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Bows and Errors
- 180 statements
- 34 feature instances
- 13 referencing feature instances
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Most writers, unsurprisingly, are not practiced archers, and the pastime is rare enough in the modern day that consultants are not always easy to find. Add on 100+ years of Hollywood doing what it likes with any subject matter, and certain errors have become compounded to the point of being commonplace. Many of these are the result of ignorant creators assuming that familiar Guns and Gunplay Tropes can simply happen in exactly the same way with bows. Modern depictions, aided by CGI that is not tied to the real world in any way, often misrepresent both the best practices of archery and the physics involved. Common mistakes (or bouts of artistic license) include: Misrepresenting the draw strength of a bow. A good war bow can have a draw strength of around 150 pounds, the equivalent of lifting a small barbell every time you fire it. Rigorous physical training is needed even to draw such a bow, much less loose it accurately. Holding a bow at full draw for a significant period of time while threatening a target or taking aim. See draw weight above. Muscles aren't meant to hold tension for a long time and will become shaky after a couple of seconds, decreasing accuracy or at worst accidentally loosing the arrow. The practice in real life is to aim, then draw immediately before firing. Modern compound bows have mechanical parts that allow for "let off" of much of the weight at full draw (and lower weight to begin with), making holding it more reasonable. Longbows or recurve bows simply cannot be shot this way unless magic is involved. Misrepresenting the range and penetration of an arrow. The best historical longbow would have been able to shoot up to 400 yards, with a modern bow perhaps doubling that range. An arrow from a war bow could penetrate even modern body armor with luck, but not plate steel, and nothing could make it go all the way through a target, even an unarmored squishy human. Real arrows will also not stick in concrete and similar materials, although they might dent them. Loosing an arrow into concrete will damage the arrow at best and reflect it back at the archer (or a bystander) at worst. Depictions of an arrow in flight will often show the shaft remaining straight. In reality, the shaft of an arrow flexes and wobbles while in flight, due to the stress imparted onto it by the bow. Bows that remain in their resting shape when drawn while the string extends. In real bows, the string is always the same length — it's the limbs that flex backwards and, in so doing, store energy that released in the arrow when the archer looses it. This is why the best bow-making woods, like yew, are the ones with the most innate elasticity. Lack of protective equipment. Archers in all time periods wore various gear to protect their hands and arms from the power of their own bows. Eye protection is also recommended. Leaving a bow strung when not in use or loosing it without an arrow loaded. Both of these can damage the bow. Hanging the quiver on your back. Real archers generally have their quiver hanging by their side, usually opposite side from their dominant hand. Reaching behind your back to grab an arrow takes more time and is more tiring for your arm than taking one out of a hip-mounted quiver. A common terminology has a work's narration say that people fire a bow as a back-formation from firearm terminology. The correct expression is to loose or release an arrow. Showing a fully-drawn bow shorter than its bowstring, common in illustration, animation, and video games. Such a setup would be impossible to use in real life. As a lot of arrows in live-action are CGI, very often the procedure to notch an arrow is completely wrong. With the usual grip having the palm facing inward, and the bow being Mediterranean grip note This is the one where you use the middle three fingers to draw the string with the bow held between the index and middle finger and the arrow rested on the bow's aiming slot opposite to the draw hand. Right-handed bows have their arrows rested on the aiming apparatus on the left side. The typical draw is the person drawing the arrow with two strings, and then somehow immediately docking it and drawing it back. This is literally impossible with the usual Mediterranean grip in one fluid motion, because the bow itself is in the way. This would require the archer to lower the bow to properly notch the arrow, before drawing and loosing it, but this is almost always skipped over. The only way to do this in one fluid motion with the bow facing upward would be to have the palm outward, which is possible but unconventional. Errors or artistic licenses that have their own tropes: Annoying Arrows: Archery generally being portrayed as less dangerous than it actually is. Arrows on Fire: Flaming arrows have been used historically, but a lot less frequently than pyromaniacal filmmakers would have you believe. Automatic Crossbows: Crossbows depicted as shooting multiple