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Air-Vent Passageway
- 281 statements
- 52 feature instances
- 804 referencing feature instances
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It's the only move a villain can make that's stupider than Locking MacGyver in the Store Cupboard (or any room with a bed). When heroes find themselves trapped in a room with all doors and windows locked, the quickest exit is always through the ventilation duct. Air vents also work excellently in reverse for breaking in and infiltrating a facility. Openings are within reach, covers require little effort to remove, the ducts themselves can support the weight of a person and are wide enough in diameter to allow an adult to pass through, there are no internal obstacles except for the occasional Deadly Rotary Fan blocking the branching corridors, they are free of normal sheet metal's dangerously sharp edges, they are totally soundproof, there are no security cameras, and there's never a lack of light or chance of getting lost unless the plot calls for it. And the escapee always emerges without having picked up so much as a speck of dust. A smart villain would have smaller air ducts, post guards around the openings, or line their ducts with barbed wire and broken glass. It even appears near the top of the Evil Overlord List. This is practically a Discredited Trope by now, and requires some effort to justify if it's to be used seriously. Despite that, it does happen once in a while in real life. Frank Morris and his accomplices escaped from Alcatraz using the large ventilation duct that led them to the roof. And that leads to knowing that large industrial, commercial and construction complexes need to have enough air flow to manage their needs (like hot equipment or extremely deep locations for personnel use), which often requires a large ventilation system. It's not practical in general use though, still, as grates bolted in place still block your entrance and getting towards office space will shrink the vents. Some large universities (MIT and Caltech in particular) have longstanding "steam tunnel spelunkers" clubs, who often use air ducts (among other things) for exploring, getting around campus quickly, or pulling pranks. Readers of this trope should be advised that this is extremely dangerous, not to mention illegal — steam tunnels are usually hot, cramped, and frequently criss-crossed by scalding-hot piping, and explorers face trespassing charges and possible academic sanctions if they're discovered withinnote In other words, you could get killed — or worse, expelled!. Disney, meanwhile, has taken the concept of utility tunnels and turned them into the Utilidor system used at their parks, which allows staff to quickly move from one area to another without ever needing to break the suspension of disbelief by wandering about in their uniform on the surface. Most Real Life attempts to sneak in or out via air duct aren't very successful, since people tend to be fairly large and ducts tend to be fairly small, plus the fact that air can bend at ninety degree angles and fit through grates much more readily. There have been numerous cases where enterprising criminals have attempted to rob a store by sneaking through the ducts and end up getting stuck. The usual ending is the embarrassed criminal being either pulled or cut out of the duct by the fire department and then promptly handed over to the authorities. That is if they don't crash through the ceiling when the vent gives way under their weight. Compare Absurdly-Spacious Sewer for a similar trope which takes place beneath buildings rather than in them. Compare Inside a Wall. Also see Chimney Entry. |
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Air-Vent Passageway / int_19281dcc | type |
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Played straight in Magical Girl Hunters when sneaking into the Mashihaishi Ultra building. The confusing layout is lampshaded with Yoi asking directions of other people traveling through the same vent system. | |
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In a series of Get Fuzzy strips, Bucky tried this tactic to reach the ferret in the next apartment. While he fit fine (because he's a cat) he ended up getting lost and having to call for help... and Satchel mistook the voice coming out of the walls for God. | |
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Played straight in the BBC Radio 4 adaptation of the Raffles story "The Gift of the Emperor". Raffles uses the cruise ship's ventilation system to sneak between rooms. The book (which was written in the nineteenth century) employs a more era-appropriate chimney-drop. | |
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The Hard Times: "Evil Villain Ensures Lair's Air Vents Extra Wide", large enough to accommodate one adult man or a pair of sexy lady ninjas. The same villain also installs a Laser Hallway. | |
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All Dogs Go to Heaven has Charlie Barkin sneak around Carface's casino by moving through the air vents. Charlie succeeds in fishing The Woobie Anne Marie out of her compartment through these vents. Justified, because Charlie is a dog moving around in human-built ductwork, and Anne Marie is a child. | |
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In the Lamput episode "Lamput Meets Tuzki", Lamput and Tuzki travel through a ventilation passage in the laboratory to escape from the docs. The docs use a hose to spray water through the vent in an attempt to get them out. | |
