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Do Not Go Gentle
- 139 statements
- 23 feature instances
- 209 referencing feature instances
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The notion of not giving in to despair, in the face of death or other hopeless situations and keeping up the fight with all one has left until death finally stakes his claim. A common phrase for this trope is to "go out with a bang", or "go out in a blaze of glory". Death need not be an absolute certainty, but may be seen as inevitable. It comes in two forms: Death seems certain for a character, and they are going to just lie down and take it. Someone may admonish them for that, and they decide to get up and fight with all their might. May overlap with Rousing Speech. Also may manifest as a mental process, in defense of a loved one, or a rush of Heroic Spirit. Expect them to be outnumbered and out-gunned. Sometimes a hero or villain will decide to take out as many enemies as they can before their death. If a hero is doing this, it will most likely end in a Heroic Sacrifice, but it is as least certain to be a Dying Moment of Awesome. Death is absolutely certain for a character, and they need encouragement to live the last of their time to the fullest. Their death is normally caused by cancer or other serious health problems. A family member or friend will help them with accomplishing a certain goal or advancing a cause that is important to them before they die. Either way, the character performs as their last act a deed of great significance to those around them, be it their family, friends, a community, even the entire world. The character basically wants to say that if they do die here and now, people will remember it. The character does not die quietly. For heroes, this usually involves righting or avenging some wrong but can be just a matter of personal pride to make the enemy, or the world, feel their presence one last time. Villains can have their own version, usually in the form of throwing a Suicidal Cosmic Temper Tantrum out of pure spite or sheer hubris. Regardless, their end is worthy of great stories and legend, but this is done intentionally by the character's own will and not by happenstance. Others may push the character toward it, but the character still has the option of going gently into that good night. See also Hope Springs Eternal. Compare The Last Dance, It Has Been an Honor, Last Stand, Heroic Spirit. Contrast Despair Event Horizon (losing all hope), I Die Free (embracing death as an alternative to slavery), Miles to Go Before I Sleep (the concept of dying has already been accepted and embraced, and the fighting is to achieve a final objective rather than raging in general) and Better to Die than Be Killed (if the only choice you have left is how you are going to die, you may as well make your death the ultimate "up yours" to your enemies). Named after the poem by Dylan Thomas, which is believed to be written to his father. |
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Do Not Go Gentle / int_1a12bbee | type |
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The Mighty Thor: Issues #360-362: "...and though The Executioner stands alone, and the warriors of Hel seem numberless... Not one sets foot upon the bridge across the river Gjoll. They sing no songs in Hel, nor do they celebrate heroes, for silent is that dismal realm and cheerless. But the story of the Gjallerbru and the god who defended it is whispered across the Nine Worlds... and when a new arrival asks about the one to whom even Hela bows her head, the answer is always the same. "He stood alone at Gjallerbru."... and that answer is enough." | |
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Usagi Yojimbo: The aging samurai magistrate of a small rural village challenges Usagi, his friend, to a duel, insisting on dying by the sword rather than of the disease that is slowly killing him. Averted when Usagi convinces him to lower his sword and do as much good as he can for his people in the time he has left. | |
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Loki: Agent of Asgard: Facing the imminent end of all existence in The Final Incursion, the Asgardians notice an arrival of an army of the dead pouring forth from Hel, and that Old King Loki has killed Balder, meaning all hope seems lost. At which point the Allfather and Allmother arrive, bearing gifts. In the form of a magically enhanced pair of machineguns and a minigun. As the Allmother puts it: | |
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Subverted by the Tau, though not out of cowardice. Their Greater Good philosophy means that every Tau at every level of command must take the course of action that is best for the Tau as a whole, and getting into unwinnable fights is not that kind of action. That said, they're just as willing to fight to the death if need be (with plasma guns and high-tech mecha), but only if no other option presents itself (in Dawn of War: Dark Crusade, they evacuate the planet after their Ethereal is killed instead of dying to the last man). | |
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Welcome to Hoxford has Ray Delgado sum up the trope rather well. | |
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In Blue Moon Blossom, when the rabbit spirit is dying, as its last action, it flies over to the pit of rabbits that were turned to stone and crumbles away, restoring them all to life. | |
