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Flavor Text is a common occurrence for items in Video Games, and sometimes they can be Tenuously Connected... Or it's just functional text, describing how to use the item.
In any case, they usually follow some sensible pattern, especially if the item is part of a set. But sometimes there's just something different about the description. Usually hinting there's something similarly different about the item.
Tenuously Connected Flavor Text overlaps with this often, since the trend is for Flavor Text to be more connected than that.
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Dropped link to BreadEggsBreadedEggs: Not an Item - FEATURE
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Dropped link to Hearthstone: Not an Item - UNKNOWN
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Hearthstone
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BoxxyQuest: The Shifted Spires: The 2 visually-non-existent-but-still-take-up-an-item-slot items appear as blank, description-less spaces in the inventory, but are clearly existing since they take up a space and can be ante-d up in the Arena.
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 BoxxyQuest: The Shifted Spires (Video Game)
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The Card City Nights series, for special cards:
In the first game, the Tutorial cards just say what kind of card they are, unlike other cards with text, which is Flavor Text:
Some irregular cards in the second game:
The Hacked card, "Jenny Bunny X" is Tenuously Connected Flavor Text that's so tenuous that it's not even about the card:
The Final Boss's deck has the A Lemon card, which names the player character's name outright in the Flavor Text:
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Borderlands: The Eridian weapons, whose Flavor Text is all in binary, instead of English or in other human language words. Except Eridian Blasters, which are described thusly:
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Chantelise: For things that aren't fitting the general elemental set:
The Darkness Crystal, where other crystals talk about how the sword swings are changed:
The non-Elemental Emblems. The elemental emblems' Flavor Text pattern is:
Food:
Coin:
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Borderlands: The Pre-Sequel!: The Legendary "Celestial [Base Class Name]" Class Mods, which usually have Flavor Text, because that's usually part of being a Legendary item:
Celestial Class Mods are the only one of the three types of Legendary Class Mods with the possibility of Flavor Text.
The Legendary "Celestial Baroness" Class Mod has no Flavor Text, making it match all of Aurelia's other Legendary Class Mods, but different from everyone else's Celestial Class Mods.
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 Borderlands: The Pre-Sequel! (Video Game)
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The Borderlands series:
Borderlands: The Eridian weapons, whose Flavor Text is all in binary, instead of English or in other human language words. Except Eridian Blasters, which are described thusly:
Borderlands: The Pre-Sequel!: The Legendary "Celestial [Base Class Name]" Class Mods, which usually have Flavor Text, because that's usually part of being a Legendary item:
Celestial Class Mods are the only one of the three types of Legendary Class Mods with the possibility of Flavor Text.
The Legendary "Celestial Baroness" Class Mod has no Flavor Text, making it match all of Aurelia's other Legendary Class Mods, but different from everyone else's Celestial Class Mods.
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1.0
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1.0
 Borderlands (Video Game)
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Eternal Senia: Hydrangea After The Rain: Manastones usually remark on what they feel like when touched, based on the Red Lotus and Aqua Manastones, respectively:
The Windhaste Manastones' don't have a sensation on touch:
Radiance Manastones don't say anything about touching them at all:
Sable Manastones' don't have a sensation on being touched, but an effect:
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 Eternal Senia: Hydrangea After The Rain (Video Game)
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Mortasheen: The pages for the various monsters generally have elaborate descriptions of their backstories and abilities. This includes the seven "Devilbirds", which have characteristics based on the Seven Deadly Sins. The exception is the Devilbird of Sloth (depicted as an unhatched egg), which has only a single sentence: "The Devilbird of Sloth doesn't do anything."
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Magic: The Gathering: Unlike modern cards' Flavor Text, several cards from older Core Sets had flavor text from actual, real-life literature, completely free of both the context of the card and the original quote. For example, Dark Banishing (a card about obliterating one's life force) gets flavor text from Romeo and Juliet:
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 Magic: The Gathering (Tabletop Game)
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Cookie Clicker: The British tea biscuits each add an element to their stereotypically British descriptions as they get more expensive...except the last one, leading to the following sequence:
British tea biscuits: "Quite."
Chocolate British tea biscuits: "Yes, quite."
Round British tea biscuits: "Yes, quite riveting."
Round chocolate British tea biscuits: "Yes, quite riveting indeed."
Round British tea biscuits with heart motif: "Yes, quite riveting, old chap."
Round chocolate British tea biscuits with heart motif: "I like cookies."
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Control:
The Mission descriptions. This occurs when the Missions are self-explanatory:
The "What a Mess: Take a Break" Mission, where as Jesse lampshades the lack of description and the obviousness of the quest, and how it takes place in the room where she receives it. It doesn't even note on the map where its supposed to take place, assuming that players will immediately complete it because it's so easy, as otherwise they would have no hints beyond the name on how to complete it.
The "Take Control" mission has no long description, which uses Federal Bureau of Control letterhead, in the Missions section of the menu because its provided by the Heads-Up Display information instead, when the tasks are activated, and those same tasks are listed in the Mission's shortened description, which is a barebones description of the task.
The "Untapped Potential" Conceptual Material is described as "Anomaly", instead of the Sector / Event where it's received like others, because it comes from Mini Bosses, without defined location.
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The following is a list of statements referring to the current page from other pages.

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