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Automatic Level

 Automatic Level
type
FeatureClass
 Automatic Level
label
Automatic Level
 Automatic Level
page
AutomaticLevel
 Automatic Level
comment
A Gimmick Level in a Platform Game (or other action type of video game) which uses elements of the game's physics to play itself to completion while the player just watches with hands off the controls. The effect is somewhat like a Rube Goldberg Device transportation device.
Automatic levels are rarely part of any official game release; they are more typically created by users with Level Editors.
A lesser variation is the 'Hold Right' level, which the player can beat by simply holding the right key and nothing else.
Please note that cutscenes and Attract Modes are not automatic levels. They don't have to do with guns or Character Levels, either. Also disqualified are Programming Games where the characters' actions can't be controlled in any case except for rules defined at the start of a level.
 Automatic Level
fetched
2023-09-26T03:30:53Z
 Automatic Level
parsed
2023-09-26T03:30:53Z
 Automatic Level
processingComment
Dropped link to GuideDangIt: Not an Item - FEATURE
 Automatic Level
isPartOf
DBTropes
 Automatic Level / int_2acb12bb
type
Automatic Level
 Automatic Level / int_2acb12bb
comment
There are tons of these for N, where they're known as DDAs (DDA stands for Don't Do Anything, although there are some that do require holding down keys). They tend to be almost as awesome as those based on Super Mario World.
 Automatic Level / int_2acb12bb
featureApplicability
1.0
 Automatic Level / int_2acb12bb
featureConfidence
1.0
 N (Video Game)
hasFeature
Automatic Level / int_2acb12bb
 Automatic Level / int_3ec7a185
type
Automatic Level
 Automatic Level / int_3ec7a185
comment
Such user-made levels in Happy Wheels are known as "Don't Move" levels. Some intentionally eviscerate the player's character and have their body parts travel on specific paths.
 Automatic Level / int_3ec7a185
featureApplicability
1.0
 Automatic Level / int_3ec7a185
featureConfidence
1.0
 Happy Wheels (Video Game)
hasFeature
Automatic Level / int_3ec7a185
 Automatic Level / int_5a2333ef
type
Automatic Level
 Automatic Level / int_5a2333ef
comment
LittleBigPlanet has plenty of these, too, mostly in the form of Rube Goldberg Devices.
 Automatic Level / int_5a2333ef
featureApplicability
1.0
 Automatic Level / int_5a2333ef
featureConfidence
1.0
 LittleBigPlanet (Video Game)
hasFeature
Automatic Level / int_5a2333ef
 Automatic Level / int_6bf2d08
type
Automatic Level
 Automatic Level / int_6bf2d08
comment
One of the sample courses for Super Mario Maker is an automatic course called "Underwater Automation". Of course, it's possible for the player to build their own automatic courses, too. Super Mario Maker 2 take this further by allowing you to tag your level as such for searching purposes.
 Automatic Level / int_6bf2d08
featureApplicability
1.0
 Automatic Level / int_6bf2d08
featureConfidence
1.0
 Super Mario Maker (Video Game)
hasFeature
Automatic Level / int_6bf2d08
 Automatic Level / int_73f3c182
type
Automatic Level
 Automatic Level / int_73f3c182
comment
Progress Quest and any other Idle Game is an entire automatic game.
 Automatic Level / int_73f3c182
featureApplicability
1.0
 Automatic Level / int_73f3c182
featureConfidence
1.0
 Progress Quest (Video Game)
hasFeature
Automatic Level / int_73f3c182
 Automatic Level / int_7529056
type
Automatic Level
 Automatic Level / int_7529056
comment
Many fan-created Super Mario World levels make careful use of note blocks, conveyor belts, obstacles and moving platforms to achieve this, usually with the intent of making the noises made go along with the beat of a song.
 Automatic Level / int_7529056
featureApplicability
1.0
 Automatic Level / int_7529056
featureConfidence
1.0
 Super Mario World (Video Game)
hasFeature
Automatic Level / int_7529056
 Automatic Level / int_77d931ea
type
Automatic Level
 Automatic Level / int_77d931ea
comment
Spelling Jungle: The 101st level of both the original game and its sequel Spelling Blizzard. Just step off the raft and the Wind Tricksters will blow Wali around into the letters in the proper order.
 Automatic Level / int_77d931ea
featureApplicability
1.0
 Automatic Level / int_77d931ea
featureConfidence
1.0
 Spelling Jungle (Video Game)
hasFeature
Automatic Level / int_77d931ea
 Automatic Level / int_9330ec5d
type
Automatic Level
 Automatic Level / int_9330ec5d
comment
Yoshi's Island has a fan-made level that works this way.
 Automatic Level / int_9330ec5d
featureApplicability
1.0
 Automatic Level / int_9330ec5d
featureConfidence
1.0
 Yoshi's Island (Video Game)
hasFeature
Automatic Level / int_9330ec5d
 Automatic Level / int_9983878e
type
Automatic Level
 Automatic Level / int_9983878e
comment
The last elevator level in 3 in Three will solve itself after only a single mouse click. Unfortunately, it's not the single mouse click you think it is...
 Automatic Level / int_9983878e
featureApplicability
1.0
 Automatic Level / int_9983878e
featureConfidence
1.0
 3 in Three (Video Game)
hasFeature
Automatic Level / int_9983878e
 Automatic Level / int_a2bb8d3f
type
Automatic Level
 Automatic Level / int_a2bb8d3f
comment
In Everybody Edits, this is a pretty common world type. Often, they require players to hold down a button such as the jump button (making the player constantly jump), but fully automatic ones are also common. Usually they take advantage of gravity-affecting blocks for quite the dynamic experience. They are often called "AFKs," a common online term meaning "Away From Keyboard." A world filled with AFK machines can be found here.
 Automatic Level / int_a2bb8d3f
featureApplicability
1.0
 Automatic Level / int_a2bb8d3f
featureConfidence
1.0
 Everybody Edits (Video Game)
hasFeature
Automatic Level / int_a2bb8d3f
 Automatic Level / int_a4518841
type
Automatic Level
 Automatic Level / int_a4518841
comment
ZZT occasionally sees these, probably starting with the Island Escape sequence in the first "Best of ZZT" collection.
 Automatic Level / int_a4518841
featureApplicability
1.0
 Automatic Level / int_a4518841
featureConfidence
1.0
 ZZT (Video Game)
hasFeature
Automatic Level / int_a4518841
 Automatic Level / int_a7bb29ae
type
Automatic Level
 Automatic Level / int_a7bb29ae
comment
In Mega Man X, there's a section of Sigma's first fortress that's full of springs. The springs launch you toward the ceiling when you step on them, making the section rather difficult, but if you just use the dash feature you bounce from spring to spring avoiding enemies and zooming past the lasers, landing at the end without a scratch.
 Automatic Level / int_a7bb29ae
featureApplicability
1.0
 Automatic Level / int_a7bb29ae
featureConfidence
1.0
 Mega Man X (Video Game)
hasFeature
Automatic Level / int_a7bb29ae
 Automatic Level / int_b1bd2dba
type
Automatic Level
 Automatic Level / int_b1bd2dba
comment
In TrackMania, so-called "press forward" tracks are these. All you have to do is... press forward. None exist in the game itself, though, so you'll have to make them yourself.
 Automatic Level / int_b1bd2dba
featureApplicability
1.0
 Automatic Level / int_b1bd2dba
featureConfidence
1.0
 TrackMania (Video Game)
hasFeature
Automatic Level / int_b1bd2dba
 Automatic Level / int_b310c8f4
type
Automatic Level
 Automatic Level / int_b310c8f4
comment
Barney's Hide And Seek: Exaggerated. It's possible to beat the whole game without having a controller plugged in. Barney starts the game on his own and will move on his own if the player isn't touching the controls. The world record "speedrun" for "Any% No Controller" is 9 minutes, 19 seconds.
 Automatic Level / int_b310c8f4
featureApplicability
1.0
 Automatic Level / int_b310c8f4
featureConfidence
1.0
 Barney & Friends
hasFeature
Automatic Level / int_b310c8f4
 Automatic Level / int_cc9ba740
type
Automatic Level
 Automatic Level / int_cc9ba740
comment
"Hands-Off House" for Glider 4.0, and "AutoPilot" for Glider PRO.
 Automatic Level / int_cc9ba740
featureApplicability
1.0
 Automatic Level / int_cc9ba740
featureConfidence
1.0
 Glider (Video Game)
hasFeature
Automatic Level / int_cc9ba740
 Automatic Level / int_e4f579f3
type
Automatic Level
 Automatic Level / int_e4f579f3
comment
VVVVVV:
The player-made 'Vertical Vehicle' level requires only one button press to click past a trinket-get screen and otherwise acts on its own.
In another player-made hack, 333333, you can only get through the first screen of the final level by not moving at all and letting the conveyor belts and gravity inversion planes take you through. There's nothing telling you this.
 Automatic Level / int_e4f579f3
featureApplicability
1.0
 Automatic Level / int_e4f579f3
featureConfidence
1.0
 VVVVVV (Video Game)
hasFeature
Automatic Level / int_e4f579f3

