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Difficulty by Acceleration

 Difficulty by Acceleration
type
FeatureClass
 Difficulty by Acceleration
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Difficulty by Acceleration
 Difficulty by Acceleration
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DifficultyByAcceleration
 Difficulty by Acceleration
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When gameplay gradually goes into fast forward as you progress. The core gameplay mechanics stay the same, but everything speeds up, forcing the player to react with quicker reflexes to stay alive.
Historically, in older games, fast forwarding was often used to compensate for a limited number of levels—when they ran out of new levels to show you, they'd have you play through the old ones again at a faster speed. Nowadays, it's still standard issue in action/survival-type Puzzle Games like Tetris, and one of the most popular ways to add Dynamic Difficulty to an Endless Game, including many Endless Running Games.
If you're lucky, the controls (player character/cursor movement, key repetition, etc.) get faster too, allowing you to keep up. If you aren't, you're eventually felled by the controls' lack of responsiveness.
Subtrope of Dynamic Difficulty. Compare Kill One, Others Get Stronger.
 Difficulty by Acceleration
fetched
2023-06-29T14:43:24Z
 Difficulty by Acceleration
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2023-06-29T14:43:24Z
 Difficulty by Acceleration
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Dropped link to EndlessRunningGame: Not an Item - FEATURE
 Difficulty by Acceleration
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Dropped link to EpicCoaster: Not an Item - UNKNOWN
 Difficulty by Acceleration
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 Difficulty by Acceleration
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Dropped link to Pinball: Not an Item - FEATURE
 Difficulty by Acceleration
processingUnknown
Epic Coaster (Video Game)
 Difficulty by Acceleration
isPartOf
DBTropes
 Difficulty by Acceleration / int_1081aa34
type
Difficulty by Acceleration
 Difficulty by Acceleration / int_1081aa34
comment
Zone races in the Wipeout series. Your speed increases slowly and gradually, and the only way out is to crash. Also carries the normal racing game example where you graduate to higher speed classes as you progress through the campaign.
 Difficulty by Acceleration / int_1081aa34
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1.0
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 WipEout (Video Game)
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Difficulty by Acceleration / int_1081aa34
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Difficulty by Acceleration
 Difficulty by Acceleration / int_17de05a5
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FunOrb includes several games that do this, including Bouncedown, Deko Bloko, Lexicominos, Geoblox, Pixelate, and The Track Controller.
 Difficulty by Acceleration / int_17de05a5
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1.0
 Difficulty by Acceleration / int_17de05a5
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 FunOrb (Website)
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Difficulty by Acceleration / int_17de05a5
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Difficulty by Acceleration
 Difficulty by Acceleration / int_1ae24caa
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The race sections of Battletoads get faster and faster towards the end of each level.
 Difficulty by Acceleration / int_1ae24caa
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1.0
 Difficulty by Acceleration / int_1ae24caa
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 Battletoads (Video Game)
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Difficulty by Acceleration / int_1ae24caa
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Difficulty by Acceleration
 Difficulty by Acceleration / int_1d591bd1
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The Irate Gamer exaggerates this through Manipulative Editing — when he says that the Kool-Aid Man video game for Atari gets faster in later levels, he cues sped up gameplay footage.
 Difficulty by Acceleration / int_1d591bd1
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 The Irate Gamer (Web Video)
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Difficulty by Acceleration / int_1d591bd1
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Difficulty by Acceleration
 Difficulty by Acceleration / int_284882f8
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The microgames in WarioWare are ludicrously simple, so this is the main source of challenge. There's also speedup within some boss stages — a notable example is Kat's boss stage in the original, where red and blue platforms speed up and slow down the game respectively when jumped on.
 Difficulty by Acceleration / int_284882f8
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 WarioWare (Video Game)
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Difficulty by Acceleration / int_284882f8
 Difficulty by Acceleration / int_43536f02
type
Difficulty by Acceleration
 Difficulty by Acceleration / int_43536f02
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Breakout is one of the earliest examples of this trope, dating all the way back to 1976. The ball speeds up as the player destroys more bricks.
