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Anti-Structure

 Anti-Structure
type
FeatureClass
 Anti-Structure
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Anti-Structure
 Anti-Structure
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AntiStructure
 Anti-Structure
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Sometimes, the enemy that the heroes may face may not be a humanoid, monster, robot, or vehicle, but rather a structure or building. These tend to be very tough to take down thanks to their constructions and foundations, and in many cases either assemble minions, produce vital resources, or even attack on their own.
This is when an Anti-Structure weapon or unit comes in handy. Whether it destroys foundations, uses an EMP to disable the structure's electrical supply, or kills the inhabitants inside, it makes structures crumble or turn non-functional in record time.
Attacks, weapons or abilities that are Anti-Armor, Armor-Piercing Attack or explosive can often be one of these. Siege Engines, especially Battering Rams, are very commonly these due to their ability to break buildings with ease. A Satchel Charge, if not used in the Anti-Vehicle or Anti-Armor role, can often be utilized for this purpose thanks to the large explosive yield it carries.
This type of weapon or unit is commonly found in Real-Time Strategy games where buildings often play a very important role. Oftentimes, an Anti-structure weapon is overspecialized at dealing with buildings only, and as such may be vulnerable to other things in the Tactical Rock–Paper–Scissors cycle.
A subtrope of Weapon of X-Slaying. See also Anti-Air, Anti-Cavalry, Anti-Infantry, Anti-Vehicle, and Anti-Armor.
 Anti-Structure
fetched
2024-04-19T00:46:18Z
 Anti-Structure
parsed
2024-04-19T00:46:18Z
 Anti-Structure
isPartOf
DBTropes

The following is a list of statements referring to the current page from other pages.

 Anti-Structure
processingCategory2
Military and Warfare Tropes
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type
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type
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type
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type
Anti-Structure
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type
Anti-Structure