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Boom Town
- 214 statements
- 40 feature instances
- 43 referencing feature instances
Boom Town | type |
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Boom Town | label |
Boom Town | |
Boom Town | page |
BoomTown | |
Boom Town | comment |
Sometimes a town grows very rapidly, doubling in population or more in a very short time. In The Wild West, this often happened around gold or silver strikes, or where water was discovered in an arid area. While the rapid expansion lasts, the community is considered a boom town. Boom towns tend to have a lot of new construction, much of it ramshackle and hastily done, to house the new residents and businesses. In Westerns, most of the businesses will be saloons, gambling halls, and other entertainments designed to get the newfound wealth of the residents into the business owners' pockets, along with a a general store for supplies. Churches and schools will come later, with the maturation of the town. Often, the growth of the town will attract undesirable elements—rogues, outlaws, and scammers— leading to fights and crime and the need for law enforcement to clean it up. Even before a badge-wearing Sheriff shows up, some hero of moral fiber, possibly The Drifter, will stand up to the bad guys. Certainly, any boom town is likely to be an Adventure Town. Since a boom town often relies on a single resource or attraction, if that dries up the town will start dying, quite possibly becoming a Ghost Town, with tumbleweed blowing past boarded-up buildings. This means the town leaders have a strong desire to protect that resource from any interference. Those who interfere or threaten the town mines or water supply may be "permanently dealt with". While associated with Westerns, the boom town can be used in modern day, with the resource being oil or power, rather than gold. As well, it transposes easily to a space setting, in which a planet or moon has a hastily-set up base to extract its resources. Note that several works have used the title "Boom Town" to refer to communities about to blow up. Not the same thing. Not to be confused with short-lived series Boomtown (2002), or the Doctor Who episode "Boom Town". |
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Boom Town | fetched |
2023-10-08T11:15:59Z | |
Boom Town | parsed |
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Boom Town | processingComment |
Dropped link to ChummyCommies: Not an Item - FEATURE | |
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Dropped link to GhostTown: Not an Item - FEATURE | |
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Dropped link to TheLateMiddleAges: Not an Item - FEATURE | |
Boom Town | isPartOf |
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Boom Town / int_14295904 | type |
Boom Town | |
Boom Town / int_14295904 | comment |
The town in the western spoof Support Your Local Sheriff springs into existence almost overnight after the accidental discovery of a rich gold strike. | |
Boom Town / int_14295904 | featureApplicability |
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Boom Town / int_14295904 | featureConfidence |
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Support Your Local Sheriff | hasFeature |
Boom Town / int_14295904 | |
Boom Town / int_1469522d | type |
Boom Town | |
Boom Town / int_1469522d | comment |
In Sunless Skies, the town of Lustrum was a pleasant little mountain town until someone discovered that the crystals buried within the Mother of Mountains could speed up or slow time (and one's lifespan) when processed into yarn (those weird glowing-white strands you occasionally see around farms and workshops). Ever since, prospectors and mega-companies come en masse in hope of mining Hours or maybe even Years from the mountain and earn lots of money by doing so. You can stake a claim and source your crew as miners, but it's a thankless nightmare for a few barrels of crystals every month. One of the original colonists resorts to mugging you for a spare ticket off this rock. | |