 Difficulty by Acceleration / int_43536f02
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1.0
 Difficulty by Acceleration / int_43536f02
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 Breakout (Video Game)
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Difficulty by Acceleration / int_43536f02
 Difficulty by Acceleration / int_503cf9e4
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Difficulty by Acceleration
 Difficulty by Acceleration / int_503cf9e4
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Rhythm Heaven has minigames that speed up in mid-play. Also, in Megamix, some challenge courses ratchet up the difficulty with "Tempo Up" modifiers, though some games that silence the music to trip a player's timing can become easier at higher speed.
 Difficulty by Acceleration / int_503cf9e4
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1.0
 Difficulty by Acceleration / int_503cf9e4
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 Rhythm Heaven (Video Game)
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Difficulty by Acceleration / int_503cf9e4
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Difficulty by Acceleration
 Difficulty by Acceleration / int_50c53bfc
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In Stampede Run, the game gets faster every 1000Ms.
 Difficulty by Acceleration / int_50c53bfc
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1.0
 Difficulty by Acceleration / int_50c53bfc
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 With Friends (Video Game)
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Difficulty by Acceleration / int_50c53bfc
 Difficulty by Acceleration / int_53d09305
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Difficulty by Acceleration
 Difficulty by Acceleration / int_53d09305
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This was a lucky accident in Space Invaders. Just rendering all the sprites of the enemies was a heavy load for CPUs of the time, but as the player killed more aliens, the computer was able to devote more cycles to moving the enemies, making them faster. Of particular note was that the game designer was unaware that the slow speed was a processing issue, and deliberately set the game to a high speed to compensate. He didn't realize his error until he started playing and shooting at aliens. He liked the effect though, and deliberately left it in.
 Difficulty by Acceleration / int_53d09305
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1.0
 Difficulty by Acceleration / int_53d09305
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 Space Invaders (Video Game)
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Difficulty by Acceleration / int_53d09305
 Difficulty by Acceleration / int_5680f2dd
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Difficulty by Acceleration
 Difficulty by Acceleration / int_5680f2dd
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Most Game & Watch games work this way, although they often reset back to a slower speed after a certain number of iterations.
 Difficulty by Acceleration / int_5680f2dd
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1.0
 Difficulty by Acceleration / int_5680f2dd
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 Game & Watch (Video Game)
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Difficulty by Acceleration / int_5680f2dd
 Difficulty by Acceleration / int_56d36590
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Difficulty by Acceleration
 Difficulty by Acceleration / int_56d36590
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In Puyo Puyo Tetris 2's Boss Raids mode, when you encounter him as a boss, Sonic has a skill that forces you to drop your Puyos and Tetriminoes much faster.
 Difficulty by Acceleration / int_56d36590
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1.0
 Difficulty by Acceleration / int_56d36590
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1.0
 Puyo Puyo Tetris 2 (Video Game)
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Difficulty by Acceleration / int_56d36590
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Difficulty by Acceleration
 Difficulty by Acceleration / int_5c1440dd
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Dancing Monster has seven speed settings. Faster speeds make the monster's weak points harder to shoot.
 Difficulty by Acceleration / int_5c1440dd
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1.0
 Difficulty by Acceleration / int_5c1440dd
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 Dancing Monster (Video Game)
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Difficulty by Acceleration / int_5c1440dd
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Difficulty by Acceleration
 Difficulty by Acceleration / int_63ac9ac0
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The special stages in Sonic the Hedgehog 3 do this the longer you remain in the stage, with music to match.
 Difficulty by Acceleration / int_63ac9ac0
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1.0
 Difficulty by Acceleration / int_63ac9ac0
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Difficulty by Acceleration / int_63ac9ac0
 Difficulty by Acceleration / int_6915e417
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Difficulty by Acceleration
 Difficulty by Acceleration / int_6915e417
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With Number Munchers level 19, the troggles move faster.
 Difficulty by Acceleration / int_6915e417
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1.0
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Difficulty by Acceleration / int_6915e417
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Difficulty by Acceleration
 Difficulty by Acceleration / int_6fe3e8a7
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Neopets had plenty of flash games, with the arcade-like ones becoming faster as the game continues (or at least require the player to do things faster with a smaller time limit.)