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Unwanted Houseguest: Airvents are used by both the heroes and villains in issue 3 of the comic. | |
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Kei tries this in The Dirty Pair series Biohazard. But she gets stuck when her full, child-bearing hips won't fit. Mmmm. It's a Shout-Out to one of the TV episodes. Also contains Yuri's wonderful 4th-wall-leaning/Lampshade Hanging from her outside POV: "Been hitting the cheesecake a little too hard, hmm?" | |
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Used in a Bash Street Kids strip in The Beano which saw Fatty, Plug and Smiffy crawl into a vent in an attempt to steal a key off Teacher. | |
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Paranoia 1E supplement Acute Paranoia, adventure "Outland-ISH". When the Troubleshooters are trying to get to ISH sector their High Programmer opponent tries to stop them by putting a convoy of vehicles across their path. They can get around this by finding and using an air vent passage. | |
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In a Dilbert strip, Alice tells naive intern Asok, "You must climb through the Jeffries tubes to reach the furnace before it fries us all!" He gets stuck half-way in, but that was her plan: "Today, Asok learns that life is not like Star Trek." With Asok's lower body hanging out of the vent, Alice puts up a sign that reads "Spank the Intern $.50". Similarly, the boss has to hide in the ducts when his security clearance is revoked. He gets stuck and is presumed dead, resulting in the construction of a 'totally cool device to increase the duct pressure and propel his carcass into the stratosphere'. |
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SCP Foundation SCP-932 ("Night Feeder"). During the containment breach described in Incident Report 932-02 SCP-932-06 escaped, apparently by somehow getting into Site-09's air ducts. While in the air ducts it reproduced, creating SCP-932-07 and SCP-932-08. SCP-1341 ("JUNGLE IN A JAR"). Doctor Boyd, the lead researcher on SCP-1341, wrote an account on the outbreak that led to the site being overrun with jungle plants. The last entry is his statement that he's going to commit suicide. SCP-2978 ("Motherburg"). The SCP-2978-B entities being held in Site 17 change a wireless modem into a flying vehicle and start to explore. Three minutes later the vehicle enters a ventilation duct and visual contact with the vehicle is lost. |
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Averted in Y: The Last Man when Agent 355 and Yorick are breaking into a hotel in Sydney (surrounded by barbed wire and armed security due to the increase in drug-related crime After the End). | |
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Shelton and Ridgeway successfully do this in Darwin's Soldiers: Schrodinger's Prisoners. It's also subverted in the third RP when Hans suggests this as a way to get into Pelvanida and James points out how that wouldn't work. | |
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Air-Vent Passageway / int_4f115950 | type |
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In Robin (1993), Damian Wayne worked his way to the heart of the Batcave using the air vents when he was trying to escape from his grandfather. He wasn't able to enter the vents until he'd already made it into the cave and past layers of security, and it wasn't sneaky at all as Tim Drake was well aware of his location and waiting for him when he exited. | |
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Subverted in Ed, Edd n Eddy's Big Picture Show. Taking refuge in Eddy's Brother's room, the Eds try to get out the window. It's bricked in, as shown in a previous episode. ("My brother's a whiz at laying bricks.") While Edd tries to find another way out, he trips over a rug, revealing a heating duct. Eddy quickly pries open the grate, jumps in, and... more bricks. Then Ed finds the "In Case Of Movie Break Glass" case. | |
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Tech Infantry has a sequence where a space station is captured by rebels, and they lock Xinjao O'Reilly, the chief engineer on one of the space docks, in a tool storage closet with his engineering crew. They hang a lampshade on what a stupid move this is, grab a bunch of tools, and escape into the maintenance passageways between bulkheads. They make life very difficult for the rebels controlling the station for a while. | |
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In Flare, Raven Gold the party crasher uses one to sneak into Max Krueger's office toward the bottom of this page. | |
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Dungeons & Dragons, Dungeon magazine adventure "Granite Mountain Prison". One way for the Player Characters to enter the title jail is to climb down the main ventilation shaft and pass through the air ducts in the facility until they can get to the cell of the prisoner they're trying to break out. | |
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Episode 1 of The Orbiting Human Circus (of the Air) opens with protagonist Julian the Janitor's personal Interactive Narrator describing Julian having managed to get backstage by holing up in a heating duct, preparing to sneak into the eponymous radio show's ballroom studio for the third time in a week. | |
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Traveller FASA's Classic supplement Action Aboard: Adventures on the King Richard. A paragraph details how the air ducts can be used to move around the ship. Challenge magazine #32 adventure "A World On Its Own''. One way for the PCs to get into the starport is to go through the service ducts for air circulation and electronics lines. The only problems are that most of the ducts are barely large enough for human beings and the chance of getting lost. |
