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Battle of the Still Frames

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Battle of the Still Frames
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BattleOfTheStillFrames
 Battle of the Still Frames
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A show's rather low animation budget rears its ugly head during its action sequences. This isn't an Inaction Sequence by any means. Blows exchanged by two forces fighting (or dramatic stuff that happens) mostly consist of zooming, scrolling or sometimes even stationary frames. And most of them aren't even Pastel-Chalked Freeze Frames.
Mostly an Anime trope. It has become more popular in Western Animation shows to hide more violent or complex fight scenes.
This was especially prevalent in traditional cel animation before the switch to digital came in the early 2000s. Since traditional cels required a lot of sketching, inking, and then cutting out by hand, the cost for complex animation for fight scenes was often enormous for many studios at the time; let alone making sure the cels were consistent while the fight was ongoing. Even subtle movements of the face would require redrawing the entire picture over again. With the advent of digital animation, the cost for more complex animations was greatly reduced and provided a much easier way to keep track of movement between frames through the use of onion skin, thus allowing for much more complex animations overall.
May overlap with Stop Motion Lighting.
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 Battle of the Still Frames / int_25f6f1a0
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Battle of the Still Frames
 Battle of the Still Frames / int_25f6f1a0
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Due to its limited art, Umineko: When They Cry uses this (though with a limited use of moving pictures of slices and similar things) but with a mix of good writing, fights based upon colorful debates and just plain awesome music you don't care.
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Togainu no Chi has lots of fight scenes, but no animation - the game usually cuts between a CG of Akira and whomever he's fighting, combining sound effects and white flashes to simulate landing a blow.
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Same with Batman: The Brave and the Bold, as the show is very much an intentional throwback to The Silver Age of Comic Books, where such shots in comics were quite frequent.
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Battle of the Still Frames
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The fight scene in the MAD parody of Pokémon has a couple of extras hold up a backdrop with lots of "swooshes and scribbles" painted on, while characters on both sides complain about having to hold still in their Ass Kicking Poses.
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Parodied in Buttlord GT, where starting a fight leads to the characters being animated by the "3rd String Backup Animation Team".
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Golden Book Video often did this, due to their videos utilizing "Picturemation" Limited Animation techniques; it's especially prominent in their Masters of the Universe adaptation videos.
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Used in episodes 3 and 8 of Stella Women’s Academy, High School Division Class C³. The first and last battles are shown, but all the matches in-between them are just still frames of the various girls in the show.
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Mortal Kombat: The Journey Begins uses this during the fight scene against the Tarkatan horde. Oddly enough, some shots show one character "animated" this way while another character is normally animated.
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Berserk (1997) loved this. Notably during Guts' first fight with Griffith. Although you hear the shuffling of swords, neither Guts nor Griffith move during some of these shots.
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 Battle of the Still Frames / int_9e1e1954
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Battle of the Still Frames
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Standard fare in the "visual novel" morphE. Even their most dynamic attempts at displaying battle are still frames on a moving background.
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The One Piece anime used stationary frames for a large portion of its early battles and events. Although the use of freeze frames have been toned down quite a bit, they do reappear once in a while. This owes a lot to the anime spanning all the back from 1999 and continuing onward for over a decade, with animation advancements and quality dramatically improving on a gradual uphill slope.
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Battle of the Still Frames
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Demon Lord Dante's action sequences fall under this.
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Used a lot in The Marvel Super Heroes, which basically just filmed the panels of the comics (with a little cut-out animation thrown in).
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Record of Lodoss War features a battle between dragons that looks like giant still images moving slowly towards each other.
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In Hulk, Bruce Banner's battle with his father in the clouds was just still images appearing whenever lightning struck. However, rather than a limitation, it is used to highlight the helplessness of the Hulk.
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In Danny Phantom's case, this seems to be a stylistic choice, as the show is heavily influenced by comic books (The original Spider-Man in particular), so the shots are often framed not unlike that of fight scenes in a comic.
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Frequently used early in Kill la Kill, but they appear less as the story becomes more serious. Notable, but intentional examples from later in the series arise in battles with Nui Harime, an eerie Humanoid Abomination who rarely ever moves outside of still frames and is capable of reaching through those frames to mess with people.
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Used for all fights in Godmars, with the robots going from one pose to another between camera cuts. This even carries over to its appearance in Super Robot Wars Z 2 and became a meme in itself: Godmars is then considered a robot so powerful it doesn't need overly fancy animation to show off its power.
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Happens in episode 7 of Season 2's Mahoromatic. Likely done because of the sheer amount of people taking part in the town's yearly mock battle.
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Cutscenes in Avencast: Rise of the Mage are rendered like lightly animated ink drawings and shown in this style.
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The early years of Pokémon: The Original Series had a great deal of instances of still images of Mons in attacking pose vs. still images of mons getting hit with attacks. For battles the show basically forgot it wasn't a motion comic. It wasn't until the show switched from traditional animation to digital animation near the tail end of Johto did the show's battles start to become more dynamic.
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The following is a list of statements referring to the current page from other pages.

 Space Transformers (Animation) / int_9a4ffdf1
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Battle of the Still Frames
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Battle of the Still Frames
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Battle of the Still Frames
 Lord Marksman and Vanadis / int_9a4ffdf1
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 Being A ΔΙΚ (Visual Novel) / int_9a4ffdf1
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