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In Amon Amarth's song "Across the Rainbow Bridge" an old viking decides that he wants to gain entry into Valhalla so he goes on a rampage to be killed in battle. | |
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Do Not Go Gentle / int_3c671179 | type |
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The standard character retirement option in Masks: A New Generation is "Retire from the life or become a paragon of the city", representing the character either quitting superheroics or becoming a famous superhero who is, regardless, no longer part of the team and thus unplayable. The Doomed character retirement option is "Become a paragon of the city for however long you have left" - giving up on trying to escape their Doom and just dedicating the rest of their lives to doing what good they can. (This is also the OOC decision you have to make at the same time, given that another option at the same experience level is to do a controlled detonation of your oncoming fate, picking a new playbook if you survive!) | |
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Masks: A New Generation (Tabletop Game) | hasFeature |
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Do Not Go Gentle / int_426a7398 | type |
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Manowar: "Tonight we strike! There is thunder in the sky! Together we'll fight, and some of us will die! But they'll always remember that we made a stand! And many will die by my hand!" | |
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There are a number of instances of this trope in SCP Foundation, but one of the most spectacular ones is SCP-2069: Aliens attack Earth and rapidly destroy most of the planet's cities and major infrastructure, bringing mankind to its knees, and then the SCP Foundation and Global Occult Coalition join forces into an organization called AEGIS, assume control of every remaining military asset in the world and bring the fight to the aliens. They succeed in destroying nearly half the alien fleet with weaponized satellites while the other half was defending itself against thousands of ICBMs, then launched pretty much everything else at their grounded ships. When the aliens inevitably regain the upper hand through sheer technological and logistical advantage, AEGIS develops a weapon called a Nova Bomb, and, whatever it is, it's powerful enough to punch a hole from their reality into our own, probably taking the aliens with it. | |
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Mat-Ti in Suburban Knights is driven to one of these after being sent on one too many snipe hunts by the Channel Awesome crew. He goes right up to the Big Bad Malecite's face and declares he's going to fight even though he knows he's totally screwed. Fortunately, his "Heart" ring is actually Aeon's Ring, the one thing that can stop Malecite, and Mat-Ti defeats him. Unfortunately, Mat-Ti still dies in the process. | |
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The protagonists of Sevenshot Kid know that they aren't ready or capable of dealing with a tall, dark stranger but they know they're the only ones that can possibly hope to improve their situation. | |
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Exalted: In Second Edition this (crossed with Tired of Running) is how Lunars are made. Take a Heroic Mortal, put them in a situation where they're either dancing on the edge of or have crossed the Despair Event Horizon, and then they choose to get up and keep going. At which point they Exalt, and Luna shows up and tells them to go kick ass in her name. | |
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Do Not Go Gentle / int_68edf1c9 | type |
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AJCO: A slight inversion in with Egg, who has accepted that she will die and begs the others to not go gently in her last speech rather than the other way around. It has an immediate effect on the person responsible for her apparent death in the first place, who promptly runs out into a landscape that she believes to be highly toxic after the girl. |
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Delta Green: Practically the mission statement of Delta Green, and it even acknowledges that the fight against the cosmic horrors of the Cthulhu Mythos is at delaying the inevitable at best. This attitude is likewise a job requirement for agents. | |
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Batman gives one of these speeches to his fellow Justice League of America members, The Flash and Green Lantern (Kyle Rayner) at a time when all hope seems lost and he himself is lying in bed with a dangerously high fever. | |
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When faced with the imminent heat death of the universe, Galan of Taa refused to accept death quietly. Instead, he and a few others flew straight into the center of the Big Crunch. The others perished, but the newborn Power Cosmic merged with Galan. Thus was Galactus born. When Galactus was briefly depowered by the Fantastic Four and reverted to Galan, he was initially fatalistic about becoming Galactus again. Seeing the people of New York City struggling to survive no matter the odds reminded Galan of the man he once was. At the end of the story, he teleported himself to another dimension in an attempt to hide from the Power Cosmic a little longer. Before departing, he thanked the Four for reminding him of how important it is for people to never stop fighting against the inevitable. | |
