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Dexterity Game

 Dexterity Game
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While most tabletop games simply focus on strategy or the social aspects of gaming, a dexterity game takes advantage of the medium's physical nature by testing the player's physical dexterity and/or reflexes. This often involves timed challenges.
Many games of this type are aimed at young children, who are developing motor skills, and will likely understand the simple rules, and appreciate the toy-like qualities of the game. That being said, games of this sort are enjoyed by all ages, provided they maintain some difficulty.
There is also the Dexterity Challenge, a mini-challenge that appears in games that otherwise don't focus on dexterity. These are rarer than pure dexterity games for a few reasons. Dexterity elements tend to require special components, and may not be worth the hassle if it's just a minor gimmick. Another issue is that several potential uses cause Uncertain Audience concerns — if you e.g. make a strategy/dexterity hybrid, fans of the dexterity elements would probably not find the strategy part very exciting, strategy fans would probably dismiss the dexterity part as the board game equivalent of Waggle, and people who do like both usually wouldn't want them at the same time. With that said, they can still be a fun addition to a game if done well, and tend to be suitable for light-hearted games.
Needless to say, dexterity challenges inherently make a game less accessible to disabled players. This is particularly apparent in games that otherwise take ordinary effort. Computers also have a harder time with the tactile and physical components, making Digital Tabletop Game Adaptations a lot less common.
Note that games traditionally considered Sports, like Bowling and Billiards, don't fall under this trope. If a similar challenge is broadcasted for a cash prize, see Game Show Physical Challenge. Related to Mad Marble Maze, as physical versions are dexterity games. Five-Finger Fillet, a dangerous game with the same skillset, is often played In-Universe.
Contrast "Test Your Strength" Game if you want to test your STR instead of your DEX. See also Some Dexterity Required, a Video Game Trope where the physical demands of the controls cause undue difficulty.
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Mouse Trap has the players build the Rube Goldberg Device trap during the game. And in the endgame, you get to activate the trap, though whether it works is a Luck-Based Mission.
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UNO Stacko: An Uno spin-off inspired by Jenga. There's still a tower of blocks where you try to remove one and put it on top without making the whole tower fall over, but now the blocks have colours and numbers affecting which determine what blocks you'll be pulling out. There are also a few blocks with special effects on the game.
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Perplexus is a series of ball-in-a-maze puzzles that test your ability to keep the ball from falling off-course as you make your way through.
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Operation: You try to extract silly plastic organs from a patient. If you hit the metal sides of the holes where an organ is located, the patient's nose lights up and you hear a buzzer indicating that you messed up.
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Magic: The Gathering: Cards that require physical actions from players are referred to as dexterity cards:
The game's Early-Installment Weirdness period had two cards featuring dexterity challenges: Chaos Orb and Falling Star, which you flip onto the battlefield from a height of at least one foot, after which they destroy every nontoken thing they touch (Orb) or tap and deal damage to every creature they touch (Star). However, these cards turned out to cause rule and logistical issuesnote There wasn't a clear rule whether players could move their cards when Orb/Star is activated to minimize the potential damage. Alternatively, a player could just spread their cards out from the get go, making the game unwieldy., and they also make the game less accessible for disabled players. For these reasons, R&D quickly stopped making black-border dexterity cards, and both Chaos Orb and Falling Star have been banned from all formats.
Dexterity cards live on the Self-Parody acorn cards intended for casual play, where their goofiness makes more sense. They offer all sorts of mini-challenges, such as a staring contest with your opponent, balancing a card on your head and using your own hands as game components.
The most famous of these is a riff on the above-mentioned Chaos Orb. There's a long-lived urban legend that a player once won a tournament game by tearing his Chaos Orb into pieces and sprinkling them across the opponent's entire board, destroying everything (especially the Chaos Orb). The very first joke set printed Chaos Confetti, a card whose cost requires ripping it up.
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Monopoly: While the base game requires no motor skills, expansions for Free Parking and Go To Jail each involve the use of hands. The former has players balance cars on a wobbly board, while the latter has players fling prisoners out of their cell.
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The tactical game Carcassonne has the Denser and Wackier Catapult expansion, which adds the dexterity-based Catapult round: The players get one chance to use the catapult for stuff like knocking out opponents' followers, which forces them to take them back.
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Jenga: There's a tower of wooden blocks. You try to remove a block and put it on top without making the tower fall over.
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