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Batman The Scarecrow escaped Arkham Asylum this way. Justified in that this villain has always been a skinny britches. And it's Arkham Asylum. Used again in the 1980s Frank Miller envisioning of Batman. True, this time it was an arranged "escape" — with both Batman and Commissioner Gordon in on the act of breaking a villain out of an ordinary holding cell. However, this time the prisoner is the hulking Mutant leader, a man built enough to take on Batman in hand-to-hand combat. (The breakout was so that Batman could have a rematch, after also arranging for the entire Mutant gang to be on hand to watch their leader get taught a lesson in messing with the Batman.) In Robin (1993), Damian Wayne worked his way to the heart of the Batcave using the air vents when he was trying to escape from his grandfather. He wasn't able to enter the vents until he'd already made it into the cave and past layers of security, and it wasn't sneaky at all as Tim Drake was well aware of his location and waiting for him when he exited. |
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In the fourth issue of Gotham City Garage, Supergirl, Nightwing and Catwoman crawl into a vent to break into a secret facility belonging to Lex Luthor. | |
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An example of a villain using this trope is found in Marvel's 1990s series Sleepwalker, when Serial Killer Jeremy Roscoe, after freeing himself from his restraints, climbs into the ducts to escape the prison hospital where he was being held. Probably not as bad as some of the other examples, since by that time the alarms were already activated and Roscoe's only concern was getting out by the fastest route possible. | |
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Green Lantern: The Lost Army: B'dg crawls through the light pirate's prison's ventilation system to locate the Lanterns' stolen rings and destroy the electronics needed to keep the force field doors up. | |
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Ms. Tree makes this escape as part of her "Die Hard" on an X plot in the "New Year's Evil" story. | |
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Apollo Justice: Ace Attorney: The only reason the title character's client in the third case is accused of the murder is that it's a Locked Room Mystery and he's the only one small enough to fit through the vents (where they found his fingerprints). He did escape the crime scene through the vents, but didn't commit the murder. Also, the air vents were used by Lamiroir to get from one side the stage to the other quickly for her part in the magic act in the middle of her song. They are stated to be large enough for her to walk, albeit hunched over and there was staff waiting at either end to help her. Phoenix Wright: Ace Attorney – Dual Destinies gives us a variant - Apollo suggests that someone walked through an air vent, but investigating the thing later shows that while it was possible, it was certainly not done and he has to come up with another defense. |
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Phoenix Wright: Ace Attorney – Dual Destinies gives us a variant - Apollo suggests that someone walked through an air vent, but investigating the thing later shows that while it was possible, it was certainly not done and he has to come up with another defense. | |
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Globehunters: An Around The World In 80 Days Adventure: After escaping from the holding cell room, Eddie, Sasha, and Trevor use a vent to get from the room they end up in to the lab locker room. | |
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Buck Godot: Zap Gun for Hire: In the "Gallimaufry" story arc, several creatures at various points use the air vents to get around without being seen. It's worth noting that none of them are human and all are around the size of a cat or smaller. (One is an actual cat.) | |
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Air-Vent Passageway | |
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Despicable Me: Gru and two minions use this method to try to steal the shrink ray from Vector's house, which they consistently fail at. | |
Air-Vent Passageway / int_9d41fc3b | featureApplicability |
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Despicable Me | hasFeature |
Air-Vent Passageway / int_9d41fc3b | |
Air-Vent Passageway / int_a0ae46e | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_a0ae46e | comment |
Toy Story and Toy Story 2. Naturally, ducts are much more convenient when you're eight inches tall. | |
Air-Vent Passageway / int_a0ae46e | featureApplicability |
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Air-Vent Passageway / int_a0ae46e | featureConfidence |
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Toy Story | hasFeature |
Air-Vent Passageway / int_a0ae46e | |
Air-Vent Passageway / int_a48bef99 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_a48bef99 | comment |
BoBoiBoy In the original series, BoBoiBoy gets around Adu Du's spaceship undetected by crawling through the air vents, firstly to retrieve back his cocoa the aliens stole from him, and again to release his friends who were kidnapped by Adu Du. In BoBoiBoy Galaxy, the alien mime Panto infiltrates the TAPOPS station, using the vents to steal power spheras, while his teammate Jokertu, the alien jester, acts as a distraction. |