 Difficulty by Acceleration / int_6fe3e8a7
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1.0
 Difficulty by Acceleration / int_6fe3e8a7
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 Neopets (Website)
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Difficulty by Acceleration / int_6fe3e8a7
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Difficulty by Acceleration
 Difficulty by Acceleration / int_72587203
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In Dune Messiah, Alia's combat simulator attacks faster and faster the longer she manages to evade it. Eventually, she manages to evade long enough for the simulator to go off the rails and start dishing out potentially lethal blows.
 Difficulty by Acceleration / int_72587203
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1.0
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Difficulty by Acceleration / int_72587203
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Difficulty by Acceleration
 Difficulty by Acceleration / int_74da632f
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Progressbar 95: Later levels drop segments much faster and they away more erratically as well.
 Difficulty by Acceleration / int_74da632f
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1.0
 Difficulty by Acceleration / int_74da632f
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 Progressbar 95 (Video Game)
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Difficulty by Acceleration / int_74da632f
 Difficulty by Acceleration / int_846418a4
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Difficulty by Acceleration
 Difficulty by Acceleration / int_846418a4
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Critical Mass uses this in most of its gameplay modes.
 Difficulty by Acceleration / int_846418a4
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1.0
 Difficulty by Acceleration / int_846418a4
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1.0
 Critical Mass (Video Game)
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Difficulty by Acceleration / int_846418a4
 Difficulty by Acceleration / int_8b5ac2f8
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Difficulty by Acceleration
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In Ultra Quickplay in The Void Rains Upon Her Heart, accelerating their attacks is one of the methods used to overlevel bosses and make them more difficult.
 Difficulty by Acceleration / int_8b5ac2f8
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1.0
 Difficulty by Acceleration / int_8b5ac2f8
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 The Void Rains Upon Her Heart (Video Game)
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Difficulty by Acceleration / int_8b5ac2f8
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Difficulty by Acceleration
 Difficulty by Acceleration / int_9c8609bd
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Frogger. The cars that move across your path in the first half of the screen and some of the turtles in the second half can increase in speed after you clear a screen.
 Difficulty by Acceleration / int_9c8609bd
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1.0
 Difficulty by Acceleration / int_9c8609bd
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1.0
 Frogger (Video Game)
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Difficulty by Acceleration / int_9c8609bd
 Difficulty by Acceleration / int_a5854e7a
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Difficulty by Acceleration
 Difficulty by Acceleration / int_a5854e7a
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Lethal League applies this trope to a Fighting Game. A Hyperdestructive Bouncing Ball bounces around the stage, and characters attack it to speed it up, allowing it to deal more damage if it hits another character. It doesn't take long for this ball to start careening everywhere at ludicrous speeds, upon which direct contact with it becomes a One-Hit Kill.
 Difficulty by Acceleration / int_a5854e7a
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1.0
 Difficulty by Acceleration / int_a5854e7a
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 Lethal League (Video Game)
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Difficulty by Acceleration / int_a5854e7a
 Difficulty by Acceleration / int_ab2a760
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Difficulty by Acceleration
 Difficulty by Acceleration / int_ab2a760
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Difficulty progression in most of the Five Nights at Freddy's games primarily comes from the animatronics showing up at your door at an increasingly fast rate.
 Difficulty by Acceleration / int_ab2a760
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1.0
 Difficulty by Acceleration / int_ab2a760
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 FiveNightsAtFreddys
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Difficulty by Acceleration / int_ab2a760
 Difficulty by Acceleration / int_accb04fd
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Difficulty by Acceleration
 Difficulty by Acceleration / int_accb04fd
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The Matrix: Path of Neo even on 'Easy mode' while Neo gets faster later on, so do most of the enemies, especially the harder ones.
 Difficulty by Acceleration / int_accb04fd
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1.0
 Difficulty by Acceleration / int_accb04fd
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 The Matrix: Path of Neo (Video Game)
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Difficulty by Acceleration / int_accb04fd
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Difficulty by Acceleration
 Difficulty by Acceleration / int_aedbe0ff
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In Duck Hunt, the ducks fly faster every level.
