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Brain Critical Mass
- 96 statements
- 16 feature instances
- 13 referencing feature instances
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So you want to write a superhero comic. You have your Five-Man Band, and are giving each member some of the usual powers. But what will you give The Smart Guy? Well, he already has an amazing brain. Let's make it even more amazing, saying that all that mind has reached critical mass, and now: Psychic Powers. Whenever a superhero has Psychic Powers, he is likely to be the genius of the group. Bonus points if it is said to come from his genius, 90% of Your Brain or both. May be brought about through actual evolution, although not necessarily. Also, likely to be a human in the next level of evolution, as psychic powers are the next stage. Can be the reason why Humans Are Psychic in the Future and for Telepathic Spacemen. Not to be confused with My Brain Is Big, although they frequently overlap. Examples |
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Dropped link to Exaggerated: Not an Item - FEATURE | |
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Dropped link to Inverted: Not an Item - UNKNOWN | |
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Dropped link to NinetyPercentOfYourBrain: Not an Item - FEATURE | |
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Dropped link to PrescienceByAnalysis: Not an Item - FEATURE | |
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Dropped link to PsychicPowers: Not an Item - FEATURE | |
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Dropped link to TheEmpath: Not an Item - FEATURE | |
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Dropped link to TheManWhoEvolved: Not an Item - UNKNOWN | |
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The Man Who Evolved | |
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Matilda Wormwood, a girl from Roald Dahl's Matilda who had read Moby-Dick before kindergarten. Her Mind over Matter powers are stated to be because she's so bored and has no other way to use her brainpower. Once she is being challenged in school, they disappear. | |
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Matilda | hasFeature |
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Brain Critical Mass / int_2b21b24c | type |
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Once AM in I Have No Mouth, and I Must Scream gained sentience, he also gained psychokinesis. | |
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I Have No Mouth, and I Must Scream | hasFeature |
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Brain Critical Mass / int_34d050c6 | type |
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In the episode "Heavy Mental" of Darkwing Duck the technogadget of the day zaps people and increases their brain power, complete with inflating head and psychic powers, which are mainly telekinesis and clairvoyance. Toward the end of the episode the General Ripper zaps himself and takes things up to eleven, turning himself into pure thought. | |
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Darkwing Duck | hasFeature |
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Discussed in this Dilbert strip. Dilbert dates a very intelligent librarian. | |
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Discussed Trope | hasFeature |
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Brain Critical Mass / int_52dd4a4c | type |
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The Leader has an enlarged, gamma mutated brain in both mainstream and Ultimate Marvel and developed telepathic abilities as a result of the experiments to increase his intelligence. Amadeus Cho, intelligent enough to be capable of Prescience by Analysis under regular conditions, is boosted by a gamma mutation that enlarges his head to no longer predict cause and effect, but warp them mentally to his desires. |
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Ultimate Marvel (Comic Book) | hasFeature |
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X-Men Film Series: Professor Charles Xavier is highly intellectual and he's the greatest telepath on the planet. | |
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X-Men Film Series | hasFeature |
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Pebble in the Sky (1950) by Isaac Asimov: the "Synapsifier", a machine designed to enhance intelligence by improving brain conductivity, has the side effect of giving the user Psychic Powers such as telepathy and limited Mind Control. Arguably, the psychic powers play a larger role in the plot than the increased intelligence. | |
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Pebble in the Sky | hasFeature |
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In The Adventures of Jimmy Neutron, Boy Genius, Jimmy's normally ditzy friend Sheen gets his intelligence increased with Jimmy's Phlebotinum and gains telekinesis. | |
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The Adventures of Jimmy Neutron, Boy Genius | hasFeature |
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In The Lawnmower Man, when Jobe get his intellect increased up to - and possibly beyond - genius level, he also gains a wide variety of worryingly strong Psychic Powers. | |
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The Lawnmower Man | hasFeature |
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A staple of science fiction from the Pulp Magazine era, where it would usually go hand-in-hand with unusually large brains and "super-evolved" individuals. "The Man Who Evolved" (1931) by Edmond Hamilton features a super-evolved man who not only has Super-Intelligence, but can also read minds and control other people's actions. "The Intelligence Gigantic" (1933) by John Russell Fearn: a man created to use 100% of his brain is not only superintelligent, but telepathic to boot. Pebble in the Sky (1950) by Isaac Asimov: the "Synapsifier", a machine designed to enhance intelligence by improving brain conductivity, has the side effect of giving the user Psychic Powers such as telepathy and limited Mind Control. Arguably, the psychic powers play a larger role in the plot than the increased intelligence. "The Infinites" (1953) by Philip K. Dick: three astronauts start rapidly evolving after being hit by a source of unknown radiation. The first thing they notice is the rapid growth of their brain and intelligence accompanied by the decay of their physical bodies, but later they realize they gained the ability to perceive things beyond their normal senses. In the end, the test animals on their ship — which received a larger dose of radiation and became Energy Beings with Reality Warping powers — undo their evolution. |
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Pulp Magazine | hasFeature |
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Many of the sapient Pokémon species covered in Intelligence Factor are Psychic-types. | |
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Intelligence Factor (Fanfic) | hasFeature |
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Brain Critical Mass / int_e26a1053 | type |
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In Temtem, Valiar is a Mental-type that's described as one of the most intelligent species; it even has a language that humans haven't been able to decipher yet. | |
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Temtem (Video Game) | hasFeature |
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Brain Critical Mass / int_ec28245c | type |
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Weird variation in Dragon Ball Z, in which Goku— who is very much NOT The Smart Guy— gains the power to read minds by training his muscles in high gravity. He uses it maybe twice in the series to get caught up on current events quickly; other than that the ability is never mentioned again. | |
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Dragon Ball Z | hasFeature |
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Brain Critical Mass / int_ec5cf89a | type |
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In Big Guy and Rusty the Boy Robot, there was Dr. Neugog, who got mutated into a borderline Eldritch Abomination when a spider got between him and an invention of his that would have allowed him to read minds. After being mutated, he had the power to suck people's brains out, and add them to his own. The more brains he had sucked, the greater his intelligence became, and he eventually developed psychic powers. Later, Dr. Donovan's nephew Pierre had the same thing happen, but without the Body Horror, and it was later reversed. | |
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Big Guy and Rusty the Boy Robot | hasFeature |
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Brain Critical Mass / int_f01358c3 | type |
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The far future villain in The Time Machine (2002) has a massive brain that extends down his back. He uses it to control the beasts that prey on the humans. | |
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The Time Machine (2002) | hasFeature |
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Brain Critical Mass / int_fc0e7530 | type |
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When Mandark first appeared in Dexter's Laboratory he was shown to be telepathic, to underline the fact he was smarter than Dexter (that's before Villain Decay settled in, of course). This is used to an eerie effect when, in his first spoken line, he answers the question the teacher was going to ask next. | |
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Dexter's Laboratory | hasFeature |
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