Boom Town / int_1469522d | featureApplicability |
1.0 | |
Boom Town / int_1469522d | featureConfidence |
1.0 | |
Sunless Skies (Video Game) | hasFeature |
Boom Town / int_1469522d | |
Boom Town / int_1670bd19 | type |
Boom Town | |
Boom Town / int_1670bd19 | comment |
The S.T.A.L.K.E.R. series has a few abandoned encampments in the Chernobyl Exclusion Zone repopulated by seasoned stalkers and other disorganized bunch of misfits because they need a place to sit, eat, drink, trade, and relax from the macabre expeditions they often have to undertake. This ends up turning into an inversion of a Dying Town as once empty shells of civilization due to the Chernobyl disaster have suddenly become little beacons of life to cater to the artifact-hunting and weapons trade; namely, instead of a thriving town dying out into a ghost town, the ghost towns become resettled. | |
Boom Town / int_1670bd19 | featureApplicability |
1.0 | |
Boom Town / int_1670bd19 | featureConfidence |
1.0 | |
S.T.A.L.K.E.R. (Video Game) | hasFeature |
Boom Town / int_1670bd19 | |
Boom Town / int_1a7918e3 | type |
Boom Town | |
Boom Town / int_1a7918e3 | comment |
A game-spanning sidequest in Terranigma involves building up towns from their initial Dark Ages-state into modern societies. In fact, if you don't participate in this activity, it creates plot holes later on. | |
Boom Town / int_1a7918e3 | featureApplicability |
1.0 | |
Boom Town / int_1a7918e3 | featureConfidence |
1.0 | |
Terranigma (Video Game) | hasFeature |
Boom Town / int_1a7918e3 | |
Boom Town / int_1ad4fe9a | type |
Boom Town | |
Boom Town / int_1ad4fe9a | comment |
Newcastle in Might and Magic IV can be turned from a ruin to the most advanced city on Xeen's Cloudside in a fingersnap, if you have the Megacredits to build it. | |
Boom Town / int_1ad4fe9a | featureApplicability |
1.0 | |
Boom Town / int_1ad4fe9a | featureConfidence |
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Might and Magic (Video Game) | hasFeature |
Boom Town / int_1ad4fe9a | |
Boom Town / int_1b5eb3b4 | type |
Boom Town | |
Boom Town / int_1b5eb3b4 | comment |
Various towns on the route of the new railway in Raising Steam are said to be booming as a result in Mrs Bradshaw's Handbook, although in some cases Mrs Bradshaw expresses regret that traditional industries have been abandoned in the process. | |
Boom Town / int_1b5eb3b4 | featureApplicability |
1.0 | |
Boom Town / int_1b5eb3b4 | featureConfidence |
1.0 | |
Raising Steam | hasFeature |
Boom Town / int_1b5eb3b4 | |
Boom Town / int_1c1b1123 | type |
Boom Town | |
Boom Town / int_1c1b1123 | comment |
Creede, Colorado, is this in I Shot Jesse James, being right in the middle of a silver rush that is attracting thousands of prospectors to the area. While the city is real and did experience a silver rush, it didn't grow much after the rush and only has a population of around 300 people today. | |
Boom Town / int_1c1b1123 | featureApplicability |
1.0 | |
Boom Town / int_1c1b1123 | featureConfidence |
1.0 | |
I Shot Jesse James | hasFeature |
Boom Town / int_1c1b1123 | |
Boom Town / int_21e2f10d | type |
Boom Town | |
Boom Town / int_21e2f10d | comment |
The most extreme example has to be New Town in Dragon Quest III: If you time it right, you can turn a mostly-vacant patch of land a hundred world-map tiles from nowhere into the game world's largest and most-populous town and witness it undergo a revolution against the leader (whom you appoint). The game has an active day-night cycle, so all of this can transpire, literally, within a few days. | |