 Difficulty by Acceleration / int_aedbe0ff
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1.0
 Difficulty by Acceleration / int_aedbe0ff
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1.0
 Duck Hunt (Video Game)
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Difficulty by Acceleration / int_aedbe0ff
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Difficulty by Acceleration
 Difficulty by Acceleration / int_afc86b0a
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In Ender's Game, Ender briefly plays a space combat simulator. He quickly tires of playing against the computer, because the AI plateaus and from then on it just keeps running the same strategy with increased speed until no human reflexes could keep up.
 Difficulty by Acceleration / int_afc86b0a
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 Ender's Game
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Difficulty by Acceleration / int_afc86b0a
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Difficulty by Acceleration
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This is utilized in almost every Puyo Puyo game's Scenario and Endless modes, with later levels increasing the speed at which Puyos fall into your playfield. As the games' hardware improved, they began to rely less on this and more on smarter AI; nonetheless, you can still expect fast drop speeds against later opponents.
In Puyo Puyo Tetris 2's Boss Raids mode, when you encounter him as a boss, Sonic has a skill that forces you to drop your Puyos and Tetriminoes much faster.
 Difficulty by Acceleration / int_b3309b69
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1.0
 Difficulty by Acceleration / int_b3309b69
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 Puyo Puyo (Video Game)
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Difficulty by Acceleration / int_b3309b69
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Difficulty by Acceleration
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Robot Unicorn Attack starts out slow but as the game goes on, the speed gradually increases.
 Difficulty by Acceleration / int_b7e13809
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1.0
 Difficulty by Acceleration / int_b7e13809
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 Robot Unicorn Attack (Video Game)
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Difficulty by Acceleration / int_b7e13809
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Difficulty by Acceleration
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In Subway Surfers, not only does the player character move faster, but so do oncoming trains! This does make jumping the gaps between trains easier to a point, and also means that the player gets more mileage out of magnet and jetpack power-ups because more coins scroll by to collect in the same time interval.
 Difficulty by Acceleration / int_b90464ae
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 Subway Surfers (Video Game)
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Difficulty by Acceleration
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This is one of the ways Guitar Hero (and its sibling, Rock Band) dials up the difficulty; on higher difficulty settings, notes reach the end of the track much more quickly. The songs themselves don't change, so if you know the tempo of the songs you can use your ear to keep pace, but novice players who sight-read the track will quickly get overwhelmed.
 Difficulty by Acceleration / int_ba1083f7
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1.0
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 Guitar Hero (Video Game)
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Difficulty by Acceleration / int_ba1083f7
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Difficulty by Acceleration
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Star Castle, by Cinematronics. The game speeds up as time goes by, the only difficulty increase in the game.
 Difficulty by Acceleration / int_bc5a563d
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1.0
 Difficulty by Acceleration / int_bc5a563d
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 Star Castle (Video Game)
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Difficulty by Acceleration
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Galaga gets faster and faster as you progress.
 Difficulty by Acceleration / int_cc01f6bc
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 Difficulty by Acceleration / int_cc01f6bc
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 Galaga (Video Game)
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Difficulty by Acceleration / int_cc01f6bc
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Part of the package in Burnout, where over the course of the Career Mode you would unlock gradually faster cars. The hardest part about the Super and Special class cars isn't the tracks, but the speed: you would have less time to react to corners, walls and oncoming traffic. Luckily with most tracks you get the chance to drive around them in a slower class better-suited to them before stepping up. For new players some of the hardest challenges in the game are the Preview Events where you're kicked to one of the fastest cars in the game on a track you've never raced on before.
 Difficulty by Acceleration / int_ce393bac
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Jetpack Joyride twists the trope: the power-up vehicles usually dial back the scroll speed to give the player a chance to adjust to the change in controls. Depending on how far the player's current run lasts, the speed may decrease or increase again on losing the vehicle.
 Difficulty by Acceleration / int_d496592d
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Pac-Man gets faster and faster on higher levels, continuing until the Kill Screen.
 Difficulty by Acceleration / int_db59313b
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Tetris, the poster child for the Falling Blocks game, is a classic example. In Nintendo's Tetris games, the pieces will eventually reach fall speeds that are so fast that it's near-impossible to move a piece to the extreme left or right, resulting in a Kill Screen for all but the greatest of players. In Sega's Tetris games, the max fall speed is even faster, but to compensate, pieces can land on the stack or the floor and still move around for a short period of time. In Arika's Tetris: The Grand Master and a few other miscellaneous releases such as Tetris DS, pieces will eventually hit instant drop speed.