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Air-Vent Passageway / int_a48bef99 | |
Air-Vent Passageway / int_a6c04a1a | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_a6c04a1a | comment |
In Burgle Bros. the two Service Duct tiles are considered adjacent to each other, no matter where on the map they are. | |
Air-Vent Passageway / int_a6c04a1a | featureApplicability |
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Air-Vent Passageway / int_a6c04a1a | featureConfidence |
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Burgle Bros. (Tabletop Game) | hasFeature |
Air-Vent Passageway / int_a6c04a1a | |
Air-Vent Passageway / int_b43f69f | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_b43f69f | comment |
Necromunda has this as a territory which gives the option of starting behind your opponent. Justified as Imperial hive cities can have ventilation shafts kilometers wide. | |
Air-Vent Passageway / int_b43f69f | featureApplicability |
1.0 | |
Air-Vent Passageway / int_b43f69f | featureConfidence |
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Necromunda (Tabletop Game) | hasFeature |
Air-Vent Passageway / int_b43f69f | |
Air-Vent Passageway / int_b4996199 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_b4996199 | comment |
Spider-Man: Spider-Man does this every now and again. In an interesting variation, however, he usually does it when he's breaking into a place, rather than trying to escape. | |
Air-Vent Passageway / int_b4996199 | featureApplicability |
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Air-Vent Passageway / int_b4996199 | |
Air-Vent Passageway / int_b94ae31e | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_b94ae31e | comment |
Wallace & Gromit's The Wrong Trousers has air ducts to a museum big enough to stand in. They were realistically loud though, insofar as a pair of remote-controlled, vacuum-soled robotic trousers can be realistic. | |
Air-Vent Passageway / int_b94ae31e | featureApplicability |
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Wallace & Gromit | hasFeature |
Air-Vent Passageway / int_b94ae31e | |
Air-Vent Passageway / int_b9dc2868 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_b9dc2868 | comment |
Mercs has this done by Varisa and Creed to sneak around the ship during the "Hijack" episode. At one point, one of the mooks tracks Varisa by the banging noises in the ductwork and ambushes her when she comes out. | |
Air-Vent Passageway / int_b9dc2868 | featureApplicability |
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Air-Vent Passageway / int_b9dc2868 | |
Air-Vent Passageway / int_bcb32dc6 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_bcb32dc6 | comment |
Shadowrun supplement State of the Art 2063. HVAC (Heating, Ventilation and Air Conditioning) systems have ductwork that can be used by shadowrunners to infiltrate corporate buildings. Knight Errant Security recommends that the ducts be made too small to allow entry by intruders. | |
Air-Vent Passageway / int_bcb32dc6 | featureApplicability |
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Air-Vent Passageway / int_bcb32dc6 | |
Air-Vent Passageway / int_c95e9d87 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_c95e9d87 | comment |
Up: Dug and Carl use it to sneak into Muntz's airship to rescue Kevin. | |
Air-Vent Passageway / int_c95e9d87 | featureApplicability |
1.0 | |
Air-Vent Passageway / int_c95e9d87 | featureConfidence |
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Up | hasFeature |
Air-Vent Passageway / int_c95e9d87 | |
Air-Vent Passageway / int_cba3559b | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_cba3559b | comment |
Used to escape a dead-end in Survival of the Fittest by John Sheppard, Vera Lang and Kyrie Joseph, as killer Harry Tsai was hot on their heels and it was the only way out of the building they had run inside. | |
Air-Vent Passageway / int_cba3559b | featureApplicability |
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Survival of the Fittest (Roleplay) | hasFeature |
Air-Vent Passageway / int_cba3559b | |
Air-Vent Passageway / int_dc54ae35 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_dc54ae35 | comment |
In Dreamkeepers, Namah and Mace (and Whip) are both partial to this trope. | |
Air-Vent Passageway / int_dc54ae35 | featureApplicability |
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Air-Vent Passageway / int_dc54ae35 | featureConfidence |
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Dreamkeepers (Webcomic) | hasFeature |
Air-Vent Passageway / int_dc54ae35 | |
Air-Vent Passageway / int_e03940f | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_e03940f | comment |
Mickey Mouse Comic Universe: In Mickey Mouse and the Chirikawa Necklace, Mickey and Atomo Bleep-Bleep escape a deathtrap through an air vent. May be justified in that they are very small, especially compared to the dogfaces that inhabit the Elaborate Underground Base. Mercilessly parodied in an Italian story: in a show they're acting in, Mickey, Goofy and O'Hara infiltrate the starship of the villain this way and encounter a hero going in the opposite direction to save a princess, two monsters, and the President of the United States ("He was just passing through"). In another story, Pete and his cell mate escape from a cell this way... Leaving the police wondering how it's even possible, as the vent was too small for Mickey and they were both tall and fat. Justified in that Pete's cell mate was actually Santa, that O'Hara had thrown in jail on multiple counts of breaking and entering to keep him from quitting being Santa, and his magic simply enlarged the vent in front of him and kept it large until Pete had followed him. |
