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Dungeon (Magazine)

 Dungeon (Magazine)
type
TVTItem
 Dungeon (Magazine)
label
Dungeon (Magazine)
 Dungeon (Magazine)
page
Dungeon
 Dungeon (Magazine)
comment
Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_1'); })The other official Dungeons & Dragons magazine, Dungeon provides short, ready-to-run adventure modules in an anthology format for the Dungeon Master on the go, with DM advice articles added for good measure. Less celebrated than its player-centric sister magazine, Dragon, Dungeon nonetheless proved a useful game aid for over twenty years.First published by TSR in 1986 as a bimonthly spinoff of Dragon as a platform for fan-made adventures, Dungeon went monthly in 2003 after Paizo Publishing was contracted to run the magazine by Wizards of the Coast. Paizo introduced the "adventure path" concept—a series of adventures linked between issues to provide a complete campaign—while retaining the anthology format. Dungeon's adventure paths included Shackled City, Age Of Worms, and Savage Tide. During this era, Dungeon was merged with both Polyhedron (a gaming magazine originally for organized play, later shifted to general coverage of the d20System) and Living Greyhawk Journal (a magazine specifically devoted to WotC's organized Living Greyhawk campaign); Poly was eventually discontinued while LGJ was shifted over to Dragon (and eventually discontinued).Advertisement:propertag.cmd.push(function() { proper_display('tvtropes_mobile_ad_2'); })In September 2007, Wizards took their license back from Paizo and the magazine's print run ended with issue #150 (as meanwhile, Paizo evolved the concept into Pathfinder's Adventure Path supplements, with the early APs still being designed with 3.5 in mind). Wizards continued to publish Dungeon in an online PDF format before going on indefinite hiatus in December 2013. In 2015, both it and Dragon were succeeded by Dragon+, a bi-monthly online magazine which published the same mix of content as its predecessors but restarted its numbering at No. 1.Not to be confused with a board game with the same name.
 Dungeon (Magazine)
fetched
2023-01-12T01:43:02Z
 Dungeon (Magazine)
parsed
2023-01-12T01:43:02Z
 Dungeon (Magazine)
isPartOf
DBTropes
 Dungeon (Magazine) / int_35abddd7
type
Trip Trap
 Dungeon (Magazine) / int_35abddd7
comment
Trip Trap: In #14 adventure "Master of Puppets", the entry stairs to the abandoned shrine have a tripwire strung across the bottom of the stairs, 6 inches above the last step down. Any Player Character running or walking into it must make a Dexterity check at -4 or fall down, taking 1-4 Hit Points of damage and being stunned for 2-5 minutes.
 Dungeon (Magazine) / int_35abddd7
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1.0
 Dungeon (Magazine) / int_35abddd7
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1.0
 Dungeon (Magazine)
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Dungeon (Magazine) / int_35abddd7
 Dungeon (Magazine) / int_41899e45
type
Monster-Shaped Mountain
 Dungeon (Magazine) / int_41899e45
comment
Monster-Shaped Mountain: A short adventure from the magazine was located at the site where a huge dragon and the flying ship it'd attacked had crashed into a pool of lava. Several of the caverns in the resulting dungeon were shaped like dragon-parts, as the lava had congealed around its skull, limbs, ribcage and tail.
 Dungeon (Magazine) / int_41899e45
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1.0
 Dungeon (Magazine) / int_41899e45
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 Dungeon (Magazine)
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Dungeon (Magazine) / int_41899e45
 Dungeon (Magazine) / int_a966fdee
type
Mascot
 Dungeon (Magazine) / int_a966fdee
comment
Mascot: Unofficially, the evil dragon mastermind, Flame, who appeared on the cover of the first issue and made several subsequent reappearances.
 Dungeon (Magazine) / int_a966fdee
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1.0
 Dungeon (Magazine) / int_a966fdee
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 Dungeon (Magazine)
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Dungeon (Magazine) / int_a966fdee
 Dungeon (Magazine) / int_d0f0a80d
type
One-Word Title
 Dungeon (Magazine) / int_d0f0a80d
comment
One-Word Title: Naturally.
 Dungeon (Magazine) / int_d0f0a80d
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1.0
 Dungeon (Magazine) / int_d0f0a80d
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 Dungeon (Magazine)
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Dungeon (Magazine) / int_d0f0a80d
 Dungeon (Magazine) / int_eb7c34cf
type
Crossover
 Dungeon (Magazine) / int_eb7c34cf
comment
Crossover: The "incursion" event, which crossed over between Dungeon, Dragon, and Polyhedron (then merged with Dungeon) in which the evil githyanki invade from the Astral Plane. Dungeon provided a set of adventures spanning the course of the invasion, Dragon gave players specially-designed character options for fight the githyanki, and Polyhedron provided a special "mini-game" sidestory in which players take on the role of the invaders.
 Dungeon (Magazine) / int_eb7c34cf
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Dungeon (Magazine) / int_eb7c34cf
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Dungeon (Magazine)

The following is a list of statements referring to the current page from other pages.

