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Console RPG Clichés 169 to 192
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Index | 1-24 | 25-48 | 49-72 | 73-96 | 97-120 | 121-144 | 145-168 | 169-192 | |
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Console RPG Clichés 169 to 192 / int_109dbb51 | type |
Pull the Thread | |
Console RPG Clichés 169 to 192 / int_109dbb51 | comment |
The Best-Laid Schemes: The final villain's grand scheme will have involved the deaths of thousands or even millions of innocent people, the clever manipulation of governments, armies, and entire populations, and will have taken anywhere from five to five thousand years to come to fruition. The hero will come up with a method of undoing this plan forever in less than five minutes. (Compare Spanner in the Works) | |
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Console RPG Clichés 169 to 192 / int_2b2a1700 | type |
Master of Unlocking | |
Console RPG Clichés 169 to 192 / int_2b2a1700 | comment |
Master Key Rule: Any and all locked doors that the characters encounter will be unlocked by the end of the game. | |
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Console RPG Clichés 169 to 192 / int_345cf4e1 | type |
No Hero Discount | |
Console RPG Clichés 169 to 192 / int_345cf4e1 | comment |
Adam Smith's Revenge: By the end of the game you are renowned everywhere as the Legendary Heroes, every surviving government and authority figure has rallied behind you, the fate of the world is obviously hanging in the balance, and out of nowhere random passers-by give you a pat on the back and heartfelt good luck wishes. However, shopkeepers won't even give you a discount, much less free supplies for the final battle with evil. | |
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Console RPG Clichés 169 to 192 / int_6dd37459 | type |
It's Going Down | |
Console RPG Clichés 169 to 192 / int_6dd37459 | comment |
It's Not My Department, Says Wernher Von Braun: All space stations, flying cities, floating continents and so forth will without exception either be blown up or crash violently to earth before the end of the game. | |
Console RPG Clichés 169 to 192 / int_6dd37459 | featureApplicability |
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Console RPG Clichés 169 to 192 / int_6ec989d8 | type |
Guide Dang It! | |
Console RPG Clichés 169 to 192 / int_6ec989d8 | comment |
Golden Chocobo Corollary: The magic formula for acquiring this supreme upgrade will be only vaguely alluded to in the game itself. Ideally, you're supposed to shell out $19.95 for the strategy guide instead. | |
Console RPG Clichés 169 to 192 / int_6ec989d8 | featureApplicability |
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Console RPG Clichés 169 to 192 / int_8f233b1b | type |
Sorting Algorithm of Weapon Effectiveness | |
Console RPG Clichés 169 to 192 / int_8f233b1b | comment |
Flow of Goods Rule: The quality of goods in the world is dependent upon the shop's distance from the final dungeon. It doesn't matter if the town you start in has a huge thriving economy and is the center of world trade, it will always have the game's worst equipment; and even if that village near the end is isolated and has only three people in it, it will have the game's best equipment. | |
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Console RPG Clichés 169 to 192 / int_90d44f44 | type |
Karmic Death | |
Console RPG Clichés 169 to 192 / int_90d44f44 | comment |
The Long Arm of the Plot: Any bad guys, no matter how far they run, will always end up in one of two ways by the end of the game: obviously dead, or on your side. There is no in-between. | |
Console RPG Clichés 169 to 192 / int_90d44f44 | featureApplicability |
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Console RPG Clichés 169 to 192 / int_9858c391 | type |
Chick Magnet | |
Console RPG Clichés 169 to 192 / int_9858c391 | comment |
Know Your Audience (Vyse Rule): Every woman in the game will find the male lead incredibly attractive. (See also Most Gamers Are Male) | |
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Console RPG Clichés 169 to 192 / int_ad9fbc1e | type |
Pyrrhic Victory | |
Console RPG Clichés 169 to 192 / int_ad9fbc1e | comment |
Pyrrhic Victory: By the time you've gotten it in gear, dealt with your miscellaneous personal crises and are finally ready to go Save the World once and for all, nine-tenths of it will already have been destroyed. Still, you've got to give your all to save the remaining one-tenth. | |
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Console RPG Clichés 169 to 192 / int_c83a589c | type |
Luke, I Am Your Father | |
Console RPG Clichés 169 to 192 / int_c83a589c | comment |
Luke, I Am Your Tedious, Overused Plot Device (Lynx Rule): If there is any chance whatsoever that major villain X could be the male lead's father, then it will turn out that major villain X is the male lead's father. | |
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Console RPG Clichés 169 to 192 / int_cfd569ac | type |
Take Your Time | |
Console RPG Clichés 169 to 192 / int_cfd569ac | comment |
Apocalypse Any Time Now: The best time to do side quests is while the huge meteor hovers in the sky above the planet, waiting to fall and destroy the world. (Compare Sidetracked by the Gold Saucer) | |
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Console RPG Clichés 169 to 192 / int_e8804a1d | type |
Bishōnen Line | |
Console RPG Clichés 169 to 192 / int_e8804a1d | comment |
In Your Face, Jesus!: Even if you manage to deal with him that time, you're not done — the villain will then transform into his final form, which is always an angelic winged figure with background music remixed for ecstatic chorus and pipe organ. | |
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Console RPG Clichés 169 to 192 / int_ed8ca7e1 | type |
Penultimate Weapon | |
Console RPG Clichés 169 to 192 / int_ed8ca7e1 | comment |
The Ultimate Rule: Anything called "Ultima (whatever)" or "Ultimate (whatever)" isn't. There's always at least one thing somewhere in the world which is even more. | |
Console RPG Clichés 169 to 192 / int_ed8ca7e1 | featureApplicability |
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Console RPG Clichés 169 to 192 / int_f5c3defd | type |
Cosmic Deadline | |
Console RPG Clichés 169 to 192 / int_f5c3defd | comment |
Compression of Time: As you approach the final confrontation with the villain, events will become increasingly awkward, contrived and disconnected from one another — almost as if some cosmic Author was running up against a deadline and had to slap together the ending at the last minute. | |
Console RPG Clichés 169 to 192 / int_f5c3defd | featureApplicability |
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Console RPG Clichés 169 to 192 / int_f821e963 | type |
The Very Definitely Final Dungeon | |
Console RPG Clichés 169 to 192 / int_f821e963 | comment |
Adam Smith's Corollary: No matter how thoroughly devastated the continent/planet/universe is, there's always some shopkeeper who survived the end of the world and sits outside the gates of the villain's castle, selling the most powerful equipment in the game, like nothing ever happened. | |
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Console RPG Clichés 169 to 192 |
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