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While Final Crisis itself showed the Martian Manhunter getting stabbed in the back by Libra's flaming spear, the Requiem one-shot reveals that J'onn didn't go to his Comic Book Death merely from this, but went down fighting the Secret Society, even managing to get some friends to tell his life story and tell Libra to his face that he'd never win. | |
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Red vs. Blue has this in Episode 18 of Revelation. Sarge gives this, surprisingly, stating that even though they have no chance of surviving (according to Simmons), they should go out and fight anyway. And the most surprising part is that even the coward Grif does just that. | |
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The Magic: The Gathering story arc of "Rise of the Eldrazi" depicted a horribly outclassed humanity fighting against plane eating elder gods called the Eldrazi. One card in particular, "Time Of Heroes", sums up this idea in its flavor text: "...The threat of the Eldrazi presented a simple choice: lay down your weapons and die for nothing, or hold them fast and die for something." | |
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Warhammer 40,000: The Imperium of Man is dying. Culturally and technologically stagnant, their God-Emperor is on a life support machine that is in serious need of a good fix, and beset on all sides by xenos and horrors such as ageless and soulless killers, impossibly vast planet-consuming swathes of monsters and rape-happy evil space elves, while also attacked from within by traitors and heretics. The entire human race is making a Last Stand, and while it will take millennia for the end to come due to the sheer size of the Imperium, they will fight tooth and nail for every world and failing that drag their enemies kicking and screaming down with them. For the Emperor! The Craftworld Eldar were driven to the brink of extinction by a great tragedy, and now exist as scattered survivalists seeking refuge among the stars. All their gods save three are dead, slain by a Chaos God of their own creation, who is now hunting their race down with the intent to consume their souls. Not only that, but their most ancient and powerful foes are rising from their tombs. Beset by enemies on all sides just like the Imperium and crippled by a low birth-rate, they are doomed in the long run and very unlikely to succeed in these goals, and they know it. However, they hope that they can deliver a final end to their ancient foes and use their souls to create a god of death which will curbstomp said Chaos God and free them from their curse. Until that goal is realized, they will keep fighting to the bitter end. Subverted by the Tau, though not out of cowardice. Their Greater Good philosophy means that every Tau at every level of command must take the course of action that is best for the Tau as a whole, and getting into unwinnable fights is not that kind of action. That said, they're just as willing to fight to the death if need be (with plasma guns and high-tech mecha), but only if no other option presents itself (in Dawn of War: Dark Crusade, they evacuate the planet after their Ethereal is killed instead of dying to the last man). Subverted and Played Straight at once by the Necrons. As a race of eternal robotic machines, they're biologically and intellectually stagnant. They have no way to reproduce more Necrons, all but their nobility were wiped of their personalities, and even among that minority, the capacity for creativity seems to be been lost. Despite that, their leaders are determined to reclaim their galactic empire and reverse the process of biotransference to restore themselves into new bodies (although there's plenty of argument over which one should come first). The Dynasties know they're doomed, but know they can stop it, and by the bones of the Old Ones, they're not giving up while they have the slimmest chance. |
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Danganronpa 2: Goodbye Despair: Subverted with the execution of Pekoyama, who tries to go down swinging against an army of robots until she accidentally badly injures her childhood friend who's she's spent her whole life protecting as his bodyguard, who rushed in to try and save her, allowing the robot army to finish her off while she's having a "My God, What Have I Done?" moment, gently cradling him as he bleeds. Gundham Tanaka gives the students a Rousing Speech to this effect before heading off to his execution; the students had been locked in a building, slowly starving to death and losing hope, and Tanaka urged them to keep fighting from now on and never give up on life again, which is especially powerful when you remember that the only reason he killed was because he and Nidai agreed that Someone Has to Die, because no one would be freed from the building otherwise, so they had a Duel to the Death to decide which one would die in battle and which would be convicted for the killing and executed. Like Pekoyama, he also attempted to fight back during his execution, despite going willingly, though this ultimately failed. |
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Eclipse Phase: it's right there in the game's tagline. | |
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