Boom Town / int_21e2f10d | featureApplicability |
1.0 | |
Boom Town / int_21e2f10d | featureConfidence |
1.0 | |
Dragon Quest III (Video Game) | hasFeature |
Boom Town / int_21e2f10d | |
Boom Town / int_2b9ed9d3 | type |
Boom Town | |
Boom Town / int_2b9ed9d3 | comment |
Golden Balls: Early '90s Benidorm (in Alicante, Southern Spain) is a booming city, and the protagonist (Javier Bardem) sees a huge opportunity for his gargantuan real estate project. | |
Boom Town / int_2b9ed9d3 | featureApplicability |
1.0 | |
Boom Town / int_2b9ed9d3 | featureConfidence |
1.0 | |
Golden Balls (1993) | hasFeature |
Boom Town / int_2b9ed9d3 | |
Boom Town / int_2cb2e5e0 | type |
Boom Town | |
Boom Town / int_2cb2e5e0 | comment |
The town of Township (yes, that's its name) from Breath of Fire II starts out as a ruined building that your friend Bow is forced to restore while he hides from the law. When the house gets appropriated by shamans, you hire a proper carpenter to build more buildings, while you recruit helpful people for the population. And it can fly, too. All over the course of one game. | |
Boom Town / int_2cb2e5e0 | featureApplicability |
1.0 | |
Boom Town / int_2cb2e5e0 | featureConfidence |
1.0 | |
Breath of Fire II (Video Game) | hasFeature |
Boom Town / int_2cb2e5e0 | |
Boom Town / int_31877011 | type |
Boom Town | |
Boom Town / int_31877011 | comment |
In The Dandy there was a Molly cartoon where she demanded she have her own award ceremony. So she managed to get a construction company to build a building (for the awards ceremony) by the evening. | |
Boom Town / int_31877011 | featureApplicability |
1.0 | |
Boom Town / int_31877011 | featureConfidence |
1.0 | |
The Dandy (Comic Book) | hasFeature |
Boom Town / int_31877011 | |
Boom Town / int_33a61b13 | type |
Boom Town | |
Boom Town / int_33a61b13 | comment |
One Hundred Years of Solitude: Macondo got trough this trope during its Producer Town stage. | |
Boom Town / int_33a61b13 | featureApplicability |
1.0 | |
Boom Town / int_33a61b13 | featureConfidence |
1.0 | |
One Hundred Years of Solitude | hasFeature |
Boom Town / int_33a61b13 | |
Boom Town / int_468bebb0 | type |
Boom Town | |
Boom Town / int_468bebb0 | comment |
Discworld Holy Wood in Moving Pictures. The buildings are described as being quite ramshackle, but have impressive frontages, essentially as if the whole town was a set. Various towns on the route of the new railway in Raising Steam are said to be booming as a result in Mrs Bradshaw's Handbook, although in some cases Mrs Bradshaw expresses regret that traditional industries have been abandoned in the process. |
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Boom Town / int_468bebb0 | featureApplicability |
1.0 | |
Boom Town / int_468bebb0 | featureConfidence |
1.0 | |
Discworld | hasFeature |
Boom Town / int_468bebb0 | |
Boom Town / int_4a059a74 | type |
Boom Town | |
Boom Town / int_4a059a74 | comment |
The Mandalorian: Nevarro starts off as a Wretched Hive filled with pirates, bounty hunters, and Imperial remnants. After the heroes expel the Imperials, it turns into a thriving community. | |
Boom Town / int_4a059a74 | featureApplicability |
1.0 | |
Boom Town / int_4a059a74 | featureConfidence |
1.0 | |
The Mandalorian | hasFeature |
Boom Town / int_4a059a74 | |
Boom Town / int_54277b38 | type |
Boom Town | |
Boom Town / int_54277b38 | comment |
Deadwood! Unusual in that you get to actually watch the boom happening, on screen. | |
Boom Town / int_54277b38 | featureApplicability |
1.0 | |
Boom Town / int_54277b38 | featureConfidence |
1.0 | |
Deadwood | hasFeature |
Boom Town / int_54277b38 | |
Boom Town / int_5c897f4a | type |
Boom Town | |
Boom Town / int_5c897f4a | comment |