quarrels between reloading, like guns. Bizarre and Improbable Ballistics: Arrows ricocheting or otherwise behaving in physically nonsensical ways. Bottomless Magazines: Fictional archers often never run out of arrows, despite expending more than one person can feasibly carry and never being seen to resupply. Human Pincushion: Getting struck by even a single arrow is likely to debilitate a target. Continuing to fight with multiple lodged arrows is highly unlikely. Lodged-Blade Recycling: Pulling out an arrow from one's body is extremely dangerous. Even if the victim is able to do so and remains capable of loosing the arrow, it will likely be damaged. Multishot: Nocking mutliple arrows onto a bowstring to be fired at once. While this can be done, it drastically reduces the range and penetration of each arrow and is really only good for trick shots. No "Arc" in "Archery": Arrows shown flying in a straight line, up to an arbitrary range. Trick Arrow: These often have unaerodynamic shapes, such as a boxing glove. See also Bows Versus Crossbows, a trope examining the differences between these two common weapons, and which often involves errors as a result. Compare Guns Do Not Work That Way. |
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Bows and Errors / int_1215a23d | type |
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Genshin Impact: Descriptions of equippable bows and archers' skills tend to use "fire" as a verb of launching arrows instead of the more approppriate "loose" or "release." Childe's technique when using a bow makes one question how it's even remotely possible for him to hit anything, as stands hunched over with his bow held awkwardly and the string drawn only partway back. It may be a case of Gameplay and Story Integration, as Childe mentions he uses bows specifically because he's weakest at them, and the other archers in the game have better form, although there are some that, when aiming, essentially hold their bows Gangsta Style by rotating their wrist ninety degrees. One of Mika's idle animations have him pulling his unloaded crossbow's string as hard as possible and loosing it, which would damage the crossbow in real life. |
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Genshin Impact (Video Game) | hasFeature |
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Bows and Errors / int_1aacbbc9 | type |
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Dragon Age: Archers are generally depicted with quivers on their backs in addition to having no protective gear whatsoever. Dragon Age: Origins: In the Dalish origin, Mahariel and Tamlen have their bows drawn against some humans and hold an entire conversation with them like that. Dragon Age II: The "Hail of Arrows" archery talent lets the archer loose "an entire quiver" of arrows all at once. One of Varric's Marksman abilities is "Rhyming Triplet", which has him fire three bolts at the same time. An upgrade has him fire five simultaneously. Sebastian's introduction ends with him loosening an arrow to stick a paper to a pillar of concrete. Dragon Age: Inquisition: At one point, Sera draws her bow against the Inquisitor. She holds it drawn for part of their conversation and then holds it half-drawn the rest of it. |
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Bows and Errors / int_22147342 | type |
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Arrow frequently treats bows as if they were interchangeable with both guns and swords. It's not uncommon for the Green Arrow to fully draw an arrow and aim it at a bad guy for minutes at a time in the middle of a hostage exchange, all while he shows no strain from maintaining his position. A unique error is portraying the bow as a deadly melee weapon. In most episodes, Oliver or one of the many other bowmen on the show will smack grown men with the ends of their bow and send them flying backwards and knocking them unconscious. While it's not impossible to use a bow as a melee weapon (what's a bow if not a big stick?), they are not remotely designed for this purpose and wouldn't be as effective as portrayed. |
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Arrow | hasFeature |
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Bows and Errors / int_26a33287 | type |
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Mount & Blade: The commander of the watch insists on the common error of leaving a crossbow strung when not in active use (especially during rain), claims that unstringing it is a dereliction of duty, and has Bunduk horsewhipped. Later, Bunduk deserts his post and gets drunk in a tavern using money stolen from the commander, before being recruitable by the player. | |
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Bows and Errors / int_36065097 | type |
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The Hunger Games: Katniss can hold back the drawstring for far longer than anyone less than a bodybuilder could. It particularly sticks out seeing as she's a not-especially-muscular teenage girl, who even went through a period of malnourishment. | |