 Dungeon (Magazine)
hasFeature
A Handful for an Eye / int_97c38790
 Dungeon (Magazine)
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A Year and a Day / int_97c38790
 Dungeon (Magazine)
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Absurdly Spacious Sewer / int_97c38790
 Dungeon (Magazine)
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Acquired Poison Immunity / int_97c38790
 Dungeon (Magazine)
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Adjective Animal Alehouse / int_97c38790
 Dungeon (Magazine)
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Always Night / int_97c38790
 Dungeon (Magazine)
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Arboreal Abode / int_97c38790
 Dungeon (Magazine)
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"Awkward Silence" Entrance / int_97c38790
 Dungeon (Magazine)
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Battle Butler / int_97c38790
 Dungeon (Magazine)
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Being Watched / int_97c38790
 Dungeon (Magazine)
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Brain in a Jar / int_97c38790
 Dungeon (Magazine)
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Carrying the Antidote / int_97c38790
 Dungeon (Magazine)
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Carrying the Weakness / int_97c38790
 Dungeon (Magazine)
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Catapult Nightmare / int_97c38790
 Dungeon (Magazine)
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Cave Behind the Falls / int_97c38790
 Dungeon (Magazine)
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Common Crossover / int_97c38790
 Dungeon (Magazine)
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Concealing Canvas / int_97c38790
 Dungeon (Magazine)
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Cool Train / int_97c38790
 Dungeon (Magazine)
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Detect Evil / int_97c38790
 Dungeon (Magazine)
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Elephant Graveyard / int_97c38790
 Dungeon (Magazine)
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Everything's Better with Rainbows / int_97c38790
 Dungeon (Magazine)
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Evil-Detecting Dog / int_97c38790
 Dungeon (Magazine)
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Eye-Dentity Giveaway / int_97c38790
 Dungeon (Magazine)
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Fictional Colour / int_97c38790
 Dungeon (Magazine)
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Fictional Painting / int_97c38790
 Dungeon (Magazine)
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Fungus Humongous / int_97c38790
 Dungeon (Magazine)
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Get a Hold of Yourself, Man! / int_97c38790
 Dungeon (Magazine)
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Glowing Gem / int_97c38790
 Dungeon (Magazine)
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Harmless Freezing / int_97c38790
 Dungeon (Magazine)
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Hostile Weather / int_97c38790
 Dungeon (Magazine)
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Incredible Shrinking Man / int_97c38790
 Dungeon (Magazine)
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Let's Split Up, Gang! / int_97c38790
 Dungeon (Magazine)
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Lie Detector / int_97c38790
 Dungeon (Magazine)
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Life Energy / int_97c38790
 Dungeon (Magazine)
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Living Gasbag / int_97c38790
 Dungeon (Magazine)
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Load-Bearing Boss / int_97c38790
 Dungeon (Magazine)
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MacGuffin Delivery Service / int_97c38790
 Dungeon (Magazine)
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Magic Compass / int_97c38790
 Dungeon (Magazine)
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Mama Bear / int_97c38790
 Dungeon (Magazine)
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Monster-Shaped Mountain / int_97c38790
 Dungeon (Magazine)
hasFeature
Morphic Resonance / int_97c38790
 Dungeon (Magazine)
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Mushroom House / int_97c38790
 Dungeon (Magazine)
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Not-So-Safe Harbor / int_97c38790
 Dungeon (Magazine)
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Only Shop in Town / int_97c38790
 Dungeon (Magazine)
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Palate Propping / int_97c38790
 Dungeon (Magazine)
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Partial Transformation / int_97c38790
 Dungeon (Magazine)
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Poison Is Corrosive / int_97c38790
 Dungeon (Magazine)
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Quicksand Sucks / int_97c38790
 Dungeon (Magazine)
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Rainbow Motif / int_97c38790
 Dungeon (Magazine)
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Rapid Aging / int_97c38790
 Dungeon (Magazine)
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Sacred Hospitality / int_97c38790
 Dungeon (Magazine)
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Secret Test / int_97c38790
 Dungeon (Magazine)
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Security Cling / int_97c38790
 Dungeon (Magazine)
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Seeing Through Another's Eyes / int_97c38790
 Dungeon (Magazine)
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Self-Destructing Security / int_97c38790
 Dungeon (Magazine)
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Sewer Gator / int_97c38790
 Dungeon (Magazine)
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Ship Out of Water / int_97c38790
 Dungeon (Magazine)
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Songs in the Key of Lock / int_97c38790
 Dungeon (Magazine)
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Soul Jar / int_97c38790
 Dungeon (Magazine)
hasFeature
Speak Friend and Enter / int_97c38790
 Dungeon (Magazine)
hasFeature
Spy Speak / int_97c38790
 Dungeon (Magazine)
hasFeature
Stock Medieval Meal / int_97c38790
 Dungeon (Magazine)
hasFeature
Super Spit / int_97c38790
 Dungeon (Magazine)
hasFeature
Surprise Slide Staircase / int_97c38790
 Dungeon (Magazine)
hasFeature
Synchronization / int_97c38790
 Dungeon (Magazine)
hasFeature
Teleport Interdiction / int_97c38790
 Dungeon (Magazine)
hasFeature
That Was the Last Entry / int_97c38790
 Dungeon (Magazine)
hasFeature
The Marvelous Deer / int_97c38790
 Dungeon (Magazine)
hasFeature
Treasure Room / int_97c38790
 Dungeon (Magazine)
hasFeature
Turtle Island / int_97c38790
 Dungeon (Magazine)
hasFeature
Vampiric Draining / int_97c38790
 Dungeon (Magazine)
hasFeature
"Wanted!" Poster / int_97c38790
 Dungeon (Magazine)
hasFeature
When the Clock Strikes Twelve / int_97c38790
 Dungeon (Magazine)
hasFeature
Year Outside, Hour Inside / int_97c38790
 Dungeon (Magazine)
hasFeature
Your Heart's Desire / int_97c38790
 Dungeon (Magazine)
hasFeature
Zombify the Living / int_97c38790
 Keep on the Borderlands (Tabletop Game)
seeAlso
Dungeon (Magazine)