Schlock Mercenary: After the mercenaries become the security arm of the Neofan Freehold, they help build a city to study the very large space station that is the home and wealth of the Freehold. The settlement jumps from a population of a couple hundred mercenaries to hundreds of thousands of scientists and civilians in a matter of days. Thankfully, hyper-advanced construction techniques allow them to deconstruct a capital ship and create a beautiful, modern city with plenty of time to spare. | |
Boom Town / int_5c897f4a | featureApplicability |
1.0 | |
Boom Town / int_5c897f4a | featureConfidence |
1.0 | |
Schlock Mercenary (Webcomic) | hasFeature |
Boom Town / int_5c897f4a | |
Boom Town / int_7318210e | type |
Boom Town | |
Boom Town / int_7318210e | comment |
Dragalia Lost has New Alberia, starting from the Halidom in Mistholt. The Halidom starts off in the game as a relic of an ancient fortress used by Euden's ancestor, King Alberius, in his war against the first incarnation of the Dyrenell Empire 300 years ago. Over time, it becomes one of the major world powers competing against the Empire with altars, dojos, mines, temples, circuses, eldritch libraries, as well as the varied adventurers and dragons that come from across the world and even other dimensions. | |
Boom Town / int_7318210e | featureApplicability |
1.0 | |
Boom Town / int_7318210e | featureConfidence |
1.0 | |
Dragalia Lost (Video Game) | hasFeature |
Boom Town / int_7318210e | |
Boom Town / int_792239e5 | type |
Boom Town | |
Boom Town / int_792239e5 | comment |
The City of Luin becomes this in Tales of Symphonia. Well first it was a decent sized city, got burned down to the ground, and then you help restore it. Give enough money and you have giant statues of Sheena, Lloyd, and Raine. | |
Boom Town / int_792239e5 | featureApplicability |
1.0 | |
Boom Town / int_792239e5 | featureConfidence |
1.0 | |
Tales of Symphonia (Video Game) | hasFeature |
Boom Town / int_792239e5 | |
Boom Town / int_7db5e90f | type |
Boom Town | |
Boom Town / int_7db5e90f | comment |
Like all Western tropes, it was parodied in Lucky Luke, where the title character was more or less forcibly put into the law-enforcing position. A patch of desert one day becomes a little town the next, with various incidents: a man going to sleep on the ground and waking up to find the place has become an expensive hotel whose owner is urging him to pay; clients waiting impatiently at the bar in a saloon while the walls are being built around them; customers (including a robber) waiting impatiently for the local bank to finish being built and open; and, of course, houses built any old how directly against each other. Unfortunately, as the year goes by, the area turns out to be dryer than expected, and the town eventually becomes a ghost town. | |
Boom Town / int_7db5e90f | featureApplicability |
1.0 | |
Boom Town / int_7db5e90f | featureConfidence |
1.0 | |
Lucky Luke (Comic Book) | hasFeature |
Boom Town / int_7db5e90f | |
Boom Town / int_86814e94 | type |
Boom Town | |
Boom Town / int_86814e94 | comment |
One of the most extreme examples is Jeuno in Final Fantasy XI. It's certainly longer in the time to grow, but you can't really complain when a small fishing village, in four years, became the economic center of an entire continent and an independent nation. | |
Boom Town / int_86814e94 | featureApplicability |
1.0 | |
Boom Town / int_86814e94 | featureConfidence |
1.0 | |
Final Fantasy XI (Video Game) | hasFeature |
Boom Town / int_86814e94 | |
Boom Town / int_877bc78 | type |
Boom Town | |
Boom Town / int_877bc78 | comment |
The Life and Times of Scrooge McDuck: When gold is discovered at the delta of the Yukon river, the only settlement in the area, the small logging camp of Dawson, explodes into a city with thousands of inhabitants virtually overnight, just as happened in real life. However, in this universe, the city has another claim to fame; this is where legendary adventurer and businessman Scrooge McDuck struck it rich. | |
