wizards, Warriors and You / int_c5f0119c
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_c5f0119c
 Wizards, Warriors and You / int_ca22ca46
type
Madwoman in the Attic
 Wizards, Warriors and You / int_ca22ca46
comment
Madwoman in the Attic: The castle's revealed to have one locked up in book 3, as one person you can possibly ask for clues. Unsurprisingly, really, she isn't any help.
 Wizards, Warriors and You / int_ca22ca46
featureApplicability
1.0
 Wizards, Warriors and You / int_ca22ca46
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_ca22ca46
 Wizards, Warriors and You / int_cb71c461
type
Deus Exit Machina
 Wizards, Warriors and You / int_cb71c461
comment
Deus Exit Machina: Whichever character the reader wasn't controlling tended to get knocked out or trapped somehow as soon as danger appeared to explain why they couldn't help, in spite of how much the books made of how loyal the pair were to each other.
 Wizards, Warriors and You / int_cb71c461
featureApplicability
1.0
 Wizards, Warriors and You / int_cb71c461
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_cb71c461
 Wizards, Warriors and You / int_cc6f4612
type
Beyond the Impossible
 Wizards, Warriors and You / int_cc6f4612
comment
Beyond the Impossible: Tournament for Terror has a villain who's both a Wizard and a Warrior, and his magic powers are so strong the Sword of the Golden Lion crumples like cardboard when it hits him. The sword that's supposed to be indestructible.
 Wizards, Warriors and You / int_cc6f4612
featureApplicability
1.0
 Wizards, Warriors and You / int_cc6f4612
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_cc6f4612
 Wizards, Warriors and You / int_d015457d
type
Badass Long Robe
 Wizards, Warriors and You / int_d015457d
comment
Badass Long Robe: The Wizard's long, flowing robes cut quite an impressive image. They're also apparently important for his spellcasting.
 Wizards, Warriors and You / int_d015457d
featureApplicability
1.0
 Wizards, Warriors and You / int_d015457d
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_d015457d
 Wizards, Warriors and You / int_d42fb539
type
Our Monsters Are Weird
 Wizards, Warriors and You / int_d42fb539
comment
Our Monsters Are Weird: The series had plenty of "standard" fantasy monsters like trolls, zombies, giants and dragons, but had some that just about defy description. Like the weird spiked, multilegged thing guarding the Scarlet Sword of Shalimar, or the headless, multi-limbed, multi-eyed horror Morgan le Fay sics on the Warrior. In the last book there's a big tentacled beastie with a dragon's head made entirely out of fire.
 Wizards, Warriors and You / int_d42fb539
featureApplicability
1.0
 Wizards, Warriors and You / int_d42fb539
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_d42fb539
 Wizards, Warriors and You / int_d7b34c31
type
Everyone Calls Him "Barkeep"
 Wizards, Warriors and You / int_d7b34c31
comment
Everyone Calls Him "Barkeep": The two heroes are only ever referred to by their titles, even to each other.
 Wizards, Warriors and You / int_d7b34c31
featureApplicability
1.0
 Wizards, Warriors and You / int_d7b34c31
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_d7b34c31
 Wizards, Warriors and You / int_d9d2c40b
type
Amazon Brigade
 Wizards, Warriors and You / int_d9d2c40b
comment
Amazon Brigade: The titular army of female knights from Warrior Women of Weymouth.
 Wizards, Warriors and You / int_d9d2c40b
featureApplicability
1.0
 Wizards, Warriors and You / int_d9d2c40b
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_d9d2c40b
 Wizards, Warriors and You / int_da41243d
type
Spoiler
 Wizards, Warriors and You / int_da41243d
comment
Spoiler: In one book the Warrior realizes one of his weapons has been stolen, and if you picked it, you're stuck with only two back-up weapons. If you don't have all possible slots filled, you die fighting the final boss, because him having one more weapon gives him just too much of an advantage. Obviously, this would only work not only if the reader picked that weapon on their first playthrough, but then made it all the way to the final boss on their first try. It's not much of a trap considering how much more likely it is instead the player will die a couple times before achieving victory armed with more knowledge of what to expect. Especially while playing as the Warrior, which has tons of instant death scenarios for not having the right weapon even when the books aren't playing a trick like this.