The following is a list of statements referring to the current page from other pages.

 JToH's Joke Towers (Fanfic) / int_f318393e
type
Automatic Level
 Angry Birds (Video Game) / int_f318393e
type
Automatic Level
 Angry Birds 2 (Video Game) / int_f318393e
type
Automatic Level
 Barney's Hide & Seek Game (Video Game) / int_f318393e
type
Automatic Level
 ChuChu Rocket! (Video Game) / int_f318393e
type
Automatic Level
 Disney's Animated Storybook (Video Game) / int_f318393e
type
Automatic Level
 Electroplankton (Video Game) / int_f318393e
type
Automatic Level
 Geometry Dash (Video Game) / int_f318393e
type
Automatic Level
 Glider (Video Game) / int_f318393e
type
Automatic Level
 Happy Wheels (Video Game) / int_f318393e
type
Automatic Level
 Levelhead (Video Game) / int_f318393e
type
Automatic Level
 LittleBigPlanet (Video Game) / int_f318393e
type
Automatic Level
 Living Books (Video Game) / int_f318393e
type
Automatic Level
 Mega Man Maker (Video Game) / int_f318393e
type
Automatic Level
 Platform Racing (Video Game) / int_f318393e
type
Automatic Level
 Progress Quest (Video Game) / int_f318393e
type
Automatic Level
 Quiz Nanairo DREAMS (Video Game) / int_f318393e
type
Automatic Level
 Spelling Jungle (Video Game) / int_f318393e
type
Automatic Level
 Super Mario Maker (Video Game) / int_f318393e
type
Automatic Level
 Super Mario Maker 2 (Video Game) / int_f318393e
type
Automatic Level
 3 in Three (Video Game) / int_f318393e
type
Automatic Level
 TrackMania (Video Game) / int_f318393e
type
Automatic Level