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Air-Vent Passageway / int_e03940f | featureConfidence |
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Mickey Mouse Comic Universe (Comic Book) | hasFeature |
Air-Vent Passageway / int_e03940f | |
Air-Vent Passageway / int_e3349241 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_e3349241 | comment |
Played with in Diabolik: Some houses may have or have not vents sufficiently large, resulting in Diabolik and Eva (extremely agile people) either climbing in themselves or using a remote-controlled robot to reach the safe or vault. The series being what it is, one of Diabolik's targets put together a Diabolik-proof vault, whose security measures included vents too small for Diabolik and Eva and an always active jammer in case someone tried with a remote-controlled robot. Thus you can understand how surprised were Diabolik and Ginko when someone still stole from the vault... At least until Diabolik found out it had been the owner's daughter, a very intelligent child who wanted her father's attention. |
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Air-Vent Passageway / int_e3349241 | featureApplicability |
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Air-Vent Passageway / int_e3349241 | featureConfidence |
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Diabolik (Comic Book) | hasFeature |
Air-Vent Passageway / int_e3349241 | |
Air-Vent Passageway / int_e7a9c06c | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_e7a9c06c | comment |
Subverted in "Earthquake", an issue of Paperinik New Adventures: Paperinik must get around a closed door. Being Genre Savvy, he tries to go into an airvent, remarking: "This always works in the movies!" Being a Pint-Sized Powerhouse, he can crawl in, but his large shield gets stuck. | |
Air-Vent Passageway / int_e7a9c06c | featureApplicability |
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Paperinik New Adventures (Comic Book) | hasFeature |
Air-Vent Passageway / int_e7a9c06c | |
Air-Vent Passageway / int_eb094445 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_eb094445 | comment |
Kai tries to use one of these in the first episode of the Chronicles of Syntax to get out of the school. It doesn't quite work out how he expected. | |
Air-Vent Passageway / int_eb094445 | featureApplicability |
1.0 | |
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Chronicles of Syntax (Web Video) | hasFeature |
Air-Vent Passageway / int_eb094445 | |
Air-Vent Passageway / int_ed535562 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_ed535562 | comment |
The Secret of NIMH carries this over from the book it's based on. The rats make it out fine, however all but two of the mice are blown away to their deaths. | |
Air-Vent Passageway / int_ed535562 | featureApplicability |
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The Secret of NIMH | hasFeature |
Air-Vent Passageway / int_ed535562 | |
Air-Vent Passageway / int_ef7b3325 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_ef7b3325 | comment |
Reed Richards of the Fantastic Four does this now and again as well. Justified in that his powers are to stretch his body to any length, and width. | |
Air-Vent Passageway / int_ef7b3325 | featureApplicability |
1.0 | |
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Fantastic Four / Comicbook | hasFeature |
Air-Vent Passageway / int_ef7b3325 | |
Air-Vent Passageway / int_f012e31f | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_f012e31f | comment |
In Sky Blue, Shua flees Ecoban through the air vents after going through the Absurdly-Spacious Sewer system. | |
Air-Vent Passageway / int_f012e31f | featureApplicability |
1.0 | |
Air-Vent Passageway / int_f012e31f | featureConfidence |
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Sky Blue (Animation) | hasFeature |
Air-Vent Passageway / int_f012e31f | |
Air-Vent Passageway / int_fa5dc503 | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_fa5dc503 | comment |
Minilife TV: In "The Quarter Finals Begin", when Chris tries to bust Ian out of City Hall, he climbs into an air vent to get into his office. | |
Air-Vent Passageway / int_fa5dc503 | featureApplicability |
1.0 | |
Air-Vent Passageway / int_fa5dc503 | featureConfidence |
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Minilife TV (Web Animation) | hasFeature |
Air-Vent Passageway / int_fa5dc503 | |
Air-Vent Passageway / int_fb1f271c | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_fb1f271c | comment |
Lilo & Stitch: This is how Stitch escapes from the prisoner bay after breaking out of his cell. Justified because he's small and fast, and all the guards know he's there, they just couldn't shoot him in time. | |
Air-Vent Passageway / int_fb1f271c | featureApplicability |
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Lilo & Stitch | hasFeature |
Air-Vent Passageway / int_fb1f271c | |
Air-Vent Passageway / int_fe16b92c | type |
Air-Vent Passageway | |
Air-Vent Passageway / int_fe16b92c | comment |
Happy Heroes: In episode 8, Big M. and Little M. crawl through an air vent to reach the heroes and make them sick with their cold. | |
Air-Vent Passageway / int_fe16b92c | featureApplicability |
1.0 | |
Air-Vent Passageway / int_fe16b92c | featureConfidence |
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Happy Heroes (Animation) | hasFeature |
Air-Vent Passageway / int_fe16b92c |
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