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Temple Run plays this straight. The longer the player is alive, the faster the main character runs.
In fact, the number of Endless Running Games that don't use this are practically non-existent, outside of Flappy Bird and its many many clones.
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The original video game Pong. Every time a paddle hit the ball, the ball would speed up slightly, increasing the difficulty in returning the ball.
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A classic television example: The I Love Lucy episode "Job Switching." The series main female protagonists, Lucy and Ethel, have gotten jobs at a candy factory and have been sent to the wrapping department, where their task is to wrap pieces of chocolate-covered candies into a piece of tinfoil and return it to the belt. At first, it is a seemingly simple task and both Lucy and Ethel are doing well ... until more and more chocolate pieces are sent through the line and the conveyor belt is just getting started. As the women struggle to keep up, an eventually impossible task, the forewoman comes in to check their progress ... and she merely thinks that the women can handle the brisk pace. So ... "SPEED 'ER UP!!!" ... and the impossibly rapid pace — and Lucy and Ethel unsuccessfully scooping up all the candies as they fly by at a blur — would go on to become a television masterpiece that has stood up more than 65 years.
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Difficulty by Acceleration
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Friday Night Funkin': Naturally for a rhythm game, faster songs mean faster notes to hit with quicker reflexes. Week 1's final song, "Dad Battle", has a fast-paced tempo appropriate for what is essentially a boss fight against The Father, after which rapid fire notes appear in just about every song at one point or another.
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The following is a list of statements referring to the current page from other pages.

 Difficulty by Acceleration
processingCategory2
Older Than the NES
 Difficulty by Acceleration
processingCategory2
Video Game Difficulty Tropes
 Marapets
seeAlso
Difficulty by Acceleration
 Adventures of TRON (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Atlantis (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Blue Sphere (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Bullet Heaven 2 (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Bullet Hell Monday (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Clu Clu Land (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Cotton (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Critical Mass (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Crypt of the NecroDancer (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 DJMAX (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Dancing Monster (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Dr. Robotnik's Mean Bean Machine (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Dottori-Kun (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Dr. Robotnik's Mean Bean Machine (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Duck Hunt (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Duck Life (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Dungeon Fighter Online (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Epic Coaster (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Flaap.io (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Friday Night Funkin' (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Frogger (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Galaga (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Game & Watch (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Goime 500 (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Grand Poo World (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Hatsune Miku: Project DIVA (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Hungry Dragon (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Hungry Shark Evolution (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Hungry Shark World (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Jetpack Joyride (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 LittleBigPlanet (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Magical Drop (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Meteos (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Night of the Consumers (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 One Finger Death Punch (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Pac-Attack (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Pac-Man (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Pac-Mania (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Pokémon Trozei! (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Progressbar 95 (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Pureya (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Puyo Puyo (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Raindrop: The Battle Of Connecting Hallway (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Rhythm Heaven (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Robot Unicorn Attack (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Robot Unicorn Attack: Heavy Metal Edition (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 RotaZion (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Sonic 3 & Knuckles (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Sonic Mania (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Sonic Runners (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Space Invaders (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 SpongeBob SquigglePants (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Spore Creatures (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Steredenn (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Subway Surfers (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tcheco In The Castle Of Lucio (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Teki Paki (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Temp Zero (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Temple Run (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tetris: The Grand Master (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tetrisphere (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 The Good Grimace Shake Horror Game (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 The Impossible Cave (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 The Legend of Korra (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 3 out of 10 (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Three Tones (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tin Star (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tofu Girl (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Toontown: Corporate Clash (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tower Bloxx (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tower of Greed (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Treadmillasaurus Rex (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 20XX (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Uchu Mega Fight (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Vampire Survivors (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Vib-Ribbon (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 WarioWare (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Wesleyan Tetris (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 WipEout (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 With Friends (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Xenoblade (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Xenoblade Chronicles 1 (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Breakout (Video Game) / int_2168bdf7
type
Difficulty by Acceleration
 Tetris / Videogame / int_2168bdf7
type
Difficulty by Acceleration
 The Irate Gamer (Web Video) / int_2168bdf7
type
Difficulty by Acceleration