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The Hunger Games | hasFeature |
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Bows and Errors / int_39fe00f1 | type |
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Dragon Age: Inquisition: At one point, Sera draws her bow against the Inquisitor. She holds it drawn for part of their conversation and then holds it half-drawn the rest of it. | |
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Bows and Errors / int_3ac51861 | type |
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Cadfael has an archer threaten to "fire" an arrow, long before the development of gunpowder weapons added that expression to English. | |
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Cadfael | hasFeature |
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Bows and Errors / int_43f52aa9 | type |
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Bows and Errors / int_43f52aa9 | comment |
Oblivion and Skyrim add a physics engine and display more equipment (averting the Informed Equipment of previous entries), violating more "common mistakes". Arrows will now "stick" in most surface, including unrealistic ones like metal shields or in bodies through plate armor. They can also be recovered and reused even after striking surfaces like stone which will easily break real life arrows. Quivers are worn exclusively on the back. | |
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The Elder Scrolls IV: Oblivion (Video Game) | hasFeature |
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Bows and Errors / int_49a88442 | type |
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Final Fantasy XIV: Bows are always holstered while strung up and quivers worn on one's back rather than one's side. In addition, several attacks involve the use of Multishot to hit a wider area or fire multiple homing arrows at once, though these are justified by the use of magic in tandem with archery. | |
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Final Fantasy XIV (Video Game) | hasFeature |
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Bows and Errors / int_5755b96a | type |
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The Order of the Stick: Haley, the party's rogue, is typically depicted as keeping her bow strung at all times, even when it's kept slung across her back and not in use. Of course, she's also shown pulling her arrows out of nowhere and ignoring anything else that might get in the way of being awesome with a bow. This causes problems when Roy borrows her bow. | |
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The Order of the Stick (Webcomic) | hasFeature |
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Bows and Errors / int_5bfa9c98 | type |
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Warframe makes a few common mistakes with its bows, but all of them are justified by virtue of the eponymous Warframes not being normal humans but a sort of superhuman organic technology. They draw even massive war bows easily and quickly, and can hold the draw forever because they have astounding strength and tireless stamina. Literally armored skin precludes the need for bracers, gloves, and other protective equipment. Quivers are all placed on the back to avoid interfering with the movement of the legs during parkour, and because the Warframes won't tire from over-shoulder drawing. The sheer draw strength of the weapons plus the highly advanced construction of the arrows allow Tenno to bury arrows in almost any surface, and sometimes put arrows through multiple armored opponents. | |
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Bows and Errors / int_5cbb178f | type |
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Arrow: The Ultimate Weapon: The protagonist is an archer who can curve his arrows in flight. He does this by twisting the bowstring around the arrow before firing. This would absolutely not work in real life, but it's clearly an artistic license for Rule of Cool. | |
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Resident Evil 2: In the original version, the crossbow fires a spreading "burst" of three bolts at once, and at one point gun store owner Robert Kendo cocks it like a shotgun. | |
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Resident Evil 2 (Video Game) | hasFeature |
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Bows and Errors / int_629cd094 | type |
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Bows and Errors / int_629cd094 | comment |
Dragon Age: Origins: In the Dalish origin, Mahariel and Tamlen have their bows drawn against some humans and hold an entire conversation with them like that. | |
Bows and Errors / int_629cd094 | featureApplicability |
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Bows and Errors / int_690590d3 | type |