Boom Town / int_877bc78 | featureApplicability |
1.0 | |
Boom Town / int_877bc78 | featureConfidence |
1.0 | |
The Life and Times of Scrooge McDuck (Comic Book) | hasFeature |
Boom Town / int_877bc78 | |
Boom Town / int_90f42a9b | type |
Boom Town | |
Boom Town / int_90f42a9b | comment |
The Wheel of Time: Emond's Field begins as a tiny Arcadian backwater village significant only as The Chosen One Rand's birthplace. War Refugees from the West give it a huge population boom and a massive influx of talented tradespeople; the town elevates Rand's childhood friend to local Lord in defiance of royal authority; and, by the end of the series, it's poised to become the new capital of an independent nation. | |
Boom Town / int_90f42a9b | featureApplicability |
1.0 | |
Boom Town / int_90f42a9b | featureConfidence |
1.0 | |
The Wheel of Time | hasFeature |
Boom Town / int_90f42a9b | |
Boom Town / int_93340109 | type |
Boom Town | |
Boom Town / int_93340109 | comment |
The eponymous Mahagonny in The Rise and Fall of the City of Mahagonny | |
Boom Town / int_93340109 | featureApplicability |
1.0 | |
Boom Town / int_93340109 | featureConfidence |
1.0 | |
The Rise and Fall of the City of Mahagonny (Theatre) | hasFeature |
Boom Town / int_93340109 | |
Boom Town / int_959e6c9 | type |
Boom Town | |
Boom Town / int_959e6c9 | comment |
Featured again in Dragon Quest IV. You help a young entrepreneur to develop a boom town in a patch of desert (which previously was a bazaar) by recruiting people from around the world. Completing this sidequest will turn the boom town into a castle. Dragon Quest VII featured this too. | |
Boom Town / int_959e6c9 | featureApplicability |
1.0 | |
Boom Town / int_959e6c9 | featureConfidence |
1.0 | |
Dragon Quest IV (Video Game) | hasFeature |
Boom Town / int_959e6c9 | |
Boom Town / int_a04b0ca3 | type |
Boom Town | |
Boom Town / int_a04b0ca3 | comment |
Tintin: In Tintin in America, the discovery of oil in a piece of Injun Country leads to its overnight conversion into a bustling small city (the Indians are forced to leave within an hour by the army at bayonet-point). The next morning, Tintin finds himself the only person in the city still wearing his cowboy outfit, and receives a chiding from a police officer who tells him to put on something proper. | |
Boom Town / int_a04b0ca3 | featureApplicability |
1.0 | |
Boom Town / int_a04b0ca3 | featureConfidence |
1.0 | |
Tintin (Franchise) | hasFeature |
Boom Town / int_a04b0ca3 | |
Boom Town / int_a4b6211 | type |
Boom Town | |
Boom Town / int_a4b6211 | comment |
Preston Springs in Tin Star (Choice of Games) is a gold-rush town in The Wild West, built because town founder J.T. Preston liked the taste of the water. However, Preston wants more than that; he wants to make his mark on the desert and build a town that'll last instead of becoming a Ghost Town. Whether he succeeds depends on the player's decisions; it can grow into a Shining City or be left an abandoned ruin. It's worth noting that Preston's own shortsightedness is part of what's keeping the town from thriving. | |
Boom Town / int_a4b6211 | featureApplicability |
1.0 | |
Boom Town / int_a4b6211 | featureConfidence |
1.0 | |
Tin Star (Choice of Games) (Video Game) | hasFeature |
Boom Town / int_a4b6211 | |
Boom Town / int_a7674994 | type |
Boom Town | |
Boom Town / int_a7674994 | comment |
Rumson Creek in Paint Your Wagon becomes this when gold is discovered in the area. But when the gold dries up in the second act, the town becomes a Dying Town. | |
Boom Town / int_a7674994 | featureApplicability |
1.0 | |
Boom Town / int_a7674994 | featureConfidence |
1.0 | |
Paint Your Wagon (Theatre) | hasFeature |
Boom Town / int_a7674994 | |
Boom Town / int_b08f67f7 | type |
Boom Town | |
Boom Town / int_b08f67f7 | comment |
