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Damage Control
- 73 statements
- 6 feature instances
- 6 referencing feature instances
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There is a base, or a ship, or a city, where our heroes spend their time throughout the story. It may either be the location where most of the story takes place, or it could be a set piece only seen once in a while. Through some course of events, be it an enemy attack, or a natural disaster, or some kind of accident, everything has pitched into a state of chaos. People are wounded, equipment damaged, chaos and confusion reigns supreme, and everything is on fire. The first order of the day, aside possibly from dealing with the cause of the damage, is putting out the fires, tending to the wounded, and repairing the damage so everything can go back to normal. Expect all this to be going on even as the driving crisis that caused everything is still ongoing. The main characters will often be split apart and unable to communicate with each other or rely upon each other directly. Expect at least one character to reach down inside himself and find the resolve and resourcefulness he needs to solve a major problem without the teammates he normally relies on. The Engineer and the Old Soldier will be at their best here, leading their men in the dangerous and critical work of getting everything operational again. If unsuccessful, our characters will often be forced to segue directly into Abandon Ship. This is of course a real life practice on ships, and particularly warships, which unlike your average merchant or passenger vessel can reasonably expect to get shot at if they ever have to do their jobs for real. In these cases, damage control is the practice of, by preplanned or improvised means, keeping the ship afloat, powered, and moving through the water for as long as possible. How this is done has varied throughout history. Crews, whether specialized or generalists, will do whatever it takes with whatever is at hand to try to bring their ship home. Note: when applying this trope to video games, it should only be done when dealing with such repairs as a plot point, as opposed to game mechanics centering on unit healing or repair. If you were looking for the definition of this term as it is applied to public relations, you may be looking for Slave to PR. If you're looking for the comic book series of the same name, go here and please fix the link that sent you to this page. If you’re looking for the women’s wrestling stable, see here. May involve a Midair Repair. |
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Damage Control / int_816a4e80 | type |
Star Wars (Franchise) | |
Damage Control / int_816a4e80 | comment |
Star Wars: The Phantom Menace: After Trade Federation battleships shoot out the shield generators on the royal cruiser, R2-D2 and several other astromechs are called out to fix it. R2 gets it done but all the other droids are blown away in the process. A New Hope: R2-D2 has to repeatedly fix damage to Luke's X-Wing during the Battle of Yavin. The droid is eventually shot by an enemy fighter and knocked out of commission for the rest of the fight. The Empire Strikes Back: Han and Chewbacca are shown trying to get a malfunctioning hyperdrive online while being pounded by Imperial Star Destroyers. |
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Exactly What It Says on the Tin | |
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Appropriately enough, a comic series called Damage Control centered around a group of people tasked with cleaning up after the destructive fights between superheroes and villains in the Marvel Comics universe. | |
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Continuity Nod | |
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A subtle example: Part of the station (one of the fork-like protrusions on the top of the station for handling cargo) is blown off during a battle with an attacking ship in the season 2 finale. In the season 3 intro, the damaged section can be seen re-attached and surrounded by scaffolding. | |
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The Engineer | |
Damage Control / int_c9981efb | comment |
Scotty pulls a rather impressive one in "The Doomsday Machine" when they encounter the severely damaged starship Constellation. He (along with one or two assistants) successfully gets her moving on impulse power, raises the Deflector Shields, and recharges one of her phaser banks. | |
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Cool Airship | |
Damage Control / int_e9d6eff8 | comment |
The Argo II in The Mark of Athena takes frequent damage through the course of the book, but since they are attacked almost every time they set down they have to do a lot of repairs on the fly, in one case their means of escape does almost as much damage as the attack, meaning Leo has to do some fast work just to keep the ship from flying apart. Another time after being attacked by a sea monster Leo got washed overboard so the others, under Annabeth's direction, had to do enough repairs to keep them from sinking. | |
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The following is a list of statements referring to the current page from other pages.
DwayneMcDuffie | seeAlso |
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Implementing the Incomplete / int_4f9ab129 | |
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Mid-Battle Tea Break / int_4f9ab129 | |
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No One Gets Left Behind / int_4f9ab129 | |
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Senseless Sacrifice / int_4f9ab129 | |
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Unfinished, Untested, Used Anyway / int_4f9ab129 |
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Copyright of data TVTropes.org contributors under Creative Commons Attribution-Share Alike 3.0 Unported License.