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Princess Mononoke: Ashitaka's curse gifts him with superhuman strength, and in battle this is frequently shown through his arrows hitting their targets with extreme force, one time going so far as rip the arms off his target. This ignores the fact that in archery the strength of the archer is only a factor in his or her ability to draw their bow and the power behind the arrow is imparted by the bow, not the archer. Regardless of how strong Ashitaka is, his arrow shouldn't hit with any more force than any other arrow shot from a comparable bow. (It would be theoretically possible for a character with Super-Strength to wield a bow with an exceptionally large draw weight, but it would need to be specially designed and custom-made for the purpose.) | |
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Dungeons & Dragons: As part of the split between the Strength and Dexterity abilities in all editions, you need high Dexterity to shoot a bow with any effectiveness, whereas the Strength stat is not applied to bowshots. The exception is Dungeons & Dragons 3rd Edition and its derivative Pathfinder, where composite bows (implemented as a more expensive version of the shortbow and longbow) allow a character to add a portion of their Strength score to their damage. | |
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Vow of Nudity: Deconstructed in detail with Spectra's performance in Qalek's archery challenge. The picture shows her breaking most of the listed rules (incorrect foot stance, drawing the string across her chest, not wearing protective equipment), and she painfully suffers every single consequence when she finally takes the shot. | |
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Bows and Errors / int_717c5f25 | type |
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Gamaran: Invoked right at the beginning of the final arc: Arata Nakaizumi, the group's archer, keeps Gama's opponent Tojo under aim with his bow and arrow for too long. When Tojo finally makes his move and Arata let the arrow loose, the shot is too weak and Tojo is able to deflect the arrow with ease. | |
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Critical Role: Campaign One: Vex'ahlia is a legendary archer capable of such feats as piercing plate armor and bulletproof dragon hides with her arrows. This is despite being pitifully weak (because of her in-game Strength score of 7 out of 20), to the point even a furious punch to the jaw from her causes 0 damage and is Played for Laughs. Drawing some of Vex's massive bows would probably be a challenge for someone so weak, but the whole show is a game that would suffer from being bogged down in minutiae like that, so the issue never comes up. Enforced due to the way Dungeons & Dragons traditionally handles ranged weapons; only the character's Dexterity score matters, not their Strength. | |
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Savaged: Zoe finds a recurve bow and quiver of arrows in a barn and takes it with her and uses it on her Roaring Rampage of Revenge. However, the bow had been stored strung and, according to its owner, had been in the barn for months. This would have ruined the tension in the bow and rendered it useless. | |
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The Lord of the Rings: The Fellowship of the Ring: During the Moria sequence, a CGI shot of one of Legolas' arrows shows the arrowhead moving along a perfect arc to the target, while the shaft and fletching dangle and shake behind it at random. | |
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Brave: Justified. Considerable research was put into the bow and arrow physics, and when mistakes are present in how characters use bows these are intentionally there to show their lack of experience. Of note is the archery competition where the contestants make common mistakes in their form; Young MacGuffin has inadequate draw strength, Young Macintosh lets go of the drawstring with too much flourish, and Wee Dingwall pinches his arrow and would've missed if not for a lucky accident. They're followed by Merida who displays perfect form, and even draws attention to the tremendous strength needed to use a bow when she tears her dress to give herself the flexibility to draw. | |
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The Elder Scrolls: Throughout the series, nearly all of the "common mistakes" listed are present. Bows can be held indefinitely at full draw without consequence. The arrows remain perfectly straight in flight as well. All bows are found strung, even when explicitly in storage like in a shop. Most bows are also depicted being too short. In Morrowind, for example, even explicit "long bows" are barely longer than a longsword and much shorter than real life versions. Oblivion and Skyrim add a physics engine and display more equipment (averting the Informed Equipment of previous entries), violating more "common mistakes". Arrows will now "stick" in most surface, including unrealistic ones like metal shields or in bodies through plate armor. They can also be recovered and reused even after striking surfaces like stone which will easily break real life arrows. Quivers are worn exclusively on the back. |
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Game of Thrones has a scene in which Ygritte holds a longbow at full draw for over 60 seconds. She ends up shooting Jon Snow, who doesn't seem to suffer any serious damage despite being shot three times. | |