The page quote comes from The Twelve Tasks of Asterix, where the eponymous hero and Obelix go to sleep in a haunted plain a day's walk from their village in northwestern France... and wake up in Rome (something never explained, but as that film's epilogue remembers, "Let's face it, this is only a cartoon film, and anything goes!"). | |
Boom Town / int_b08f67f7 | featureApplicability |
1.0 | |
Boom Town / int_b08f67f7 | featureConfidence |
1.0 | |
The Twelve Tasks of Asterix | hasFeature |
Boom Town / int_b08f67f7 | |
Boom Town / int_c564dcf0 | type |
Boom Town | |
Boom Town / int_c564dcf0 | comment |
Holy Wood in Moving Pictures. The buildings are described as being quite ramshackle, but have impressive frontages, essentially as if the whole town was a set. | |
Boom Town / int_c564dcf0 | featureApplicability |
1.0 | |
Boom Town / int_c564dcf0 | featureConfidence |
1.0 | |
Moving Pictures | hasFeature |
Boom Town / int_c564dcf0 | |
Boom Town / int_cf5c0f55 | type |
Boom Town | |
Boom Town / int_cf5c0f55 | comment |
Your castle in Suikoden is usually one of these, as it fills up with the 108 stars and various hangers on. Even if it starts out deserted, by the end of the game your castle is complete with a farm, multiple stores, a blacksmith, a restaurant, an orchestra, an inn, a bathhouse, and any number of other amenities and services. | |
Boom Town / int_cf5c0f55 | featureApplicability |
1.0 | |
Boom Town / int_cf5c0f55 | featureConfidence |
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Suikoden (Video Game) | hasFeature |
Boom Town / int_cf5c0f55 | |
Boom Town / int_d21b0c45 | type |
Boom Town | |
Boom Town / int_d21b0c45 | comment |
No Name City in Paint Your Wagon. | |
Boom Town / int_d21b0c45 | featureApplicability |
1.0 | |
Boom Town / int_d21b0c45 | featureConfidence |
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Paint Your Wagon | hasFeature |
Boom Town / int_d21b0c45 | |
Boom Town / int_d4c98d63 | type |
Boom Town | |
Boom Town / int_d4c98d63 | comment |
Container City in Brink! is this, a sprawling town built out of shipping containers, built when refugees arrived on The Ark by the boatload. Supposedly modeled on the favelas of Brazil. | |
Boom Town / int_d4c98d63 | featureApplicability |
1.0 | |
Boom Town / int_d4c98d63 | featureConfidence |
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Brink! (Video Game) | hasFeature |
Boom Town / int_d4c98d63 | |
Boom Town / int_d4d8ce5f | type |
Boom Town | |
Boom Town / int_d4d8ce5f | comment |
These are common in Deadlands, and will spring up anywhere that ghost rock is discovered. Of particular note is Gomorra in the Great Maze: the setting for the Deadlands: Doomtown Collectible Card Game, and later adapted into the tabletop game in the source book Doomtown or Bust! | |
Boom Town / int_d4d8ce5f | featureApplicability |
1.0 | |
Boom Town / int_d4d8ce5f | featureConfidence |
1.0 | |
Deadlands (Tabletop Game) | hasFeature |
Boom Town / int_d4d8ce5f | |
Boom Town / int_d69208d2 | type |
Boom Town | |
Boom Town / int_d69208d2 | comment |
Codename: Kids Next Door: In Operation N.U.G.G.E.T, Numbuh 4 inadvertenly creates one of these when he stumbles over a fortune in nuggets in a creek...chicken nuggets that is, starting a huge nugget rush, and what follows is a parody of just about every western movie trope you can imagine. | |
Boom Town / int_d69208d2 | featureApplicability |
1.0 | |
Boom Town / int_d69208d2 | featureConfidence |
1.0 | |
Codename: Kids Next Door | hasFeature |
Boom Town / int_d69208d2 | |
Boom Town / int_dc7becbb | type |
Boom Town | |
Boom Town / int_dc7becbb | comment |
Boom Town (1940) has a boom town! And a real one, Burkburnett, Texas. The film opens in 1918 as the discovery of oil nearby has attracted thousands of people to what was once a tiny village, as happened in Real Life. | |