 Wizards, Warriors and You / int_da41243d
featureApplicability
1.0
 Wizards, Warriors and You / int_da41243d
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_da41243d
 Wizards, Warriors and You / int_dd963bd3
type
Our Giants Are Bigger
 Wizards, Warriors and You / int_dd963bd3
comment
Our Giants Are Bigger: They have two hearts and must be killed twice.
 Wizards, Warriors and You / int_dd963bd3
featureApplicability
1.0
 Wizards, Warriors and You / int_dd963bd3
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_dd963bd3
 Wizards, Warriors and You / int_e54326a2
type
Hell
 Wizards, Warriors and You / int_e54326a2
comment
Hell: Well, it's called the Cavern of the Phantoms, but it's where bad people go when they die in these books.
 Wizards, Warriors and You / int_e54326a2
featureApplicability
1.0
 Wizards, Warriors and You / int_e54326a2
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_e54326a2
 Wizards, Warriors and You / int_e913fe74
type
Epic Flail
 Wizards, Warriors and You / int_e913fe74
comment
Epic Flail: One of the Warrior's weapons in later books is a flail with three chains and three heads.
 Wizards, Warriors and You / int_e913fe74
featureApplicability
1.0
 Wizards, Warriors and You / int_e913fe74
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_e913fe74
 Wizards, Warriors and You / int_eba6a077
type
Cain and Abel
 Wizards, Warriors and You / int_eba6a077
comment
Cain and Abel: The Big Bad in the Wizard's path through the second book is his evil brother Warrick.
 Wizards, Warriors and You / int_eba6a077
featureApplicability
1.0
 Wizards, Warriors and You / int_eba6a077
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_eba6a077
 Wizards, Warriors and You / int_f6ca5b54
type
The Archmage
 Wizards, Warriors and You / int_f6ca5b54
comment
The Archmage: The Wizard is not only a master of various magical spells and learned his craft under the tutelage of Merlin himself, he's also a master artificer and made a number of the Warrior's enchanted weapons. However, the book often references even more powerful spellcasters called Grand Wizards. They don't show up much, but it's still clear the player-wizard is nowhere near their level. It's even pointed out in the spell descriptions that his ace-in-the-hole spell, Combat Magic, will not work against the magic of a Grand Wizard.
 Wizards, Warriors and You / int_f6ca5b54
featureApplicability
1.0
 Wizards, Warriors and You / int_f6ca5b54
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_f6ca5b54
 Wizards, Warriors and You / int_f7d66b6f
type
No-Gear Level
 Wizards, Warriors and You / int_f7d66b6f
comment
No-Gear Level: Conquest of the Barbarians doesn't have the usual "pick three weapons" thing for the Warrior's path. Because the castle was invaded by barbarians while he and the Wizard were somewhere else, and all his weapons are still in there.
 Wizards, Warriors and You / int_f7d66b6f
featureApplicability
1.0
 Wizards, Warriors and You / int_f7d66b6f
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_f7d66b6f
 Wizards, Warriors and You / int_faece9aa
type
The Power of Friendship
 Wizards, Warriors and You / int_faece9aa
comment
The Power of Friendship: In the Warrior's route through The Haunted Castle of Ravencurse, when they get up to the front gates an evil knight rushes out and knocks the Wizard unconscious. He claims only a magical mace inside the castle can hurt him. You can run and get the mace and have a hard fight on your hands. Or you can refuse to abandon your helpless companion, and such a display of loyalty vanquishes your mighty foe on the spot.
 Wizards, Warriors and You / int_faece9aa
featureApplicability
1.0
 Wizards, Warriors and You / int_faece9aa
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_faece9aa
 Wizards, Warriors and You / int_fb7bc4a8
type
Never Trust a Title
 Wizards, Warriors and You / int_fb7bc4a8
comment
Never Trust a Title: Revenge of the Falcon Knight is actually about the heroes proving the Falcon Knight, a good friend of theirs, is innocent of the treason he's been accused of. And he is innocent, it's not an act.