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Throughout the series, nearly all of the "common mistakes" listed are present. Bows can be held indefinitely at full draw without consequence. The arrows remain perfectly straight in flight as well. All bows are found strung, even when explicitly in storage like in a shop. Most bows are also depicted being too short. In Morrowind, for example, even explicit "long bows" are barely longer than a longsword and much shorter than real life versions. | |
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Team Fortress 2: Surprisingly downplayed with the Sniper's Huntsman. While the game still follows many of the standard tropes (quiver worn on the back, bow barely bends when fired, etc.), the game does accurately represent the immense strain that drawing a full power bow puts on your muscles: the sniper can only hold his bow at full draw for five seconds. Any more, and his arm begins shaking and the arrow will go wild when loosed (representing the Sniper losing his grip on the bow). | |
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Doctor Who: In the climax of "Robot of Sherwood", Robin Hood fires an arrow into a rising spaceship at least half a mile away. This would be impossible with a historical longbow, even if he were not using an arrow made of solid gold. | |
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Doctor Who | hasFeature |
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Fable: The Hero can hold a bow at full draw indefinitely, and benefits from doing so to line up a shot, as bows function as a Charged Attack. Downplayed as this does make their aim start to jitter, but this disadvantage can reduced almost to nothing with Skill training. | |
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Fable (Video Game) | hasFeature |
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Valheim: While the player's strength isn't an influence on the power of a shot, bows continuously drain stamina (and the higher-tier, the faster it drains stamina), so continuously tracking a target at full draw is usually a bad idea. | |
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Valheim (Video Game) | hasFeature |
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Bows and Errors / int_e144ba19 | type |
Bows and Errors | |
Bows and Errors / int_e144ba19 | comment |
Dragon Age II: The "Hail of Arrows" archery talent lets the archer loose "an entire quiver" of arrows all at once. One of Varric's Marksman abilities is "Rhyming Triplet", which has him fire three bolts at the same time. An upgrade has him fire five simultaneously. Sebastian's introduction ends with him loosening an arrow to stick a paper to a pillar of concrete. |
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Bows and Errors / int_e2d6e048 | type |
Bows and Errors | |
Bows and Errors / int_e2d6e048 | comment |
Hawk the Slayer: By means of rapid Jump Cuts to condense shots and edit out the process of reloading, Crow the elf and the human Gort use their medieval bow and crossbow, respectively, as rapid-fire machine gun-like weapons, mowing down scores of enemies with a stream of arrows and quarrels shot more like an automatic rifle's bullets than anything else. | |
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Bows and Errors | |
Bows and Errors / int_ef4c300f | comment |
Assassin's Creed III: Connor always has his quiver on his back, yet he can still pretty much instantly conjure arrows into his hands. | |
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Bows and Errors / int_f186f924 | type |
Bows and Errors | |
Bows and Errors / int_f186f924 | comment |
Horizon Zero Dawn: Aloy typically has her bow strung at all times, and she can hold it at full draw for an indefinite length of time. The capabilities of bows in general are highly exaggerated; this is partly Acceptable Breaks from Reality since realistic bow physics would be less fun, and also hand-waved by the presence of scavenged advanced machinery in the setting that justifies the creation of both specialized ammo and absurdly powerful bows. A detail created more by a quirk of the combat system than deliberate design is that the mechanic that creates a Bullet Time effect anytime Aloy is in midair means that the most effective way to aim a shot is to draw and then jump straight upward while aiming. This would not be effective technique in real life. |
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Bows and Errors | |
Bows and Errors / int_ff8dd2b2 | comment |
The Wheel of Time (2021): Lampshaded in "The Dragon Reborn", when Rand and Mat attempt to sneak into a farmstead's barn to spend the night. The farmers threaten them with bows, and Rand points out that the husband has too many fingers on the bowstring. The trope is also played straight in that the farmer has the bow at full draw throughout the scene, and that throughout the season, Rand's own bow is only ever shown being strung, even when not in use. | |
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