Boom Town / int_dc7becbb | featureApplicability |
1.0 | |
Boom Town / int_dc7becbb | featureConfidence |
1.0 | |
Boom Town (1940) | hasFeature |
Boom Town / int_dc7becbb | |
Boom Town / int_e1fce723 | type |
Boom Town | |
Boom Town / int_e1fce723 | comment |
In A Town Like Alice, the heroine turns a Ghost Town into a Boom Town with an application of money, enterprise, and motivation. | |
Boom Town / int_e1fce723 | featureApplicability |
1.0 | |
Boom Town / int_e1fce723 | featureConfidence |
1.0 | |
A Town Like Alice | hasFeature |
Boom Town / int_e1fce723 | |
Boom Town / int_e22c949c | type |
Boom Town | |
Boom Town / int_e22c949c | comment |
Dragon Quest: The most extreme example has to be New Town in Dragon Quest III: If you time it right, you can turn a mostly-vacant patch of land a hundred world-map tiles from nowhere into the game world's largest and most-populous town and witness it undergo a revolution against the leader (whom you appoint). The game has an active day-night cycle, so all of this can transpire, literally, within a few days. Featured again in Dragon Quest IV. You help a young entrepreneur to develop a boom town in a patch of desert (which previously was a bazaar) by recruiting people from around the world. Completing this sidequest will turn the boom town into a castle. Dragon Quest VII featured this too. |
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Boom Town / int_e22c949c | featureApplicability |
1.0 | |
Boom Town / int_e22c949c | featureConfidence |
1.0 | |
DragonQuest | hasFeature |
Boom Town / int_e22c949c | |
Boom Town / int_e362fe89 | type |
Boom Town | |
Boom Town / int_e362fe89 | comment |
In An American Tail: Fievel Goes West the town of Green River is presented as a boom town on its way out, located near some gold mines that have since run dry. Although a large population of mice are brought there from New York, there doesn’t seem to be a very high human population, at least outside of the saloon. | |
Boom Town / int_e362fe89 | featureApplicability |
1.0 | |
Boom Town / int_e362fe89 | featureConfidence |
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An American Tail: Fievel Goes West | hasFeature |
Boom Town / int_e362fe89 | |
Boom Town / int_ed86d97 | type |
Boom Town | |
Boom Town / int_ed86d97 | comment |
Haven - and basically every other city on Poseidon - in Blue Planet. The Long John rush has increased the planet's population twenty-fold. | |
Boom Town / int_ed86d97 | featureApplicability |
1.0 | |
Boom Town / int_ed86d97 | featureConfidence |
1.0 | |
Blue Planet (Tabletop Game) | hasFeature |
Boom Town / int_ed86d97 | |
Boom Town / int_f5c28dbb | type |
Boom Town | |
Boom Town / int_f5c28dbb | comment |
1632: Like many small, rural towns dominated by one industry, the coal mining town of Grantville was shrinking and withering during the 1980s and 1990s... until a Negative Space Wedgie transplanted the town to central Germany during the Thirty Years' War. The town suddenly found itself the most high-tech place in the world and its population mushroomed with refugees. Inhabitants have tried to maintain building codes and labor standards for all the new construction and industry, but the fact that they haven't always succeeded has been a plot point more than once. In the same series, Magdeburg rises from the ashes of a brutal sack of the town (as in Real Life), becoming not only the capital of the new empire headed by Gustavus Adolphus, but also an industrial center in its own right, thanks in part to assistance from uptimers. |
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Boom Town / int_f5c28dbb | featureApplicability |
1.0 | |
Boom Town / int_f5c28dbb | featureConfidence |
1.0 | |
1632 | hasFeature |
Boom Town / int_f5c28dbb |
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