 Wizards, Warriors and You / int_fb7bc4a8
featureApplicability
1.0
 Wizards, Warriors and You / int_fb7bc4a8
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_fb7bc4a8
 Wizards, Warriors and You / int_fdc4fab4
type
Depending on the Writer
 Wizards, Warriors and You / int_fdc4fab4
comment
Depending on the Writer: Since the series was written by numerous different authors, not to mention the rules of the setting were pretty loose to begin with, it was inevitable that things would be different between books sometimes. Conquest of the Time Master says only magical weapons can kill dragons, and they have to hit a vulnerable spot to be effective even then. There are several other books where the heroes fight dragons, and none of them say that. Likewise, the description specifically says that the Combat Magic spell is so potent, the Wizard will be too weak to wield any magic at all until he's rested for a whole day. In Warrior Women of Weymouth, the Wizard has to use it once partway through the adventure. If he tries to use Combat Magic again before a whole day's passed in-story, he's turned to stone because he's broken some kind of wizardly oath. All they would've had to do instead was say he's still too weak to cast spells, and the villains kill him while he's helpless. In Ghost Knights of Camelot, the Wizard has to stretch his powers farther than he ever has before to go back in time far enough for Merlin to advise him on how to save the day. In Scarlet Shield of Shalimar, he's able to summon Merlin's ghost for advice with a fairly simple arcane ritual. One he's able to perform in the middle of a barbarian siege on the castle, yet. In some books the Wizard is physically and martially weak, barely able to stand up to moderately armed opponents, and is quickly knocked out by sneak attacks. In others, he can hold his own against even powerful opponents, and is quite skilled with a sword himself, though still nothing compared to the Warrior.
 Wizards, Warriors and You / int_fdc4fab4
featureApplicability
1.0
 Wizards, Warriors and You / int_fdc4fab4
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_fdc4fab4
 Wizards, Warriors and You / int_name
type
ItemName
 Wizards, Warriors and You / int_name
comment
 Wizards, Warriors and You / int_name
featureApplicability
1.0
 Wizards, Warriors and You / int_name
featureConfidence
1.0
 Wizards, Warriors and You
hasFeature
Wizards, Warriors and You / int_name
 Wizards, Warriors and You / int_name
itemName
Wizards, Warriors and You

The following is a list of statements referring to the current page from other pages.

 Wizards, Warriors and You
hasFeature
Badass Army / int_891b3c34
 Wizards, Warriors and You
hasFeature
Bag of Spilling / int_891b3c34
 Wizards, Warriors and You
hasFeature
Cool Sword / int_891b3c34
 Wizards, Warriors and You
hasFeature
Court Mage / int_891b3c34
 Wizards, Warriors and You
hasFeature
Dream Team / int_891b3c34
 Wizards, Warriors and You
hasFeature
Epic Flail / int_891b3c34
 Wizards, Warriors and You
hasFeature
Experienced Protagonist / int_891b3c34
 Wizards, Warriors and You
hasFeature
Gamebooks / int_891b3c34
 Wizards, Warriors and You
hasFeature
Impossibly Cool Weapon / int_891b3c34
 Wizards, Warriors and You
hasFeature
Insane Troll Logic / int_891b3c34
 Wizards, Warriors and You
hasFeature
Inventory Management Puzzle / int_891b3c34
 Wizards, Warriors and You
hasFeature
Knight in Shining Armor / int_891b3c34
 Wizards, Warriors and You
hasFeature
Linear Warriors, Quadratic Wizards / int_891b3c34
 Wizards, Warriors and You
hasFeature
Master Swordsman / int_891b3c34
 Wizards, Warriors and You
hasFeature
Multi-Melee Master / int_891b3c34
 Wizards, Warriors and You
hasFeature
One-Hit Kill / int_891b3c34
 Wizards, Warriors and You
hasFeature
The Archmage / int_891b3c34
 Wizards, Warriors and You
hasFeature
Throwing Your Sword Always Works / int_891b3c34
 Wizards, Warriors and You
hasFeature
Unwinnable by Design / int_891b3c34
 Wizards, Warriors and You
hasFeature
Violation of Common Sense / int_891b3c34
 Wizards, Warriors and You
hasFeature
Walking Armory / int_891b3c34
 WizardsWarriorsAndYou
seeAlso
Wizards, Warriors and You
 Wizards, Warriors and You
hasFeature
World's Best Warrior / int_891b3c34